Difference between revisions of "Super Monkey Ball 2"
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| − | '''''Super Monkey Ball 2''''' is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube. It is the second installment in the Super Monkey Ball series, and the first installment to have a storyline and to be released on a home console. | + | '''''Super Monkey Ball 2''''' is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the [[GameCube|Nintendo GameCube]]. It is the second installment in the Super Monkey Ball series, and the first installment to have a storyline and to be released on a home console. |
==File Formats== | ==File Formats== | ||
| − | * '''. | + | * '''.tpl''' - Textures/sprites package |
| − | * '''.gma''' | + | * '''.gma''' - Model package |
| − | * '''. | + | * '''.lz''' - Stage data |
| − | * '''. | + | * '''.samp/.sdir''' - Sound |
| − | ==Ripping | + | ==Ripping Tools== |
===Textures/Models/Sprites=== | ===Textures/Models/Sprites=== | ||
[https://gamebanana.com/tools/6182 GX Model Viewer] works with this game, because F-Zero GX and Super Monkey Ball/Super Monkey Ball 2 use the same engine. This program exports .gma and .tpl files as .obj, .mtl, and .png files. | [https://gamebanana.com/tools/6182 GX Model Viewer] works with this game, because F-Zero GX and Super Monkey Ball/Super Monkey Ball 2 use the same engine. This program exports .gma and .tpl files as .obj, .mtl, and .png files. | ||
===Sounds=== | ===Sounds=== | ||
| − | The sound banks can be found in \snd\mkb. They can be extracted with [https://github.com/Nisto/musyx-extract MusyX-Extract], and played in foobar2000 with the vgmstream plugin. | + | The sound banks can be found in ''\snd\mkb''. They can be extracted with [https://github.com/Nisto/musyx-extract MusyX-Extract], and played in foobar2000 with the vgmstream plugin. |
==VG Resource Pages== | ==VG Resource Pages== | ||
* [https://www.spriters-resource.com/gamecube/supermonkeyball2/ The Spriters Resource] | * [https://www.spriters-resource.com/gamecube/supermonkeyball2/ The Spriters Resource] | ||
* [https://www.models-resource.com/gamecube/supermonkeyball2/ The Models Resource] | * [https://www.models-resource.com/gamecube/supermonkeyball2/ The Models Resource] | ||
| + | * [https://textures.spriters-resource.com/gamecube/supermonkeyball2/ The Textures Resource] | ||
* [https://www.sounds-resource.com/gamecube/supermonkeyball2/ The Sounds Resource] | * [https://www.sounds-resource.com/gamecube/supermonkeyball2/ The Sounds Resource] | ||
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Latest revision as of 02:47, 25 August 2026
| Super Monkey Ball 2 |
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Developer:
Amusement Vision |
Super Monkey Ball 2 is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the Nintendo GameCube. It is the second installment in the Super Monkey Ball series, and the first installment to have a storyline and to be released on a home console.
File Formats
- .tpl - Textures/sprites package
- .gma - Model package
- .lz - Stage data
- .samp/.sdir - Sound
Ripping Tools
Textures/Models/Sprites
GX Model Viewer works with this game, because F-Zero GX and Super Monkey Ball/Super Monkey Ball 2 use the same engine. This program exports .gma and .tpl files as .obj, .mtl, and .png files.
Sounds
The sound banks can be found in \snd\mkb. They can be extracted with MusyX-Extract, and played in foobar2000 with the vgmstream plugin.
