Difference between revisions of "Tornado Outbreak"
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{{Gameinfo | {{Gameinfo | ||
− | | altimage= Tornado Outbreak Wii.jpg | + | | altimage=Tornado Outbreak Wii - Boxart.jpg |
| title= Tornado Outbreak | | title= Tornado Outbreak | ||
| developer= Loose Cannon Studios | | developer= Loose Cannon Studios | ||
| publisher= Konami | | publisher= Konami | ||
− | | | + | | systems= [[:Category:PlayStation 3 Games|PlayStation 3]], [[:Category:Wii Games|Wii]], [[:Category:Xbox 360 Games|Xbox 360]] |
}} | }} | ||
− | ''''' | + | |
+ | '''Tornado Outbreak''' is an action adventure video game released in 2009 that puts the player in the role of a Wind Warrior named Zephyr, who is tasked with using the destructive power of a tornado to save the world. | ||
==File Formats== | ==File Formats== | ||
− | * '''. | + | * '''.wem''' (Character voices/Music) |
− | * '''.bgw''' (Models/ | + | ** '''.xma''' (Character voices/Music (Xbox 360) |
+ | * '''.bgw''' (Compressed Map file) | ||
+ | * '''.gr2''' (Models/Animations) | ||
+ | * '''.lctx''' (Textures) | ||
* '''.bnk''' (Sound Effects) | * '''.bnk''' (Sound Effects) | ||
* '''.bik''' (Movies) | * '''.bik''' (Movies) | ||
+ | * '''xfx''' - Visual effects. (AristenFx's FxStudio files) | ||
+ | * '''.xvg''' - UI sprites | ||
+ | ==Ripping Tutorials== | ||
+ | === Asset unpacking === | ||
+ | ''Tornado Outbreak'''s .bgw files can be extracted, unpacked, and repacked using [http://tornado-outbreak-bgw SamuraiOndo's bgw unpacker/repacker]. | ||
+ | === Model Ripping === | ||
+ | Models in Tornado Outbreak can be extracted with the .bgw unpacker and repacker and converted into the .fbx format via GrannyExporter. To prevent the viewer from throwing a CRC check failed, the first 20 bytes of the model ''must'' be removed. | ||
+ | === Audio === | ||
+ | With the exception of the Xbox 360's audio files, Tornado Outbreak utilizes Wwise Encoded Media (.wem) files with the .wav extension. Renaming them back to their original format (.wem) | ||
+ | and using vgmstream can allow one to convert the files back into the wav format. | ||
+ | == Note == | ||
+ | * The game uses ZLIB compression and runs on a heavily modified version of the Granny 3D engine, an engine developed by RAD Game Tools. | ||
+ | |||
+ | ==VG Resource Pages== | ||
+ | ===Wii=== | ||
+ | * [https://www.spriters-resource.com/wii/tornadooutbreak/ The Spriters Resource] | ||
+ | * [https://www.models-resource.com/wii/tornadooutbreak/ The Models Resources] | ||
+ | * [https://www.textures-resource.com/wii/tornadooutbreak/ The Textures Resource] | ||
+ | |||
+ | ===Xbox 360=== | ||
+ | * [https://www.models-resource.com/xbox_360/tornadooutbreak/ The Models Resource] | ||
+ | |||
+ | [[Category:Wii Games]] | ||
+ | [[Category:PlayStation 3 Games]] | ||
+ | [[Category:Xbox 360 Games]] |
Latest revision as of 16:35, 15 June 2024
Tornado Outbreak |
---|
Developer:
Loose Cannon Studios |
Tornado Outbreak is an action adventure video game released in 2009 that puts the player in the role of a Wind Warrior named Zephyr, who is tasked with using the destructive power of a tornado to save the world.
Contents
File Formats
- .wem (Character voices/Music)
- .xma (Character voices/Music (Xbox 360)
- .bgw (Compressed Map file)
- .gr2 (Models/Animations)
- .lctx (Textures)
- .bnk (Sound Effects)
- .bik (Movies)
- xfx - Visual effects. (AristenFx's FxStudio files)
- .xvg - UI sprites
Ripping Tutorials
Asset unpacking
Tornado Outbreak's .bgw files can be extracted, unpacked, and repacked using SamuraiOndo's bgw unpacker/repacker.
Model Ripping
Models in Tornado Outbreak can be extracted with the .bgw unpacker and repacker and converted into the .fbx format via GrannyExporter. To prevent the viewer from throwing a CRC check failed, the first 20 bytes of the model must be removed.
Audio
With the exception of the Xbox 360's audio files, Tornado Outbreak utilizes Wwise Encoded Media (.wem) files with the .wav extension. Renaming them back to their original format (.wem) and using vgmstream can allow one to convert the files back into the wav format.
Note
- The game uses ZLIB compression and runs on a heavily modified version of the Granny 3D engine, an engine developed by RAD Game Tools.