Difference between revisions of "Source Engine games"
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− | Source | + | Source Engine games are relatively simple to rip, as a lot of public information about Valve's file formats are documented well. |
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====General tools==== | ====General tools==== | ||
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You will need the following tools for source engine ripping: | You will need the following tools for source engine ripping: | ||
− | [http://nemesis.thewavelength.net/?p=26 gcfscape] the most important tool. Allows extracting files from gcfs and vpks, which hold most source engine game data | + | * [http://nemesis.thewavelength.net/?p=26 gcfscape] the most important tool. Allows extracting files from gcfs and vpks, which hold most source engine game data |
− | + | * [http://nemesis.thewavelength.net/index.php?c=178 vtfedit] for reading texture files | |
− | [http://nemesis.thewavelength.net/index.php?c=178 vtfedit] for reading texture files | ||
For the rest of this tutorial I am going to assume you have extracted all of the files you need from the vpks/gcfs. | For the rest of this tutorial I am going to assume you have extracted all of the files you need from the vpks/gcfs. | ||
====Sound ripping==== | ====Sound ripping==== | ||
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You just extract the .wavs and .mp3s from the archives. Pretty easy. | You just extract the .wavs and .mp3s from the archives. Pretty easy. | ||
====Texture ripping==== | ====Texture ripping==== | ||
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Texture ripping is extremely easy. Just open the .vtf files you wish to rip and just click export. VTFedit also has support for batch converting a whole folder | Texture ripping is extremely easy. Just open the .vtf files you wish to rip and just click export. VTFedit also has support for batch converting a whole folder | ||
====Model ripping==== | ====Model ripping==== | ||
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First off, you will need to rip the textures needed for the model. | First off, you will need to rip the textures needed for the model. | ||
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====Map ripping==== | ====Map ripping==== | ||
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Yes you can do this. Just open it in [http://nemesis.thewavelength.net/index.php?p=46 crafty] and export it. Can give issues sometimes and occasionally won't load a texture or two, but those can be easily fixed by hand. | Yes you can do this. Just open it in [http://nemesis.thewavelength.net/index.php?p=46 crafty] and export it. Can give issues sometimes and occasionally won't load a texture or two, but those can be easily fixed by hand. | ||
==Game specific== | ==Game specific== | ||
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====Garry's mod==== | ====Garry's mod==== | ||
− | + | You will need [https://facepunch.com/showthread.php?t=1242185 gmad] to extract Garry's Mod addons into files that the programs above can open. It is included in your Gmod installation. | |
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Latest revision as of 13:30, 2 July 2024
Source Engine games are relatively simple to rip, as a lot of public information about Valve's file formats are documented well.
Contents
General tools
You will need the following tools for source engine ripping:
- gcfscape the most important tool. Allows extracting files from gcfs and vpks, which hold most source engine game data
- vtfedit for reading texture files
For the rest of this tutorial I am going to assume you have extracted all of the files you need from the vpks/gcfs.
Sound ripping
You just extract the .wavs and .mp3s from the archives. Pretty easy.
Texture ripping
Texture ripping is extremely easy. Just open the .vtf files you wish to rip and just click export. VTFedit also has support for batch converting a whole folder
Model ripping
First off, you will need to rip the textures needed for the model.
Then you will need crowbar to rip models. Simply extract the entire folder the .mdl is in from the vpk/gcf and open the .mdl in crowbar's decompile function. (note: need to add detailed tutorial for this part)
Map ripping
Yes you can do this. Just open it in crafty and export it. Can give issues sometimes and occasionally won't load a texture or two, but those can be easily fixed by hand.
Game specific
Garry's mod
You will need gmad to extract Garry's Mod addons into files that the programs above can open. It is included in your Gmod installation.