Difference between revisions of "FBX"
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| + | '''FBX''' (.fbx) is a model format designed for animated models. It supports both model rigging and animation, as well as the ability to store textures within the model file itself. | ||
| − | FBX is an acceptable supplementary format on [[The Models Resource]]. [[DAE]] is preferred | + | FBX is an acceptable supplementary format on [[The Models Resource]]. [[DAE]] is preferred over FBX due to its wider support and plain text format. |
| − | == Limitations == | + | ==Limitations== |
| − | Because FBX is a binary file format, flaws in the model such as texture paths cannot be manually corrected or easily diagnosed if the model fails to load. | + | Because FBX is a binary file format, flaws in the model such as texture paths cannot be manually corrected in a text editor or easily diagnosed if the model fails to load. Absolute texture paths can be manually trimmed and fixed in a hex editor like HxD. |
| − | == Precautions == | + | ==Precautions== |
| − | It is easy for | + | It is easy for an FBX model to have a large file size if extra data is included. FBX models can store one or more animations, as well as all of the textures used by the included scene. If the model is not meant to be animated and the textures are already packaged with the model externally, this will lead to a lot of wasted space. To prevent this from happening, users should pay attention to the export settings when using FBX. |
{{Model Formats}} | {{Model Formats}} | ||
| + | [[Category:File Formats]] | ||
Latest revision as of 00:44, 9 October 2026
FBX (.fbx) is a model format designed for animated models. It supports both model rigging and animation, as well as the ability to store textures within the model file itself.
FBX is an acceptable supplementary format on The Models Resource. DAE is preferred over FBX due to its wider support and plain text format.
Limitations
Because FBX is a binary file format, flaws in the model such as texture paths cannot be manually corrected in a text editor or easily diagnosed if the model fails to load. Absolute texture paths can be manually trimmed and fixed in a hex editor like HxD.
Precautions
It is easy for an FBX model to have a large file size if extra data is included. FBX models can store one or more animations, as well as all of the textures used by the included scene. If the model is not meant to be animated and the textures are already packaged with the model externally, this will lead to a lot of wasted space. To prevent this from happening, users should pay attention to the export settings when using FBX.
| Model File Formats | |
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