Difference between revisions of "The Legend of Zelda: The Wind Waker"

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| altimage= The_Legend_of_Zelda-_The_Wind_Waker-box.png
 
| altimage= The_Legend_of_Zelda-_The_Wind_Waker-box.png
 
| title=        The Legend of Zelda: Wind Waker
 
| title=        The Legend of Zelda: Wind Waker
| developer=    Nintendo
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| developer=    Nintendo EAD
 
| publisher=    Nintendo
 
| publisher=    Nintendo
 
| system=      Gamecube
 
| system=      Gamecube

Revision as of 12:43, 5 August 2014

Box Art

The Legend of Zelda: Wind Waker

Developer: Nintendo EAD
Publisher: Nintendo
Platform: Gamecube


The Legend of Zelda: The Wind Waker is an action-adventure game that was published and developed by Nintendo, and was released in 2002 (2003 in Western territories) for the Nintendo Gamecube, with an HD port for the Wii U being released in 2013 (see The Legend of Zelda: The Wind Waker HD). Taking place hundreds of years after Ocarina of Time, Link sets out on an adventure through the Great Sea to rescue his sister Aryll, and save the world from Ganondorf once more.

File Formats

  • .afc (Sound)
  • .arc (Model/Texture/Animation package)
  • .aw (Sound)
  • .thp (Movie)

Ripping Tutorials

Models

  1. Download these extraction tools.
  2. Drag the .arc file into yaz0dec.exe. If it produces an .arc0.rarc file, then drag that into rarcdump.exe. If the .arc did not produce an .arc0.rarc file, then instead drag the .arc into rarcdump.exe.
  3. A folder of the extracted models, textures, and animations from the package will be made. Now open bmdview2, choose "File > Open Model", browse to where the models were extracted to, and choose the one you want to export.
  4. After opening the file you want, it should appear in the window. Now choose "File > Export Model", and browse to where you want to export the model and its textures to. You will be given a .3ds file for the model, and a set of textures in .tga format.