Difference between revisions of "BRRES"
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| − | '''BRRES''' is a common archival format for [[Wii]] that can contain anything from models ('''BRMDL / MDL0'''), textures ('''BRTEX / TEX0'''), or animations ('''BRCHA / CHR0, BRSHP / SHP0, SRT0''', et cetera). | + | '''BRRES''' is a common archival format for the [[Wii]] that can contain anything from models ('''BRMDL / MDL0'''), textures ('''BRTEX / TEX0'''), or animations ('''BRCHA / CHR0, BRSHP / SHP0, SRT0''', et cetera). |
==Ripping Tools== | ==Ripping Tools== | ||
There are a number of tools available for the BRRES format that are capable of viewing and exporting files into more standard common file formats. | There are a number of tools available for the BRRES format that are capable of viewing and exporting files into more standard common file formats. | ||
| − | ===BrawlBox=== | + | ===[http://forums.kc-mm.com/index.php?topic=67847.0 BrawlBox]=== |
| + | BrawlBox can edit many subfiles of the BRRES format, such as texture and animation files. | ||
| − | ===BRRESViewer=== | + | ===[https://github.com/soopercool101/BrawlCrate BrawlCrate]=== |
| + | A fork of BrawlBox that adds new features and fixes bugs. | ||
| + | |||
| + | ===[https://gamebanana.com/tools/6293 BRRESViewer]=== | ||
| + | BRRESViewer can view & export models, textures and animations contained in a BRRES file. | ||
==Compressions== | ==Compressions== | ||
| Line 11: | Line 16: | ||
* '''Container:''' No compression is used on these files, but you'll need to use a hex editor to locate the "'''bres'''" headers, trim everything before that. | * '''Container:''' No compression is used on these files, but you'll need to use a hex editor to locate the "'''bres'''" headers, trim everything before that. | ||
* '''AFS:''' An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these. | * '''AFS:''' An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these. | ||
| − | * '''ARC:''' Nintendo's common file packaging. Often uncompressed, these "'''U8'''" packages can be unpacked using a programs like | + | * '''ARC:''' Nintendo's common file packaging. Often uncompressed, these "'''U8'''" packages can be unpacked using a programs like ARCTool. |
| − | * '''CPK:''' CRI's compression format. Use [[Noesis]] to unpack these archives. | + | * '''[[CPK]]:''' CRI's compression format. Use [[Noesis]] to unpack these archives. |
* '''FPK:''' An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files. | * '''FPK:''' An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files. | ||
* '''LZSS:''' A standard form of compression, there is a [[QuickBMS]] script available that can decompress them. | * '''LZSS:''' A standard form of compression, there is a [[QuickBMS]] script available that can decompress them. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
| − | ! Name !! Version !! Compression | + | ! Name !! Version !! Compression !! Notes |
|- | |- | ||
| [[Alien Crush Returns]] || 11 || Container | | [[Alien Crush Returns]] || 11 || Container | ||
| Line 30: | Line 35: | ||
|- | |- | ||
| [[Another Code: R - A Journey into Lost Memories]] || 11 || None | | [[Another Code: R - A Journey into Lost Memories]] || 11 || None | ||
| + | |- | ||
| + | | [[Anpanman Niko Niko Party]] || 11 || None | ||
|- | |- | ||
| [[Arc Rise Fantasia]] || 11 || Unique | | [[Arc Rise Fantasia]] || 11 || Unique | ||
| Line 44: | Line 51: | ||
|- | |- | ||
| [[Art Style: Rotozoa]] || 11 || LZSS | | [[Art Style: Rotozoa]] || 11 || LZSS | ||
| + | |- | ||
| + | | [[Balls of Fury]] || 9 || None | ||
|- | |- | ||
| [[Batman: The Brave and the Bold]] || 11 || None | | [[Batman: The Brave and the Bold]] || 11 || None | ||
| + | |- | ||
| + | | [[Big Brain Academy: Wii Degree]] || 8 || SZS / ARC / None || There is a file present called "human_jump.brres" which is uncompressed; most of the BRRES files are SZS-compressed, but one is ARC-compressed | ||
|- | |- | ||
| [[Bit.Trip Beat]] || 11 || None | | [[Bit.Trip Beat]] || 11 || None | ||
| Line 72: | Line 83: | ||
|- | |- | ||
| [[Castlevania Judgment]] || 11 || FPK | | [[Castlevania Judgment]] || 11 || FPK | ||
| + | |- | ||
| + | | [[Chicken Blaster]] || 11 || None | ||
| + | |- | ||
| + | | [[Chuck E. Cheese's Sports Games]] || 11 || None | ||
| + | |- | ||
| + | | [[Club Penguin: Game Day]] || 11 || None | ||
|- | |- | ||
| [[Cooking Mama: Cook Off]] || 11 || LZSS | | [[Cooking Mama: Cook Off]] || 11 || LZSS | ||
| Line 84: | Line 101: | ||
|- | |- | ||
| [[Dead Rising: Chop 'Till You Drop]] || ? || Unique | | [[Dead Rising: Chop 'Till You Drop]] || ? || Unique | ||
| + | |- | ||
| + | | [[Deca Sports]] || 9 || ARC | ||
|- | |- | ||
| [[Derby Dogs]] || 11 || None | | [[Derby Dogs]] || 11 || None | ||
| Line 102: | Line 121: | ||
|- | |- | ||
| [[Earth Seeker]] || 11 || None | | [[Earth Seeker]] || 11 || None | ||
| + | |- | ||
| + | | [[Escape from Bug Island]] || 8 || None | ||
|- | |- | ||
| [[Elebits]] || 8 || None | | [[Elebits]] || 8 || None | ||
| Line 156: | Line 177: | ||
|- | |- | ||
| [[Klonoa (Wii)|Klonoa]] || 11 || Container | | [[Klonoa (Wii)|Klonoa]] || 11 || Container | ||
| + | |- | ||
| + | | [[Learning with The PooYoos: Episode 1]] || 11 || None | ||
|- | |- | ||
| [[Let's Catch!]] || 11 || LZSS | | [[Let's Catch!]] || 11 || LZSS | ||
|- | |- | ||
| [[Let's Tap!]] || 11 || ? | | [[Let's Tap!]] || 11 || ? | ||
| + | |- | ||
| + | | [[M&M's Adventure]] || 11 || ? | ||
| + | |- | ||
| + | | [[M&M's Beach Party]] || 11 || ? | ||
|- | |- | ||
| [[Mario and Sonic at the London 2012 Olympic Games]] || 11 || CPK & ARC | | [[Mario and Sonic at the London 2012 Olympic Games]] || 11 || CPK & ARC | ||
| Line 173: | Line 200: | ||
| [[Metroid: Other M]] || 11 || None | | [[Metroid: Other M]] || 11 || None | ||
|- | |- | ||
| − | | [[Mii Channel]] || | + | | [[Mii Channel]] || 8 || SZS |
| + | |- | ||
| + | | [[Mobile Suit Gundam: MS Sensen 0079]] || 9 || ARC | ||
|- | |- | ||
| [[Monster Hunter Tri]] || 11 || None | | [[Monster Hunter Tri]] || 11 || None | ||
| Line 200: | Line 229: | ||
|- | |- | ||
| [[New Super Mario Bros. Wii]] || 11 || ARC | | [[New Super Mario Bros. Wii]] || 11 || ARC | ||
| + | |- | ||
| + | | [[News Channel]] || 8 || LZ77 | ||
|- | |- | ||
| [[NiGHTS: Journey of Dreams]] || 10 || None | | [[NiGHTS: Journey of Dreams]] || 10 || None | ||
| Line 228: | Line 259: | ||
|- | |- | ||
| [[Power Rangers Samurai]] || 11 || None | | [[Power Rangers Samurai]] || 11 || None | ||
| + | |- | ||
| + | | [[Pub Darts]] || 11 || None | ||
|- | |- | ||
| [[Puppy Luv]] || 9 || None | | [[Puppy Luv]] || 9 || None | ||
| Line 234: | Line 267: | ||
|- | |- | ||
| [[Racers' Island: Crazy Racers]] || 11 || None | | [[Racers' Island: Crazy Racers]] || 11 || None | ||
| + | |- | ||
| + | | [[Rage of the Gladiator]] || ? || Unique || Files ''lights.brres.zz'' and ''playerlights.brres.zz'' use LZSS compression. | ||
|- | |- | ||
| [[Rainbow Islands: Towering Adventure]] || ? || ? | | [[Rainbow Islands: Towering Adventure]] || ? || ? | ||
| Line 257: | Line 292: | ||
| [[Sin & Punishment: Star Successor]] || 11 || Container | | [[Sin & Punishment: Star Successor]] || 11 || Container | ||
|- | |- | ||
| − | | [[Sonic Colors]] || 11 || CPK & ARC | + | | [[Sonic Colors]] || 11 || CPK & ARC || Also known as ''Sonic Colours'' in the PAL regions |
|- | |- | ||
| [[Soul Eater: Monotone Princess]] || 11 || None | | [[Soul Eater: Monotone Princess]] || 11 || None | ||
| Line 264: | Line 299: | ||
|- | |- | ||
| [[Spectrobes: Origins]] || 11 || None | | [[Spectrobes: Origins]] || 11 || None | ||
| + | |- | ||
| + | | [[Summer Sports: Paradise Island]] || 11 || None | ||
|- | |- | ||
| [[Super Sentai Battle: Ranger Cross]] || 11 || None | | [[Super Sentai Battle: Ranger Cross]] || 11 || None | ||
| Line 294: | Line 331: | ||
|- | |- | ||
| [[The Legend of Zelda: Skyward Sword]] || 11 || LZSS | | [[The Legend of Zelda: Skyward Sword]] || 11 || LZSS | ||
| + | |- | ||
| + | | [[The Legend of Zelda: Skyward Sword Save Data Update Channel]] || N/A || None || While the application doesn't use or have any models, there are a couple BRRES files present in the ''Item'' folder that contains some leftover content from ''Animal Crossing: City Folk'' | ||
|- | |- | ||
| [[The Tales of Bearsworth Manor: Chaotic Conflicts]] || 11 || None | | [[The Tales of Bearsworth Manor: Chaotic Conflicts]] || 11 || None | ||
| Line 299: | Line 338: | ||
| [[The Tales of Bearsworth Manor: Puzzling Pages]] || 11 || None | | [[The Tales of Bearsworth Manor: Puzzling Pages]] || 11 || None | ||
|- | |- | ||
| − | | [[Top Spin 3]] || 9 || ? | + | | [[Top Spin 3]] || 9 || None |
| + | |- | ||
| + | | [[Top Spin 4]] || ? || None | ||
|- | |- | ||
| [[Toshinden]] || 11 || None | | [[Toshinden]] || 11 || None | ||
| Line 311: | Line 352: | ||
| [[Valhalla Knights: Eldar Saga]] || 11 || None | | [[Valhalla Knights: Eldar Saga]] || 11 || None | ||
|- | |- | ||
| − | | [[Wario Land: Shake It!|Wario Land: | + | | [[Wario Land: Shake It!]] || 8 / 10 / 11 || Unique || Also known as Wario Land: The Shake Dimension, Wario Land Shake, and Wario Land Shaking; BRRES versions vary |
| + | |- | ||
| + | | [[WarioWare: Smooth Moves]] || 8 / 11 || None || The Korean version uses version 11 instead of 8 | ||
|- | |- | ||
| − | | [[ | + | | [[Wii Chess]] || ? || None |
|- | |- | ||
| [[Wii Fit]] || 10 || SZS | | [[Wii Fit]] || 10 || SZS | ||
| Line 327: | Line 370: | ||
| [[Wii Play: Motion]] || 11 || SZS | | [[Wii Play: Motion]] || 11 || SZS | ||
|- | |- | ||
| − | | [[Wii Shop Channel]] || | + | | [[Wii Shop Channel]] || 11 || None |
|- | |- | ||
| [[Wii Sports]] || 9 || SZS | | [[Wii Sports]] || 9 || SZS | ||
Latest revision as of 20:42, 9 October 2026
BRRES is a common archival format for the Wii that can contain anything from models (BRMDL / MDL0), textures (BRTEX / TEX0), or animations (BRCHA / CHR0, BRSHP / SHP0, SRT0, et cetera).
Contents
Ripping Tools
There are a number of tools available for the BRRES format that are capable of viewing and exporting files into more standard common file formats.
BrawlBox
BrawlBox can edit many subfiles of the BRRES format, such as texture and animation files.
BrawlCrate
A fork of BrawlBox that adds new features and fixes bugs.
BRRESViewer
BRRESViewer can view & export models, textures and animations contained in a BRRES file.
Compressions
- None: The files have no compression and can work right away.
- Container: No compression is used on these files, but you'll need to use a hex editor to locate the "bres" headers, trim everything before that.
- AFS: An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these.
- ARC: Nintendo's common file packaging. Often uncompressed, these "U8" packages can be unpacked using a programs like ARCTool.
- CPK: CRI's compression format. Use Noesis to unpack these archives.
- FPK: An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files.
- LZSS: A standard form of compression, there is a QuickBMS script available that can decompress them.
- SZS: A secondary, often-compressed format used for Nintendo's games. Use either SZS Modifier or BrawlBox to open these files.
- ZIP: The most basic compression. Only one known game uses ZIP, and there are dozens of programs available that can be used to unpack the files within.
- Unique: Has an unusual form of compression. If there isn't a script available, a memory dump using Dolphin is usually the only other way to extract them.