Difference between revisions of "BRRES"
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| − | ! Name !! Version !! Compression | + | ! Name !! Version !! Compression !! Notes |
|- | |- | ||
| [[Alien Crush Returns]] || 11 || Container | | [[Alien Crush Returns]] || 11 || Container | ||
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|- | |- | ||
| [[Another Code: R - A Journey into Lost Memories]] || 11 || None | | [[Another Code: R - A Journey into Lost Memories]] || 11 || None | ||
| + | |- | ||
| + | | [[Anpanman Niko Niko Party]] || 11 || None | ||
|- | |- | ||
| [[Arc Rise Fantasia]] || 11 || Unique | | [[Arc Rise Fantasia]] || 11 || Unique | ||
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|- | |- | ||
| [[Batman: The Brave and the Bold]] || 11 || None | | [[Batman: The Brave and the Bold]] || 11 || None | ||
| + | |- | ||
| + | | [[Big Brain Academy: Wii Degree]] || 8 || SZS / ARC / None || There is a file present called "human_jump.brres" which is uncompressed; most of the BRRES files are SZS-compressed, but one is ARC-compressed | ||
|- | |- | ||
| [[Bit.Trip Beat]] || 11 || None | | [[Bit.Trip Beat]] || 11 || None | ||
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|- | |- | ||
| [[Earth Seeker]] || 11 || None | | [[Earth Seeker]] || 11 || None | ||
| + | |- | ||
| + | | [[Escape from Bug Island]] || 8 || None | ||
|- | |- | ||
| [[Elebits]] || 8 || None | | [[Elebits]] || 8 || None | ||
| Line 171: | Line 177: | ||
|- | |- | ||
| [[Klonoa (Wii)|Klonoa]] || 11 || Container | | [[Klonoa (Wii)|Klonoa]] || 11 || Container | ||
| + | |- | ||
| + | | [[Learning with The PooYoos: Episode 1]] || 11 || None | ||
|- | |- | ||
| [[Let's Catch!]] || 11 || LZSS | | [[Let's Catch!]] || 11 || LZSS | ||
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| [[Mii Channel]] || 8 || SZS | | [[Mii Channel]] || 8 || SZS | ||
|- | |- | ||
| − | | [[Mobile Suit Gundam: MS Sensen 0079]] || | + | | [[Mobile Suit Gundam: MS Sensen 0079]] || 9 || ARC |
|- | |- | ||
| [[Monster Hunter Tri]] || 11 || None | | [[Monster Hunter Tri]] || 11 || None | ||
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|- | |- | ||
| [[New Super Mario Bros. Wii]] || 11 || ARC | | [[New Super Mario Bros. Wii]] || 11 || ARC | ||
| + | |- | ||
| + | | [[News Channel]] || 8 || LZ77 | ||
|- | |- | ||
| [[NiGHTS: Journey of Dreams]] || 10 || None | | [[NiGHTS: Journey of Dreams]] || 10 || None | ||
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|- | |- | ||
| [[Power Rangers Samurai]] || 11 || None | | [[Power Rangers Samurai]] || 11 || None | ||
| + | |- | ||
| + | | [[Pub Darts]] || 11 || None | ||
|- | |- | ||
| [[Puppy Luv]] || 9 || None | | [[Puppy Luv]] || 9 || None | ||
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|- | |- | ||
| [[Racers' Island: Crazy Racers]] || 11 || None | | [[Racers' Island: Crazy Racers]] || 11 || None | ||
| + | |- | ||
| + | | [[Rage of the Gladiator]] || ? || Unique || Files ''lights.brres.zz'' and ''playerlights.brres.zz'' use LZSS compression. | ||
|- | |- | ||
| [[Rainbow Islands: Towering Adventure]] || ? || ? | | [[Rainbow Islands: Towering Adventure]] || ? || ? | ||
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| [[Sin & Punishment: Star Successor]] || 11 || Container | | [[Sin & Punishment: Star Successor]] || 11 || Container | ||
|- | |- | ||
| − | | [[Sonic Colors]] || 11 || CPK & ARC | + | | [[Sonic Colors]] || 11 || CPK & ARC || Also known as ''Sonic Colours'' in the PAL regions |
|- | |- | ||
| [[Soul Eater: Monotone Princess]] || 11 || None | | [[Soul Eater: Monotone Princess]] || 11 || None | ||
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|- | |- | ||
| [[The Legend of Zelda: Skyward Sword]] || 11 || LZSS | | [[The Legend of Zelda: Skyward Sword]] || 11 || LZSS | ||
| + | |- | ||
| + | | [[The Legend of Zelda: Skyward Sword Save Data Update Channel]] || N/A || None || While the application doesn't use or have any models, there are a couple BRRES files present in the ''Item'' folder that contains some leftover content from ''Animal Crossing: City Folk'' | ||
|- | |- | ||
| [[The Tales of Bearsworth Manor: Chaotic Conflicts]] || 11 || None | | [[The Tales of Bearsworth Manor: Chaotic Conflicts]] || 11 || None | ||
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| [[The Tales of Bearsworth Manor: Puzzling Pages]] || 11 || None | | [[The Tales of Bearsworth Manor: Puzzling Pages]] || 11 || None | ||
|- | |- | ||
| − | | [[Top Spin 3]] || 9 || ? | + | | [[Top Spin 3]] || 9 || None |
| + | |- | ||
| + | | [[Top Spin 4]] || ? || None | ||
|- | |- | ||
| [[Toshinden]] || 11 || None | | [[Toshinden]] || 11 || None | ||
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| [[Valhalla Knights: Eldar Saga]] || 11 || None | | [[Valhalla Knights: Eldar Saga]] || 11 || None | ||
|- | |- | ||
| − | | [[Wario Land: Shake It! | + | | [[Wario Land: Shake It!]] || 8 / 10 / 11 || Unique || Also known as Wario Land: The Shake Dimension, Wario Land Shake, and Wario Land Shaking; BRRES versions vary |
|- | |- | ||
| − | | [[WarioWare: Smooth Moves]] || 8 | + | | [[WarioWare: Smooth Moves]] || 8 / 11 || None || The Korean version uses version 11 instead of 8 |
|- | |- | ||
| [[Wii Chess]] || ? || None | | [[Wii Chess]] || ? || None | ||
Latest revision as of 20:42, 9 October 2026
BRRES is a common archival format for the Wii that can contain anything from models (BRMDL / MDL0), textures (BRTEX / TEX0), or animations (BRCHA / CHR0, BRSHP / SHP0, SRT0, et cetera).
Contents
Ripping Tools
There are a number of tools available for the BRRES format that are capable of viewing and exporting files into more standard common file formats.
BrawlBox
BrawlBox can edit many subfiles of the BRRES format, such as texture and animation files.
BrawlCrate
A fork of BrawlBox that adds new features and fixes bugs.
BRRESViewer
BRRESViewer can view & export models, textures and animations contained in a BRRES file.
Compressions
- None: The files have no compression and can work right away.
- Container: No compression is used on these files, but you'll need to use a hex editor to locate the "bres" headers, trim everything before that.
- AFS: An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these.
- ARC: Nintendo's common file packaging. Often uncompressed, these "U8" packages can be unpacked using a programs like ARCTool.
- CPK: CRI's compression format. Use Noesis to unpack these archives.
- FPK: An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files.
- LZSS: A standard form of compression, there is a QuickBMS script available that can decompress them.
- SZS: A secondary, often-compressed format used for Nintendo's games. Use either SZS Modifier or BrawlBox to open these files.
- ZIP: The most basic compression. Only one known game uses ZIP, and there are dozens of programs available that can be used to unpack the files within.
- Unique: Has an unusual form of compression. If there isn't a script available, a memory dump using Dolphin is usually the only other way to extract them.