Difference between revisions of "Game engines"

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In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.
 
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.
  
−
==Public Engines==
+
== Public Engines ==
 
Public engines are game engines that are availably licensed for third-party developers.
 
Public engines are game engines that are availably licensed for third-party developers.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
−
! Name !! Developer !! Active !! Games !! Notes
+
!Name
 +
!Developer
 +
!Active
 +
!Games
 +
!Notes
 
|-
 
|-
−
| [[Adobe AIR]] || Adobe || Yes
+
|[[Adobe AIR]]
 +
|Adobe
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Adobe Director]] || Macromedia / Adobe || No
+
|[[Adobe Director]]
 +
|Macromedia / Adobe
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Adobe Flash]] || Macromedia / Adobe || No
+
|[[Adobe Flash]]
 +
|Macromedia / Adobe
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Adventure Game Studio]] || Chris Jones || Yes
+
|[[Adventure Game Studio]]
 +
|Chris Jones
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Blazing Renderer]] || Argonaut Games || No || [[Blazing_Renderer#List_of_games_using_Blazing_Renderer|Games list]] || Also known as BRender
+
|[[Blazing Renderer]]
 +
|Argonaut Games
 +
|No
 +
|[[Blazing Renderer#List of games using Blazing Renderer|Games list]]
 +
|Also known as BRender
 
|-
 
|-
−
| [[Box2D]] || Erin Catto || Yes
+
|[[Box2D]]
 +
|Erin Catto
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Build]] || Ken Silverman || No
+
|[[Build]]
 +
|Ken Silverman
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Build 2]] || Ken Silverman || No
+
|[[Build 2]]
 +
|Ken Silverman
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Cocos2d]] || Ricardo Quesada and Lucio Torre || ?
+
|[[Cocos2d]]
 +
|Ricardo Quesada and Lucio Torre
 +
|?
 +
|
 +
|
 
|-
 
|-
−
| [[Construct 2]] || Scirra || No
+
|[[Construct 2]]
 +
|Scirra
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Construct 3]] || Scirra || Yes
+
|[[Construct 3]]
 +
|Scirra
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Construct Classic]] || Scirra || No
+
|[[Construct Classic]]
 +
|Scirra
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[CryEngine]] || Crytek || No
+
|[[CryEngine]]
 +
|Crytek
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[CryEngine 2]] || Crytek || No
+
|[[CryEngine 2]]
 +
|Crytek
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[CryEngine 3]] || Crytek || No
+
|[[CryEngine 3]]
 +
|Crytek
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[CryEngine 4]] || Crytek || ?
+
|[[CryEngine 4]]
 +
|Crytek
 +
|?
 +
|
 +
|
 
|-
 
|-
−
| [[CryEngine|CryEngine V]] || Crytek || Yes
+
|[[CryEngine|CryEngine V]]
 +
|Crytek
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 1|Doom engine / id Tech 1]] || id Software || No
+
|[[Id Tech 1|Doom engine / id Tech 1]]
 +
|id Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[FNA]] || Ethan Lee || Yes
+
|[[FNA]]
 +
|Ethan Lee
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Gamebryo]] || Gamebase || No || ||Formerly known as NetImmerse
+
|[[Gamebryo]]
 +
|Gamebase
 +
|No
 +
|
 +
|Formerly known as NetImmerse
 
|-
 
|-
−
| [[GameMaker]] || YoYo Games || Yes || [[GameMaker#Lists_of_games_that_run_on_GameMaker|Games list]] || Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2
+
|[[GameMaker]]
 +
|YoYo Games
 +
|Yes
 +
|[[GameMaker#Lists of games that run on GameMaker|Games list]]
 +
|Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2
 
|-
 
|-
−
| [[GB Studio]] || Chris Maltby || Yes
+
|[[GB Studio]]
 +
|Chris Maltby
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Godot]] || Juan Linietsky & Ariel Manzur || Yes
+
|[[Godot]]
 +
|Juan Linietsky & Ariel Manzur
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[GoldSrc]] || Valve || No
+
|[[GoldSrc]]
 +
|Valve
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Havok Vision Game Engine]] || Trinigy / Havok || No || || Known as Vision Engine before acquired by Havok
+
|[[Havok Vision Game Engine]]
 +
|Trinigy / Havok
 +
|No
 +
|
 +
|Known as Vision Engine before acquired by Havok
 
|-
 
|-
−
| [[id Tech 2]] || id Software || No
+
|[[id Tech 2]]
 +
|id Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 3]] || id Software || No
+
|[[id Tech 3]]
 +
|id Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 4]] || id Software || No
+
|[[id Tech 4]]
 +
|id Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Irrlicht Engine]] || Nikolaus Gebhardt et al. || Yes
+
|[[Irrlicht Engine]]
 +
|Nikolaus Gebhardt et al.
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[LithTech]] || Monolith Productions || No
+
|[[LithTech]]
 +
|Monolith Productions
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[LithTech Jupiter]] || Monolith Productions || No
+
|[[LithTech Jupiter]]
 +
|Monolith Productions
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[LithTech Jupiter EX]] || Monolith Productions || No
+
|[[LithTech Jupiter EX]]
 +
|Monolith Productions
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[MonoGame]] || MonoGame Foundation || Yes
+
|[[MonoGame]]
 +
|MonoGame Foundation
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Open 3D Engine]] || Open 3D Foundation || Yes
+
|[[Open 3D Engine]]
 +
|Open 3D Foundation
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Q]] || Qube Software || No
+
|[[Q]]
 +
|Qube Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Quake engine]] || id Software || No
+
|[[Quake engine]]
 +
|id Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[RenderWare]] || Criterion Software || No
+
|[[RenderWare]]
 +
|Criterion Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[RPG Maker]] || Degica || Yes
+
|[[RPG Maker]]
 +
|Degica
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Serious Engine]] || Croteam || No
+
|[[Serious Engine]]
 +
|Croteam
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Source]] || Valve || No || [[Source#List_of_games_that_run_on_Source|Games list]]
+
|[[Source]]
 +
|Valve
 +
|No
 +
|[[Source#List of games that run on Source|Games list]]
 +
|
 
|-
 
|-
−
| [[Torque 2D]] || GarageGames || Yes
+
|[[Torque 2D]]
 +
|GarageGames
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Torque 3D]] || GarageGames || Yes
+
|[[Torque 3D]]
 +
|GarageGames
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Torque Game Engine]] || GarageGames || No
+
|[[Torque Game Engine]]
 +
|GarageGames
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Torque Game Engine Advanced]] || GarageGames || No
+
|[[Torque Game Engine Advanced]]
 +
|GarageGames
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Torque X]] || GarageGames || No
+
|[[Torque X]]
 +
|GarageGames
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Unity]] || Unity Technologies || Yes || [[Unity#Lists_of_games_that_run_on_Unity|Games list]]
+
|[[Unity]]
 +
|Unity Technologies
 +
|Yes
 +
|[[Unity#Lists of games that run on Unity|Games list]]
 +
|
 
|-
 
|-
−
| [[Unreal Engine 1]] || Epic Games || No || [[Unreal_Engine#List_of_games_using_Unreal_Engine|Games list]]
+
|[[Unreal Engine 1]]
 +
|Epic Games
 +
|No
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 
|-
 
|-
−
| [[Unreal Engine 2]] || Epic Games || No || [[Unreal_Engine#List_of_games_using_Unreal_Engine|Games list]]
+
|[[Unreal Engine 2]]
 +
|Epic Games
 +
|No
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 
|-
 
|-
−
| [[Unreal Engine 2.5]] || Epic Games || No || [[Unreal_Engine#List_of_games_using_Unreal_Engine|Games list]]
+
|[[Unreal Engine 2.5]]
 +
|Epic Games
 +
|No
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 
|-
 
|-
−
| [[Unreal Engine 3]] || Epic Games || No || [[Unreal_Engine#List_of_games_using_Unreal_Engine|Games list]]
+
|[[Unreal Engine 3]]
 +
|Epic Games
 +
|No
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 
|-
 
|-
−
| [[Unreal Engine 4]] || Epic Games || No || [[Unreal_Engine#List_of_games_using_Unreal_Engine|Games list]]
+
|[[Unreal Engine 4]]
 +
|Epic Games
 +
|No
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 
|-
 
|-
−
| [[Unreal Engine 5]] || Epic Games || Yes || [[Unreal_Engine#List_of_games_using_Unreal_Engine|Games list]]
+
|[[Unreal Engine 5]]
 +
|Epic Games
 +
|Yes
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 
|-
 
|-
−
| [[Unreal Engine 6]] || Epic Games || Upcoming
+
|[[Unreal Engine 6]]
 +
|Epic Games
 +
|Upcoming
 +
|
 +
|
 
|-
 
|-
−
| [[Wolfenstein 3D engine]] || id Software || No
+
|[[Wolfenstein 3D engine]]
 +
|id Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[XNA]] || Microsoft || No
+
|[[XNA]]
 +
|Microsoft
 +
|No
 +
|
 +
|
 
|}
 
|}
  
−
==Middleware Engines==
+
== Middleware Engines ==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
−
!Name !! Developer !! Notes
+
!Name
 +
!Developer
 +
!Notes
 
|-
 
|-
−
| [[Acroarts]] || Sega / CRI Middleware
+
|[[Acroarts]]
 +
|Sega / CRI Middleware
 +
|
 
|-
 
|-
−
| [[Bink Video]] || RAD Game Tools
+
|[[Bink Video]]
 +
|RAD Game Tools
 +
|
 
|-
 
|-
−
| [[CRIWARE]] || CRI Middleware
+
|[[Criware]]
 +
|CRI Middleware
 +
|
 
|-
 
|-
−
| [[FMOD]] || Firelight Technologies
+
|[[FMOD]]
 +
|Firelight Technologies
 +
|
 
|-
 
|-
−
| [[Granny 3D]] || RAD Game Tools
+
|[[Granny 3D]]
 +
|RAD Game Tools
 +
|
 
|-
 
|-
−
| [[Havok]] || Havok
+
|[[Havok]]
 +
|Havok
 +
|
 
|-
 
|-
−
| [[Scaleform GFx]] || Scaleform
+
|[[Scaleform GFx]]
 +
|Scaleform
 +
|
 
|-
 
|-
−
| [[Simplygon]] || Simplygon Studios
+
|[[Simplygon]]
 +
|Simplygon Studios
 +
|
 
|-
 
|-
−
| [[Smacker]] || RAD Game Tools
+
|[[Smacker]]
 +
|RAD Game Tools
 +
|
 
|-
 
|-
−
| [[Sysdolphin]] || HAL Laboratory
+
|[[Sysdolphin]]
 +
|HAL Laboratory
 +
|
 
|-
 
|-
−
| [[Wwise]] || Audiokinetic || Acronym for Wave Works Interactive Sound Engine
+
|[[Wwise]]
 +
|Audiokinetic
 +
|Acronym for Wave Works Interactive Sound Engine
 
|}
 
|}
  
−
==In-house Engines==
+
== In-house Engines ==
 
In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't.
 
In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
−
! Name !! Developer !! Games !! Notes
+
!Name
 +
!Developer
 +
!Games
 +
!Notes
 
|-
 
|-
−
| [[A.L.I.V.E.]] || Oddworld Inhabitants
+
|[[A.L.I.V.E.]]
 +
|Oddworld Inhabitants
 +
|
 +
|
 
|-
 
|-
−
| [[ActionLibrary]] || Nintendo || || Unofficial name
+
|[[A2M]]
 +
|Artificial Mind & Movement
 +
|
 +
|
 
|-
 
|-
−
| [[Amazon Lumberyard]] || Amazon Game Studios
+
|[[ActionLibrary]]
 +
|Nintendo
 +
|
 +
|Unofficial name
 
|-
 
|-
−
| [[Anvil]] || Ubisoft Montreal
+
|[[Amazon Lumberyard]]
 +
|Amazon Game Studios
 +
|
 +
|
 
|-
 
|-
−
| [[AnvilNext]] || Ubisoft Montreal
+
|[[Anvil]]
 +
|Ubisoft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[Apocalypse]] || Neversoft
+
|[[AnvilNext]]
 +
|Ubisoft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[Asura]] || Rebellion Developments
+
|[[Apocalypse]]
 +
|Neversoft
 +
|
 +
|
 
|-
 
|-
−
| [[Atlas]] || Knowledge Adventure
+
|[[Asura]]
 +
|Rebellion Developments
 +
|
 +
|
 
|-
 
|-
−
| [[Atrophy Engine]] || Choice Provisions
+
|[[Atlas]]
 +
|Knowledge Adventure
 +
|
 +
|
 
|-
 
|-
−
| [[Aurora Engine]] || BioWare
+
|[[Atrophy]]
 +
|Choice Provisions
 +
|
 +
|
 
|-
 
|-
−
| [[Autodesk Stingray]] || Autodesk
+
|[[Aurora]]
 +
|BioWare
 +
|
 +
|
 
|-
 
|-
−
| [[BANG!]] || Ensemble Studios
+
|[[Autodesk Stingray]]
 +
|Autodesk
 +
|
 +
|
 
|-
 
|-
−
| [[Buddha]] || Double Fine Productions
+
|[[BANG!]]
 +
|Ensemble Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Carbon Engine]] || Limited Run Games
+
|[[Behaviour]]
 +
|Behaviour Interactive
 +
|
 +
|
 
|-
 
|-
−
| [[Creation Engine]] || Bethesda Game Studios
+
|[[BlitzTech]]
 +
|Blitz Games
 +
|
 +
|
 
|-
 
|-
−
| [[Creation Engine 2]] || Bethesda Game Studios
+
|[[Buddha]]
 +
|Double Fine Productions
 +
|
 +
|
 
|-
 
|-
−
| [[Cobra]] || Frontier Developments
+
|[[Carbon Engine]]
 +
|Limited Run Games
 +
|
 +
|
 
|-
 
|-
−
| [[Crystal Engine]] || Crystal Dynamics || || Also called Gex 3D and Foundation
+
|[[Creation Engine]]
 +
|Bethesda Game Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Crystal Tools]] || Square Enix
+
|[[Creation Engine 2]]
 +
|Bethesda Game Studios
 +
|
 +
|
 
|-
 
|-
−
| [[CTG]] || Volition
+
|[[Cobra]]
 +
|Frontier Developments
 +
|
 +
|
 
|-
 
|-
−
| [[Dagor Engine]] || Gaijin Entertainment
+
|[[Crystal Engine]]
 +
|Crystal Dynamics
 +
|
 +
|Also called Gex 3D and Foundation
 
|-
 
|-
−
| [[Dawn Engine]] || Eidos Interactive
+
|[[Crystal Tools]]
 +
|Square Enix
 +
|
 +
|
 
|-
 
|-
−
| [[Decima]] || Guerrilla Games
+
|[[CTG]]
 +
|Volition
 +
|
 +
|
 
|-
 
|-
−
| [[Disrupt]] || Ubisoft Montreal
+
|[[Dagor Engine]]
 +
|Gaijin Entertainment
 +
|
 +
|
 
|-
 
|-
−
| [[Dragon Engine]] || Ryu Ga Gotoku Studio
+
|[[Dawn Engine]]
 +
|Eidos Interactive
 +
|
 +
|
 
|-
 
|-
−
| [[DreamFactory]] || CyberFlix
+
|[[Decima]]
 +
|Guerrilla Games
 +
|
 +
|
 
|-
 
|-
−
| [[Dunia]] || Ubisoft Montreal
+
|[[Disrupt]]
 +
|Ubisoft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[EAGL]] || EA Canada
+
|[[Dragon Engine]]
 +
|Ryu Ga Gotoku Studio
 +
|
 +
|
 
|-
 
|-
−
| [[Eclipse (Arktos)|Eclipse]] || Arktos Entertainment || || Nott to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine
+
|[[DreamFactory]]
 +
|CyberFlix
 +
|
 +
|
 
|-
 
|-
−
| [[Eclipse (BioWare)|Eclipse]] || BioWare || || Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine
+
|[[Dunia]]
 +
|Ubisoft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[Eclipse Engine]] || Digital Eclipse || [[Eclipse_Engine#List_of_games_using_Eclipse_Engine|Games list]] || Not to be confused with Arktos Entertainment's or BioWare's game engines
+
|[[EAGL]]
 +
|EA Canada
 +
|
 +
|
 
|-
 
|-
−
| [[EGO]] || Codemasters
+
|[[Eclipse (Arktos)|Eclipse]]
 +
|Arktos Entertainment
 +
|
 +
|Nott to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine
 
|-
 
|-
−
| [[EngineBlack]] || StudioBlack
+
|[[Eclipse (BioWare)|Eclipse]]
 +
|BioWare
 +
|
 +
|Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine
 
|-
 
|-
−
| [[EngineX]] || Eurocom Entertainment Software
+
|[[Eclipse Engine]]
 +
|Digital Eclipse
 +
|[[Eclipse Engine#List of games using Eclipse Engine|Games list]]
 +
|Not to be confused with Arktos Entertainment's or BioWare's game engines
 
|-
 
|-
−
| [[EvilEngine]] || Heavy Iron Studios
+
|[[EGO]]
 +
|Codemasters
 +
|
 +
|
 
|-
 
|-
−
| [[Firebird Engine]] || Monolith Productions
+
|[[EngineBlack]]
 +
|StudioBlack
 +
|
 +
|
 
|-
 
|-
−
| [[Fox Engine]] || Kojima Productions
+
|[[EngineX]]
 +
|Eurocom Entertainment Software
 +
|
 +
|
 
|-
 
|-
−
| [[Frostbite]] || DICE
+
|[[EvilEngine]]
 +
|Heavy Iron Studios
 +
|
 +
|
 
|-
 
|-
−
| [[GbaEngine]] || Ubi Soft Montreal
+
|[[Firebird Engine]]
 +
|Monolith Productions
 +
|
 +
|
 
|-
 
|-
−
| [[Genie]] || Ensemble Studios
+
|[[Fox Engine]]
 +
|Kojima Productions
 +
|
 +
|
 
|-
 
|-
−
| [[Geo-Mod]] || Volition
+
|[[Frostbite]]
 +
|DICE
 +
|
 +
|
 
|-
 
|-
−
| [[Geo-Mod 2.0]] || Volition
+
|[[GbaEngine]]
 +
|Ubi Soft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[GFD]] || Atlus
+
|[[GbcEngine]]
 +
|Ubi Soft
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 1]] || GIANTS Software
+
|[[Genie]]
 +
|Ensemble Studios
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 3]] || GIANTS Software
+
|[[Geo-Mod]]
 +
|Volition
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 4]] || GIANTS Software
+
|[[Geo-Mod 2.0]]
 +
|Volition
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 5]] || GIANTS Software
+
|[[GFD]]
 +
|Atlus
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 6]] || GIANTS Software
+
|[[GIANTS Engine 1]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 7]] || GIANTS Software
+
|[[GIANTS Engine 3]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 8]] || GIANTS Software
+
|[[GIANTS Engine 4]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 9]] || GIANTS Software
+
|[[GIANTS Engine 5]]
 +
|GIANTS Software
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 10]] || GIANTS Software
+
|[[GIANTS Engine 6]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[Glacier]] || IO Interactive
+
|[[GIANTS Engine 7]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[Goliath Engine]] || Beenox
+
|[[GIANTS Engine 8]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GoodEngine]] || Heavy Iron Studios
+
|[[GIANTS Engine 9]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GrimE]] || LucasArts
+
|[[GIANTS Engine 10]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[Halo Engine]] || Bungie
+
|[[Glacier]]
 +
|IO Interactive
 +
|
 +
|
 
|-
 
|-
−
| [[Hedgehog Engine]] || Sonic Team
+
|[[Goliath Engine]]
 +
|Beenox
 +
|
 +
|
 
|-
 
|-
−
| [[Hedgehog Engine 2]] || Sonic Team
+
|[[GoodEngine]]
 +
|Heavy Iron Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Holistic]] || Keen Games
+
|[[GrimE]]
 +
|LucasArts
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 5]] || id Software
+
|[[Halo Engine]]
 +
|Bungie
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 6]] || id Software
+
|[[Hedgehog Engine]]
 +
|Sonic Team
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 7]] || id Software
+
|[[Hedgehog Engine 2]]
 +
|Sonic Team
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 8]] || id Software
+
|[[Holistic]]
 +
|Keen Games
 +
|
 +
|
 
|-
 
|-
−
| [[Infernal Engine]] || Terminal Reality
+
|[[id Tech 5]]
 +
|id Software
 +
|
 +
|
 
|-
 
|-
−
| [[Infinity]] || BioWare
+
|[[id Tech 6]]
 +
|id Software
 +
|
 +
|
 
|-
 
|-
−
| [[Insomniac Engine]] || Insomniac Games
+
|[[id Tech 7]]
 +
|id Software
 +
|
 +
|
 
|-
 
|-
−
| [[IW Engine]] || Infinity Ward
+
|[[id Tech 8]]
 +
|id Software
 +
|
 +
|
 
|-
 
|-
−
| [[Jade]] || Ubisoft
+
|[[Infernal Engine]]
 +
|Terminal Reality
 +
|
 +
|
 
|-
 
|-
−
| [[Jedi]] || LucasArts
+
|[[Infinity]]
 +
|BioWare
 +
|
 +
|
 
|-
 
|-
−
| [[JSystem]] || Nintendo || || Unofficial name
+
|[[Insomniac Engine]]
 +
|Insomniac Games
 +
|
 +
|
 
|-
 
|-
−
| [[Katana Engine]] || Koei Tecmo
+
|[[IW Engine]]
 +
|Infinity Ward
 +
|
 +
|
 
|-
 
|-
−
| [[Kex Engine]] || Nightdive Studios
+
|[[Jade]]
 +
|Ubisoft
 +
|
 +
|
 
|-
 
|-
−
| [[Kinetica]] || Santa Monica Studio
+
|[[Jedi]]
 +
|LucasArts
 +
|
 +
|
 
|-
 
|-
−
| [[Luminous Engine]] || Luminous Productions
+
|[[JSystem]]
 +
|Nintendo
 +
|
 +
|Unofficial name
 
|-
 
|-
−
| [[LunchPack]] || Nintendo || || Unofficial name
+
|[[Katana Engine]]
 +
|Koei Tecmo
 +
|
 +
|
 
|-
 
|-
−
| [[LunchPack 2]] || Nintendo || || Unofficial name
+
|[[Kex Engine]]
 +
|Nightdive Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Lux Engine]] || Luxoflux
+
|[[Kinetica]]
 +
|Santa Monica Studio
 +
|
 +
|
 
|-
 
|-
−
| [[LyN]] || Ubisoft
+
|[[Luminous Engine]]
 +
|Luminous Productions
 +
|
 +
|
 
|-
 
|-
−
| [[Mercury Engine]] || MercurySteam
+
|[[LunchPack]]
 +
|Nintendo
 +
|
 +
|Unofficial name
 
|-
 
|-
−
| [[Merkury]] || Krome Studios
+
|[[LunchPack 2]]
 +
|Nintendo
 +
|
 +
|Unofficial name
 
|-
 
|-
−
| [[ModuleSystem]] || Nintendo || || Unofficial name
+
|[[Lux Engine]]
 +
|Luxoflux
 +
|
 
|-
 
|-
−
| [[Mohawk]] || Brøderbund
+
|[[LyN]]
 +
|Ubisoft
 +
|
 +
|
 
|-
 
|-
−
| [[Mortar]] || Halfbrick Studios
+
|[[Mercury Engine]]
 +
|MercurySteam
 +
|
 +
|
 
|-
 
|-
−
| [[Motor]] || MachineGames || [[Indiana Jones and the Great Circle]] || Custom fork of [[id Tech 7]]
+
|[[Merkury]]
 +
|Krome Studios
 +
|
 +
|
 
|-
 
|-
−
| [[MT Framework]] || Capcom
+
|[[ModuleSystem]]
 +
|Nintendo
 +
|
 +
|Unofficial name
 
|-
 
|-
−
| [[Naughty Dog Game Engine]] || Naughty Dog
+
|[[Mohawk]]
 +
|Brøderbund
 +
|
 +
|
 
|-
 
|-
−
| [[Neversoft Engine]] || Neversoft
+
|[[Mortar]]
 +
|Halfbrick Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Nintendo Web Framework]] || Nintendo
+
|[[Motor]]
 +
|MachineGames
 +
|[[Indiana Jones and the Great Circle]]
 +
|Custom fork of [[id Tech 7]]
 
|-
 
|-
−
| [[NintendoWare Bezel Engine]] || Nintendo
+
|[[MT Framework]]
 +
|Capcom
 +
|
 +
|
 
|-
 
|-
−
| [[Nu2]] || Traveller's Tales
+
|[[Naughty Dog Game Engine]]
 +
|Naughty Dog
 +
|
 +
|
 
|-
 
|-
−
| [[Objectnaut]] || 5th Cell
+
|[[Neversoft Engine]]
 +
|Neversoft
 +
|
 +
|
 
|-
 
|-
−
| [[Octane]] || Firebrand Games
+
|[[Nintendo Web Framework]]
 +
|Nintendo
 +
|
 +
|
 
|-
 
|-
−
| [[Odyssey]] || BioWare
+
|[[NintendoWare Bezel Engine]]
 +
|Nintendo
 +
|
 +
|
 
|-
 
|-
−
| [[Onyx]] || Obsidian Entertainment
+
|[[Nu2]]
 +
|Traveller's Tales
 +
|
 +
|
 
|-
 
|-
−
| [[OpenSpace]] || Ubi Pictures
+
|[[Objectnaut]]
 +
|5th Cell
 +
|
 +
|
 
|-
 
|-
−
| [[PhyreEngine]] || Sony Computer Entertainment
+
|[[Octane]]
 +
|Firebrand Games
 +
|
 +
|
 
|-
 
|-
−
| [[Platinum Engine]] || PlatinumGames
+
|Octane
 +
|Avalanche Software
 +
|
 +
|
 
|-
 
|-
−
| [[Playground SDK]] || PlayFirst
+
|[[Odyssey]]
 +
|BioWare
 +
|
 +
|
 
|-
 
|-
−
| [[PopCap Games Framework]] || PopCap Games
+
|[[Onyx]]
 +
|Obsidian Entertainment
 +
|
 +
|
 
|-
 
|-
−
| [[Prism3D]] || SCS Software
+
|Onyx
 +
|Ubisoft
 +
|
 +
|
 
|-
 
|-
−
| [[Pure3D]] || Radical Entertainment
+
|[[OpenSpace]]
 +
|Ubi Pictures
 +
|
 +
|
 
|-
 
|-
−
| [[Quantum3]] || High Voltage Software
+
|[[PhyreEngine]]
 +
|Sony Computer Entertainment
 +
|
 +
|
 
|-
 
|-
−
| [[RAGE]] || Rockstar San Diego
+
|[[Platinum Engine]]
 +
|PlatinumGames
 +
|
 +
|
 
|-
 
|-
−
| [[RE Engine]] || Capcom
+
|[[Playground SDK]]
 +
|PlayFirst
 +
|
 +
|
 
|-
 
|-
−
| [[REDengine]] || CD Projekt Red
+
|[[PopCap Games Framework]]
 +
|PopCap Games
 +
|
 +
|
 
|-
 
|-
−
| [[Retro Engine]] || Christian Whitehead / Evening Star
+
|[[Prism3D]]
 +
|SCS Software
 +
|
 +
|
 
|-
 
|-
−
| [[Ronin]] || LucasArts
+
|[[Pure3D]]
 +
|Radical Entertainment
 +
|
 +
|
 
|-
 
|-
−
| [[Saber3D Engine]] || Saber Interactive
+
|[[Quantum3]]
 +
|High Voltage Software
 +
|
 +
|
 
|-
 
|-
−
| [[Scimitar]] || Ubisoft Montreal
+
|[[RAGE]]
 +
|Rockstar San Diego
 +
|
 +
|
 
|-
 
|-
−
| [[SCUMM]] || LucasArts
+
|[[RE Engine]]
 +
|Capcom
 +
|
 +
|
 
|-
 
|-
−
| [[Sega NN Graphics Library]] || Sega
+
|[[REDengine]]
 +
|CD Projekt Red
 +
|
 +
|
 
|-
 
|-
−
| [[Sith]] || LucasArts
+
|[[Retro Engine]]
 +
|Christian Whitehead / Evening Star
 +
|
 +
|
 
|-
 
|-
−
| [[Slayer]] || The Collective
+
|[[Ronin]]
 +
|LucasArts
 +
|
 +
|
 
|-
 
|-
−
| [[Slipspace Engine]] || 343 Industries
+
|[[Saber3D Engine]]
 +
|Saber Interactive
 +
|
 +
|
 
|-
 
|-
−
| [[Snowdrop]] || Massive Entertainment / Ubisoft || || Also known as Ubisoft Snowdrop
+
|[[Scimitar]]
 +
|Ubisoft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[SOL-AVES]] || Bandai-Namco
+
|[[SCUMM]]
 +
|LucasArts
 +
|
 +
|
 
|-
 
|-
−
| [[Source 2]] || Valve
+
|[[Sega NN Graphics Library]]
 +
|Sega
 +
|
 +
|
 
|-
 
|-
−
| [[SoX]] || Sega
+
|[[Sith]]
 +
|LucasArts
 +
|
 +
|
 
|-
 
|-
−
| [[SPACKLE]] || Sucker Punch Productions
+
|[[Slayer]]
 +
|The Collective
 +
|
 +
|
 
|-
 
|-
−
| [[Sysdolphin]] || HAL Laboratory
+
|[[Slipspace Engine]]
 +
|343 Industries
 +
|
 +
|
 
|-
 
|-
−
| [[Telltale Tool]] || Telltale Games
+
|[[Snowdrop]]
 +
|Massive Entertainment / Ubisoft
 +
|
 +
|Also known as Ubisoft Snowdrop
 
|-
 
|-
−
| [[Tiger Engine]] || Bungie
+
|[[SOL-AVES]]
 +
|Bandai-Namco
 +
|
 +
|
 
|-
 
|-
−
| [[Titanium]] || Radical Entertainment
+
|[[Source 2]]
 +
|Valve
 +
|
 +
|
 
|-
 
|-
−
| [[Tommunism Engine]] || Team Meat
+
|[[SoX]]
 +
|Sega
 +
|
 +
|
 
|-
 
|-
−
| [[Treyarch NGL]] || Treyarch
+
|[[SPACKLE]]
 +
|Sucker Punch Productions
 +
|
 +
|
 
|-
 
|-
−
| [[TOSHI]] || Blue Tongue Entertainment
+
|[[Sprint Engine]]
 +
|Presto Studios
 +
|
 +
|
 
|-
 
|-
−
| [[UbiArt Framework]] || Ubisoft Montpellier
+
|[[Sysdolphin]]
 +
|HAL Laboratory
 +
|
 +
|
 
|-
 
|-
−
| [[Ubisoft Anvil]] || Ubisoft Montreal
+
|[[Telltale Tool]]
 +
|Telltale Games
 +
|
 +
|
 
|-
 
|-
−
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft || || Unofficial name
+
|[[Tiger Engine]]
 +
|Bungie
 +
|
 +
|
 
|-
 
|-
−
| [[Vicarious Visions Alchemy]] || Intrinsic Graphics / Vicarious Visions || ||Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions
+
|[[Titanium]]
 +
|Radical Entertainment
 +
|
 +
|
 
|-
 
|-
−
| [[Vicious Engine]] || Vicious Cycle Software
+
|[[Tommunism Engine]]
 +
|Team Meat
 +
|
 +
|
 
|-
 
|-
−
| [[WF Engine]] || WayForward Technologies
+
|[[Treyarch NGL]]
 +
|Treyarch
 +
|
 +
|
 
|-
 
|-
−
| [[Zouna]] || Asobo Studio
+
|[[TOSHI]]
 +
|Blue Tongue Entertainment
 +
|
 +
|
 +
|-
 +
|[[UbiArt Framework]]
 +
|Ubisoft Montpellier
 +
|
 +
|
 +
|-
 +
|[[Ubisoft Anvil]]
 +
|Ubisoft Montreal
 +
|
 +
|
 +
|-
 +
|[[Untitled Spike Chunsoft game engine]]
 +
|Spike Chunsoft
 +
|
 +
|Unofficial name
 +
|-
 +
|[[Vicarious Visions Alchemy]]
 +
|Intrinsic Graphics / Vicarious Visions
 +
|
 +
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions
 +
|-
 +
|[[Vicious Engine]]
 +
|Vicious Cycle Software
 +
|
 +
|
 +
|-
 +
|[[WF Engine]]
 +
|WayForward Technologies
 +
|
 +
|
 +
|-
 +
|[[Zouna]]
 +
|Asobo Studio
 +
|
 +
|
 
|}
 
|}
 
{{Game Engines}}
 
{{Game Engines}}

Revision as of 19:50, 29 September 2026

A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.

In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.

Public Engines

Public engines are game engines that are availably licensed for third-party developers.

Name Developer Active Games Notes
Adobe AIR Adobe Yes
Adobe Director Macromedia / Adobe No
Adobe Flash Macromedia / Adobe No
Adventure Game Studio Chris Jones Yes
Blazing Renderer Argonaut Games No Games list Also known as BRender
Box2D Erin Catto Yes
Build Ken Silverman No
Build 2 Ken Silverman No
Cocos2d Ricardo Quesada and Lucio Torre ?
Construct 2 Scirra No
Construct 3 Scirra Yes
Construct Classic Scirra No
CryEngine Crytek No
CryEngine 2 Crytek No
CryEngine 3 Crytek No
CryEngine 4 Crytek ?
CryEngine V Crytek Yes
Doom engine / id Tech 1 id Software No
FNA Ethan Lee Yes
Gamebryo Gamebase No Formerly known as NetImmerse
GameMaker YoYo Games Yes Games list Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2
GB Studio Chris Maltby Yes
Godot Juan Linietsky & Ariel Manzur Yes
GoldSrc Valve No
Havok Vision Game Engine Trinigy / Havok No Known as Vision Engine before acquired by Havok
id Tech 2 id Software No
id Tech 3 id Software No
id Tech 4 id Software No
Irrlicht Engine Nikolaus Gebhardt et al. Yes
LithTech Monolith Productions No
LithTech Jupiter Monolith Productions No
LithTech Jupiter EX Monolith Productions No
MonoGame MonoGame Foundation Yes
Open 3D Engine Open 3D Foundation Yes
Q Qube Software No
Quake engine id Software No
RenderWare Criterion Software No
RPG Maker Degica Yes
Serious Engine Croteam No
Source Valve No Games list
Torque 2D GarageGames Yes
Torque 3D GarageGames Yes
Torque Game Engine GarageGames No
Torque Game Engine Advanced GarageGames No
Torque X GarageGames No
Unity Unity Technologies Yes Games list
Unreal Engine 1 Epic Games No Games list
Unreal Engine 2 Epic Games No Games list
Unreal Engine 2.5 Epic Games No Games list
Unreal Engine 3 Epic Games No Games list
Unreal Engine 4 Epic Games No Games list
Unreal Engine 5 Epic Games Yes Games list
Unreal Engine 6 Epic Games Upcoming
Wolfenstein 3D engine id Software No
XNA Microsoft No

Middleware Engines

Name Developer Notes
Acroarts Sega / CRI Middleware
Bink Video RAD Game Tools
Criware CRI Middleware
FMOD Firelight Technologies
Granny 3D RAD Game Tools
Havok Havok
Scaleform GFx Scaleform
Simplygon Simplygon Studios
Smacker RAD Game Tools
Sysdolphin HAL Laboratory
Wwise Audiokinetic Acronym for Wave Works Interactive Sound Engine

In-house Engines

In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't.

Name Developer Games Notes
A.L.I.V.E. Oddworld Inhabitants
A2M Artificial Mind & Movement
ActionLibrary Nintendo Unofficial name
Amazon Lumberyard Amazon Game Studios
Anvil Ubisoft Montreal
AnvilNext Ubisoft Montreal
Apocalypse Neversoft
Asura Rebellion Developments
Atlas Knowledge Adventure
Atrophy Choice Provisions
Aurora BioWare
Autodesk Stingray Autodesk
BANG! Ensemble Studios
Behaviour Behaviour Interactive
BlitzTech Blitz Games
Buddha Double Fine Productions
Carbon Engine Limited Run Games
Creation Engine Bethesda Game Studios
Creation Engine 2 Bethesda Game Studios
Cobra Frontier Developments
Crystal Engine Crystal Dynamics Also called Gex 3D and Foundation
Crystal Tools Square Enix
CTG Volition
Dagor Engine Gaijin Entertainment
Dawn Engine Eidos Interactive
Decima Guerrilla Games
Disrupt Ubisoft Montreal
Dragon Engine Ryu Ga Gotoku Studio
DreamFactory CyberFlix
Dunia Ubisoft Montreal
EAGL EA Canada
Eclipse Arktos Entertainment Nott to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine
Eclipse BioWare Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine
Eclipse Engine Digital Eclipse Games list Not to be confused with Arktos Entertainment's or BioWare's game engines
EGO Codemasters
EngineBlack StudioBlack
EngineX Eurocom Entertainment Software
EvilEngine Heavy Iron Studios
Firebird Engine Monolith Productions
Fox Engine Kojima Productions
Frostbite DICE
GbaEngine Ubi Soft Montreal
GbcEngine Ubi Soft
Genie Ensemble Studios
Geo-Mod Volition
Geo-Mod 2.0 Volition
GFD Atlus
GIANTS Engine 1 GIANTS Software
GIANTS Engine 3 GIANTS Software
GIANTS Engine 4 GIANTS Software
GIANTS Engine 5 GIANTS Software
GIANTS Engine 6 GIANTS Software
GIANTS Engine 7 GIANTS Software
GIANTS Engine 8 GIANTS Software
GIANTS Engine 9 GIANTS Software
GIANTS Engine 10 GIANTS Software
Glacier IO Interactive
Goliath Engine Beenox
GoodEngine Heavy Iron Studios
GrimE LucasArts
Halo Engine Bungie
Hedgehog Engine Sonic Team
Hedgehog Engine 2 Sonic Team
Holistic Keen Games
id Tech 5 id Software
id Tech 6 id Software
id Tech 7 id Software
id Tech 8 id Software
Infernal Engine Terminal Reality
Infinity BioWare
Insomniac Engine Insomniac Games
IW Engine Infinity Ward
Jade Ubisoft
Jedi LucasArts
JSystem Nintendo Unofficial name
Katana Engine Koei Tecmo
Kex Engine Nightdive Studios
Kinetica Santa Monica Studio
Luminous Engine Luminous Productions
LunchPack Nintendo Unofficial name
LunchPack 2 Nintendo Unofficial name
Lux Engine Luxoflux
LyN Ubisoft
Mercury Engine MercurySteam
Merkury Krome Studios
ModuleSystem Nintendo Unofficial name
Mohawk Brøderbund
Mortar Halfbrick Studios
Motor MachineGames Indiana Jones and the Great Circle Custom fork of id Tech 7
MT Framework Capcom
Naughty Dog Game Engine Naughty Dog
Neversoft Engine Neversoft
Nintendo Web Framework Nintendo
NintendoWare Bezel Engine Nintendo
Nu2 Traveller's Tales
Objectnaut 5th Cell
Octane Firebrand Games
Octane Avalanche Software
Odyssey BioWare
Onyx Obsidian Entertainment
Onyx Ubisoft
OpenSpace Ubi Pictures
PhyreEngine Sony Computer Entertainment
Platinum Engine PlatinumGames
Playground SDK PlayFirst
PopCap Games Framework PopCap Games
Prism3D SCS Software
Pure3D Radical Entertainment
Quantum3 High Voltage Software
RAGE Rockstar San Diego
RE Engine Capcom
REDengine CD Projekt Red
Retro Engine Christian Whitehead / Evening Star
Ronin LucasArts
Saber3D Engine Saber Interactive
Scimitar Ubisoft Montreal
SCUMM LucasArts
Sega NN Graphics Library Sega
Sith LucasArts
Slayer The Collective
Slipspace Engine 343 Industries
Snowdrop Massive Entertainment / Ubisoft Also known as Ubisoft Snowdrop
SOL-AVES Bandai-Namco
Source 2 Valve
SoX Sega
SPACKLE Sucker Punch Productions
Sprint Engine Presto Studios
Sysdolphin HAL Laboratory
Telltale Tool Telltale Games
Tiger Engine Bungie
Titanium Radical Entertainment
Tommunism Engine Team Meat
Treyarch NGL Treyarch
TOSHI Blue Tongue Entertainment
UbiArt Framework Ubisoft Montpellier
Ubisoft Anvil Ubisoft Montreal
Untitled Spike Chunsoft game engine Spike Chunsoft Unofficial name
Vicarious Visions Alchemy Intrinsic Graphics / Vicarious Visions Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions
Vicious Engine Vicious Cycle Software
WF Engine WayForward Technologies
Zouna Asobo Studio