Difference between revisions of "Source"
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| + | {{WIP}} | ||
| + | '''Source''' is a [[Game Engines|game engine]] developed by Valve. It was released in 2004 and is the successor to [[GoldSrc]] and the predecessor of [[Source 2]]. Source has been used in games such as ''[[Half-Life 2]]'', ''[[Portal]]'' and ''[[Portal 2|its sequel]]'', ''[[Team Fortress 2]]'', and ''[[Counter-Strike: Global Offensive]]''. | ||
| + | |||
Source Engine games are relatively simple to rip, as a lot of public information about Valve's file formats are documented well. | Source Engine games are relatively simple to rip, as a lot of public information about Valve's file formats are documented well. | ||
| − | ==== | + | ==Formats== |
| − | + | * '''.mdl''' - Model format | |
| + | ** '''.phy''' - Colision Models | ||
| + | ** '''.vtx''' - Can store LODs and triangle strip data? (More description needed) | ||
| + | ** '''.vvd''' - Vertices, Normals, UVs & Weighting Data | ||
| + | ** '''.ani''' - Animation format (Optional) | ||
| + | * '''.vtf''' - Texture format | ||
| + | * '''.vmt''' - Material format | ||
| + | * '''.bsp''' - Map format | ||
| + | * '''.vpk''' - Archive format | ||
| + | * '''.gpf''' - Archive format (Deprecated) | ||
| + | * '''.mp3''' - Audio format | ||
| + | * '''.wav''' - Audio format | ||
| − | * [ | + | ==Ripping Tools== |
| − | * [ | + | * [https://github.com/ZeqMacaw/Crowbar Crowbar] - Can pack and unpack .vpk archives, can decompile .mdl files to .smd .vta & .qc. |
| + | * [https://github.com/REDxEYE/SourceIO SourceIO] - [[Blender]] plugin for importing .mdl files & .bsp maps. | ||
| + | * [https://nemstools.github.io/pages/VTFLib-Download.html VTFEdit] - Edits and Exports .vtf texture files. | ||
| + | ** [https://github.com/Sky-rym/VTFEdit-Reloaded VTFEdit Reloaded] - VTFEdit with more bug fixes and features. | ||
| + | * [https://nemstools.github.io/pages/GCFScape-Download.html GCFScape] - Allows unpacking files from .gcf and .vpk archives. | ||
For the rest of this tutorial I am going to assume you have extracted all of the files you need from the vpks/gcfs. | For the rest of this tutorial I am going to assume you have extracted all of the files you need from the vpks/gcfs. | ||
| − | ==== | + | ==Model Ripping== |
| − | + | ===Crowbar=== | |
| + | First off, you will need to rip the textures needed for the model. | ||
| + | |||
| + | Then you will need [http://steamcommunity.com/groups/CrowbarTool Crowbar] to rip models. Simply extract the entire folder the .mdl is in from the vpk/gcf and open the .mdl in Crowbar's decompile function. (note: need to add detailed tutorial for this part) | ||
| + | |||
| + | ===Blender Source Tools=== | ||
| + | [http://steamreview.org/BlenderSourceTools/ Blender Source Tools] can simply import Source engine model files (such as .MDL files) into [[Blender]]. Follow the installation instructions to install the add-on, then select "File>Import>Source Engine Assets" and choose a format to import into Blender. | ||
| + | |||
| + | ===Noesis=== | ||
| + | [[Noesis]] can view the contents of an .MDL file. Right-click the file in Noesis, select "Export", change the export settings if needed, then click the "Export" button. | ||
| − | + | ==Texture Ripping== | |
Texture ripping is extremely easy. Just open the .vtf files you wish to rip and just click export. VTFedit also has support for batch converting a whole folder | Texture ripping is extremely easy. Just open the .vtf files you wish to rip and just click export. VTFedit also has support for batch converting a whole folder | ||
| − | ==== | + | ==Sound Ripping== |
| − | + | You just extract the .wavs and .mp3s from the archives. Pretty easy. | |
| + | |||
| + | ==Map Ripping== | ||
| + | Yes you can do this. Just open it in [http://nemesis.thewavelength.net/index.php?p=46 crafty] and export it. Can give issues sometimes and occasionally won't load a texture or two, but those can be easily fixed by hand. | ||
| − | + | ==List of games that run on Source== | |
| + | ''This list is not complete, please feel free to add games that are currently missing from the list'' | ||
| − | = | + | {| class="wikitable sortable" |
| − | + | |- | |
| + | ! Name !! Platform(s) !! Notes | ||
| + | |- | ||
| + | | [[Alien Swarm]] || PC | ||
| + | |- | ||
| + | | [[Aperture Tag: The Paint Gun Testing Initiative]] || PC || Also simply known as ''Aperture Tag'' | ||
| + | |- | ||
| + | | [[Blade Symphony]] || PC | ||
| + | |- | ||
| + | | [[Consortium]] || PC || ''[[Consortium VR]]'' and ''[[Consortium Remastered]]'' both use [[Unreal Engine]] instead of Source | ||
| + | |- | ||
| + | | [[Contagion]] || PC | ||
| + | |- | ||
| + | | [[Counter-Strike: Global Offensive]] || [[PC]], [[PlayStation 3]], [[Xbox 360]] | ||
| + | |- | ||
| + | | [[Counter-Strike: Source]] || PC | ||
| + | |- | ||
| + | | [[Dark Messiah of Might and Magic]] || PC, Xbox 360 || Also known as ''Dark Messiah: Might and Magic'' and ''Dark Messiah: Might and Magic: Elements'' on Xbox 360 | ||
| + | |- | ||
| + | | [[Dino D-Day]] || PC | ||
| + | |- | ||
| + | | [[Dota 2]] || PC || Used to use Source, now uses [[Source 2]] | ||
| + | |- | ||
| + | | [[Dystopia]] || PC | ||
| + | |- | ||
| + | | [[Fistful of Frags]] || PC | ||
| + | |- | ||
| + | | [[Garry's Mod]] || PC | ||
| + | |- | ||
| + | | [[G String]] || PC | ||
| + | |- | ||
| + | | [[Half-Life Deathmatch: Source]] || PC | ||
| + | |- | ||
| + | | [[Half-Life: Source]] || PC | ||
| + | |- | ||
| + | | [[Half-Life 2]] || PC, PlayStation 3, [[Xbox]], Xbox 360 | ||
| + | |- | ||
| + | | [[Half-Life 2: Deathmatch]] || PC | ||
| + | |- | ||
| + | | [[Half-Life 2: Episode One]] || PC, PlayStation 3, Xbox 360 | ||
| + | |- | ||
| + | | [[Half-Life 2: Episode Two]] || PC, PlayStation 3, Xbox 360 | ||
| + | |- | ||
| + | | [[Half-Life 2: Lost Coast]] || PC | ||
| + | |- | ||
| + | | [[Hybrid]] || Xbox 360 | ||
| + | |- | ||
| + | | [[Insurgency]] || PC | ||
| + | |- | ||
| + | | [[Left 4 Dead]] || PC, Xbox 360 | ||
| + | |- | ||
| + | | [[Left 4 Dead 2]] || PC, Xbox 360 | ||
| + | |- | ||
| + | | [[No More Room in Hell]] || PC | ||
| + | |- | ||
| + | | [[Nuclear Dawn]] || PC | ||
| + | |- | ||
| + | | [[Portal]] || PC, [[Nintendo Switch]], PlayStation 3, Xbox 360 | ||
| + | |- | ||
| + | | [[Portal 2]] || PC, Nintendo Switch, PlayStation 3, Xbox 360 | ||
| + | |- | ||
| + | | [[Postal III]] || PC | ||
| + | |- | ||
| + | | [[Sin Episodes: Emergence]] || PC | ||
| + | |- | ||
| + | | [[Team Fortress 2]] || PC, PlayStation 3, Xbox 360 | ||
| + | |- | ||
| + | | [[The Orange Box]] || PC, PlayStation 3, Xbox 360 | ||
| + | |- | ||
| + | | [[Vampire: The Masquerade - Bloodlines]] || PC | ||
| + | |- | ||
| + | | [[Vindictus]] || PC | ||
| + | |- | ||
| + | | [[Zeno Clash]] || PC, Xbox 360 | ||
| + | |} | ||
| − | + | {{Game Engines}} | |
| − | + | [[Category:Game engines]] | |
| − | |||
Latest revision as of 01:01, 30 August 2026
Source is a game engine developed by Valve. It was released in 2004 and is the successor to GoldSrc and the predecessor of Source 2. Source has been used in games such as Half-Life 2, Portal and its sequel, Team Fortress 2, and Counter-Strike: Global Offensive.
Source Engine games are relatively simple to rip, as a lot of public information about Valve's file formats are documented well.
Contents
Formats
- .mdl - Model format
- .phy - Colision Models
- .vtx - Can store LODs and triangle strip data? (More description needed)
- .vvd - Vertices, Normals, UVs & Weighting Data
- .ani - Animation format (Optional)
- .vtf - Texture format
- .vmt - Material format
- .bsp - Map format
- .vpk - Archive format
- .gpf - Archive format (Deprecated)
- .mp3 - Audio format
- .wav - Audio format
Ripping Tools
- Crowbar - Can pack and unpack .vpk archives, can decompile .mdl files to .smd .vta & .qc.
- SourceIO - Blender plugin for importing .mdl files & .bsp maps.
- VTFEdit - Edits and Exports .vtf texture files.
- VTFEdit Reloaded - VTFEdit with more bug fixes and features.
- GCFScape - Allows unpacking files from .gcf and .vpk archives.
For the rest of this tutorial I am going to assume you have extracted all of the files you need from the vpks/gcfs.
Model Ripping
Crowbar
First off, you will need to rip the textures needed for the model.
Then you will need Crowbar to rip models. Simply extract the entire folder the .mdl is in from the vpk/gcf and open the .mdl in Crowbar's decompile function. (note: need to add detailed tutorial for this part)
Blender Source Tools
Blender Source Tools can simply import Source engine model files (such as .MDL files) into Blender. Follow the installation instructions to install the add-on, then select "File>Import>Source Engine Assets" and choose a format to import into Blender.
Noesis
Noesis can view the contents of an .MDL file. Right-click the file in Noesis, select "Export", change the export settings if needed, then click the "Export" button.
Texture Ripping
Texture ripping is extremely easy. Just open the .vtf files you wish to rip and just click export. VTFedit also has support for batch converting a whole folder
Sound Ripping
You just extract the .wavs and .mp3s from the archives. Pretty easy.
Map Ripping
Yes you can do this. Just open it in crafty and export it. Can give issues sometimes and occasionally won't load a texture or two, but those can be easily fixed by hand.
List of games that run on Source
This list is not complete, please feel free to add games that are currently missing from the list