Difference between revisions of "DAT (Hal Laboratory)"

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'''DAT''' is a container format created by HAL Laboratory for the [[Nintendo GameCube]] for games using the sysdolphin engine. It contains models and textures and skeleton data. It was first used in Super Smash Bros. Melee and was subsequently used in many Nintendo-published GameCube games as well as third party games.  
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'''DAT''' is a container format created by HAL Laboratory for the [[GameCube]] for games using the sysdolphin engine. It contains models and textures and skeleton data. It was first used in Super Smash Bros. Melee and was subsequently used in many Nintendo-published GameCube games as well as third party games.  
  
 
==Ripping Tools==
 
==Ripping Tools==
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'''''The list is not complete, feel free to add more.'''''
 
'''''The list is not complete, feel free to add more.'''''
  
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''All of the following games are for the [[Nintendo GameCube]] and [[Triforce Arcade]]''
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''All of the following games are for the [[GameCube]] and [[Triforce Arcade]]''
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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! Name !! Version !! Encrypted / Compressed?
 
! Name !! Version !! Encrypted / Compressed?
 
|-
 
|-
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| [[Bloody Roar: Primaly Fury]] || ? || Yes
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| [[Bloody Roar: Primaly Fury]] || ? || Yes ([[FPK]])
 
|-
 
|-
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| [[Chibi Robo!]] || ? || Yes
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| [[Chibi Robo!]] || ? || Yes ([[HPS]])
 
|-
 
|-
 
| [[Kirby Air Ride]] || ? || No
 
| [[Kirby Air Ride]] || ? || No
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| [[Kururin Squash!]] || ? || No
 
| [[Kururin Squash!]] || ? || No
 
|-
 
|-
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| [[Mario Kart Arcade GP] || ? || No
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| [[Mario Kart Arcade GP]] || ? || No
 
|-
 
|-
 
| [[Mario Kart Arcade GP 2]] || ? || No
 
| [[Mario Kart Arcade GP 2]] || ? || No
 
|-
 
|-
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| [[Naruto: Clash of Ninja]] || ? || Yes
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| [[Naruto: Clash of Ninja]] || ? || Yes ([[FPK]])
 
|-
 
|-
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| [[Naruto: Clash of Ninja 2]] || ? || Yes
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| [[Naruto: Clash of Ninja 2]] || ? || Yes ([[FPK]])
 
|-  
 
|-  
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| [[Naruto: Gekitō Ninja Taisen! 3]] || ? || Yes
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| [[Naruto: Gekitō Ninja Taisen! 3]] || ? || Yes ([[FPK]])
 
|-  
 
|-  
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| [[Naruto: Gekitō Ninja Taisen! 4]] || ? || Yes
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| [[Naruto: Gekitō Ninja Taisen! 4]] || ? || Yes ([[FPK]])
 
|-
 
|-
 
| [[Pokémon Channel]] || ? || No
 
| [[Pokémon Channel]] || ? || No

Revision as of 05:25, 10 January 2026

DAT is a container format created by HAL Laboratory for the GameCube for games using the sysdolphin engine. It contains models and textures and skeleton data. It was first used in Super Smash Bros. Melee and was subsequently used in many Nintendo-published GameCube games as well as third party games.

Ripping Tools

HSDRaw

A tool that can browse, view, and edit DAT files

Blender-Addon-Gamecube-Models

A Blender Plugin that can import the GameCube DAT files

List of games using the format

The list is not complete, feel free to add more.

All of the following games are for the GameCube and Triforce Arcade

Name Version Encrypted / Compressed?
Bloody Roar: Primaly Fury ? Yes (FPK)
Chibi Robo! ? Yes (HPS)
Kirby Air Ride ? No
Kururin Squash! ? No
Mario Kart Arcade GP ? No
Mario Kart Arcade GP 2 ? No
Naruto: Clash of Ninja ? Yes (FPK)
Naruto: Clash of Ninja 2 ? Yes (FPK)
Naruto: Gekitō Ninja Taisen! 3 ? Yes (FPK)
Naruto: Gekitō Ninja Taisen! 4 ? Yes (FPK)
Pokémon Channel ? No
Pokémon Colosseum ? Yes (FSYS)
Pokémon XD: Gale of Darkness ? Yes (FSYS)
Super Smash Bros. Melee ? No
SD Gundam Gashapon Wars ? No
SD Gundam Scad Hammers ? No