Difference between revisions of "Game engines"
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In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. | In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. | ||
| − | ==Common | + | ==Common engines== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Engine !! Public | ! Engine !! Public | ||
|- | |- | ||
| − | | [[GameMaker | + | | [[GameMaker]] || Yes |
|- | |- | ||
| [[Unity]] || Yes | | [[Unity]] || Yes | ||
| Line 14: | Line 14: | ||
|} | |} | ||
| − | ==In- | + | ==In-house engines== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Engine !! Developer | ! Engine !! Developer | ||
| + | |- | ||
| + | | [[Adobe AIR]] || Adobe | ||
| + | |- | ||
| + | | [[Amazon Lumberyard]] || Amazon Game Studios | ||
|- | |- | ||
| [[Anvil]] || Ubisoft Montreal | | [[Anvil]] || Ubisoft Montreal | ||
| + | |- | ||
| + | | [[Asura]] || Rebellion Developments | ||
| + | |- | ||
| + | | [[Autodesk Stingray]] || Autodesk | ||
|- | |- | ||
| [[BANG!]] || Ensemble Studios | | [[BANG!]] || Ensemble Studios | ||
|- | |- | ||
| [[Bezel Engine]] || Nintendo | | [[Bezel Engine]] || Nintendo | ||
| + | |- | ||
| + | | [[Blazing Renderer]] || Argonaut Games | ||
|- | |- | ||
| [[Build]] || Ken Silverman | | [[Build]] || Ken Silverman | ||
|- | |- | ||
| [[Creation Engine]] || Bethesda Game Studios | | [[Creation Engine]] || Bethesda Game Studios | ||
| + | |- | ||
| + | | [[CryEngine]] || Crytek | ||
|- | |- | ||
| [[Crystal Tools]] || Square Enix | | [[Crystal Tools]] || Square Enix | ||
| + | |- | ||
| + | | [[CTG]] || Volition | ||
| + | |- | ||
| + | | [[Dagor Engine]] || Gaijin Entertainment | ||
|- | |- | ||
| [[Decima]] || Guerrilla Games | | [[Decima]] || Guerrilla Games | ||
| Line 44: | Line 60: | ||
|- | |- | ||
| [[Frostbite]] || DICE | | [[Frostbite]] || DICE | ||
| + | |- | ||
| + | | [[Gamebryo]] || Gamebase | ||
|- | |- | ||
| [[Genie]] || Ensemble Studios | | [[Genie]] || Ensemble Studios | ||
|- | |- | ||
| [[GoldSrc]] || Valve | | [[GoldSrc]] || Valve | ||
| + | |- | ||
| + | | [[Goliath Engine]] || Beenox | ||
|- | |- | ||
| [[GoodEngine]] || Heavy Iron Studios | | [[GoodEngine]] || Heavy Iron Studios | ||
| + | |- | ||
| + | | [[GrimE]] || LucasArts | ||
|- | |- | ||
| [[Halo Engine]] || Bungie | | [[Halo Engine]] || Bungie | ||
| Line 55: | Line 77: | ||
| [[Hedgehog Engine]] || Sonic Team | | [[Hedgehog Engine]] || Sonic Team | ||
|- | |- | ||
| − | | [[ | + | | [[id Tech 1]] || id Software |
| + | |- | ||
| + | | [[id Tech 2]] || id Software | ||
| + | |- | ||
| + | | [[id Tech 3]] || id Software | ||
| + | |- | ||
| + | | [[id Tech 4]] || id Software | ||
| + | |- | ||
| + | | [[id Tech 5]] || id Software | ||
| + | |- | ||
| + | | [[id Tech 6]] || id Software | ||
|- | |- | ||
| − | | [[id Tech]] || id Software | + | | [[id Tech 7]] || id Software |
| + | |- | ||
| + | | [[Infernal Engine]] || Terminal Reality | ||
| + | |- | ||
| + | | [[IW Engine]] || Infinity Ward | ||
|- | |- | ||
| [[Jade]] || Ubisoft | | [[Jade]] || Ubisoft | ||
| + | |- | ||
| + | | [[Jedi]] || LucasArts | ||
|- | |- | ||
| [[Kinetica]] || Santa Monica Studio | | [[Kinetica]] || Santa Monica Studio | ||
| Line 66: | Line 104: | ||
|- | |- | ||
| [[LyN]] || Ubisoft | | [[LyN]] || Ubisoft | ||
| + | |- | ||
| + | | [[Mercury Engine]] || MercurySteam | ||
|- | |- | ||
| [[Merkury]] || Krome Studios | | [[Merkury]] || Krome Studios | ||
|- | |- | ||
| [[MT Framework]] || Capcom | | [[MT Framework]] || Capcom | ||
| + | |- | ||
| + | | [[Nu2]] || Traveller's Tales | ||
| + | |- | ||
| + | | [[Objectnaut]] || 5th Cell | ||
|- | |- | ||
| [[Octane]] || Firebrand Games | | [[Octane]] || Firebrand Games | ||
| + | |- | ||
| + | | [[OpenSpace]] || Ubi Pictures | ||
|- | |- | ||
| [[PopCap Games Framework]] || PopCap | | [[PopCap Games Framework]] || PopCap | ||
| + | |- | ||
| + | | [[PhyreEngine]] || Sony Computer Entertainment | ||
| + | |- | ||
| + | | [[Platinum Engine]] || PlatinumGames | ||
| + | |- | ||
| + | | [[Pure3D]] || Radical Entertainment | ||
| + | |- | ||
| + | | [[Quake engine]] || id Software | ||
|- | |- | ||
| [[Quantum3]] || High Voltage Software | | [[Quantum3]] || High Voltage Software | ||
| Line 81: | Line 135: | ||
| [[RE Engine]] || Capcom | | [[RE Engine]] || Capcom | ||
|- | |- | ||
| − | | [[Retro Engine]] || Christian Whitehead | + | | [[RenderWare]] || Criterion Software |
| + | |- | ||
| + | | [[Retro Engine]] || Christian Whitehead / Evening Star | ||
| + | |- | ||
| + | | [[Ronin]] || LucasArts | ||
|- | |- | ||
| [[Scimitar]] || Ubisoft Montreal | | [[Scimitar]] || Ubisoft Montreal | ||
| Line 88: | Line 146: | ||
|- | |- | ||
| [[Serious Engine]] || Croteam | | [[Serious Engine]] || Croteam | ||
| + | |- | ||
| + | | [[Sith]] || LucasArts | ||
|- | |- | ||
| [[Slipspace Engine]] || 343 Industries | | [[Slipspace Engine]] || 343 Industries | ||
| Line 97: | Line 157: | ||
| [[Source 2]] || Valve | | [[Source 2]] || Valve | ||
|- | |- | ||
| − | | [[ | + | | [[Telltale Tool]] || Telltale Games |
|- | |- | ||
| [[Tiger Engine]] || Bungie | | [[Tiger Engine]] || Bungie | ||
| + | |- | ||
| + | | [[Titanium]] || Radical Entertainment | ||
|- | |- | ||
| [[Tommunism Engine]] || Team Meat | | [[Tommunism Engine]] || Team Meat | ||
| Line 107: | Line 169: | ||
| [[UbiArt Framework]] || Ubisoft Montpellier | | [[UbiArt Framework]] || Ubisoft Montpellier | ||
|- | |- | ||
| − | | [[ | + | | [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft |
| + | |- | ||
| + | | [[Vicarious Visions Alchemy]] || Vicarious Visions | ||
| + | |- | ||
| + | | [[Wolfenstein 3D engine]] || id Software | ||
|- | |- | ||
| − | | [[ | + | | [[Zouna]] || Asobo Studio |
|} | |} | ||
Revision as of 23:57, 14 April 2025
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding.
Common engines
| Engine | Public |
|---|---|
| GameMaker | Yes |
| Unity | Yes |
| Unreal Engine | Yes |
In-house engines
| Engine | Developer |
|---|---|
| Adobe AIR | Adobe |
| Amazon Lumberyard | Amazon Game Studios |
| Anvil | Ubisoft Montreal |
| Asura | Rebellion Developments |
| Autodesk Stingray | Autodesk |
| BANG! | Ensemble Studios |
| Bezel Engine | Nintendo |
| Blazing Renderer | Argonaut Games |
| Build | Ken Silverman |
| Creation Engine | Bethesda Game Studios |
| CryEngine | Crytek |
| Crystal Tools | Square Enix |
| CTG | Volition |
| Dagor Engine | Gaijin Entertainment |
| Decima | Guerrilla Games |
| Disrupt | Ubisoft Montreal |
| Dunia | Ubisoft Montreal |
| EGO | Codemasters |
| EvilEngine | Heavy Iron Studios |
| Fox Engine | Kojima Productions |
| Frostbite | DICE |
| Gamebryo | Gamebase |
| Genie | Ensemble Studios |
| GoldSrc | Valve |
| Goliath Engine | Beenox |
| GoodEngine | Heavy Iron Studios |
| GrimE | LucasArts |
| Halo Engine | Bungie |
| Hedgehog Engine | Sonic Team |
| id Tech 1 | id Software |
| id Tech 2 | id Software |
| id Tech 3 | id Software |
| id Tech 4 | id Software |
| id Tech 5 | id Software |
| id Tech 6 | id Software |
| id Tech 7 | id Software |
| Infernal Engine | Terminal Reality |
| IW Engine | Infinity Ward |
| Jade | Ubisoft |
| Jedi | LucasArts |
| Kinetica | Santa Monica Studio |
| Luminous Engine | Luminous Productions |
| LyN | Ubisoft |
| Mercury Engine | MercurySteam |
| Merkury | Krome Studios |
| MT Framework | Capcom |
| Nu2 | Traveller's Tales |
| Objectnaut | 5th Cell |
| Octane | Firebrand Games |
| OpenSpace | Ubi Pictures |
| PopCap Games Framework | PopCap |
| PhyreEngine | Sony Computer Entertainment |
| Platinum Engine | PlatinumGames |
| Pure3D | Radical Entertainment |
| Quake engine | id Software |
| Quantum3 | High Voltage Software |
| RAGE | Rockstar San Diego |
| RE Engine | Capcom |
| RenderWare | Criterion Software |
| Retro Engine | Christian Whitehead / Evening Star |
| Ronin | LucasArts |
| Scimitar | Ubisoft Montreal |
| SCUMM | LucasArts |
| Serious Engine | Croteam |
| Sith | LucasArts |
| Slipspace Engine | 343 Industries |
| Snowdrop | Massive Entertainment |
| Source | Valve |
| Source 2 | Valve |
| Telltale Tool | Telltale Games |
| Tiger Engine | Bungie |
| Titanium | Radical Entertainment |
| Tommunism Engine | Team Meat |
| TOSHI | Blue Tongue Entertainment |
| UbiArt Framework | Ubisoft Montpellier |
| Untitled Spike Chunsoft game engine | Spike Chunsoft |
| Vicarious Visions Alchemy | Vicarious Visions |
| Wolfenstein 3D engine | id Software |
| Zouna | Asobo Studio |