Difference between revisions of "Sonic Forces"
Boilingpot (talk | contribs) (Created page with "{{Gameinfo | title= Sonic Forces | developer= Sonic Team | publisher= Sega | systems= Windows, :Category:PlayStation 4 Games|Pl...") |
Boilingpot (talk | contribs) |
||
Line 12: | Line 12: | ||
* '''.dds''' (Textures/Sprites) | * '''.dds''' (Textures/Sprites) | ||
* '''.acb''' (Sounds) | * '''.acb''' (Sounds) | ||
+ | |||
+ | ==General Filesystem Outline== | ||
+ | * Wars_0 contains the bulk of the content in Forces, including sounds, enemies, characters, several of the stages, and common objects. | ||
+ | * Wars_1 contains the rest of the stages. | ||
+ | * Wars_dlc01 contains data exclusive to the Episode Shadow DLC. | ||
+ | * Wars_dlc02 contains data exclusive to the Super Sonic DLC. | ||
+ | * The stages are named using this format: | ||
+ | ** W1 = Death Egg | ||
+ | ** W2 = Chemical Plant | ||
+ | ** W3 = City | ||
+ | ** W4 = Mystic Jungle | ||
+ | ** W5 = Green Hill | ||
+ | ** W6 = Metropolis | ||
+ | ** W7 = Eggman Empire Fortress | ||
+ | ** A = General stage | ||
+ | ** B = Boss | ||
+ | ** X = Extra stage | ||
+ | ** 01 = Sonic/Shadow | ||
+ | ** 02 = Avatar | ||
+ | ** 03 = Tag Team | ||
+ | ** 04 = Classic Sonic | ||
==Ripping Tutorials== | ==Ripping Tutorials== | ||
Line 18: | Line 39: | ||
===Models=== | ===Models=== | ||
− | [https://github.com/blueskythlikesclouds/libgens-sonicglvl/tree/master/bin Modelfbx] has been created for this purpose. The rigs can be obtained with yet another Skyth-made tool, found at | + | [https://github.com/blueskythlikesclouds/libgens-sonicglvl/tree/master/bin Modelfbx] has been created for this purpose. The rigs can be obtained with this as well, or yet another Skyth-made tool, found at the first post of [https://forums.sonicretro.org/index.php?threads/sonic-forces-pc-ps4-xb1-switch-hacking-resources.37493/ this Sonic Retro thread]. |
===Sounds=== | ===Sounds=== |
Revision as of 00:11, 27 September 2020
Sonic Forces |
---|
Developer:
Sonic Team |
Sonic Forces is a platform game developed by Sonic Team and published by Sega. Produced in commemoration of the Sonic the Hedgehog franchise's 25th anniversary, it was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in November 2017. The story sees Sonic the Hedgehog joining a resistance force to stop Doctor Eggman. It features three gameplay modes: "Classic", side-scrolling gameplay similar to the original Sega Genesis Sonic games; "Modern", 3D gameplay similar to Sonic Unleashed and Sonic Colors; and a mode featuring the "Avatar", the player's custom character.
Contents
File Formats
- .pac/.cpk (Archive)
- .model (Models)
- .dds (Textures/Sprites)
- .acb (Sounds)
General Filesystem Outline
- Wars_0 contains the bulk of the content in Forces, including sounds, enemies, characters, several of the stages, and common objects.
- Wars_1 contains the rest of the stages.
- Wars_dlc01 contains data exclusive to the Episode Shadow DLC.
- Wars_dlc02 contains data exclusive to the Super Sonic DLC.
- The stages are named using this format:
- W1 = Death Egg
- W2 = Chemical Plant
- W3 = City
- W4 = Mystic Jungle
- W5 = Green Hill
- W6 = Metropolis
- W7 = Eggman Empire Fortress
- A = General stage
- B = Boss
- X = Extra stage
- 01 = Sonic/Shadow
- 02 = Avatar
- 03 = Tag Team
- 04 = Classic Sonic
Ripping Tutorials
Archives
PackCPK and SFPac can be used to extract .cpk and .pac files.
Models
Modelfbx has been created for this purpose. The rigs can be obtained with this as well, or yet another Skyth-made tool, found at the first post of this Sonic Retro thread.
Sounds
The sound banks can be found in \wars_0.cpk\sound. They can be opened in foobar2000 provided you have the vgmstream plugin.