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  • == Basics == ...scene by dragging them directly from the folder on your computer onto the model or Material.
    8 KB (1,307 words) - 04:20, 6 April 2019
  • For basic information on using materials, see [[Texture Basics]]. For tips on how to create the kinds of textures described here, see [[Cr ...t lighting, the color seen in the texture is exactly the color seen on the model where light is shining on it. For many games, especially older ones, some m
    10 KB (1,669 words) - 21:44, 31 August 2014
  • <div style="font-size: 100%;" class="nomobile">[[Sprite Basics]]</div> <div style="font-size: 100%;" class="nomobile">[[Model Basics]]</div>
    3 KB (384 words) - 05:23, 11 September 2019
  • ...st Valley & Imperial Tower, you can’t select objects that don’t have a model set (anything that uses the default checkerboard cube). You’ll have to go ...that you understand how to open stages and set layers, let’s get to the basics: Object Placement.
    49 KB (8,272 words) - 20:00, 6 April 2021
  • A texture is very similar to a [[Sprite Basics]]. It's a two dimensional image of pixels, most commonly an image of RGB(A) ...rmal maps] to fake additional geometry that's technically not there on the model. Each of these maps (color, normal and more) are usually found as separated
    2 KB (340 words) - 03:05, 3 February 2022
  • ...WRL. You will probably have to remove stuff like HUD or skyboxes from the model, separate character models from world models etc. [[Category:The Resource Basics]]
    3 KB (484 words) - 13:03, 22 March 2024