An Arcade is a specialized coin-operated video game machine, usually comprised of a cabinet, motherboard, monitor, and joystick controls. Each manufacturer would create it's own specialized board to run games.
Arcade games were very popular during the 80's and 90's, struggling to survive through the 2000's. By today, traditional arcade machines have gone extinct and replaced with redemption arcades, which yielded increased profits.
Like with ripping from PC games, ripping from Arcade games is on a case-by-case basis. Depending on which board the game you want to rip is, some tools will be more useful than others.
WinKawaks is a emulator which plays games from the CPS1, CPS2 and MVS (Neo-Geo) Arcade boards. It also features some debug tools, useful for ripping sprites. You can download it Here.
To rip sprites, you must boot up the game of your choice and play it to the point where the sprites you want are. Then, pause the emulation with the "Enter" button (not required, but recommended).
NOTE: DO NOT resize or maximize the emulator window.
Before you get to the ripping, choose the menu "Video > Set background color...", then set the color to something other than black (I suggest pink, since it gives a better contrast). From here, you have two methods for ripping the sprites.
The Shots Factory
Choose the menu "Tools > Shot factory" (or press "CTRL+F"):
The pop-up window will appear above the main window, so you'll need to manually move it to someplace so you can see the main window.
- This white area lists all sprites currently on the screen;
- These three buttons allows you to enable or disable the background/HUD layers. For CPS games the three buttons will be available, while for Neo Geo games only the 8x8 button will be available.
- These two buttons allows you to take screenshots;
- This button allows you to step a frame on the emulation. Useful if you're trying to get a complete animation;
- Once you select any sprites listed on the white area, you can use these buttons to enable or disable them.
- Checking this box will make the sprite blink on the main window once you select it in the white area. Useful for identifying which sprites are which.
The Shots factory is mostly useful for ripping backgrounds and simpler animations. If you want to rip fighting game characters or those multi-layered bosses, the second method is recommended.
The Tile Viewer
Choose the menu "Tools > Tileviewer" (or press "CTRL+T"):
Much like the Shots Factory, the pop-up window will appear above the main window, so move it elsewhere. The first thing you will notice is that the game screen will be replaced by the game's tiles.
- This box lets you choose the tile size. 8x8 is used by the game's HUD, while 16x16 is where most sprites are. The 32x32 will only appear for CPS games, and is mostly used by background tiles;
- These two boxes allow you to flip the tiles horizontally or vertically. You'll probably never use these, so just ignore them;
- What you will see on the main window will depend if the game is CPS or Neo Geo. For CPS games, you scroll through the tiles vertically, while on Neo Geo games you scroll through them horizontally. This slider allows you to set the number of columns (for CPS games) or rows (for Neo Geo games) which are displayed. For older Neo Geo games, you should set this to "1", while for newer Neo Geo games you may want to get as more rows as possible. As for CPS games, generally the sprites are already organized, so you should leave this on the default number unless you know what you're doing (some CPS games may require you to double or halve the number of columns to display the sprites properly);
- This slider allows you to scroll through the tiles;
- This slider scrolls through the palettes;
- Once you select any of the sliders (just click them), you can use these buttons to easily scroll them without having to drag them with the mouse. This is highly recommended, especially for finding palettes. Alternatively, you can use the arrow keys on your keyboard, which is much easier than clicking the buttons continuously.
NOTE: You won't be able to find the correct palettes if what you're trying to rip was not currently on the screen before you entered the Tile Viewer.
In MAME, you can bring up a sprite viewer through the following sequence: Press F4 to bring up a palette viewer, and while on the palette viewer, press Enter to access the sprite viewer. Use the up and down keys to scroll through the sprites in the current graphic bank, left and right to switch palettes, and [ and ] to switch graphic banks.
Because there's no way to directly save the sprites displayed in the sprite viewer, you must downsize the window to give the sprites the proper pixel-size then PrtScn the window, followed by pasting it into a graphics editor like Paint.
Similar to WinKawaks but lacks a noticeable Tile Viewer and with a different Shot Factory.
|2nd Generation||Atari 2600 - Atari 5200 - ColecoVision - Intellivision|
|3rd Generation||Atari 7800 - Commodore 64 - Nintendo Entertainment System - Master System|
|4th Generation||Amiga - Neo Geo - Neo Geo CD - Philips CD-i - Sega Genesis - Super Nintendo Entertainment System - TurboGrafx-16 - X68000|
|5th Generation||3DO - Amiga CD32 - Atari Jaguar - Nintendo 64 - NEC PC-FX - PlayStation - Sega Saturn|
|6th Generation||Dreamcast - GameCube - PlayStation 2 - Xbox|
|7th Generation||PlayStation 3 - Wii - Xbox 360|
|8th Generation||PlayStation 4 - Wii U - Xbox One|
|Handhelds||Game Boy - Game Boy Advance - Game Gear - Neo Geo Pocket - Nintendo 3DS - Nintendo DS - PlayStation Portable - Virtual Boy|
|Other||Arcade - Mobile - PC|