Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2

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Revision as of 08:53, 16 August 2014 by Maver1k XVII (talk | contribs) (Ripping Tutorial)
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 (燃えろ!熱血リズム魂 押忍!闘え!応援団2: Let's Go! Hot-Blooded Rhythm Spirit: Go! Fight! Cheering Squad 2) is the official sequel to Osu! Tatakae! Ouendan. The returning squad, living in the town of Yuhi, must now deal with a rival squad taking up residence in the adjacent town of Asahi. While occasionally confronting each other, they must also help 15 new individuals (one of which returns from the first game while another is the son of another character from the same game), plus 3 extra characters.

The mechanics have borrowed and improved from Elite Beat Agents, introducing a new unlockable that takes away the timing circle and gradually fazes out the markers, forcing players to memorize the timing and placement of the rhythm, and the option to play as the Agents throughout both towns, as well as being able to play as J and the yellow tabby from the original Ouendan (originally a limited DS download in Japan, now only unlockable through cheating devices such as Action Replay).

File Formats

2D Images

  • NCLR (Palette)
  • NCGR (Tiles)
  • NCSR (Image Tiles)
  • NCER (Multiple Tiles)
  • NANR (Animation; rarely used)

2D Sprites

  • ntfp (Palette)
  • ntft (Tiles)

3D

  • nsbmd (Models + Texture)
  • nsbca (Animation)

Ripping Tutorial

Unfortunately, due to the fact that the files are compressed with an algorithm similar to the one used in the PAL versions of Elite Beat Agents, [1OZL], Ouendan 2 cannot be easily ripped through DS ripping programs such as Tinke and Console Tools, so until the mentioned software are updated to compensate for the compression file, or a different DS ripping tool comes along to bypass it, the best chance you have of at least getting the sprites and images is to use DeSmuMe's built-in Map and OAM Viewers, or disable layers and hopes that they aren't mapped to a black background.

Attempting to use the hot keys to get over the lack of a decompression option only produces a mess of non-linear colors over what palettes you could find (pressing P on NCLR), an incomprehensible image looking nothing like what the tiles should look like (Pressing T on NCGR), and the assembled product is completely blank (Pressing M on NCSR), or just as messy (If you access the palette and click "Change the depth" before accessing the tiles and assembled image).

Don't be fooled by what compression folders you do find. Because Ouendan 2 shares the same engine as Elite Beat Agents (And to some extent the original Ouendan), many sprites and images from both games carry over into Ouendan 2.