Difference between revisions of "Game Engines"

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(In-House Engines)
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|-
 
|-
 
! Engine !! Public
 
! Engine !! Public
 +
|-
 +
| [[GameMaker Studio]] || Yes
 
|-
 
|-
 
| [[Unity]] || Yes
 
| [[Unity]] || Yes
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|-
 
|-
 
| [[Crystal Tools]] || Square Enix
 
| [[Crystal Tools]] || Square Enix
 +
|-
 +
| [[Frostbite]] || DICE
 +
|-
 +
| [[Hedgehog Engine]] || Sonic Team
 
|-
 
|-
 
| [[Luminous Engine]] || Square Enix
 
| [[Luminous Engine]] || Square Enix
 +
|-
 +
| [[Retro Engine]] || Christian Whitehead
 
|-
 
|-
 
| [[Snowdrop]] || Ubisoft
 
| [[Snowdrop]] || Ubisoft
 
|-
 
|-
 
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft
 
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft
|-
 
| [[Frostbite]] || DICE
 
 
|}
 
|}

Revision as of 13:44, 30 August 2022

A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding.

Common Engines

Engine Public
GameMaker Studio Yes
Unity Yes
Unreal Engine Yes

In-House Engines

Engine Developer
Crystal Tools Square Enix
Frostbite DICE
Hedgehog Engine Sonic Team
Luminous Engine Square Enix
Retro Engine Christian Whitehead
Snowdrop Ubisoft
Untitled Spike Chunsoft Engine Spike Chunsoft