Difference between revisions of "3D Ripper DX"

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'''3D Ripper DX''' is a scam software that does not rip anything at all and doesn't fucking work. It rips exactly 0 models from 0 games because it is either a total scam or it only works on really old versions of Dolphin which perform horribly and can only run a handful of games that is not even. Anyone who claims to use 3D Ripper is most likely lying, and if they're not it's because they refuse to tell anyone their trade secrets that get the program to actually do what it's supposed to fucking do.
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'''3D Ripper DX''' is a free model ripping tool made by Roman Lut, a.k.a hax.
  
3D Ripper apparently ceased development, most likely because people realized the creator's scam and they went into hiding.
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The tool can capture geometry, textures and shaders from DirectX 6/8/9.x renders on Windows x86 architecture.<br />
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These captures can be imported into 3DS Max v5.0-9.0, 2009 and 2011 with the accompanying plugin.
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The captures are skewed according to the game's internal field-of-vision value and the active monitor's aspect ratio,<br />
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and these values must be supplied to the plugin in order to correct the capture.<br />
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Alternatively the tool can be set to capture geometry in Wavefront OBJ format, though this limits the ability to correct the skew.
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The tool can also disable texture rendering and force a wireframe view.
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Roman has since ceased development on the tool due to lack of interest.
  
 
{{Ripping Applications}}
 
{{Ripping Applications}}
 
[[Category:Ripping Tools]]
 
[[Category:Ripping Tools]]
[[Category:Things that don't work]]
 

Latest revision as of 06:41, 15 July 2020

3D Ripper DX
3D Ripper DX Setup Window
Latest Version 1.3.2
Release Date 2006
System Support Windows x86
Render Support DirectX 6/8/9.x
Official Website http://www.deep-shadows.com/hax/3DRipperDX.htm



3D Ripper DX is a free model ripping tool made by Roman Lut, a.k.a hax.

The tool can capture geometry, textures and shaders from DirectX 6/8/9.x renders on Windows x86 architecture.
These captures can be imported into 3DS Max v5.0-9.0, 2009 and 2011 with the accompanying plugin.

The captures are skewed according to the game's internal field-of-vision value and the active monitor's aspect ratio,
and these values must be supplied to the plugin in order to correct the capture.
Alternatively the tool can be set to capture geometry in Wavefront OBJ format, though this limits the ability to correct the skew.

The tool can also disable texture rendering and force a wireframe view.

Roman has since ceased development on the tool due to lack of interest.