Difference between revisions of "3D Ripper DX"

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These captures can be imported into 3DS Max v5.0-9.0, 2009 and 2011 with the accompanying plugin.
 
These captures can be imported into 3DS Max v5.0-9.0, 2009 and 2011 with the accompanying plugin.
  
The captures are skewed according to the game's field-of-vision and the active monitor's aspect ratio, and these values must be supplied to the plugin in order to correct the capture.
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The captures are skewed according to the game's internal field-of-vision value and the active monitor's aspect ratio, and these values must be supplied to the plugin in order to correct the capture.
  
 
Alternatively the tool can be set to capture geometry in Wavefront OBJ format, though this limits the ability to correct the skew.
 
Alternatively the tool can be set to capture geometry in Wavefront OBJ format, though this limits the ability to correct the skew.

Revision as of 19:50, 8 September 2018

3D Ripper DX Setup Window
Latest Version 1.3.2
Release Date 2006
System Support Windows x86
Render Support DirectX 6/8/9.x
Official Website http://www.deep-shadows.com/hax/3DRipperDX.htm

3D Ripper DX is a free model ripping tool made by Roman Lut, a.k.a hax.

The tool can capture geometry, textures and shaders from DirectX 6/8/9.x-rendered Windows x86 software.

These captures can be imported into 3DS Max v5.0-9.0, 2009 and 2011 with the accompanying plugin.

The captures are skewed according to the game's internal field-of-vision value and the active monitor's aspect ratio, and these values must be supplied to the plugin in order to correct the capture.

Alternatively the tool can be set to capture geometry in Wavefront OBJ format, though this limits the ability to correct the skew.

The tool can also disable textures and force wireframe views.


Roman has since ceased development on the tool due to lack of interest.