Difference between revisions of "3DS (model format)"

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(Created page with "'''''3DS''''' (.3ds) is an old model format originally developed for the DOS version of 3DS Max. It is very limited, which makes it unsuitable for sharing models. It is the on...")
 
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'''''3DS''''' (.3ds) is an old model format originally developed for the DOS version of 3DS Max. It is very limited, which makes it unsuitable for sharing models. It is the only model format exported by [[bmdview2]], so is usually involved in the ripping process for several of Nintendo's [[GameCube]] games.
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'''''3DS''''' (.3ds) is an old model format originally developed for the DOS version of 3DS Max. It is very limited, which makes it unsuitable for sharing models. It is the only model format exported by [[bmdview2]], so is usually involved in the ripping process for several of Nintendo's [[GameCube]] games. This format has no association with the [[Nintendo 3DS]].
  
 
3DS is '''not''' one of the acceptable model formats for [[The Models Resource]].
 
3DS is '''not''' one of the acceptable model formats for [[The Models Resource]].

Revision as of 04:51, 17 August 2014

3DS (.3ds) is an old model format originally developed for the DOS version of 3DS Max. It is very limited, which makes it unsuitable for sharing models. It is the only model format exported by bmdview2, so is usually involved in the ripping process for several of Nintendo's GameCube games. This format has no association with the Nintendo 3DS.

3DS is not one of the acceptable model formats for The Models Resource.

Limitations

This is a list of the limitations with the 3DS format, and also why they are not acceptable as model submissions.

  • Only supports triangular polygons
  • Texture names can only be eight characters long (not counting the file extension)
  • Cannot have more than 65536 polygons and vertices.
  • Does not support vertex normals, only smoothing groups
  • Objects limited to 10 characters in the name, material names limited to 16 characters