<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.vg-resource.com/index.php?action=history&amp;feed=atom&amp;title=Sega_Saturn</id>
	<title>Sega Saturn - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vg-resource.com/index.php?action=history&amp;feed=atom&amp;title=Sega_Saturn"/>
	<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;action=history"/>
	<updated>2026-10-10T03:48:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=2419&amp;oldid=prev</id>
		<title>Poudink: Attempt to fix bad grammar and sentence structure throughout the article.</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=2419&amp;oldid=prev"/>
		<updated>2020-02-11T22:35:46Z</updated>

		<summary type="html">&lt;p&gt;Attempt to fix bad grammar and sentence structure throughout the article.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:35, 11 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Sega Saturn&amp;#039;&amp;#039;&amp;#039; is a console made by Sega. At the time, it was considered a very complex console to program for and also used quads instead of triangles. It was successful in Japan but was a failure in the US and Europe and one of the contributions of Sega ceasing console development. Like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s &lt;/del&gt;competitor, the [[PlayStation]], there are a variety of two-dimensional and three-dimensional titles including various arcade ports- some that even used RAM cartridges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Sega Saturn&amp;#039;&amp;#039;&amp;#039; is a console made by Sega. At the time, it was considered a very complex console to program for and also used quads instead of triangles. It was successful in Japan but was a failure in the US and Europe and one of the contributions of Sega ceasing console development. Like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;competitor, the [[PlayStation]], there are a variety of two-dimensional and three-dimensional titles including various arcade ports- some that even used RAM cartridges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Ripping Tools==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Ripping Tools==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mednafen===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mednafen===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mednafen is currently the most accurate Sega Saturn emulator and runs many games without problems. It is still work in progress despite this and may even get more accurate in the future. There are two downsides though&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, one &lt;/del&gt;is that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;requires a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;really &lt;/del&gt;powerful computer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;64 &lt;/del&gt;bit to run &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;games at full speed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and two there &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;input lag &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that has been reported&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mednafen &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a multi console emulator which includes Saturn emulation. It &lt;/ins&gt;is currently the most accurate Sega Saturn emulator and runs many games without problems. It is still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;work&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;in&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;progress&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but &lt;/ins&gt;despite this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it works quite well &lt;/ins&gt;and may even get more accurate in the future. There are two downsides though&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The first &lt;/ins&gt;is that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;requires a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decently &lt;/ins&gt;powerful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;64-bit computer (unless you use retroarch or other workarounds but if your &lt;/ins&gt;computer is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;32-&lt;/ins&gt;bit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, chances are it&amp;#039;s not powerful enough anyway) &lt;/ins&gt;to run games at full speed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The second &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that the emulator reportedly suffers from &lt;/ins&gt;input lag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;available in BizHawk however it is &lt;/del&gt;based off an older version &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and does not &lt;/del&gt;have all the fixes that the latest Mednafen has.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;BizHawk &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uses Mednafen for Saturn emulation, but due to being &lt;/ins&gt;based off an older version&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, it doesn&amp;#039;t &lt;/ins&gt;have all the fixes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and features &lt;/ins&gt;that the latest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;version of &lt;/ins&gt;Mednafen has.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Yabause/Yaba Sanshiro===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Yabause/Yaba Sanshiro===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The advantage over Mednafen is that you can rip sprites on it since there is a sprite viewer. Sadly though the emulation isn&amp;#039;t as accurate as Mednafen so as a result, compatibility is much lower with some games not working at all or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heavily glitchy&lt;/del&gt;. Another issue is that because of how people rip ISO/BIN+CUEs, ones that work on Mednafen do not work on this and vice versa.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The advantage over Mednafen is that you can rip sprites on it since there is a sprite viewer. Sadly though the emulation isn&amp;#039;t as accurate as Mednafen so as a result, compatibility is much lower with some games not working at all or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;having heavy glitches&lt;/ins&gt;. Another issue is that because of how people rip ISO/BIN+CUEs, ones that work on Mednafen do not work on this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;emulator &lt;/ins&gt;and vice versa.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yaba Sanshiro is a forked version of Yabause that includes improvements.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yaba Sanshiro is a forked version of Yabause that includes improvements.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is also &lt;/del&gt;SSF &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that for &lt;/del&gt;years was considered the most accurate Sega Saturn emulator and for some games more accurate than Mednafen &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however the major disadvantage is that it &lt;/del&gt;only accepts discs from a disc drive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;mount a disc using a virtual disc drive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but many do not &lt;/del&gt;work &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;SSF and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;virus or &lt;/del&gt;malware &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ridden&lt;/del&gt;. Due to this, it is hard to recommend &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for this reason alone&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===&lt;/ins&gt;SSF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/ins&gt;years&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, this &lt;/ins&gt;was considered the most accurate Sega Saturn emulator and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was &lt;/ins&gt;for some games more accurate than Mednafen&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However, SSF &lt;/ins&gt;only accepts discs from a disc drive &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(unless you &lt;/ins&gt;mount a disc using a virtual disc drive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which often don&amp;#039;t &lt;/ins&gt;work &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;SSF and are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sometimes &lt;/ins&gt;malware&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;). SSF is also closed source, making it impossible for others to improve it&lt;/ins&gt;. Due to this, it is hard to recommend &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Consoles}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Consoles}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Consoles]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Consoles]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poudink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=2418&amp;oldid=prev</id>
		<title>Poudink: &quot;used quads rather than polygons&quot; makes no sense because quads are polygons. changed polygons to triangles.</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=2418&amp;oldid=prev"/>
		<updated>2020-02-11T22:21:06Z</updated>

		<summary type="html">&lt;p&gt;&amp;quot;used quads rather than polygons&amp;quot; makes no sense because quads are polygons. changed polygons to triangles.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:21, 11 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Sega Saturn&amp;#039;&amp;#039;&amp;#039; is a console made by Sega. At the time, it was considered a very complex console to program and also used quads &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather than polygons&lt;/del&gt;. It was successful in Japan but was a failure in the US and Europe and one of the contributions of Sega ceasing console development. Like it&amp;#039;s competitor, the [[PlayStation]], there are a variety of two-dimensional and three-dimensional titles including various arcade ports- some that even used RAM cartridges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Sega Saturn&amp;#039;&amp;#039;&amp;#039; is a console made by Sega. At the time, it was considered a very complex console to program &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;and also used quads &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead of triangles&lt;/ins&gt;. It was successful in Japan but was a failure in the US and Europe and one of the contributions of Sega ceasing console development. Like it&amp;#039;s competitor, the [[PlayStation]], there are a variety of two-dimensional and three-dimensional titles including various arcade ports- some that even used RAM cartridges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Ripping Tools==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Ripping Tools==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poudink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=2235&amp;oldid=prev</id>
		<title>Superjustinbros at 00:50, 13 August 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=2235&amp;oldid=prev"/>
		<updated>2019-08-13T00:50:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:50, 13 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Sega Saturn&amp;#039;&amp;#039;&amp;#039; is a console made by Sega. At the time, it was considered a very complex console to program and also used quads rather than polygons. It was successful in Japan &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however it &lt;/del&gt;was a failure in the US and Europe and one of the contributions of Sega &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;going 3rd party&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rather like &lt;/del&gt;the [[PlayStation]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there were games that were in 3D however &lt;/del&gt;there are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plenty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2D games as well &lt;/del&gt;including various arcade ports some that even used RAM cartridges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Sega Saturn&amp;#039;&amp;#039;&amp;#039; is a console made by Sega. At the time, it was considered a very complex console to program and also used quads rather than polygons. It was successful in Japan &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;was a failure in the US and Europe and one of the contributions of Sega &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ceasing console development&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Like it&amp;#039;s competitor, &lt;/ins&gt;the [[PlayStation]], there are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a variety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two-dimensional and three-dimensional titles &lt;/ins&gt;including various arcade ports&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;some that even used RAM cartridges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Ripping Tools==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Ripping Tools==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=1695&amp;oldid=prev</id>
		<title>Yawackhary: /* Suggested Emulators */</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=1695&amp;oldid=prev"/>
		<updated>2018-07-17T10:33:29Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Suggested Emulators&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:33, 17 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also available in BizHawk however it is based off an older version and does not have all the fixes that the latest Mednafen has.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also available in BizHawk however it is based off an older version and does not have all the fixes that the latest Mednafen has.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Yabause/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;uoYabause&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Yabause/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yaba Sanshiro&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The advantage over Mednafen is that you can rip sprites on it since there is a sprite viewer. Sadly though the emulation isn&amp;#039;t as accurate as Mednafen so as a result, compatibility is much lower with some games not working at all or heavily glitchy. Another issue is that because of how people rip ISO/BIN+CUEs, ones that work on Mednafen do not work on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yabause/uoYabause &lt;/del&gt;and vice versa.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The advantage over Mednafen is that you can rip sprites on it since there is a sprite viewer. Sadly though the emulation isn&amp;#039;t as accurate as Mednafen so as a result, compatibility is much lower with some games not working at all or heavily glitchy. Another issue is that because of how people rip ISO/BIN+CUEs, ones that work on Mednafen do not work on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;and vice versa&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yaba Sanshiro is a forked version of Yabause that includes improvements&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is also SSF that for years was considered the most accurate Sega Saturn emulator and for some games more accurate than Mednafen however the major disadvantage is that it only accepts discs from a disc drive or mount a disc using a virtual disc drive but many do not work on SSF and many are virus or malware ridden. Due to this, it is hard to recommend for this reason alone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is also SSF that for years was considered the most accurate Sega Saturn emulator and for some games more accurate than Mednafen however the major disadvantage is that it only accepts discs from a disc drive or mount a disc using a virtual disc drive but many do not work on SSF and many are virus or malware ridden. Due to this, it is hard to recommend for this reason alone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Yawackhary</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=1553&amp;oldid=prev</id>
		<title>Yawackhary: Created page with &quot;The &#039;&#039;&#039;Sega Saturn&#039;&#039;&#039; is a console made by Sega. At the time, it was considered a very complex console to program and also used quads rather than polygons. It was successful i...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=1553&amp;oldid=prev"/>
		<updated>2018-01-10T16:58:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Sega Saturn&amp;#039;&amp;#039;&amp;#039; is a console made by Sega. At the time, it was considered a very complex console to program and also used quads rather than polygons. It was successful i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Sega Saturn&amp;#039;&amp;#039;&amp;#039; is a console made by Sega. At the time, it was considered a very complex console to program and also used quads rather than polygons. It was successful in Japan however it was a failure in the US and Europe and one of the contributions of Sega going 3rd party. Rather like the [[PlayStation]], there were games that were in 3D however there are plenty of 2D games as well including various arcade ports some that even used RAM cartridges.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
The Saturn uses CD-based technology, meaning that all of the data found within a game can be read using a standard ISO viewer, or by inserting the disk into your computer and browsing it. Some games come with bonus images that can be viewed on a computer, these are found in the OMAKE or the Extra folder and they are in BMP.&lt;br /&gt;
&lt;br /&gt;
Sonic Jam uses TIF files for the manuals that appear in the game, these can be viewed via Irfanview or any software that accepts .TIF.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
&lt;br /&gt;
Mednafen is currently the most accurate Sega Saturn emulator and runs many games without problems. It is still work in progress despite this and may even get more accurate in the future. There are two downsides though, one is that is requires a really powerful computer that is 64 bit to run all games at full speed and two there is some input lag that has been reported.&lt;br /&gt;
&lt;br /&gt;
It is also available in BizHawk however it is based off an older version and does not have all the fixes that the latest Mednafen has.&lt;br /&gt;
&lt;br /&gt;
===Yabause/uoYabause===&lt;br /&gt;
&lt;br /&gt;
The advantage over Mednafen is that you can rip sprites on it since there is a sprite viewer. Sadly though the emulation isn&amp;#039;t as accurate as Mednafen so as a result, compatibility is much lower with some games not working at all or heavily glitchy. Another issue is that because of how people rip ISO/BIN+CUEs, ones that work on Mednafen do not work on Yabause/uoYabause and vice versa.&lt;br /&gt;
&lt;br /&gt;
There is also SSF that for years was considered the most accurate Sega Saturn emulator and for some games more accurate than Mednafen however the major disadvantage is that it only accepts discs from a disc drive or mount a disc using a virtual disc drive but many do not work on SSF and many are virus or malware ridden. Due to this, it is hard to recommend for this reason alone.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Yawackhary</name></author>
		
	</entry>
</feed>