https://wiki.vg-resource.com/api.php?action=feedcontributions&user=ShadowMan44&feedformat=atomThe VG Resource Wiki - User contributions [en]2024-03-29T10:00:18ZUser contributionsMediaWiki 1.31.1https://wiki.vg-resource.com/index.php?title=MSX&diff=2706MSX2021-12-15T06:54:31Z<p>ShadowMan44: </p>
<hr />
<div>The '''MSX''' is an 8-bit home computer released mostly in Japan by ASCII and Microsoft. It has very similar hardware to the Colecovision and SG-1000 both graphical and sound wise. It was Japan's massively successful console before Nintendo's Famicom came along and dominated the console market, while the MSX continued to have steady competition with other home computers such as the NEC PC8801. The '''MSX2''' was later developed and saw massive success with Hideo Kojima's Metal Gear and Metal Gear 2: Solid Snake.<br />
<br />
==Ripping Tools==<br />
<br />
===Tile Layer Pro===<br />
<br />
The MSX and MSX2's graphics are very simple and are usually easy to find within a basic tile editor.<br />
<br />
===YYCHR===<br />
<br />
YYCHR is a good alternative if you want a more sleeker looking program, it has all the same functionalities as well.<br />
<br />
==Suggested Emulators==<br />
===BlueMSX===<br />
BlueMSX has features such as save stating and internal pausing, however it is quite difficult to run MSX2 disk games due to the lack of clear instructions online.<br />
<br />
==Meisei==<br />
This emulator has an internal sprite and tile viewer while playing the game, as well as internal pausing.<br />
{{Consoles}}<br />
[[Category:Computers]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=MSX&diff=2380MSX2020-01-29T02:57:01Z<p>ShadowMan44: </p>
<hr />
<div>The '''MSX''' is an 8-bit home computer released mostly in Japan by ASCII and Microsoft. It has very similar hardware to the Colecovision and SG-1000 both graphical and sound wise. It was Japan's massively successful console before Nintendo's Famicom came along and dominated the console market, while the MSX continued to have steady competition with other home computers such as the NEC PC8801. The '''MSX2''' was later developed and saw massive success with Hideo Kojima's Metal Gear and Metal Gear 2: Solid Snake.<br />
<br />
==Ripping Tools==<br />
<br />
===Tile Layer Pro===<br />
<br />
The MSX and MSX2's graphics are very simple and are usually easy to find within a basic tile editor.<br />
<br />
===YYCHR===<br />
<br />
YYCHR is a good alternative if you want a more sleeker looking program, it has all the same functionalities as well.<br />
<br />
==Suggested Emulators==<br />
===BlueMSX===<br />
BlueMSX has features such as save stating and internal pausing, however it is quite difficult to run MSX2 disk games due to the lack of clear instructions online.<br />
<br />
{{Consoles}}<br />
[[Category:Computers]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&diff=2378The Spriters Resource/Content Needing Replacement2020-01-20T07:28:29Z<p>ShadowMan44: No need to rerip Super Bubble Pop, what a relief.</p>
<hr />
<div>List content found on the sites below that needs replacement or improving.<br />
<br />
==3DS > Dragon Ball Z: Extreme Butouden==<br />
<br />
'''[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".<br />
<br />
==Arcade > Haunted Castle==<br />
<br />
===Bosses===<br />
<br />
'''[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/ Frankenstein's Monster]''' - The sheet even states that the death animation is not present.<br />
<br />
==Arcade > Point Blank==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.<br />
<br />
==Arcade > The Simpsons==<br />
<br />
'''[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.<br />
<br />
==Arcade > Super Puzzle Fighter 2 Turbo==<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.<br />
<br />
==Arcade > Marvel Vs. Capcom==<br />
<br />
===Fighters===<br />
<br />
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]''' - Ryu is missing his "Akuma" and "Ken" mode palettes.<br />
<br />
==CDI > Link: The Faces of Evil==<br />
<br />
'''[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]''' - Many of Link's frames are missing, mainly the mid air ones.<br />
<br />
==DS > Sonic Rush==<br />
<br />
'''[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.<br />
<br />
==Game Boy Advance > Kingdom Hearts: Chain of Memories==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.<br />
<br />
==Game Boy Advance > The Incredibles: Rise of the Underminer==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.<br />
<br />
==Game Boy Advance > Mario Tennis: Power Tour==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/mariotennis/sheet/12288/ Donkey Kong]''' - White background on sheet, possibility it collides with DK's palette.<br />
<br />
==Game Boy Advance > Street Fighter Alpha 3==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.<br />
<br />
==Game Boy Advance > Sonic Battle==<br />
<br />
===Fighters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sonicbattle/sheet/10045 Shadow The Hedgehog]''' - Sheet is missing a huge amount of sprites, unsurprising as it is almost 15 years old.<br />
<br />
==Game Gear > Tails SkyPatrol==<br />
<br />
===Backgrounds===<br />
<br />
'''[https://www.spriters-resource.com/game_gear/tailsskypatrol/sheet/6087/ Training Stage]''' - Sprites just thrown all over the place, white background that clashes with the clouds. Everything needs to be redone.<br />
<br />
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]''' - The mouth sprites are on a different layer, the mouth should be separated.<br />
<br />
==Genesis > Rocket Knight Adventures==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.<br />
<br />
==Genesis > Taz-Mania==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Genesis > Taz in Escape from Mars==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]''' - The eating sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Pico > Sonic's Gameworld==<br />
<br />
'''Characters and Minigames''' - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.<br />
<br />
==Pico > Tails and the Music Maker==<br />
<br />
'''Tails''' - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?<br />
<br />
'''[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.<br />
<br />
==Playstation > Sonic Wings Special==<br />
The bosses don't need to be reripped, but some of them, like Balbi, has the wrong palettes, same goes for Sturm Waffle G and Manbou. Speaking of palettes, nearly all of them are missing they're alternative stage palettes, the ones that you beat after you completed the game the first time. Le Ostro doesb't have it's complete animation for the debris that's destroyed in the first phase, Norvy Novgorod is missing the water effect too.<br />
<br />
==Sega Master System > Battlemaniacs==<br />
<br />
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.<br />
<br />
==SNES > Darius Force==<br />
'''[https://www.spriters-resource.com/snes/dariusforce/sheet/77058/ Spiral Snail]''' - The shell attack is missing it's openings, also, the blue effect in the middle shouldn't be in there because that belongs to the blue silver hawk's attack effect.<br />
<br />
==SNES > Super Street Fighter II==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.<br />
<br />
==SNES > Super Metroid==<br />
<br />
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.<br />
<br />
===Enemies and Bosses===<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]''' - Missing sprites such as the skeleton and the legs may need a re-rip too.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]''' - Missing sprites.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=MSX&diff=2360MSX2020-01-05T09:37:12Z<p>ShadowMan44: Created page with "The '''MSX''' is an 8-bit home computer released mostly in Japan by ASCII and Microsoft. It has very similar hardware to the Colecovision and SG-1000 both graphical and sound..."</p>
<hr />
<div>The '''MSX''' is an 8-bit home computer released mostly in Japan by ASCII and Microsoft. It has very similar hardware to the Colecovision and SG-1000 both graphical and sound wise. It was Japan's massively successful console before Nintendo's Famicom came along and dominated the console market, while the MSX continued to have steady competition with other home computers such as the NEC PC8801. The '''MSX2''' was later developed and saw massive success with Hideo Kojima's Metal Gear and Metal Gear 2: Solid Snake.<br />
<br />
==Ripping Tools==<br />
<br />
===Tile Layer Pro===<br />
<br />
The MSX and MSX2's graphics are very simple and are usually easy to find within a basic tile editor.<br />
<br />
==Suggested Emulators==<br />
===BlueMSX===<br />
BlueMSX has features such as save stating and internal pausing, however it is quite difficult to run MSX2 disk games due to the lack of clear instructions online.<br />
<br />
{{Consoles}}<br />
[[Category:Computers]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&diff=2335The Spriters Resource/Content Needing Replacement2019-12-01T07:35:31Z<p>ShadowMan44: /* Fighters */</p>
<hr />
<div>List content found on the sites below that needs replacement or improving.<br />
<br />
==3DS > Dragon Ball Z: Extreme Butouden==<br />
<br />
'''[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".<br />
<br />
==Arcade > Bionic Commando==<br />
<br />
'''[https://www.spriters-resource.com/arcade/bioniccommando/sheet/24615/ Super Joe]''' - Missing sprites from the Japanese version.<br />
<br />
==Arcade > Haunted Castle==<br />
<br />
===Bosses===<br />
<br />
'''[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/ Frankenstein's Monster]''' - The sheet even states that the death animation is not present.<br />
<br />
==Arcade > Point Blank==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.<br />
<br />
==Arcade > The Simpsons==<br />
<br />
'''[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.<br />
<br />
==Arcade > Super Puzzle Fighter 2 Turbo==<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.<br />
<br />
==Arcade > Marvel Vs. Capcom==<br />
<br />
===Fighters===<br />
<br />
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]''' - Ryu is missing his "Akuma" and "Ken" mode palettes.<br />
<br />
==CDI > Link: The Faces of Evil==<br />
<br />
'''[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]''' - Many of Link's frames are missing, mainly the mid air ones.<br />
<br />
==DS > Sonic Rush==<br />
<br />
'''[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.<br />
<br />
==Game Boy Advance > Kingdom Hearts: Chain of Memories==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.<br />
<br />
==Game Boy Advance > The Incredibles: Rise of the Underminer==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.<br />
<br />
==Game Boy Advance > Mario Tennis: Power Tour==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/mariotennis/sheet/12288/ Donkey Kong]''' - White background on sheet, possibility it collides with DK's palette.<br />
<br />
==Game Boy Advance > Street Fighter Alpha 3==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.<br />
<br />
==Game Boy Advance > Sonic Battle==<br />
<br />
===Fighters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sonicbattle/sheet/10045 Shadow The Hedgehog]''' - Sheet is missing a huge amount of sprites, unsurprising as it is almost 15 years old.<br />
<br />
==Game Boy Advance > Super Bubble Pop==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/superbubblepop/sheet/30306/ C29]''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.<br />
<br />
==Game Gear > Tails SkyPatrol==<br />
<br />
===Backgrounds===<br />
<br />
'''[https://www.spriters-resource.com/game_gear/tailsskypatrol/sheet/6087/ Training Stage]''' - Sprites just thrown all over the place, white background that clashes with the clouds. Everything needs to be redone.<br />
<br />
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]''' - The mouth sprites are on a different layer, the mouth should be separated.<br />
<br />
==Genesis > Rocket Knight Adventures==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.<br />
<br />
==Genesis > Taz-Mania==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Genesis > Taz in Escape from Mars==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]''' - The eating sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Pico > Sonic's Gameworld==<br />
<br />
'''Characters and Minigames''' - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.<br />
<br />
==Pico > Tails and the Music Maker==<br />
<br />
'''Tails''' - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?<br />
<br />
'''[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.<br />
<br />
==Playstation > Sonic Wings Special==<br />
The bosses don't need to be reripped, but some of them, like Balbi, has the wrong palettes, same goes for Sturm Waffle G and Manbou. Speaking of palettes, nearly all of them are missing they're alternative stage palettes, the ones that you beat after you completed the game the first time. Le Ostro doesb't have it's complete animation for the debris that's destroyed in the first phase, Norvy Novgorod is missing the water effect too.<br />
<br />
==Sega Master System > Battlemaniacs==<br />
<br />
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.<br />
<br />
==SNES > Darius Force==<br />
'''[https://www.spriters-resource.com/snes/dariusforce/sheet/77058/ Spiral Snail]''' - The shell attack is missing it's openings, also, the blue effect in the middle shouldn't be in there because that belongs to the blue silver hawk's attack effect.<br />
<br />
==SNES > Super Street Fighter II==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.<br />
<br />
==SNES > Super Metroid==<br />
<br />
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.<br />
<br />
===Enemies and Bosses===<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]''' - Missing sprites such as the skeleton and the legs may need a re-rip too.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]''' - Missing sprites.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&diff=2334The Spriters Resource/Content Needing Replacement2019-11-26T04:56:39Z<p>ShadowMan44: </p>
<hr />
<div>List content found on the sites below that needs replacement or improving.<br />
<br />
==3DS > Dragon Ball Z: Extreme Butouden==<br />
<br />
'''[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".<br />
<br />
==Arcade > Bionic Commando==<br />
<br />
'''[https://www.spriters-resource.com/arcade/bioniccommando/sheet/24615/ Super Joe]''' - Missing sprites from the Japanese version.<br />
<br />
==Arcade > Haunted Castle==<br />
<br />
===Bosses===<br />
<br />
'''[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/ Frankenstein's Monster]''' - The sheet even states that the death animation is not present.<br />
<br />
==Arcade > Point Blank==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.<br />
<br />
==Arcade > The Simpsons==<br />
<br />
'''[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.<br />
<br />
==Arcade > Super Puzzle Fighter 2 Turbo==<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.<br />
<br />
==Arcade > Marvel Vs. Capcom==<br />
<br />
===Fighters===<br />
<br />
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]''' - Ryu is missing his "Akuma" and "Ken" mode palettes.<br />
<br />
==CDI > Link: The Faces of Evil==<br />
<br />
'''[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]''' - Many of Link's frames are missing, mainly the mid air ones.<br />
<br />
==DS > Sonic Rush==<br />
<br />
'''[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.<br />
<br />
==Game Boy Advance > Kingdom Hearts: Chain of Memories==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.<br />
<br />
==Game Boy Advance > The Incredibles: Rise of the Underminer==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.<br />
<br />
==Game Boy Advance > Mario Tennis: Power Tour==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/mariotennis/sheet/12288/ Donkey Kong]''' - White background on sheet, possibility it collides with DK's palette.<br />
<br />
==Game Boy Advance > Street Fighter Alpha 3==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.<br />
<br />
==Game Boy Advance > Sonic Battle==<br />
<br />
===Fighters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sonicbattle/sheet/10045 Shadow The Hedgehog] - Sheet is missing a huge amount of sprites, unsurprising as it is almost 15 years old.<br />
<br />
==Game Boy Advance > Super Bubble Pop==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/superbubblepop/sheet/30306/ C29]''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.<br />
<br />
==Game Gear > Tails SkyPatrol==<br />
<br />
===Backgrounds===<br />
<br />
'''[https://www.spriters-resource.com/game_gear/tailsskypatrol/sheet/6087/ Training Stage]''' - Sprites just thrown all over the place, white background that clashes with the clouds. Everything needs to be redone.<br />
<br />
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]''' - The mouth sprites are on a different layer, the mouth should be separated.<br />
<br />
==Genesis > Rocket Knight Adventures==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.<br />
<br />
==Genesis > Taz-Mania==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Genesis > Taz in Escape from Mars==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]''' - The eating sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Pico > Sonic's Gameworld==<br />
<br />
'''Characters and Minigames''' - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.<br />
<br />
==Pico > Tails and the Music Maker==<br />
<br />
'''Tails''' - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?<br />
<br />
'''[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.<br />
<br />
==Playstation > Sonic Wings Special==<br />
The bosses don't need to be reripped, but some of them, like Balbi, has the wrong palettes, same goes for Sturm Waffle G and Manbou. Speaking of palettes, nearly all of them are missing they're alternative stage palettes, the ones that you beat after you completed the game the first time. Le Ostro doesb't have it's complete animation for the debris that's destroyed in the first phase, Norvy Novgorod is missing the water effect too.<br />
<br />
==Sega Master System > Battlemaniacs==<br />
<br />
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.<br />
<br />
==SNES > Darius Force==<br />
'''[https://www.spriters-resource.com/snes/dariusforce/sheet/77058/ Spiral Snail]''' - The shell attack is missing it's openings, also, the blue effect in the middle shouldn't be in there because that belongs to the blue silver hawk's attack effect.<br />
<br />
==SNES > Super Street Fighter II==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.<br />
<br />
==SNES > Super Metroid==<br />
<br />
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.<br />
<br />
===Enemies and Bosses===<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]''' - Missing sprites such as the skeleton and the legs may need a re-rip too.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]''' - Missing sprites.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&diff=2332The Spriters Resource/Content Needing Replacement2019-11-25T04:50:07Z<p>ShadowMan44: </p>
<hr />
<div>List content found on the sites below that needs replacement or improving.<br />
<br />
==3DS > Dragon Ball Z: Extreme Butouden==<br />
<br />
'''[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".<br />
<br />
==Arcade > Bionic Commando==<br />
<br />
'''[https://www.spriters-resource.com/arcade/bioniccommando/sheet/24615/ Super Joe]''' - Missing sprites from the Japanese version.<br />
<br />
==Arcade > Haunted Castle==<br />
<br />
===Bosses===<br />
<br />
'''[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/ Frankenstein's Monster]''' - The sheet even states that the death animation is not present.<br />
<br />
==Arcade > Point Blank==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.<br />
<br />
==Arcade > The Simpsons==<br />
<br />
'''[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.<br />
<br />
==Arcade > Super Puzzle Fighter 2 Turbo==<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.<br />
<br />
==Arcade > Marvel Vs. Capcom==<br />
<br />
===Fighters===<br />
<br />
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]''' - Ryu is missing his "Akuma" and "Ken" mode palettes.<br />
<br />
==CDI > Link: The Faces of Evil==<br />
<br />
'''[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]''' - Many of Link's frames are missing, mainly the mid air ones.<br />
<br />
==DS > Sonic Rush==<br />
<br />
'''[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.<br />
<br />
==Game Boy Advance > Kingdom Hearts: Chain of Memories==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.<br />
<br />
==Game Boy Advance > The Incredibles: Rise of the Underminer==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.<br />
<br />
==Game Boy Advance > Mario Tennis: Power Tour==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/mariotennis/sheet/12288/ Donkey Kong]''' - White background on sheet, possibility it collides with DK's palette.<br />
<br />
==Game Boy Advance > Street Fighter Alpha 3==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.<br />
<br />
==Game Boy Advance > Super Bubble Pop==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/superbubblepop/sheet/30306/ C29]''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.<br />
<br />
==Game Gear > Tails SkyPatrol==<br />
<br />
===Backgrounds===<br />
<br />
'''[https://www.spriters-resource.com/game_gear/tailsskypatrol/sheet/6087/ Training Stage]''' - Sprites just thrown all over the place, white background that clashes with the clouds. Everything needs to be redone.<br />
<br />
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]''' - The mouth sprites are on a different layer, the mouth should be separated.<br />
<br />
==Genesis > Rocket Knight Adventures==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.<br />
<br />
==Genesis > Taz-Mania==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Genesis > Taz in Escape from Mars==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]''' - The eating sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Pico > Sonic's Gameworld==<br />
<br />
'''Characters and Minigames''' - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.<br />
<br />
==Pico > Tails and the Music Maker==<br />
<br />
'''Tails''' - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?<br />
<br />
'''[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.<br />
<br />
==Playstation > Sonic Wings Special==<br />
The bosses don't need to be reripped, but some of them, like Balbi, has the wrong palettes, same goes for Sturm Waffle G and Manbou. Speaking of palettes, nearly all of them are missing they're alternative stage palettes, the ones that you beat after you completed the game the first time. Le Ostro doesb't have it's complete animation for the debris that's destroyed in the first phase, Norvy Novgorod is missing the water effect too.<br />
<br />
==Sega Master System > Battlemaniacs==<br />
<br />
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.<br />
<br />
==SNES > Darius Force==<br />
'''[https://www.spriters-resource.com/snes/dariusforce/sheet/77058/ Spiral Snail]''' - The shell attack is missing it's openings, also, the blue effect in the middle shouldn't be in there because that belongs to the blue silver hawk's attack effect.<br />
<br />
==SNES > Super Street Fighter II==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.<br />
<br />
==SNES > Super Metroid==<br />
<br />
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.<br />
<br />
===Enemies and Bosses===<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]''' - Missing sprites such as the skeleton and the legs may need a re-rip too.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]''' - Missing sprites.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&diff=2331The Spriters Resource/Content Needing Replacement2019-11-23T09:22:12Z<p>ShadowMan44: Pending revision to the Tiny Toons enemies is in right now.</p>
<hr />
<div>List content found on the sites below that needs replacement or improving.<br />
<br />
==3DS > Dragon Ball Z: Extreme Butouden==<br />
<br />
'''[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".<br />
<br />
==Arcade > Bionic Commando==<br />
<br />
'''[https://www.spriters-resource.com/arcade/bioniccommando/sheet/24615/ Super Joe]''' - Missing sprites from the Japanese version.<br />
<br />
==Arcade > Haunted Castle==<br />
<br />
===Bosses===<br />
<br />
'''[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/ Frankenstein's Monster]''' - The sheet even states that the death animation is not present.<br />
<br />
==Arcade > Point Blank==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.<br />
<br />
==Arcade > The Simpsons==<br />
<br />
'''[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.<br />
<br />
==Arcade > Super Puzzle Fighter 2 Turbo==<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.<br />
<br />
==Arcade > Marvel Vs. Capcom==<br />
<br />
===Fighters===<br />
<br />
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]''' - Ryu is missing his "Akuma" and "Ken" mode palettes.<br />
<br />
==CDI > Link: The Faces of Evil==<br />
<br />
'''[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]''' - Many of Link's frames are missing, mainly the mid air ones.<br />
<br />
==DS > Sonic Rush==<br />
<br />
'''[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.<br />
<br />
==Game Boy Advance > Kingdom Hearts: Chain of Memories==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.<br />
<br />
==Game Boy Advance > The Incredibles: Rise of the Underminer==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.<br />
<br />
==Game Boy Advance > Mario Tennis: Power Tour==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/mariotennis/sheet/12288/ Donkey Kong]''' - White background on sheet, possibility it collides with DK's palette.<br />
<br />
==Game Boy Advance > Street Fighter Alpha 3==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.<br />
<br />
==Game Boy Advance > Super Bubble Pop==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/superbubblepop/sheet/30306/ C29]''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.<br />
<br />
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]''' - The mouth sprites are on a different layer, the mouth should be separated.<br />
<br />
==Genesis > Rocket Knight Adventures==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.<br />
<br />
==Genesis > Taz-Mania==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Genesis > Taz in Escape from Mars==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]''' - The eating sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Pico > Sonic's Gameworld==<br />
<br />
'''Characters and Minigames''' - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.<br />
<br />
==Pico > Tails and the Music Maker==<br />
<br />
'''Tails''' - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?<br />
<br />
'''[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.<br />
<br />
==Playstation > Sonic Wings Special==<br />
The bosses don't need to be reripped, but some of them, like Balbi, has the wrong palettes, same goes for Sturm Waffle G and Manbou. Speaking of palettes, nearly all of them are missing they're alternative stage palettes, the ones that you beat after you completed the game the first time. Le Ostro doesb't have it's complete animation for the debris that's destroyed in the first phase, Norvy Novgorod is missing the water effect too.<br />
<br />
==Sega Master System > Battlemaniacs==<br />
<br />
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.<br />
<br />
==SNES > Darius Force==<br />
'''[https://www.spriters-resource.com/snes/dariusforce/sheet/77058/ Spiral Snail]''' - The shell attack is missing it's openings, also, the blue effect in the middle shouldn't be in there because that belongs to the blue silver hawk's attack effect.<br />
<br />
==SNES > Super Street Fighter II==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.<br />
<br />
==SNES > Super Metroid==<br />
<br />
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.<br />
<br />
===Enemies and Bosses===<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]''' - Missing sprites such as the skeleton and the legs may need a re-rip too.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]''' - Missing sprites.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=User:ShadowMan44/Sandbox1&diff=2288User:ShadowMan44/Sandbox12019-09-15T03:55:16Z<p>ShadowMan44: </p>
<hr />
<div>The following list is for the library of the [[Game Master]] and which games have been submitted to the Spriters Resource.<br />
<br />
Bomb Disposer<br />
<br />
[https://www.spriters-resource.com/game_master/bubbleboy/ Bubble Boy]<br />
<br />
Car Racing/Super F-1<br />
<br />
Continental Galaxy<br />
<br />
[https://www.spriters-resource.com/game_master/dungeonadventure/ Dungeon Adventure]<br />
<br />
[https://www.spriters-resource.com/game_master/fallingblock/ Falling Block]<br />
<br />
[https://www.spriters-resource.com/game_master/gobang/ Go Bang]<br />
<br />
[https://www.spriters-resource.com/game_master/hyperspace/ Hyper Space]<br />
<br />
Invader<br />
<br />
[https://www.spriters-resource.com/game_master/kungfuchallenge/ Kung Fu/Kung Fu Challenge]<br />
<br />
[https://www.spriters-resource.com/game_master/moveit/ Move It]<br />
<br />
Pin Ball<br />
<br />
S-Race<br />
<br />
Snake Roy<br />
<br />
Soccer/Fuss-Ball/3on3 Soccer<br />
<br />
Space Castle<br />
<br />
Tank War<br />
<br />
Tennis/Tennis Master...<br />
<br />
[https://www.spriters-resource.com/game_master/urbanchampion/ Urban Champion]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=User:ShadowMan44/Sandbox1&diff=2287User:ShadowMan44/Sandbox12019-09-14T23:41:49Z<p>ShadowMan44: </p>
<hr />
<div>The following list is for the library of the [[Game Master]] and which games have been submitted to the Spriters Resource.<br />
<br />
Bomb Disposer<br />
<br />
[https://www.spriters-resource.com/game_master/bubbleboy/|<s>Bubble Boy</s>]<br />
<br />
Car Racing/Super F-1<br />
<br />
Continental Galaxy<br />
<br />
[https://www.spriters-resource.com/game_master/dungeonadventure/|<s>Dungeon Adventure</s>]<br />
<br />
[https://www.spriters-resource.com/game_master/fallingblock/|<s>Falling Block</s>]<br />
<br />
[https://www.spriters-resource.com/game_master/gobang/|<s>Go Bang</s>]<br />
<br />
[https://www.spriters-resource.com/game_master/hyperspace/|<s>Hyper Space</s>]<br />
<br />
Invader<br />
<br />
[https://www.spriters-resource.com/game_master/kungfuchallenge/|<s>Kung Fu/Kung Fu Challenge</s>]<br />
<br />
[https://www.spriters-resource.com/game_master/moveit/|<s>Move It</s>]<br />
<br />
Pin Ball<br />
<br />
S-Race<br />
<br />
Snake Roy<br />
<br />
Soccer/Fuss-Ball/3on3 Soccer<br />
<br />
Space Castle<br />
<br />
Tank War<br />
<br />
Tennis/Tennis Master...<br />
<br />
[https://www.spriters-resource.com/game_master/urbanchampion/|<s>Urban Champion</s>]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=User:ShadowMan44/Sandbox1&diff=2284User:ShadowMan44/Sandbox12019-09-14T07:28:14Z<p>ShadowMan44: Trying something new, please don't delete.this.</p>
<hr />
<div>The following list is for the library of the [[Game Master]] and which games have been submitted to the Spriters Resource.<br />
<br />
Bomb Disposer<br />
<br />
<s>Bubble Boy</s><br />
<br />
Car Racing/Super F-1<br />
<br />
Continental Galaxy<br />
<br />
<s>Dungeon Adventure</s><br />
<br />
<s>Falling Block</s><br />
<br />
<s>Go Bang!</s><br />
<br />
<s>Hyper Space</s><br />
<br />
Invader<br />
<br />
<s>Kung Fu/Kung Fu Challenge</s><br />
<br />
<s>Move It</s><br />
<br />
Pin Ball<br />
<br />
S-Race<br />
<br />
Snake Roy<br />
<br />
Soccer/Fuss-Ball/3on3 Soccer<br />
<br />
Space Castle<br />
<br />
Tank War<br />
<br />
Tennis/Tennis Master...<br />
<br />
<s>Urban Champion</s></div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Game_Master&diff=2283Game Master2019-09-14T07:09:39Z<p>ShadowMan44: Trying something out here.</p>
<hr />
<div>The '''Game Master''' (also known as the Systema 2000, Super Game, and Game Tronic) is a handheld created by the German electronic company Hartung in the year 1990 to compete with Nintendo's [[Game Boy]]. <br />
The company Systema branded the Game Master under the name "Systema 2000" in the United Kingdom and went under the name "Super Game" in France.<br />
<br />
Unlike the other Game Boy clones that were made, the screen on the unit is a 64x64 LCD screen that can only display 2 monochrome colors on it.<br />
<br />
See the ripping progress list [[Ripping Progress: Game Master|here]]<br />
==Recommended Emulators==<br />
<br />
===MESS===<br />
MESS is currently the only emulator available that will run Game Master games in full. However, the emulator for the Game Master currently has issues with emulating sound and the screen size is stretched out and difficult to see.<br />
<br />
{{Consoles}}<br />
[[Category:Consoles]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Wonderswan&diff=2250Wonderswan2019-08-25T07:29:40Z<p>ShadowMan44: </p>
<hr />
<div>The Bandai '''Wonderswan''', later the Wonderswan Color, was a handheld system released only in Japan in 1999, and the version color 1 year later.<br />
The system was created to compete with SNK's Neo Geo Pocket Color and Nintendo's Game Boy Color. Though unfortunately it saw little success in competing with both systems and was inevitably faded into obscurity.<br />
The system was best known for "RockMan & Forte 2: Challenger from the Future" which was a console exclusive, though even still it did not achieve much success.<br />
<br />
==Suggested Emulators==<br />
<br />
===Oswan===<br />
'''Oswan''' is an emulator that only supports layer removal tools as far as debugging goes.<br />
<br />
===Mednafen===<br />
'''Mednafen''' supports many systems, the Wonderswan is no exception. Along with layer removal tools, it also features frame advance as well as a tile viewer.<br />
<br />
{{Consoles}}<br />
[[Category:Computers]]<br />
[[Category:Consoles]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Wonderswan&diff=2249Wonderswan2019-08-25T00:00:05Z<p>ShadowMan44: </p>
<hr />
<div>The Bandai '''Wonderswan''', later the Wonderswan Color, was a handheld system released only in Japan in 1999, and the version color 1 year later.<br />
The system was created to compete with SNK's Neo Geo Pocket Color and Nintendo's Game Boy Color. Though unfortunately it saw little success in competing with both systems and was inevitably faded into obscurity.<br />
The system was best known for "RockMan & Forte 2: Challenger from the Future" which was a console exclusive, though even still it did not achieve much success.<br />
<br />
==Suggested Emulators==<br />
<br />
===Oswan===<br />
'''Oswan''' is the only Wonderswan emulator that supports layer removal tool, but lacks frame advance.<br />
<br />
{{Consoles}}<br />
[[Category:Computers]]<br />
[[Category:Consoles]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Wonderswan&diff=2248Wonderswan2019-08-24T23:59:44Z<p>ShadowMan44: </p>
<hr />
<div>The Bandai '''Wonderswan''', later the Wonderswan Color, was a handheld system released only in Japan in 1999, and the version color 1 year later.<br />
The system was created to compete with SNK's Neo Geo Pocket Color and Nintendo's Game Boy Color. Though unfortunately it saw little success in competing with both systems and was inevitably faded into obscurity.<br />
The system was best known for "RockMan & Forte 2: Challenger from the Future" which was a console exclusive, though even still it did not achieve much success.<br />
<br />
==Suggested Emulators==<br />
<br />
===Oswan===<br />
'''Oswan'' is the only Wonderswan emulator that supports layer removal tool, but lacks frame advance.<br />
<br />
{{Consoles}}<br />
[[Category:Computers]]<br />
[[Category:Consoles]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Wonderswan&diff=2247Wonderswan2019-08-24T05:46:40Z<p>ShadowMan44: Created page with "The Bandai '''Wonderswan''', later the Wonderswan Color, was a handheld system released only in Japan in 1999, and the version color 1 year later. The system was created to co..."</p>
<hr />
<div>The Bandai '''Wonderswan''', later the Wonderswan Color, was a handheld system released only in Japan in 1999, and the version color 1 year later.<br />
The system was created to compete with SNK's Neo Geo Pocket Color and Nintendo's Game Boy Color. Though unfortunately it saw little success in competing with both systems and was inevitably faded into obscurity.<br />
The system was best known for "RockMan & Forte 2: Challenger from the Future" which was a console exclusive, though even still it did not achieve much success.<br />
<br />
==Suggested Emulators==<br />
<br />
===Oswan===<br />
'''Oswan'' features many of the standard debugging tools that a lot of sprite rippers take advantage of, including layer removal and step pausing.<br />
<br />
{{Consoles}}<br />
[[Category:Computers]]<br />
[[Category:Consoles]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&diff=2246Nintendo Entertainment System2019-08-24T05:18:21Z<p>ShadowMan44: </p>
<hr />
<div>The '''Nintendo Entertainment System''' (often abbreviated as the '''NES''', also known as the Family Computer or the '''Famicom''' in Japan) was an 8-bit home console manufactured by Nintendo, launched in 1983 in Japan and 1985 in the US. Perhaps one of the most popular consoles of all time, it brought Japanese companies into the gaming industry alongside with the release of the [[MSX]] home computer and singlehandedly revived the American videogame market after its crash in 1983. Outside of these territories and Western Europe, many other countries experienced this era of gaming through Taiwanese and Russian "Famiclones" of the NES hardware such as the Dendy, Pegasus or the Micro Genius.<br />
<br />
==Ripping==<br />
Tile viewers such as [[YY-CHR]] and [[Tile Molester]] can be used to rip from the ROM. Most NES games can be tile ripped without issue (apart from assembly due to tile reuse and possible unused poses) aside form games with compressed graphics (such as games converted to cartridges from Famicom Disk System disks). Palettes must be manually defined if tiles are ripped and extracted through this manner.<br />
<br />
==Suggested Emulators==<br />
===NEStopia===<br />
A common, easy to use emulator with save state and quick screenshot support. By default, the system has a rather faded color palette overall, which matches the output of NES and Famicom titles on most modern displays. It can run nearly every NES and Famicom Disk System game with few, if any, real issues, and only lacks support for unlicensed multicarts. Lastly, It can record videos and audio and has net play for online multiplayer.<br />
<br />
The Mac OS X version includes a rewind functionality rare on emulators and omits various third-party controller supports in the Windows version, featuring only the Zapper for light gun games (via the mouse). Otherwise, it contains similar save state functions (with access to only one quick save and quick load state slot compared to the multiple save state slots typical of PC emulators) and instant screenshot and audio recording features.<br />
<br />
===FCEUX===<br />
Another easy to use emulator with most of the same features as NEStopia, but with the noteworthy addition of frame-advancing using the emulator's pause function. Its color palette features much more contrast compared to that of NEStopia, making colors much brighter and saturated overall. Depending on the user's preference, this can be either a positive or a negative. Two features useful for sprite-ripping include the PPU viewer and the Name Table viewer, which display the current tiles loaded into the system's memory for display on the screen and the background without any sprites respectfully. These must be captured using the computer's Printscreen function (and downsized by 50% in the case of the PPU Viewer), as they cannot be saved directly as image files. Like NEStopia, it has video and audio recording and net play for multiplayer.<br />
<br />
===Mesen===<br />
Mesen is a modern emulator that focuses on accuracy, even options to emulate the faults or the variations of the NES but still very easy to use. It can emulate most of the library apart from one mapper that was used in 6 games including Somari and Kart Fighter. For sprite ripping, it includes a tile viewer, sprite viewer, palette viewer and a background viewer. It can record videos and audio, has net play, and can run HD packs for improved visuals.<br />
<br />
===Mednafen===<br />
An emulator that requires a bit more work to set up, but once it is set to your needs, it has almost everything you need to rip sprites including layer removal and step-pausing.<br />
<br />
{{Consoles}}<br />
[[Category:Consoles]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&diff=2245Nintendo Entertainment System2019-08-24T05:17:42Z<p>ShadowMan44: </p>
<hr />
<div>The '''Nintendo Entertainment System''' (often abbreviated as the '''NES''', also known as the Family Computer or the '''Famicom''' in Japan) was an 8-bit home console manufactured by Nintendo, launched in 1983 in Japan and 1985 in the US. Perhaps one of the most popular consoles of all time, it brought Japanese companies into the gaming industry alongside with the release of the [[MSX]] home computer and singlehandedly revived the American videogame market after its crash in 1983. Outside of these territories and Western Europe, many other countries experienced this era of gaming through Taiwanese and Russian "Famiclones" of the NES hardware such as the Dendy, Pegasus or the Micro Genius.<br />
<br />
==Ripping==<br />
Tile viewers such as [[YY-CHR]] and [[Tile Molester]] can be used to rip from the ROM. Most NES games can be tile ripped without issue (apart from assembly due to tile reuse and possible unused poses) aside form games with compressed graphics (such as games converted to cartridges from Famicom Disk System disks). Palettes must be manually defined if tiles are ripped and extracted through this manner.<br />
<br />
==Suggested Emulators==<br />
===NEStopia===<br />
A common, easy to use emulator with save state and quick screenshot support. By default, the system has a rather faded color palette overall, which matches the output of NES and Famicom titles on most modern displays. It can run nearly every NES and Famicom Disk System game with few, if any, real issues, and only lacks support for unlicensed multicarts. Lastly, It can record videos and audio and has net play for online multiplayer.<br />
<br />
The Mac OS X version includes a rewind functionality rare on emulators and omits various third-party controller supports in the Windows version, featuring only the Zapper for light gun games (via the mouse). Otherwise, it contains similar save state functions (with access to only one quick save and quick load state slot compared to the multiple save state slots typical of PC emulators) and instant screenshot and audio recording features.<br />
<br />
===FCEUX===<br />
Another easy to use emulator with most of the same features as NEStopia, but with the noteworthy addition of frame-advancing using the emulator's pause function. Its color palette features much more contrast compared to that of NEStopia, making colors much brighter and saturated overall. Depending on the user's preference, this can be either a positive or a negative. Two features useful for sprite-ripping include the PPU viewer and the Name Table viewer, which display the current tiles loaded into the system's memory for display on the screen and the background without any sprites respectfully. These must be captured using the computer's Printscreen function (and downsized by 50% in the case of the PPU Viewer), as they cannot be saved directly as image files. Like NEStopia, it has video and audio recording and net play for multiplayer.<br />
<br />
===Mesen===<br />
Mesen is a modern emulator that focuses on accuracy, even options to emulate the faults or the variations of the NES but still very easy to use. It can emulate most of the library apart from one mapper that was used in 6 games including Somari and Kart Fighter. For sprite ripping, it includes a tile viewer, sprite viewer, palette viewer and a background viewer. It can record videos and audio, has net play, and can run HD packs for improved visuals.<br />
<br />
==Mednafen==<br />
An emulator that requires a bit more work to set up, but once it is set to your needs, it has almost everything you need to rip sprites including layer removal and step-pausing.<br />
<br />
{{Consoles}}<br />
[[Category:Consoles]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Template:Consoles&diff=2234Template:Consoles2019-08-12T23:32:30Z<p>ShadowMan44: </p>
<hr />
<div>{{navbox<br />
|Consoles|<br />
{{navboxrow<br />
|title= 2nd Generation<br />
|list = [[Atari 2600]] - [[Atari 5200]] - [[Bally Astrocade]] - [[Cassette Vision]] - [[ColecoVision]] - [[Fairchild Channel F]] - [[Intellivision]] - [[Magnavox Odyssey²]] - [[Vectrex]]<br />
}}<br />
{{navboxrow<br />
|title= 3rd Generation<br />
|list = [[Atari 7800]] - [[Casio PV-1000]] - [[Nintendo Entertainment System]] - [[Master System]] - [[SG-1000]] - [[Super Cassette Vision]]<br />
}}<br />
{{navboxrow<br />
|title= 4th Generation<br />
|list = [[Neo Geo]] - [[Neo Geo CD]] - [[Philips CD-i]] - [[Sega Genesis]] - [[Super Nintendo Entertainment System]] - [[TurboGrafx-16]]<br />
}}<br />
{{navboxrow<br />
|title= 5th Generation<br />
|list = [[3DO]] - [[Amiga CD32]] - [[Atari Jaguar]] - [[Nintendo 64]] - [[PC-FX|NEC PC-FX]] - [[PlayStation]] - [[Sega Saturn]]<br />
}}<br />
{{navboxrow<br />
|title= 6th Generation<br />
|list = [[Dreamcast]] - [[GameCube]] - [[PlayStation 2]] - [[Xbox]]<br />
}}<br />
{{navboxrow<br />
|title= 7th Generation<br />
|list = [[HyperScan]] - [[PlayStation 3]] - [[Wii]] - [[Xbox 360]]<br />
}}<br />
{{navboxrow<br />
|title= 8th Generation<br />
|list = [[PlayStation 4]] - [[Switch]] - [[Wii U]] - [[Xbox One]]<br />
}}<br />
{{navboxrow<br />
|title= Computers<br />
|list = [[Acorn Electron]] - [[Amiga]] - [[Amstrad CPC]] - [[Apple II]] - [[Atari 8-bit]] - [[Atari ST]] - [[BBC Micro]] - [[Commodore 16]] - [[Commodore 64]] - [[Dragon 32]] - [[FM Towns]] - [[FM-7]] - [[MSX]] - [[NEC PC-8801]] - [[NEC PC-9801]] - [[PC]] - [[SAM Coupe]] - [[Sharp MZ]] - [[Sharp X1]] - [[Tatung Einstein]] - [[TRS-80 Color Computer]] - [[X68000]] - [[ZX Spectrum]]<br />
}}<br />
{{navboxrow<br />
|title= Handhelds<br />
|list = [[Atari Lynx]] - [[Gamate]] - [[Game Boy]] - [[Game Boy Advance]] - [[Game.com]] - [[Game Gear]] - [[Game King]] - [[Game Master]] - [[Gizmondo]] - [[Mega Duck]] - [[Neo Geo Pocket]] - [[Nintendo 3DS]] - [[Nintendo DS]] - [[Nokia N-Gage]] - [[PlayStation Portable]] - [[PlayStation Vita]] - [[Supervision]] - [[Virtual Boy]] - [[Wonderswan]]<br />
}}<br />
{{navboxrow<br />
|title= Other<br />
|list = [[Arcade]] - [[Mobile]] - [[Pico]] - [[LCD Handhelds]]<br />
}}<br />
}}</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Template:Consoles&diff=2233Template:Consoles2019-08-12T23:31:57Z<p>ShadowMan44: </p>
<hr />
<div>{{navbox<br />
|Consoles|<br />
{{navboxrow<br />
|title= 2nd Generation<br />
|list = [[Atari 2600]] - [[Atari 5200]] - [[Bally Astrocade]] - [[Cassette Vision]] - [[ColecoVision]] - [[Fairchild Channel F]] - [[Intellivision]] - [[Magnavox Odyssey²]] - [[Intellivision]] - [[Vectrex]]<br />
}}<br />
{{navboxrow<br />
|title= 3rd Generation<br />
|list = [[Atari 7800]] - [[Casio PV-1000]] - [[Nintendo Entertainment System]] - [[Master System]] - [[SG-1000]] - [[Super Cassette Vision]]<br />
}}<br />
{{navboxrow<br />
|title= 4th Generation<br />
|list = [[Neo Geo]] - [[Neo Geo CD]] - [[Philips CD-i]] - [[Sega Genesis]] - [[Super Nintendo Entertainment System]] - [[TurboGrafx-16]]<br />
}}<br />
{{navboxrow<br />
|title= 5th Generation<br />
|list = [[3DO]] - [[Amiga CD32]] - [[Atari Jaguar]] - [[Nintendo 64]] - [[PC-FX|NEC PC-FX]] - [[PlayStation]] - [[Sega Saturn]]<br />
}}<br />
{{navboxrow<br />
|title= 6th Generation<br />
|list = [[Dreamcast]] - [[GameCube]] - [[PlayStation 2]] - [[Xbox]]<br />
}}<br />
{{navboxrow<br />
|title= 7th Generation<br />
|list = [[HyperScan]] - [[PlayStation 3]] - [[Wii]] - [[Xbox 360]]<br />
}}<br />
{{navboxrow<br />
|title= 8th Generation<br />
|list = [[PlayStation 4]] - [[Switch]] - [[Wii U]] - [[Xbox One]]<br />
}}<br />
{{navboxrow<br />
|title= Computers<br />
|list = [[Acorn Electron]] - [[Amiga]] - [[Amstrad CPC]] - [[Apple II]] - [[Atari 8-bit]] - [[Atari ST]] - [[BBC Micro]] - [[Commodore 16]] - [[Commodore 64]] - [[Dragon 32]] - [[FM Towns]] - [[FM-7]] - [[MSX]] - [[NEC PC-8801]] - [[NEC PC-9801]] - [[PC]] - [[SAM Coupe]] - [[Sharp MZ]] - [[Sharp X1]] - [[Tatung Einstein]] - [[TRS-80 Color Computer]] - [[X68000]] - [[ZX Spectrum]]<br />
}}<br />
{{navboxrow<br />
|title= Handhelds<br />
|list = [[Atari Lynx]] - [[Gamate]] - [[Game Boy]] - [[Game Boy Advance]] - [[Game.com]] - [[Game Gear]] - [[Game King]] - [[Game Master]] - [[Gizmondo]] - [[Mega Duck]] - [[Neo Geo Pocket]] - [[Nintendo 3DS]] - [[Nintendo DS]] - [[Nokia N-Gage]] - [[PlayStation Portable]] - [[PlayStation Vita]] - [[Supervision]] - [[Virtual Boy]] - [[Wonderswan]]<br />
}}<br />
{{navboxrow<br />
|title= Other<br />
|list = [[Arcade]] - [[Mobile]] - [[Pico]] - [[LCD Handhelds]]<br />
}}<br />
}}</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&diff=2232The Spriters Resource/Content Needing Replacement2019-08-12T22:40:51Z<p>ShadowMan44: </p>
<hr />
<div>List content found on the sites below that needs replacement or improving.<br />
<br />
==3DS > Dragon Ball Z: Extreme Butouden==<br />
<br />
'''[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".<br />
<br />
==Arcade > Bionic Commando==<br />
<br />
'''[https://www.spriters-resource.com/arcade/bioniccommando/sheet/24615/ Super Joe]''' - Missing sprites from the Japanese version.<br />
<br />
==Arcade > Haunted Castle==<br />
<br />
===Bosses===<br />
<br />
'''[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/ Frankenstein's Monster]''' - The sheet even states that the death animation is not present.<br />
<br />
==Arcade > Point Blank==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.<br />
<br />
==Arcade > The Simpsons==<br />
<br />
'''[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.<br />
<br />
==Arcade > Super Puzzle Fighter 2 Turbo==<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.<br />
<br />
==Arcade > Marvel Vs. Capcom==<br />
<br />
===Fighters===<br />
<br />
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]''' - Ryu is missing his "Akuma" and "Ken" mode palettes.<br />
<br />
==CDI > Link: The Faces of Evil==<br />
<br />
'''[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]''' - Many of Link's frames are missing, mainly the mid air ones.<br />
<br />
==DS > Sonic Rush==<br />
<br />
'''[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.<br />
<br />
==Game Boy Advance > Kingdom Hearts: Chain of Memories==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.<br />
<br />
==Game Boy Advance > The Incredibles: Rise of the Underminer==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.<br />
<br />
==Game Boy Advance > Mario Tennis: Power Tour==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/mariotennis/sheet/12288/ Donkey Kong]''' - White background on sheet, possibility it collides with DK's palette.<br />
<br />
==Game Boy Advance > Street Fighter Alpha 3==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.<br />
<br />
==Game Boy Advance > Super Bubble Pop==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/superbubblepop/sheet/30306/ C29]''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.<br />
<br />
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]''' - The mouth sprites are on a different layer, the mouth should be separated.<br />
<br />
==Genesis > Rocket Knight Adventures==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.<br />
<br />
==Genesis > Taz-Mania==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Genesis > Taz in Escape from Mars==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]''' - The eating sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==NES > Tiny Toon Adventures==<br />
<br />
'''[https://www.spriters-resource.com/nes/tinytoonadventures/sheet/32936/ Enemies]''' - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.<br />
<br />
==Pico > Sonic's Gameworld==<br />
<br />
'''Characters and Minigames''' - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.<br />
<br />
==Pico > Tails and the Music Maker==<br />
<br />
'''Tails''' - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?<br />
<br />
'''[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.<br />
<br />
==Sega Master System > Battlemaniacs==<br />
<br />
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.<br />
<br />
==SNES > Super Street Fighter II==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.<br />
<br />
==SNES > Super Metroid==<br />
<br />
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.<br />
<br />
===Enemies and Bosses===<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]''' - Missing sprites such as the skeleton and the legs may need a re-rip too.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]''' - Missing sprites.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Super_Smash_Bros.&diff=2223Super Smash Bros.2019-07-27T08:55:42Z<p>ShadowMan44: Created page with "{{Gameinfo | altimage= Super Smash Bros. N64 - Boxart.jpg | developers= Nintendo, :Category:Games developed by Hal Laboratory|Hal..."</p>
<hr />
<div>{{Gameinfo<br />
| altimage= Super Smash Bros. N64 - Boxart.jpg<br />
| developers= [[:Category:Games developed by Nintendo|Nintendo]], [[:Category:Games developed by Hal Laboratory|Hal Laboratory]]<br />
| publisher= Nintendo<br />
| system= Nintendo 64<br />
}}<br />
{{WIP}}<br />
<br />
'''Super Smash Bros.''' for the Nintendo 64 is the first entry in the extremely popular crossover fighting game series, including such favorites as the Super Mario, Legend Of Zelda, Star Fox, and even Earthbound.<br />
<br />
==VG Resource Pages==<br />
* [https://www.models-resource.com/nintendo_64/supersmashbros/ The Models Resource]<br />
* [https://www.spriters-resource.com/nintendo_64/supersmashbros/ The Spriters Resource]<br />
* [https://www.sounds-resource.com/nintendo_64/supersmashbros/ The Sounds Resource]<br />
* [https://www.textures-resource.com/nintendo_64/supersmashbros/ The Textures Resource]<br />
<br />
[[Category:Games developed by Nintendo|Nintendo]]<br />
[[Category:Games developed by Hal Laboratory|Hal Laboratory]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=File:Super_Smash_Bros._N64_-_Boxart.jpg&diff=2222File:Super Smash Bros. N64 - Boxart.jpg2019-07-27T08:52:18Z<p>ShadowMan44: </p>
<hr />
<div></div>ShadowMan44https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&diff=2217The Spriters Resource/Content Needing Replacement2019-06-24T07:51:19Z<p>ShadowMan44: </p>
<hr />
<div>List content found on the sites below that needs replacement or improving.<br />
<br />
==3DS > Dragon Ball Z: Extreme Butouden==<br />
<br />
'''[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".<br />
<br />
==Arcade > Bionic Commando==<br />
<br />
'''[https://www.spriters-resource.com/arcade/bioniccommando/sheet/24615/ Super Joe]''' - Missing sprites from the Japanese version.<br />
<br />
==Arcade > Haunted Castle==<br />
<br />
===Bosses===<br />
<br />
'''[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/ Frankenstein's Monster]''' - The sheet even states that the death animation is not present.<br />
<br />
==Arcade > Point Blank==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.<br />
<br />
==Arcade > The Simpsons==<br />
<br />
'''[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.<br />
<br />
==Arcade > Super Puzzle Fighter 2 Turbo==<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.<br />
<br />
==Arcade > Marvel Vs. Capcom==<br />
<br />
===Fighters===<br />
<br />
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]''' - Ryu is missing his "Akuma" and "Ken" mode palettes.<br />
<br />
==CDI > Link: The Faces of Evil==<br />
<br />
'''[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]''' - Many of Link's frames are missing, mainly the mid air ones.<br />
<br />
==DS > Sonic Rush==<br />
<br />
'''[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.<br />
<br />
==Game Boy Advance > Kingdom Hearts: Chain of Memories==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.<br />
<br />
==Game Boy Advance > The Incredibles: Rise of the Underminer==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.<br />
<br />
==Game Boy Advance > Mario Tennis: Power Tour==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/mariotennis/sheet/12288/ Donkey Kong]''' - White background on sheet, possibility it collides with DK's palette.<br />
<br />
==Game Boy Advance > Street Fighter Alpha 3==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.<br />
<br />
==Game Boy Advance > Super Bubble Pop==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/superbubblepop/sheet/30306/ C29]''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.<br />
<br />
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]''' - The mouth sprites are on a different layer, the mouth should be separated.<br />
<br />
==Genesis > Rocket Knight Adventures==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.<br />
<br />
==Genesis > Taz-Mania==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Genesis > Taz in Escape from Mars==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]''' - The eating sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==NES > Tiny Toon Adventures==<br />
<br />
'''[https://www.spriters-resource.com/nes/tinytoonadventures/sheet/32936/ Enemies]''' - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.<br />
<br />
==NES > Wacky Races==<br />
<br />
'''[https://www.spriters-resource.com/nes/wackyracers/sheet/88447/ Muttley]''' - Muttley is missing idle animations of sleeping, shivering, and resting in a chair, which are triggered when the controller is left untouched for more than approx 30 seconds.<br />
<br />
==Pico > Sonic's Gameworld==<br />
<br />
'''Characters and Minigames''' - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.<br />
<br />
==Pico > Tails and the Music Maker==<br />
<br />
'''Tails''' - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?<br />
<br />
'''[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.<br />
<br />
==Sega Master System > Battlemaniacs==<br />
<br />
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.<br />
<br />
==SNES > Super Street Fighter II==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.<br />
<br />
==SNES > Super Metroid==<br />
<br />
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.<br />
<br />
===Enemies and Bosses===<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]''' - Missing sprites such as the skeleton and the legs may need a re-rip too.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]''' - Missing sprites.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Category:Games_developed_by_Nintendo&diff=2216Category:Games developed by Nintendo2019-06-16T10:47:32Z<p>ShadowMan44: Created page with "Games that were developed by the game company Nintendo."</p>
<hr />
<div>Games that were developed by the game company Nintendo.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Street_Fighter_V&diff=2215Street Fighter V2019-06-16T10:46:41Z<p>ShadowMan44: </p>
<hr />
<div>{{Gameinfo<br />
| altimage= Street-fighter-v-cover.jpg<br />
| developers= [[:Category:Games developed by Capcom|Capcom]], [[:Category:Games developed by Dimps|Dimps]], [[:Category:Games developed by Epic Games|Epic Games]], [[:Category:Games developed by Sony Computer Entertainment|Sony Computer Entertainment]]<br />
| publisher= Capcom<br />
| systems= [[:Category:Windows Games|Windows]], [[:Category:PlayStation 4 Games|PlayStation 4]]<br />
}}<br />
{{WIP}}<br />
<br />
'''Street Fighter V''' is the 5th installment of the incredibly popular Street Fighter games by Capcom. This game reintroduces a lot of fan favorite characters such as Charlie (Nash), Karin Kanzuki, and Urien. As well as make previously unplayable characters such as Kolin and Ed into fully fledged characters, alongside completely new ones like Laura and F.A.N.G.<br />
<br />
==VG Resource Pages==<br />
* [https://https://www.models-resource.com/pc_computer/streetfighterv// The Models Resource]<br />
* [https://https://www.spriters-resource.com/playstation_4/streetfighterv/ The Spriters Resource]<br />
* [https://https://www.sounds-resource.com/pc_computer/streetfighterv/ The Sounds Resource]<br />
<br />
[[Category:Games developed by Capcom|Capcom]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Street_Fighter_V&diff=2213Street Fighter V2019-06-16T10:17:39Z<p>ShadowMan44: </p>
<hr />
<div>{{Gameinfo<br />
| altimage= Street-fighter-v-cover.jpg<br />
| developer= Capcom<br />
| publisher= Capcom<br />
| systems= [[:Category:Windows Games|Windows]], [[:Category:PlayStation 4 Games|PlayStation 4]]<br />
}}<br />
{{WIP}}<br />
<br />
'''Street Fighter V''' is the 5th installment of the incredibly popular Street Fighter games by Capcom. This game reintroduces a lot of fan favorite characters such as Charlie (Nash), Karin Kanzuki, and Urien. As well as make previously unplayable characters such as Kolin and Ed into fully fledged characters, alongside completely new ones like Laura and F.A.N.G.<br />
<br />
==VG Resource Pages==<br />
* [https://https://www.models-resource.com/pc_computer/streetfighterv// The Models Resource]<br />
* [https://https://www.spriters-resource.com/playstation_4/streetfighterv/ The Spriters Resource]<br />
* [https://https://www.sounds-resource.com/pc_computer/streetfighterv/ The Sounds Resource]<br />
<br />
[[Category:Games developed by Capcom|Capcom]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Street_Fighter_V&diff=2212Street Fighter V2019-06-16T10:16:37Z<p>ShadowMan44: </p>
<hr />
<div>{{Gameinfo<br />
| altimage= Street-fighter-v-cover.jpg<br />
| developers= [[:Category:Games developed by Capcom|Capcom]]<br />
| publisher= Capcom<br />
| systems= [[:Category:Windows Games|Windows]], [[:Category:PlayStation 4 Games|PlayStation 4]]<br />
}}<br />
{{WIP}}<br />
<br />
'''Street Fighter V''' is the 5th installment of the incredibly popular Street Fighter games by Capcom. This game reintroduces a lot of fan favorite characters such as Charlie (Nash), Karin Kanzuki, and Urien. As well as make previously unplayable characters such as Kolin and Ed into fully fledged characters, alongside completely new ones like Laura and F.A.N.G.<br />
<br />
==VG Resource Pages==<br />
* [https://https://www.models-resource.com/pc_computer/streetfighterv// The Models Resource]<br />
* [https://https://www.spriters-resource.com/playstation_4/streetfighterv/ The Spriters Resource]<br />
* [https://https://www.sounds-resource.com/pc_computer/streetfighterv/ The Sounds Resource]<br />
<br />
[[Category:Games developed by Capcom|Capcom]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Category:Games_developed_by_Capcom&diff=2211Category:Games developed by Capcom2019-06-16T10:14:51Z<p>ShadowMan44: Created blank page</p>
<hr />
<div></div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Category:Games_published_by_Capcom&diff=2210Category:Games published by Capcom2019-06-16T10:14:49Z<p>ShadowMan44: Created blank page</p>
<hr />
<div></div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Street_Fighter_V&diff=2209Street Fighter V2019-06-16T10:13:39Z<p>ShadowMan44: </p>
<hr />
<div>{{Gameinfo<br />
| altimage= Street-fighter-v-cover.jpg<br />
| developers= [[:Category:Games developed by Capcom|Capcom]]<br />
| publisher= Capcom<br />
| systems= [[:Category:Windows Games|Windows]], [[:Category:PlayStation 4 Games|PlayStation 4]]<br />
}}<br />
{{WIP}}<br />
<br />
'''Street Fighter V''' is the 5th installment of the incredibly popular Street Fighter games by Capcom. This game reintroduces a lot of fan favorite characters such as Charlie (Nash), Karin Kanzuki, and Urien. As well as make previously unplayable characters such as Kolin and Ed into fully fledged characters, as well as introduce completely new ones like Laura and F.A.N.G.<br />
<br />
==VG Resource Pages==<br />
* [https://https://www.models-resource.com/pc_computer/streetfighterv// The Models Resource]<br />
* [https://https://www.spriters-resource.com/playstation_4/streetfighterv/ The Spriters Resource]<br />
* [https://https://www.sounds-resource.com/pc_computer/streetfighterv/ The Sounds Resource]<br />
<br />
[[Category:Games developed by Capcom|Capcom]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Street_Fighter_V&diff=2208Street Fighter V2019-06-16T10:12:41Z<p>ShadowMan44: </p>
<hr />
<div>{{Gameinfo<br />
| altimage= Street-fighter-v-cover.jpg<br />
| developers= [[:Category:Games developed by Capcom|Capcom]]<br />
| publisher= Capcom<br />
| system= [[:Category:Windows Games|Windows]], [[:Category:PlayStation 4 Games|PlayStation 4]]<br />
}}<br />
{{WIP}}<br />
<br />
'''Street Fighter V''' is the 5th installment of the incredibly popular Street Fighter games by Capcom. This game reintroduces a lot of fan favorite characters such as Charlie (Nash), Karin Kanzuki, and Urien. As well as make previously unplayable characters such as Kolin and Ed into fully fledged characters, as well as introduce completely new ones like Laura and F.A.N.G.<br />
<br />
==VG Resource Pages==<br />
* [https://https://www.models-resource.com/pc_computer/streetfighterv// The Models Resource]<br />
* [https://https://www.spriters-resource.com/playstation_4/streetfighterv/ The Spriters Resource]<br />
* [https://https://www.sounds-resource.com/pc_computer/streetfighterv/ The Sounds Resource]<br />
<br />
[[Category:Games developed by Capcom|Capcom]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=File:Street-fighter-v-cover.jpg&diff=2207File:Street-fighter-v-cover.jpg2019-06-16T10:11:27Z<p>ShadowMan44: </p>
<hr />
<div></div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Street_Fighter_V&diff=2206Street Fighter V2019-06-16T10:07:44Z<p>ShadowMan44: Created page with "{{Gameinfo | developers= Capcom | publisher= Capcom | system= Windows, :Category:PlayStation 4 G..."</p>
<hr />
<div>{{Gameinfo<br />
| developers= [[:Category:Games developed by Capcom|Capcom]]<br />
| publisher= Capcom<br />
| system= [[:Category:Windows Games|Windows]], [[:Category:PlayStation 4 Games|PlayStation 4]]<br />
}}<br />
{{WIP}}<br />
<br />
'''Street Fighter V''' is the 5th installment of the incredibly popular Street Fighter games by Capcom. This game reintroduces a lot of fan favorite characters such as Charlie (Nash), Karin Kanzuki, and Urien. As well as make previously unplayable characters such as Kolin and Ed into fully fledged characters, as well as introduce completely new ones like Laura and F.A.N.G.<br />
<br />
==VG Resource Pages==<br />
* [https://https://www.models-resource.com/pc_computer/streetfighterv// The Models Resource]<br />
* [https://https://www.spriters-resource.com/playstation_4/streetfighterv/ The Spriters Resource]<br />
* [https://https://www.sounds-resource.com/pc_computer/streetfighterv/ The Sounds Resource]<br />
<br />
[[Category:Games developed by Capcom|Capcom]]</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&diff=2172The Spriters Resource/Content Needing Replacement2019-05-15T05:13:51Z<p>ShadowMan44: </p>
<hr />
<div>List content found on the sites below that needs replacement or improving.<br />
<br />
==3DS > Dragon Ball Z: Extreme Butouden==<br />
<br />
'''[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".<br />
<br />
==Arcade > Bionic Commando==<br />
<br />
'''[https://www.spriters-resource.com/arcade/bioniccommando/sheet/24615/ Super Joe]''' - Missing sprites from the Japanese version.<br />
<br />
==Arcade > Haunted Castle==<br />
<br />
===Bosses===<br />
<br />
'''[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/ Frankenstein's Monster]''' - The sheet even states that the death animation is not present.<br />
<br />
==Arcade > Point Blank==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.<br />
<br />
==Arcade > The Simpsons==<br />
<br />
'''[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.<br />
<br />
==Arcade > Super Puzzle Fighter 2 Turbo==<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.<br />
<br />
==Arcade > Marvel Vs. Capcom==<br />
<br />
===Fighters===<br />
<br />
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]''' - Ryu is missing his "Akuma" and "Ken" mode palettes.<br />
<br />
==CDI > Link: The Faces of Evil==<br />
<br />
'''[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]''' - Many of Link's frames are missing, mainly the mid air ones.<br />
<br />
==DS > Sonic Rush==<br />
<br />
'''[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.<br />
<br />
==Game Boy Advance > Kingdom Hearts: Chain of Memories==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.<br />
<br />
==Game Boy Advance > The Incredibles: Rise of the Underminer==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.<br />
<br />
==Game Boy Advance > Mario Tennis: Power Tour==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/mariotennis/sheet/12288/ Donkey Kong]''' - White background on sheet, possibility it collides with DK's palette.<br />
<br />
==Game Boy Advance > Street Fighter Alpha 3==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.<br />
<br />
==Game Boy Advance > Super Bubble Pop==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/superbubblepop/sheet/30306/ C29]''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.<br />
<br />
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]''' - The mouth sprites are on a different layer, the mouth should be separated.<br />
<br />
==Genesis > Rocket Knight Adventures==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.<br />
<br />
==Genesis > Taz-Mania==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Genesis > Taz in Escape from Mars==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]''' - The eating sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==NES > Tiny Toon Adventures==<br />
<br />
'''[https://www.spriters-resource.com/nes/tinytoonadventures/sheet/32936/ Enemies]''' - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.<br />
<br />
==Pico > Sonic's Gameworld==<br />
<br />
'''Characters and Minigames''' - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.<br />
<br />
==Pico > Tails and the Music Maker==<br />
<br />
'''Tails''' - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?<br />
<br />
'''[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.<br />
<br />
==Sega Master System > Battlemaniacs==<br />
<br />
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.<br />
<br />
==SNES > Super Street Fighter II==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.<br />
<br />
==SNES > Super Metroid==<br />
<br />
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.<br />
<br />
===Enemies and Bosses===<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]''' - Missing sprites such as the skeleton and the legs may need a re-rip too.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]''' - Missing sprites.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&diff=2171The Spriters Resource/Content Needing Replacement2019-05-14T04:37:54Z<p>ShadowMan44: </p>
<hr />
<div>List content found on the sites below that needs replacement or improving.<br />
<br />
==3DS > Dragon Ball Z: Extreme Butouden==<br />
<br />
'''[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".<br />
<br />
==Arcade > Bionic Commando==<br />
<br />
'''[https://www.spriters-resource.com/arcade/bioniccommando/sheet/24615/ Super Joe]''' - Missing sprites from the Japanese version.<br />
<br />
==Arcade > Haunted Castle==<br />
<br />
===Bosses===<br />
<br />
'''[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/ Frankenstein's Monster]''' - The sheet even states that the death animation is not present.<br />
<br />
==Arcade > Point Blank==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.<br />
<br />
==Arcade > The Simpsons==<br />
<br />
'''[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.<br />
<br />
==Arcade > Super Puzzle Fighter 2 Turbo==<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.<br />
<br />
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.<br />
<br />
==Arcade > Marvel Vs. Capcom==<br />
<br />
===Fighters===<br />
<br />
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]''' - Ryu is missing his "Akuma" and "Ken" mode palettes.<br />
<br />
==CDI > Link: The Faces of Evil==<br />
<br />
'''[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]''' - Many of Link's frames are missing, mainly the mid air ones.<br />
<br />
==DS > Sonic Rush==<br />
<br />
'''[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.<br />
<br />
==Game Boy Advance > Kingdom Hearts: Chain of Memories==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.<br />
<br />
==Game Boy Advance > The Incredibles: Rise of the Underminer==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.<br />
<br />
==Game Boy Advance > Street Fighter Alpha 3==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.<br />
<br />
==Game Boy Advance > Super Bubble Pop==<br />
<br />
===Playable Characters===<br />
<br />
'''[https://www.spriters-resource.com/game_boy_advance/superbubblepop/sheet/30306/ C29]''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.<br />
<br />
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]''' - The mouth sprites are on a different layer, the mouth should be separated.<br />
<br />
==Genesis > Rocket Knight Adventures==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.<br />
<br />
==Genesis > Taz-Mania==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Genesis > Taz in Escape from Mars==<br />
<br />
'''[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]''' - The eating sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==NES > Tiny Toon Adventures==<br />
<br />
'''[https://www.spriters-resource.com/nes/tinytoonadventures/sheet/32936/ Enemies]''' - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.<br />
<br />
==Pico > Sonic's Gameworld==<br />
<br />
'''Characters and Minigames''' - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.<br />
<br />
==Pico > Tails and the Music Maker==<br />
<br />
'''Tails''' - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?<br />
<br />
'''[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.<br />
<br />
==Sega Master System > Battlemaniacs==<br />
<br />
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.<br />
<br />
==SNES > Super Street Fighter II==<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.<br />
<br />
==SNES > Super Metroid==<br />
<br />
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.<br />
<br />
===Enemies and Bosses===<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]''' - Missing sprites such as the skeleton and the legs may need a re-rip too.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]''' - Missing sprites.<br />
<br />
===Miscellaneous===<br />
<br />
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&diff=2166The Spriters Resource/Content Needing Replacement2019-05-09T03:27:12Z<p>ShadowMan44: /* Playable Characters */</p>
<hr />
<div>List content found on the sites below that needs replacement or improving.<br />
<br />
==3DS > Dragon Ball Z: Extreme Butouden==<br />
<br />
'''Support Characters (DLC)''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".<br />
<br />
==Arcade > Bionic Commando==<br />
<br />
'''Super Joe''' - Missing sprites from the Japanese version.<br />
<br />
==Arcade > Haunted Castle==<br />
<br />
===Bosses===<br />
<br />
'''Frankenstein's Monster''' - The sheet even states that the death animation is not present.<br />
<br />
==Arcade > Point Blank==<br />
<br />
===Miscellaneous===<br />
<br />
'''Dr Don and Dr Dan''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.<br />
<br />
==Arcade > The Simpsons==<br />
<br />
'''Homer Simpson''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.<br />
<br />
==Arcade > Super Puzzle Fighter 2 Turbo==<br />
<br />
'''Gems''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.<br />
<br />
'''Felicia''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.<br />
<br />
==Arcade > Marvel Vs. Capcom==<br />
<br />
===Fighters===<br />
<br />
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.<br />
<br />
===Miscellaneous===<br />
<br />
'''Character Select Portraits''' - Ryu is missing his "Akuma" and "Ken" mode palettes.<br />
<br />
==CDI > Link: The Faces of Evil==<br />
<br />
'''Link''' - Many of Link's frames are missing, mainly the mid air ones.<br />
<br />
==DS > Sonic Rush==<br />
<br />
'''Introduction''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.<br />
<br />
==Game Boy Advance > Kingdom Hearts: Chain of Memories==<br />
<br />
===Miscellaneous===<br />
<br />
'''Battle Extras''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.<br />
<br />
==Game Boy Advance > The Incredibles: Rise of the Underminer==<br />
<br />
===Playable Characters===<br />
<br />
'''Frozone''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.<br />
<br />
==Game Boy Advance > Street Fighter Alpha 3==<br />
<br />
===Miscellaneous===<br />
<br />
'''Character Menu''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.<br />
<br />
==Game Boy Advance > Super Bubble Pop==<br />
<br />
===Playable Characters===<br />
<br />
'''C29''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.<br />
<br />
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==<br />
<br />
'''Awesome Possum''' - The mouth sprites are on a different layer, the mouth should be separated.<br />
<br />
==Genesis > Rocket Knight Adventures==<br />
<br />
'''Stage Titles''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.<br />
<br />
==Genesis > Taz-Mania==<br />
<br />
'''Taz''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Genesis > Taz in Escape from Mars==<br />
<br />
'''Taz''' - The eating sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==NES > Tiny Toon Adventures==<br />
<br />
'''Enemies''' - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.<br />
<br />
==Pico > Sonic's Gameworld==<br />
<br />
'''Characters and Minigames''' - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.<br />
<br />
==Pico > Tails and the Music Maker==<br />
<br />
'''Tails''' - Which of the two rips are the most complete?<br />
<br />
'''Misc''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.<br />
<br />
==Sega Master System > Battlemaniacs==<br />
<br />
Besides Pimple, all of the current sheets were incorrectly ripped and or not completed.<br />
<br />
==SNES > Super Street Fighter II==<br />
<br />
===Miscellaneous===<br />
<br />
'''Portraits''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.<br />
<br />
==SNES > Super Metroid==<br />
<br />
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.<br />
<br />
===Enemies and Bosses===<br />
'''Crocomire''' - Missing sprites such as the skeleton and the legs may need a re-rip too.<br />
<br />
'''Fake Kraid''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.<br />
<br />
'''Ridley''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.<br />
<br />
'''Metroid''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.<br />
<br />
'''Torizo''' - Missing sprites.<br />
<br />
===Miscellaneous===<br />
<br />
'''Misc Sprites''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&diff=2165The Spriters Resource/Content Needing Replacement2019-05-09T03:26:30Z<p>ShadowMan44: </p>
<hr />
<div>List content found on the sites below that needs replacement or improving.<br />
<br />
==3DS > Dragon Ball Z: Extreme Butouden==<br />
<br />
'''Support Characters (DLC)''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".<br />
<br />
==Arcade > Bionic Commando==<br />
<br />
'''Super Joe''' - Missing sprites from the Japanese version.<br />
<br />
==Arcade > Haunted Castle==<br />
<br />
===Bosses===<br />
<br />
'''Frankenstein's Monster''' - The sheet even states that the death animation is not present.<br />
<br />
==Arcade > Point Blank==<br />
<br />
===Miscellaneous===<br />
<br />
'''Dr Don and Dr Dan''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.<br />
<br />
==Arcade > The Simpsons==<br />
<br />
'''Homer Simpson''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.<br />
<br />
==Arcade > Super Puzzle Fighter 2 Turbo==<br />
<br />
'''Gems''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.<br />
<br />
'''Felicia''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.<br />
<br />
==Arcade > Marvel Vs. Capcom==<br />
<br />
===Fighters===<br />
<br />
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.<br />
<br />
===Miscellaneous===<br />
<br />
'''Character Select Portraits''' - Ryu is missing his "Akuma" and "Ken" mode palettes.<br />
<br />
==CDI > Link: The Faces of Evil==<br />
<br />
'''Link''' - Many of Link's frames are missing, mainly the mid air ones.<br />
<br />
==DS > Sonic Rush==<br />
<br />
'''Introduction''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.<br />
<br />
==Game Boy Advance > Kingdom Hearts: Chain of Memories==<br />
<br />
===Miscellaneous===<br />
<br />
'''Battle Extras''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.<br />
<br />
==Game Boy Advance > The Incredibles: Rise of the Underminer==<br />
<br />
===Playable Characters===<br />
<br />
'''Frozone''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.<br />
<br />
==Game Boy Advance > Street Fighter Alpha 3==<br />
<br />
===Playable Characters===<br />
<br />
'''Character Menu''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.<br />
<br />
==Game Boy Advance > Super Bubble Pop==<br />
<br />
===Playable Characters===<br />
<br />
'''C29''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.<br />
<br />
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==<br />
<br />
'''Awesome Possum''' - The mouth sprites are on a different layer, the mouth should be separated.<br />
<br />
==Genesis > Rocket Knight Adventures==<br />
<br />
'''Stage Titles''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.<br />
<br />
==Genesis > Taz-Mania==<br />
<br />
'''Taz''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==Genesis > Taz in Escape from Mars==<br />
<br />
'''Taz''' - The eating sprites are on a different layer, the head and the arms should be separated.<br />
<br />
==NES > Tiny Toon Adventures==<br />
<br />
'''Enemies''' - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.<br />
<br />
==Pico > Sonic's Gameworld==<br />
<br />
'''Characters and Minigames''' - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.<br />
<br />
==Pico > Tails and the Music Maker==<br />
<br />
'''Tails''' - Which of the two rips are the most complete?<br />
<br />
'''Misc''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.<br />
<br />
==Sega Master System > Battlemaniacs==<br />
<br />
Besides Pimple, all of the current sheets were incorrectly ripped and or not completed.<br />
<br />
==SNES > Super Street Fighter II==<br />
<br />
===Miscellaneous===<br />
<br />
'''Portraits''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.<br />
<br />
==SNES > Super Metroid==<br />
<br />
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.<br />
<br />
===Enemies and Bosses===<br />
'''Crocomire''' - Missing sprites such as the skeleton and the legs may need a re-rip too.<br />
<br />
'''Fake Kraid''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.<br />
<br />
'''Ridley''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.<br />
<br />
'''Metroid''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.<br />
<br />
'''Torizo''' - Missing sprites.<br />
<br />
===Miscellaneous===<br />
<br />
'''Misc Sprites''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.</div>ShadowMan44https://wiki.vg-resource.com/index.php?title=Category:Ripping_Checklists&diff=2150Category:Ripping Checklists2019-04-19T08:58:13Z<p>ShadowMan44: Created page with "Checklists of content for a really notable game that has or has not been ripped."</p>
<hr />
<div>Checklists of content for a really notable game that has or has not been ripped.</div>ShadowMan44