https://wiki.vg-resource.com/api.php?action=feedcontributions&user=Maver1k+XVII&feedformat=atomThe VG Resource Wiki - User contributions [en]2024-03-19T04:19:56ZUser contributionsMediaWiki 1.31.1https://wiki.vg-resource.com/index.php?title=Wii_U&diff=1374Wii U2015-02-23T06:05:11Z<p>Maver1k XVII: /* Ripping Tools */</p>
<hr />
<div>[[File:wiiu.png|right|link=]]<br />
The Wii U is a console created by Nintendo in 2012.<br />
<br />
It is the first Nintendo system to feature HD graphics. It also features extended display options with the introduction of a tablet-like controller with a second screen, similar to the [[Nintendo DS|DS]] but using the TV as the main screen instead.<br />
<br />
As of now, a few Wii U game files have been released.<br />
<br />
==Ripping Tools==<br />
DiscU - An extractor of the Wii U's main game format, WUD<br />
<br />
==Suggested Emulators==<br />
There are currently no known emulators for the Wii U.<br />
{{Consoles}}<br />
[[Category:Consoles]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=GMO&diff=1279GMO2014-09-05T09:57:58Z<p>Maver1k XVII: </p>
<hr />
<div>GMO is a file format commonly used in [[PlayStation Portable]] games. It can contain model, animation and texture data. Files of this format always have a .gmo extension.<br />
<br />
The first eleven bytes of the file have the value ''0x4F4D472E30302E31505350'' ("OMG.00.1PSP").<br />
<br />
==Tools==<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis allows you to convert GMO files into many common model formats. It also includes a batch option.<br />
<br />
===Gitmo===<br />
''For more details on this program, please visit the [[PlayStation_Portable#Gitmo|Gitmo]] entry on the [[PlayStation Portable]] page.''<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
''All of the following games are for [[PSP]]''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name !! Compressed/Encrypted<br />
|-<br />
| [[Bleach: Heat the Soul 7]] || No<br />
|-<br />
| [[Bomberman]] || No<br />
|-<br />
| [[Bounty Hounds]] || Yes<br />
|-<br />
| [[Castlevania: Dracula X Chronicles]] || No<br />
|-<br />
| [[Dynasty Warriors]] || No<br />
|-<br />
| [[Dynasty Warriors 2]] || No<br />
|-<br />
| [[Dynasty Warriors 7]] || No<br />
|-<br />
| [[Exit]] || No<br />
|-<br />
| [[Exit 2]] || No<br />
|-<br />
| [[Fairy Tail: Portable Guild]] || Yes ([[CPK]])<br />
|-<br />
| ? [[Fairy Tail Portable Guild 2]] || ? Yes<br />
|-<br />
| [[Fairy Tail: Zeref Kakusei]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia Duodecim 012]] || No<br />
|-<br />
| [[Fate/tiger colosseum]] || No<br />
|-<br />
| [[Fate/unlimited codes]] || Yes<br />
|-<br />
| [[Fullmetal Alchemist: Brotherhood]] || ?<br />
|-<br />
| [[Gitaroo Man Lives!]] || No<br />
|-<br />
| [[God Eater Burst]] || No<br />
|-<br />
| [[GripShift]] || No<br />
|-<br />
| [[Gundam Battle Royale]] || No<br />
|-<br />
| [[Gundam Battle Universe]] || No<br />
|-<br />
| [[Hajime no Ippo Portable: Victorious Spirits]] || No<br />
|-<br />
| [[Jeanne D'Arc]] || No<br />
|-<br />
| [[Kamen Rider: Climax Heroes OOO]] || ?<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces]] || Yes<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny]] || Yes<br />
|-<br />
| [[Namco Museum Battle Collection]] || No<br />
|-<br />
| [[Nendoroid Generation]] || No<br />
|-<br />
| [[One Piece: Romance Dawn]] || Yes<br />
|-<br />
| [[Patapon]] || No<br />
|-<br />
| [[Patapon 2]] || No<br />
|-<br />
| [[Practical Intelligence Quotient]] || No<br />
|-<br />
| [[R-Type Command]] || No<br />
|-<br />
| [[Rengoku 2]] || No<br />
|-<br />
| [[Shin Sangoku Musou 5 Special]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid 2]] || No<br />
|-<br />
| [[Soul Eater: Battle Resonance]] || No<br />
|-<br />
| [[Star Ocean: First Departure]] || No<br />
|-<br />
| [[Sword Art Online: Infinity Moment]] || Yes ([[CPK]])<br />
|-<br />
| [[Tales of VS ]] || ?<br />
|-<br />
| [[Ultimate Ghosts N' Goblins]] || No<br />
|-<br />
| [[Valhalla Knights]] || No<br />
|}<br />
''Some information was taken from [http://wiki.xentax.com/index.php?title=Supported_Games#Games_using_the_PSP_GMO_format wiki.xentax.com] and [http://forum.xentax.com/viewtopic.php?f=16&t=8494 forum.xentax.com].''<br />
<br />
{{Model Formats}}<br />
[[Category:File Formats]]<br />
[[Category:Model Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Template:Model_Formats&diff=1278Template:Model Formats2014-09-05T09:56:23Z<p>Maver1k XVII: </p>
<hr />
<div>{{navbox<br />
|Model File Formats|<br />
{{navboxrow<br />
|list = <div style="text-align: center;">[[3DS (model format)|3DS]] - [[DAE]] - [[FBX]] - [[GMO]] - [[OBJ]] - [[VRML]]</div><br />
}}<br />
}}</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=TIM2&diff=1277TIM22014-09-05T09:52:04Z<p>Maver1k XVII: /* List of games using the format */</p>
<hr />
<div>TIM2 is an image format commonly used in [[PlayStation 2]] and sometimes in [[PlayStation Portable]] games. It can usually be identified by .tm2 extension.<br />
<br />
The value of the first four bytes of the TIM2 file is always 0x54494D32 ("TIM2").<br />
<br />
==Tools==<br />
===[[TextER]]===<br />
''For more details on this program, please visit the [[TextER]] entry on the [[PlayStation 2]] page.''<br />
<br />
TextER allows you to extract TIM2 files from container files, however it does not include the correct file names.<br />
<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis allows your to convert TIM2 files into many standard image formats. It also includes a batch option.<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
* [[PS2]]<br />
** [[Final Fantasy XII]] <br />
** [[Ikki Tousen: Shining Dragon]]<br />
** [[Unlimited Saga]]<br />
* [[PSP]]<br />
** [[Sword Art Online: Infinity Moment]]<br />
<br />
[[Category:File Formats]]<br />
[[Category:Image Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=DAE&diff=1200DAE2014-08-17T12:59:16Z<p>Maver1k XVII: </p>
<hr />
<div>'''''COLLADA DAE''''' (.dae) is a popular common model format. Because it can support model rigging, it is ideal for sharing rigged character models. Because it uses XML, a model's format can be viewed with any text editor, and the structure can be validated by comparing it with the official COLLADA DAE schema. The two most common versions of the DAE schema are 1.4 and 1.5.<br />
<br />
DAE is one of the two preferred model formats on [[The Models Resource]].<br />
<br />
== Limitations ==<br />
Because of its XML structure, DAE models tend to have higher file sizes than other formats. Also, while not strictly a limitation of the format itself, some modeling programs use either loose or outdated interpretations of the schema when handling DAE models. This leads to models that seem to work fine for the original exporter but not in other programs.<br />
<br />
== Common Problems ==<br />
=== Wrong Format ===<br />
As mentioned above, not all programs strictly adhere to the COLLADA DAE schema when creating models. This can lead to models loading with empty or broken materials, misplaced parts, or broken [[UV Map|UVs]]. In the worst cases, the model will simply fail to load at all or crash the program. Users with knowledge of XML can attempt to fix these issues by validating the structure against the schema and correcting the errors it highlights.<br />
<br />
=== Texture Paths ===<br />
Some modeling software will use absolute file paths when defining the name of the texture. This will cause the textures to fail to load when the model is imported if the user does not have the exact same folder structure as the one defined in the model file. For the textures to be able to load properly, the file path should point to the texture's location relative to the model file.<br />
<br />
Because DAE uses XML, it is possible to fix the issue using any text editor, such as Notepad or Notepad++, even if the user is not familiar with XML. Texture definitions are stored under the ''library_images'' node, which is usually located at the top of the file. Inside it is a series of ''image'' nodes, one for each texture being used, and inside each of those is a ''init_from'' node. The user simply has to change any absolute file paths to relative paths.<br />
<br />
'''Before:'''<br />
<init_from><br />
<ref<!-- -->>C:\Users\Owner\Desktop\King Dedede\FitDedede_Hammer.png</ref<!-- -->><br />
</init_from><br />
<br />
'''After:'''<br />
<init_from><br />
<ref<!-- -->>FitDedede_Hammer.png</ref<!-- -->><br />
</init_from><br />
<br />
''Note: Not all DAEs will use the exact structure given in this example, but it should still be obvious as to where the path is.''<br />
<br />
{{Model Formats}}<br />
[[Category:File Formats]]<br />
[[Category:Model Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=FBX&diff=1199FBX2014-08-17T12:58:47Z<p>Maver1k XVII: </p>
<hr />
<div>'''''FBX''''' (.fbx) is a model format designed for animated models. It supports both model rigging and animation, as well as the ability to store textures within the model file itself.<br />
<br />
FBX is an acceptable supplementary format on [[The Models Resource]]. [[DAE]] is preferred to FBX due to its wider support and plain text format.<br />
<br />
== Limitations ==<br />
Because FBX is a binary file format, flaws in the model such as texture paths cannot be manually corrected or easily diagnosed if the model fails to load.<br />
<br />
== Precautions ==<br />
It is easy for a FBX model to have a large file size if extra data is included. FBX models can store one or more animations, as well as all of the textures used by the included scene. If the model is not meant to be animated and the textures are already packaged with the model externally, this will lead to a lot of wasted space. To prevent this from happening, users should pay attention to the export settings when using FBX.<br />
<br />
{{Model Formats}}<br />
[[Category:File Formats]]<br />
[[Category:Model Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=OBJ&diff=1198OBJ2014-08-17T12:58:30Z<p>Maver1k XVII: </p>
<hr />
<div>Wavefront's '''''OBJ''''' (.obj) is a very common 3D model format and one of the oldest still in use today. It does not support rigging, and materials are defined in an external '''MTL''' file, but it is stored as plain text and maintains a relatively low file size. Because of this, OBJ models are good for sharing simple objects across modeling platforms.<br />
<br />
OBJ is one of the two preferred model formats on [[The Models Resource]]. ''Please note that OBJ submissions with MTL files will not be accepted.''<br />
<br />
== Limitations ==<br />
OBJ models do not support model rigging. Any model exported to the OBJ format will lose its rigging information and not have any bones included (unless converted into meshes by the exporter).<br />
<br />
Material definitions are handled by an external MTL file, though the materials' names are defined within the OBJ file.<br />
<br />
== MTL File ==<br />
Material definitions for the model, including the material's color, specular shine, and textures used, are handled by an external MTL (.mtl) file. Like the OBJ format, it is stored as plain text and is easily human readable. The name of the desired MTL file is specified by the OBJ itself, though usually it is safe to assume the name matches that of the model. Be aware that not all programs will be able to load MTL files correctly if the name includes a space.<br />
<br />
Without a MTL file, OBJ models will load with blank materials, requiring the user to have to manually re-texture the model. Depending on what the model is being used for, this may not be possible for the user, making the model unusable.<br />
<br />
=== Texture Paths ===<br />
The most common problem with OBJ files is having improper texture path names in the MTL file. Some modeling software will use absolute file paths when defining the name of the texture. This will cause the textures to fail to load when the model is imported. The reason for this, and the reason why it can be hard to catch, is that the textures will import fine only on the computer where the OBJ was created. (Or, if you want to get technical, on any computer with the exact same folder setup.) For the model to properly be able to import textures, the file path should be a relative path from the MTL file's location.<br />
<br />
Because the format is stored as plain text, it is possible to fix texture path problems using any text editor (such as Notepad or Notepad++) without having to re-export the model. Texture paths are stored on lines marked with ''"map_Kd"'' (complex materials can have other textures defined with similar labels) followed by the path. If the material is located in the same directory as the model, the texture path should be changed to leave only the name of the texture and its file extension. Please note that not all programs will correctly load textures with spaces in the file name.<br />
<br />
'''Before:'''<br />
map_Kd C:\Users\Owner\Desktop\King Dedede\FitDedede_Hammer.png<br />
<br />
'''After:'''<br />
map_Kd FitDedede_Hammer.png<br />
<br />
{{Model Formats}}<br />
[[Category:File Formats]]<br />
[[Category:Model Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=VRML&diff=1197VRML2014-08-17T12:57:41Z<p>Maver1k XVII: </p>
<hr />
<div>'''''VRML''''' (.wrl) is an old model format notable for supporting [[vertex coloring]]. It does not support rigging, so it is not suitable for character models. It is the primary format used by several [[Nintendo 64]] model rippers.<br />
<br />
VRML is '''not''' one of the acceptable model formats on [[The Models Resource]].<br />
<br />
{{Modeling Format}}<br />
[[Category:File Formats]]<br />
[[Category:Model Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=3DS_(model_format)&diff=11963DS (model format)2014-08-17T12:57:27Z<p>Maver1k XVII: </p>
<hr />
<div>'''''3DS''''' (.3ds) is an old model format originally developed for the DOS version of 3DS Max. It is very limited, which makes it unsuitable for sharing models. It is the only model format exported by [[bmdview2]], so is usually involved in the ripping process for several of Nintendo's [[GameCube]] games. This format has no association with the [[Nintendo 3DS]].<br />
<br />
3DS is '''not''' one of the acceptable model formats for [[The Models Resource]].<br />
<br />
== Limitations ==<br />
This is a list of the limitations with the 3DS format, and also why they are not acceptable as model submissions.<br />
<br />
* Only supports triangular polygons<br />
* Texture names can only be eight characters long (not counting the file extension)<br />
* Cannot have more than 65536 polygons and vertices.<br />
* Does not support vertex normals, only smoothing groups<br />
* Objects limited to 10 characters in the name, material names limited to 16 characters<br />
<br />
{{Model Formats}}<br />
[[Category:File Formats]]<br />
[[Category:Model Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Moero!_Nekketsu_Rhythm_Damashii_Osu!_Tatakae!_Ouendan_2&diff=1177Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 22014-08-16T08:53:50Z<p>Maver1k XVII: /* Ripping Tutorial */</p>
<hr />
<div>[[File:Ouendan2Logo.png|thumbnail|Game Logo]]<br />
Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 (燃えろ!熱血リズム魂 押忍!闘え!応援団2: Let's Go! Hot-Blooded Rhythm Spirit: Go! Fight! Cheering Squad 2) is the official sequel to [[Osu! Tatakae! Ouendan]]. The returning squad, living in the town of Yuhi, must now deal with a rival squad taking up residence in the adjacent town of Asahi. While occasionally confronting each other, they must also help 15 new individuals (one of which returns from the first game while another is the son of another character from the same game), plus 3 extra characters.<br />
<br />
The mechanics have borrowed and improved from [[Elite Beat Agents]], introducing a new unlockable that takes away the timing circle and gradually fazes out the markers, forcing players to memorize the timing and placement of the rhythm, and the option to play as the Agents throughout both towns, as well as being able to play as J and the yellow tabby from the original Ouendan (originally a limited DS download in Japan, now only unlockable through cheating devices such as Action Replay).<br />
<br />
==File Formats==<br />
===2D Images===<br />
* NCLR (Palette)<br />
* NCGR (Tiles)<br />
* NCSR (Image Tiles)<br />
* NCER (Multiple Tiles)<br />
* NANR (Animation; rarely used)<br />
===2D Sprites===<br />
* ntfp (Palette)<br />
* ntft (Tiles)<br />
===3D===<br />
* nsbmd (Models + Texture)<br />
* nsbca (Animation)<br />
<br />
==Ripping Tutorial==<br />
<br />
Unfortunately, due to the fact that the files are compressed with an algorithm similar to the one used in the PAL versions of Elite Beat Agents, [1OZL], Ouendan 2 cannot be easily ripped through DS ripping programs such as Tinke and Console Tools, so until the mentioned software are updated to compensate for the compression file, or a different DS ripping tool comes along to bypass it, the best chance you have of at least getting the sprites and images is to use DeSmuMe's built-in Map and OAM Viewers, or disable layers and hopes that they aren't mapped to a black background.<br />
<br />
Attempting to use the hot keys to get over the lack of a decompression option only produces a mess of non-linear colors over what palettes you could find (pressing P on NCLR), an incomprehensible image looking nothing like what the tiles should look like (Pressing T on NCGR), and the assembled product is completely blank (Pressing M on NCSR), or just as messy (If you access the palette and click "Change the depth" before accessing the tiles and assembled image).<br />
<br />
Don't be fooled by what compression folders you do find. Because Ouendan 2 shares the same engine as Elite Beat Agents (And to some extent the original Ouendan), many sprites and images from both games carry over into Ouendan 2.</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Osu!_Tatakae!_Ouendan&diff=1164Osu! Tatakae! Ouendan2014-08-15T11:52:23Z<p>Maver1k XVII: /* Models */</p>
<hr />
<div>[[File:O!T!OLogo.png|thumbnail|Game Logo]] Osu! Tatakae! Ouendan (押忍!闘え!応援団: Go! Fight! Cheering Squad) is a rhythm tapping game published by iNiS and Nintendo. It stars a group of Japanese cheerleaders (known as Ouendan) responding to the cries of up to 15 distressed individuals. It is a Japan exclusive, but high import sales prompted the spiritual sequel, [[Elite Beat Agents]], and eventually a true sequel, [[Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2]].<br />
<br />
==File Formats==<br />
<br />
===2D Images===<br />
* NCLR (Palette)<br />
* NCGR (Tiles)<br />
* NCSR (Image Tiles)<br />
* NCER (Multiple Tiles)<br />
* NANR (Animation; rarely used)<br />
===2D Sprites===<br />
* ntfp (Palette)<br />
* ntft (Tiles)<br />
===3D===<br />
* nsbmd (Models + Texture)<br />
* nsbca (Animation)<br />
<br />
==Ripping Tutorial==<br />
<br />
It is best to use Tinke for image assembly and exporting. Console Tool is best used to view and export models of each Ouendan and Cheer Girl.<br />
<br />
===Images===<br />
# Open ROM<br />
# Collapse 2D Folder and any folder categorizing the scene requiring the files.<br />
# Decompress each folder containing the file name of a chosen image. (Hot Key: D)<br />
# Open file formats in this order by selecting their files and pressing the space key: NCLR->NCGR->NCSR/NCER->NANR (Last option is unnecessary)<br />
## If the image appears squished and missing a few pieces, the width is most likely set to a default dimension of 512. To fix the problem, change the width number to 256.<br />
### If the image disappears after the appropriate width has been adjusted, increase the offset until the image comes back into full view.<br />
## For NCER formats, either click the Bank bar below the shown image and select the numbers shown or click "Show all Banks" to see a complete list of the images stored.<br />
# Click the "Save" button on the left corner of the display window.<br />
===Gameplay Sprites===<br />
# Open ROM<br />
# Collapse 3D Folder<br />
## If chosen file isn't in folder, collapse sub-folders containing the assigned files.<br />
# Decompress folders that have matching names<br />
# Open files in this order: ntfp (Hotkey "P") -> ntft (Hotkey "T")<br />
# If the image doesn't display properly, change "Image Pattern" to "No tiled" and adjust width until the image is properly displayed.<br />
## Recommended width sizes: 8, 16, 24, 32, 64, 128, 256, 512<br />
# Click the "Save" button.<br />
===Models===<br />
# Open Console Tool and ROM<br />
# Collapse 3D Folder. The model files should be easy to find.<br />
# Click on the present model file to reveal their texture.<br />
## Make sure to click the texture first before double clicking the model, otherwise you will be viewing a one-tone mesh of the chosen character.<br />
# To export the nsbmd file, select the texture first, then right click the main file and select "Export", or click the up arrow on the menu bar.<br />
## Don't worry if the program asks if you want to decompress the file. Either option will still produce the same result.<br />
# Open MKDS Course Modifier and click the Open folder.<br />
# Select the saved model file. Don't worry if the model doesn't show up; the fact it opens at all is proof enough that you have extracted the model properly.<br />
# Clock "Export" and select "Model". Only OBJ will be shown. Click it to complete the exportation.<br />
<br />
==Notes==<br />
* Some images will load with a black background, obscuring the outline of the characters. The best way to rectify this is to save two separate files, one with the current palette, and another with a substitute palette (preferably a grayscale palette). Open both on a image editing software that contains layers and a Wand Tool, paste the second image over the first on a separate layer, and highlight its background with the Wand Tool. Once all parts of the background is selected, delete the second layer before removing or erasing the areas highlighted.<br />
* Some NCER files will not open properly, prompting a window stating "Out of memory", usually when there is either an animation file, or the file contains text. You could attempt to assemble the tiles by hand, but it's sometimes easier to just use [[DeSmuMe]]'s OAM and Map viewers.<br />
* Palettes less than 16 colors will not properly display the image, either producing a blank screen or a single pixel. This usually only happens in the 3D folder. You can either rip the image containing the low palette, or find a substitute palette matching the one assigned to the particular sprite.<br />
** If the palette shows 16 colors, but the image still remains blank or unnatural, try clicking "Change the depth". You may be dealing with a file that has an 8bpp palette. The same goes for palettes that are fully displayed as attempting to access the image without chopping the palette to 16 colors will not properly display the image it was assigned to.<br />
* Although MKDS Course Modifier asks for an image file format when exporting models, it's recommended you save a substitute version of its assigned texture through Tinke as some 3D software such as [[Cinema 4D]] will not register or properly load .mtl files.<br />
**MKDS can also export the model's skeletons, but the end product is iffy at best and won't register on most 3D viewing or animating software.<br />
* Only Sayaka (AS) and Ryuta (IR) have animation files because their respected teammates share the same move sets regardless of how they perform in-game.</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=TIM&diff=1126TIM2014-08-13T10:41:21Z<p>Maver1k XVII: /* List of games using the format */</p>
<hr />
<div>'''TIM''' is an image format commonly used in [[PlayStation]] games. It can usually be identified by .tim extension.<br />
<br />
The value of the first four bytes of the TIM file is always 0x10000000.<br />
<br />
==Tools==<br />
===[[PlayStation#PSicture|PSicture]]===<br />
''PSicture'' can search for the TIM images in any given file. Found images can be exported to .BMP format.<br />
<br />
===[[Noesis]]===<br />
''Noesis'' allows your to convert TIM files into many standard image formats and includes a batch option. Also ''Noesis'' treats the black background in sprites as transparent.<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
''All of the following games are for [[PlayStation]]''<br />
<br />
* [[Chiisana Oukoku Erutoria]]<br />
* [[Fear Effect]]<br />
* [[Lord of Fist]]<br />
* [[Hunter X Hunter: Ubawareta Aura Stone]]<br />
* [[Idol Janshi Suchie-Pai II Limited]]<br />
* [[Magical Drop F: Daibouken Mo Rakujyanai!]]<br />
* [[Schrodinger no Neko]]<br />
[[Category:File Formats]]<br />
[[Category:Image Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Category:Games_developed_by_SCE_Santa_Monica_Studio&diff=1091Category:Games developed by SCE Santa Monica Studio2014-08-12T00:25:04Z<p>Maver1k XVII: Created page with "Category:Developers"</p>
<hr />
<div>[[Category:Developers]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=GMO&diff=1088GMO2014-08-11T10:45:38Z<p>Maver1k XVII: /* List of games using the format */</p>
<hr />
<div>GMO is a file format commonly used in [[PlayStation Portable]] games. It can contain model, animation and texture data. Files of this format always have a .gmo extension.<br />
<br />
The first eleven bytes of the file have the value ''0x4F4D472E30302E31505350'' ("OMG.00.1PSP").<br />
<br />
==Tools==<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis allows you to convert GMO files into many common model formats. It also includes a batch option.<br />
<br />
===Gitmo===<br />
''For more details on this program, please visit the [[PlayStation_Portable#Gitmo|Gitmo]] entry on the [[PlayStation Portable]] page.''<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
''All of the following games are for [[PSP]]''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name !! Compressed/Encrypted<br />
|-<br />
| [[Bleach: Heat the Soul 7]] || No<br />
|-<br />
| [[Bomberman]] || No<br />
|-<br />
| [[Bounty Hounds]] || Yes<br />
|-<br />
| [[Castlevania: Dracula X Chronicles]] || No<br />
|-<br />
| [[Dynasty Warriors]] || No<br />
|-<br />
| [[Dynasty Warriors 2]] || No<br />
|-<br />
| [[Dynasty Warriors 7]] || No<br />
|-<br />
| [[Exit]] || No<br />
|-<br />
| [[Exit 2]] || No<br />
|-<br />
| [[Fairy Tail: Portable Guild]] || Yes ([[CPK]])<br />
|-<br />
| ? [[Fairy Tail Portable Guild 2]] || ? Yes<br />
|-<br />
| [[Fairy Tail: Zeref Kakusei]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia Duodecim 012]] || No<br />
|-<br />
| [[Fate/tiger colosseum]] || No<br />
|-<br />
| [[Fate/unlimited codes]] || Yes<br />
|-<br />
| [[Fullmetal Alchemist: Brotherhood]] || ?<br />
|-<br />
| [[Gitaroo Man Lives!]] || No<br />
|-<br />
| [[God Eater Burst]] || No<br />
|-<br />
| [[GripShift]] || No<br />
|-<br />
| [[Gundam Battle Royale]] || No<br />
|-<br />
| [[Gundam Battle Universe]] || No<br />
|-<br />
| [[Hajime no Ippo Portable: Victorious Spirits]] || No<br />
|-<br />
| [[Jeanne D'Arc]] || No<br />
|-<br />
| [[Kamen Rider: Climax Heroes OOO]] || ?<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces]] || Yes<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny]] || Yes<br />
|-<br />
| [[Namco Museum Battle Collection]] || No<br />
|-<br />
| [[Nendoroid Generation]] || No<br />
|-<br />
| [[One Piece: Romance Dawn]] || Yes<br />
|-<br />
| [[Patapon]] || No<br />
|-<br />
| [[Patapon 2]] || No<br />
|-<br />
| [[Practical Intelligence Quotient]] || No<br />
|-<br />
| [[R-Type Command]] || No<br />
|-<br />
| [[Rengoku 2]] || No<br />
|-<br />
| [[Shin Sangoku Musou 5 Special]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid 2]] || No<br />
|-<br />
| [[Soul Eater: Battle Resonance]] || No<br />
|-<br />
| [[Star Ocean: First Departure]] || No<br />
|-<br />
| [[Sword Art Online: Infinity Moment]] || Yes ([[CPK]])<br />
|-<br />
| [[Tales of VS ]] || ?<br />
|-<br />
| [[Ultimate Ghosts N' Goblins]] || No<br />
|-<br />
| [[Valhalla Knights]] || No<br />
|}<br />
''Some information was taken from [http://wiki.xentax.com/index.php?title=Supported_Games#Games_using_the_PSP_GMO_format wiki.xentax.com] and [http://forum.xentax.com/viewtopic.php?f=16&t=8494 forum.xentax.com].''<br />
[[Category:File Formats]]<br />
[[Category:Model Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=CCB&diff=1087CCB2014-08-11T10:44:56Z<p>Maver1k XVII: /* List of games using the format */</p>
<hr />
<div>'''CCB''' is an image format commonly used in [[3DO]] games and is most likely unique to this console. The extension of the format usually varies from game to game, however the original is presumably .cel.<br />
<br />
The format can be identified by the value 0x43434220 ("CCB ") of the first four bytes of the file.<br />
<br />
==Conversion Tools==<br />
===[[3DO#3DOResExplorer|3DOResExplorer]]===<br />
The tool recognises the format by its contents, so the extension does not matter. It is capable of converting CCB files to BMP.<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
''All of the following games are for [[3DO]]''<br />
* [[Bishoujou Senshi Sailor Moon S]]<br />
* [[Idol Janshi Suchie-Pai Special]]<br />
* [[Idol Mahjong Final Romance 2: Hyper Edition]]<br />
* [[Lucienne's Quest]]<br />
* [[Super Street Fighter II Turbo]]<br />
* [[Yu Yu Hakusho]]<br />
<br />
[[Category:File Formats]]<br />
[[Category:Image Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=CPK&diff=1086CPK2014-08-11T10:44:21Z<p>Maver1k XVII: /* List of games using the format */</p>
<hr />
<div>'''CPK''' is an archive format developed by ''CRI Middleware''. It is used in games for a variety of platforms. Files of this format have a .cpk extension.<br />
<br />
The first four bytes of the file always have the value ''0x43504B20'' ("CPK ").<br />
==Tools==<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis supports the format by default.<br />
===[[QuickBMS]]===<br />
''For more details on this program, please visit the [[QuickBMS]] page.''<br />
<br />
You can extract ''CPK'' archives using [http://aluigi.altervista.org/papers/bms/cpk.bms this] script.<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
===[[PlayStation 3]]===<br />
* [[Dragon's Crown]]<br />
* [[Hyperdimension Neptunia]]<br />
* [[J-Stars Victory Vs]]<br />
<br />
===[[PlayStation Portable]]===<br />
* [[Fairy Tail: Portable Guild]]<br />
* [[Fate/Extra]]<br />
* [[Fate/Extra|Fate/Extra CCC]]<br />
* [[Sakura-Sou no Pet na Kanojo]]<br />
* [[Sword Art Online: Infinity Moment]]<br />
<br />
===Multi-platform===<br />
* [[Bayonetta]]<br />
* [[Metal Gear Rising: Revengeance]]<br />
[[Category:File Formats]]<br />
[[Category:Archive Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=TIM&diff=1085TIM2014-08-11T10:43:49Z<p>Maver1k XVII: /* List of games using the format */</p>
<hr />
<div>'''TIM''' is an image format commonly used in [[PlayStation]] games. It can usually be identified by .tim extension.<br />
<br />
The value of the first four bytes of the TIM file is always 0x10000000.<br />
<br />
==Tools==<br />
===[[PlayStation#PSicture|PSicture]]===<br />
''PSicture'' can search for the TIM images in any given file. Found images can be exported to .BMP format.<br />
<br />
===[[Noesis]]===<br />
''Noesis'' allows your to convert TIM files into many standard image formats and includes a batch option. Also ''Noesis'' treats the black background in sprites as transparent.<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
''All of the following games are for [[PlayStation]]''<br />
<br />
* [[Chiisana Oukoku Erutoria]]<br />
* [[Fear Effect]]<br />
* [[Hunter X Hunter: Ubawareta Aura Stone]]<br />
* [[Idol Janshi Suchie-Pai II Limited]]<br />
* [[Magical Drop F: Daibouken Mo Rakujyanai!]]<br />
[[Category:File Formats]]<br />
[[Category:Image Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=TIM2&diff=1084TIM22014-08-11T10:43:36Z<p>Maver1k XVII: /* List of games using the format */</p>
<hr />
<div>TIM2 is an image format commonly used in [[PlayStation 2]] and sometimes in [[PlayStation Portable]] games. It can usually be identified by .tm2 extension.<br />
<br />
The value of the first four bytes of the TIM2 file is always 0x54494D32 ("TIM2").<br />
<br />
==Tools==<br />
===[[TextER]]===<br />
''For more details on this program, please visit the [[TextER]] entry on the [[PlayStation 2]] page.''<br />
<br />
TextER allows you to extract TIM2 files from container files, however it does not include the correct file names.<br />
<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis allows your to convert TIM2 files into many standard image formats. It also includes a batch option.<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
* [[PS2]]<br />
** [[Final Fantasy XII]] <br />
** [[Ikki Tousen: Shining Dragon]]<br />
* [[PSP]]<br />
** [[Sword Art Online: Infinity Moment]]<br />
<br />
[[Category:File Formats]]<br />
[[Category:Image Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=TIM2&diff=1083TIM22014-08-11T10:42:33Z<p>Maver1k XVII: /* List of games using the format */</p>
<hr />
<div>TIM2 is an image format commonly used in [[PlayStation 2]] and sometimes in [[PlayStation Portable]] games. It can usually be identified by .tm2 extension.<br />
<br />
The value of the first four bytes of the TIM2 file is always 0x54494D32 ("TIM2").<br />
<br />
==Tools==<br />
===[[TextER]]===<br />
''For more details on this program, please visit the [[TextER]] entry on the [[PlayStation 2]] page.''<br />
<br />
TextER allows you to extract TIM2 files from container files, however it does not include the correct file names.<br />
<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis allows your to convert TIM2 files into many standard image formats. It also includes a batch option.<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games known to use aforementioned format.'''''<br />
* [[PS2]]<br />
** [[Final Fantasy XII]] <br />
** [[Ikki Tousen: Shining Dragon]]<br />
* [[PSP]]<br />
** [[Sword Art Online: Infinity Moment]]<br />
<br />
[[Category:File Formats]]<br />
[[Category:Image Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=TIM&diff=1082TIM2014-08-11T10:41:21Z<p>Maver1k XVII: Created page with "'''TIM''' is an image format commonly used in PlayStation games. It can usually be identified by .tim extension. The value of the first four bytes of the TIM file is alwa..."</p>
<hr />
<div>'''TIM''' is an image format commonly used in [[PlayStation]] games. It can usually be identified by .tim extension.<br />
<br />
The value of the first four bytes of the TIM file is always 0x10000000.<br />
<br />
==Tools==<br />
===[[PlayStation#PSicture|PSicture]]===<br />
''PSicture'' can search for the TIM images in any given file. Found images can be exported to .BMP format.<br />
<br />
===[[Noesis]]===<br />
''Noesis'' allows your to convert TIM files into many standard image formats and includes a batch option. Also ''Noesis'' treats the black background in sprites as transparent.<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games known to use aforementioned format.'''''<br />
<br />
''All of the following games are for [[PlayStation]]''<br />
<br />
* [[Chiisana Oukoku Erutoria]]<br />
* [[Fear Effect]]<br />
* [[Hunter X Hunter: Ubawareta Aura Stone]]<br />
* [[Idol Janshi Suchie-Pai II Limited]]<br />
* [[Magical Drop F: Daibouken Mo Rakujyanai!]]<br />
[[Category:File Formats]]<br />
[[Category:Image Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=God_of_War_III&diff=1081God of War III2014-08-11T10:00:52Z<p>Maver1k XVII: /* Texture extraction */</p>
<hr />
<div>{{Gameinfo<br />
| title= God of War III<br />
| developer= SCE Santa Monica Studio<br />
| publisher= Sony<br />
| system= PlayStation 3<br />
}}<br />
'''''God of War III''''' is a third-person action-adventure game loosely based on Greek mythology. It was developed by ''SCE Santa Monica Studio'' for [[PlayStation 3]] and released in 2010.<br />
<br />
==File Formats==<br />
* .'''WAD''' - Model/Animation/Texture container <br />
* .'''TS''' - Merged textures<br />
* .'''[[DDS]]''' - Textures<br />
<br />
===WAD===<br />
In ''God of War III'' '''.WAD''' files contain model, animation, texture and presumably sound data.<br />
<br />
Some textures are fully stored in the WAD files, but in most cases the main texture is in .TS file while the [[DDS]] header and mip-maps are stored in the WAD. The offset to the texture in TS file is 16 bytes before the start of DDS header (DDS header starts with 0x44445320 "DDS ").<br />
<br />
Models are usually diveded in several pieces. Every piece has an array of vertex coordinates and an array of UV coordinates. Vertexes are connected using triangle strip algorythms.<br />
<br />
===TS===<br />
TS file consists of a number of headerless [[DDS]] textures merged together. It is impossible to determine where one texture ends and another begins without the WAD file, where the offsets are stored. The only other way is to manually do that using tools like Texture Finder, but it is time consuming and inefficient. <br />
<br />
==Ripping Tutorials==<br />
===Texture extraction===<br />
In order to extract textures from .TS files you can use [https://mega.co.nz/#!xwV3mLYa!R0BrYkINdo9QREPWWB4MEqEwOUu5sv62D6SHrVs-epM this] [[Noesis]] script. <br />
<br />
To use it you need to follow this steps:<br />
# Select the .TS file you want to extract<br />
# Select the .WAD file with the same name as the chosen .TS file<br />
<br />
Current version of the script can't extract textures from the .WAD, doesn't extract mip-maps and requires user to reload pligins (''Reload plugins'' button in ''Tools'' menu) after every usage in order to work properly.<br />
<br />
All significant textures are usually stored in the .TS files except for the models of Kratos, the main hero.<br />
<br />
The textures stored in the .WAD files can be extracted by tools such as '''Dragon UnPACKer''' or '''Jaeder Naub'''.<br />
<br />
==VG Resource Pages==<br />
* [http://www.textures-resource.com/other_systems/godofwar3/ The Textures Resource]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=File:God_of_War_III_-_Boxart.png&diff=1080File:God of War III - Boxart.png2014-08-11T07:59:09Z<p>Maver1k XVII: </p>
<hr />
<div></div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=God_of_War_III&diff=1079God of War III2014-08-11T07:57:13Z<p>Maver1k XVII: Created page with "{{Gameinfo | title= God of War III | developer= SCE Santa Monica Studio | publisher= Sony | system= PlayStation 3 }} '''''God of War III''''' is a third-per..."</p>
<hr />
<div>{{Gameinfo<br />
| title= God of War III<br />
| developer= SCE Santa Monica Studio<br />
| publisher= Sony<br />
| system= PlayStation 3<br />
}}<br />
'''''God of War III''''' is a third-person action-adventure game loosely based on Greek mythology. It was developed by ''SCE Santa Monica Studio'' for [[PlayStation 3]] and released in 2010.<br />
<br />
==File Formats==<br />
* .'''WAD''' - Model/Animation/Texture container <br />
* .'''TS''' - Merged textures<br />
* .'''[[DDS]]''' - Textures<br />
<br />
===WAD===<br />
In ''God of War III'' '''.WAD''' files contain model, animation, texture and presumably sound data.<br />
<br />
Some textures are fully stored in the WAD files, but in most cases the main texture is in .TS file while the [[DDS]] header and mip-maps are stored in the WAD. The offset to the texture in TS file is 16 bytes before the start of DDS header (DDS header starts with 0x44445320 "DDS ").<br />
<br />
Models are usually diveded in several pieces. Every piece has an array of vertex coordinates and an array of UV coordinates. Vertexes are connected using triangle strip algorythms.<br />
<br />
===TS===<br />
TS file consists of a number of headerless [[DDS]] textures merged together. It is impossible to determine where one texture ends and another begins without the WAD file, where the offsets are stored. The only other way is to manually do that using tools like Texture Finder, but it is time consuming and inefficient. <br />
<br />
==Ripping Tutorials==<br />
===Texture extraction===<br />
''Will be added as soon as I'll find my silly script --[[User:Maver1k XVII|Maver1k XVII]] ([[User talk:Maver1k XVII|talk]]) 03:57, 11 August 2014 (EDT)''<br />
==VG Resource Pages==<br />
* [http://www.textures-resource.com/other_systems/godofwar3/ The Textures Resource]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Template:Consoles&diff=1077Template:Consoles2014-08-11T01:40:09Z<p>Maver1k XVII: </p>
<hr />
<div>{{navbox<br />
|Consoles|<br />
{{navboxrow<br />
|title= 2nd Generation<br />
|list = [[Atari 2600]] - [[Atari 5200]] - [[ColecoVision]] - [[Intellivision]] <br />
}}<br />
{{navboxrow<br />
|title= 3rd Generation<br />
|list = [[Atari 7800]] - [[Commodore 64]] - [[Nintendo Entertainment System]] - [[Master System]] <br />
}}<br />
{{navboxrow<br />
|title= 4th Generation<br />
|list = [[Amiga]] - [[Neo Geo]] - [[Neo Geo CD]] - [[Philips CD-i]] - [[Sega Genesis]] - [[Super Nintendo Entertainment System]] - [[TurboGrafx-16]]<br />
}}<br />
{{navboxrow<br />
|title= 5th Generation<br />
|list = [[3DO]] - [[Amiga CD32]] - [[Atari Jaguar]] - [[Nintendo 64]] - [[PC-FX|NEC PC-FX]] - [[PlayStation]] - [[Sega Saturn]]<br />
}}<br />
{{navboxrow<br />
|title= 6th Generation<br />
|list = [[Dreamcast]] - [[GameCube]] - [[PlayStation 2]] - [[Xbox]]<br />
}}<br />
{{navboxrow<br />
|title= 7th Generation<br />
|list = [[PlayStation 3]] - [[Wii]] - [[Xbox 360]]<br />
}}<br />
{{navboxrow<br />
|title= 8th Generation<br />
|list = [[PlayStation 4]] - [[Wii U]] - [[Xbox One]]<br />
}}<br />
{{navboxrow<br />
|title= Handhelds<br />
|list = [[Game Boy]] - [[Game Boy Advance]] - [[Game Gear]] - [[Neo Geo Pocket]] - [[Nintendo 3DS]] - [[Nintendo DS]] - [[PlayStation Portable]] - [[Virtual Boy]]<br />
}}<br />
{{navboxrow<br />
|title= Other<br />
|list = [[Arcade]] - [[PC]] - [[X68000]]<br />
}}<br />
}}</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Mednafen&diff=1071Mednafen2014-08-11T00:44:58Z<p>Maver1k XVII: </p>
<hr />
<div>[[File:MednafenLogo.png|300px|thumbnail|right]]<br />
<br />
Mednafen is a multiplatform command-line emulator.<br />
<br />
You can download Mednafen [http://mednafen.sourceforge.net/ Here].<br />
<br />
==Usage==<br />
<br />
Since Mednafen is a command-line program, in order to load a game file all you need to do is drag and drop the unzipped ROM file into Mednafen's executable file (mednafen.exe). In order to load games from CD-ROM systems (TurboGrafx CD and [[PSX]]), you must have the BIOS files for them, which must be unzipped into the "firmware" folder (the TurboGrafx CD file must be named "syscard3.pce"). To load the games you just drag and drop the CUE file from the game's ISO into Mednafen's executable.<br />
<br />
Mednafen comes with an extensive documentation to help you configure controls and other things.<br />
<br />
===Sprite Ripping===<br />
<br />
Mednafen allows you to rip sprites from some of the systems it emulates, mainly from [[TurboGrafx-16]] and TurboGrafx CD games.<br />
<br />
Boot-up your game and play it to the point where what you want to rip is. Now press "ALT+D" to bring the Memory Viewer, and then press "ALT+2" to bring the tile viewer:<br />
<br />
[[File:Mednafen1.png|center]]<br />
<br />
* Left and Right arrows switch between backgrounds and sprites;<br />
* Up and Down arrows scroll through the tiles;<br />
* "," and "." cycles through palettes.<br />
<br />
[[File:Mednafen2.png|center]]<br />
<br />
After you find the tiles you want, it's all about using Print Screen and pasting the image on Paint or another image editing software. Note that you will need to resize the picture by half, since the tiles appear twice their original size in Mednafen.<br />
<br />
[[Category:Emulators]]<br />
[[Category:Ripping Tools]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Bayonetta&diff=1053Bayonetta2014-08-09T12:02:45Z<p>Maver1k XVII: /* File Formats */</p>
<hr />
<div>{{Gameinfo<br />
| title= Bayonetta<br />
| developer= Platinum Games<br />
| publisher= Sega<br />
| systems= [[:Category:Xbox 360 Games|Xbox 360]], [[:Category:PlayStation 3 Games|PlayStation 3]]<br />
}}<br />
'''''Bayonetta''''' is a hack-and-slash game that was published by Sega and developed by Platinum Games, and was released in 2009 (2010 in Western territories) for the [[Xbox 360]] and [[PlayStation 3]], with a [[Wii U]] port releasing in 2014 alongside the sequel. The game follows a witch who awakens from a 500 year sleep, not being able to remember anything, and must slay angels while going on a journey to recover the secrets of her past.<br />
<br />
==File Formats==<br />
* '''.aax''' (Sound)<br />
* '''.[[CPK|cpk]]''' (File package)<br />
* '''.dat''' (Model/Texture package)<br />
* '''.sfd''' (Movie)<br />
<br />
==Ripping Tutorials==<br />
===CPK Packages===<br />
# Download Noesis.<br />
# Open Noesis and browse to where the game's files are located.<br />
# Double-click on any one of the .cpk packages. A dialog window should appear.<br />
# Choose the directory you want to extract the files to, then click the "Export" button. Once it is finished, you should get a message saying, "Export complete." Click the "OK" button, then click "Close".<br />
<br />
===Models===<br />
# Open Noesis and browse to where the files were extracted to.<br />
# Double-click on a model file to open it. The model should appear in the window.<br />
# Right-click on the file of the model you just opened, then choose "Export" from the drop-down list. A dialog window should appear.<br />
# Choose the formats you want to export the model and textures as, choose the directory you want to extract them to, then click the "Export" button. Once it is finished, you should get a message saying, "Export complete." Click the "OK" button, then click "Close".<br />
<br />
===Sounds===<br />
# Download Puggsoy's VGS Converter.<br />
# Open VGS Converter, then drag the .aax files you want to convert into the window.<br />
# Select the preferences of your choice, then click on the "Convert" button.<br />
<br />
==Notes==<br />
* It is recommended that the models be ripped from the Xbox 360 version, as the PS3 version has downgraded textures, and, at the time of writing this, Wii U game filesystems are not yet accessible.<br />
* You will notice that all of Bayonetta and Jeanne's models (sans their child forms and animal forms) have some strange meshes attached to them. The reason for this is because these meshes are used to form the shape you see in their shadows in-game. When submitting your model rips to [[The Models Resource]], it would be best to include in your .zip folder the original, unmodified version of the model (with these meshes), and a version without these meshes.<br />
<br />
==VG Resource Pages==<br />
* [http://www.models-resource.com/other_systems/bayonetta/ The Models Resource]<br />
* [http://www.sounds-resource.com/other_systems/bayonetta/ The Sounds Resource]<br />
* [http://www.textures-resource.com/other_systems/bayonetta/ The Textures Resource]<br />
[[Category:Xbox 360 Games]]<br />
[[Category:PlayStation 3 Games]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=BRRES&diff=1052BRRES2014-08-09T12:01:29Z<p>Maver1k XVII: /* Compressions */</p>
<hr />
<div>'''BRRES''' is a common archival format for [[Wii]] that can contain anything from models ('''BRMDL / MDL0'''), textures ('''BRTEX / TEX0'''), or animations ('''BRCHA / CHR0, BRSHP / SHP0, SRT0''', et cetera).<br />
<br />
==Ripping Tools==<br />
There are a number of tools available for the BRRES format that are capable of viewing and exporting files into more standard common file formats.<br />
===[[BrawlBox]]===<br />
<br />
===[[BRRESViewer]]===<br />
<br />
==Compressions==<br />
* '''None:''' The files have no compression and can work right away.<br />
* '''Container:''' No compression is used on these files, but you'll need to use a hex editor to locate the "'''bres'''" headers, trim everything before that.<br />
* '''AFS:''' An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these.<br />
* '''ARC:''' Nintendo's common file packaging. Often uncompressed, these "'''U8'''" packages can be unpacked using a programs like ARCTool.<br />
* '''[[CPK]]:''' CRI's compression format. Use [[Noesis]] to unpack these archives.<br />
* '''FPK:''' An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files.<br />
* '''LZSS:''' A standard form of compression, there is a [[QuickBMS]] script available that can decompress them.<br />
* '''SZS:''' A secondary, often-compressed format used for Nintendo's games. Use either SZS Modifier or BrawlBox to open these files.<br />
* '''ZIP:''' The most basic compression. Only one known game uses ZIP, and there are dozens of programs available that can be used to unpack the files within.<br />
* '''Unique:''' Has an unusual form of compression. If there isn't a script available, a memory dump using [[Dolphin]] is usually the only other way to extract them.<br />
<br />
==List of games using the format==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name !! Version !! Compression<br />
|-<br />
| [[Alien Crush Returns]] || 11 || Container<br />
|-<br />
| [[Animal Crossing: City Folk]] || 11 || ARC<br />
|-<br />
| [[Another Code: R - A Journey into Lost Memories]] || 11 || None<br />
|-<br />
| [[Arc Rise Fantasia]] || 11 || Unique<br />
|-<br />
| [[Arkanoid Plus]] || ? || ?<br />
|-<br />
| [[Art Style: Cubello / Cubeleo]] || 11 || LZSS<br />
|-<br />
| [[Art Style: Light Trax / Dot Stream]] || 11 || LZSS<br />
|-<br />
| [[Art Style: Orbient / Orbital]] || 11 || LZSS<br />
|-<br />
| [[Art Style: Rotohex]] || 11 || LZSS<br />
|-<br />
| [[Art Style: Rotozoa]] || 11 || LZSS<br />
|-<br />
| [[Batman: The Brave and the Bold]] || 11 || None<br />
|-<br />
| [[Bit.Trip Beat]] || 11 || None<br />
|-<br />
| [[Bit.Trip Core]] || 11 || None<br />
|-<br />
| [[Bit.Trip Fate]] || 11 || None<br />
|-<br />
| [[Bit.Trip Flux]] || 11 || None<br />
|-<br />
| [[Bit.Trip Runner]] || 11 || None<br />
|-<br />
| [[Bit.Trip Void]] || 11 || None<br />
|-<br />
| [[Bleach: Versus Crusade]] || 11 || Container<br />
|-<br />
| [[Bomberman]] || 11 || LZSS<br />
|-<br />
| [[Bomberman Blast]] || 11 || LZSS<br />
|-<br />
| [[Bubble Bobble Plus]] || 11 || LZSS<br />
|-<br />
| [[Captain Rainbow]] || ? || ?<br />
|-<br />
| [[Case Closed: The Mirapolis Investigation]] || 11 || None<br />
|-<br />
| [[Castlevania Judgment]] || 11 || FPK<br />
|-<br />
| [[Cooking Mama: Cook Off]] || 11 || LZSS<br />
|-<br />
| [[Cooking Mama: World Kitchen]] || 11 || LZSS<br />
|-<br />
| [[Copter Crisis]] || 11 || None<br />
|-<br />
| [[Daikaijuu Battle: Ultra Coliseum]] || 11 || Unique<br />
|-<br />
| [[Daikaijuu Battle: Ultra Coliseum DX]] || 11 || Unique<br />
|-<br />
| [[Dead Rising: Chop 'Till You Drop]] || ? || Unique<br />
|-<br />
| [[Derby Dogs]] || 11 || None<br />
|-<br />
| [[Dewy's Adventure]] || ? || ?<br />
|-<br />
| [[Doraemon Wii: Himitsu Douguou Ketteisen]] || 11 || FPK<br />
|-<br />
| [[Dragon Ball: Revenge of King Piccolo]] || 11 || Container<br />
|-<br />
| [[Dragon Quest: Monster Battle Road Victory]] || 11 || LZSS<br />
|-<br />
| [[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]] || 9 || FPK<br />
|-<br />
| [[Driift Mania]] || ? || ?<br />
|-<br />
| [[Drill Sergeant Mindstrong]] || ? || Unique<br />
|-<br />
| [[Earth Seeker]] || 11 || None<br />
|-<br />
| [[Elebits]] || 8 || None<br />
|-<br />
| [[Eyeshield 21: Field Saikyou no Senshi Tachi]] || 8 || None<br />
|-<br />
| [[Final Fantasy Crystal Chronicles: My Life as a Dark Lord]] || 11 || None<br />
|-<br />
| [[Final Fantasy Crystal Chronicles: My Life as a King]] || 11 || None<br />
|-<br />
| [[Final Fantasy Fables: Chocobo's Dungeon]] || 10 || None<br />
|-<br />
| [[Fortune Street / Boom Street / Itadaki Street]] || 11 || LZSS<br />
|-<br />
| [[Frogger Returns]] || ? || Unique<br />
|-<br />
| [[Fullmetal Alchemist: Daughter of the Dusk]] || 11 || ?<br />
|-<br />
| [[Fullmetal Alchemist: Prince of the Dawn]] || 11 || ?<br />
|-<br />
| [[Furu Furu Park]] || 9 || Container<br />
|-<br />
| [[Gabrielle's Ghostly Groove: Monster Mix]] || 11 || None<br />
|-<br />
| [[Gegege no Kitarou: Youkai Daiundoukai]] || ? || ?<br />
|-<br />
| [[Grill Off with Ultra Hand!]] || 11 || None<br />
|-<br />
| [[Inazuma Eleven Strikers]] || 11 || Unique<br />
|-<br />
| [[Ivy the Kiwi?]] || 11 || None<br />
|-<br />
| [[Jissen Pachi-Slot Pachinko Hisshouhou! Sammy's Collection: Hokuto no Ken Wii]] || 8 || Unique<br />
|-<br />
| [[Kamen Rider: Climax Heroes Fourze]] || 11 || FPK<br />
|-<br />
| [[Kamen Rider: Climax Heroes OOO]] || 11 || FPK<br />
|-<br />
| [[Kamen Rider: Climax Heroes W]] || 11 || Container<br />
|-<br />
| [[Kamen Rider: Dragon Knight]] || 11 || FPK<br />
|-<br />
| [[Kamen Rider: Super Climax Heroes]] || 11 || FPK<br />
|-<br />
| [[Kekkaishi]] || 11 || LZSS<br />
|-<br />
| [[Kiki Trick]] || 11 || SZS<br />
|-<br />
| [[Kirby's Dream Collection]] || 11 || LZSS<br />
|-<br />
| [[Kirby's Epic Yarn]] || 11 || Unique<br />
|-<br />
| [[Kirby's Return to Dream Land]] || 11 || LZSS<br />
|-<br />
| [[Klonoa (Wii)|Klonoa]] || 11 || Container<br />
|-<br />
| [[Let's Catch!]] || 11 || LZSS<br />
|-<br />
| [[Let's Tap!]] || 11 || ?<br />
|-<br />
| [[Mario and Sonic at the London 2012 Olympic Games]] || 11 || CPK & ARC<br />
|-<br />
| [[Mario and Sonic at the Olympic Winter Games]] || 11 || CPK & ARC<br />
|-<br />
| [[Mario Kart Wii]] || 11 || SZS<br />
|-<br />
| [[Mario Party 9]] || 11 || LZSS<br />
|-<br />
| [[Mario Sports Mix]] || 11 || LZSS<br />
|-<br />
| [[Metroid: Other M]] || 11 || None<br />
|-<br />
| [[Mii Channel]] || ? || ?<br />
|-<br />
| [[Monster Hunter Tri]] || 11 || None<br />
|-<br />
| [[My Aquarium]] || 11 || None<br />
|-<br />
| [[My Aquarium 2]] || 11 || None<br />
|-<br />
| [[My Dolphin]] || 11 || None<br />
|-<br />
| [[My Pokémon Ranch]] || 11 || Unique<br />
|-<br />
| [[My Zoo]] || 11 || None<br />
|-<br />
| [[Namco Museum Megamix]] || 11 || Unique<br />
|-<br />
| [[Naruto: Clash of Ninja Revolution]] || 11 || FPK<br />
|-<br />
| [[Naruto: Clash of Ninja Revolution 2]] || 11 || FPK<br />
|-<br />
| [[Naruto Shippuden: Clash of Ninja Revolution 3]] || 11 || FPK<br />
|-<br />
| [[Naruto Shippuden: Clash of Ninja Revolution Special]] || 11 || FPK<br />
|-<br />
| [[Naruto Shippuden: Dragon Blade Chronicles]] || ? || ?<br />
|-<br />
| [[New Super Mario Bros. Wii]] || 11 || ARC<br />
|-<br />
| [[NiGHTS: Journey of Dreams]] || 10 || None<br />
|-<br />
| [[Okami]] || 10 || AFS<br />
|-<br />
| [[Onechanbara: Bikini Zombie Slayers]] || 11 || ?<br />
|-<br />
| [[Pac-Man Party]] || 11 || Container<br />
|-<br />
| [[Party Fun Pirate / Pop-Up Pirate]] || ? || ?<br />
|-<br />
| [[Penny Racers Party: Turbo-Q Speedway]] || 11 || ?<br />
|-<br />
| [[Play With Birds]] || 11 || None<br />
|-<br />
| [[Pokémon Mystery Dungeon: Go For It! Light Adventure Squad!]] || 11 || ?<br />
|-<br />
| [[Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad!]] || 11 || ?<br />
|-<br />
| [[Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad!]] || 11 || ?<br />
|-<br />
| [[Pokémon Rumble]] || 11 || LZH8<br />
|-<br />
| [[PokéPark Wii: Pikachu's Adventure]] || 11 || LZSS<br />
|-<br />
| [[PokéPark 2: Wonders Beyond]] || 11 || LZSS<br />
|-<br />
| [[Power Rangers Samurai]] || 11 || None<br />
|-<br />
| [[Puppy Luv]] || 9 || None<br />
|-<br />
| [[Racers' Island: Crazy Arena]] || 11 || None<br />
|-<br />
| [[Racers' Island: Crazy Racers]] || 11 || None<br />
|-<br />
| [[Rainbow Islands: Towering Adventure]] || ? || ?<br />
|-<br />
| [[Reel Fishing Challenge]] || 11 || Container<br />
|-<br />
| [[Reel Fishing Challenge 2]] || 11 || Container<br />
|-<br />
| [[Resident Evil: Darkside Chronicles]] || ? || Container<br />
|-<br />
| [[Resident Evil: Umbrella Chronicles]] || ? || Container<br />
|-<br />
| [[Samba de Amigo]] || 11 || None<br />
|-<br />
| [[Samurai Warriors 3]] || 11 || Container<br />
|-<br />
| [[Sengoku Basara: Samurai Heroes]] || 11 || Unique<br />
|-<br />
| [[Shootanto: Evolutionary Mayhem]] || ? || Unique<br />
|-<br />
| [[Simple Wii Series Vol. 6: The Wai Wai Combat]] || ? || ?<br />
|-<br />
| [[Sin & Punishment: Star Successor]] || 11 || Container<br />
|-<br />
| [[Sonic Colors]] || 11 || CPK & ARC<br />
|-<br />
| [[Soul Eater: Monotone Princess]] || 11 || None<br />
|-<br />
| [[Space Invaders Get Even]] || 10 || ?<br />
|-<br />
| [[Spectrobes: Origins]] || 11 || None<br />
|-<br />
| [[Super Sentai Battle: Ranger Cross]] || 11 || None<br />
|-<br />
| [[Super Smash Bros. Brawl]] || 9 || Container<br />
|-<br />
| [[Suzumiya Haruhi no Gekidou]] || 11 || None<br />
|-<br />
| [[Tales of Symphonia: Dawn of the New World]] || 11 || Container & Unique<br />
|-<br />
| [[Tales of Elastic Boy: Episode 1]] || 11 || None<br />
|-<br />
| [[Tamagotchi no Furifuri Kagekidan]] || ? || ?<br />
|-<br />
| [[Tamagotchi: Party On!]] || ? || ?<br />
|-<br />
| [[Tatsunoko vs. Capcom: Cross Generation of Heroes]] || 11 || FPK<br />
|-<br />
| [[Tatsunoko vs. Capcom: Ultimate All-Stars]] || 11 || FPK<br />
|-<br />
| [[Teenage Mutant Ninja Turtles: Smash-Up]] || 11 || LZSS<br />
|-<br />
| [[Tenchu: Shadow Assassins]] || ? || ?<br />
|-<br />
| [[Tetris Party]] || 11 || None<br />
|-<br />
| [[Tetris Party Deluxe]] || 11 || None<br />
|-<br />
| [[The Incredible Maze]] || 11 || None<br />
|-<br />
| [[The Legend of Zelda: Skyward Sword]] || 11 || LZSS<br />
|-<br />
| [[The Tales of Bearsworth Manor: Chaotic Conflicts]] || 11 || None<br />
|-<br />
| [[The Tales of Bearsworth Manor: Puzzling Pages]] || 11 || None<br />
|-<br />
| [[Top Spin 3]] || 9 || ?<br />
|-<br />
| [[Toshinden]] || 11 || None<br />
|-<br />
| [[Trackmani: Build to Race|Trackmania: Build to Race / Trackmania Wii]] || 11 || ZIP<br />
|-<br />
| [[Trauma Center: New Blood]] || ? || ?<br />
|-<br />
| [[Trauma Center: Second Opinion]] || ? || ?<br />
|-<br />
| [[Valhalla Knights: Eldar Saga]] || 11 || None<br />
|-<br />
| [[Wario Land: Shake It!|Wario Land: Shake It! / The Shake Dimension]] || 11 || Unique<br />
|-<br />
| [[Wario Ware: Smooth Moves]] || 8 || None<br />
|-<br />
| [[Wii Fit]] || 10 || SZS<br />
|-<br />
| [[Wii Fit Plus]] || 11 || SZS<br />
|-<br />
| [[Wii Music]] || 11 || SZS<br />
|-<br />
| [[Wii Party]] || 11 || LZSS<br />
|-<br />
| [[Wii Play]] || 8 || SZS<br />
|-<br />
| [[Wii Play: Motion]] || 11 || SZS<br />
|-<br />
| [[Wii Shop Channel]] || ? || ?<br />
|-<br />
| [[Wii Sports]] || 9 || SZS<br />
|-<br />
| [[Wii Sports Resort]] || 11 || SZS<br />
|-<br />
| [[Wii U Transfer Tool]] || 11 || None<br />
|-<br />
| [[Wing Island]] || 8 || LZSS<br />
|-<br />
| [[Xenoblade Chronicles]] || ? || Unique<br />
|-<br />
| [[Yatterman Wii: Bikkuridokkiri Machine de Mou Race da Koron]] || 11 || None<br />
|-<br />
| [[Yu-Gi-Oh! 5D's Duel Transer]] || 11 || LZSS<br />
|-<br />
| [[Yu-Gi-Oh! 5D's Wheelie Breakers]] || 11 || SZS<br />
|-<br />
| [[Zack & Wiki: Quest for Barbaros' Treasure]] || 10 || None<br />
|-}<br />
<br />
[[Category:File Formats]]<br />
[[Category:Archive Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Fate/Extra&diff=1051Fate/Extra2014-08-09T12:00:28Z<p>Maver1k XVII: /* CPK extraction */</p>
<hr />
<div>{{Gameinfo<br />
| title= Fate/Extra<br />
| altimage= FateExtra-box.png<br />
| developers= [[:Category:Games Developed by Type-Moon|Type-Moon]], [[:Category:Games Developed by Imageepoch|Imageepoch]]<br />
| publishers= [[:Category:Games Published by Marvelous Entertainment|Marvelous Entertainment]], [[:Category:Games Published by Aksys Games|Aksys Games]], [[:Category:Games Published by Ghostlight|Ghostlight]]<br />
| system= PlayStation Portable<br />
}}<br />
'''''Fate/Extra''''' (original Japanese name — フェイト/エクストラ) is an RPG game that takes place in a parallel universe to the visual novel Fate/stay night. It was developed by Imageepoch and Type-Moon for [[PSP]] and released in 2010.<br />
<br />
A companion game called '''''Fate/Extra CCC''''' was released in 2013.<br />
==File Formats==<br />
* '''.Im''' - Model/Texture data<br />
* '''.PAK''' - Archive<br />
* '''.[[CPK]]''' - Main archive<br />
* '''.[[AT3]]''' - Sound data<br />
<br />
==Ripping Tutorials==<br />
===CPK extraction===<br />
''The process is explained on the [[CPK]] page.''<br />
<br />
===PAK extraction===<br />
The .PAK archives mostly contain models. In order to extract them you should use this [[QuickBMS]] script:<br />
<pre style="white-space: pre-wrap"><br />
get FILES short<br />
get UNKNOWN short<br />
<br />
for f = 0 < FILES<br />
get TMP long<br />
putarray 0 f TMP<br />
next f<br />
<br />
padding 16<br />
<br />
for f = 0 < FILES<br />
getdstring NAME 64<br />
savepos POS<br />
getarray SIZE 0 f<br />
<br />
log NAME POS SIZE<br />
<br />
math POS += SIZE<br />
goto POS<br />
next f<br />
</pre><br />
''Script created by WRS, taken from [http://forum.xentax.com/viewtopic.php?f=10&t=7868 here]''<br />
<br />
Just copy the code above to a Notepad and save it as .bms file.<br />
===Models===<br />
In order to view '''.Im''' models you need [https://code.google.com/p/noesis-plugins-official/source/browse/trunk/chrrox/import/data_fate_extra.py this] [[Noesis]] plugin created by ''chrrox''.<br />
===Sounds===<br />
One of the ways to convert the .[[AT3]] is to use the '''at3tool'''. It was left by the developers in the ''sound\bgm\decode'' folder of '''''Fate/Extra CCC''''' main archive.<br />
<br />
Use this to convert .[[AT3]] to .WAV:<br />
<br />
<code>at3tool.exe -d input_file.at3 output_file.wav</code><br />
<br />
===Fate/Extra CCC===<br />
The only difference from '''''Fate/Extra''''' is that you need to decrypt the .[[CPK]] archive first. See the [[Sword_Art_Online:_Infinity_Moment#Archive_decryption|Archive decryption]] entry on the [[Sword Art Online: Infinity Moment]] page to learn more.<br />
==VG Resource Pages==<br />
* '''''Fate/Extra CCC'''''<br />
** [http://www.models-resource.com/psp/fateextraccc/ The Models Resource]<br />
<br />
<br />
[[Category:Games developed by Type-Moon]]<br />
[[Category:Games developed by Imageepoch]]<br />
[[Category:Games published by Marvelous Entertainment]]<br />
[[Category:Games published by Aksys Games]]<br />
[[Category:Games published by Ghostlight]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Sword_Art_Online:_Infinity_Moment&diff=1050Sword Art Online: Infinity Moment2014-08-09T11:59:18Z<p>Maver1k XVII: /* Archive extraction */</p>
<hr />
<div>{{Gameinfo<br />
| title= Sword Art Online: Infinity Moment <br />
| altimage= Sword_Art_Online-_Infinity_Moment-box.png<br />
| developer= Banpresto<br />
| publisher= Bandai Namco<br />
| system= PlayStation Portable<br />
}}<br />
'''Sword Art Online: Infinity Moment''' is an RPG based on the Sword Art Online light novel series. The game was developed by Banpresto and released in Japan for [[PlayStation Portable]].<br />
==File Formats==<br />
* '''.[[GMO]]''' - Model/Animation data<br />
* '''.[[GIM]]''' - Texture data<br />
* '''.[[TM2]]''' - Texture data<br />
* '''[[OFS3]]''' - Archive<br />
* '''[[AFS2]]''' - Archive/Sound container<br />
* '''.[[WAV]]''' - BGM (Background music)<br />
<br />
==Ripping Tutorials==<br />
===Archive decryption===<br />
The main archive of the game is encrypted, however it is possible to decrypt it using JPCSP. In order to do that you need to:<br />
[[File:JPCSP-decrypt-pgd.png|thumb|left|300px|JPCSP configuration]]<br /><br />
<br />
<br />
# Make sure that "Extract PGD files to TMP folder" is checked as shown on the picture.<br />
# Launch the game and wait for the archive to decrypt. The game will start as soon as the process is completed.<br />
<br /><br /><br /><br /><br />
<br />
===Archive extraction===<br />
After finishing the previous step you should have a file named "PGDfile.raw.decrypted" in the TMP folder of your JPCSP. This is a '''.CPK''' archive. You can learn about the ways of extracting it on the [[CPK]] page.<br />
<br />
You may notice that a lot of files are extensionless and have names like "057" or "20f0". A lot of those appear to be [[OFS3]] or [[AFS2]] archives. It is not the fault of the extractor, it really is the way files are stored in this game.<br />
<br />
==VG Resource Pages==<br />
* [http://www.models-resource.com/psp/swordartonlineinfinitymoment/ The Models Resource]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=GMO&diff=1049GMO2014-08-09T11:55:53Z<p>Maver1k XVII: /* List of games using the format */</p>
<hr />
<div>GMO is a file format commonly used in [[PlayStation Portable]] games. It can contain model, animation and texture data. Files of this format always have a .gmo extension.<br />
<br />
The first eleven bytes of the file have the value ''0x4F4D472E30302E31505350'' ("OMG.00.1PSP").<br />
<br />
==Tools==<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis allows you to convert GMO files into many common model formats. It also includes a batch option.<br />
<br />
===Gitmo===<br />
''For more details on this program, please visit the [[PlayStation_Portable#Gitmo|Gitmo]] entry on the [[PlayStation Portable]] page.''<br />
<br />
==List of games using the format==<br />
''All of the following games are for [[PSP]]''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name !! Compressed/Encrypted<br />
|-<br />
| [[Bleach: Heat the Soul 7]] || No<br />
|-<br />
| [[Bomberman]] || No<br />
|-<br />
| [[Bounty Hounds]] || Yes<br />
|-<br />
| [[Castlevania: Dracula X Chronicles]] || No<br />
|-<br />
| [[Dynasty Warriors]] || No<br />
|-<br />
| [[Dynasty Warriors 2]] || No<br />
|-<br />
| [[Dynasty Warriors 7]] || No<br />
|-<br />
| [[Exit]] || No<br />
|-<br />
| [[Exit 2]] || No<br />
|-<br />
| [[Fairy Tail: Portable Guild]] || Yes ([[CPK]])<br />
|-<br />
| ? [[Fairy Tail Portable Guild 2]] || ? Yes<br />
|-<br />
| [[Fairy Tail: Zeref Kakusei]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia Duodecim 012]] || No<br />
|-<br />
| [[Fate/tiger colosseum]] || No<br />
|-<br />
| [[Fate/unlimited codes]] || Yes<br />
|-<br />
| [[Fullmetal Alchemist: Brotherhood]] || ?<br />
|-<br />
| [[Gitaroo Man Lives!]] || No<br />
|-<br />
| [[God Eater Burst]] || No<br />
|-<br />
| [[GripShift]] || No<br />
|-<br />
| [[Gundam Battle Royale]] || No<br />
|-<br />
| [[Gundam Battle Universe]] || No<br />
|-<br />
| [[Hajime no Ippo Portable: Victorious Spirits]] || No<br />
|-<br />
| [[Jeanne D'Arc]] || No<br />
|-<br />
| [[Kamen Rider: Climax Heroes OOO]] || ?<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces]] || Yes<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny]] || Yes<br />
|-<br />
| [[Namco Museum Battle Collection]] || No<br />
|-<br />
| [[Nendoroid Generation]] || No<br />
|-<br />
| [[One Piece: Romance Dawn]] || Yes<br />
|-<br />
| [[Patapon]] || No<br />
|-<br />
| [[Patapon 2]] || No<br />
|-<br />
| [[Practical Intelligence Quotient]] || No<br />
|-<br />
| [[R-Type Command]] || No<br />
|-<br />
| [[Rengoku 2]] || No<br />
|-<br />
| [[Shin Sangoku Musou 5 Special]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid 2]] || No<br />
|-<br />
| [[Soul Eater: Battle Resonance]] || No<br />
|-<br />
| [[Star Ocean: First Departure]] || No<br />
|-<br />
| [[Sword Art Online: Infinity Moment]] || Yes ([[CPK]])<br />
|-<br />
| [[Tales of VS ]] || ?<br />
|-<br />
| [[Ultimate Ghosts N' Goblins]] || No<br />
|-<br />
| [[Valhalla Knights]] || No<br />
|}<br />
''Some information was taken from [http://wiki.xentax.com/index.php?title=Supported_Games#Games_using_the_PSP_GMO_format wiki.xentax.com] and [http://forum.xentax.com/viewtopic.php?f=16&t=8494 forum.xentax.com].''<br />
[[Category:File Formats]]<br />
[[Category:Model Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=CPK&diff=1048CPK2014-08-09T11:55:20Z<p>Maver1k XVII: Created page with "'''CPK''' is an archive format developed by ''CRI Middleware''. It is used in games for a variety of platforms. Files of this format have a .cpk extension. The first four byt..."</p>
<hr />
<div>'''CPK''' is an archive format developed by ''CRI Middleware''. It is used in games for a variety of platforms. Files of this format have a .cpk extension.<br />
<br />
The first four bytes of the file always have the value ''0x43504B20'' ("CPK ").<br />
==Tools==<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis supports the format by default.<br />
===[[QuickBMS]]===<br />
''For more details on this program, please visit the [[QuickBMS]] page.''<br />
<br />
You can extract ''CPK'' archives using [http://aluigi.altervista.org/papers/bms/cpk.bms this] script.<br />
==List of games using the format==<br />
===[[PlayStation 3]]===<br />
* [[Dragon's Crown]]<br />
* [[Hyperdimension Neptunia]]<br />
* [[J-Stars Victory Vs]]<br />
<br />
===[[PlayStation Portable]]===<br />
* [[Fairy Tail: Portable Guild]]<br />
* [[Fate/Extra]]<br />
* [[Fate/Extra|Fate/Extra CCC]]<br />
* [[Sakura-Sou no Pet na Kanojo]]<br />
* [[Sword Art Online: Infinity Moment]]<br />
<br />
===Multi-platform===<br />
* [[Bayonetta]]<br />
* [[Metal Gear Rising: Revengeance]]<br />
[[Category:File Formats]]<br />
[[Category:Archive Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=GMO&diff=1047GMO2014-08-09T11:32:01Z<p>Maver1k XVII: </p>
<hr />
<div>GMO is a file format commonly used in [[PlayStation Portable]] games. It can contain model, animation and texture data. Files of this format always have a .gmo extension.<br />
<br />
The first eleven bytes of the file have the value ''0x4F4D472E30302E31505350'' ("OMG.00.1PSP").<br />
<br />
==Tools==<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis allows you to convert GMO files into many common model formats. It also includes a batch option.<br />
<br />
===Gitmo===<br />
''For more details on this program, please visit the [[PlayStation_Portable#Gitmo|Gitmo]] entry on the [[PlayStation Portable]] page.''<br />
<br />
==List of games using the format==<br />
''All of the following games are for [[PSP]]''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name !! Compressed/Encrypted<br />
|-<br />
| [[Bleach: Heat the Soul 7]] || No<br />
|-<br />
| [[Bomberman]] || No<br />
|-<br />
| [[Bounty Hounds]] || Yes<br />
|-<br />
| [[Castlevania: Dracula X Chronicles]] || No<br />
|-<br />
| [[Dynasty Warriors]] || No<br />
|-<br />
| [[Dynasty Warriors 2]] || No<br />
|-<br />
| [[Dynasty Warriors 7]] || No<br />
|-<br />
| [[Exit]] || No<br />
|-<br />
| [[Exit 2]] || No<br />
|-<br />
| [[Fairy Tail: Portable Guild]] || Yes ([[CPK]])<br />
|-<br />
| ? [[Fairy Tail Portable Guild 2]] || ? Yes<br />
|-<br />
| [[Fairy Tail: Zeref Kakusei]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia Duodecim 012]] || No<br />
|-<br />
| [[Fate/tiger colosseum]] || No<br />
|-<br />
| [[Fate/unlimited codes]] || Yes<br />
|-<br />
| [[Fullmetal Alchemist: Brotherhood]] || ?<br />
|-<br />
| [[Gitaroo Man Lives!]] || No<br />
|-<br />
| [[God Eater Burst]] || No<br />
|-<br />
| [[GripShift]] || No<br />
|-<br />
| [[Gundam Battle Royale]] || No<br />
|-<br />
| [[Gundam Battle Universe]] || No<br />
|-<br />
| [[Hajime no Ippo Portable: Victorious Spirits]] || No<br />
|-<br />
| [[Jeanne D'Arc]] || No<br />
|-<br />
| [[Kamen Rider: Climax Heroes OOO]] || ?<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces]] || Yes<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny]] || Yes<br />
|-<br />
| [[Namco Museum Battle Collection]] || No<br />
|-<br />
| [[Nendoroid Generation]] || No<br />
|-<br />
| [[One Piece: Romance Dawn]] || Yes<br />
|-<br />
| [[Patapon]] || No<br />
|-<br />
| [[Patapon 2]] || No<br />
|-<br />
| [[Practical Intelligence Quotient]] || No<br />
|-<br />
| [[R-Type Command]] || No<br />
|-<br />
| [[Rengoku 2]] || No<br />
|-<br />
| [[Shin Sangoku Musou 5 Special]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid 2]] || No<br />
|-<br />
| [[Soul Eater: Battle Resonance]] || No<br />
|-<br />
| [[Star Ocean: First Departure]] || No<br />
|-<br />
| [[Sword Art Online: Infinity Moment]] || Yes<br />
|-<br />
| [[Tales of VS ]] || ?<br />
|-<br />
| [[Ultimate Ghosts N' Goblins]] || No<br />
|-<br />
| [[Valhalla Knights]] || No<br />
|}<br />
''Some information was taken from [http://wiki.xentax.com/index.php?title=Supported_Games#Games_using_the_PSP_GMO_format wiki.xentax.com] and [http://forum.xentax.com/viewtopic.php?f=16&t=8494 forum.xentax.com].''<br />
[[Category:File Formats]]<br />
[[Category:Model Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Lollipop_Chainsaw&diff=1041Lollipop Chainsaw2014-08-09T02:23:56Z<p>Maver1k XVII: </p>
<hr />
<div>{{Gameinfo<br />
| title= Lollipop Chainsaw<br />
| developer= Grasshopper Manufacture<br />
| publisher= Warner Bros. Interactive<br />
| systems= [[:Category:Xbox 360 Games|Xbox 360]], [[:Category:PlayStation 3 Games|PlayStation 3]]<br />
}}<br />
'''''Lollipop Chainsaw''''' is a hack-and-slash game published by Warner Bros. Interactive, developed by Grasshopper Manufacture, and released for the [[Xbox 360]] and [[PlayStation 3]] in 2012. On her eighteenth birthday, a zombie-hunting cheerleader goes to school only to find that a zombie outbreak has occurred, and...well, things just get weirder from there.<br />
<br />
==File Formats==<br />
* '''.bik''' (Movie)<br />
* '''.mat''' (Particle)<br />
* '''.psa''' (Animation)<br />
* '''.psk''' (Model)<br />
* '''.tga''' (Sprite/Texture)<br />
* '''.xma''' (Xbox 360 Sound)<br />
* '''.xxx''' (Unreal File Package)<br />
<br />
==Ripping Tutorials==<br />
===Unreal Packages===<br />
See [[Umodel]].<br />
<br />
===Sounds===<br />
<br />
==VG Resource Pages==<br />
* [http://www.models-resource.com/other_systems/lollipopchainsaw/ The Models Resource]<br />
* [http://www.spriters-resource.com/other_systems/lollipopchainsaw/ The Spriters Resource]<br />
[[Category:Xbox 360 Games]]<br />
[[Category:PlayStation 3 Games]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Sword_of_the_Berserk:_Guts%27_Rage&diff=991Sword of the Berserk: Guts' Rage2014-08-08T10:06:36Z<p>Maver1k XVII: </p>
<hr />
<div>{{Gameinfo<br />
| title= Sword of the Berserk: Guts' Rage<br />
| altimage= Sword of the Berserk Guts Rage.jpeg<br />
| developer= Yuke's<br />
| publisher= Eidos Interactive<br />
| system= Dreamcast<br />
}}<br />
'''''Sword of the Berserk: Guts' Rage''''' (original Japanese name — ベルセルク 千年帝国の鷹篇 喪失花の章 ''(Berserk Millennium Falcon Arc: Chapter of the Lost Flowers))'' is an action video game based on the ''Berserk'' manga. It was developed by ''Yuke's'' for ''[[Dreamcast]]'' and released in 1999.<br />
==File Formats==<br />
* '''.PAC''' - Model/Texture package<br />
==Ripping Tutorials==<br />
===Models===<br />
You can view .PAC files with [[Noesis]]. The majority of them contain models with their textures, but a few of them have only images inside. <br />
==VG Resource Pages==<br />
* [http://www.models-resource.com/other_systems/swordoftheberserkgutsrage/ The Models Resource]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Sword_of_the_Berserk:_Guts%27_Rage&diff=989Sword of the Berserk: Guts' Rage2014-08-08T10:02:52Z<p>Maver1k XVII: </p>
<hr />
<div>{{Gameinfo<br />
| title= Sword of the Berserk: Guts' Rage<br />
| altimage= Sword of the Berserk Guts Rage.jpeg<br />
| developer= Yuke's<br />
| publisher= Eidos Interactive<br />
| system= Dreamcast<br />
}}<br />
'''''Sword of the Berserk: Guts' Rage''''' (original Japanese name — ベルセルク 千年帝国の鷹篇 喪失花の章 ''(Berserk Millennium Falcon Arc: Chapter of the Lost Flowers))'' is an action video game based on the ''Berserk'' manga. It was developed by ''Yuke's'' for ''[[Dreamcast]]'' and released in 1999.<br />
==File Formats==<br />
* '''.PAC''' - Model/Texture package<br />
==Ripping Tutorials==<br />
===Models===<br />
You can view .PAC files with [[Noesis]]. The majority of them contain models with their textures, but a few of them have only images inside. <br />
==VG Resource Pages==<br />
* [http://www.models-resource.com/other_systems/swordoftheberserkgutsrage/ The Models Resource]<br />
<br />
[[Category:Dreamcast Games]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Noesis&diff=972Noesis2014-08-08T08:25:01Z<p>Maver1k XVII: </p>
<hr />
<div>[[File:Noesis-screenshot.png|thumb|right|300px|Noesis preview window]]<br />
Noesis is a free tool for viewing and converting between hundreds of model, image, and animation formats. It utilizes a robust plugin system, with support for native extension modules and Python scripts. It is available for Windows at [http://www.richwhitehouse.com/index.php?content=inc_projects.php#prjmp91 www.richwhitehouse.com].<br />
<br />
Noesis is a helpful tool due to its simple GUI, however it is not the best conversion tool for a number of formats.<br />
<br />
You can find a lot of plugins at [https://code.google.com/p/noesis-plugins-official/source/browse/ noesis-plugins-official].<br />
==Usage==<br />
<br />
==Batch Processing==<br />
[[File:Noesis-batch.png|thumb|right|300px|Noesis' Batch Process window]]<br />
Under the "Tools" dropdown menu is an option which reads "Batch process". This option allows you to process files from one format to another quickly and easily. The batch process window works with any format that Noesis can read.<br />
<br />
# Insert the file type you wish to convert in the "Input extension" box.<br />
# Insert the file type you wish to convert to in the "Output extension" box.<br />
# You can alter the output path of the script. As standard, it will create a new folder for every file processed called "inputname_files" with the output files within the folder. See below for more information.<br />
# Ticking "Recursive" will include all files found within sub-level folders from the folder you select. This means that if you select a folder with 3 folders inside it, it will include the files found within those 3 folders too.<br />
# Select "Folder batch" and select the folder in which you wish to batch process. The folder must be selected again if you make any changes to your options.<br />
# Finally, select the "Export" button to process your files.<br />
<br />
The output path allows for a number of different options.<br />
*$inpath$ - This will save the files into the same folder as the one you selected.<br />
*$inname$ - This will include the name of the input file.<br />
*$outext$ - This will include the output extension that you chose.<br />
<br />
From this, we can read the default Output path of <code>$inpath$\$inname$_files\$inname$out.$outext$</code> to read as:<br />
<code>$inpath% (the path of the file you're processing) \ $inname$_files (creating a new folder with the name of the file you're processing, with _file on the end) \ $inname$out (the name of the input file you're processing with "out" on the end) .$outext$ (including the file extension that you are processing into.)<br />
<br />
Some processes may use additional parameters. This varies on each file type and how Noesis handles them, but usually this can be left empty.<br />
<br />
[[Category:Ripping Tools]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=GameCube&diff=971GameCube2014-08-08T07:27:57Z<p>Maver1k XVII: /* Specific Game Pages */</p>
<hr />
<div>[[File:GameCube.png|right|300px|link=]]<br />
The GameCube is a console created by Nintendo in 2001. It is noted and praised for its quirky and innovative game library, and for its unique controller.<br />
==Ripping Tools==<br />
<br />
The GameCube uses DVD-based technology, which generally would mean that files are visible from a disk through any standard ISO viewer or by inserting the DVD into your computer's disk drive. However, Nintendo specifically designed their disk drives to read files in a unique manner, making the reading on GameCube game's disks require a special piece of software. There are a number of tools available.<br />
<br />
===Dolphin===<br />
It's possible to read the files from a GameCube ISO through the Wii/GameCube emulator, Dolphin.<br />
<br />
==Common File Formats==<br />
* '''.arc''' (Model/Texture/Animation package)<br />
* '''.bnr''' (Boot data)<br />
* '''.dsp''' (Sound file)<br />
* '''.h4m''' (Movie file)<br />
* '''.thp''' (Movie file)<br />
<br />
==Suggested Emulators==<br />
===Dolphin===<br />
====Sprite/Texture Dumping====<br />
Sprite/texture dumping in Dolphin is a very simple process. Here is how it's done:<br />
<br />
# Launch Dolphin.<br />
# Click on "Options", and then "Graphics Settings" from the drop-down menu.<br />
# In the Graphics Configuration window, click on the "Advanced" tab, then check the "Dump Textures" box.<br />
# Close the window, then select and launch the game you want to rip from.<br />
# Play up to the point that has the sprites or textures you want to rip. Once you get everything you need, close or pause the game.<br />
# Now go to '''Documents\Dolphin Emulator\Dump\Textures\[game ID]'''. View files by Large Icons or Extra Large Icons, and sort by Date Modified. This will help you find what you need easier.<br />
<br />
==Specific Game Pages==<br />
<DynamicPageList><br />
category = GameCube Games<br />
ordermethod = sortkey<br />
order = ascending<br />
</DynamicPageList><br />
{{Consoles}}<br />
[[Category:Consoles]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Fate/Extra&diff=970Fate/Extra2014-08-08T05:22:00Z<p>Maver1k XVII: /* Sounds */</p>
<hr />
<div>{{Gameinfo<br />
| title= Fate/Extra<br />
| altimage= FateExtra-box.png<br />
| developer= Type-Moon, Imageepoch<br />
| publisher= Marvelous Entertainment, Aksys Games, Ghostlight<br />
| system= PlayStation Portable<br />
}}<br />
'''''Fate/Extra''''' (original Japanese name — フェイト/エクストラ) is an RPG game that takes place in a parallel universe to the visual novel Fate/stay night. It was developed by Imageepoch and Type-Moon for [[PSP]] and released in 2010.<br />
<br />
A companion game called '''''Fate/Extra CCC''''' was released in 2013.<br />
==File Formats==<br />
* '''.Im''' - Model/Texture data<br />
* '''.PAK''' - Archive<br />
* '''.[[CPK]]''' - Main archive<br />
* '''.[[AT3]]''' - Sound data<br />
<br />
==Ripping Tutorials==<br />
===[[CPK]] extraction===<br />
''The process is explained in the [[Sword_Art_Online:_Infinity_Moment#Archive_extraction|Archive extraction]] entry on the [[Sword Art Online: Infinity Moment]] page.''<br />
===PAK extraction===<br />
The .PAK archives mostly contain models. In order to extract them you should use this [[QuickBMS]] script:<br />
<pre style="white-space: pre-wrap"><br />
get FILES short<br />
get UNKNOWN short<br />
<br />
for f = 0 < FILES<br />
get TMP long<br />
putarray 0 f TMP<br />
next f<br />
<br />
padding 16<br />
<br />
for f = 0 < FILES<br />
getdstring NAME 64<br />
savepos POS<br />
getarray SIZE 0 f<br />
<br />
log NAME POS SIZE<br />
<br />
math POS += SIZE<br />
goto POS<br />
next f<br />
</pre><br />
''Script created by WRS, taken from [http://forum.xentax.com/viewtopic.php?f=10&t=7868 here]''<br />
<br />
Just copy the code above to a Notepad and save it as .bms file.<br />
===Models===<br />
In order to view '''.Im''' models you need [https://code.google.com/p/noesis-plugins-official/source/browse/trunk/chrrox/import/data_fate_extra.py this] [[Noesis]] plugin created by ''chrrox''.<br />
===Sounds===<br />
One of the ways to convert the .[[AT3]] is to use the '''at3tool'''. It was left by the developers in the ''sound\bgm\decode'' folder of '''''Fate/Extra CCC''''' main archive.<br />
<br />
Use this to convert .[[AT3]] to .WAV:<br />
<br />
<code>at3tool.exe -d input_file.at3 output_file.wav</code><br />
<br />
===Fate/Extra CCC===<br />
The only difference from '''''Fate/Extra''''' is that you need to decrypt the .[[CPK]] archive first. See the [[Sword_Art_Online:_Infinity_Moment#Archive_decryption|Archive decryption]] entry on the [[Sword Art Online: Infinity Moment]] page to learn more.<br />
==VG Resource Pages==<br />
* '''''Fate/Extra CCC'''''<br />
** [http://www.models-resource.com/psp/fateextraccc/ The Models Resource]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Fate/Extra&diff=969Fate/Extra2014-08-08T05:20:35Z<p>Maver1k XVII: </p>
<hr />
<div>{{Gameinfo<br />
| title= Fate/Extra<br />
| altimage= FateExtra-box.png<br />
| developer= Type-Moon, Imageepoch<br />
| publisher= Marvelous Entertainment, Aksys Games, Ghostlight<br />
| system= PlayStation Portable<br />
}}<br />
'''''Fate/Extra''''' (original Japanese name — フェイト/エクストラ) is an RPG game that takes place in a parallel universe to the visual novel Fate/stay night. It was developed by Imageepoch and Type-Moon for [[PSP]] and released in 2010.<br />
<br />
A companion game called '''''Fate/Extra CCC''''' was released in 2013.<br />
==File Formats==<br />
* '''.Im''' - Model/Texture data<br />
* '''.PAK''' - Archive<br />
* '''.[[CPK]]''' - Main archive<br />
* '''.[[AT3]]''' - Sound data<br />
<br />
==Ripping Tutorials==<br />
===[[CPK]] extraction===<br />
''The process is explained in the [[Sword_Art_Online:_Infinity_Moment#Archive_extraction|Archive extraction]] entry on the [[Sword Art Online: Infinity Moment]] page.''<br />
===PAK extraction===<br />
The .PAK archives mostly contain models. In order to extract them you should use this [[QuickBMS]] script:<br />
<pre style="white-space: pre-wrap"><br />
get FILES short<br />
get UNKNOWN short<br />
<br />
for f = 0 < FILES<br />
get TMP long<br />
putarray 0 f TMP<br />
next f<br />
<br />
padding 16<br />
<br />
for f = 0 < FILES<br />
getdstring NAME 64<br />
savepos POS<br />
getarray SIZE 0 f<br />
<br />
log NAME POS SIZE<br />
<br />
math POS += SIZE<br />
goto POS<br />
next f<br />
</pre><br />
''Script created by WRS, taken from [http://forum.xentax.com/viewtopic.php?f=10&t=7868 here]''<br />
<br />
Just copy the code above to a Notepad and save it as .bms file.<br />
===Models===<br />
In order to view '''.Im''' models you need [https://code.google.com/p/noesis-plugins-official/source/browse/trunk/chrrox/import/data_fate_extra.py this] [[Noesis]] plugin created by ''chrrox''.<br />
===Sounds===<br />
One of the ways to convert the .[[AT3]] is to use the '''at3tool'''. It was left by the developers in the ''sound\bgm\decode'' folder of '''''Fate/Extra CCC''''' main archive.<br />
<br />
Use this to conver .[[AT3]] to .WAV:<br />
<br />
<code>at3tool.exe -d input_file.at3 output_file.wav</code><br />
===Fate/Extra CCC===<br />
The only difference from '''''Fate/Extra''''' is that you need to decrypt the .[[CPK]] archive first. See the [[Sword_Art_Online:_Infinity_Moment#Archive_decryption|Archive decryption]] entry on the [[Sword Art Online: Infinity Moment]] page to learn more.<br />
==VG Resource Pages==<br />
* '''''Fate/Extra CCC'''''<br />
** [http://www.models-resource.com/psp/fateextraccc/ The Models Resource]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=File:FateExtra_-_Boxart.png&diff=968File:FateExtra - Boxart.png2014-08-08T05:19:27Z<p>Maver1k XVII: </p>
<hr />
<div></div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Fate/Extra&diff=967Fate/Extra2014-08-08T05:19:01Z<p>Maver1k XVII: Created page with "{{Gameinfo | title= Fate/Extra | developer= Type-Moon, Imageepoch | publisher= Marvelous Entertainment, Aksys Games, Ghostlight | system= PlayStation Portab..."</p>
<hr />
<div>{{Gameinfo<br />
| title= Fate/Extra<br />
| developer= Type-Moon, Imageepoch<br />
| publisher= Marvelous Entertainment, Aksys Games, Ghostlight<br />
| system= PlayStation Portable<br />
}}<br />
'''''Fate/Extra''''' (original Japanese name — フェイト/エクストラ) is an RPG game that takes place in a parallel universe to the visual novel Fate/stay night. It was developed by Imageepoch and Type-Moon for [[PSP]] and released in 2010.<br />
<br />
A companion game called '''''Fate/Extra CCC''''' was released in 2013.<br />
==File Formats==<br />
* '''.Im''' - Model/Texture data<br />
* '''.PAK''' - Archive<br />
* '''.[[CPK]]''' - Main archive<br />
* '''.[[AT3]]''' - Sound data<br />
<br />
==Ripping Tutorials==<br />
===[[CPK]] extraction===<br />
''The process is explained in the [[Sword_Art_Online:_Infinity_Moment#Archive_extraction|Archive extraction]] entry on the [[Sword Art Online: Infinity Moment]] page.''<br />
===PAK extraction===<br />
The .PAK archives mostly contain models. In order to extract them you should use this [[QuickBMS]] script:<br />
<pre style="white-space: pre-wrap"><br />
get FILES short<br />
get UNKNOWN short<br />
<br />
for f = 0 < FILES<br />
get TMP long<br />
putarray 0 f TMP<br />
next f<br />
<br />
padding 16<br />
<br />
for f = 0 < FILES<br />
getdstring NAME 64<br />
savepos POS<br />
getarray SIZE 0 f<br />
<br />
log NAME POS SIZE<br />
<br />
math POS += SIZE<br />
goto POS<br />
next f<br />
</pre><br />
''Script created by WRS, taken from [http://forum.xentax.com/viewtopic.php?f=10&t=7868 here]''<br />
<br />
Just copy the code above to a Notepad and save it as .bms file.<br />
===Models===<br />
In order to view '''.Im''' models you need [https://code.google.com/p/noesis-plugins-official/source/browse/trunk/chrrox/import/data_fate_extra.py this] [[Noesis]] plugin created by ''chrrox''.<br />
===Sounds===<br />
One of the ways to convert the .[[AT3]] is to use the '''at3tool'''. It was left by the developers in the ''sound\bgm\decode'' folder of '''''Fate/Extra CCC''''' main archive.<br />
<br />
Use this to conver .[[AT3]] to .WAV:<br />
<br />
<code>at3tool.exe -d input_file.at3 output_file.wav</code><br />
===Fate/Extra CCC===<br />
The only difference from '''''Fate/Extra''''' is that you need to decrypt the .[[CPK]] archive first. See the [[Sword_Art_Online:_Infinity_Moment#Archive_decryption|Archive decryption]] entry on the [[Sword Art Online: Infinity Moment]] page to learn more.<br />
==VG Resource Pages==<br />
* '''''Fate/Extra CCC'''''<br />
** [http://www.models-resource.com/psp/fateextraccc/ The Models Resource]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Nintendo_3DS&diff=953Nintendo 3DS2014-08-07T15:50:39Z<p>Maver1k XVII: /* Ripping Tools */</p>
<hr />
<div>[[File:3DS.png|250px|right|link=]]<br />
The Nintendo 3DS is a handheld console created by Nintendo in 2011.<br />
<br />
As the successor to the [[Nintendo DS]], the console features two screens, with the bottom having touch controls. The console boasts a better set of specifications to its predecessor, but also allows for 3D vision without glasses on the top screen.<br />
<br />
==Ripping Tools==<br />
As the 3DS's file system has yet to be opened, there are currently no tools available for the 3DS to help ripping content. Only a select few have been able to open a 3DS ROM, but they currently refuse to share the information with the public.<br />
<br />
There seem to be a way to make a RAM dump and it is apparently possible to rip models and sounds this way. More information [http://forum.xentax.com/viewtopic.php?f=29&t=11626 here].<br />
<br />
==Suggested Emulators==<br />
There are currently no known emulators for the 3DS.<br />
{{Consoles}}<br />
[[Category:Consoles]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Sword_of_the_Berserk:_Guts%27_Rage&diff=950Sword of the Berserk: Guts' Rage2014-08-07T14:24:49Z<p>Maver1k XVII: The game is for Dreamcast only, but it got into "Multi-platform games" category for some reason</p>
<hr />
<div>{{Gameinfo<br />
| title= Sword of the Berserk: Guts' Rage<br />
| altimage= Sword of the Berserk Guts Rage.jpeg<br />
| developer= Yuke's<br />
| publisher= Eidos Interactive<br />
| systems=[[Dreamcast]]<br />
}}<br />
'''''Sword of the Berserk: Guts' Rage''''' (original Japanese name — ベルセルク 千年帝国の鷹篇 喪失花の章 ''(Berserk Millennium Falcon Arc: Chapter of the Lost Flowers))'' is an action video game based on the ''Berserk'' manga. It was developed by ''Yuke's'' for ''[[Dreamcast]]'' and released in 1999.<br />
==File Formats==<br />
* '''.PAC''' - Model/Texture package<br />
==Ripping Tutorials==<br />
===Models===<br />
You can view .PAC files with [[Noesis]]. The majority of them contain models with their textures, but a few of them have only images inside. <br />
==VG Resource Pages==<br />
* [http://www.models-resource.com/other_systems/swordoftheberserkgutsrage/ The Models Resource]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Sword_of_the_Berserk:_Guts%27_Rage&diff=949Sword of the Berserk: Guts' Rage2014-08-07T14:14:34Z<p>Maver1k XVII: </p>
<hr />
<div>{{Gameinfo<br />
| title= Sword of the Berserk: Guts' Rage<br />
| altimage= Sword of the Berserk Guts Rage.jpeg<br />
| developer= Yuke's<br />
| publisher= Eidos Interactive<br />
| systems= [[Dreamcast]]<br />
}}<br />
'''''Sword of the Berserk: Guts' Rage''''' (original Japanese name — ベルセルク 千年帝国の鷹篇 喪失花の章 ''(Berserk Millennium Falcon Arc: Chapter of the Lost Flowers))'' is an action video game based on the ''Berserk'' manga. It was developed by ''Yuke's'' for ''[[Dreamcast]]'' and released in 1999.<br />
==File Formats==<br />
* '''.PAC''' - Model/Texture package<br />
==Ripping Tutorials==<br />
===Models===<br />
You can view .PAC files with [[Noesis]]. The majority of them contain models with their textures, but a few of them have only images inside. <br />
==VG Resource Pages==<br />
* [http://www.models-resource.com/other_systems/swordoftheberserkgutsrage/ The Models Resource]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Sword_of_the_Berserk:_Guts%27_Rage&diff=948Sword of the Berserk: Guts' Rage2014-08-07T14:13:03Z<p>Maver1k XVII: </p>
<hr />
<div>{{Gameinfo<br />
| title= Sword of the Berserk: Guts' Rage<br />
| altimage= Sword of the Berserk Guts Rage.jpeg<br />
| developer= Yuke's<br />
| publisher= Eidos Interactive<br />
| systems= [[:Category:Dreamcast_Games|Dreamcast]]<br />
}}<br />
'''''Sword of the Berserk: Guts' Rage''''' (original Japanese name — ベルセルク 千年帝国の鷹篇 喪失花の章 ''(Berserk Millennium Falcon Arc: Chapter of the Lost Flowers))'' is an action video game based on the ''Berserk'' manga. It was developed by ''Yuke's'' for ''[[Dreamcast]]'' and released in 1999.<br />
==File Formats==<br />
* '''.PAC''' - Model/Texture package<br />
==Ripping Tutorials==<br />
===Models===<br />
You can view .PAC files with [[Noesis]]. The majority of them contain models with their textures, but a few of them have only images inside. <br />
==VG Resource Pages==<br />
* [http://www.models-resource.com/other_systems/swordoftheberserkgutsrage/ The Models Resource]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Category:Dreamcast_Games&diff=947Category:Dreamcast Games2014-08-07T14:12:13Z<p>Maver1k XVII: Created page with "Category:Games"</p>
<hr />
<div>[[Category:Games]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Sword_of_the_Berserk:_Guts%27_Rage&diff=946Sword of the Berserk: Guts' Rage2014-08-07T14:10:42Z<p>Maver1k XVII: Created page with "{{Gameinfo | title= Sword of the Berserk: Guts' Rage | altimage= Sword of the Berserk Guts Rage.jpeg | developer= Yuke's | publisher= Eidos Interactive | syst..."</p>
<hr />
<div>{{Gameinfo<br />
| title= Sword of the Berserk: Guts' Rage<br />
| altimage= Sword of the Berserk Guts Rage.jpeg<br />
| developer= Yuke's<br />
| publisher= Eidos Interactive<br />
| systems= [[:Category:Dreamcast Games|Dreamcast]]<br />
}}<br />
'''''Sword of the Berserk: Guts' Rage''''' (original Japanese name — ベルセルク 千年帝国の鷹篇 喪失花の章 ''(Berserk Millennium Falcon Arc: Chapter of the Lost Flowers))'' is an action video game based on the ''Berserk'' manga. It was developed by ''Yuke's'' for ''[[Dreamcast]]'' and released in 1999.<br />
==File Formats==<br />
* '''.PAC''' - Model/Texture package<br />
==Ripping Tutorials==<br />
===Models===<br />
You can view .PAC files with [[Noesis]]. The majority of them contain models with their textures, but a few of them have only images inside. <br />
==VG Resource Pages==<br />
* [http://www.models-resource.com/other_systems/swordoftheberserkgutsrage/ The Models Resource]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=File:Sword_of_the_Berserk_Guts_Rage_-_Boxart.jpeg&diff=945File:Sword of the Berserk Guts Rage - Boxart.jpeg2014-08-07T13:55:51Z<p>Maver1k XVII: </p>
<hr />
<div></div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=GMO&diff=944GMO2014-08-07T13:01:23Z<p>Maver1k XVII: /* List of games using the format */</p>
<hr />
<div>GMO is a file format commonly used in [[PlayStation Portable]] games. It can contain model, animation and texture data. Files of this format always have a .gmo extension.<br />
<br />
The first eleven bytes of the file have the value ''0x4F4D472E30302E31505350'' ("OMG.00.1PSP").<br />
<br />
==Tools==<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis allows you to convert GMO files into many common model formats. It also includes a batch option.<br />
<br />
===Gitmo===<br />
''For more details on this program, please visit the [[PlayStation_Portable#Gitmo|Gitmo]] entry on the [[PlayStation Portable]] page.''<br />
<br />
==List of games using the format==<br />
''All of the following games are for [[PSP]]''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name !! Compressed/Encrypted<br />
|-<br />
| [[Bleach: Heat the Soul 7]] || No<br />
|-<br />
| [[Bomberman]] || No<br />
|-<br />
| [[Bounty Hounds]] || Yes<br />
|-<br />
| [[Castlevania: Dracula X Chronicles]] || No<br />
|-<br />
| [[Dynasty Warriors]] || No<br />
|-<br />
| [[Dynasty Warriors 2]] || No<br />
|-<br />
| [[Dynasty Warriors 7]] || No<br />
|-<br />
| [[Exit]] || No<br />
|-<br />
| [[Exit 2]] || No<br />
|-<br />
| [[Fairy Tail: Portable Guild]] || ? Yes<br />
|-<br />
| ? [[Fairy Tail Portable Guild 2]] || ? Yes<br />
|-<br />
| [[Fairy Tail: Zeref Kakusei]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia Duodecim 012]] || No<br />
|-<br />
| [[Fate/tiger colosseum]] || No<br />
|-<br />
| [[Fate/unlimited codes]] || Yes<br />
|-<br />
| [[Fullmetal Alchemist: Brotherhood]] || ?<br />
|-<br />
| [[Gitaroo Man Lives!]] || No<br />
|-<br />
| [[God Eater Burst]] || No<br />
|-<br />
| [[GripShift]] || No<br />
|-<br />
| [[Gundam Battle Royale]] || No<br />
|-<br />
| [[Gundam Battle Universe]] || No<br />
|-<br />
| [[Hajime no Ippo Portable: Victorious Spirits]] || No<br />
|-<br />
| [[Jeanne D'Arc]] || No<br />
|-<br />
| [[Kamen Rider: Climax Heroes OOO]] || ?<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces]] || Yes<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny]] || Yes<br />
|-<br />
| [[Namco Museum Battle Collection]] || No<br />
|-<br />
| [[Nendoroid Generation]] || No<br />
|-<br />
| [[One Piece: Romance Dawn]] || Yes<br />
|-<br />
| [[Patapon]] || No<br />
|-<br />
| [[Patapon 2]] || No<br />
|-<br />
| [[Practical Intelligence Quotient]] || No<br />
|-<br />
| [[R-Type Command]] || No<br />
|-<br />
| [[Rengoku 2]] || No<br />
|-<br />
| [[Shin Sangoku Musou 5 Special]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid 2]] || No<br />
|-<br />
| [[Soul Eater: Battle Resonance]] || No<br />
|-<br />
| [[Star Ocean: First Departure]] || No<br />
|-<br />
| [[Sword Art Online: Infinity Moment]] || Yes<br />
|-<br />
| [[Tales of VS ]] || ?<br />
|-<br />
| [[Ultimate Ghosts N' Goblins]] || No<br />
|-<br />
| [[Valhalla Knights]] || No<br />
|}<br />
''Some information was taken from [http://wiki.xentax.com/index.php?title=Supported_Games#Games_using_the_PSP_GMO_format wiki.xentax.com] and [http://forum.xentax.com/viewtopic.php?f=16&t=8494 forum.xentax.com].''<br />
[[Category:File Formats]]<br />
[[Category:Model Formats]]</div>Maver1k XVIIhttps://wiki.vg-resource.com/index.php?title=Template:Ripping_Applications&diff=939Template:Ripping Applications2014-08-07T11:24:17Z<p>Maver1k XVII: </p>
<hr />
<div>{{navbox<br />
|Universal Ripping Applications|<br />
{{navboxrow<br />
|title= Archives<br />
|list = [[QuickBMS]] - [[Noesis]]<br />
}}<br />
{{navboxrow<br />
|title= 2D<br />
|list = [[TiledGGD]] - [[Tile Molester]] - [[Noesis]] - [[Texmod]] - [[Animget]]<br />
}}<br />
{{navboxrow<br />
|title= 3D<br />
|list = [[Noesis]] - [[3DVia Printscreen]] - [[Ninja Ripper]]<br />
}}<br />
{{navboxrow<br />
|title= Sounds<br />
|list = [[Video Game Sound Converter]]<br />
}}<br />
<br />
}}</div>Maver1k XVII