https://wiki.vg-resource.com/api.php?action=feedcontributions&user=ElyosOfTheAbyss&feedformat=atomThe VG Resource Wiki - User contributions [en]2024-03-29T02:01:36ZUser contributionsMediaWiki 1.31.1https://wiki.vg-resource.com/index.php?title=CPK&diff=1607CPK2018-02-17T01:24:51Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>'''CPK''' is an archive format developed by ''CRI Middleware''. It is used in games for a variety of platforms. Files of this format have a .cpk extension.<br />
<br />
The first four bytes of the file always have the value ''0x43504B20'' ("CPK ").<br />
==Tools==<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis supports the format by default.<br />
===[[QuickBMS]]===<br />
''For more details on this program, please visit the [[QuickBMS]] page.''<br />
<br />
You can extract ''CPK'' archives using [http://aluigi.altervista.org/papers/bms/cpk.bms this] script.<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
===[[Nintendo 3DS]]===<br />
<br />
===[[Wii U]]===<br />
* [[Mario & Sonic at the Rio 2016 Olympic Games]]<br />
* [[Star Fox Guard]]<br />
* [[Star Fox Zero]]<br />
* [[Tokyo Mirage Sessions ♯FE]]<br />
* [[Xenoblade Chronicles X]]<br />
<br />
===[[PlayStation 3]]===<br />
* [[Dragon's Crown]]<br />
* [[Hyperdimension Neptunia]]<br />
* [[J-Stars Victory Vs]]<br />
<br />
===[[PlayStation Portable]]===<br />
* [[Fairy Tail: Portable Guild]]<br />
* [[Fate/Extra]]<br />
* [[Fate/Extra|Fate/Extra CCC]]<br />
* [[Otome wa Boku ni Koishiteru Portable]]<br />
* [[Sakura-Sou no Pet na Kanojo]]<br />
* [[Sword Art Online: Infinity Moment]]<br />
<br />
===[[PlayStation Vita]]===<br />
* [[Love Live! School Idol Paradise]]<br />
<br />
===Multi-platform===<br />
* [[Anarchy Reigns]]<br />
* [[Bayonetta]]<br />
* [[Danganronpa Another Episode: Ultra Despair Girls]]<br />
* [[Danganronpa V3: Killing Harmony]]<br />
* [[Metal Gear Rising: Revengeance]]<br />
* [[Sonic Lost World]]<br />
* [[Vanquish]]<br />
[[Category:File Formats]]<br />
[[Category:Archive Formats]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Danganronpa_V3:_Killing_Harmony&diff=1606Danganronpa V3: Killing Harmony2018-02-17T00:56:03Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>{{Gameinfo<br />
| altimage= Danganronpa_V3-_Killing_Harmony-box.png<br />
| title= Danganronpa V3: Killing Harmony<br />
| developer= Spike Chunsoft<br />
| publishers= [[:Category:Games Published by Spike Chunsoft|Spike Chunsoft]], [[:Category:Games Published by NIS America|NIS America]]<br />
| systems= [[:Category:PlayStation Vita Games|PlayStation Vita]], [[:Category:PlayStation 4 Games|PlayStation 4]], [[:Category:Windows Games|Windows]]<br />
}}<br />
'''''Danganronpa V3: Killing Harmony''''' is the third main Danganronpa game, developed by Spike Chunsoft, and released for the PlayStation Vita, PlayStation 4 and on Steam in 2017.<br />
<br />
==File Formats==<br />
* '''.spc''' - Archive<br />
* '''.srdi''' - Model Data<br />
* '''.srd + .srdv''' - Texture data<br />
* '''.acb + .awb''' - CriWare Audio Archive<br />
* '''.hca''' - CriWare Audio<br />
* '''.cpk''' - CriWare File Package<br />
<br />
==Ripping Tools==<br />
===[https://github.com/UnderMybrella/Spiral Spiral]===<br />
A tool created in Java that is designed to tackle multiple Danganronpa formats.<br />
<br />
===[https://github.com/BlackDragonHunt/Danganronpa-Tools BlackDragonHunt's Danganronpa Tools]===<br />
This is a set of Danganronpa tools written in python for Danganronpa 1, 2 and v3/<br />
<br />
===[https://sourceforge.net/projects/vgmtoolbox/ VGMToolBox]===<br />
This tool will let you extract the '''.acb''' and '''.awb''' files with correct file names.<br />
<br />
===[https://www.foobar2000.org/components/view/foo_input_vgmstream vgmstream foobar2000 Plugin]===<br />
This foobar2000 plugin will allow you to play and convert the '''.hca''' files you get from the '''.acb''' and '''.awb''' files.<br />
<br />
<br />
==Ripping Tutorials==<br />
===Extracting the .spc files (Using BlackDragonHunt's Danganronpa Tools)===<br />
# Download and set up '''BlackDragonHunt's Danganronpa Tools'''<br />
# Extract a .cpk file.<br />
# Open up command prompt and direct it to the drv3 folder that came with BlackDragonHunt's Danganronpa Tools.<br />
# In command prompt, type '''C:\python27\python.exe drv3_ex_all.py *Path to folder that contains the extracted data from the .cpk'''<br />
# Wait for it to finish extracting, this will take a while. <br />
# It will then proceed to start converting stuff like sprites into a readable format, this will also take a while.<br />
# Once done, everything should be extracted.<br />
<br />
===Sounds===<br />
# Download '''VGMToolBox''', '''foobar2000''' and the '''vgmstream''' plugin and set them up.<br />
# Extract '''partition_resident_win.cpk'''<br />
# Use '''Spiral''' or '''BlackDragonHunt's Danganronpa Tools''' to extract all the '''.spc''' files.<br />
# If you want to extract voice clips, navigate to the folder that contains the extracted content of '''voice_resident_ENG.SPC''' and the one that contains the extracted content of '''voice_resident.SPC''' and copy the '''.acb''' files to the '''sounds''' folder of the extracted cpk.<br />
# Open up VGMToolbox, and go to '''Misc. Tools > Extraction Tools > Common Archives > CRI ACB/AWV Archive Extractor'''<br />
# If you are extracting voice clips, drag and drop the '''.acb''' that you copied to the sound folder into VGMToolbox and wait for it to extract.<br />
# If you are extracting sound effects, extract any other '''.acb''' files from the extracted '''.spc''' files.<br />
# Once extracted, open up foobar2000, load the '''.hca''' files and convert them.<br />
<br />
==VG Resource Pages==<br />
* [https://www.models-resource.com/pc_computer/danganronpav3killingharmony/ The Models Resource]<br />
* [http://www.spriters-resource.com/pc_computer/danganronpav3killingharmony/ The Spriters Resource]<br />
* [http://www.textures-resource.com/pc_computer/danganronpav3killingharmony/ The Textures Resource]<br />
* [https://www.sounds-resource.com/pc_computer/danganronpav3killingharmony/ The Sounds Resource]<br />
<br />
[[Category:PlayStation Vita Games]]<br />
[[Category:PlayStation 4 Games]]<br />
[[Category:Windows Games]]<br />
[[Category:Games Published by NIS America]]<br />
[[Category:Games Published by Spike Chunsoft]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Models_Resource&diff=1605What Makes A Good Submission/The Models Resource2018-02-16T14:39:18Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>[[File:TMR-Logo.png|right|link=]]<br />
==The Model==<br />
<br />
===Textures===<br />
Does it have all of the textures included? Sometimes model editors only copy the texture that is immediately applied to the mesh. Make sure to get all of them, even if the textures aren't copied when exported.<br />
<br />
====Texture Format====<br />
The Models Resource only allows textures to be in .PNG format. It doesn't allow any other format. Make sure that textures are in the .PNG format.<br />
<br />
===The Mesh===<br />
Does the model have unneeded parts, such as extra faces or vertices? Models should be optimized as possible.<br />
<br />
===Rigging===<br />
While it is not necessary, submitting models with rigging is completely fine, and is encouraged when possible in order for models to be animated easier. The Models Resource only accepts rigged models in .dae format, however a .fbx file can be included if a .dae file is present in the submission.<br />
<br />
===Model Format===<br />
Though you can include multiple formats, you need to at least have one model exported as .obj or .dae.<br />
<br />
==The (Small) Model Icon==<br />
The Small Icon needs to show a preview of what the model is about, such as a render of the model. <br />
[[File:Model-icon-example.png|center]]<br />
<br />
<br />
The icon needs to be '''148 by 125 pixels''' in size otherwise the submission page will give you an error upon trying to submit.<br />
<br />
==The (Big) Model Icon==<br />
The Big Icon needs to have a depiction of the model rendered in it's default pose. It needs also to be 750 by 650.</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=File:Icon_Example_-_Models.png&diff=1604File:Icon Example - Models.png2018-02-16T14:35:28Z<p>ElyosOfTheAbyss: </p>
<hr />
<div></div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Category:Games_developed_by_Spike_Chunsoft&diff=1603Category:Games developed by Spike Chunsoft2018-02-16T09:47:26Z<p>ElyosOfTheAbyss: Created page with "Spike Chunsoft"</p>
<hr />
<div>[[Category:Developers|Spike Chunsoft]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Category:Games_published_by_Spike_Chunsoft&diff=1602Category:Games published by Spike Chunsoft2018-02-16T09:47:00Z<p>ElyosOfTheAbyss: Created page with "Spike Chunsoft"</p>
<hr />
<div>[[Category:Publishers|Spike Chunsoft]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Danganronpa_V3:_Killing_Harmony&diff=1599Danganronpa V3: Killing Harmony2018-02-16T09:45:16Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>{{Gameinfo<br />
| altimage= Danganronpa_V3-_Killing_Harmony-box.png<br />
| title= Danganronpa V3: Killing Harmony<br />
| developer= Spike Chunsoft<br />
| publishers= [[:Category:Games Published by Spike Chunsoft|Spike Chunsoft]], [[:Category:Games Published by NIS America|NIS America]]<br />
| systems= [[:Category:PlayStation Vita Games|PlayStation Vita]], [[:Category:PlayStation 4 Games|PlayStation 4]], [[:Category:Windows Games|Windows]]<br />
}}<br />
'''''Danganronpa V3: Killing Harmony''''' is the third main Danganronpa game, developed by Spike Chunsoft, and released for the PlayStation Vita, PlayStation 4 and on Steam in 2017.<br />
<br />
==File Formats==<br />
* '''.spc''' - Archive<br />
* '''.srdi''' - Model Data<br />
* '''.srd + .srdv''' - Texture data<br />
* '''.acb + .awb''' - CriWare Audio Archive<br />
* '''.hca''' - CriWare Audio<br />
<br />
==Ripping Tools==<br />
===Spiral===<br />
A tool created in Java that is designed to tackle multiple Danganronpa formats. It's GitHub can be found [https://github.com/UnderMybrella/Spiral here]. <br />
<br />
===BlackDragonHunt's Danganronpa Tools===<br />
This is a set of Danganronpa tools written in python for Danganronpa 1, 2 and v3 and can be found on [https://github.com/BlackDragonHunt/Danganronpa-Tools GitHub]<br />
<br />
===VGMToolBox===<br />
This tool will let you extract the '''.acb''' and '''.awb''' files. You can find it [https://sourceforge.net/projects/vgmtoolbox/ here].<br />
<br />
===vgmstream foobar2000 Plugin===<br />
This foobar2000 plugin will allow you to play and convert the '''.hca''' files you get from the '''.acb''' and '''.awb''' files. You can find it [https://www.foobar2000.org/components/view/foo_input_vgmstream here].<br />
<br />
==VG Resource Pages==<br />
* [https://www.models-resource.com/pc_computer/danganronpav3killingharmony/ The Models Resource]<br />
* [http://www.spriters-resource.com/pc_computer/danganronpav3killingharmony/ The Spriters Resource]<br />
* [http://www.textures-resource.com/pc_computer/danganronpav3killingharmony/ The Textures Resource]<br />
* [https://www.sounds-resource.com/pc_computer/danganronpav3killingharmony/ The Sounds Resource]<br />
<br />
[[Category:PlayStation Vita Games]]<br />
[[Category:PlayStation 4 Games]]<br />
[[Category:Windows Games]]<br />
[[Category:Games Published by NIS America]]<br />
[[Category:Games Published by Spike Chunsoft]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Danganronpa_V3:_Killing_Harmony&diff=1598Danganronpa V3: Killing Harmony2018-02-16T09:44:06Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>{{Gameinfo<br />
| altimage= Danganronpa_V3-_Killing_Harmony-box.png<br />
| title= Danganronpa V3: Killing Harmony<br />
| developer= Spike Chunsoft<br />
| publishers= [[:Category:Games published by Spike Chunsoft|Spike Chunsoft]], [[:Category:Games Published by NIS America|NIS America]]<br />
| systems= [[:Category:PlayStation Vita Games|PlayStation Vita]], [[:Category:PlayStation 4 Games|PlayStation 4]], [[:Category:Windows Games|Windows]]<br />
}}<br />
'''''Danganronpa V3: Killing Harmony''''' is the third main Danganronpa game, developed by Spike Chunsoft, and released for the PlayStation Vita, PlayStation 4 and on Steam in 2017.<br />
<br />
==File Formats==<br />
* '''.spc''' - Archive<br />
* '''.srdi''' - Model Data<br />
* '''.srd + .srdv''' - Texture data<br />
* '''.acb + .awb''' - CriWare Audio Archive<br />
* '''.hca''' - CriWare Audio<br />
<br />
==Ripping Tools==<br />
===Spiral===<br />
A tool created in Java that is designed to tackle multiple Danganronpa formats. It's GitHub can be found [https://github.com/UnderMybrella/Spiral here]. <br />
<br />
===BlackDragonHunt's Danganronpa Tools===<br />
This is a set of Danganronpa tools written in python for Danganronpa 1, 2 and v3 and can be found on [https://github.com/BlackDragonHunt/Danganronpa-Tools GitHub]<br />
<br />
===VGMToolBox===<br />
This tool will let you extract the '''.acb''' and '''.awb''' files. You can find it [https://sourceforge.net/projects/vgmtoolbox/ here].<br />
<br />
===vgmstream foobar2000 Plugin===<br />
This foobar2000 plugin will allow you to play and convert the '''.hca''' files you get from the '''.acb''' and '''.awb''' files. You can find it [https://www.foobar2000.org/components/view/foo_input_vgmstream here].<br />
<br />
==VG Resource Pages==<br />
* [https://www.models-resource.com/pc_computer/danganronpav3killingharmony/ The Models Resource]<br />
* [http://www.spriters-resource.com/pc_computer/danganronpav3killingharmony/ The Spriters Resource]<br />
* [http://www.textures-resource.com/pc_computer/danganronpav3killingharmony/ The Textures Resource]<br />
* [https://www.sounds-resource.com/pc_computer/danganronpav3killingharmony/ The Sounds Resource]<br />
<br />
[[Category:PlayStation Vita Games]]<br />
[[Category:PlayStation 4 Games]]<br />
[[Category:Windows Games]]<br />
[[Category:Games Published by NIS America]]<br />
[[Category:Games Published by Spike Chunsoft]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Category:Windows_Games&diff=1597Category:Windows Games2018-02-16T09:39:57Z<p>ElyosOfTheAbyss: Created page with "Category:Games"</p>
<hr />
<div>[[Category:Games]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Category:PlayStation_4_Games&diff=1596Category:PlayStation 4 Games2018-02-16T09:39:32Z<p>ElyosOfTheAbyss: Created page with "Category:Games"</p>
<hr />
<div>[[Category:Games]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Danganronpa_V3:_Killing_Harmony&diff=1595Danganronpa V3: Killing Harmony2018-02-16T09:39:20Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>{{Gameinfo<br />
| altimage= Danganronpa_V3-_Killing_Harmony-box.png<br />
| title= Danganronpa V3: Killing Harmony<br />
| developer= Spike Chunsoft<br />
| publishers= [[:Category:Games published by Spike Chunsoft|Spike Chunsoft]], [[Caregory:Games Published by NIS America|NIS America]]<br />
| systems= [[:Category:PlayStation Vita Games|PlayStation Vita]], [[:Category:PlayStation 4 Games|PlayStation 4]], [[:Category:Windows Games|Windows]]<br />
}}<br />
'''''Danganronpa V3: Killing Harmony''''' is the third main Danganronpa game, developed by Spike Chunsoft, and released for the PlayStation Vita, PlayStation 4 and on Steam in 2017.<br />
<br />
==File Formats==<br />
* '''.spc''' - Archive<br />
* '''.srdi''' - Model Data<br />
* '''.srd + .srdv''' - Texture data<br />
* '''.acb + .awb''' - CriWare Audio Archive<br />
* '''.hca''' - CriWare Audio<br />
<br />
==Ripping Tools==<br />
===Spiral===<br />
A tool created in Java that is designed to tackle multiple Danganronpa formats. It's GitHub can be found [https://github.com/UnderMybrella/Spiral here]. <br />
<br />
===BlackDragonHunt's Danganronpa Tools===<br />
This is a set of Danganronpa tools written in python for Danganronpa 1, 2 and v3 and can be found on [https://github.com/BlackDragonHunt/Danganronpa-Tools GitHub]<br />
<br />
===VGMToolBox===<br />
This tool will let you extract the '''.acb''' and '''.awb''' files. You can find it [https://sourceforge.net/projects/vgmtoolbox/ here].<br />
<br />
===vgmstream foobar2000 Plugin===<br />
This foobar2000 plugin will allow you to play and convert the '''.hca''' files you get from the '''.acb''' and '''.awb''' files. You can find it [https://www.foobar2000.org/components/view/foo_input_vgmstream here].<br />
<br />
==VG Resource Pages==<br />
* [https://www.models-resource.com/pc_computer/danganronpav3killingharmony/ The Models Resource]<br />
* [http://www.spriters-resource.com/pc_computer/danganronpav3killingharmony/ The Spriters Resource]<br />
* [http://www.textures-resource.com/pc_computer/danganronpav3killingharmony/ The Textures Resource]<br />
* [https://www.sounds-resource.com/pc_computer/danganronpav3killingharmony/ The Sounds Resource]<br />
<br />
[[Category:PlayStation Vita Games]]<br />
[[Category:PlayStation 4 Games]]<br />
[[Category:Windows Games]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Category:PlayStation_Vita_Games&diff=1594Category:PlayStation Vita Games2018-02-16T09:36:50Z<p>ElyosOfTheAbyss: Created page with "Category:Games"</p>
<hr />
<div>[[Category:Games]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Danganronpa_V3:_Killing_Harmony&diff=1593Danganronpa V3: Killing Harmony2018-02-16T09:36:09Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>{{Gameinfo<br />
| altimage= Danganronpa_V3-_Killing_Harmony-box.png<br />
| title= Danganronpa V3: Killing Harmony<br />
| developer= Spike Chunsoft<br />
| publishers= [[:Category:Games published by Spike Chunsoft|Spike Chunsoft]], [[Caregory:Games Published by NIS America|NIS America]]<br />
| systems= [[:Category:PlayStation Vita Games|PlayStation Vita]], [[:Category:PlayStation 4 Games|PlayStation 4]], [[:Category:Windows Games|Windows]]<br />
}}<br />
'''''Danganronpa V3: Killing Harmony''''' is the third main Danganronpa game, developed by Spike Chunsoft, and released for the PlayStation Vita, PlayStation 4 and on Steam in 2017.<br />
<br />
==File Formats==<br />
* '''.spc''' - Archive<br />
* '''.srdi''' - Model Data<br />
* '''.srd + .srdv''' - Texture data<br />
* '''.acb + .awb''' - CriWare Audio Archive<br />
* '''.hca''' - CriWare Audio<br />
<br />
==Ripping Tools==<br />
===Spiral===<br />
A tool created in Java that is designed to tackle multiple Danganronpa formats. It's GitHub can be found [https://github.com/UnderMybrella/Spiral here]. <br />
<br />
===BlackDragonHunt's Danganronpa Tools===<br />
This is a set of Danganronpa tools written in python for Danganronpa 1, 2 and v3 and can be found on [https://github.com/BlackDragonHunt/Danganronpa-Tools GitHub]<br />
<br />
===VGMToolBox===<br />
This tool will let you extract the '''.acb''' and '''.awb''' files. You can find it [https://sourceforge.net/projects/vgmtoolbox/ here].<br />
<br />
===vgmstream foobar2000 Plugin===<br />
This foobar2000 plugin will allow you to play and convert the '''.hca''' files you get from the '''.acb''' and '''.awb''' files. You can find it [https://www.foobar2000.org/components/view/foo_input_vgmstream here].<br />
<br />
==VG Resource Pages==<br />
* [https://www.models-resource.com/pc_computer/danganronpav3killingharmony/ The Models Resource]<br />
* [http://www.spriters-resource.com/pc_computer/danganronpav3killingharmony/ The Spriters Resource]<br />
* [http://www.textures-resource.com/pc_computer/danganronpav3killingharmony/ The Textures Resource]<br />
* [https://www.sounds-resource.com/pc_computer/danganronpav3killingharmony/ The Sounds Resource]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=File:Danganronpa_V3-_Killing_Harmony_-_Boxart.png&diff=1592File:Danganronpa V3- Killing Harmony - Boxart.png2018-02-16T09:34:33Z<p>ElyosOfTheAbyss: </p>
<hr />
<div></div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Danganronpa_V3:_Killing_Harmony&diff=1591Danganronpa V3: Killing Harmony2018-02-16T09:29:27Z<p>ElyosOfTheAbyss: Created page with "{{Gameinfo | title= Danganronpa V3: Killing Harmony | developer= Spike Chunsoft | publishers= Spike Chunsoft, Ca..."</p>
<hr />
<div>{{Gameinfo<br />
| title= Danganronpa V3: Killing Harmony<br />
| developer= Spike Chunsoft<br />
| publishers= [[:Category:Games published by Spike Chunsoft|Spike Chunsoft]], [[Caregory:Games Published by NIS America|NIS America]]<br />
| systems= [[:Category:PlayStation Vita Games|PlayStation Vita]], [[:Category:PlayStation 4 Games|PlayStation 4]], [[:Category:Windows Games|Windows]]<br />
}}<br />
'''''Danganronpa V3: Killing Harmony''''' is the third main Danganronpa game, developed by Spike Chunsoft, and released for the PlayStation Vita, PlayStation 4 and on Steam in 2017.<br />
<br />
==File Formats==<br />
* '''.spc''' - Archive<br />
* '''.srdi''' - Model Data<br />
* '''.srd + .srdv''' - Texture data<br />
* '''.acb + .awb''' - CriWare Audio Archive<br />
* '''.hca''' - CriWare Audio<br />
<br />
==Ripping Tools==<br />
===Spiral===<br />
A tool created in Java that is designed to tackle multiple Danganronpa formats. It's GitHub can be found [https://github.com/UnderMybrella/Spiral here]. <br />
<br />
===BlackDragonHunt's Danganronpa Tools===<br />
This is a set of Danganronpa tools written in python for Danganronpa 1, 2 and v3 and can be found on [https://github.com/BlackDragonHunt/Danganronpa-Tools GitHub]<br />
<br />
===VGMToolBox===<br />
This tool will let you extract the '''.acb''' and '''.awb''' files. You can find it [https://sourceforge.net/projects/vgmtoolbox/ here].<br />
<br />
===vgmstream foobar2000 Plugin===<br />
This foobar2000 plugin will allow you to play and convert the '''.hca''' files you get from the '''.acb''' and '''.awb''' files. You can find it [https://www.foobar2000.org/components/view/foo_input_vgmstream here].<br />
<br />
==VG Resource Pages==<br />
* [https://www.models-resource.com/pc_computer/danganronpav3killingharmony/ The Models Resource]<br />
* [http://www.spriters-resource.com/pc_computer/danganronpav3killingharmony/ The Spriters Resource]<br />
* [http://www.textures-resource.com/pc_computer/danganronpav3killingharmony/ The Textures Resource]<br />
* [https://www.sounds-resource.com/pc_computer/danganronpav3killingharmony/ The Sounds Resource]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Madworld&diff=1590Madworld2018-02-16T08:35:07Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>{{Gameinfo<br />
| title= Madworld<br />
| developer= Platinum Games<br />
| publisher= Sega<br />
| system= Wii<br />
}}<br />
'''''Madworld''''' is a 3D beat-em-up published by Sega, developed by Platinum Games, and released for the [[Wii|Nintendo Wii]] in 2009. It, along with ''[[No More Heroes]]'', was the most controversial game released for the system, due to its large amount of black comedy, brutal violence, and vulgar language.<br />
<br />
==File Formats==<br />
* '''.bin''' (Sound package)<br />
* '''.dat''' (Model/Texture/Animation package)<br />
* '''.rsd''' (Sound)<br />
* '''.rsp''' (Sound)<br />
* '''.thp''' (Movie)<br />
<br />
==Ripping Tutorials==<br />
<br />
==VG Resource Pages==<br />
* [https://www.models-resource.com/wii/madworld/ The Models Resource]<br />
* [http://www.spriters-resource.com/wii/madworld/ The Spriters Resource]<br />
* [http://www.textures-resource.com/wii/madworld/ The Textures Resource]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=GIM&diff=1540GIM2017-12-21T10:29:08Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>GIM is a common image format used in [[PlayStation Portable]] games.<br />
<br />
== Tools ==<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis allows you to convert GIM into many common image formats like PNG. It also includes a batch option. <br />
<br />
===Gitmo===<br />
''For more details on this program, please visit the [[PlayStation_Portable#Gitmo|Gitmo]] entry on the [[PlayStation Portable]] page.''<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
''All of the following games are for [[PSP]]''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name !! Compressed/Encrypted<br />
|-<br />
| [[Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei]] || Yes<br />
|-<br />
| [[Otome wa Boku ni Koishiteru Portable]] || Yes ([[CPK]])<br />
|-<br />
| [[Super Danganronpa 2: Farewell Despair Academy]] || Yes ([[CPK]])<br />
|-<br />
| [[Sword Art Online: Infinity Moment]] || Yes ([[CPK]])<br />
|-<br />
| [[Toradora Portable]] || Yes<br />
|}</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=CGFX&diff=1536CGFX2017-10-06T17:27:48Z<p>ElyosOfTheAbyss: /* List of games using the format */</p>
<hr />
<div>CGFX (also known as BCMDL and BCRES) is a container format for the [[Nintendo 3DS]]] that is used to store data for models, textures, animations and camera data.<br />
<br />
==Ripping Tools==<br />
There are multiple tools available for the CGFX format that are able to view and export them into a more common file format.<br />
<br />
===[https://github.com/gdkchan/Ohana3DS-Rebirth Ohana3DS Rebirth]===<br />
Ohana3DS can view model, animation and texture data from CGFX files. Data can be exported into a more common format like '''OBJ, DAE''' or '''SMD''' (Models) and '''PNG''' (Textures)<br />
<br />
===[https://github.com/gdkchan/SPICA SPICA]===<br />
SPICA can view model, animation, texture and camera data from CGFX files and export them into a more common format like '''DAE''' (Models) and '''PNG''' (Textures).<br />
<br />
===[https://github.com/Gericom/EveryFileExplorer EveryFileExplorer]===<br />
EveryFileExplorer can view and convert CGFX data into more common formats like '''OBJ''' (Models) and '''PNG''' (Textures).<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
''All of the following games are for [[Nintendo 3DS]]''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name !! Version !! Encrypted / Compressed?<br />
|-<br />
| [[Aero Porter]] || ? || No<br />
|-<br />
| [[Coaster Creator 3D]] || ? || No<br />
|-<br />
| [[Face Raiders]] || ? || Yes<br />
|-<br />
| [[Hatsune Miku: Project Mirai DX]] || ? || No<br />
|-<br />
| [[Mario & Luigi: Dream Team]] || ? || Yes<br />
|-<br />
| [[Mario Kart 7]] || ? || No<br />
|- <br />
| [[Mario Sports Superstars]] || ? || Yes<br />
|- <br />
| [[Mario Tennis Open]] || ? || Yes<br />
|-<br />
| [[New Super Mario Bros. 2]] || ? || No<br />
|-<br />
| [[Race to the Line]] || ? || No<br />
|-<br />
| [[Soccer Up Online]] || ? || No <br />
|-<br />
| [[Sonic Generations]] || ? || Yes ([[CPK]])<br />
|-<br />
| [[SoniPro]] || ? || No<br />
|-<br />
| [[Sparkle Snapshots 3D]] || ? || No<br />
|-<br />
| [[Super Mario 3D Land]] || ? || No<br />
|- <br />
| [[Touch Battle Tank 3D]] || ? || No<br />
|-}</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Cinema_4D&diff=1535Cinema 4D2017-10-05T12:10:49Z<p>ElyosOfTheAbyss: /* OBJ */</p>
<hr />
<div>[[File:C4DLogo.png|thumbnail|right|Logo]] '''Cinema 4D''' (aka C4D) is a professional 3D modeling and animation software developed by Maxon. It is capable of importing various, pre-existing 3D models, including game models.<br />
<br />
== Basics ==<br />
One of the features that sets Cinema 4D apart from other 3D modeling programs is its easy-to-use interface. Camera controls are available in the top right corner of every model view port and can be used at any time, regardless of the currently selected tool. Most actions can be achieved through drag-and-drop or simply dragging. For example, materials can be applied to a mesh by dragging it from the Material list to the model. Textures can be imported into the scene by dragging them directly from the folder on your computer onto the model or Material.<br />
<br />
For actions that use the mouse to control an object or input field (such as moving a model or using a value slider), the cursor's current position will not be changed while the action is being performed. This means that the mouse can be moved freely without you having to worry about hitting the edge of the screen. This can take some getting used to.<br />
<br />
Cinema 4D's native file format is ".c4d" and is used for saving entire scenes for future use. This format is ''not'' acceptable for model submissions, as Cinema 4D is the only program that can open this type of file.<br />
<br />
=== Interface ===<br />
In the default layout, the section in the upper right-hand corner displays a list of the entire contents of the scene and is called the Objects panel. This is how you manage the models, lights, and cameras that make up the scene. The two small gray dots next to every object controls whether the model will appear in the editor (top dot) and in renders (bottom dot). Clicking them toggles between default, on, and off.<br />
<br />
The panel in the bottom-right corner displays information about the current object or tool. This includes things like a model's coordinates, tool settings, and material properties.<br />
<br />
[[File:MatExample1.png|thumbnail|center|Each material is assigned to a particular part of the model]]<br />
The wide panel below the model view port is the material list. Clicking the material will bring up its information in the info panel. Double-clicking the material will bring up this same info in a new window. Materials can be assigned to models in the scene by dragging them from this panel to the mesh in the view port, or by dragging them to the mesh's name in the Objects panel.<br />
<br />
The entire layout of Cinema 4D can be rearranged and customized, and these custom layouts can be saved for later use. Drop-down menus can be separated into small pop-up windows by clicking the dotted area of the menu. Layouts can be selected from menu in the top right (or button on the top left in older versions).<br />
<br />
== Importing Models ==<br />
To a view a model file in Cinema 4D, simply use the standard file open dialog (ctrl+O/command-O) or drag the model into C4D's view port. Depending on your installation settings, you may also be able to open models files by double-clicking them. Models that are not in the native .c4d format are automatically imported into a new blank scene. An import setting dialog will appear before importing a model, with the settings available depending on the model's format.<br />
<br />
Keep in mind that changing the imported model in Cinema 4D does not affect the original model.<br />
<br />
=== [[OBJ]] and [[MTL]] ===<br />
Unfortunately, Cinema 4D has poor support for the [[OBJ|.obj model format]]. The actual meshes will load fine, but the textures will not. This is because Cinema 4D completely ignores [[MTL|.mtl files]], which are necessary for .obj models to load textures and set up material colors. Because of this, all textures will have to be assigned to the model manually. Plugins and scripts exist for loading .mtl files and automatically assigning textures, though some of them do not work with the latest versions.<br />
<br />
=== [[DAE]] ===<br />
Cinema 4D has a very strict [[DAE]] importer. Models with a structure that violate the COLLADA DAE schema will usually fail to load, either partially or entirely, even if the model seems to load fine in other programs. Advanced users may be able to correct the flaws in the DAE structure to fix the model loading.<br />
<br />
Problems caused by an improper DAE format include crashing Cinema 4D, loading with blank materials, loading with no model [[UV Map|UVs]], model skeletons using the wrong scale, and model pieces being misplaced. The latter two problems usually occur with models that were tampered with in 3DS Max and re-exported.<br />
<br />
=== [[FBX]] ===<br />
If there are any problems with the model's structure, it will crash Cinema 4D upon loading.<br />
<br />
=== [[3DS (model format)|3DS]] ===<br />
Materials that are supposed to have the Alpha channel enabled usually have the Transparency channel enabled instead. This most notably affects model exports from bmdview2.<br />
<br />
=== [[VRML]] ===<br />
Cinema 4D does not directly support [[vertex coloring]], so it will not be able to load this information even though the format supports it. It will only load the material's standard color.<br />
<br />
== Exporting Models ==<br />
Cinema 4D can export models in 15 different formats, including all of the acceptable formats. However, its exports are not always perfect. Additionally, shaders will not export on the model, so keep this in mind if you use shaders on your models for the sake of rendering.<br />
<br />
=== OBJ ===<br />
Like with importing, Cinema 4D has poor support when it comes to exporting OBJ models. The created models will have all of their polygons and [[UV Map|UVs]] intact, but no MTL file will be created. This means that a MTL file will have to be created manually in order for the model to be acceptable as a submission. Alternatively, plugins are available for better OBJ exporting.<br />
<br />
=== DAE ===<br />
For whatever reason, DAE models created by Cinema 4D have an extra material defined. The material is empty and is not applied to anything. Additionally, the order of meshes in the scene is reversed. Any hierarchies remain the same.<br />
<br />
It should be noted that Cinema 4D can export in two versions of the DAE format, 1.4 and 1.5. In general, these formats are practically identical, but some older programs (including older versions of Cinema 4D) may not support models using the 1.5 schema.<br />
<br />
== Guides ==<br />
TODO<br />
=== Texturing a Model ===<br />
For models that do not import with textures already applied, they will have to be assigned manually. This section gives the basics of creating a material and applying it to a mesh.<br />
<br />
To upload the models, double click on a material, or right click and choose Edit to open the Material Editor box:<br />
[[File:MatEditorExample.png|thumbnail|center|Material Editor]]<br />
Highlight "Color" and click the Ellipses button to open your OS system's file window and locate the textures needed to replace the standard gray material.<br />
<br />
[[File:ModelExample1.png|thumbnail|center|Model used is Ryuta Ippongi from Osu! Tatakae! Ouendan]]<br />
You soon notice that the model is shining which, for most models, never shows up in the games they were ripped from. Even if the models come with the texture pre-installed, the shine is still present. This is because Cinema 4D automatically checks "Specular" when a new Material is created.<br />
<br />
The problem is easily rectified by either double clicking a material and unchecking Specular, or highlighting all materials used in the model and unchecking Specular on the bottom right corner of the layout.<br />
<br />
Be aware that, like any other program designed for 3D viewing or animation, what you download is what will be displayed onscreen. There is no known way of smoothing low-resolution polygons such as PSX, N64, or NDS models, and attempting to do so without properly understanding the mechanics of the software could ruin the original appearance of the models being viewed.<br />
<br />
<br />
{{Editing Software}}</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=CGFX&diff=1534CGFX2017-10-05T11:57:35Z<p>ElyosOfTheAbyss: Created page with "CGFX (also known as BCMDL and BCRES) is a container format for the Nintendo 3DS] that is used to store data for models, textures, animations and camera data. ==Ripping To..."</p>
<hr />
<div>CGFX (also known as BCMDL and BCRES) is a container format for the [[Nintendo 3DS]]] that is used to store data for models, textures, animations and camera data.<br />
<br />
==Ripping Tools==<br />
There are multiple tools available for the CGFX format that are able to view and export them into a more common file format.<br />
<br />
===[https://github.com/gdkchan/Ohana3DS-Rebirth Ohana3DS Rebirth]===<br />
Ohana3DS can view model, animation and texture data from CGFX files. Data can be exported into a more common format like '''OBJ, DAE''' or '''SMD''' (Models) and '''PNG''' (Textures)<br />
<br />
===[https://github.com/gdkchan/SPICA SPICA]===<br />
SPICA can view model, animation, texture and camera data from CGFX files and export them into a more common format like '''DAE''' (Models) and '''PNG''' (Textures).<br />
<br />
===[https://github.com/Gericom/EveryFileExplorer EveryFileExplorer]===<br />
EveryFileExplorer can view and convert CGFX data into more common formats like '''OBJ''' (Models) and '''PNG''' (Textures).<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
''All of the following games are for [[Nintendo 3DS]]''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name !! Version !! Encrypted / Compressed?<br />
|-<br />
| [[Face Raiders]] || ? || Yes<br />
|-<br />
| [[Hatsune Miku: Project Mirai DX]] || ? || No<br />
|-<br />
| [[Mario & Luigi: Dream Team]] || ? || Yes<br />
|-<br />
| [[Mario Kart 7]] || ? || No<br />
|- <br />
| [[Mario Tennis Open]] || ? || Yes<br />
|-<br />
| [[New Super Mario Bros. 2]] || ? || No<br />
|-<br />
| [[Sonic Generations]] || ? || Yes ([[CPK]])<br />
|-<br />
| [[Sparkle Snapshots 3D]] || ? || No<br />
|-<br />
| [[Super Mario 3D Land]] || ? || No<br />
|-}</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Nintendo_3DS&diff=1533Nintendo 3DS2017-10-05T11:30:00Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>[[File:3DS.png|250px|right|link=]]<br />
The Nintendo 3DS is a handheld console created by Nintendo in 2011.<br />
<br />
As the successor to the [[Nintendo DS]], the console features two screens, with the bottom having touch controls. The console boasts a better set of specifications to its predecessor, but also allows for 3D vision without glasses on the top screen.<br />
<br />
==Ripping Tools==<br />
===3DS Tools===<br />
(todo: sort some of these to individual game pages, or something, maybe)<br />
* [http://wiki.gbatemp.net/wiki/List_of_3DS_homebrew#System_tools RAM Dumping]<br />
* CTR sddecrypt<br />
* 3DS Homemenu ExtdataTool<br />
* Extdata dump<br />
* FCRamDump<br />
* 3DS Ram Dumper<br />
* Gateway 3DS ROM Dumper (makes bad dumps?)<br />
* Various custom firmware that allow for game RAM modification and lossless screenshot taking<br />
* Braindump userland romfs/exefs dumping<br />
<br />
===PC/3DS Tools===<br />
* 3DS Multi Decryptor<br />
<br />
===PC Tools===<br />
* 3DS Icon Decrypter<br />
* 3DS To CIA Converter<br />
* bch2obj<br />
* BCWAV to BCSTM<br />
* cgfx2obj<br />
* cfgxViewer<br />
* ctpktool<br />
* Debanner<br />
* Every File Explorer<br />
* fmt_cgfx<br />
* Level5 3DS Archive tool<br />
* lsdt<br />
* N3DS Cmb Viewer<br />
* [https://github.com/gdkchan/Ohana3DS-Rebirth Ohana3DS Rebirth]<br />
* [https://github.com/gdkchan/SPICA SPICA] <br />
* OhanaXY<br />
* SmashPACK<br />
* texturipper<br />
* xfsa<br />
* 3DS Explorer (aka 3DSExplorer)<br />
* 3DS Lazy<br />
* CTR (Crappy Tiny Reader)<br />
* DTLSExtractor<br />
* Sm4shCommand<br />
<br />
===Physical Tools===<br />
* Various capture cards that allow lossless video and screenshot taking, with the assistance of a PC.<br />
<br />
==Common File Formats==<br />
* '''.[[CGFX]]''' - Model/Animation data <br />
* '''.[[BCH]]''' - Model/Animation data<br />
* '''.[[BCLIM]]''' - Texture/Sprite data<br />
* '''.[[BCFNT]]''' - Font data<br />
<br />
==Suggested Emulators==<br />
None of these can play play commercial games perfectly yet.<br />
* Citra<br />
* 3dmoo<br />
* TronDS<br />
<br />
Currently, there are no perfected emulators that can play 3DS just yet.<br />
{{Consoles}}<br />
[[Category:Consoles]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=Nintendo_3DS&diff=1532Nintendo 3DS2017-10-05T11:06:38Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>[[File:3DS.png|250px|right|link=]]<br />
The Nintendo 3DS is a handheld console created by Nintendo in 2011.<br />
<br />
As the successor to the [[Nintendo DS]], the console features two screens, with the bottom having touch controls. The console boasts a better set of specifications to its predecessor, but also allows for 3D vision without glasses on the top screen.<br />
<br />
==Ripping Tools==<br />
===3DS Tools===<br />
(todo: sort some of these to individual game pages, or something, maybe)<br />
* [http://wiki.gbatemp.net/wiki/List_of_3DS_homebrew#System_tools RAM Dumping]<br />
* CTR sddecrypt<br />
* 3DS Homemenu ExtdataTool<br />
* Extdata dump<br />
* FCRamDump<br />
* 3DS Ram Dumper<br />
* Gateway 3DS ROM Dumper (makes bad dumps?)<br />
* Various custom firmware that allow for game RAM modification and lossless screenshot taking<br />
* Braindump userland romfs/exefs dumping<br />
<br />
===PC/3DS Tools===<br />
* 3DS Multi Decryptor<br />
<br />
===PC Tools===<br />
* 3DS Icon Decrypter<br />
* 3DS To CIA Converter<br />
* bch2obj<br />
* BCWAV to BCSTM<br />
* cgfx2obj<br />
* cfgxViewer<br />
* ctpktool<br />
* Debanner<br />
* Every File Explorer<br />
* fmt_cgfx<br />
* Level5 3DS Archive tool<br />
* lsdt<br />
* N3DS Cmb Viewer<br />
* [https://github.com/gdkchan/Ohana3DS-Rebirth Ohana3DS Rebirth]<br />
* [https://github.com/gdkchan/SPICA SPICA] <br />
* OhanaXY<br />
* SmashPACK<br />
* texturipper<br />
* xfsa<br />
* 3DS Explorer (aka 3DSExplorer)<br />
* 3DS Lazy<br />
* CTR (Crappy Tiny Reader)<br />
* DTLSExtractor<br />
* Sm4shCommand<br />
<br />
===Physical Tools===<br />
* Various capture cards that allow lossless video and screenshot taking, with the assistance of a PC.<br />
<br />
==Common File Formats==<br />
* '''.[[BCRES]]''' - Model/Animation data<br />
* '''.[[BCH]]''' - Model/Animation data<br />
* '''.[[BCLIM]]''' - Texture/Sprite data<br />
* '''.[[BCFNT]]''' - Font data<br />
<br />
==Suggested Emulators==<br />
None of these can play play commercial games perfectly yet.<br />
* Citra<br />
* 3dmoo<br />
* TronDS<br />
<br />
Currently, there are no perfected emulators that can play 3DS just yet.<br />
{{Consoles}}<br />
[[Category:Consoles]]</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=GIM&diff=1531GIM2017-10-05T10:57:30Z<p>ElyosOfTheAbyss: Created page with "GIM is a common image format used in PlayStation Portable games. == Tools == ===Noesis=== ''For more details on this program, please visit the Noesis page.'' Noe..."</p>
<hr />
<div>GIM is a common image format used in [[PlayStation Portable]] games.<br />
<br />
== Tools ==<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis allows you to convert GIM into many common image formats like PNG. It also includes a batch option. <br />
<br />
===Gitmo===<br />
''For more details on this program, please visit the [[PlayStation_Portable#Gitmo|Gitmo]] entry on the [[PlayStation Portable]] page.''<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
''All of the following games are for [[PSP]]''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name !! Compressed/Encrypted<br />
|-<br />
| [[Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei]] || Yes<br />
|-<br />
| [[Super Danganronpa 2: Farewell Despair Academy]] || Yes ([[CPK]])<br />
|-<br />
| [[Sword Art Online: Infinity Moment]] || Yes ([[CPK]])<br />
|-<br />
| [[Toradora Portable]] || Yes<br />
|}</div>ElyosOfTheAbysshttps://wiki.vg-resource.com/index.php?title=GMO&diff=1530GMO2017-10-05T10:46:42Z<p>ElyosOfTheAbyss: </p>
<hr />
<div>GMO is a file format commonly used in [[PlayStation Portable]] games. It can contain model, animation and texture data. Files of this format always have a .gmo extension.<br />
<br />
The first eleven bytes of the file have the value ''0x4F4D472E30302E31505350'' ("OMG.00.1PSP").<br />
<br />
==Tools==<br />
===[[Noesis]]===<br />
''For more details on this program, please visit the [[Noesis]] page.''<br />
<br />
Noesis allows you to convert GMO files into many common model formats. It also includes a batch option.<br />
<br />
===Gitmo===<br />
''For more details on this program, please visit the [[PlayStation_Portable#Gitmo|Gitmo]] entry on the [[PlayStation Portable]] page.''<br />
<br />
==List of games using the format==<br />
'''''The list is not complete! Feel free to add other games that are known to use aforementioned format.'''''<br />
<br />
''All of the following games are for [[PSP]]''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name !! Compressed/Encrypted<br />
|-<br />
| [[Bleach: Heat the Soul 7]] || No<br />
|-<br />
| [[Bomberman]] || No<br />
|-<br />
| [[Bounty Hounds]] || Yes<br />
|-<br />
| [[Castlevania: Dracula X Chronicles]] || No<br />
|-<br />
| [[Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei]] || Yes<br />
|-<br />
| [[Dynasty Warriors]] || No<br />
|-<br />
| [[Dynasty Warriors 2]] || No<br />
|-<br />
| [[Dynasty Warriors 7]] || No<br />
|-<br />
| [[Exit]] || No<br />
|-<br />
| [[Exit 2]] || No<br />
|-<br />
| [[Fairy Tail: Portable Guild]] || Yes ([[CPK]])<br />
|-<br />
| ? [[Fairy Tail Portable Guild 2]] || ? Yes<br />
|-<br />
| [[Fairy Tail: Zeref Kakusei]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia]] || No<br />
|-<br />
| [[Final Fantasy: Dissidia Duodecim 012]] || No<br />
|-<br />
| [[Fate/tiger colosseum]] || No<br />
|-<br />
| [[Fate/unlimited codes]] || Yes<br />
|-<br />
| [[Fullmetal Alchemist: Brotherhood]] || ?<br />
|-<br />
| [[Gitaroo Man Lives!]] || No<br />
|-<br />
| [[God Eater Burst]] || No<br />
|-<br />
| [[GripShift]] || No<br />
|-<br />
| [[Gundam Battle Royale]] || No<br />
|-<br />
| [[Gundam Battle Universe]] || No<br />
|-<br />
| [[Hajime no Ippo Portable: Victorious Spirits]] || No<br />
|-<br />
| [[Jeanne D'Arc]] || No<br />
|-<br />
| [[Kamen Rider: Climax Heroes OOO]] || ?<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces]] || Yes<br />
|-<br />
| [[Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny]] || Yes<br />
|-<br />
| [[Namco Museum Battle Collection]] || No<br />
|-<br />
| [[Nendoroid Generation]] || No<br />
|-<br />
| [[One Piece: Romance Dawn]] || Yes<br />
|-<br />
| [[Patapon]] || No<br />
|-<br />
| [[Patapon 2]] || No<br />
|-<br />
| [[Practical Intelligence Quotient]] || No<br />
|-<br />
| [[R-Type Command]] || No<br />
|-<br />
| [[Rengoku 2]] || No<br />
|-<br />
| [[Shin Sangoku Musou 5 Special]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid]] || No<br />
|-<br />
| [[Shin Sangoku Musou Multi Raid 2]] || No<br />
|-<br />
| [[Soul Eater: Battle Resonance]] || No<br />
|-<br />
| [[Star Ocean: First Departure]] || No<br />
|-<br />
| [[Super Danganronpa 2: Farewell Despair Academy]] || Yes ([[CPK]])<br />
|-<br />
| [[Sword Art Online: Infinity Moment]] || Yes ([[CPK]])<br />
|-<br />
| [[Tales of VS ]] || ?<br />
|-<br />
| [[Ultimate Ghosts N' Goblins]] || No<br />
|-<br />
| [[Valhalla Knights]] || No<br />
|}<br />
''Some information was taken from [http://wiki.xentax.com/index.php?title=Supported_Games#Games_using_the_PSP_GMO_format wiki.xentax.com] and [http://forum.xentax.com/viewtopic.php?f=16&t=8494 forum.xentax.com].''<br />
<br />
[[Category:File Formats]]<br />
[[Category:Model Formats]]</div>ElyosOfTheAbyss