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	<id>https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ziella</id>
	<title>The VG Resource Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ziella"/>
	<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/Special:Contributions/Ziella"/>
	<updated>2026-10-10T05:16:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=3213</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=3213"/>
		<updated>2024-01-30T08:34:41Z</updated>

		<summary type="html">&lt;p&gt;Ziella: /* Endwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0006 || b0001 || || chara/monster/m0006/obj/body/b0001/model/m0006b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0007&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0007 || b0001 || || chara/monster/m0007/obj/body/b0001/model/m0007b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0008&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0001 || Wild Hog || chara/monster/m0008/obj/body/b0001/model/m0008b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0002 ||  || chara/monster/m0008/obj/body/b0002/model/m0008b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0009&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0001 ||  || chara/monster/m0009/obj/body/b0001/model/m0009b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0002 ||  || chara/monster/m0009/obj/body/b0002/model/m0009b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0010&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0010 || b0001 ||  || chara/monster/m0010/obj/body/b0001/model/m0010b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0011&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0001 ||  || chara/monster/m0011/obj/body/b0001/model/m0011b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0002 ||  || chara/monster/m0011/obj/body/b0002/model/m0011b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0003 ||  || chara/monster/m0011/obj/body/b0003/model/m0011b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0012&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0001 ||  || chara/monster/m0012/obj/body/b0001/model/m0012b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0002 ||  || chara/monster/m0012/obj/body/b0002/model/m0012b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0003 ||  || chara/monster/m0012/obj/body/b0003/model/m0012b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0004 ||  || chara/monster/m0012/obj/body/b0004/model/m0012b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0005 ||  || chara/monster/m0012/obj/body/b0005/model/m0012b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0013&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0013 || b0001 ||  || chara/monster/m0013/obj/body/b0001/model/m0013b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0014 || b0001 ||  || chara/monster/m0014/obj/body/b0001/model/m0014b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0015&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0001 ||  || chara/monster/m0015/obj/body/b0001/model/m0015b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0002 ||  || chara/monster/m0015/obj/body/b0002/model/m0015b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0003 ||  || chara/monster/m0015/obj/body/b0003/model/m0015b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0016&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0001 ||  || chara/monster/m0016/obj/body/b0001/model/m0016b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0002 ||  || chara/monster/m0016/obj/body/b0002/model/m0016b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0017 (Coeurl Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0001 || Coeurl || chara/monster/m0017/obj/body/b0001/model/m0017b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0002 || Coeurl Pup || chara/monster/m0017/obj/body/b0002/model/m0017b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0004 || Imdugud  || chara/monster/m0017/obj/body/b0004/model/m0017b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0006 || Coeurl Sruti || chara/monster/m0017/obj/body/b0006/model/m0017b0006.mdl || Miniboss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0018&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0001 || || chara/monster/m0018/obj/body/b0001/model/m0018b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0002 || || chara/monster/m0018/obj/body/b0002/model/m0018b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0019&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0019 || b0001 || || chara/monster/m0019/obj/body/b0001/model/m0019b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0020&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0020 || b0001 || || chara/monster/m0020/obj/body/b0001/model/m0020b0001.mdl || Empty? || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0021&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0001 || || chara/monster/m0021/obj/body/b0001/model/m0021b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0002 || || chara/monster/m0021/obj/body/b0002/model/m0021b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0022 (Tonberry Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0001 || Tonberry || chara/monster/m0022/obj/body/b0001/model/m0022b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0002 || Surito Carito || chara/monster/m0022/obj/body/b0002/model/m0022b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0003 || Marberry || chara/monster/m0022/obj/body/b0003/model/m0022b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0004 || Tonberry King || chara/monster/m0022/obj/body/b0004/model/m0022b0004.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0005 || || chara/monster/m0022/obj/body/b0005/model/m0022b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0023&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0001 || || chara/monster/m0023/obj/body/b0001/model/m0023b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0002 || || chara/monster/m0023/obj/body/b0002/model/m0023b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0003 || || chara/monster/m0023/obj/body/b0003/model/m0023b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0024&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0024 || b0001 || || chara/monster/m0024/obj/body/b0001/model/m0024b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0025&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0025 || b0001 || || chara/monster/m0025/obj/body/b0001/model/m0025b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0026&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0001 || Gas Bomb || chara/monster/m0026/obj/body/b0001/model/m0026b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0002 || || chara/monster/m0026/obj/body/b0002/model/m0026b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0003 || || chara/monster/m0026/obj/body/b0003/model/m0026b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0004 || || chara/monster/m0026/obj/body/b0004/model/m0026b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0061 (Atomos Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0001 || Atomos || chara/monster/m0061/obj/body/b0001/model/m0061b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0002 || || chara/monster/m0061/obj/body/b0002/model/m0061b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0003 || || chara/monster/m0061/obj/body/b0003/model/m0061b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0069&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0001 || Siren || chara/monster/m0069/obj/body/b0001/model/m0069b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0002 || || chara/monster/m0069/obj/body/b0002/model/m0069b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0070&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0001 || Five-Headed Dragon, Hydra, Three-Headed, Glowing Blue Hydra, Three-Headed, Glowing Yellow Hydra, Two-Headed Dragon || chara/monster/m0070/obj/body/b0001/model/m0070b0001.mdl || Boss; uses variants 1, 2, 3, 4, and 5 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0002 || || chara/monster/m0070/obj/body/b0002/model/m0070b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0003 || || chara/monster/m0070/obj/body/b0003/model/m0070b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0073&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0001 || Phlegethon, Acheron || chara/monster/m0073/obj/body/b0001/model/m0073b0001.mdl || Boss; v1 is Phlegethon, v2 is Acheron || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0002 || || chara/monster/m0073/obj/body/b0002/model/m0073b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0003 || || chara/monster/m0073/obj/body/b0003/model/m0073b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0004 || || chara/monster/m0073/obj/body/b0004/model/m0073b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0074&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0001 || Amon || chara/monster/m0074/obj/body/b0001/model/m0074b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0002 || || chara/monster/m0074/obj/body/b0002/model/m0074b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0003 || || chara/monster/m0074/obj/body/b0003/model/m0074b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0004 || || chara/monster/m0074/obj/body/b0004/model/m0074b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0005 || || chara/monster/m0074/obj/body/b0005/model/m0074b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0076&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0076 || b0001 || Magitek Colossus || chara/monster/m0076/obj/body/b0001/model/m0076b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0078&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0078|| b0001 || Typhon || chara/monster/m0078/obj/body/b0001/model/m0078b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0095&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0095 || b0001 || Garuda || chara/monster/m0095/obj/body/b0001/model/m0095b0001.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0096&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0001 || Ifrit || chara/monster/m0096/obj/body/b0001/model/m0096b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0002 || || chara/monster/m0096/obj/body/b0002/model/m0096b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0097&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0097 || b0001 || Leviathan || chara/monster/m0097/obj/body/b0001/model/m0097b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0001 || Titan || chara/monster/m0098/obj/body/b0001/model/m0098b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0003 || || chara/monster/m0098/obj/body/b0003/model/m0098b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0001 || Ultima Weapon || chara/monster/m0099/obj/body/b0001/model/m0099b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0003 || || chara/monster/m0099/obj/body/b0003/model/m0099b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0101&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0101 || b0001 || Shiva || chara/monster/m0101/obj/body/b0001/model/m0101b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0102&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0102 || b0001 || Vishap || chara/monster/m0102/obj/body/b0001/model/m0102b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0105 (ADS variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0105|| b0001 || Logistics System, Aerodynamics System, Logistics Node, Safeguard System || chara/monster/m0105/obj/body/b0001/model/m0105b0001.mdl || Uses variants 1, 2, 3, and 4 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0002 || Various Round Colored ADS || chara/monster/m0105/obj/body/b0002/model/m0105b0002.mdl || Uses variants 1-23 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0003 || Red and Yellow Square ADS || chara/monster/m0105/obj/body/b0003/model/m0105b0003.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0004 || Various Egg-Shaped Colored ADS || chara/monster/m0105/obj/body/b0004/model/m0105b0004.mdl || Uses variants 1-17 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0005 || || chara/monster/m0105/obj/body/b0005/model/m0105b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0006 || || chara/monster/m0105/obj/body/b0006/model/m0105b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0007 || || chara/monster/m0105/obj/body/b0007/model/m0105b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0008 || The Eyes of Nidhogg (Dragonsong&amp;#039;s Reprise) || chara/monster/m0105/obj/body/b0008/model/m0105b0008.mdl || Uses variant 1 for the left eye, and variant 2 for the right eye || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0009 || || chara/monster/m0105/obj/body/b0009/model/m0105b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0112&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0112 || b0001 || Kraken || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0114&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0001 || Magitek &amp;amp; Allagan Death Claws || chara/monster/m0114/obj/body/b0001/model/m0114b0001.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0002 || || chara/monster/m0114/obj/body/b0002/model/m0114b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0003 || || chara/monster/m0114/obj/body/b0003/model/m0114b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0004 || Scathach&amp;#039;s Shadow Limb Hands and ??? || chara/monster/m0114/obj/body/b0004/model/m0114b0004.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0005 || || chara/monster/m0114/obj/body/b0005/model/m0114b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0006 || || chara/monster/m0114/obj/body/b0006/model/m0114b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0007 || ??? and ??? || chara/monster/m0114/obj/body/b0007/model/m0114b0007.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0008 || || chara/monster/m0114/obj/body/b0008/model/m0114b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0115&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0001 || Diabolos || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0002 || Enkidu || chara/monster/m0112/obj/body/b0002/model/m0112b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0117&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0001 || Bahamut || chara/monster/m0117/obj/body/b0001/model/m0117b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0002 || || chara/monster/m0117/obj/body/b0002/model/m0117b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0001 || Phoenix || chara/monster/m0118/obj/body/b0001/model/m0118b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0002 || || chara/monster/m0118/obj/body/b0002/model/m0118b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0123&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0001 || Ramuh || chara/monster/m0123/obj/body/b0001/model/m0123b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0002 || || chara/monster/m0123/obj/body/b0002/model/m0123b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0125&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0125 || b0001 || Glasya Labolas and ??? || chara/monster/m0125/obj/body/b0001/model/m0125b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0126&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0001 || Scylla and Queen Scylla || chara/monster/m0126/obj/body/b0001/model/m0126b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0002 || || chara/monster/m0126/obj/body/b0002/model/m0126b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0127&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0001 || Xande and Xande&amp;#039;s Clone || chara/monster/m0127/obj/body/b0001/model/m0127b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0002 || || chara/monster/m0127/obj/body/b0002/model/m0127b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0003 || || chara/monster/m0127/obj/body/b0003/model/m0127b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0004 || || chara/monster/m0127/obj/body/b0004/model/m0127b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0005 || || chara/monster/m0127/obj/body/b0005/model/m0127b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0001 || Cerberus || chara/monster/m0128/obj/body/b0001/model/m0128b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0002 || || chara/monster/m0128/obj/body/b0002/model/m0128b0002.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0130&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0130 || b0001 || Cloud of Darkness || chara/monster/m0130/obj/body/b0001/model/m0130b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0131&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0001 || Gilgamesh || chara/monster/m0131/obj/body/b0001/model/m0131b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0002 || || chara/monster/m0131/obj/body/b0002/model/m0131b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0132&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0001 || Ultros || chara/monster/m0132/obj/body/b0001/model/m0132b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0002 || || chara/monster/m0132/obj/body/b0002/model/m0132b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0144&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0144 || b0001 || Adjucator || chara/monster/m0144/obj/body/b0001/model/m0144b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0153 (Sprite Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0001 || || chara/monster/m0153/obj/body/b0001/model/m0153b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0002 || Earth Sprite || chara/monster/m0153/obj/body/b0002/model/m0153b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0003 || || chara/monster/m0153/obj/body/b0003/model/m0153b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0190&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0190 || b0001 || Leviathan&amp;#039;s Tail || chara/monster/m0190/obj/body/b0001/model/m0190b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0191&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0191 || b0001 || Enkidu (Chicken) || chara/monster/m0191/obj/body/b0001/model/m0191b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205 (Kraken&amp;#039;s Arm variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0001 || Kraken&amp;#039;s Arm || chara/monster/m0205/obj/body/b0001/model/m0205b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0002 || || chara/monster/m0205/obj/body/b0002/model/m0205b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0003 || || chara/monster/m0205/obj/body/b0003/model/m0205b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0004 || || chara/monster/m0205/obj/body/b0004/model/m0205b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0008 || || chara/monster/m0205/obj/body/b0008/model/m0205b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0009 || || chara/monster/m0205/obj/body/b0009/model/m0205b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0010 || || chara/monster/m0205/obj/body/b0010/model/m0205b0010.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0206 || b0001 || Kraken&amp;#039;s Tentacle || chara/monster/m0206/obj/body/b0001/model/m0206b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0226&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0226 || b0001 || Midgardsormr&amp;#039;s Head || chara/monster/m0226/obj/body/b0001/model/m0226b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0002 || Proto Ultima || chara/monster/m0099/obj/body/b0002/model/m0099b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0001 || Nidhogg || chara/monster/m0119/obj/body/b0001/model/m0119b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0002 || Hraesvelgr || chara/monster/m0119/obj/body/b0002/model/m0119b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0003 || || chara/monster/m0119/obj/body/b0003/model/m0119b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0004 || || chara/monster/m0119/obj/body/b0004/model/m0119b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0005 || || chara/monster/m0119/obj/body/b0005/model/m0119b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0006 || || chara/monster/m0119/obj/body/b0006/model/m0119b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0007 || || chara/monster/m0119/obj/body/b0007/model/m0119b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0008 || || chara/monster/m0119/obj/body/b0008/model/m0119b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0005 || Calofisteri&amp;#039;s Vine Extensions || chara/monster/m0205/obj/body/b0005/model/m0205b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0006 || Calofisteri&amp;#039;s Axe Extensions || chara/monster/m0205/obj/body/b0006/model/m0205b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0007 || Calofisteri&amp;#039;s Bulb Extensions || chara/monster/m0205/obj/body/b0007/model/m0205b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0240&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0001 || Oppressor &amp;amp; Oppressor 0.5 || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || Boss, use variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0002 || || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0241&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0241|| b0001 || Manipulator || chara/monster/m0241/obj/body/b0001/model/m0241b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0297&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0297 || b0001 || Onslaughter || chara/monster/m0297/obj/body/b0001/model/m0297b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0329&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0329 || b0001 || Hraesvelgr (Boss) || chara/monster/m0329/obj/body/b0001/model/m0329b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0354&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0001 || Alexander Prime || chara/monster/m0354/obj/body/b0001/model/m0354b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0002 || || chara/monster/m0354/obj/body/b0001/model/m0354b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0360&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0360 || b0001 || Cruise Chaser || chara/monster/m0360/obj/body/b0001/model/m0360b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0001 || Scathach || chara/monster/m0375/obj/body/b0001/model/m0375b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0002 || || chara/monster/m0375/obj/body/b0002/model/m0375b0002.mdl || || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0002 || Hiruko || chara/monster/m0098/obj/body/b0002/model/m0098b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0003 || Yol || chara/monster/m0119/obj/body/b0003/model/m0118b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0004 || Suzaku || chara/monster/m0119/obj/body/b0004/model/m0118b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0005 || Clothed Suzaku || chara/monster/m0119/obj/body/b0005/model/m0118b0005.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0003 || Eros || chara/monster/m0128/obj/body/b0003/model/m0128b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0003 || Forgiven Obscenity || chara/monster/m0375/obj/body/b0003/model/m0375b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0615&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0615 || b0001 || 9S-operated Walking Fortress || chara/monster/m0615/obj/body/b0001/model/m0615b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0616&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0615 || b0001 || Hades Extreme || chara/monster/m0616/obj/body/b0001/model/m0616b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0617&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0617 || b0001 || 9S in Flier || chara/monster/m0617/obj/body/b0001/model/m0617b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0785&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| b0001 || Barbariccia (Phase 1) || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0793&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| b0001 || Barbariccia (Phase 2) || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0810&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| b0001 || Rubicante || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0820&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| b0001 || Halone || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0823&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|- &lt;br /&gt;
| b0001 || Althyk || Boss || Not Ripped &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0824&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|- &lt;br /&gt;
| b0001 || Nymeia || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0825&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|- &lt;br /&gt;
| b0001 || Menphina || Boss || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=3212</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=3212"/>
		<updated>2024-01-30T08:19:36Z</updated>

		<summary type="html">&lt;p&gt;Ziella: /* Endwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0006 || b0001 || || chara/monster/m0006/obj/body/b0001/model/m0006b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0007&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0007 || b0001 || || chara/monster/m0007/obj/body/b0001/model/m0007b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0008&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0001 || Wild Hog || chara/monster/m0008/obj/body/b0001/model/m0008b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0002 ||  || chara/monster/m0008/obj/body/b0002/model/m0008b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0009&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0001 ||  || chara/monster/m0009/obj/body/b0001/model/m0009b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0002 ||  || chara/monster/m0009/obj/body/b0002/model/m0009b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0010&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0010 || b0001 ||  || chara/monster/m0010/obj/body/b0001/model/m0010b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0011&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0001 ||  || chara/monster/m0011/obj/body/b0001/model/m0011b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0002 ||  || chara/monster/m0011/obj/body/b0002/model/m0011b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0003 ||  || chara/monster/m0011/obj/body/b0003/model/m0011b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0012&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0001 ||  || chara/monster/m0012/obj/body/b0001/model/m0012b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0002 ||  || chara/monster/m0012/obj/body/b0002/model/m0012b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0003 ||  || chara/monster/m0012/obj/body/b0003/model/m0012b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0004 ||  || chara/monster/m0012/obj/body/b0004/model/m0012b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0005 ||  || chara/monster/m0012/obj/body/b0005/model/m0012b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0013&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0013 || b0001 ||  || chara/monster/m0013/obj/body/b0001/model/m0013b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0014 || b0001 ||  || chara/monster/m0014/obj/body/b0001/model/m0014b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0015&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0001 ||  || chara/monster/m0015/obj/body/b0001/model/m0015b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0002 ||  || chara/monster/m0015/obj/body/b0002/model/m0015b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0003 ||  || chara/monster/m0015/obj/body/b0003/model/m0015b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0016&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0001 ||  || chara/monster/m0016/obj/body/b0001/model/m0016b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0002 ||  || chara/monster/m0016/obj/body/b0002/model/m0016b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0017 (Coeurl Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0001 || Coeurl || chara/monster/m0017/obj/body/b0001/model/m0017b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0002 || Coeurl Pup || chara/monster/m0017/obj/body/b0002/model/m0017b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0004 || Imdugud  || chara/monster/m0017/obj/body/b0004/model/m0017b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0006 || Coeurl Sruti || chara/monster/m0017/obj/body/b0006/model/m0017b0006.mdl || Miniboss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0018&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0001 || || chara/monster/m0018/obj/body/b0001/model/m0018b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0002 || || chara/monster/m0018/obj/body/b0002/model/m0018b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0019&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0019 || b0001 || || chara/monster/m0019/obj/body/b0001/model/m0019b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0020&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0020 || b0001 || || chara/monster/m0020/obj/body/b0001/model/m0020b0001.mdl || Empty? || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0021&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0001 || || chara/monster/m0021/obj/body/b0001/model/m0021b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0002 || || chara/monster/m0021/obj/body/b0002/model/m0021b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0022 (Tonberry Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0001 || Tonberry || chara/monster/m0022/obj/body/b0001/model/m0022b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0002 || Surito Carito || chara/monster/m0022/obj/body/b0002/model/m0022b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0003 || Marberry || chara/monster/m0022/obj/body/b0003/model/m0022b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0004 || Tonberry King || chara/monster/m0022/obj/body/b0004/model/m0022b0004.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0005 || || chara/monster/m0022/obj/body/b0005/model/m0022b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0023&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0001 || || chara/monster/m0023/obj/body/b0001/model/m0023b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0002 || || chara/monster/m0023/obj/body/b0002/model/m0023b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0003 || || chara/monster/m0023/obj/body/b0003/model/m0023b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0024&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0024 || b0001 || || chara/monster/m0024/obj/body/b0001/model/m0024b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0025&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0025 || b0001 || || chara/monster/m0025/obj/body/b0001/model/m0025b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0026&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0001 || Gas Bomb || chara/monster/m0026/obj/body/b0001/model/m0026b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0002 || || chara/monster/m0026/obj/body/b0002/model/m0026b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0003 || || chara/monster/m0026/obj/body/b0003/model/m0026b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0004 || || chara/monster/m0026/obj/body/b0004/model/m0026b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0061 (Atomos Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0001 || Atomos || chara/monster/m0061/obj/body/b0001/model/m0061b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0002 || || chara/monster/m0061/obj/body/b0002/model/m0061b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0003 || || chara/monster/m0061/obj/body/b0003/model/m0061b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0069&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0001 || Siren || chara/monster/m0069/obj/body/b0001/model/m0069b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0002 || || chara/monster/m0069/obj/body/b0002/model/m0069b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0070&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0001 || Five-Headed Dragon, Hydra, Three-Headed, Glowing Blue Hydra, Three-Headed, Glowing Yellow Hydra, Two-Headed Dragon || chara/monster/m0070/obj/body/b0001/model/m0070b0001.mdl || Boss; uses variants 1, 2, 3, 4, and 5 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0002 || || chara/monster/m0070/obj/body/b0002/model/m0070b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0003 || || chara/monster/m0070/obj/body/b0003/model/m0070b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0073&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0001 || Phlegethon, Acheron || chara/monster/m0073/obj/body/b0001/model/m0073b0001.mdl || Boss; v1 is Phlegethon, v2 is Acheron || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0002 || || chara/monster/m0073/obj/body/b0002/model/m0073b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0003 || || chara/monster/m0073/obj/body/b0003/model/m0073b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0004 || || chara/monster/m0073/obj/body/b0004/model/m0073b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0074&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0001 || Amon || chara/monster/m0074/obj/body/b0001/model/m0074b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0002 || || chara/monster/m0074/obj/body/b0002/model/m0074b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0003 || || chara/monster/m0074/obj/body/b0003/model/m0074b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0004 || || chara/monster/m0074/obj/body/b0004/model/m0074b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0005 || || chara/monster/m0074/obj/body/b0005/model/m0074b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0076&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0076 || b0001 || Magitek Colossus || chara/monster/m0076/obj/body/b0001/model/m0076b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0078&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0078|| b0001 || Typhon || chara/monster/m0078/obj/body/b0001/model/m0078b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0095&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0095 || b0001 || Garuda || chara/monster/m0095/obj/body/b0001/model/m0095b0001.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0096&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0001 || Ifrit || chara/monster/m0096/obj/body/b0001/model/m0096b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0002 || || chara/monster/m0096/obj/body/b0002/model/m0096b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0097&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0097 || b0001 || Leviathan || chara/monster/m0097/obj/body/b0001/model/m0097b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0001 || Titan || chara/monster/m0098/obj/body/b0001/model/m0098b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0003 || || chara/monster/m0098/obj/body/b0003/model/m0098b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0001 || Ultima Weapon || chara/monster/m0099/obj/body/b0001/model/m0099b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0003 || || chara/monster/m0099/obj/body/b0003/model/m0099b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0101&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0101 || b0001 || Shiva || chara/monster/m0101/obj/body/b0001/model/m0101b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0102&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0102 || b0001 || Vishap || chara/monster/m0102/obj/body/b0001/model/m0102b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0105 (ADS variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0105|| b0001 || Logistics System, Aerodynamics System, Logistics Node, Safeguard System || chara/monster/m0105/obj/body/b0001/model/m0105b0001.mdl || Uses variants 1, 2, 3, and 4 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0002 || Various Round Colored ADS || chara/monster/m0105/obj/body/b0002/model/m0105b0002.mdl || Uses variants 1-23 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0003 || Red and Yellow Square ADS || chara/monster/m0105/obj/body/b0003/model/m0105b0003.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0004 || Various Egg-Shaped Colored ADS || chara/monster/m0105/obj/body/b0004/model/m0105b0004.mdl || Uses variants 1-17 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0005 || || chara/monster/m0105/obj/body/b0005/model/m0105b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0006 || || chara/monster/m0105/obj/body/b0006/model/m0105b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0007 || || chara/monster/m0105/obj/body/b0007/model/m0105b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0008 || The Eyes of Nidhogg (Dragonsong&amp;#039;s Reprise) || chara/monster/m0105/obj/body/b0008/model/m0105b0008.mdl || Uses variant 1 for the left eye, and variant 2 for the right eye || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0009 || || chara/monster/m0105/obj/body/b0009/model/m0105b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0112&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0112 || b0001 || Kraken || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0114&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0001 || Magitek &amp;amp; Allagan Death Claws || chara/monster/m0114/obj/body/b0001/model/m0114b0001.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0002 || || chara/monster/m0114/obj/body/b0002/model/m0114b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0003 || || chara/monster/m0114/obj/body/b0003/model/m0114b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0004 || Scathach&amp;#039;s Shadow Limb Hands and ??? || chara/monster/m0114/obj/body/b0004/model/m0114b0004.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0005 || || chara/monster/m0114/obj/body/b0005/model/m0114b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0006 || || chara/monster/m0114/obj/body/b0006/model/m0114b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0007 || ??? and ??? || chara/monster/m0114/obj/body/b0007/model/m0114b0007.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0008 || || chara/monster/m0114/obj/body/b0008/model/m0114b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0115&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0001 || Diabolos || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0002 || Enkidu || chara/monster/m0112/obj/body/b0002/model/m0112b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0117&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0001 || Bahamut || chara/monster/m0117/obj/body/b0001/model/m0117b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0002 || || chara/monster/m0117/obj/body/b0002/model/m0117b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0001 || Phoenix || chara/monster/m0118/obj/body/b0001/model/m0118b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0002 || || chara/monster/m0118/obj/body/b0002/model/m0118b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0123&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0001 || Ramuh || chara/monster/m0123/obj/body/b0001/model/m0123b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0002 || || chara/monster/m0123/obj/body/b0002/model/m0123b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0125&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0125 || b0001 || Glasya Labolas and ??? || chara/monster/m0125/obj/body/b0001/model/m0125b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0126&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0001 || Scylla and Queen Scylla || chara/monster/m0126/obj/body/b0001/model/m0126b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0002 || || chara/monster/m0126/obj/body/b0002/model/m0126b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0127&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0001 || Xande and Xande&amp;#039;s Clone || chara/monster/m0127/obj/body/b0001/model/m0127b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0002 || || chara/monster/m0127/obj/body/b0002/model/m0127b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0003 || || chara/monster/m0127/obj/body/b0003/model/m0127b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0004 || || chara/monster/m0127/obj/body/b0004/model/m0127b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0005 || || chara/monster/m0127/obj/body/b0005/model/m0127b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0001 || Cerberus || chara/monster/m0128/obj/body/b0001/model/m0128b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0002 || || chara/monster/m0128/obj/body/b0002/model/m0128b0002.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0130&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0130 || b0001 || Cloud of Darkness || chara/monster/m0130/obj/body/b0001/model/m0130b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0131&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0001 || Gilgamesh || chara/monster/m0131/obj/body/b0001/model/m0131b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0002 || || chara/monster/m0131/obj/body/b0002/model/m0131b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0132&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0001 || Ultros || chara/monster/m0132/obj/body/b0001/model/m0132b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0002 || || chara/monster/m0132/obj/body/b0002/model/m0132b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0144&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0144 || b0001 || Adjucator || chara/monster/m0144/obj/body/b0001/model/m0144b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0153 (Sprite Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0001 || || chara/monster/m0153/obj/body/b0001/model/m0153b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0002 || Earth Sprite || chara/monster/m0153/obj/body/b0002/model/m0153b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0003 || || chara/monster/m0153/obj/body/b0003/model/m0153b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0190&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0190 || b0001 || Leviathan&amp;#039;s Tail || chara/monster/m0190/obj/body/b0001/model/m0190b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0191&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0191 || b0001 || Enkidu (Chicken) || chara/monster/m0191/obj/body/b0001/model/m0191b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205 (Kraken&amp;#039;s Arm variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0001 || Kraken&amp;#039;s Arm || chara/monster/m0205/obj/body/b0001/model/m0205b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0002 || || chara/monster/m0205/obj/body/b0002/model/m0205b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0003 || || chara/monster/m0205/obj/body/b0003/model/m0205b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0004 || || chara/monster/m0205/obj/body/b0004/model/m0205b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0008 || || chara/monster/m0205/obj/body/b0008/model/m0205b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0009 || || chara/monster/m0205/obj/body/b0009/model/m0205b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0010 || || chara/monster/m0205/obj/body/b0010/model/m0205b0010.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0206 || b0001 || Kraken&amp;#039;s Tentacle || chara/monster/m0206/obj/body/b0001/model/m0206b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0226&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0226 || b0001 || Midgardsormr&amp;#039;s Head || chara/monster/m0226/obj/body/b0001/model/m0226b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0002 || Proto Ultima || chara/monster/m0099/obj/body/b0002/model/m0099b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0001 || Nidhogg || chara/monster/m0119/obj/body/b0001/model/m0119b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0002 || Hraesvelgr || chara/monster/m0119/obj/body/b0002/model/m0119b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0003 || || chara/monster/m0119/obj/body/b0003/model/m0119b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0004 || || chara/monster/m0119/obj/body/b0004/model/m0119b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0005 || || chara/monster/m0119/obj/body/b0005/model/m0119b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0006 || || chara/monster/m0119/obj/body/b0006/model/m0119b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0007 || || chara/monster/m0119/obj/body/b0007/model/m0119b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0008 || || chara/monster/m0119/obj/body/b0008/model/m0119b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0005 || Calofisteri&amp;#039;s Vine Extensions || chara/monster/m0205/obj/body/b0005/model/m0205b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0006 || Calofisteri&amp;#039;s Axe Extensions || chara/monster/m0205/obj/body/b0006/model/m0205b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0007 || Calofisteri&amp;#039;s Bulb Extensions || chara/monster/m0205/obj/body/b0007/model/m0205b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0240&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0001 || Oppressor &amp;amp; Oppressor 0.5 || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || Boss, use variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0002 || || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0241&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0241|| b0001 || Manipulator || chara/monster/m0241/obj/body/b0001/model/m0241b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0297&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0297 || b0001 || Onslaughter || chara/monster/m0297/obj/body/b0001/model/m0297b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0329&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0329 || b0001 || Hraesvelgr (Boss) || chara/monster/m0329/obj/body/b0001/model/m0329b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0354&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0001 || Alexander Prime || chara/monster/m0354/obj/body/b0001/model/m0354b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0002 || || chara/monster/m0354/obj/body/b0001/model/m0354b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0360&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0360 || b0001 || Cruise Chaser || chara/monster/m0360/obj/body/b0001/model/m0360b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0001 || Scathach || chara/monster/m0375/obj/body/b0001/model/m0375b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0002 || || chara/monster/m0375/obj/body/b0002/model/m0375b0002.mdl || || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0002 || Hiruko || chara/monster/m0098/obj/body/b0002/model/m0098b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0003 || Yol || chara/monster/m0119/obj/body/b0003/model/m0118b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0004 || Suzaku || chara/monster/m0119/obj/body/b0004/model/m0118b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0005 || Clothed Suzaku || chara/monster/m0119/obj/body/b0005/model/m0118b0005.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0003 || Eros || chara/monster/m0128/obj/body/b0003/model/m0128b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0003 || Forgiven Obscenity || chara/monster/m0375/obj/body/b0003/model/m0375b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0615&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0615 || b0001 || 9S-operated Walking Fortress || chara/monster/m0615/obj/body/b0001/model/m0615b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0616&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0615 || b0001 || Hades Extreme || chara/monster/m0616/obj/body/b0001/model/m0616b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0617&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0617 || b0001 || 9S in Flier || chara/monster/m0617/obj/body/b0001/model/m0617b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0785&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0785 || b0001 || Barbariccia (Phase 1)|| chara/monster/m0785/obj/body/b0001/model/m0785b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0793&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0793 || b0001 || Barbariccia (Phase 2)|| chara/monster/m0793/obj/body/b0001/model/m0793b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0810&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0810 || b0001 || Rubicante || chara/monster/m0810/obj/body/b0001/model/m0810b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Master_Detective_Archives:_Rain_Code/Character_IDs&amp;diff=3103</id>
		<title>Master Detective Archives: Rain Code/Character IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Master_Detective_Archives:_Rain_Code/Character_IDs&amp;diff=3103"/>
		<updated>2023-08-07T12:02:19Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Character Name !! Notes !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Chr00000 || Yuma Kokohead ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00001 || Yuma Kokohead || No Rain Hat || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00002 || Yuma Kokohead || Only Raincoat || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00090 || Yuma Kokohead ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00100 || Yuma Kokohead (School Disguise)||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00200 || Shinigami (Ghost) ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00202 || Shinigami (Ghost) || Anonoyed Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00203 || Shinigami (Ghost) || Blush Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00207 || Shinigami (Ghost) || Shocked Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00208 || Shinigami (Ghost) || ??? Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00209 || Shinigami (Ghost) || Gloom Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00210 || Shinigami (Ghost) || Wink Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00211 || Shinigami (Ghost) || Teeth Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00300 || Shinigami (Human) ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00301 || Shinigami (Human) || Separated into pieces || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00400 || Shinigami (Human) || Swimsuit || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01000 || Yakou Furio || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01001 || Yakou Furio || &amp;quot;Base&amp;quot; - Hood Down || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01002 || Yakou Furio || &amp;quot;Base&amp;quot; - No Coat || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01003 || Yakou Furio (Peacekeeper) ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01004 || Yakou Furio || Bloody Hands || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01006 || Yakou Furio (Zombie) || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01008 || Yakou Furio (Peacekeeper) || No Helmet || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01090 || Yakou Furio || Separated into pieces || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01100 || Halara Nightmare || Hood Up || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01102 || Halara Nightmare || Hood Down || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01190 || Halara Nightmare || Separated into pieces || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Master_Detective_Archives:_Rain_Code/Character_IDs&amp;diff=3102</id>
		<title>Master Detective Archives: Rain Code/Character IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Master_Detective_Archives:_Rain_Code/Character_IDs&amp;diff=3102"/>
		<updated>2023-08-07T11:55:06Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Character Name !! Notes !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Chr00000 || Yuma Kokohead ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00001 || Yuma Kokohead || No Rain Hat || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00002 || Yuma Kokohead || Only Raincoat || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00090 || Yuma Kokohead ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00100 || Yuma Kokohead (School Disguise)||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00200 || Shinigami (Ghost) ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00202 || Shinigami (Ghost) || Anonoyed Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00203 || Shinigami (Ghost) || Blush Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00207 || Shinigami (Ghost) || Shocked Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00208 || Shinigami (Ghost) || ??? Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00209 || Shinigami (Ghost) || Gloom Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00210 || Shinigami (Ghost) || Wink Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00211 || Shinigami (Ghost) || Teeth Expression || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00300 || Shinigami (Human) ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00301 || Shinigami (Human) || Separated into pieces || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00400 || Shinigami (Human) || Swimsuit || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01000 || Yakou Furio || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr01001 || Yakou Furio || &amp;quot;Base&amp;quot; - Hood Down || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Master_Detective_Archives:_Rain_Code/Character_IDs&amp;diff=3101</id>
		<title>Master Detective Archives: Rain Code/Character IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Master_Detective_Archives:_Rain_Code/Character_IDs&amp;diff=3101"/>
		<updated>2023-08-07T11:45:17Z</updated>

		<summary type="html">&lt;p&gt;Ziella: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |- ! ID !! Character Name !! Notes !! Status |- | Chr00000 || Yuma Kokohead ||  || Not Ripped |- | Chr00001 || Yuma Kokohead || No Rain Hat || Not Ripped |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Character Name !! Notes !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Chr00000 || Yuma Kokohead ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| Chr00001 || Yuma Kokohead || No Rain Hat || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Master_Detective_Archives:_Rain_Code&amp;diff=3100</id>
		<title>Master Detective Archives: Rain Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Master_Detective_Archives:_Rain_Code&amp;diff=3100"/>
		<updated>2023-08-07T11:41:13Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
| altimage=     Master Detective Archives Rain Code - Boxart.png&lt;br /&gt;
| title=        Master Detective Archives: Rain Code&lt;br /&gt;
| developer=    Spike Chunsoft&lt;br /&gt;
| publisher=    Spike Chunsoft&lt;br /&gt;
| systems=      [[:Category:Nintendo Switch Games|Nintendo Switch]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Master Detective Archives: Rain Code&amp;#039;&amp;#039;&amp;#039; is Spike Chunsofts, and ultimately Kodaka&amp;#039;s return to the Danganronpa formula.  &lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Master Detective Archives: Rain Code/Character IDs|Character IDs]]&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [https://www.spriters-resource.com/nintendo_switch/masterdetectivearchivesraincode/ The Spriters Resource]&lt;br /&gt;
[[Category:Nintendo Switch Games]]&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Master_Detective_Archives:_Rain_Code&amp;diff=3099</id>
		<title>Master Detective Archives: Rain Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Master_Detective_Archives:_Rain_Code&amp;diff=3099"/>
		<updated>2023-08-07T11:40:43Z</updated>

		<summary type="html">&lt;p&gt;Ziella: Created page with &amp;quot;{{Stub}} {{Gameinfo | altimage=     Master Detective Archives Rain Code - Boxart.png | title=        Master Detective Archives: Rain Code | developer=    Spike Chunsoft, Too K...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
| altimage=     Master Detective Archives Rain Code - Boxart.png&lt;br /&gt;
| title=        Master Detective Archives: Rain Code&lt;br /&gt;
| developer=    Spike Chunsoft, Too Kyo Games&lt;br /&gt;
| publisher=    Spike Chunsoft&lt;br /&gt;
| systems=      [[:Category:Nintendo Switch Games|Nintendo Switch]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Master Detective Archives: Rain Code&amp;#039;&amp;#039;&amp;#039; is Spike Chunsofts, and ultimately Kodaka&amp;#039;s return to the Danganronpa formula.  &lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Master Detective Archives: Rain Code/Character IDs|Character IDs]]&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [https://www.spriters-resource.com/nintendo_switch/masterdetectivearchivesraincode/ The Spriters Resource]&lt;br /&gt;
[[Category:Nintendo Switch Games]]&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Unreal_Engine&amp;diff=3066</id>
		<title>Unreal Engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Unreal_Engine&amp;diff=3066"/>
		<updated>2023-07-24T20:55:45Z</updated>

		<summary type="html">&lt;p&gt;Ziella: /* List of games using Unreal Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unreal Engine&amp;#039;&amp;#039;&amp;#039; is an engine that was created by Epic Games in May of 1998. Since then, 5 majorly different versions of the engine have been released. It&amp;#039;s supported by multiple platforms, and as such, is a commonly used engine.  &lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
There are a couple of tools that exist for ripping assets from Unreal Engine games. &lt;br /&gt;
===[http://www.gildor.org/en/projects/umodel#files UModel]===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UModel&amp;#039;&amp;#039;&amp;#039; is a tool for ripping visual assets from just about every iteration of Unreal Engine from 1 to 4. The github repo for it can be found [https://github.com/gildor2/UModel &amp;#039;&amp;#039;here&amp;#039;&amp;#039;].&lt;br /&gt;
&lt;br /&gt;
==List of games using Unreal Engine==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Version !! Platform !! AES Key Required?&lt;br /&gt;
|-&lt;br /&gt;
| [[A Hat in Time]] || 3.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Borderlands 2]] || 3.? || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyber Danganronpa VR: The Class Trial]] || ? || [[PlayStation 4]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Five Nights at Freddy&amp;#039;s VR: Help Wanted]] || 4.21 || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortnite]] || ? || Multiplatform || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Hatred]] || 4 || [[PC]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Jump Force]] || 4.19 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Master Detective Archives: Rain Code]] || 4.27 || [[Nintendo Switch]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty No. 9]] || 3.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft Dungeons]] || 4.22 || Multiplatform || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortal Kombat (2011)]] || 3.? || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[My Hero: One’s Justice]] || 4.18 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Postal 2]] || 2 || PC || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Postal Redux]] || 4.15 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket League]] || 3.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rumbleverse]] || 4.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shark Tale]] || 2 || PC || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrek 2]] || 2 || PC || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars Jedi: Fallen Order]] || 4.21 || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars Jedi: Survivor]] || 4.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis Strikes Again: No More Heroes]] || ? || [[Nintendo Switch]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Tournament]] || ? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoshi&amp;#039;s Crafted World]] || 4.? || Nintendo Switch || ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Unreal_Engine&amp;diff=3065</id>
		<title>Unreal Engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Unreal_Engine&amp;diff=3065"/>
		<updated>2023-07-24T20:55:33Z</updated>

		<summary type="html">&lt;p&gt;Ziella: /* List of games using Unreal Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unreal Engine&amp;#039;&amp;#039;&amp;#039; is an engine that was created by Epic Games in May of 1998. Since then, 5 majorly different versions of the engine have been released. It&amp;#039;s supported by multiple platforms, and as such, is a commonly used engine.  &lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
There are a couple of tools that exist for ripping assets from Unreal Engine games. &lt;br /&gt;
===[http://www.gildor.org/en/projects/umodel#files UModel]===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UModel&amp;#039;&amp;#039;&amp;#039; is a tool for ripping visual assets from just about every iteration of Unreal Engine from 1 to 4. The github repo for it can be found [https://github.com/gildor2/UModel &amp;#039;&amp;#039;here&amp;#039;&amp;#039;].&lt;br /&gt;
&lt;br /&gt;
==List of games using Unreal Engine==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Version !! Platform !! AES Key Required?&lt;br /&gt;
|-&lt;br /&gt;
| [[A Hat in Time]] || 3.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Borderlands 2]] || 3.? || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyber Danganronpa VR: The Class Trial]] || ? || [[PlayStation 4]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Five Nights at Freddy&amp;#039;s VR: Help Wanted]] || 4.21 || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortnite]] || ? || Multiplatform || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Hatred]] || 4 || [[PC]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Jump Force]] || 4.19 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Master Detective Archives: Rain Code]] || 4.27 || [[Nintendo Switch]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty No. 9]] || 3.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft Dungeons]] || 4.22 || Multiplatform || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortal Kombat (2011)]] || 3.? || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[My Hero: One’s Justice]] || 4.18 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Postal 2]] || 2 || PC || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Postal Redux]] || 4.15 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket League]] || 3.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rumbleverse]] || 4.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shark Tale]] || 2 || PC || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrek 2]] || 2 || PC || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars Jedi: Fallen Order]] || 4.21 || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars Jedi: Survivor]] || 4.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis Strikes Again: No More Heroes]] || ? || [[Nintendo Switch]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Tournament]] || ? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoshi&amp;#039;s Crafted World]] || 4.? || Nintendo Switch || ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2912</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2912"/>
		<updated>2023-03-01T13:20:29Z</updated>

		<summary type="html">&lt;p&gt;Ziella: /* Endwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0006 || b0001 || || chara/monster/m0006/obj/body/b0001/model/m0006b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0007&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0007 || b0001 || || chara/monster/m0007/obj/body/b0001/model/m0007b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0008&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0001 || Wild Hog || chara/monster/m0008/obj/body/b0001/model/m0008b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0002 ||  || chara/monster/m0008/obj/body/b0002/model/m0008b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0009&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0001 ||  || chara/monster/m0009/obj/body/b0001/model/m0009b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0002 ||  || chara/monster/m0009/obj/body/b0002/model/m0009b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0010&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0010 || b0001 ||  || chara/monster/m0010/obj/body/b0001/model/m0010b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0011&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0001 ||  || chara/monster/m0011/obj/body/b0001/model/m0011b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0002 ||  || chara/monster/m0011/obj/body/b0002/model/m0011b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0003 ||  || chara/monster/m0011/obj/body/b0003/model/m0011b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0012&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0001 ||  || chara/monster/m0012/obj/body/b0001/model/m0012b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0002 ||  || chara/monster/m0012/obj/body/b0002/model/m0012b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0003 ||  || chara/monster/m0012/obj/body/b0003/model/m0012b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0004 ||  || chara/monster/m0012/obj/body/b0004/model/m0012b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0005 ||  || chara/monster/m0012/obj/body/b0005/model/m0012b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0013&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0013 || b0001 ||  || chara/monster/m0013/obj/body/b0001/model/m0013b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0014 || b0001 ||  || chara/monster/m0014/obj/body/b0001/model/m0014b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0015&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0001 ||  || chara/monster/m0015/obj/body/b0001/model/m0015b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0002 ||  || chara/monster/m0015/obj/body/b0002/model/m0015b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0003 ||  || chara/monster/m0015/obj/body/b0003/model/m0015b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0016&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0001 ||  || chara/monster/m0016/obj/body/b0001/model/m0016b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0002 ||  || chara/monster/m0016/obj/body/b0002/model/m0016b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0017 (Coeurl Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0001 || Coeurl || chara/monster/m0017/obj/body/b0001/model/m0017b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0002 || Coeurl Pup || chara/monster/m0017/obj/body/b0002/model/m0017b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0004 || Imdugud  || chara/monster/m0017/obj/body/b0004/model/m0017b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0006 || Coeurl Sruti || chara/monster/m0017/obj/body/b0006/model/m0017b0006.mdl || Miniboss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0018&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0001 || || chara/monster/m0018/obj/body/b0001/model/m0018b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0002 || || chara/monster/m0018/obj/body/b0002/model/m0018b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0019&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0019 || b0001 || || chara/monster/m0019/obj/body/b0001/model/m0019b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0020&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0020 || b0001 || || chara/monster/m0020/obj/body/b0001/model/m0020b0001.mdl || Empty? || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0021&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0001 || || chara/monster/m0021/obj/body/b0001/model/m0021b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0002 || || chara/monster/m0021/obj/body/b0002/model/m0021b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0022 (Tonberry Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0001 || Tonberry || chara/monster/m0022/obj/body/b0001/model/m0022b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0002 || Surito Carito || chara/monster/m0022/obj/body/b0002/model/m0022b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0003 || Marberry || chara/monster/m0022/obj/body/b0003/model/m0022b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0004 || Tonberry King || chara/monster/m0022/obj/body/b0004/model/m0022b0004.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0005 || || chara/monster/m0022/obj/body/b0005/model/m0022b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0023&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0001 || || chara/monster/m0023/obj/body/b0001/model/m0023b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0002 || || chara/monster/m0023/obj/body/b0002/model/m0023b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0003 || || chara/monster/m0023/obj/body/b0003/model/m0023b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0024&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0024 || b0001 || || chara/monster/m0024/obj/body/b0001/model/m0024b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0025&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0025 || b0001 || || chara/monster/m0025/obj/body/b0001/model/m0025b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0026&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0001 || Gas Bomb || chara/monster/m0026/obj/body/b0001/model/m0026b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0002 || || chara/monster/m0026/obj/body/b0002/model/m0026b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0003 || || chara/monster/m0026/obj/body/b0003/model/m0026b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0004 || || chara/monster/m0026/obj/body/b0004/model/m0026b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0061 (Atomos Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0001 || Atomos || chara/monster/m0061/obj/body/b0001/model/m0061b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0002 || || chara/monster/m0061/obj/body/b0002/model/m0061b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0003 || || chara/monster/m0061/obj/body/b0003/model/m0061b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0069&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0001 || Siren || chara/monster/m0069/obj/body/b0001/model/m0069b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0002 || || chara/monster/m0069/obj/body/b0002/model/m0069b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0070&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0001 || Five-Headed Dragon, Hydra, Three-Headed, Glowing Blue Hydra, Three-Headed, Glowing Yellow Hydra, Two-Headed Dragon || chara/monster/m0070/obj/body/b0001/model/m0070b0001.mdl || Boss; uses variants 1, 2, 3, 4, and 5 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0002 || || chara/monster/m0070/obj/body/b0002/model/m0070b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0003 || || chara/monster/m0070/obj/body/b0003/model/m0070b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0073&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0001 || Phlegethon, Acheron || chara/monster/m0073/obj/body/b0001/model/m0073b0001.mdl || Boss; v1 is Phlegethon, v2 is Acheron || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0002 || || chara/monster/m0073/obj/body/b0002/model/m0073b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0003 || || chara/monster/m0073/obj/body/b0003/model/m0073b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0004 || || chara/monster/m0073/obj/body/b0004/model/m0073b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0074&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0001 || Amon || chara/monster/m0074/obj/body/b0001/model/m0074b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0002 || || chara/monster/m0074/obj/body/b0002/model/m0074b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0003 || || chara/monster/m0074/obj/body/b0003/model/m0074b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0004 || || chara/monster/m0074/obj/body/b0004/model/m0074b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0005 || || chara/monster/m0074/obj/body/b0005/model/m0074b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0076&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0076 || b0001 || Magitek Colossus || chara/monster/m0076/obj/body/b0001/model/m0076b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0078&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0078|| b0001 || Typhon || chara/monster/m0078/obj/body/b0001/model/m0078b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0095&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0095 || b0001 || Garuda || chara/monster/m0095/obj/body/b0001/model/m0095b0001.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0096&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0001 || Ifrit || chara/monster/m0096/obj/body/b0001/model/m0096b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0002 || || chara/monster/m0096/obj/body/b0002/model/m0096b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0097&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0097 || b0001 || Leviathan || chara/monster/m0097/obj/body/b0001/model/m0097b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0001 || Titan || chara/monster/m0098/obj/body/b0001/model/m0098b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0003 || || chara/monster/m0098/obj/body/b0003/model/m0098b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0001 || Ultima Weapon || chara/monster/m0099/obj/body/b0001/model/m0099b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0003 || || chara/monster/m0099/obj/body/b0003/model/m0099b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0101&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0101 || b0001 || Shiva || chara/monster/m0101/obj/body/b0001/model/m0101b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0102&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0102 || b0001 || Vishap || chara/monster/m0102/obj/body/b0001/model/m0102b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0105 (ADS variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0105|| b0001 || Logistics System, Aerodynamics System, Logistics Node, Safeguard System || chara/monster/m0105/obj/body/b0001/model/m0105b0001.mdl || Uses variants 1, 2, 3, and 4 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0002 || Various Round Colored ADS || chara/monster/m0105/obj/body/b0002/model/m0105b0002.mdl || Uses variants 1-23 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0003 || Red and Yellow Square ADS || chara/monster/m0105/obj/body/b0003/model/m0105b0003.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0004 || Various Egg-Shaped Colored ADS || chara/monster/m0105/obj/body/b0004/model/m0105b0004.mdl || Uses variants 1-17 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0005 || || chara/monster/m0105/obj/body/b0005/model/m0105b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0006 || || chara/monster/m0105/obj/body/b0006/model/m0105b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0007 || || chara/monster/m0105/obj/body/b0007/model/m0105b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0008 || The Eyes of Nidhogg (Dragonsong&amp;#039;s Reprise) || chara/monster/m0105/obj/body/b0008/model/m0105b0008.mdl || Uses variant 1 for the left eye, and variant 2 for the right eye || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0009 || || chara/monster/m0105/obj/body/b0009/model/m0105b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0112&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0112 || b0001 || Kraken || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0114&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0001 || Magitek &amp;amp; Allagan Death Claws || chara/monster/m0114/obj/body/b0001/model/m0114b0001.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0002 || || chara/monster/m0114/obj/body/b0002/model/m0114b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0003 || || chara/monster/m0114/obj/body/b0003/model/m0114b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0004 || Scathach&amp;#039;s Shadow Limb Hands and ??? || chara/monster/m0114/obj/body/b0004/model/m0114b0004.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0005 || || chara/monster/m0114/obj/body/b0005/model/m0114b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0006 || || chara/monster/m0114/obj/body/b0006/model/m0114b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0007 || ??? and ??? || chara/monster/m0114/obj/body/b0007/model/m0114b0007.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0008 || || chara/monster/m0114/obj/body/b0008/model/m0114b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0115&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0001 || Diabolos || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0002 || Enkidu || chara/monster/m0112/obj/body/b0002/model/m0112b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0117&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0001 || Bahamut || chara/monster/m0117/obj/body/b0001/model/m0117b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0002 || || chara/monster/m0117/obj/body/b0002/model/m0117b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0001 || Phoenix || chara/monster/m0118/obj/body/b0001/model/m0118b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0002 || || chara/monster/m0118/obj/body/b0002/model/m0118b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0123&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0001 || Ramuh || chara/monster/m0123/obj/body/b0001/model/m0123b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0002 || || chara/monster/m0123/obj/body/b0002/model/m0123b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0125&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0125 || b0001 || Glasya Labolas and ??? || chara/monster/m0125/obj/body/b0001/model/m0125b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0126&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0001 || Scylla and Queen Scylla || chara/monster/m0126/obj/body/b0001/model/m0126b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0002 || || chara/monster/m0126/obj/body/b0002/model/m0126b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0127&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0001 || Xande and Xande&amp;#039;s Clone || chara/monster/m0127/obj/body/b0001/model/m0127b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0002 || || chara/monster/m0127/obj/body/b0002/model/m0127b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0003 || || chara/monster/m0127/obj/body/b0003/model/m0127b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0004 || || chara/monster/m0127/obj/body/b0004/model/m0127b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0005 || || chara/monster/m0127/obj/body/b0005/model/m0127b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0001 || Cerberus || chara/monster/m0128/obj/body/b0001/model/m0128b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0002 || || chara/monster/m0128/obj/body/b0002/model/m0128b0002.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0130&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0130 || b0001 || Cloud of Darkness || chara/monster/m0130/obj/body/b0001/model/m0130b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0131&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0001 || Gilgamesh || chara/monster/m0131/obj/body/b0001/model/m0131b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0002 || || chara/monster/m0131/obj/body/b0002/model/m0131b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0132&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0001 || Ultros || chara/monster/m0132/obj/body/b0001/model/m0132b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0002 || || chara/monster/m0132/obj/body/b0002/model/m0132b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0144&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0144 || b0001 || Adjucator || chara/monster/m0144/obj/body/b0001/model/m0144b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0153 (Sprite Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0001 || || chara/monster/m0153/obj/body/b0001/model/m0153b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0002 || Earth Sprite || chara/monster/m0153/obj/body/b0002/model/m0153b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0003 || || chara/monster/m0153/obj/body/b0003/model/m0153b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0190&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0190 || b0001 || Leviathan&amp;#039;s Tail || chara/monster/m0190/obj/body/b0001/model/m0190b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0191&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0191 || b0001 || Enkidu (Chicken) || chara/monster/m0191/obj/body/b0001/model/m0191b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205 (Kraken&amp;#039;s Arm variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0001 || Kraken&amp;#039;s Arm || chara/monster/m0205/obj/body/b0001/model/m0205b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0002 || || chara/monster/m0205/obj/body/b0002/model/m0205b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0003 || || chara/monster/m0205/obj/body/b0003/model/m0205b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0004 || || chara/monster/m0205/obj/body/b0004/model/m0205b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0008 || || chara/monster/m0205/obj/body/b0008/model/m0205b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0009 || || chara/monster/m0205/obj/body/b0009/model/m0205b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0010 || || chara/monster/m0205/obj/body/b0010/model/m0205b0010.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0206 || b0001 || Kraken&amp;#039;s Tentacle || chara/monster/m0206/obj/body/b0001/model/m0206b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0226&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0226 || b0001 || Midgardsormr&amp;#039;s Head || chara/monster/m0226/obj/body/b0001/model/m0226b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0002 || Proto Ultima || chara/monster/m0099/obj/body/b0002/model/m0099b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0001 || Nidhogg || chara/monster/m0119/obj/body/b0001/model/m0119b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0002 || Hraesvelgr || chara/monster/m0119/obj/body/b0002/model/m0119b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0003 || || chara/monster/m0119/obj/body/b0003/model/m0119b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0004 || || chara/monster/m0119/obj/body/b0004/model/m0119b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0005 || || chara/monster/m0119/obj/body/b0005/model/m0119b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0006 || || chara/monster/m0119/obj/body/b0006/model/m0119b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0007 || || chara/monster/m0119/obj/body/b0007/model/m0119b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0008 || || chara/monster/m0119/obj/body/b0008/model/m0119b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0005 || Calofisteri&amp;#039;s Vine Extensions || chara/monster/m0205/obj/body/b0005/model/m0205b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0006 || Calofisteri&amp;#039;s Axe Extensions || chara/monster/m0205/obj/body/b0006/model/m0205b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0007 || Calofisteri&amp;#039;s Bulb Extensions || chara/monster/m0205/obj/body/b0007/model/m0205b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0240&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0001 || Oppressor &amp;amp; Oppressor 0.5 || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || Boss, use variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0002 || || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0241&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0241|| b0001 || Manipulator || chara/monster/m0241/obj/body/b0001/model/m0241b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0297&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0297 || b0001 || Onslaughter || chara/monster/m0297/obj/body/b0001/model/m0297b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0329&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0329 || b0001 || Hraesvelgr (Boss) || chara/monster/m0329/obj/body/b0001/model/m0329b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0354&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0001 || Alexander Prime || chara/monster/m0354/obj/body/b0001/model/m0354b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0002 || || chara/monster/m0354/obj/body/b0001/model/m0354b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0360&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0360 || b0001 || Cruise Chaser || chara/monster/m0360/obj/body/b0001/model/m0360b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0001 || Scathach || chara/monster/m0375/obj/body/b0001/model/m0375b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0002 || || chara/monster/m0375/obj/body/b0002/model/m0375b0002.mdl || || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0002 || Hiruko || chara/monster/m0098/obj/body/b0002/model/m0098b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0003 || Yol || chara/monster/m0119/obj/body/b0003/model/m0118b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0004 || Suzaku || chara/monster/m0119/obj/body/b0004/model/m0118b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0005 || Clothed Suzaku || chara/monster/m0119/obj/body/b0005/model/m0118b0005.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0003 || Eros || chara/monster/m0128/obj/body/b0003/model/m0128b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0003 || Forgiven Obscenity || chara/monster/m0375/obj/body/b0003/model/m0375b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0615&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0615 || b0001 || 9S-operated Walking Fortress || chara/monster/m0615/obj/body/b0001/model/m0615b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0616&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0615 || b0001 || Hades Extreme || chara/monster/m0616/obj/body/b0001/model/m0616b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0617&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0617 || b0001 || 9S in Flier || chara/monster/m0617/obj/body/b0001/model/m0617b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0785&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0785 || b0001 || Barbariccia (Phase 1)|| chara/monster/m0785/obj/body/b0001/model/m0785b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0793&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0793 || b0001 || Barbariccia (Phase 2)|| chara/monster/m0793/obj/body/b0001/model/m0793b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2911</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2911"/>
		<updated>2023-03-01T13:19:50Z</updated>

		<summary type="html">&lt;p&gt;Ziella: /* Endwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0006 || b0001 || || chara/monster/m0006/obj/body/b0001/model/m0006b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0007&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0007 || b0001 || || chara/monster/m0007/obj/body/b0001/model/m0007b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0008&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0001 || Wild Hog || chara/monster/m0008/obj/body/b0001/model/m0008b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0002 ||  || chara/monster/m0008/obj/body/b0002/model/m0008b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0009&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0001 ||  || chara/monster/m0009/obj/body/b0001/model/m0009b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0002 ||  || chara/monster/m0009/obj/body/b0002/model/m0009b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0010&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0010 || b0001 ||  || chara/monster/m0010/obj/body/b0001/model/m0010b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0011&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0001 ||  || chara/monster/m0011/obj/body/b0001/model/m0011b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0002 ||  || chara/monster/m0011/obj/body/b0002/model/m0011b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0003 ||  || chara/monster/m0011/obj/body/b0003/model/m0011b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0012&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0001 ||  || chara/monster/m0012/obj/body/b0001/model/m0012b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0002 ||  || chara/monster/m0012/obj/body/b0002/model/m0012b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0003 ||  || chara/monster/m0012/obj/body/b0003/model/m0012b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0004 ||  || chara/monster/m0012/obj/body/b0004/model/m0012b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0005 ||  || chara/monster/m0012/obj/body/b0005/model/m0012b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0013&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0013 || b0001 ||  || chara/monster/m0013/obj/body/b0001/model/m0013b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0014 || b0001 ||  || chara/monster/m0014/obj/body/b0001/model/m0014b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0015&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0001 ||  || chara/monster/m0015/obj/body/b0001/model/m0015b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0002 ||  || chara/monster/m0015/obj/body/b0002/model/m0015b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0003 ||  || chara/monster/m0015/obj/body/b0003/model/m0015b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0016&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0001 ||  || chara/monster/m0016/obj/body/b0001/model/m0016b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0002 ||  || chara/monster/m0016/obj/body/b0002/model/m0016b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0017 (Coeurl Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0001 || Coeurl || chara/monster/m0017/obj/body/b0001/model/m0017b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0002 || Coeurl Pup || chara/monster/m0017/obj/body/b0002/model/m0017b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0004 || Imdugud  || chara/monster/m0017/obj/body/b0004/model/m0017b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0006 || Coeurl Sruti || chara/monster/m0017/obj/body/b0006/model/m0017b0006.mdl || Miniboss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0018&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0001 || || chara/monster/m0018/obj/body/b0001/model/m0018b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0002 || || chara/monster/m0018/obj/body/b0002/model/m0018b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0019&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0019 || b0001 || || chara/monster/m0019/obj/body/b0001/model/m0019b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0020&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0020 || b0001 || || chara/monster/m0020/obj/body/b0001/model/m0020b0001.mdl || Empty? || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0021&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0001 || || chara/monster/m0021/obj/body/b0001/model/m0021b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0002 || || chara/monster/m0021/obj/body/b0002/model/m0021b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0022 (Tonberry Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0001 || Tonberry || chara/monster/m0022/obj/body/b0001/model/m0022b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0002 || Surito Carito || chara/monster/m0022/obj/body/b0002/model/m0022b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0003 || Marberry || chara/monster/m0022/obj/body/b0003/model/m0022b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0004 || Tonberry King || chara/monster/m0022/obj/body/b0004/model/m0022b0004.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0005 || || chara/monster/m0022/obj/body/b0005/model/m0022b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0023&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0001 || || chara/monster/m0023/obj/body/b0001/model/m0023b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0002 || || chara/monster/m0023/obj/body/b0002/model/m0023b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0003 || || chara/monster/m0023/obj/body/b0003/model/m0023b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0024&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0024 || b0001 || || chara/monster/m0024/obj/body/b0001/model/m0024b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0025&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0025 || b0001 || || chara/monster/m0025/obj/body/b0001/model/m0025b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0026&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0001 || Gas Bomb || chara/monster/m0026/obj/body/b0001/model/m0026b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0002 || || chara/monster/m0026/obj/body/b0002/model/m0026b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0003 || || chara/monster/m0026/obj/body/b0003/model/m0026b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0004 || || chara/monster/m0026/obj/body/b0004/model/m0026b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0061 (Atomos Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0001 || Atomos || chara/monster/m0061/obj/body/b0001/model/m0061b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0002 || || chara/monster/m0061/obj/body/b0002/model/m0061b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0003 || || chara/monster/m0061/obj/body/b0003/model/m0061b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0069&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0001 || Siren || chara/monster/m0069/obj/body/b0001/model/m0069b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0002 || || chara/monster/m0069/obj/body/b0002/model/m0069b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0070&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0001 || Five-Headed Dragon, Hydra, Three-Headed, Glowing Blue Hydra, Three-Headed, Glowing Yellow Hydra, Two-Headed Dragon || chara/monster/m0070/obj/body/b0001/model/m0070b0001.mdl || Boss; uses variants 1, 2, 3, 4, and 5 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0002 || || chara/monster/m0070/obj/body/b0002/model/m0070b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0003 || || chara/monster/m0070/obj/body/b0003/model/m0070b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0073&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0001 || Phlegethon, Acheron || chara/monster/m0073/obj/body/b0001/model/m0073b0001.mdl || Boss; v1 is Phlegethon, v2 is Acheron || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0002 || || chara/monster/m0073/obj/body/b0002/model/m0073b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0003 || || chara/monster/m0073/obj/body/b0003/model/m0073b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0004 || || chara/monster/m0073/obj/body/b0004/model/m0073b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0074&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0001 || Amon || chara/monster/m0074/obj/body/b0001/model/m0074b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0002 || || chara/monster/m0074/obj/body/b0002/model/m0074b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0003 || || chara/monster/m0074/obj/body/b0003/model/m0074b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0004 || || chara/monster/m0074/obj/body/b0004/model/m0074b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0005 || || chara/monster/m0074/obj/body/b0005/model/m0074b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0076&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0076 || b0001 || Magitek Colossus || chara/monster/m0076/obj/body/b0001/model/m0076b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0078&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0078|| b0001 || Typhon || chara/monster/m0078/obj/body/b0001/model/m0078b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0095&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0095 || b0001 || Garuda || chara/monster/m0095/obj/body/b0001/model/m0095b0001.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0096&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0001 || Ifrit || chara/monster/m0096/obj/body/b0001/model/m0096b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0002 || || chara/monster/m0096/obj/body/b0002/model/m0096b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0097&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0097 || b0001 || Leviathan || chara/monster/m0097/obj/body/b0001/model/m0097b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0001 || Titan || chara/monster/m0098/obj/body/b0001/model/m0098b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0003 || || chara/monster/m0098/obj/body/b0003/model/m0098b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0001 || Ultima Weapon || chara/monster/m0099/obj/body/b0001/model/m0099b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0003 || || chara/monster/m0099/obj/body/b0003/model/m0099b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0101&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0101 || b0001 || Shiva || chara/monster/m0101/obj/body/b0001/model/m0101b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0102&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0102 || b0001 || Vishap || chara/monster/m0102/obj/body/b0001/model/m0102b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0105 (ADS variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0105|| b0001 || Logistics System, Aerodynamics System, Logistics Node, Safeguard System || chara/monster/m0105/obj/body/b0001/model/m0105b0001.mdl || Uses variants 1, 2, 3, and 4 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0002 || Various Round Colored ADS || chara/monster/m0105/obj/body/b0002/model/m0105b0002.mdl || Uses variants 1-23 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0003 || Red and Yellow Square ADS || chara/monster/m0105/obj/body/b0003/model/m0105b0003.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0004 || Various Egg-Shaped Colored ADS || chara/monster/m0105/obj/body/b0004/model/m0105b0004.mdl || Uses variants 1-17 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0005 || || chara/monster/m0105/obj/body/b0005/model/m0105b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0006 || || chara/monster/m0105/obj/body/b0006/model/m0105b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0007 || || chara/monster/m0105/obj/body/b0007/model/m0105b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0008 || The Eyes of Nidhogg (Dragonsong&amp;#039;s Reprise) || chara/monster/m0105/obj/body/b0008/model/m0105b0008.mdl || Uses variant 1 for the left eye, and variant 2 for the right eye || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0009 || || chara/monster/m0105/obj/body/b0009/model/m0105b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0112&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0112 || b0001 || Kraken || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0114&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0001 || Magitek &amp;amp; Allagan Death Claws || chara/monster/m0114/obj/body/b0001/model/m0114b0001.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0002 || || chara/monster/m0114/obj/body/b0002/model/m0114b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0003 || || chara/monster/m0114/obj/body/b0003/model/m0114b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0004 || Scathach&amp;#039;s Shadow Limb Hands and ??? || chara/monster/m0114/obj/body/b0004/model/m0114b0004.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0005 || || chara/monster/m0114/obj/body/b0005/model/m0114b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0006 || || chara/monster/m0114/obj/body/b0006/model/m0114b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0007 || ??? and ??? || chara/monster/m0114/obj/body/b0007/model/m0114b0007.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0008 || || chara/monster/m0114/obj/body/b0008/model/m0114b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0115&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0001 || Diabolos || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0002 || Enkidu || chara/monster/m0112/obj/body/b0002/model/m0112b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0117&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0001 || Bahamut || chara/monster/m0117/obj/body/b0001/model/m0117b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0002 || || chara/monster/m0117/obj/body/b0002/model/m0117b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0001 || Phoenix || chara/monster/m0118/obj/body/b0001/model/m0118b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0002 || || chara/monster/m0118/obj/body/b0002/model/m0118b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0123&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0001 || Ramuh || chara/monster/m0123/obj/body/b0001/model/m0123b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0002 || || chara/monster/m0123/obj/body/b0002/model/m0123b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0125&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0125 || b0001 || Glasya Labolas and ??? || chara/monster/m0125/obj/body/b0001/model/m0125b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0126&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0001 || Scylla and Queen Scylla || chara/monster/m0126/obj/body/b0001/model/m0126b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0002 || || chara/monster/m0126/obj/body/b0002/model/m0126b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0127&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0001 || Xande and Xande&amp;#039;s Clone || chara/monster/m0127/obj/body/b0001/model/m0127b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0002 || || chara/monster/m0127/obj/body/b0002/model/m0127b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0003 || || chara/monster/m0127/obj/body/b0003/model/m0127b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0004 || || chara/monster/m0127/obj/body/b0004/model/m0127b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0005 || || chara/monster/m0127/obj/body/b0005/model/m0127b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0001 || Cerberus || chara/monster/m0128/obj/body/b0001/model/m0128b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0002 || || chara/monster/m0128/obj/body/b0002/model/m0128b0002.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0130&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0130 || b0001 || Cloud of Darkness || chara/monster/m0130/obj/body/b0001/model/m0130b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0131&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0001 || Gilgamesh || chara/monster/m0131/obj/body/b0001/model/m0131b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0002 || || chara/monster/m0131/obj/body/b0002/model/m0131b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0132&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0001 || Ultros || chara/monster/m0132/obj/body/b0001/model/m0132b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0002 || || chara/monster/m0132/obj/body/b0002/model/m0132b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0144&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0144 || b0001 || Adjucator || chara/monster/m0144/obj/body/b0001/model/m0144b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0153 (Sprite Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0001 || || chara/monster/m0153/obj/body/b0001/model/m0153b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0002 || Earth Sprite || chara/monster/m0153/obj/body/b0002/model/m0153b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0003 || || chara/monster/m0153/obj/body/b0003/model/m0153b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0190&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0190 || b0001 || Leviathan&amp;#039;s Tail || chara/monster/m0190/obj/body/b0001/model/m0190b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0191&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0191 || b0001 || Enkidu (Chicken) || chara/monster/m0191/obj/body/b0001/model/m0191b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205 (Kraken&amp;#039;s Arm variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0001 || Kraken&amp;#039;s Arm || chara/monster/m0205/obj/body/b0001/model/m0205b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0002 || || chara/monster/m0205/obj/body/b0002/model/m0205b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0003 || || chara/monster/m0205/obj/body/b0003/model/m0205b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0004 || || chara/monster/m0205/obj/body/b0004/model/m0205b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0008 || || chara/monster/m0205/obj/body/b0008/model/m0205b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0009 || || chara/monster/m0205/obj/body/b0009/model/m0205b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0010 || || chara/monster/m0205/obj/body/b0010/model/m0205b0010.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0206 || b0001 || Kraken&amp;#039;s Tentacle || chara/monster/m0206/obj/body/b0001/model/m0206b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0226&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0226 || b0001 || Midgardsormr&amp;#039;s Head || chara/monster/m0226/obj/body/b0001/model/m0226b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0002 || Proto Ultima || chara/monster/m0099/obj/body/b0002/model/m0099b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0001 || Nidhogg || chara/monster/m0119/obj/body/b0001/model/m0119b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0002 || Hraesvelgr || chara/monster/m0119/obj/body/b0002/model/m0119b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0003 || || chara/monster/m0119/obj/body/b0003/model/m0119b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0004 || || chara/monster/m0119/obj/body/b0004/model/m0119b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0005 || || chara/monster/m0119/obj/body/b0005/model/m0119b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0006 || || chara/monster/m0119/obj/body/b0006/model/m0119b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0007 || || chara/monster/m0119/obj/body/b0007/model/m0119b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0008 || || chara/monster/m0119/obj/body/b0008/model/m0119b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0005 || Calofisteri&amp;#039;s Vine Extensions || chara/monster/m0205/obj/body/b0005/model/m0205b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0006 || Calofisteri&amp;#039;s Axe Extensions || chara/monster/m0205/obj/body/b0006/model/m0205b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0007 || Calofisteri&amp;#039;s Bulb Extensions || chara/monster/m0205/obj/body/b0007/model/m0205b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0240&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0001 || Oppressor &amp;amp; Oppressor 0.5 || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || Boss, use variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0002 || || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0241&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0241|| b0001 || Manipulator || chara/monster/m0241/obj/body/b0001/model/m0241b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0297&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0297 || b0001 || Onslaughter || chara/monster/m0297/obj/body/b0001/model/m0297b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0329&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0329 || b0001 || Hraesvelgr (Boss) || chara/monster/m0329/obj/body/b0001/model/m0329b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0354&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0001 || Alexander Prime || chara/monster/m0354/obj/body/b0001/model/m0354b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0002 || || chara/monster/m0354/obj/body/b0001/model/m0354b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0360&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0360 || b0001 || Cruise Chaser || chara/monster/m0360/obj/body/b0001/model/m0360b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0001 || Scathach || chara/monster/m0375/obj/body/b0001/model/m0375b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0002 || || chara/monster/m0375/obj/body/b0002/model/m0375b0002.mdl || || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0002 || Hiruko || chara/monster/m0098/obj/body/b0002/model/m0098b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0003 || Yol || chara/monster/m0119/obj/body/b0003/model/m0118b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0004 || Suzaku || chara/monster/m0119/obj/body/b0004/model/m0118b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0005 || Clothed Suzaku || chara/monster/m0119/obj/body/b0005/model/m0118b0005.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0003 || Eros || chara/monster/m0128/obj/body/b0003/model/m0128b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0003 || Forgiven Obscenity || chara/monster/m0375/obj/body/b0003/model/m0375b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0615&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0615 || b0001 || 9S-operated Walking Fortress || chara/monster/m0615/obj/body/b0001/model/m0615b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0616&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0615 || b0001 || Hades Extreme || chara/monster/m0616/obj/body/b0001/model/m0616b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0617&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0617 || b0001 || 9S in Flier || chara/monster/m0617/obj/body/b0001/model/m0617b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0785&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Barbariccia (Phase 1)|| b0003 || Eros || chara/monster/m0785/obj/body/b0001/model/m0785b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0793&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Barbariccia (Phase 2)|| b0003 || Eros || chara/monster/m0793/obj/body/b0001/model/m0793b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2910</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2910"/>
		<updated>2023-03-01T13:07:52Z</updated>

		<summary type="html">&lt;p&gt;Ziella: /* Shadowbringers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0006 || b0001 || || chara/monster/m0006/obj/body/b0001/model/m0006b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0007&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0007 || b0001 || || chara/monster/m0007/obj/body/b0001/model/m0007b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0008&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0001 || Wild Hog || chara/monster/m0008/obj/body/b0001/model/m0008b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0002 ||  || chara/monster/m0008/obj/body/b0002/model/m0008b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0009&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0001 ||  || chara/monster/m0009/obj/body/b0001/model/m0009b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0002 ||  || chara/monster/m0009/obj/body/b0002/model/m0009b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0010&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0010 || b0001 ||  || chara/monster/m0010/obj/body/b0001/model/m0010b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0011&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0001 ||  || chara/monster/m0011/obj/body/b0001/model/m0011b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0002 ||  || chara/monster/m0011/obj/body/b0002/model/m0011b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0003 ||  || chara/monster/m0011/obj/body/b0003/model/m0011b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0012&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0001 ||  || chara/monster/m0012/obj/body/b0001/model/m0012b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0002 ||  || chara/monster/m0012/obj/body/b0002/model/m0012b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0003 ||  || chara/monster/m0012/obj/body/b0003/model/m0012b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0004 ||  || chara/monster/m0012/obj/body/b0004/model/m0012b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0005 ||  || chara/monster/m0012/obj/body/b0005/model/m0012b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0013&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0013 || b0001 ||  || chara/monster/m0013/obj/body/b0001/model/m0013b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0014 || b0001 ||  || chara/monster/m0014/obj/body/b0001/model/m0014b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0015&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0001 ||  || chara/monster/m0015/obj/body/b0001/model/m0015b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0002 ||  || chara/monster/m0015/obj/body/b0002/model/m0015b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0003 ||  || chara/monster/m0015/obj/body/b0003/model/m0015b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0016&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0001 ||  || chara/monster/m0016/obj/body/b0001/model/m0016b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0002 ||  || chara/monster/m0016/obj/body/b0002/model/m0016b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0017 (Coeurl Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0001 || Coeurl || chara/monster/m0017/obj/body/b0001/model/m0017b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0002 || Coeurl Pup || chara/monster/m0017/obj/body/b0002/model/m0017b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0004 || Imdugud  || chara/monster/m0017/obj/body/b0004/model/m0017b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0006 || Coeurl Sruti || chara/monster/m0017/obj/body/b0006/model/m0017b0006.mdl || Miniboss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0018&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0001 || || chara/monster/m0018/obj/body/b0001/model/m0018b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0002 || || chara/monster/m0018/obj/body/b0002/model/m0018b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0019&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0019 || b0001 || || chara/monster/m0019/obj/body/b0001/model/m0019b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0020&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0020 || b0001 || || chara/monster/m0020/obj/body/b0001/model/m0020b0001.mdl || Empty? || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0021&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0001 || || chara/monster/m0021/obj/body/b0001/model/m0021b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0002 || || chara/monster/m0021/obj/body/b0002/model/m0021b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0022 (Tonberry Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0001 || Tonberry || chara/monster/m0022/obj/body/b0001/model/m0022b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0002 || Surito Carito || chara/monster/m0022/obj/body/b0002/model/m0022b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0003 || Marberry || chara/monster/m0022/obj/body/b0003/model/m0022b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0004 || Tonberry King || chara/monster/m0022/obj/body/b0004/model/m0022b0004.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0005 || || chara/monster/m0022/obj/body/b0005/model/m0022b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0023&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0001 || || chara/monster/m0023/obj/body/b0001/model/m0023b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0002 || || chara/monster/m0023/obj/body/b0002/model/m0023b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0003 || || chara/monster/m0023/obj/body/b0003/model/m0023b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0024&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0024 || b0001 || || chara/monster/m0024/obj/body/b0001/model/m0024b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0025&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0025 || b0001 || || chara/monster/m0025/obj/body/b0001/model/m0025b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0026&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0001 || Gas Bomb || chara/monster/m0026/obj/body/b0001/model/m0026b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0002 || || chara/monster/m0026/obj/body/b0002/model/m0026b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0003 || || chara/monster/m0026/obj/body/b0003/model/m0026b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0004 || || chara/monster/m0026/obj/body/b0004/model/m0026b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0061 (Atomos Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0001 || Atomos || chara/monster/m0061/obj/body/b0001/model/m0061b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0002 || || chara/monster/m0061/obj/body/b0002/model/m0061b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0003 || || chara/monster/m0061/obj/body/b0003/model/m0061b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0069&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0001 || Siren || chara/monster/m0069/obj/body/b0001/model/m0069b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0002 || || chara/monster/m0069/obj/body/b0002/model/m0069b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0070&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0001 || Five-Headed Dragon, Hydra, Three-Headed, Glowing Blue Hydra, Three-Headed, Glowing Yellow Hydra, Two-Headed Dragon || chara/monster/m0070/obj/body/b0001/model/m0070b0001.mdl || Boss; uses variants 1, 2, 3, 4, and 5 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0002 || || chara/monster/m0070/obj/body/b0002/model/m0070b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0003 || || chara/monster/m0070/obj/body/b0003/model/m0070b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0073&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0001 || Phlegethon, Acheron || chara/monster/m0073/obj/body/b0001/model/m0073b0001.mdl || Boss; v1 is Phlegethon, v2 is Acheron || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0002 || || chara/monster/m0073/obj/body/b0002/model/m0073b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0003 || || chara/monster/m0073/obj/body/b0003/model/m0073b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0004 || || chara/monster/m0073/obj/body/b0004/model/m0073b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0074&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0001 || Amon || chara/monster/m0074/obj/body/b0001/model/m0074b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0002 || || chara/monster/m0074/obj/body/b0002/model/m0074b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0003 || || chara/monster/m0074/obj/body/b0003/model/m0074b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0004 || || chara/monster/m0074/obj/body/b0004/model/m0074b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0005 || || chara/monster/m0074/obj/body/b0005/model/m0074b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0076&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0076 || b0001 || Magitek Colossus || chara/monster/m0076/obj/body/b0001/model/m0076b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0078&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0078|| b0001 || Typhon || chara/monster/m0078/obj/body/b0001/model/m0078b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0095&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0095 || b0001 || Garuda || chara/monster/m0095/obj/body/b0001/model/m0095b0001.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0096&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0001 || Ifrit || chara/monster/m0096/obj/body/b0001/model/m0096b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0002 || || chara/monster/m0096/obj/body/b0002/model/m0096b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0097&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0097 || b0001 || Leviathan || chara/monster/m0097/obj/body/b0001/model/m0097b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0001 || Titan || chara/monster/m0098/obj/body/b0001/model/m0098b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0003 || || chara/monster/m0098/obj/body/b0003/model/m0098b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0001 || Ultima Weapon || chara/monster/m0099/obj/body/b0001/model/m0099b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0003 || || chara/monster/m0099/obj/body/b0003/model/m0099b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0101&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0101 || b0001 || Shiva || chara/monster/m0101/obj/body/b0001/model/m0101b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0102&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0102 || b0001 || Vishap || chara/monster/m0102/obj/body/b0001/model/m0102b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0105 (ADS variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0105|| b0001 || Logistics System, Aerodynamics System, Logistics Node, Safeguard System || chara/monster/m0105/obj/body/b0001/model/m0105b0001.mdl || Uses variants 1, 2, 3, and 4 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0002 || Various Round Colored ADS || chara/monster/m0105/obj/body/b0002/model/m0105b0002.mdl || Uses variants 1-23 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0003 || Red and Yellow Square ADS || chara/monster/m0105/obj/body/b0003/model/m0105b0003.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0004 || Various Egg-Shaped Colored ADS || chara/monster/m0105/obj/body/b0004/model/m0105b0004.mdl || Uses variants 1-17 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0005 || || chara/monster/m0105/obj/body/b0005/model/m0105b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0006 || || chara/monster/m0105/obj/body/b0006/model/m0105b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0007 || || chara/monster/m0105/obj/body/b0007/model/m0105b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0008 || The Eyes of Nidhogg (Dragonsong&amp;#039;s Reprise) || chara/monster/m0105/obj/body/b0008/model/m0105b0008.mdl || Uses variant 1 for the left eye, and variant 2 for the right eye || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0009 || || chara/monster/m0105/obj/body/b0009/model/m0105b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0112&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0112 || b0001 || Kraken || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0114&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0001 || Magitek &amp;amp; Allagan Death Claws || chara/monster/m0114/obj/body/b0001/model/m0114b0001.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0002 || || chara/monster/m0114/obj/body/b0002/model/m0114b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0003 || || chara/monster/m0114/obj/body/b0003/model/m0114b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0004 || Scathach&amp;#039;s Shadow Limb Hands and ??? || chara/monster/m0114/obj/body/b0004/model/m0114b0004.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0005 || || chara/monster/m0114/obj/body/b0005/model/m0114b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0006 || || chara/monster/m0114/obj/body/b0006/model/m0114b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0007 || ??? and ??? || chara/monster/m0114/obj/body/b0007/model/m0114b0007.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0008 || || chara/monster/m0114/obj/body/b0008/model/m0114b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0115&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0001 || Diabolos || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0002 || Enkidu || chara/monster/m0112/obj/body/b0002/model/m0112b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0117&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0001 || Bahamut || chara/monster/m0117/obj/body/b0001/model/m0117b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0002 || || chara/monster/m0117/obj/body/b0002/model/m0117b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0001 || Phoenix || chara/monster/m0118/obj/body/b0001/model/m0118b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0002 || || chara/monster/m0118/obj/body/b0002/model/m0118b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0123&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0001 || Ramuh || chara/monster/m0123/obj/body/b0001/model/m0123b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0002 || || chara/monster/m0123/obj/body/b0002/model/m0123b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0125&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0125 || b0001 || Glasya Labolas and ??? || chara/monster/m0125/obj/body/b0001/model/m0125b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0126&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0001 || Scylla and Queen Scylla || chara/monster/m0126/obj/body/b0001/model/m0126b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0002 || || chara/monster/m0126/obj/body/b0002/model/m0126b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0127&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0001 || Xande and Xande&amp;#039;s Clone || chara/monster/m0127/obj/body/b0001/model/m0127b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0002 || || chara/monster/m0127/obj/body/b0002/model/m0127b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0003 || || chara/monster/m0127/obj/body/b0003/model/m0127b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0004 || || chara/monster/m0127/obj/body/b0004/model/m0127b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0005 || || chara/monster/m0127/obj/body/b0005/model/m0127b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0001 || Cerberus || chara/monster/m0128/obj/body/b0001/model/m0128b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0002 || || chara/monster/m0128/obj/body/b0002/model/m0128b0002.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0130&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0130 || b0001 || Cloud of Darkness || chara/monster/m0130/obj/body/b0001/model/m0130b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0131&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0001 || Gilgamesh || chara/monster/m0131/obj/body/b0001/model/m0131b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0002 || || chara/monster/m0131/obj/body/b0002/model/m0131b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0132&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0001 || Ultros || chara/monster/m0132/obj/body/b0001/model/m0132b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0002 || || chara/monster/m0132/obj/body/b0002/model/m0132b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0144&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0144 || b0001 || Adjucator || chara/monster/m0144/obj/body/b0001/model/m0144b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0153 (Sprite Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0001 || || chara/monster/m0153/obj/body/b0001/model/m0153b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0002 || Earth Sprite || chara/monster/m0153/obj/body/b0002/model/m0153b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0003 || || chara/monster/m0153/obj/body/b0003/model/m0153b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0190&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0190 || b0001 || Leviathan&amp;#039;s Tail || chara/monster/m0190/obj/body/b0001/model/m0190b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0191&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0191 || b0001 || Enkidu (Chicken) || chara/monster/m0191/obj/body/b0001/model/m0191b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205 (Kraken&amp;#039;s Arm variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0001 || Kraken&amp;#039;s Arm || chara/monster/m0205/obj/body/b0001/model/m0205b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0002 || || chara/monster/m0205/obj/body/b0002/model/m0205b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0003 || || chara/monster/m0205/obj/body/b0003/model/m0205b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0004 || || chara/monster/m0205/obj/body/b0004/model/m0205b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0008 || || chara/monster/m0205/obj/body/b0008/model/m0205b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0009 || || chara/monster/m0205/obj/body/b0009/model/m0205b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0010 || || chara/monster/m0205/obj/body/b0010/model/m0205b0010.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0206 || b0001 || Kraken&amp;#039;s Tentacle || chara/monster/m0206/obj/body/b0001/model/m0206b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0226&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0226 || b0001 || Midgardsormr&amp;#039;s Head || chara/monster/m0226/obj/body/b0001/model/m0226b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0002 || Proto Ultima || chara/monster/m0099/obj/body/b0002/model/m0099b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0001 || Nidhogg || chara/monster/m0119/obj/body/b0001/model/m0119b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0002 || Hraesvelgr || chara/monster/m0119/obj/body/b0002/model/m0119b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0003 || || chara/monster/m0119/obj/body/b0003/model/m0119b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0004 || || chara/monster/m0119/obj/body/b0004/model/m0119b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0005 || || chara/monster/m0119/obj/body/b0005/model/m0119b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0006 || || chara/monster/m0119/obj/body/b0006/model/m0119b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0007 || || chara/monster/m0119/obj/body/b0007/model/m0119b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0008 || || chara/monster/m0119/obj/body/b0008/model/m0119b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0005 || Calofisteri&amp;#039;s Vine Extensions || chara/monster/m0205/obj/body/b0005/model/m0205b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0006 || Calofisteri&amp;#039;s Axe Extensions || chara/monster/m0205/obj/body/b0006/model/m0205b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0007 || Calofisteri&amp;#039;s Bulb Extensions || chara/monster/m0205/obj/body/b0007/model/m0205b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0240&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0001 || Oppressor &amp;amp; Oppressor 0.5 || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || Boss, use variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0002 || || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0241&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0241|| b0001 || Manipulator || chara/monster/m0241/obj/body/b0001/model/m0241b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0297&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0297 || b0001 || Onslaughter || chara/monster/m0297/obj/body/b0001/model/m0297b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0329&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0329 || b0001 || Hraesvelgr (Boss) || chara/monster/m0329/obj/body/b0001/model/m0329b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0354&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0001 || Alexander Prime || chara/monster/m0354/obj/body/b0001/model/m0354b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0002 || || chara/monster/m0354/obj/body/b0001/model/m0354b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0360&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0360 || b0001 || Cruise Chaser || chara/monster/m0360/obj/body/b0001/model/m0360b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0001 || Scathach || chara/monster/m0375/obj/body/b0001/model/m0375b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0002 || || chara/monster/m0375/obj/body/b0002/model/m0375b0002.mdl || || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0002 || Hiruko || chara/monster/m0098/obj/body/b0002/model/m0098b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0003 || Yol || chara/monster/m0119/obj/body/b0003/model/m0118b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0004 || Suzaku || chara/monster/m0119/obj/body/b0004/model/m0118b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0005 || Clothed Suzaku || chara/monster/m0119/obj/body/b0005/model/m0118b0005.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0003 || Eros || chara/monster/m0128/obj/body/b0003/model/m0128b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0003 || Forgiven Obscenity || chara/monster/m0375/obj/body/b0003/model/m0375b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0615&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0615 || b0001 || 9S-operated Walking Fortress || chara/monster/m0615/obj/body/b0001/model/m0615b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0616&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0615 || b0001 || Hades Extreme || chara/monster/m0616/obj/body/b0001/model/m0616b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0617&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0617 || b0001 || 9S in Flier || chara/monster/m0617/obj/body/b0001/model/m0617b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2909</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2909"/>
		<updated>2023-03-01T13:02:16Z</updated>

		<summary type="html">&lt;p&gt;Ziella: /* Shadowbringers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0006 || b0001 || || chara/monster/m0006/obj/body/b0001/model/m0006b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0007&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0007 || b0001 || || chara/monster/m0007/obj/body/b0001/model/m0007b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0008&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0001 || Wild Hog || chara/monster/m0008/obj/body/b0001/model/m0008b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0002 ||  || chara/monster/m0008/obj/body/b0002/model/m0008b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0009&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0001 ||  || chara/monster/m0009/obj/body/b0001/model/m0009b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0002 ||  || chara/monster/m0009/obj/body/b0002/model/m0009b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0010&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0010 || b0001 ||  || chara/monster/m0010/obj/body/b0001/model/m0010b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0011&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0001 ||  || chara/monster/m0011/obj/body/b0001/model/m0011b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0002 ||  || chara/monster/m0011/obj/body/b0002/model/m0011b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0003 ||  || chara/monster/m0011/obj/body/b0003/model/m0011b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0012&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0001 ||  || chara/monster/m0012/obj/body/b0001/model/m0012b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0002 ||  || chara/monster/m0012/obj/body/b0002/model/m0012b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0003 ||  || chara/monster/m0012/obj/body/b0003/model/m0012b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0004 ||  || chara/monster/m0012/obj/body/b0004/model/m0012b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0005 ||  || chara/monster/m0012/obj/body/b0005/model/m0012b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0013&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0013 || b0001 ||  || chara/monster/m0013/obj/body/b0001/model/m0013b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0014 || b0001 ||  || chara/monster/m0014/obj/body/b0001/model/m0014b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0015&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0001 ||  || chara/monster/m0015/obj/body/b0001/model/m0015b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0002 ||  || chara/monster/m0015/obj/body/b0002/model/m0015b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0003 ||  || chara/monster/m0015/obj/body/b0003/model/m0015b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0016&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0001 ||  || chara/monster/m0016/obj/body/b0001/model/m0016b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0002 ||  || chara/monster/m0016/obj/body/b0002/model/m0016b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0017 (Coeurl Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0001 || Coeurl || chara/monster/m0017/obj/body/b0001/model/m0017b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0002 || Coeurl Pup || chara/monster/m0017/obj/body/b0002/model/m0017b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0004 || Imdugud  || chara/monster/m0017/obj/body/b0004/model/m0017b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0006 || Coeurl Sruti || chara/monster/m0017/obj/body/b0006/model/m0017b0006.mdl || Miniboss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0018&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0001 || || chara/monster/m0018/obj/body/b0001/model/m0018b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0002 || || chara/monster/m0018/obj/body/b0002/model/m0018b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0019&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0019 || b0001 || || chara/monster/m0019/obj/body/b0001/model/m0019b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0020&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0020 || b0001 || || chara/monster/m0020/obj/body/b0001/model/m0020b0001.mdl || Empty? || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0021&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0001 || || chara/monster/m0021/obj/body/b0001/model/m0021b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0002 || || chara/monster/m0021/obj/body/b0002/model/m0021b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0022 (Tonberry Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0001 || Tonberry || chara/monster/m0022/obj/body/b0001/model/m0022b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0002 || Surito Carito || chara/monster/m0022/obj/body/b0002/model/m0022b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0003 || Marberry || chara/monster/m0022/obj/body/b0003/model/m0022b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0004 || Tonberry King || chara/monster/m0022/obj/body/b0004/model/m0022b0004.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0005 || || chara/monster/m0022/obj/body/b0005/model/m0022b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0023&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0001 || || chara/monster/m0023/obj/body/b0001/model/m0023b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0002 || || chara/monster/m0023/obj/body/b0002/model/m0023b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0003 || || chara/monster/m0023/obj/body/b0003/model/m0023b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0024&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0024 || b0001 || || chara/monster/m0024/obj/body/b0001/model/m0024b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0025&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0025 || b0001 || || chara/monster/m0025/obj/body/b0001/model/m0025b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0026&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0001 || Gas Bomb || chara/monster/m0026/obj/body/b0001/model/m0026b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0002 || || chara/monster/m0026/obj/body/b0002/model/m0026b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0003 || || chara/monster/m0026/obj/body/b0003/model/m0026b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0004 || || chara/monster/m0026/obj/body/b0004/model/m0026b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0061 (Atomos Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0001 || Atomos || chara/monster/m0061/obj/body/b0001/model/m0061b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0002 || || chara/monster/m0061/obj/body/b0002/model/m0061b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0061 || b0003 || || chara/monster/m0061/obj/body/b0003/model/m0061b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0069&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0001 || Siren || chara/monster/m0069/obj/body/b0001/model/m0069b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0069 || b0002 || || chara/monster/m0069/obj/body/b0002/model/m0069b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0070&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0001 || Five-Headed Dragon, Hydra, Three-Headed, Glowing Blue Hydra, Three-Headed, Glowing Yellow Hydra, Two-Headed Dragon || chara/monster/m0070/obj/body/b0001/model/m0070b0001.mdl || Boss; uses variants 1, 2, 3, 4, and 5 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0002 || || chara/monster/m0070/obj/body/b0002/model/m0070b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0070 || b0003 || || chara/monster/m0070/obj/body/b0003/model/m0070b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0073&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0001 || Phlegethon, Acheron || chara/monster/m0073/obj/body/b0001/model/m0073b0001.mdl || Boss; v1 is Phlegethon, v2 is Acheron || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0002 || || chara/monster/m0073/obj/body/b0002/model/m0073b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0003 || || chara/monster/m0073/obj/body/b0003/model/m0073b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0073 || b0004 || || chara/monster/m0073/obj/body/b0004/model/m0073b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0074&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0001 || Amon || chara/monster/m0074/obj/body/b0001/model/m0074b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0002 || || chara/monster/m0074/obj/body/b0002/model/m0074b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0003 || || chara/monster/m0074/obj/body/b0003/model/m0074b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0004 || || chara/monster/m0074/obj/body/b0004/model/m0074b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0074 || b0005 || || chara/monster/m0074/obj/body/b0005/model/m0074b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0076&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0076 || b0001 || Magitek Colossus || chara/monster/m0076/obj/body/b0001/model/m0076b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0078&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0078|| b0001 || Typhon || chara/monster/m0078/obj/body/b0001/model/m0078b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0095&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0095 || b0001 || Garuda || chara/monster/m0095/obj/body/b0001/model/m0095b0001.mdl || Boss || Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0096&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0001 || Ifrit || chara/monster/m0096/obj/body/b0001/model/m0096b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0096 || b0002 || || chara/monster/m0096/obj/body/b0002/model/m0096b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0097&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0097 || b0001 || Leviathan || chara/monster/m0097/obj/body/b0001/model/m0097b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0001 || Titan || chara/monster/m0098/obj/body/b0001/model/m0098b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0003 || || chara/monster/m0098/obj/body/b0003/model/m0098b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0001 || Ultima Weapon || chara/monster/m0099/obj/body/b0001/model/m0099b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0003 || || chara/monster/m0099/obj/body/b0003/model/m0099b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0101&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0101 || b0001 || Shiva || chara/monster/m0101/obj/body/b0001/model/m0101b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0102&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0102 || b0001 || Vishap || chara/monster/m0102/obj/body/b0001/model/m0102b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0105 (ADS variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0105|| b0001 || Logistics System, Aerodynamics System, Logistics Node, Safeguard System || chara/monster/m0105/obj/body/b0001/model/m0105b0001.mdl || Uses variants 1, 2, 3, and 4 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0002 || Various Round Colored ADS || chara/monster/m0105/obj/body/b0002/model/m0105b0002.mdl || Uses variants 1-23 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0003 || Red and Yellow Square ADS || chara/monster/m0105/obj/body/b0003/model/m0105b0003.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0004 || Various Egg-Shaped Colored ADS || chara/monster/m0105/obj/body/b0004/model/m0105b0004.mdl || Uses variants 1-17 || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0005 || || chara/monster/m0105/obj/body/b0005/model/m0105b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0006 || || chara/monster/m0105/obj/body/b0006/model/m0105b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0007 || || chara/monster/m0105/obj/body/b0007/model/m0105b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0008 || The Eyes of Nidhogg (Dragonsong&amp;#039;s Reprise) || chara/monster/m0105/obj/body/b0008/model/m0105b0008.mdl || Uses variant 1 for the left eye, and variant 2 for the right eye || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0105 || b0009 || || chara/monster/m0105/obj/body/b0009/model/m0105b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0112&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0112 || b0001 || Kraken || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0114&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0001 || Magitek &amp;amp; Allagan Death Claws || chara/monster/m0114/obj/body/b0001/model/m0114b0001.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0002 || || chara/monster/m0114/obj/body/b0002/model/m0114b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0003 || || chara/monster/m0114/obj/body/b0003/model/m0114b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0004 || Scathach&amp;#039;s Shadow Limb Hands and ??? || chara/monster/m0114/obj/body/b0004/model/m0114b0004.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0005 || || chara/monster/m0114/obj/body/b0005/model/m0114b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0006 || || chara/monster/m0114/obj/body/b0006/model/m0114b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0007 || ??? and ??? || chara/monster/m0114/obj/body/b0007/model/m0114b0007.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0114 || b0008 || || chara/monster/m0114/obj/body/b0008/model/m0114b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0115&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0001 || Diabolos || chara/monster/m0112/obj/body/b0001/model/m0112b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0115 || b0002 || Enkidu || chara/monster/m0112/obj/body/b0002/model/m0112b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0117&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0001 || Bahamut || chara/monster/m0117/obj/body/b0001/model/m0117b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0117 || b0002 || || chara/monster/m0117/obj/body/b0002/model/m0117b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0001 || Phoenix || chara/monster/m0118/obj/body/b0001/model/m0118b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0002 || || chara/monster/m0118/obj/body/b0002/model/m0118b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0123&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0001 || Ramuh || chara/monster/m0123/obj/body/b0001/model/m0123b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0123 || b0002 || || chara/monster/m0123/obj/body/b0002/model/m0123b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0125&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0125 || b0001 || Glasya Labolas and ??? || chara/monster/m0125/obj/body/b0001/model/m0125b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0126&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0001 || Scylla and Queen Scylla || chara/monster/m0126/obj/body/b0001/model/m0126b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0126 || b0002 || || chara/monster/m0126/obj/body/b0002/model/m0126b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0127&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0001 || Xande and Xande&amp;#039;s Clone || chara/monster/m0127/obj/body/b0001/model/m0127b0001.mdl || Boss, uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0002 || || chara/monster/m0127/obj/body/b0002/model/m0127b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0003 || || chara/monster/m0127/obj/body/b0003/model/m0127b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0004 || || chara/monster/m0127/obj/body/b0004/model/m0127b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0127 || b0005 || || chara/monster/m0127/obj/body/b0005/model/m0127b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0001 || Cerberus || chara/monster/m0128/obj/body/b0001/model/m0128b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0002 || || chara/monster/m0128/obj/body/b0002/model/m0128b0002.mdl || Uses variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0130&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0130 || b0001 || Cloud of Darkness || chara/monster/m0130/obj/body/b0001/model/m0130b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0131&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0001 || Gilgamesh || chara/monster/m0131/obj/body/b0001/model/m0131b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0131 || b0002 || || chara/monster/m0131/obj/body/b0002/model/m0131b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0132&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0001 || Ultros || chara/monster/m0132/obj/body/b0001/model/m0132b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0132 || b0002 || || chara/monster/m0132/obj/body/b0002/model/m0132b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0144&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0144 || b0001 || Adjucator || chara/monster/m0144/obj/body/b0001/model/m0144b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0153 (Sprite Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0001 || || chara/monster/m0153/obj/body/b0001/model/m0153b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0002 || Earth Sprite || chara/monster/m0153/obj/body/b0002/model/m0153b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0153 || b0003 || || chara/monster/m0153/obj/body/b0003/model/m0153b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0190&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0190 || b0001 || Leviathan&amp;#039;s Tail || chara/monster/m0190/obj/body/b0001/model/m0190b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0191&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0191 || b0001 || Enkidu (Chicken) || chara/monster/m0191/obj/body/b0001/model/m0191b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205 (Kraken&amp;#039;s Arm variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0001 || Kraken&amp;#039;s Arm || chara/monster/m0205/obj/body/b0001/model/m0205b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0002 || || chara/monster/m0205/obj/body/b0002/model/m0205b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0003 || || chara/monster/m0205/obj/body/b0003/model/m0205b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0004 || || chara/monster/m0205/obj/body/b0004/model/m0205b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0008 || || chara/monster/m0205/obj/body/b0008/model/m0205b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0009 || || chara/monster/m0205/obj/body/b0009/model/m0205b0009.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205 || b0010 || || chara/monster/m0205/obj/body/b0010/model/m0205b0010.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0206 || b0001 || Kraken&amp;#039;s Tentacle || chara/monster/m0206/obj/body/b0001/model/m0206b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0226&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0226 || b0001 || Midgardsormr&amp;#039;s Head || chara/monster/m0226/obj/body/b0001/model/m0226b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0099&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0099 || b0002 || Proto Ultima || chara/monster/m0099/obj/body/b0002/model/m0099b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0206&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0001 || Nidhogg || chara/monster/m0119/obj/body/b0001/model/m0119b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0002 || Hraesvelgr || chara/monster/m0119/obj/body/b0002/model/m0119b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0003 || || chara/monster/m0119/obj/body/b0003/model/m0119b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0004 || || chara/monster/m0119/obj/body/b0004/model/m0119b0004.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0005 || || chara/monster/m0119/obj/body/b0005/model/m0119b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0006 || || chara/monster/m0119/obj/body/b0006/model/m0119b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0007 || || chara/monster/m0119/obj/body/b0007/model/m0119b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0119 || b0008 || || chara/monster/m0119/obj/body/b0008/model/m0119b0008.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0205&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0005 || Calofisteri&amp;#039;s Vine Extensions || chara/monster/m0205/obj/body/b0005/model/m0205b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0006 || Calofisteri&amp;#039;s Axe Extensions || chara/monster/m0205/obj/body/b0006/model/m0205b0006.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0205|| b0007 || Calofisteri&amp;#039;s Bulb Extensions || chara/monster/m0205/obj/body/b0007/model/m0205b0007.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0240&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0001 || Oppressor &amp;amp; Oppressor 0.5 || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || Boss, use variants 1 and 2 respectively || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0240|| b0002 || || chara/monster/m0240/obj/body/b0001/model/m0240b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0241&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0241|| b0001 || Manipulator || chara/monster/m0241/obj/body/b0001/model/m0241b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0297&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0297 || b0001 || Onslaughter || chara/monster/m0297/obj/body/b0001/model/m0297b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0329&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0329 || b0001 || Hraesvelgr (Boss) || chara/monster/m0329/obj/body/b0001/model/m0329b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0354&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0001 || Alexander Prime || chara/monster/m0354/obj/body/b0001/model/m0354b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0354 || b0002 || || chara/monster/m0354/obj/body/b0001/model/m0354b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0360&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0360 || b0001 || Cruise Chaser || chara/monster/m0360/obj/body/b0001/model/m0360b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0001 || Scathach || chara/monster/m0375/obj/body/b0001/model/m0375b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0002 || || chara/monster/m0375/obj/body/b0002/model/m0375b0002.mdl || || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0098&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0098 || b0002 || Hiruko || chara/monster/m0098/obj/body/b0002/model/m0098b0002.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0003 || Yol || chara/monster/m0119/obj/body/b0003/model/m0118b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0004 || Suzaku || chara/monster/m0119/obj/body/b0004/model/m0118b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0118 || b0005 || Clothed Suzaku || chara/monster/m0119/obj/body/b0005/model/m0118b0005.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0128&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0128 || b0003 || Eros || chara/monster/m0128/obj/body/b0003/model/m0128b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0375&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0375 || b0003 || Forgiven Obscenity || chara/monster/m0375/obj/body/b0003/model/m0375b0003.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0615&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0615 || b0001 || 9S-operated Walking Fortress || chara/monster/m0615/obj/body/b0001/model/m0615b0001.mdl || Boss || Not Ripped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=2821</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=2821"/>
		<updated>2022-08-27T22:05:05Z</updated>

		<summary type="html">&lt;p&gt;Ziella: /* In-House Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Untitled_Spike_Chunsoft_game_engine&amp;diff=2819</id>
		<title>Untitled Spike Chunsoft game engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Untitled_Spike_Chunsoft_game_engine&amp;diff=2819"/>
		<updated>2022-08-27T17:54:55Z</updated>

		<summary type="html">&lt;p&gt;Ziella: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Untitled Spike Chunsoft Engine&amp;#039;&amp;#039;&amp;#039; is an in-house engine developed by Spike Chunsoft and is the framework that is used in various releases by them during the 2010&amp;#039;s.  ==Know...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Untitled Spike Chunsoft Engine&amp;#039;&amp;#039;&amp;#039; is an in-house engine developed by Spike Chunsoft and is the framework that is used in various releases by them during the 2010&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
==Known Features==&lt;br /&gt;
* Scene Management&lt;br /&gt;
* Debug Management&lt;br /&gt;
* Rendering Management&lt;br /&gt;
* Network Management&lt;br /&gt;
* File Management &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.spc&amp;#039;&amp;#039;&amp;#039; - Archive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.srdi&amp;#039;&amp;#039;&amp;#039; - Model Data&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.srd&amp;#039;&amp;#039;&amp;#039; - File Infomation &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.srdv&amp;#039;&amp;#039;&amp;#039; - Image Data&lt;br /&gt;
&lt;br /&gt;
==Games using the engine==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Platform&lt;br /&gt;
|-&lt;br /&gt;
| [[J-Stars Victory VS+]] || Multiplatform&lt;br /&gt;
|-&lt;br /&gt;
| [[Danganronpa V3: Killing Harmony]] || Multiplatform&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=2818</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=2818"/>
		<updated>2022-08-27T17:46:44Z</updated>

		<summary type="html">&lt;p&gt;Ziella: /* In-House Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=2817</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=2817"/>
		<updated>2022-08-27T17:31:54Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Ubisoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=2816</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=2816"/>
		<updated>2022-08-27T17:25:05Z</updated>

		<summary type="html">&lt;p&gt;Ziella: Created page with &amp;quot;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Square Enix&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Wii_U&amp;diff=2815</id>
		<title>Wii U</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Wii_U&amp;diff=2815"/>
		<updated>2022-08-27T17:10:46Z</updated>

		<summary type="html">&lt;p&gt;Ziella: /* Suggested Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wiiu.png|right|link=]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Wii U&amp;#039;&amp;#039;&amp;#039; is a console created by Nintendo in 2012.&lt;br /&gt;
&lt;br /&gt;
It is the first Nintendo system to feature HD graphics. It also features extended display options with the introduction of a tablet-like controller with a second screen, similar to the [[Nintendo DS]], but using the TV as the main screen instead.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
===[https://gbatemp.net/threads/crediar-discu-a-tool-that-can-extract-wii-u-images.378864/ DiscU]===&lt;br /&gt;
An extractor of the Wii U&amp;#039;s disc image format, Wii U Disc Format (WUD).&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/neobrain/cdecrypt CDecrypt]===&lt;br /&gt;
An extractor that extracts data from Nintendo Update Server (NUS) files.&lt;br /&gt;
&lt;br /&gt;
===[https://gbatemp.net/threads/uwizard-all-in-one-wii-u-pc-program.386508/ Uwizard]===&lt;br /&gt;
A program that can decrypt and download NUS files, including decrypt disc images.&lt;br /&gt;
&lt;br /&gt;
===[https://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/ Wii U Image Compression Tool]===&lt;br /&gt;
A program that can convert WUX files into WUD files and vice versa.&lt;br /&gt;
&lt;br /&gt;
==Common Files &amp;amp; File Formats==&lt;br /&gt;
===BFRES===&lt;br /&gt;
&amp;#039;&amp;#039;For more details about said format, please visit the [[BFRES]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
BFRES is a container format that can contain models, textures, and animations.&lt;br /&gt;
&lt;br /&gt;
===BFLIM===&lt;br /&gt;
A standard image file used in various Wii U games.&lt;br /&gt;
&lt;br /&gt;
===BFSAR/BFSTM===&lt;br /&gt;
Standard audio files used in various games that can contain sounds or music.&lt;br /&gt;
&lt;br /&gt;
===Manual.bfma===&lt;br /&gt;
A file that contains images and text for a game&amp;#039;s manual.&lt;br /&gt;
&lt;br /&gt;
===bootSound.btsnd===&lt;br /&gt;
A file that contains a sound or song that plays when you start up a game.&lt;br /&gt;
&lt;br /&gt;
===bootMovie.h246===&lt;br /&gt;
A movie file that plays in the top-left corner of the screen when you start up a game.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===[http://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/ Cemu]===&lt;br /&gt;
Cemu is an open-source, in-progress Wii U emulator that can run commercial Wii U games. Some games boot up while others have lag and sometimes crash.&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/decaf-emu/decaf-emu Decaf]===&lt;br /&gt;
Decaf is an open-source, in-progress emulator for researching how the Wii U works.&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2809</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2809"/>
		<updated>2022-07-31T14:46:31Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0006 || b0001 || || chara/monster/m0006/obj/body/b0001/model/m0006b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0007&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0007 || b0001 || || chara/monster/m0007/obj/body/b0001/model/m0007b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0008&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0001 || Wild Hog || chara/monster/m0008/obj/body/b0001/model/m0008b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0002 ||  || chara/monster/m0008/obj/body/b0002/model/m0008b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0009&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0001 ||  || chara/monster/m0009/obj/body/b0001/model/m0009b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0002 ||  || chara/monster/m0009/obj/body/b0002/model/m0009b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0010&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0010 || b0001 ||  || chara/monster/m0010/obj/body/b0001/model/m0010b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0011&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0001 ||  || chara/monster/m0011/obj/body/b0001/model/m0011b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0002 ||  || chara/monster/m0011/obj/body/b0002/model/m0011b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0003 ||  || chara/monster/m0011/obj/body/b0003/model/m0011b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0012&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0001 ||  || chara/monster/m0012/obj/body/b0001/model/m0012b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0002 ||  || chara/monster/m0012/obj/body/b0002/model/m0012b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0003 ||  || chara/monster/m0012/obj/body/b0003/model/m0012b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0004 ||  || chara/monster/m0012/obj/body/b0004/model/m0012b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0005 ||  || chara/monster/m0012/obj/body/b0005/model/m0012b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0013&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0013 || b0001 ||  || chara/monster/m0013/obj/body/b0001/model/m0013b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0014 || b0001 ||  || chara/monster/m0014/obj/body/b0001/model/m0014b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0015&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0001 ||  || chara/monster/m0015/obj/body/b0001/model/m0015b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0002 ||  || chara/monster/m0015/obj/body/b0002/model/m0015b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0003 ||  || chara/monster/m0015/obj/body/b0003/model/m0015b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0016&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0001 ||  || chara/monster/m0016/obj/body/b0001/model/m0016b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0002 ||  || chara/monster/m0016/obj/body/b0002/model/m0016b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0017 (Coeurl Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0001 || Coeurl || chara/monster/m0017/obj/body/b0001/model/m0017b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0002 || Coeurl Pup || chara/monster/m0017/obj/body/b0002/model/m0017b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0004 || Imdugud  || chara/monster/m0017/obj/body/b0004/model/m0017b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0006 || Coeurl Sruti || chara/monster/m0017/obj/body/b0006/model/m0017b0006.mdl || Miniboss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0018&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0001 || || chara/monster/m0018/obj/body/b0001/model/m0018b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0002 || || chara/monster/m0018/obj/body/b0002/model/m0018b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0019&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0019 || b0001 || || chara/monster/m0019/obj/body/b0001/model/m0019b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0020&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0020 || b0001 || || chara/monster/m0020/obj/body/b0001/model/m0020b0001.mdl || Empty? || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0021&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0001 || || chara/monster/m0021/obj/body/b0001/model/m0021b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0002 || || chara/monster/m0021/obj/body/b0002/model/m0021b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0022 (Tonberry Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0001 || Tonberry || chara/monster/m0022/obj/body/b0001/model/m0022b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0002 || Surito Carito || chara/monster/m0022/obj/body/b0002/model/m0022b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0003 || Marberry || chara/monster/m0022/obj/body/b0003/model/m0022b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0004 || Tonberry King || chara/monster/m0022/obj/body/b0004/model/m0022b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0005 || || chara/monster/m0022/obj/body/b0005/model/m0022b0005.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0023&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0001 || || chara/monster/m0023/obj/body/b0001/model/m0023b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0002 || || chara/monster/m0023/obj/body/b0002/model/m0023b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0023 || b0003 || || chara/monster/m0023/obj/body/b0003/model/m0023b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0024&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0024 || b0001 || || chara/monster/m0024/obj/body/b0001/model/m0024b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0025&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0025 || b0001 || || chara/monster/m0025/obj/body/b0001/model/m0025b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0026&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0001 || Gas Bomb || chara/monster/m0026/obj/body/b0001/model/m0026b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0002 || || chara/monster/m0026/obj/body/b0002/model/m0026b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0003 || || chara/monster/m0026/obj/body/b0003/model/m0026b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0026 || b0004 || || chara/monster/m0026/obj/body/b0004/model/m0026b0004.mdl || || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2808</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2808"/>
		<updated>2022-07-31T12:13:37Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0006 || b0001 || || chara/monster/m0006/obj/body/b0001/model/m0006b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0007&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0007 || b0001 || || chara/monster/m0007/obj/body/b0001/model/m0007b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0008&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0001 || Wild Hog || chara/monster/m0008/obj/body/b0001/model/m0008b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0002 ||  || chara/monster/m0008/obj/body/b0002/model/m0008b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0009&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0001 ||  || chara/monster/m0009/obj/body/b0001/model/m0009b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0002 ||  || chara/monster/m0009/obj/body/b0002/model/m0009b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0010&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0010 || b0001 ||  || chara/monster/m0010/obj/body/b0001/model/m0010b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0011&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0001 ||  || chara/monster/m0011/obj/body/b0001/model/m0011b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0002 ||  || chara/monster/m0011/obj/body/b0002/model/m0011b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0003 ||  || chara/monster/m0011/obj/body/b0003/model/m0011b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0012&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0001 ||  || chara/monster/m0012/obj/body/b0001/model/m0012b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0002 ||  || chara/monster/m0012/obj/body/b0002/model/m0012b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0003 ||  || chara/monster/m0012/obj/body/b0003/model/m0012b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0004 ||  || chara/monster/m0012/obj/body/b0004/model/m0012b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0005 ||  || chara/monster/m0012/obj/body/b0005/model/m0012b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0013&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0013 || b0001 ||  || chara/monster/m0013/obj/body/b0001/model/m0013b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0014 || b0001 ||  || chara/monster/m0014/obj/body/b0001/model/m0014b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0015&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0001 ||  || chara/monster/m0015/obj/body/b0001/model/m0015b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0002 ||  || chara/monster/m0015/obj/body/b0002/model/m0015b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0003 ||  || chara/monster/m0015/obj/body/b0003/model/m0015b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0016&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0001 ||  || chara/monster/m0016/obj/body/b0001/model/m0016b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0002 ||  || chara/monster/m0016/obj/body/b0002/model/m0016b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0017 (Coeurl Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0001 || Coeurl || chara/monster/m0017/obj/body/b0001/model/m0017b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0002 || Coeurl Pup || chara/monster/m0017/obj/body/b0002/model/m0017b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0004 || Imdugud  || chara/monster/m0017/obj/body/b0004/model/m0017b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0006 || Coeurl Sruti || chara/monster/m0017/obj/body/b0006/model/m0017b0006.mdl || Miniboss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0018&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0001 || || chara/monster/m0018/obj/body/b0001/model/m0018b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0002 || || chara/monster/m0018/obj/body/b0002/model/m0018b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0019&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0019 || b0001 || || chara/monster/m0019/obj/body/b0001/model/m0019b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0020&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0020 || b0001 || || chara/monster/m0020/obj/body/b0001/model/m0020b0001.mdl || Empty? || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0021&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0001 || || chara/monster/m0021/obj/body/b0001/model/m0021b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0002 || || chara/monster/m0021/obj/body/b0002/model/m0021b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0021 (Tonberry Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0001 || Tonberry || chara/monster/m0022/obj/body/b0001/model/m0022b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0002 || Surito Carito || chara/monster/m0022/obj/body/b0002/model/m0022b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0003 || Marberry || chara/monster/m0022/obj/body/b0003/model/m0022b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0004 || Tonberry King || chara/monster/m0022/obj/body/b0004/model/m0022b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0005 || || chara/monster/m0022/obj/body/b0005/model/m0022b0005.mdl || || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2807</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2807"/>
		<updated>2022-07-31T12:13:22Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0006 || b0001 || || chara/monster/m0006/obj/body/b0001/model/m0006b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0007&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0007 || b0001 || || chara/monster/m0007/obj/body/b0001/model/m0007b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0008&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0001 || Wild Hog || chara/monster/m0008/obj/body/b0001/model/m0008b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0002 ||  || chara/monster/m0008/obj/body/b0002/model/m0008b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0009&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0001 ||  || chara/monster/m0009/obj/body/b0001/model/m0009b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0002 ||  || chara/monster/m0009/obj/body/b0002/model/m0009b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0010&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0010 || b0001 ||  || chara/monster/m0010/obj/body/b0001/model/m0010b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0011&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0001 ||  || chara/monster/m0011/obj/body/b0001/model/m0011b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0002 ||  || chara/monster/m0011/obj/body/b0002/model/m0011b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0003 ||  || chara/monster/m0011/obj/body/b0003/model/m0011b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0012&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0001 ||  || chara/monster/m0012/obj/body/b0001/model/m0012b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0002 ||  || chara/monster/m0012/obj/body/b0002/model/m0012b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0003 ||  || chara/monster/m0012/obj/body/b0003/model/m0012b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0004 ||  || chara/monster/m0012/obj/body/b0004/model/m0012b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0005 ||  || chara/monster/m0012/obj/body/b0005/model/m0012b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0013&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0013 || b0001 ||  || chara/monster/m0013/obj/body/b0001/model/m0013b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0014 || b0001 ||  || chara/monster/m0014/obj/body/b0001/model/m0014b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0015&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0001 ||  || chara/monster/m0015/obj/body/b0001/model/m0015b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0002 ||  || chara/monster/m0015/obj/body/b0002/model/m0015b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0003 ||  || chara/monster/m0015/obj/body/b0003/model/m0015b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0016&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0001 ||  || chara/monster/m0016/obj/body/b0001/model/m0016b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0002 ||  || chara/monster/m0016/obj/body/b0002/model/m0016b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0017 (Coeurl Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0001 || Coeurl || chara/monster/m0017/obj/body/b0001/model/m0017b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0002 || Coeurl Pup || chara/monster/m0017/obj/body/b0002/model/m0017b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0004 || Imdugud  || chara/monster/m0017/obj/body/b0004/model/m0017b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0006 || Coeurl Sruti || chara/monster/m0017/obj/body/b0006/model/m0017b0006.mdl || Miniboss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0018&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0001 || || chara/monster/m0018/obj/body/b0001/model/m0018b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0018 || b0002 || || chara/monster/m0018/obj/body/b0002/model/m0018b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0019&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0019 || b0001 || || chara/monster/m0019/obj/body/b0001/model/m0019b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0020&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0020 || b0001 || || chara/monster/m0020/obj/body/b0001/model/m0020b0001.mdl || Empty? || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0021&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0001 || || chara/monster/m0021/obj/body/b0001/model/m0021b0001.mdl || Empty? || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0021 || b0002 || || chara/monster/m0021/obj/body/b0002/model/m0021b0002.mdl || Empty? || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0021 (Tonberry Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0001 || Tonberry || chara/monster/m0022/obj/body/b0001/model/m0022b0001.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0002 || Surito Carito || chara/monster/m0022/obj/body/b0002/model/m0022b0002.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0003 || Marberry || chara/monster/m0022/obj/body/b0003/model/m0022b0003.mdl || || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0004 || Tonberry King || chara/monster/m0022/obj/body/b0004/model/m0022b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0022 || b0005 || || chara/monster/m0022/obj/body/b0005/model/m0022b0005.mdl || || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2806</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2806"/>
		<updated>2022-07-31T11:45:15Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0006 || b0001 || || chara/monster/m0006/obj/body/b0001/model/m0006b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0007&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0007 || b0001 || || chara/monster/m0007/obj/body/b0001/model/m0007b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0008&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0001 || Wild Hog || chara/monster/m0008/obj/body/b0001/model/m0008b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0008 || b0002 ||  || chara/monster/m0008/obj/body/b0002/model/m0008b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0009&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0001 ||  || chara/monster/m0009/obj/body/b0001/model/m0009b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0009 || b0002 ||  || chara/monster/m0009/obj/body/b0002/model/m0009b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0010&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0010 || b0001 ||  || chara/monster/m0010/obj/body/b0001/model/m0010b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0011&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0001 ||  || chara/monster/m0011/obj/body/b0001/model/m0011b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0002 ||  || chara/monster/m0011/obj/body/b0002/model/m0011b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0011 || b0003 ||  || chara/monster/m0011/obj/body/b0003/model/m0011b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0012&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0001 ||  || chara/monster/m0012/obj/body/b0001/model/m0012b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0002 ||  || chara/monster/m0012/obj/body/b0002/model/m0012b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0003 ||  || chara/monster/m0012/obj/body/b0003/model/m0012b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0004 ||  || chara/monster/m0012/obj/body/b0004/model/m0012b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0012 || b0005 ||  || chara/monster/m0012/obj/body/b0005/model/m0012b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0013&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0013 || b0001 ||  || chara/monster/m0013/obj/body/b0001/model/m0013b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0014&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0014 || b0001 ||  || chara/monster/m0014/obj/body/b0001/model/m0014b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0015&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0001 ||  || chara/monster/m0015/obj/body/b0001/model/m0015b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0002 ||  || chara/monster/m0015/obj/body/b0002/model/m0015b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0015 || b0003 ||  || chara/monster/m0015/obj/body/b0003/model/m0015b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0016&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0001 ||  || chara/monster/m0016/obj/body/b0001/model/m0016b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0016 || b0002 ||  || chara/monster/m0016/obj/body/b0002/model/m0016b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0017 (Coeurl Variants)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0001 || Coeurl || chara/monster/m0017/obj/body/b0001/model/m0017b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0002 || Coeurl Pup || chara/monster/m0017/obj/body/b0002/model/m0017b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0004 || Imdugud  || chara/monster/m0017/obj/body/b0004/model/m0017b0004.mdl || Boss || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0017 || b0006 || Coeurl Sruti || chara/monster/m0017/obj/body/b0006/model/m0017b0006.mdl || Miniboss || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2805</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2805"/>
		<updated>2022-07-31T10:57:01Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2804</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2804"/>
		<updated>2022-07-31T10:53:16Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || Lemur || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2803</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2803"/>
		<updated>2022-07-31T10:47:35Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0003&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0003 || b0001 || || chara/monster/m0003/obj/body/b0001/model/m0003b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0004&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0004 || b0001 || || chara/monster/m0004/obj/body/b0001/model/m0004b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0005&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0001 || || chara/monster/m0005/obj/body/b0001/model/m0005b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0002 || || chara/monster/m0005/obj/body/b0002/model/m0005b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0005 || b0003 || || chara/monster/m0005/obj/body/b0003/model/m0005b0003.mdl ||  || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2802</id>
		<title>Final Fantasy XIV: A Realm Reborn/Monster IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn/Monster_IDs&amp;diff=2802"/>
		<updated>2022-07-31T10:44:45Z</updated>

		<summary type="html">&lt;p&gt;Ziella: Created page with &amp;quot;==Models==  ===A Realm Reborn=== {| class=&amp;quot;wikitable&amp;quot; |- ! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available |- | colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m00...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Models== &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Sub ID !! Monster Name !! File Path !! Notes !! Available&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0001&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0001 || || chara/monster/m0001/obj/body/b0001/model/m0001b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0002 || || chara/monster/m0001/obj/body/b0002/model/m0001b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0003 || || chara/monster/m0001/obj/body/b0003/model/m0001b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0004 || || chara/monster/m0001/obj/body/b0004/model/m0001b0004.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0005 || || chara/monster/m0001/obj/body/b0005/model/m0001b0005.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0006 || || chara/monster/m0001/obj/body/b0006/model/m0001b0006.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0001 || b0007 || || chara/monster/m0001/obj/body/b0007/model/m0001b0007.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;m0002&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0001 || || chara/monster/m0002/obj/body/b0001/model/m0002b0001.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0002 || || chara/monster/m0002/obj/body/b0002/model/m0002b0002.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0003 || || chara/monster/m0002/obj/body/b0003/model/m0002b0003.mdl ||  || Not Ripped&lt;br /&gt;
|-&lt;br /&gt;
| m0002 || b0004 || || chara/monster/m0002/obj/body/b0004/model/m0002b0004.mdl ||  || Not Ripped&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn&amp;diff=2801</id>
		<title>Final Fantasy XIV: A Realm Reborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn&amp;diff=2801"/>
		<updated>2022-07-31T09:57:52Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
| altimage=     Final Fantasy XIV A Realm Reborn - Boxart.png&lt;br /&gt;
| title=        Final Fantasy XIV: A Realm Reborn&lt;br /&gt;
| developer=    Square Enix&lt;br /&gt;
| publisher=    Square Enix&lt;br /&gt;
| systems=      [[:Category:Windows Games|Windows]], [[:Category:PlayStation 3 Games|PlayStation 3]], [[:Category:PlayStation 4 Games|PlayStation 4]]&lt;br /&gt;
}}&lt;br /&gt;
Final Fantasy XIV: A Realm Reborn is square enix&amp;#039;s attempt rebuilding an already existing MMORPG from the ground up in order to combat the criticisms the original game had received. Commonly referred to as &amp;quot;2.0&amp;quot;, it was released in 2013 for PC, PS3 and later on PS4. &lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Final Fantasy XIV: A Realm Reborn/Monster IDs|Monster IDs]]&lt;br /&gt;
* [[Final Fantasy XIV: A Realm Reborn/Demi Human IDs|Demi Human IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [https://www.models-resource.com/pc_computer/finalfantasyxivarealmreborn/ The Models Resource]&lt;br /&gt;
[[:Category:Windows Games]]&lt;br /&gt;
[[:Category:PlayStation 3 Games]]&lt;br /&gt;
[[:Category:PlayStation 4 Games]]&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn&amp;diff=2800</id>
		<title>Final Fantasy XIV: A Realm Reborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Final_Fantasy_XIV:_A_Realm_Reborn&amp;diff=2800"/>
		<updated>2022-07-31T09:55:23Z</updated>

		<summary type="html">&lt;p&gt;Ziella: Created page with &amp;quot;{{Stub}} {{Gameinfo | altimage=     Final Fantasy XIV A Realm Reborn - Boxart.png | title=        Final Fantasy XIV: A Realm Reborn | developer=    Square Enix | publisher=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
| altimage=     Final Fantasy XIV A Realm Reborn - Boxart.png&lt;br /&gt;
| title=        Final Fantasy XIV: A Realm Reborn&lt;br /&gt;
| developer=    Square Enix&lt;br /&gt;
| publisher=    Square Enix&lt;br /&gt;
| systems=      [[:Category:Windows Games|Windows]], [[:Category:PlayStation 3 Games|PlayStation 3]], [[:Category:PlayStation 4 Games|PlayStation 4]]&lt;br /&gt;
}}&lt;br /&gt;
Final Fantasy XIV: A Realm Reborn is square enix&amp;#039;s attempt rebuilding an already existing MMORPG from the ground up in order to combat the criticisms the original game had received. Commonly referred to as &amp;quot;2.0&amp;quot;, it was released in 2013 for PC, PS3 and later on PS4. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [https://www.models-resource.com/pc_computer/finalfantasyxivarealmreborn/ The Models Resource]&lt;br /&gt;
[[:Category:Windows Games]]&lt;br /&gt;
[[:Category:PlayStation 3 Games]]&lt;br /&gt;
[[:Category:PlayStation 4 Games]]&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Unreal_Engine&amp;diff=2560</id>
		<title>Unreal Engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Unreal_Engine&amp;diff=2560"/>
		<updated>2020-12-30T21:36:51Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Unreal Engine&amp;#039;&amp;#039;&amp;#039; is an engine that was created by Epic Games in May of 1998. Since then, 4 majorly different versions of the engine have been released.  It&amp;#039;s supported by multiple platforms, and as such, is a commonly used engine.  &lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
There are a couple of tools that exist for ripping assets from Unreal Engine games. &lt;br /&gt;
===[http://www.gildor.org/en/projects/umodel#files UModel]===&lt;br /&gt;
UModel is a tool for ripping visual assets from just about every iteration of Unreal Engine from 1 to 4. The github repo for it can be found [https://github.com/gildor2/UModel &amp;#039;&amp;#039;here&amp;#039;&amp;#039;].&lt;br /&gt;
&lt;br /&gt;
==List of games using Unreal Engine==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Version !! Platform !! AES Key Required?&lt;br /&gt;
|-&lt;br /&gt;
| [[A Hat in Time]] || 3.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyber Danganronpa VR: The Class Trial]] || ? || Playstation 4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Five Nights at Freddy&amp;#039;s VR: Help Wanted]] || 4.21 || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortnite]] || ? || Multiplatform || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Jump Force]] || 4.19 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft Dungeons]] || 4.22 || Multiplatform || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[My Hero: One’s Justice]] || 4.18 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis Strikes Again: No More Heroes]] || ? || Nintendo Switch || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Tournament]] || ? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoshi&amp;#039;s Crafted World]] || 4.? || Nintendo Switch || ?&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Pok%C3%A9mon_Sword_%26_Shield/Model_Ripping&amp;diff=2496</id>
		<title>Pokémon Sword &amp; Shield/Model Ripping</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Pok%C3%A9mon_Sword_%26_Shield/Model_Ripping&amp;diff=2496"/>
		<updated>2020-06-22T14:11:58Z</updated>

		<summary type="html">&lt;p&gt;Ziella: Created page with &amp;quot; {{TutorialInfo | title=        Pokémon Sword / Shield | game=         Pokémon Sword / Shield | category=     Model Ripping | difficulty=   Intermediate | duration=     30 M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{TutorialInfo&lt;br /&gt;
| title=        Pokémon Sword / Shield&lt;br /&gt;
| game=         Pokémon Sword / Shield&lt;br /&gt;
| category=     Model Ripping&lt;br /&gt;
| difficulty=   Intermediate&lt;br /&gt;
| duration=     30 Minutes&lt;br /&gt;
| author=       Ziella&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Required Files &amp;amp; Tools==&lt;br /&gt;
# The model files you want to rip.&lt;br /&gt;
# [[3DS Max]] (with OpenCollada installed)&lt;br /&gt;
# [https://mega.nz/file/HlpFXYDY#G9WcLuZupaCwboW3HRMoUS89oN-NQAK2UskZs-9rJOs RandomTalkingBush&amp;#039;s Switch (Let&amp;#039;s Go, Sword/Shield) MAXScript] &lt;br /&gt;
# [[Noesis]]&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
===Step 1: Downloading the models===&lt;br /&gt;
Thanks to RandomTalkingBush, you can download the model files already extracted from their archives. Make sure you download the files that are named PMSwSh. After downloading the models, extract the .7z file using winrar or 7Zip to wherever you want.&amp;lt;br&amp;gt; &lt;br /&gt;
https://mega.nz/folder/Tx4ziKbL#Fy4-wIjBjHx9EVw59dZCFg&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Step 2: Converting the textures===&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (1).png|left|250px]] After extracting the archive, decide what model you want to rip. For this tutorial I will be ripping Zekrom.&lt;br /&gt;
Open up Noesis and go &amp;#039;&amp;#039;&amp;#039;Tools &amp;gt; Batch Process&amp;#039;&amp;#039;&amp;#039;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (2).png|left|250px]] A window should then pop up. In the &amp;#039;&amp;#039;&amp;#039;Input extension&amp;#039;&amp;#039;&amp;#039; make sure it&amp;#039;s says &amp;#039;&amp;#039;&amp;#039;dds&amp;#039;&amp;#039;&amp;#039; and in &amp;#039;&amp;#039;&amp;#039;Output extension&amp;#039;&amp;#039;&amp;#039; make sure it says &amp;#039;&amp;#039;&amp;#039;png&amp;#039;&amp;#039;&amp;#039; then replace &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$_files\$inname$out.$outext$&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$.$outext$&amp;#039;&amp;#039;&amp;#039; . You&amp;#039;ll then want to press the &amp;#039;&amp;#039;&amp;#039;Folder batch&amp;#039;&amp;#039;&amp;#039; button and select the folder that contains the textures for your model, then press the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; button. This will convert all the .dds files into .png. After the textures have been converted, make a new folder somewhere for the rip and name it whatever the model you&amp;#039;re ripping is. Inside that new folder make another folder called &amp;#039;&amp;#039;&amp;#039;Textures&amp;#039;&amp;#039;&amp;#039; then move all the .png textures you just converted into that folder.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3a: &amp;quot;Fixing&amp;quot; the textures (Eye/Mouth)== &lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (3).png|250px]]When ripping Pokemon models, most of the time the textures need to be fixed first. &lt;br /&gt;
Firstly, the eyes and mouth textures. To fix the &amp;#039;&amp;#039;&amp;#039;&amp;quot;col&amp;quot;&amp;#039;&amp;#039;&amp;#039; textures you&amp;#039;ll need to double the width and mirror both sides of the texture.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (4).png|250px]]&lt;br /&gt;
To fix the eye/mouth &amp;quot;&amp;#039;&amp;#039;&amp;#039;nor&amp;#039;&amp;#039;&amp;#039;&amp;quot; textures you need to tile them them to match the col textures. 2 across, 4 down.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3b: &amp;quot;Fixing&amp;quot; the textures (Body)== &lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (5).png|left|350px]]&lt;br /&gt;
Fixing the body textures are different. What you need to do is look at the normal map for the other textures. If it looks like it&amp;#039;s symmetrical, then you&amp;#039;ll need to edit the &amp;quot;amb&amp;quot;, &amp;quot;col&amp;quot;, etc. textures directly to match. Most of the time this is just done by doubling the canvas width and mirroring it to the right hand side.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 4: Splitting the textures==&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (6).png|left|250px]]&lt;br /&gt;
Any &amp;quot;amb&amp;quot; or &amp;quot;emi&amp;quot; textures in your rip should be split into their individual channels.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5: Opening the model==&lt;br /&gt;
If you don&amp;#039;t have RandomTalkingBush&amp;#039;s Pokemon MaxScript yet, make sure you grab it from here: https://mega.nz/file/HlpFXYDY#G9WcLuZupaCwboW3HRMoUS89oN-NQAK2UskZs-9rJOs&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (7).png|left|250px]]&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (8).png|right|250px]]&lt;br /&gt;
Move the .gfbmdl file from the folder the .dds textures were in to the same folder as your png textures. You&amp;#039;ll then want to open up &amp;#039;&amp;#039;&amp;#039;3DS Max&amp;#039;&amp;#039;&amp;#039; and go &amp;#039;&amp;#039;&amp;#039;Scripting &amp;gt; Run Script&amp;#039;&amp;#039;&amp;#039; and open the Pokemon Switch MaxScript.&lt;br /&gt;
A little window should pop up with a button that says &amp;quot;Import *.gfbmdl&amp;quot;. Press it and it should ask you to open a .gfbmdl file. Select the one that&amp;#039;s in your textures folder and it should import into 3DS Max.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6: Rotation and resetting the Bind Pose==&lt;br /&gt;
Select the root bone, in my case it&amp;#039;s &amp;quot;pm0644_00&amp;quot;, and rotate it 90 degrees on the X axis. &lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (9).png|right|250px]]&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (10).png|left|250px]]&lt;br /&gt;
Now for every mesh in the scene, go to its &amp;quot;Skin&amp;quot; modifier and scroll down to &amp;quot;Advanced Parameters&amp;quot; and click &amp;quot;Save&amp;quot;. Save it to somewhere you&amp;#039;ll remember then right click the skin modifier and &amp;quot;Collapse All&amp;quot;. Add a new skin modifier back onto that mesh and add all the bones onto it. Go back to &amp;quot;Advanced Parameters&amp;quot; but this time instead of pressing save, press load and select the envelope you saved earlier.&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (11).png|left|250px]]&lt;br /&gt;
A &amp;quot;Load envelope&amp;quot; window should pop up. Press &amp;quot;Match by name&amp;quot; then press &amp;quot;Ok&amp;quot;. Repeat this multiple times for the rest of the meshes until you&amp;#039;ve done them all.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7: Exporting==&lt;br /&gt;
Once you&amp;#039;ve reset the bind pose on all the meshes, you can now export your model as .fbx and .dae, go to the folder you created earlier that you put the textures folder inside of, and export them into that folder and you should be done and ready to render then submit! I highly suggest installing OpenCollada and exporting with that instead of the default collada exporter included with 3DS Max due to compatibility issues with other programs. Make sure to close 3ds max and delete the .gfbmdl file before zipping up and submitting your rips!&lt;br /&gt;
&lt;br /&gt;
==End==&lt;br /&gt;
If you have any questions feel free to DM me (Ziella) on VGR or on discord in the VGR Discord Server.&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2495</id>
		<title>User:Ziella/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2495"/>
		<updated>2020-06-22T12:30:20Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{TutorialInfo&lt;br /&gt;
| title=        Pokémon Sword / Shield&lt;br /&gt;
| game=         Pokémon Sword / Shield&lt;br /&gt;
| category=     Model Ripping&lt;br /&gt;
| difficulty=   Intermediate&lt;br /&gt;
| duration=     30 Minutes&lt;br /&gt;
| author=       Ziella&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Required Files &amp;amp; Tools==&lt;br /&gt;
# The model files you want to rip.&lt;br /&gt;
# [[3DS Max]] (with OpenCollada installed)&lt;br /&gt;
# [https://mega.nz/file/HlpFXYDY#G9WcLuZupaCwboW3HRMoUS89oN-NQAK2UskZs-9rJOs RandomTalkingBush&amp;#039;s Switch (Let&amp;#039;s Go, Sword/Shield) MAXScript] &lt;br /&gt;
# [[Noesis]]&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
===Step 1: Downloading the models===&lt;br /&gt;
Thanks to RandomTalkingBush, you can download the model files already extracted from their archives. Make sure you download the files that are named PMSwSh. After downloading the models, extract the .7z file using winrar or 7Zip to wherever you want.&amp;lt;br&amp;gt; &lt;br /&gt;
https://mega.nz/folder/Tx4ziKbL#Fy4-wIjBjHx9EVw59dZCFg&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Step 2: Converting the textures===&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (1).png|left|250px]] After extracting the archive, decide what model you want to rip. For this tutorial I will be ripping Zekrom.&lt;br /&gt;
Open up Noesis and go &amp;#039;&amp;#039;&amp;#039;Tools &amp;gt; Batch Process&amp;#039;&amp;#039;&amp;#039;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (2).png|left|250px]] A window should then pop up. In the &amp;#039;&amp;#039;&amp;#039;Input extension&amp;#039;&amp;#039;&amp;#039; make sure it&amp;#039;s says &amp;#039;&amp;#039;&amp;#039;dds&amp;#039;&amp;#039;&amp;#039; and in &amp;#039;&amp;#039;&amp;#039;Output extension&amp;#039;&amp;#039;&amp;#039; make sure it says &amp;#039;&amp;#039;&amp;#039;png&amp;#039;&amp;#039;&amp;#039; then replace &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$_files\$inname$out.$outext$&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$.$outext$&amp;#039;&amp;#039;&amp;#039; . You&amp;#039;ll then want to press the &amp;#039;&amp;#039;&amp;#039;Folder batch&amp;#039;&amp;#039;&amp;#039; button and select the folder that contains the textures for your model, then press the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; button. This will convert all the .dds files into .png. After the textures have been converted, make a new folder somewhere for the rip and name it whatever the model you&amp;#039;re ripping is. Inside that new folder make another folder called &amp;#039;&amp;#039;&amp;#039;Textures&amp;#039;&amp;#039;&amp;#039; then move all the .png textures you just converted into that folder.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3a: &amp;quot;Fixing&amp;quot; the textures (Eye/Mouth)== &lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (3).png|250px]]When ripping Pokemon models, most of the time the textures need to be fixed first. &lt;br /&gt;
Firstly, the eyes and mouth textures. To fix the &amp;#039;&amp;#039;&amp;#039;&amp;quot;col&amp;quot;&amp;#039;&amp;#039;&amp;#039; textures you&amp;#039;ll need to double the width and mirror both sides of the texture.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (4).png|250px]]&lt;br /&gt;
To fix the eye/mouth &amp;quot;&amp;#039;&amp;#039;&amp;#039;nor&amp;#039;&amp;#039;&amp;#039;&amp;quot; textures you need to tile them them to match the col textures. 2 across, 4 down.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3b: &amp;quot;Fixing&amp;quot; the textures (Body)== &lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (5).png|left|350px]]&lt;br /&gt;
Fixing the body textures are different. What you need to do is look at the normal map for the other textures. If it looks like it&amp;#039;s symmetrical, then you&amp;#039;ll need to edit the &amp;quot;amb&amp;quot;, &amp;quot;col&amp;quot;, etc. textures directly to match. Most of the time this is just done by doubling the canvas width and mirroring it to the right hand side.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 4: Splitting the textures==&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (6).png|left|250px]]&lt;br /&gt;
Any &amp;quot;amb&amp;quot; or &amp;quot;emi&amp;quot; textures in your rip should be split into their individual channels.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5: Opening the model==&lt;br /&gt;
If you don&amp;#039;t have RandomTalkingBush&amp;#039;s Pokemon MaxScript yet, make sure you grab it from here: https://mega.nz/file/HlpFXYDY#G9WcLuZupaCwboW3HRMoUS89oN-NQAK2UskZs-9rJOs&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (7).png|left|250px]]&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (8).png|right|250px]]&lt;br /&gt;
Move the .gfbmdl file from the folder the .dds textures were in to the same folder as your png textures. You&amp;#039;ll then want to open up &amp;#039;&amp;#039;&amp;#039;3DS Max&amp;#039;&amp;#039;&amp;#039; and go &amp;#039;&amp;#039;&amp;#039;Scripting &amp;gt; Run Script&amp;#039;&amp;#039;&amp;#039; and open the Pokemon Switch MaxScript.&lt;br /&gt;
A little window should pop up with a button that says &amp;quot;Import *.gfbmdl&amp;quot;. Press it and it should ask you to open a .gfbmdl file. Select the one that&amp;#039;s in your textures folder and it should import into 3DS Max.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6: Rotation and resetting the Bind Pose==&lt;br /&gt;
Select the root bone, in my case it&amp;#039;s &amp;quot;pm0644_00&amp;quot;, and rotate it 90 degrees on the X axis. &lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (9).png|right|250px]]&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (10).png|left|250px]]&lt;br /&gt;
Now for every mesh in the scene, go to its &amp;quot;Skin&amp;quot; modifier and scroll down to &amp;quot;Advanced Parameters&amp;quot; and click &amp;quot;Save&amp;quot;. Save it to somewhere you&amp;#039;ll remember then right click the skin modifier and &amp;quot;Collapse All&amp;quot;. Add a new skin modifier back onto that mesh and add all the bones onto it. Go back to &amp;quot;Advanced Parameters&amp;quot; but this time instead of pressing save, press load and select the envelope you saved earlier.&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (11).png|left|250px]]&lt;br /&gt;
A &amp;quot;Load envelope&amp;quot; window should pop up. Press &amp;quot;Match by name&amp;quot; then press &amp;quot;Ok&amp;quot;. Repeat this multiple times for the rest of the meshes until you&amp;#039;ve done them all.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7: Exporting==&lt;br /&gt;
Once you&amp;#039;ve reset the bind pose on all the meshes, you can now export your model as .fbx and .dae, go to the folder you created earlier that you put the textures folder inside of, and export them into that folder and you should be done and ready to render then submit! I highly suggest installing OpenCollada and exporting with that instead of the default collada exporter included with 3DS Max due to compatibility issues with other programs.&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2494</id>
		<title>User:Ziella/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2494"/>
		<updated>2020-06-22T11:34:35Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{TutorialInfo&lt;br /&gt;
| title=        Pokémon Sword / Shield&lt;br /&gt;
| game=         Pokémon Sword / Shield&lt;br /&gt;
| category=     Model Ripping&lt;br /&gt;
| difficulty=   Intermediate&lt;br /&gt;
| duration=     30 Minutes&lt;br /&gt;
| author=       Ziella&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Required Files &amp;amp; Tools==&lt;br /&gt;
# The model files you want to rip.&lt;br /&gt;
# [[3DS Max]] (with OpenCollada installed)&lt;br /&gt;
# [https://mega.nz/file/HlpFXYDY#G9WcLuZupaCwboW3HRMoUS89oN-NQAK2UskZs-9rJOs RandomTalkingBush&amp;#039;s Switch (Let&amp;#039;s Go, Sword/Shield) MAXScript] &lt;br /&gt;
# [[Noesis]]&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
===Step 1: Downloading the models===&lt;br /&gt;
Thanks to RandomTalkingBush, you can download the model files already extracted from their archives. Make sure you download the files that are named PMSwSh. After downloading the models, extract the .7z file using winrar or 7Zip to wherever you want.&amp;lt;br&amp;gt; &lt;br /&gt;
https://mega.nz/folder/Tx4ziKbL#Fy4-wIjBjHx9EVw59dZCFg&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Step 2: Converting the textures===&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (1).png|left|250px]] After extracting the archive, decide what model you want to rip. For this tutorial I will be ripping Zekrom.&lt;br /&gt;
Open up Noesis and go &amp;#039;&amp;#039;&amp;#039;Tools &amp;gt; Batch Process&amp;#039;&amp;#039;&amp;#039;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (2).png|left|250px]] A window should then pop up. In the &amp;#039;&amp;#039;&amp;#039;Input extension&amp;#039;&amp;#039;&amp;#039; make sure it&amp;#039;s says &amp;#039;&amp;#039;&amp;#039;dds&amp;#039;&amp;#039;&amp;#039; and in &amp;#039;&amp;#039;&amp;#039;Output extension&amp;#039;&amp;#039;&amp;#039; make sure it says &amp;#039;&amp;#039;&amp;#039;png&amp;#039;&amp;#039;&amp;#039; then replace &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$_files\$inname$out.$outext$&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$.$outext$&amp;#039;&amp;#039;&amp;#039; . You&amp;#039;ll then want to press the &amp;#039;&amp;#039;&amp;#039;Folder batch&amp;#039;&amp;#039;&amp;#039; button and select the folder that contains the textures for your model, then press the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; button. This will convert all the .dds files into .png. After the textures have been converted, make a new folder somewhere for the rip and name it whatever the model you&amp;#039;re ripping is. Inside that new folder make another folder called &amp;#039;&amp;#039;&amp;#039;Textures&amp;#039;&amp;#039;&amp;#039; then move all the .png textures you just converted into that folder.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3a: &amp;quot;Fixing&amp;quot; the textures (Eye/Mouth)== &lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (3).png|250px]]When ripping Pokemon models, most of the time the textures need to be fixed first. &lt;br /&gt;
Firstly, the eyes and mouth textures. To fix the &amp;#039;&amp;#039;&amp;#039;&amp;quot;col&amp;quot;&amp;#039;&amp;#039;&amp;#039; textures you&amp;#039;ll need to double the width and mirror both sides of the texture.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (4).png|250px]]&lt;br /&gt;
To fix the eye/mouth &amp;quot;&amp;#039;&amp;#039;&amp;#039;nor&amp;#039;&amp;#039;&amp;#039;&amp;quot; textures you need to tile them them to match the col textures. 2 across, 4 down.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3b: &amp;quot;Fixing&amp;quot; the textures (Body)== &lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (5).png|left|350px]]&lt;br /&gt;
Fixing the body textures are different. What you need to do is look at the normal map for the other textures. If it looks like it&amp;#039;s symmetrical, then you&amp;#039;ll need to edit the &amp;quot;amb&amp;quot;, &amp;quot;col&amp;quot;, etc. textures directly to match. Most of the time this is just done by doubling the texture size and mirroring it to the right hand side.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 4: Splitting the textures==&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (6).png|left|250px]]&lt;br /&gt;
Any &amp;quot;amb&amp;quot; or &amp;quot;emi&amp;quot; textures in your rip should be split into their individual channels.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5: Opening the model==&lt;br /&gt;
If you don&amp;#039;t have RandomTalkingBush&amp;#039;s Pokemon MaxScript yet, make sure you grab it from here: https://mega.nz/file/HlpFXYDY#G9WcLuZupaCwboW3HRMoUS89oN-NQAK2UskZs-9rJOs&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (7).png|left|250px]]&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (8).png|right|250px]]&lt;br /&gt;
Move the .gfbmdl file from the folder the .dds textures were in to the same folder as your png textures. You&amp;#039;ll then want to open up &amp;#039;&amp;#039;&amp;#039;3DS Max&amp;#039;&amp;#039;&amp;#039; and go &amp;#039;&amp;#039;&amp;#039;Scripting &amp;gt; Run Script&amp;#039;&amp;#039;&amp;#039; and open the Pokemon Switch MaxScript.&lt;br /&gt;
A little window should pop up with a button that says &amp;quot;Import *.gfbmdl&amp;quot;. Press it and it should ask you to open a .gfbmdl file. Select the one that&amp;#039;s in your textures folder and it should import into 3DS Max.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6: Rotation and resetting the Bind Pose==&lt;br /&gt;
Select the root bone, in my case it&amp;#039;s &amp;quot;pm0644_00&amp;quot;, and rotate it 90 degrees on the X axis. &lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (9).png|right|250px]]&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (10).png|left|250px]]&lt;br /&gt;
Now for every mesh in the scene, go to its &amp;quot;Skin&amp;quot; modifier and scroll down to &amp;quot;Advance Parameters&amp;quot; and click &amp;quot;Save&amp;quot;. Save it to somewhere you&amp;#039;ll remember then right click the skin modifier and &amp;quot;Collapse All&amp;quot;. Add a new skin modifier back onto that mesh and add all the bones onto it. Go back to &amp;quot;Advance Parameters&amp;quot; but this time instead of pressing save, press load and select the envelope you saved earlier.&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (11).png|left|250px]]&lt;br /&gt;
A &amp;quot;Load envelope&amp;quot; window should pop up. Press &amp;quot;Match by name&amp;quot; then press &amp;quot;Ok&amp;quot;. Repeat this multiple times for the rest of the meshes until you&amp;#039;ve done them all.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7: Exporting==&lt;br /&gt;
Once you&amp;#039;ve reset the bind pose on all the meshes, you can now export your model as .fbx and .dae, go to the folder you created earlier that you put the textures folder inside of, and export them into that folder and you should be done and ready to render then submit! I highly suggest installing OpenCollada and exporting with that instead of the default collada exporter included with 3DS Max due to compatibility issues with other programs.&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(4).png&amp;diff=2493</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (4).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(4).png&amp;diff=2493"/>
		<updated>2020-06-22T11:31:13Z</updated>

		<summary type="html">&lt;p&gt;Ziella: Ziella uploaded a new version of File:PokemonSwSh Model Ripping Tutorial (4).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2492</id>
		<title>User:Ziella/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2492"/>
		<updated>2020-06-22T11:10:23Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{TutorialInfo&lt;br /&gt;
| title=        Pokémon Sword / Shield&lt;br /&gt;
| game=         Pokémon Sword / Shield&lt;br /&gt;
| category=     Model Ripping&lt;br /&gt;
| difficulty=   Intermediate&lt;br /&gt;
| duration=     30 Minutes&lt;br /&gt;
| author=       Ziella&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Required Files &amp;amp; Tools==&lt;br /&gt;
# The model files you want to rip.&lt;br /&gt;
# [[3DS Max]] (with OpenCollada installed)&lt;br /&gt;
# [https://mega.nz/file/HlpFXYDY#G9WcLuZupaCwboW3HRMoUS89oN-NQAK2UskZs-9rJOs RandomTalkingBush&amp;#039;s Switch (Let&amp;#039;s Go, Sword/Shield) MAXScript] &lt;br /&gt;
# [[Noesis]]&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
===Step 1: Downloading the models===&lt;br /&gt;
Thanks to RandomTalkingBush, you can download the model files already extracted from their archives. Make sure you download the files that are named PMSwSh. After downloading the models, extract the .7z file using winrar or 7Zip to wherever you want.&amp;lt;br&amp;gt; &lt;br /&gt;
https://mega.nz/folder/Tx4ziKbL#Fy4-wIjBjHx9EVw59dZCFg&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Step 2: Converting the textures===&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (1).png|left|250px]] After extracting the archive, decide what model you want to rip. For this tutorial I will be ripping Zekrom.&lt;br /&gt;
Open up Noesis and go &amp;#039;&amp;#039;&amp;#039;Tools &amp;gt; Batch Process&amp;#039;&amp;#039;&amp;#039;&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:PokemonSwSh Model Ripping Tutorial (2).png|left|250px]] A window should then pop up. In the &amp;#039;&amp;#039;&amp;#039;Input extension&amp;#039;&amp;#039;&amp;#039; make sure it&amp;#039;s says &amp;#039;&amp;#039;&amp;#039;dds&amp;#039;&amp;#039;&amp;#039; and in &amp;#039;&amp;#039;&amp;#039;Output extension&amp;#039;&amp;#039;&amp;#039; make sure it says &amp;#039;&amp;#039;&amp;#039;png&amp;#039;&amp;#039;&amp;#039; then replace &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$_files\$inname$out.$outext$&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$.$outext$&amp;#039;&amp;#039;&amp;#039; . You&amp;#039;ll then want to press the &amp;#039;&amp;#039;&amp;#039;Folder batch&amp;#039;&amp;#039;&amp;#039; button and select the folder that contains the textures for your model, then press the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; button. This will convert all the .dds files into .png. After the textures have been converted, make a new folder somewhere for the rip and name it whatever the model you&amp;#039;re ripping is. Inside that new folder make another folder called &amp;#039;&amp;#039;&amp;#039;Textures&amp;#039;&amp;#039;&amp;#039; then move all the .png textures you just converted into that folder.&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3a: &amp;quot;Fixing&amp;quot; the textures (Eye/Mouth)== &lt;br /&gt;
When ripping Pokemon models, most of the time the textures need to be fixed first. &lt;br /&gt;
Firstly, the eyes and mouth textures. To fix the &amp;#039;&amp;#039;&amp;#039;&amp;quot;col&amp;quot;&amp;#039;&amp;#039;&amp;#039; textures you&amp;#039;ll need to double the width and mirror both sides of the texture.&lt;br /&gt;
&lt;br /&gt;
Additionally with the eye/mouth &amp;quot;&amp;#039;&amp;#039;&amp;#039;nor&amp;#039;&amp;#039;&amp;#039;&amp;quot; textures you need to tile them them to match the col textures. 2 across, 4 down.&lt;br /&gt;
&lt;br /&gt;
==Step 3b: &amp;quot;Fixing&amp;quot; the textures (Body)== &lt;br /&gt;
Fixing the body textures are different. What you need to do is look at the normal map for the other textures. If it looks like it&amp;#039;s symmetrical, then you&amp;#039;ll need to edit the &amp;quot;amb&amp;quot;, &amp;quot;col&amp;quot;, etc. textures directly to match. Most of the time this is just done by doubling the texture size and mirroring it to the right hand side.&lt;br /&gt;
&lt;br /&gt;
==Step 4: Splitting the textures==&lt;br /&gt;
Any &amp;quot;amb&amp;quot; or &amp;quot;emi&amp;quot; textures in your rip should be split into their individual channels.&lt;br /&gt;
&lt;br /&gt;
==Step 5: Opening the model==&lt;br /&gt;
If you don&amp;#039;t have RandomTalkingBush&amp;#039;s Pokemon MaxScript yet, make sure you grab it from here: https://mega.nz/file/HlpFXYDY#G9WcLuZupaCwboW3HRMoUS89oN-NQAK2UskZs-9rJOs &amp;lt;br&amp;gt;&lt;br /&gt;
Move the .gfbmdl file from the folder the .dds textures were in to the same folder as your png textures. You&amp;#039;ll then want to open up &amp;#039;&amp;#039;&amp;#039;3DS Max&amp;#039;&amp;#039;&amp;#039; and go &amp;#039;&amp;#039;&amp;#039;Scripting &amp;gt; Run Script&amp;#039;&amp;#039;&amp;#039; and open the Pokemon Switch MaxScript.&lt;br /&gt;
A little window should pop up with a button that says &amp;quot;Import *.gfbmdl&amp;quot;. Press it and it should ask you to open a .gfbmdl file. Select the one that&amp;#039;s in your textures folder and it should import into 3DS Max.&lt;br /&gt;
&lt;br /&gt;
==Step 6: Rotation and resetting the Bind Pose==&lt;br /&gt;
Select the root bone, in my case it&amp;#039;s &amp;quot;pm0644_00&amp;quot;, and rotate it 90 degrees on the X axis. &lt;br /&gt;
&lt;br /&gt;
Now for every mesh in the scene, go to its &amp;quot;Skin&amp;quot; modifier and scroll down to &amp;quot;Advance Parameters&amp;quot; and click &amp;quot;Save&amp;quot;. Save it to somewhere you&amp;#039;ll remember then right click the skin modifier and &amp;quot;Collapse All&amp;quot;. Add a new skin modifier back onto that mesh and add all the bones onto it. Go back to &amp;quot;Advance Parameters&amp;quot; but this time instead of pressing save, press load and select the envelope you saved earlier. A &amp;quot;Load envelope&amp;quot; window should pop up. Press &amp;quot;Match by name&amp;quot; then press &amp;quot;Ok&amp;quot;. Repeat this multiple times for the rest of the meshes until you&amp;#039;ve done them all.&lt;br /&gt;
&lt;br /&gt;
==Step 7: Exporting==&lt;br /&gt;
Once you&amp;#039;ve reset the bind pose on all the meshes, you can now export your model as .fbx and .dae, go to the folder you created earlier that you put the textures folder inside of, and export them into that folder and you should be done and ready to render then submit! I highly suggest installing OpenCollada and exporting with that instead of the default collada exporter included with 3DS Max due to compatibility issues with other programs.&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(11).png&amp;diff=2491</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (11).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(11).png&amp;diff=2491"/>
		<updated>2020-06-22T11:02:29Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(10).png&amp;diff=2490</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (10).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(10).png&amp;diff=2490"/>
		<updated>2020-06-22T11:02:11Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(9).png&amp;diff=2489</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (9).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(9).png&amp;diff=2489"/>
		<updated>2020-06-22T11:02:01Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(8).png&amp;diff=2488</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (8).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(8).png&amp;diff=2488"/>
		<updated>2020-06-22T11:01:51Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(7).png&amp;diff=2487</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (7).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(7).png&amp;diff=2487"/>
		<updated>2020-06-22T11:01:41Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(6).png&amp;diff=2486</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (6).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(6).png&amp;diff=2486"/>
		<updated>2020-06-22T11:01:33Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(5).png&amp;diff=2485</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (5).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(5).png&amp;diff=2485"/>
		<updated>2020-06-22T11:01:20Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(4).png&amp;diff=2484</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (4).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(4).png&amp;diff=2484"/>
		<updated>2020-06-22T11:01:12Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(3).png&amp;diff=2483</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (3).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(3).png&amp;diff=2483"/>
		<updated>2020-06-22T11:01:02Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(2).png&amp;diff=2482</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (2).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(2).png&amp;diff=2482"/>
		<updated>2020-06-22T11:00:53Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(1).png&amp;diff=2481</id>
		<title>File:PokemonSwSh Model Ripping Tutorial (1).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PokemonSwSh_Model_Ripping_Tutorial_(1).png&amp;diff=2481"/>
		<updated>2020-06-22T11:00:44Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2480</id>
		<title>User:Ziella/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2480"/>
		<updated>2020-06-22T10:56:53Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{TutorialInfo&lt;br /&gt;
| title=        Pokémon Sword / Shield&lt;br /&gt;
| game=         Pokémon Sword / Shield&lt;br /&gt;
| category=     Model Ripping&lt;br /&gt;
| difficulty=   Intermediate&lt;br /&gt;
| duration=     30 Minutes&lt;br /&gt;
| author=       Ziella&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Required Files &amp;amp; Tools==&lt;br /&gt;
# The model files you want to rip.&lt;br /&gt;
# [[3DS Max]] (with OpenCollada installed)&lt;br /&gt;
# [https://mega.nz/file/HlpFXYDY#G9WcLuZupaCwboW3HRMoUS89oN-NQAK2UskZs-9rJOs RandomTalkingBush&amp;#039;s Switch (Let&amp;#039;s Go, Sword/Shield) MAXScript] &lt;br /&gt;
# [[Noesis]]&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
===Step 1: Downloading the models===&lt;br /&gt;
Thanks to RandomTalkingBush, you can download the model files already extracted from their archives. Make sure you download the files that are named PMSwSh. After downloading the models, extract the .7z file using winrar or 7Zip to wherever you want.&amp;lt;br&amp;gt; &lt;br /&gt;
https://mega.nz/folder/Tx4ziKbL#Fy4-wIjBjHx9EVw59dZCFg&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Step 2: Converting the textures===&lt;br /&gt;
After extracting the archive, decide what model you want to rip. For this tutorial I will be ripping Zekrom.&lt;br /&gt;
Open up Noesis and go &amp;#039;&amp;#039;&amp;#039;Tools &amp;gt; Batch Process&amp;#039;&amp;#039;&amp;#039; then in &amp;#039;&amp;#039;&amp;#039;Input extension&amp;#039;&amp;#039;&amp;#039; make sure it&amp;#039;s says &amp;#039;&amp;#039;&amp;#039;dds&amp;#039;&amp;#039;&amp;#039; and in &amp;#039;&amp;#039;&amp;#039;Output extension&amp;#039;&amp;#039;&amp;#039; make sure it says &amp;#039;&amp;#039;&amp;#039;png&amp;#039;&amp;#039;&amp;#039; then replace &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$_files\$inname$out.$outext$&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$.$outext$&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Next press the &amp;#039;&amp;#039;&amp;#039;Folder batch&amp;#039;&amp;#039;&amp;#039; button and select the folder that contains the textures for your model, then press the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; button. This will convert all the .dds files into .png.&lt;br /&gt;
Make a new folder somewhere for the rip and name it whatever the model you&amp;#039;re ripping is. Inside that new folder make another folder called &amp;#039;&amp;#039;&amp;#039;Textures&amp;#039;&amp;#039;&amp;#039; then move all the .png textures you just converted into that folder.&lt;br /&gt;
&lt;br /&gt;
==Step 3a: &amp;quot;Fixing&amp;quot; the textures (Eye/Mouth)== &lt;br /&gt;
When ripping Pokemon models, most of the time the textures need to be fixed first. &lt;br /&gt;
Firstly, the eyes and mouth textures. To fix the &amp;#039;&amp;#039;&amp;#039;&amp;quot;col&amp;quot;&amp;#039;&amp;#039;&amp;#039; textures you&amp;#039;ll need to double the width and mirror both sides of the texture.&lt;br /&gt;
&lt;br /&gt;
Additionally with the eye/mouth &amp;quot;&amp;#039;&amp;#039;&amp;#039;nor&amp;#039;&amp;#039;&amp;#039;&amp;quot; textures you need to tile them them to match the col textures. 2 across, 4 down.&lt;br /&gt;
&lt;br /&gt;
==Step 3b: &amp;quot;Fixing&amp;quot; the textures (Body)== &lt;br /&gt;
Fixing the body textures are different. What you need to do is look at the normal map for the other textures. If it looks like it&amp;#039;s symmetrical, then you&amp;#039;ll need to edit the &amp;quot;amb&amp;quot;, &amp;quot;col&amp;quot;, etc. textures directly to match. Most of the time this is just done by doubling the texture size and mirroring it to the right hand side.&lt;br /&gt;
&lt;br /&gt;
==Step 4: Splitting the textures==&lt;br /&gt;
Any &amp;quot;amb&amp;quot; or &amp;quot;emi&amp;quot; textures in your rip should be split into their individual channels.&lt;br /&gt;
&lt;br /&gt;
==Step 5: Opening the model==&lt;br /&gt;
If you don&amp;#039;t have RandomTalkingBush&amp;#039;s Pokemon MaxScript yet, make sure you grab it from here: https://mega.nz/file/HlpFXYDY#G9WcLuZupaCwboW3HRMoUS89oN-NQAK2UskZs-9rJOs &amp;lt;br&amp;gt;&lt;br /&gt;
Move the .gfbmdl file from the folder the .dds textures were in to the same folder as your png textures. You&amp;#039;ll then want to open up &amp;#039;&amp;#039;&amp;#039;3DS Max&amp;#039;&amp;#039;&amp;#039; and go &amp;#039;&amp;#039;&amp;#039;Scripting &amp;gt; Run Script&amp;#039;&amp;#039;&amp;#039; and open the Pokemon Switch MaxScript.&lt;br /&gt;
A little window should pop up with a button that says &amp;quot;Import *.gfbmdl&amp;quot;. Press it and it should ask you to open a .gfbmdl file. Select the one that&amp;#039;s in your textures folder and it should import into 3DS Max.&lt;br /&gt;
&lt;br /&gt;
==Step 6: Rotation and resetting the Bind Pose==&lt;br /&gt;
Select the root bone, in my case it&amp;#039;s &amp;quot;pm0644_00&amp;quot;, and rotate it 90 degrees on the X axis. &lt;br /&gt;
&lt;br /&gt;
Now for every mesh in the scene, go to its &amp;quot;Skin&amp;quot; modifier and scroll down to &amp;quot;Advance Parameters&amp;quot; and click &amp;quot;Save&amp;quot;. Save it to somewhere you&amp;#039;ll remember then right click the skin modifier and &amp;quot;Collapse All&amp;quot;. Add a new skin modifier back onto that mesh and add all the bones onto it. Go back to &amp;quot;Advance Parameters&amp;quot; but this time instead of pressing save, press load and select the envelope you saved earlier. A &amp;quot;Load envelope&amp;quot; window should pop up. Press &amp;quot;Match by name&amp;quot; then press &amp;quot;Ok&amp;quot;. Repeat this multiple times for the rest of the meshes until you&amp;#039;ve done them all.&lt;br /&gt;
&lt;br /&gt;
==Step 7: Exporting==&lt;br /&gt;
Once you&amp;#039;ve reset the bind pose on all the meshes, you can now export your model as .fbx and .dae, go to the folder you created earlier that you put the textures folder inside of, and export them into that folder and you should be done and ready to render then submit! I highly suggest installing OpenCollada and exporting with that instead of the default collada exporter included with 3DS Max due to compatibility issues with other programs.&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2479</id>
		<title>User:Ziella/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2479"/>
		<updated>2020-06-22T10:52:07Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{TutorialInfo&lt;br /&gt;
| title=        Pokémon Sword / Shield&lt;br /&gt;
| game=         Pokémon Sword / Shield&lt;br /&gt;
| category=     Model Ripping&lt;br /&gt;
| difficulty=   Intermediate&lt;br /&gt;
| duration=     30 Minutes&lt;br /&gt;
| author=       Ziella&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Required Files &amp;amp; Tools==&lt;br /&gt;
# The model and texture files you want to rip&lt;br /&gt;
# [[3DS Max]] (with OpenCollada installed)&lt;br /&gt;
# [[Noesis]]&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
===Step 1: Downloading the models===&lt;br /&gt;
Thanks to RandomTalkingBush, you can download the model files already extracted from their archives. Make sure you download the files that are named PMSwSh. After downloading the models, extract the .7z file using winrar or 7Zip to wherever you want.&amp;lt;br&amp;gt; &lt;br /&gt;
https://mega.nz/folder/Tx4ziKbL#Fy4-wIjBjHx9EVw59dZCFg&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Step 2: Converting the textures===&lt;br /&gt;
After extracting the archive, decide what model you want to rip. For this tutorial I will be ripping Zekrom.&lt;br /&gt;
Open up Noesis and go &amp;#039;&amp;#039;&amp;#039;Tools &amp;gt; Batch Process&amp;#039;&amp;#039;&amp;#039; then in &amp;#039;&amp;#039;&amp;#039;Input extension&amp;#039;&amp;#039;&amp;#039; make sure it&amp;#039;s says &amp;#039;&amp;#039;&amp;#039;dds&amp;#039;&amp;#039;&amp;#039; and in &amp;#039;&amp;#039;&amp;#039;Output extension&amp;#039;&amp;#039;&amp;#039; make sure it says &amp;#039;&amp;#039;&amp;#039;png&amp;#039;&amp;#039;&amp;#039; then replace &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$_files\$inname$out.$outext$&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$.$outext$&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Next press the &amp;#039;&amp;#039;&amp;#039;Folder batch&amp;#039;&amp;#039;&amp;#039; button and select the folder that contains the textures for your model, then press the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; button. This will convert all the .dds files into .png.&lt;br /&gt;
Make a new folder somewhere for the rip and name it whatever the model you&amp;#039;re ripping is. Inside that new folder make another folder called &amp;#039;&amp;#039;&amp;#039;Textures&amp;#039;&amp;#039;&amp;#039; then move all the .png textures you just converted into that folder.&lt;br /&gt;
&lt;br /&gt;
==Step 3a: &amp;quot;Fixing&amp;quot; the textures (Eye/Mouth)== &lt;br /&gt;
When ripping Pokemon models, most of the time the textures need to be fixed first. &lt;br /&gt;
Firstly, the eyes and mouth textures. To fix the &amp;#039;&amp;#039;&amp;#039;&amp;quot;col&amp;quot;&amp;#039;&amp;#039;&amp;#039; textures you&amp;#039;ll need to double the width and mirror both sides of the texture.&lt;br /&gt;
&lt;br /&gt;
Additionally with the eye/mouth &amp;quot;&amp;#039;&amp;#039;&amp;#039;nor&amp;#039;&amp;#039;&amp;#039;&amp;quot; textures you need to tile them them to match the col textures. 2 across, 4 down.&lt;br /&gt;
&lt;br /&gt;
==Step 3b: &amp;quot;Fixing&amp;quot; the textures (Body)== &lt;br /&gt;
Fixing the body textures are different. What you need to do is look at the normal map for the other textures. If it looks like it&amp;#039;s symmetrical, then you&amp;#039;ll need to edit the &amp;quot;amb&amp;quot;, &amp;quot;col&amp;quot;, etc. textures directly to match. Most of the time this is just done by doubling the texture size and mirroring it to the right hand side.&lt;br /&gt;
&lt;br /&gt;
==Step 4: Splitting the textures==&lt;br /&gt;
Any &amp;quot;amb&amp;quot; or &amp;quot;emi&amp;quot; textures in your rip should be split into their individual channels.&lt;br /&gt;
&lt;br /&gt;
==Step 5: Opening the model==&lt;br /&gt;
Move the .gfbmdl file from the folder the .dds textures were in to the same folder as your png textures. You&amp;#039;ll then want to open up &amp;#039;&amp;#039;&amp;#039;3DS Max&amp;#039;&amp;#039;&amp;#039; and go &amp;#039;&amp;#039;&amp;#039;Scripting &amp;gt; Run Script&amp;#039;&amp;#039;&amp;#039; and open the Pokemon Switch MaxScript.&lt;br /&gt;
A little window should pop up with a button that says &amp;quot;Import *.gfbmdl&amp;quot;. Press it and it should ask you to open a .gfbmdl file. Select the one that&amp;#039;s in your textures folder and it should import into 3DS Max.&lt;br /&gt;
&lt;br /&gt;
==Step 6: Rotation and resetting the Bind Pose==&lt;br /&gt;
Select the root bone, in my case it&amp;#039;s &amp;quot;pm0644_00&amp;quot;, and rotate it 90 degrees on the X axis. &lt;br /&gt;
&lt;br /&gt;
Now for every mesh in the scene, go to its &amp;quot;Skin&amp;quot; modifier and scroll down to &amp;quot;Advance Parameters&amp;quot; and click &amp;quot;Save&amp;quot;. Save it to somewhere you&amp;#039;ll remember then right click the skin modifier and &amp;quot;Collapse All&amp;quot;. Add a new skin modifier back onto that mesh and add all the bones onto it. Go back to &amp;quot;Advance Parameters&amp;quot; but this time instead of pressing save, press load and select the envelope you saved earlier. A &amp;quot;Load envelope&amp;quot; window should pop up. Press &amp;quot;Match by name&amp;quot; then press &amp;quot;Ok&amp;quot;. Repeat this multiple times for the rest of the meshes until you&amp;#039;ve done them all.&lt;br /&gt;
&lt;br /&gt;
==Step 7: Exporting==&lt;br /&gt;
Once you&amp;#039;ve reset the bind pose on all the meshes, you can now export your model as .fbx and .dae, go to the folder you created earlier that you put the textures folder inside of, and export them into that folder and you should be done and ready to render then submit! I highly suggest installing OpenCollada and exporting with that instead of the default collada exporter included with 3DS Max due to compatibility issues with other programs.&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2478</id>
		<title>User:Ziella/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2478"/>
		<updated>2020-06-22T10:47:14Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{TutorialInfo&lt;br /&gt;
| title=        Pokémon Sword / Shield&lt;br /&gt;
| game=         Pokémon Sword / Shield&lt;br /&gt;
| category=     Model Ripping&lt;br /&gt;
| difficulty=   Intermediate&lt;br /&gt;
| duration=     30 Minutes&lt;br /&gt;
| author=       Ziella&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Required Files &amp;amp; Tools==&lt;br /&gt;
# The model and texture files you want to rip&lt;br /&gt;
# [[3DS Max]] (with OpenCollada installed)&lt;br /&gt;
# [[Noesis]]&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
===Step 1: Downloading the models===&lt;br /&gt;
Thanks to RandomTalkingBush, you can download the model files already extracted from their archives. Make sure you download the files that are named PMSwSh. After downloading the models, extract the .7z file using winrar or 7Zip to wherever you want.&amp;lt;br&amp;gt; &lt;br /&gt;
https://mega.nz/folder/Tx4ziKbL#Fy4-wIjBjHx9EVw59dZCFg&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Step 2: Converting the textures===&lt;br /&gt;
After extracting the archive, decide what model you want to rip. For this tutorial I will be ripping Zekrom.&lt;br /&gt;
Open up Noesis and go &amp;#039;&amp;#039;&amp;#039;Tools &amp;gt; Batch Process&amp;#039;&amp;#039;&amp;#039; then in &amp;#039;&amp;#039;&amp;#039;Input extension&amp;#039;&amp;#039;&amp;#039; make sure it&amp;#039;s says &amp;#039;&amp;#039;&amp;#039;dds&amp;#039;&amp;#039;&amp;#039; and in &amp;#039;&amp;#039;&amp;#039;Output extension&amp;#039;&amp;#039;&amp;#039; make sure it says &amp;#039;&amp;#039;&amp;#039;png&amp;#039;&amp;#039;&amp;#039; then replace &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$_files\$inname$out.$outext$&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$.$outext$&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Next press the &amp;#039;&amp;#039;&amp;#039;Folder batch&amp;#039;&amp;#039;&amp;#039; button and select the folder that contains the textures for your model, then press the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; button. This will convert all the .dds files into .png.&lt;br /&gt;
Make a new folder somewhere for the rip and name it whatever the model you&amp;#039;re ripping is. Inside that new folder make another folder called &amp;#039;&amp;#039;&amp;#039;Textures&amp;#039;&amp;#039;&amp;#039; then move all the .png textures you just converted into that folder.&lt;br /&gt;
&lt;br /&gt;
==Step 3a: &amp;quot;Fixing&amp;quot; the textures (Eye/Mouth)== &lt;br /&gt;
When ripping Pokemon models, most of the time the textures need to be fixed first. &lt;br /&gt;
Firstly, the eyes and mouth textures. To fix the &amp;#039;&amp;#039;&amp;#039;&amp;quot;col&amp;quot;&amp;#039;&amp;#039;&amp;#039; textures you&amp;#039;ll need to double the width and mirror both sides of the texture.&lt;br /&gt;
&lt;br /&gt;
Additionally with the eye/mouth &amp;quot;&amp;#039;&amp;#039;&amp;#039;nor&amp;#039;&amp;#039;&amp;#039;&amp;quot; textures you need to tile them them to match the col textures. 2 across, 4 down.&lt;br /&gt;
&lt;br /&gt;
==Step 3b: &amp;quot;Fixing&amp;quot; the textures (Body)== &lt;br /&gt;
Fixing the body textures are different. What you need to do is look at the normal map for the other textures. If it looks like it&amp;#039;s symmetrical, then you&amp;#039;ll need to edit the &amp;quot;amb&amp;quot;, &amp;quot;col&amp;quot;, etc. textures directly to match. Most of the time this is just done by doubling the texture size and mirroring it to the right hand side.&lt;br /&gt;
&lt;br /&gt;
==Step 4: Splitting the textures==&lt;br /&gt;
Any &amp;quot;amb&amp;quot; or &amp;quot;emi&amp;quot; textures in your rip should be split into their individual channels.&lt;br /&gt;
&lt;br /&gt;
==Step 5: Opening the model==&lt;br /&gt;
Move the .gfbmdl file from the folder the .dds textures were in to the same folder as your png textures. You&amp;#039;ll then want to open up &amp;#039;&amp;#039;&amp;#039;3DS Max&amp;#039;&amp;#039;&amp;#039; and go &amp;#039;&amp;#039;&amp;#039;Scripting &amp;gt; Run Script&amp;#039;&amp;#039;&amp;#039; and open the Pokemon Switch MaxScript.&lt;br /&gt;
A little window should pop up with a button that says &amp;quot;Import *.gfbmdl&amp;quot;. Press it and it should ask you to open a .gfbmdl file. Select the one that&amp;#039;s in your textures folder and it should import into 3DS Max.&lt;br /&gt;
&lt;br /&gt;
==Step 6: Rotation and Envelopes==&lt;br /&gt;
Select the root bone, in my case it&amp;#039;s &amp;quot;pm0644_00&amp;quot;, and rotate it 90 degrees on the X axis. &lt;br /&gt;
&lt;br /&gt;
Now for every mesh in the scene, go to its &amp;quot;Skin&amp;quot; modifier and scroll down to &amp;quot;Advance Parameters&amp;quot; and click &amp;quot;Save&amp;quot;. Save it to somewhere you&amp;#039;ll remember then right click the skin modifier and &amp;quot;Collapse All&amp;quot;. Add a new skin modifier back onto that mesh and add all the bones onto it. Go back to &amp;quot;Advance Parameters&amp;quot; but this time instead of pressing save, press load and select the envelope you saved earlier. A &amp;quot;Load envelope&amp;quot; window should pop up. Press &amp;quot;Match by name&amp;quot; then press &amp;quot;Ok&amp;quot;. Repeat this multiple times for the rest of the meshes until you&amp;#039;ve done them all.&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2477</id>
		<title>User:Ziella/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=User:Ziella/Sandbox2&amp;diff=2477"/>
		<updated>2020-06-22T10:27:07Z</updated>

		<summary type="html">&lt;p&gt;Ziella: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{TutorialInfo&lt;br /&gt;
| title=        Pokémon Sword / Shield&lt;br /&gt;
| game=         Pokémon Sword / Shield&lt;br /&gt;
| category=     Model Ripping&lt;br /&gt;
| difficulty=   Intermediate&lt;br /&gt;
| duration=     30 Minutes&lt;br /&gt;
| author=       Ziella&lt;br /&gt;
}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Required Files &amp;amp; Tools==&lt;br /&gt;
# The model and texture files you want to rip&lt;br /&gt;
# [[3DS Max]] (with OpenCollada installed)&lt;br /&gt;
# [[Noesis]]&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
===Step 1: Downloading the models===&lt;br /&gt;
Thanks to RandomTalkingBush, you can download the model files already extracted from their archives. Make sure you download the files that are named PMSwSh. After downloading the models, extract the .7z file using winrar or 7Zip to wherever you want.&amp;lt;br&amp;gt; &lt;br /&gt;
https://mega.nz/folder/Tx4ziKbL#Fy4-wIjBjHx9EVw59dZCFg&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Step 2: Converting the textures===&lt;br /&gt;
After extracting the archive, decide what model you want to rip. For this tutorial I will be ripping Zekrom.&lt;br /&gt;
Open up Noesis and go &amp;#039;&amp;#039;&amp;#039;Tools &amp;gt; Batch Process&amp;#039;&amp;#039;&amp;#039; then in &amp;#039;&amp;#039;&amp;#039;Input extension&amp;#039;&amp;#039;&amp;#039; make sure it&amp;#039;s says &amp;#039;&amp;#039;&amp;#039;dds&amp;#039;&amp;#039;&amp;#039; and in &amp;#039;&amp;#039;&amp;#039;Output extension&amp;#039;&amp;#039;&amp;#039; make sure it says &amp;#039;&amp;#039;&amp;#039;png&amp;#039;&amp;#039;&amp;#039; then replace &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$_files\$inname$out.$outext$&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;$inpath$\$inname$.$outext$&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Next press the &amp;#039;&amp;#039;&amp;#039;Folder batch&amp;#039;&amp;#039;&amp;#039; button and select the folder that contains the textures for your model, then press the &amp;#039;&amp;#039;&amp;#039;Export&amp;#039;&amp;#039;&amp;#039; button. This will convert all the .dds files into .png.&lt;br /&gt;
Make a new folder somewhere for the rip and name it whatever the model you&amp;#039;re ripping is. Inside that new folder make another folder called &amp;#039;&amp;#039;&amp;#039;Textures&amp;#039;&amp;#039;&amp;#039; then move all the .png textures you just converted into that folder.&lt;br /&gt;
&lt;br /&gt;
==Step 3a: &amp;quot;Fixing&amp;quot; the textures (Eye/Mouth)== &lt;br /&gt;
When ripping Pokemon models, most of the time the textures need to be fixed first. &lt;br /&gt;
Firstly, the eyes and mouth textures. To fix the &amp;#039;&amp;#039;&amp;#039;&amp;quot;col&amp;quot;&amp;#039;&amp;#039;&amp;#039; textures you&amp;#039;ll need to double the width and mirror both sides of the texture.&lt;br /&gt;
&lt;br /&gt;
Additionally with the eye/mouth &amp;quot;&amp;#039;&amp;#039;&amp;#039;nor&amp;#039;&amp;#039;&amp;#039;&amp;quot; textures you need to tile them them to match the col textures. 2 across, 4 down.&lt;br /&gt;
&lt;br /&gt;
==Step 3b: &amp;quot;Fixing&amp;quot; the textures (Body)== &lt;br /&gt;
Fixing the body textures are different. What you need to do is look at the normal map for the other textures. If it looks like it&amp;#039;s symmetrical, then you&amp;#039;ll need to edit the &amp;quot;amb&amp;quot;, &amp;quot;col&amp;quot;, etc. textures directly to match. Most of the time this is just done by doubling the texture size and mirroring it to the right hand side.&lt;br /&gt;
&lt;br /&gt;
==Step 4: Splitting the textures==&lt;br /&gt;
Any &amp;quot;amb&amp;quot; or &amp;quot;emi&amp;quot; textures in your rip should be split into their individual channels.&lt;br /&gt;
&lt;br /&gt;
==Step 5: Opening the model==&lt;br /&gt;
Move the .gfbmdl file from the folder the .dds textures were in to the same folder as your png textures. You&amp;#039;ll then want to open up &amp;#039;&amp;#039;&amp;#039;3DS Max&amp;#039;&amp;#039;&amp;#039; and go &amp;#039;&amp;#039;&amp;#039;Scripting &amp;gt; Run Script&amp;#039;&amp;#039;&amp;#039; and open the Pokemon Switch MaxScript.&lt;br /&gt;
A little window should pop up with a button that says &amp;quot;Import *.gfbmdl&amp;quot;. Press it and it should ask you to open a .gfbmdl file. Select the one that&amp;#039;s in your textures folder and it should import into 3DS Max.&lt;br /&gt;
&lt;br /&gt;
==Step 6: Rotation and Envelopes==&lt;/div&gt;</summary>
		<author><name>Ziella</name></author>
		
	</entry>
</feed>