<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Youtubeware</id>
	<title>The VG Resource Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Youtubeware"/>
	<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/Special:Contributions/Youtubeware"/>
	<updated>2026-10-10T04:31:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1319</id>
		<title>Ripping Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1319"/>
		<updated>2014-10-14T13:15:32Z</updated>

		<summary type="html">&lt;p&gt;Youtubeware: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Youtubeware</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1318</id>
		<title>Ripping Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1318"/>
		<updated>2014-10-14T13:15:00Z</updated>

		<summary type="html">&lt;p&gt;Youtubeware: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rayman Legends&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You have to get all the supplies below there:&lt;br /&gt;
-Rayman Legends Game (Steam or non-steam or anyway)&lt;br /&gt;
-Quickbms&lt;br /&gt;
First go to quickbms and download it (Here is a direct download link http://aluigi.altervista.org/papers/quickbms.zip) extract it anywhere but don&amp;#039;t open it!&lt;br /&gt;
Second open notepad and copy this code:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Rayman Legends (Xbox 360)&lt;br /&gt;
&lt;br /&gt;
# script for QuickBMS http://quickbms.aluigi.org&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
endian big&lt;br /&gt;
&lt;br /&gt;
goto 0xc&lt;br /&gt;
&lt;br /&gt;
get BASE_OFF long&lt;br /&gt;
&lt;br /&gt;
goto 0x2c&lt;br /&gt;
&lt;br /&gt;
get FILES long&lt;br /&gt;
&lt;br /&gt;
for i = 0 &amp;lt; FILES&lt;br /&gt;
&lt;br /&gt;
get DUMMY1 long&lt;br /&gt;
&lt;br /&gt;
get SIZE long&lt;br /&gt;
&lt;br /&gt;
get ZSIZE long&lt;br /&gt;
&lt;br /&gt;
get TSTAMP longlong&lt;br /&gt;
&lt;br /&gt;
get OFFSET longlong&lt;br /&gt;
&lt;br /&gt;
if DUMMY1 == 2&lt;br /&gt;
&lt;br /&gt;
get DUMMY4 long&lt;br /&gt;
&lt;br /&gt;
get DUMMY5 long&lt;br /&gt;
&lt;br /&gt;
endif&lt;br /&gt;
&lt;br /&gt;
get FOLDERSZ long&lt;br /&gt;
&lt;br /&gt;
getdstring FOLDER FOLDERSZ&lt;br /&gt;
&lt;br /&gt;
get NAMESZ long&lt;br /&gt;
&lt;br /&gt;
getdstring NAME NAMESZ&lt;br /&gt;
&lt;br /&gt;
string FOLDER + NAME&lt;br /&gt;
&lt;br /&gt;
string NAME = FOLDER&lt;br /&gt;
&lt;br /&gt;
math OFFSET += BASE_OFF&lt;br /&gt;
&lt;br /&gt;
if ZSIZE == 0&lt;br /&gt;
&lt;br /&gt;
log NAME OFFSET SIZE&lt;br /&gt;
&lt;br /&gt;
else&lt;br /&gt;
&lt;br /&gt;
clog NAME OFFSET ZSIZE SIZE&lt;br /&gt;
&lt;br /&gt;
endif&lt;br /&gt;
&lt;br /&gt;
get DUMMY6 long&lt;br /&gt;
&lt;br /&gt;
get DUMMY7 long&lt;br /&gt;
&lt;br /&gt;
next i&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Click File &amp;gt; Save as&lt;br /&gt;
And save it as .bms file&lt;br /&gt;
Third open that .bms file with quickbms_4gb_files.exe&lt;br /&gt;
Fourth open the rayman legends ipk file and save those sprites in any file you want...&lt;br /&gt;
Fifth wait hours and minutes, be patient!&lt;br /&gt;
And this is how you ripped the game!&lt;br /&gt;
*But those files are ckd! You have to convert it to dds to be able to open it!*&lt;br /&gt;
Copy this code and save it as .bms file&lt;br /&gt;
&lt;br /&gt;
get NAME basename&lt;br /&gt;
&lt;br /&gt;
get SIZE asize&lt;br /&gt;
&lt;br /&gt;
math SIZE -= 0x34&lt;br /&gt;
&lt;br /&gt;
string NAME += &amp;quot;.dds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
log NAME 0x34 SIZE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It converts .tga.ckd files into .dds and you can open it with your photo editing program!&lt;/div&gt;</summary>
		<author><name>Youtubeware</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1317</id>
		<title>Ripping Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1317"/>
		<updated>2014-10-14T13:14:38Z</updated>

		<summary type="html">&lt;p&gt;Youtubeware: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rayman Legends&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You have to get all the supplies below there:&lt;br /&gt;
-Rayman Legends Game (Steam or non-steam or anyway)&lt;br /&gt;
-Quickbms&lt;br /&gt;
First go to quickbms and download it (Here is a direct download link http://aluigi.altervista.org/papers/quickbms.zip) extract it anywhere but don&amp;#039;t open it!&lt;br /&gt;
Second open notepad and copy this code:&lt;br /&gt;
&lt;br /&gt;
_____________________________________________&lt;br /&gt;
# Rayman Legends (Xbox 360)&lt;br /&gt;
&lt;br /&gt;
# script for QuickBMS http://quickbms.aluigi.org&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
endian big&lt;br /&gt;
&lt;br /&gt;
goto 0xc&lt;br /&gt;
&lt;br /&gt;
get BASE_OFF long&lt;br /&gt;
&lt;br /&gt;
goto 0x2c&lt;br /&gt;
&lt;br /&gt;
get FILES long&lt;br /&gt;
&lt;br /&gt;
for i = 0 &amp;lt; FILES&lt;br /&gt;
&lt;br /&gt;
get DUMMY1 long&lt;br /&gt;
&lt;br /&gt;
get SIZE long&lt;br /&gt;
&lt;br /&gt;
get ZSIZE long&lt;br /&gt;
&lt;br /&gt;
get TSTAMP longlong&lt;br /&gt;
&lt;br /&gt;
get OFFSET longlong&lt;br /&gt;
&lt;br /&gt;
if DUMMY1 == 2&lt;br /&gt;
&lt;br /&gt;
get DUMMY4 long&lt;br /&gt;
&lt;br /&gt;
get DUMMY5 long&lt;br /&gt;
&lt;br /&gt;
endif&lt;br /&gt;
&lt;br /&gt;
get FOLDERSZ long&lt;br /&gt;
&lt;br /&gt;
getdstring FOLDER FOLDERSZ&lt;br /&gt;
&lt;br /&gt;
get NAMESZ long&lt;br /&gt;
&lt;br /&gt;
getdstring NAME NAMESZ&lt;br /&gt;
&lt;br /&gt;
string FOLDER + NAME&lt;br /&gt;
&lt;br /&gt;
string NAME = FOLDER&lt;br /&gt;
&lt;br /&gt;
math OFFSET += BASE_OFF&lt;br /&gt;
&lt;br /&gt;
if ZSIZE == 0&lt;br /&gt;
&lt;br /&gt;
log NAME OFFSET SIZE&lt;br /&gt;
&lt;br /&gt;
else&lt;br /&gt;
&lt;br /&gt;
clog NAME OFFSET ZSIZE SIZE&lt;br /&gt;
&lt;br /&gt;
endif&lt;br /&gt;
&lt;br /&gt;
get DUMMY6 long&lt;br /&gt;
&lt;br /&gt;
get DUMMY7 long&lt;br /&gt;
&lt;br /&gt;
next i&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Click File &amp;gt; Save as&lt;br /&gt;
And save it as .bms file&lt;br /&gt;
Third open that .bms file with quickbms_4gb_files.exe&lt;br /&gt;
Fourth open the rayman legends ipk file and save those sprites in any file you want...&lt;br /&gt;
Fifth wait hours and minutes, be patient!&lt;br /&gt;
And this is how you ripped the game!&lt;br /&gt;
*But those files are ckd! You have to convert it to dds to be able to open it!*&lt;br /&gt;
Copy this code and save it as .bms file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
get NAME basename&lt;br /&gt;
get SIZE asize&lt;br /&gt;
math SIZE -= 0x34&lt;br /&gt;
string NAME += &amp;quot;.dds&amp;quot;&lt;br /&gt;
log NAME 0x34 SIZE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It converts .tga.ckd files into .dds and you can open it with your photo editing program!&lt;/div&gt;</summary>
		<author><name>Youtubeware</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1316</id>
		<title>Ripping Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1316"/>
		<updated>2014-10-14T13:13:42Z</updated>

		<summary type="html">&lt;p&gt;Youtubeware: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rayman Legends&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You have to get all the supplies below there:&lt;br /&gt;
-Rayman Legends Game (Steam or non-steam or anyway)&lt;br /&gt;
-Quickbms&lt;br /&gt;
First go to quickbms and download it (Here is a direct download link http://aluigi.altervista.org/papers/quickbms.zip) extract it anywhere but don&amp;#039;t open it!&lt;br /&gt;
Second open notepad and copy this code:&lt;br /&gt;
&lt;br /&gt;
_____________________________________________&lt;br /&gt;
# Rayman Legends (Xbox 360)&lt;br /&gt;
# script for QuickBMS http://quickbms.aluigi.org&lt;br /&gt;
&lt;br /&gt;
endian big&lt;br /&gt;
goto 0xc&lt;br /&gt;
get BASE_OFF long&lt;br /&gt;
goto 0x2c&lt;br /&gt;
get FILES long&lt;br /&gt;
for i = 0 &amp;lt; FILES&lt;br /&gt;
get DUMMY1 long&lt;br /&gt;
get SIZE long&lt;br /&gt;
get ZSIZE long&lt;br /&gt;
get TSTAMP longlong&lt;br /&gt;
get OFFSET longlong&lt;br /&gt;
if DUMMY1 == 2&lt;br /&gt;
get DUMMY4 long&lt;br /&gt;
get DUMMY5 long&lt;br /&gt;
endif&lt;br /&gt;
get FOLDERSZ long&lt;br /&gt;
getdstring FOLDER FOLDERSZ&lt;br /&gt;
get NAMESZ long&lt;br /&gt;
getdstring NAME NAMESZ&lt;br /&gt;
string FOLDER + NAME&lt;br /&gt;
string NAME = FOLDER&lt;br /&gt;
math OFFSET += BASE_OFF&lt;br /&gt;
if ZSIZE == 0&lt;br /&gt;
log NAME OFFSET SIZE&lt;br /&gt;
else&lt;br /&gt;
clog NAME OFFSET ZSIZE SIZE&lt;br /&gt;
endif&lt;br /&gt;
get DUMMY6 long&lt;br /&gt;
get DUMMY7 long&lt;br /&gt;
next i&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Click File &amp;gt; Save as&lt;br /&gt;
And save it as .bms file&lt;br /&gt;
Third open that .bms file with quickbms_4gb_files.exe&lt;br /&gt;
Fourth open the rayman legends ipk file and save those sprites in any file you want...&lt;br /&gt;
Fifth wait hours and minutes, be patient!&lt;br /&gt;
And this is how you ripped the game!&lt;br /&gt;
*But those files are ckd! You have to convert it to dds to be able to open it!*&lt;br /&gt;
Copy this code and save it as .bms file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
get NAME basename&lt;br /&gt;
get SIZE asize&lt;br /&gt;
math SIZE -= 0x34&lt;br /&gt;
string NAME += &amp;quot;.dds&amp;quot;&lt;br /&gt;
log NAME 0x34 SIZE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It converts .tga.ckd files into .dds and you can open it with your photo editing program!&lt;/div&gt;</summary>
		<author><name>Youtubeware</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1315</id>
		<title>Ripping Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1315"/>
		<updated>2014-10-14T13:13:15Z</updated>

		<summary type="html">&lt;p&gt;Youtubeware: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rayman Legends&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You have to get all the supplies below there:&lt;br /&gt;
-Rayman Legends Game (Steam or non-steam or anyway)&lt;br /&gt;
-Quickbms&lt;br /&gt;
First go to quickbms and download it (Here is a direct download link http://aluigi.altervista.org/papers/quickbms.zip) extract it anywhere but don&amp;#039;t open it!&lt;br /&gt;
Second open notepad and copy this code:&lt;br /&gt;
&lt;br /&gt;
_____________________________________________&lt;br /&gt;
# Rayman Legends (Xbox 360)&lt;br /&gt;
# script for QuickBMS http://quickbms.aluigi.org&lt;br /&gt;
&lt;br /&gt;
endian big&lt;br /&gt;
goto 0xc&lt;br /&gt;
get BASE_OFF long&lt;br /&gt;
goto 0x2c&lt;br /&gt;
get FILES long&lt;br /&gt;
for i = 0 &amp;lt; FILES&lt;br /&gt;
get DUMMY1 long&lt;br /&gt;
get SIZE long&lt;br /&gt;
get ZSIZE long&lt;br /&gt;
get TSTAMP longlong&lt;br /&gt;
get OFFSET longlong&lt;br /&gt;
if DUMMY1 == 2&lt;br /&gt;
get DUMMY4 long&lt;br /&gt;
get DUMMY5 long&lt;br /&gt;
endif&lt;br /&gt;
get FOLDERSZ long&lt;br /&gt;
getdstring FOLDER FOLDERSZ&lt;br /&gt;
get NAMESZ long&lt;br /&gt;
getdstring NAME NAMESZ&lt;br /&gt;
string FOLDER + NAME&lt;br /&gt;
string NAME = FOLDER&lt;br /&gt;
math OFFSET += BASE_OFF&lt;br /&gt;
if ZSIZE == 0&lt;br /&gt;
log NAME OFFSET SIZE&lt;br /&gt;
else&lt;br /&gt;
clog NAME OFFSET ZSIZE SIZE&lt;br /&gt;
endif&lt;br /&gt;
get DUMMY6 long&lt;br /&gt;
get DUMMY7 long&lt;br /&gt;
next i&lt;br /&gt;
_____________________________________________&lt;br /&gt;
&lt;br /&gt;
Click File &amp;gt; Save as&lt;br /&gt;
And save it as .bms file&lt;br /&gt;
Third open that .bms file with quickbms_4gb_files.exe&lt;br /&gt;
Fourth open the rayman legends ipk file and save those sprites in any file you want...&lt;br /&gt;
Fifth wait hours and minutes, be patient!&lt;br /&gt;
And this is how you ripped the game!&lt;br /&gt;
*But those files are ckd! You have to convert it to dds to be able to open it!*&lt;br /&gt;
Copy this code and save it as .bms file&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
get NAME basename&lt;br /&gt;
get SIZE asize&lt;br /&gt;
math SIZE -= 0x34&lt;br /&gt;
string NAME += &amp;quot;.dds&amp;quot;&lt;br /&gt;
log NAME 0x34 SIZE&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
It converts .tga.ckd files into .dds and you can open it with your photo editing program!&lt;/div&gt;</summary>
		<author><name>Youtubeware</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1314</id>
		<title>Ripping Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1314"/>
		<updated>2014-10-14T13:13:00Z</updated>

		<summary type="html">&lt;p&gt;Youtubeware: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rayman Legends&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You have to get all the supplies below there:&lt;br /&gt;
-Rayman Legends Game (Steam or non-steam or anyway)&lt;br /&gt;
-Quickbms&lt;br /&gt;
First go to quickbms and download it (Here is a direct download link http://aluigi.altervista.org/papers/quickbms.zip) extract it anywhere but don&amp;#039;t open it!&lt;br /&gt;
Second open notepad and copy this code:&lt;br /&gt;
_____________________________________________&lt;br /&gt;
# Rayman Legends (Xbox 360)&lt;br /&gt;
# script for QuickBMS http://quickbms.aluigi.org&lt;br /&gt;
&lt;br /&gt;
endian big&lt;br /&gt;
goto 0xc&lt;br /&gt;
get BASE_OFF long&lt;br /&gt;
goto 0x2c&lt;br /&gt;
get FILES long&lt;br /&gt;
for i = 0 &amp;lt; FILES&lt;br /&gt;
get DUMMY1 long&lt;br /&gt;
get SIZE long&lt;br /&gt;
get ZSIZE long&lt;br /&gt;
get TSTAMP longlong&lt;br /&gt;
get OFFSET longlong&lt;br /&gt;
if DUMMY1 == 2&lt;br /&gt;
get DUMMY4 long&lt;br /&gt;
get DUMMY5 long&lt;br /&gt;
endif&lt;br /&gt;
get FOLDERSZ long&lt;br /&gt;
getdstring FOLDER FOLDERSZ&lt;br /&gt;
get NAMESZ long&lt;br /&gt;
getdstring NAME NAMESZ&lt;br /&gt;
string FOLDER + NAME&lt;br /&gt;
string NAME = FOLDER&lt;br /&gt;
math OFFSET += BASE_OFF&lt;br /&gt;
if ZSIZE == 0&lt;br /&gt;
log NAME OFFSET SIZE&lt;br /&gt;
else&lt;br /&gt;
clog NAME OFFSET ZSIZE SIZE&lt;br /&gt;
endif&lt;br /&gt;
get DUMMY6 long&lt;br /&gt;
get DUMMY7 long&lt;br /&gt;
next i&lt;br /&gt;
_____________________________________________&lt;br /&gt;
Click File &amp;gt; Save as&lt;br /&gt;
And save it as .bms file&lt;br /&gt;
Third open that .bms file with quickbms_4gb_files.exe&lt;br /&gt;
Fourth open the rayman legends ipk file and save those sprites in any file you want...&lt;br /&gt;
Fifth wait hours and minutes, be patient!&lt;br /&gt;
And this is how you ripped the game!&lt;br /&gt;
*But those files are ckd! You have to convert it to dds to be able to open it!*&lt;br /&gt;
Copy this code and save it as .bms file&lt;br /&gt;
---------------&lt;br /&gt;
get NAME basename&lt;br /&gt;
get SIZE asize&lt;br /&gt;
math SIZE -= 0x34&lt;br /&gt;
string NAME += &amp;quot;.dds&amp;quot;&lt;br /&gt;
log NAME 0x34 SIZE&lt;br /&gt;
-------------------&lt;br /&gt;
It converts .tga.ckd files into .dds and you can open it with your photo editing program!&lt;/div&gt;</summary>
		<author><name>Youtubeware</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1313</id>
		<title>Ripping Sprites</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Ripping_Sprites&amp;diff=1313"/>
		<updated>2014-10-14T13:12:31Z</updated>

		<summary type="html">&lt;p&gt;Youtubeware: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Rayman Legends&amp;#039;&amp;#039;&amp;#039; You have to get all the supplies below there: -Rayman Legends Game (Steam or non-steam or anyway) -Quickbms First go to quickbms and download it (Here is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rayman Legends&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You have to get all the supplies below there:&lt;br /&gt;
-Rayman Legends Game (Steam or non-steam or anyway)&lt;br /&gt;
-Quickbms&lt;br /&gt;
First go to quickbms and download it (Here is a direct download link http://aluigi.altervista.org/papers/quickbms.zip) extract it anywhere but don&amp;#039;t open it!&lt;br /&gt;
Second open notepad and copy this code:&lt;br /&gt;
_____________________________________________&lt;br /&gt;
# Rayman Legends (Xbox 360)&lt;br /&gt;
# script for QuickBMS http://quickbms.aluigi.org&lt;br /&gt;
&lt;br /&gt;
endian big&lt;br /&gt;
goto 0xc&lt;br /&gt;
get BASE_OFF long&lt;br /&gt;
goto 0x2c&lt;br /&gt;
get FILES long&lt;br /&gt;
for i = 0 &amp;lt; FILES&lt;br /&gt;
get DUMMY1 long&lt;br /&gt;
get SIZE long&lt;br /&gt;
get ZSIZE long&lt;br /&gt;
get TSTAMP longlong&lt;br /&gt;
get OFFSET longlong&lt;br /&gt;
if DUMMY1 == 2&lt;br /&gt;
get DUMMY4 long&lt;br /&gt;
get DUMMY5 long&lt;br /&gt;
endif&lt;br /&gt;
get FOLDERSZ long&lt;br /&gt;
getdstring FOLDER FOLDERSZ&lt;br /&gt;
get NAMESZ long&lt;br /&gt;
getdstring NAME NAMESZ&lt;br /&gt;
string FOLDER + NAME&lt;br /&gt;
string NAME = FOLDER&lt;br /&gt;
math OFFSET += BASE_OFF&lt;br /&gt;
if ZSIZE == 0&lt;br /&gt;
log NAME OFFSET SIZE&lt;br /&gt;
else&lt;br /&gt;
clog NAME OFFSET ZSIZE SIZE&lt;br /&gt;
endif&lt;br /&gt;
get DUMMY6 long&lt;br /&gt;
get DUMMY7 long&lt;br /&gt;
next i&lt;br /&gt;
_____________________________________________&lt;br /&gt;
Click File &amp;gt; Save as&lt;br /&gt;
And save it as .bms file&lt;br /&gt;
Third open that .bms file with quickbms_4gb_files.exe&lt;br /&gt;
Fourth open the rayman legends ipk file and save those sprites in any file you want...&lt;br /&gt;
Fifth wait hours and minutes, be patient!&lt;br /&gt;
And this is how you ripped the game!&lt;br /&gt;
*But those files are ckd! You have to convert it to dds to be able to open it!*&lt;br /&gt;
Copy this code and save it as .bms file&lt;br /&gt;
---------------&lt;br /&gt;
get NAME basename&lt;br /&gt;
get SIZE asize&lt;br /&gt;
math SIZE -= 0x34&lt;br /&gt;
string NAME += &amp;quot;.dds&amp;quot;&lt;br /&gt;
log NAME 0x34 SIZE&lt;br /&gt;
-------------------&lt;br /&gt;
It converts .tga.ckd files into .dds and you can open it with your photo editing program!&lt;/div&gt;</summary>
		<author><name>Youtubeware</name></author>
		
	</entry>
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