<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Twister</id>
	<title>The VG Resource Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Twister"/>
	<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/Special:Contributions/Twister"/>
	<updated>2026-10-11T05:10:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1791</id>
		<title>What Makes A Good Submission/The Sounds Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1791"/>
		<updated>2018-09-26T19:16:44Z</updated>

		<summary type="html">&lt;p&gt;Twister: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSOR-Logo.png|right|link=]]&lt;br /&gt;
==The Sound==&lt;br /&gt;
===Make Sure It&amp;#039;s Not Music===&lt;br /&gt;
&lt;br /&gt;
The Sounds Resource is for Sound Effects only. Music usually has a lot more complexities in terms of how we can go about providing it, specifically because many games use licensed songs or sell their soundtracks on in other media.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: We also cannot accept instrument samples, as they are what form the music and are not sound effects anyway, so please make sure that your submissions don&amp;#039;t contain any.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===File Formats===&lt;br /&gt;
&lt;br /&gt;
While you can only submit .zip archives to the site, the actual audio files within your zips must be in .wav format.&lt;br /&gt;
&lt;br /&gt;
If the files are originally in .mp3 or .ogg, these are also accepted. However, do not convert .wav files to .mp3 or .ogg; these formats are lossy and conversion to them degrades the sound quality. Also, do not convert .mp3 or .ogg files to .wav; this simply creates larger files without any improvement in said quality. The only exception is if you are ripping an fsb file for as of now getting oggs ripped from said fsb files with their headers is impossible.&lt;br /&gt;
&lt;br /&gt;
.mp2 files should not be converted to .wav either as they provide the same result with converting .mp3s or .oggs. Rather, change their extension to .mp3, then submit.&lt;br /&gt;
&lt;br /&gt;
==The Sound Pack==&lt;br /&gt;
&lt;br /&gt;
===Get Everything You Can===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sound packs to be &amp;quot;as complete as possible&amp;quot;. Getting the most amount of sounds possible from a game is more rewarding for both you, as the submitter, and for the users that download the network&amp;#039;s submissions. This enables them to put more of the hosted sound assets to good usage. Some games may have tools that do not 100% support the full extraction of every single sound file from a game&amp;#039;s archive; that is fine. Just do your best to make sure you grab every sound file you can to make your submission as complete as possible.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
If you want to include a credit tag, simply include a small .txt file with any information you wish to provide. Some information you may wish to include will be:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below the download button.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses their ripped sound effects, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
We require all sound packs to have a minimum basis of organization. As a submitter, we ask of you to provided some organization when submitting. If you have a large folder of sounds, please split them into one folder labeled &amp;quot;Voices&amp;quot; and one folder &amp;quot;Sounds&amp;quot; (if applicable) to provide a basis of organization. This makes it easier on both the site-staff in processing your submission, as well as our users to consume your provided assets and hard-work at a greater level. Submissions labeled &amp;quot;All Sounds&amp;quot; or &amp;quot;Everything&amp;quot; will not be accepted to the network, as they are not organized enough for our user-base to gain usage out of the provided assets, and make the provided submissions seem lazy. Regardless of whether your sound files are named or not, it is minimally required for you to separate your sound files into these two categories if possible. &lt;br /&gt;
&lt;br /&gt;
As well, we recommend that if you can organize your sound assets into multiple categories, that you do so! It helps the staff to be able to see what kinds of sounds are supposed to belong to certain categories, and as well allows users to find certain sounds they are looking for easier. Of course this is more of a generosity than a requirement, but would be amazing if you could put in the extra effort to do so! As a bare minimum, it is required that you split the submission into at least &amp;quot;Voices&amp;quot; and &amp;quot;Sounds&amp;quot;, if applicable.&lt;br /&gt;
&lt;br /&gt;
===Zipping Your Submissions===&lt;br /&gt;
&lt;br /&gt;
The site only accepts .zip file submissions. Please only include the sound effects and a credit tag, if you wish to include one. Any additional files just add space needlessly and detract from the quality of your submission. You can create the .zip file with any application you wish. Some common applications used are &amp;quot;7-zip&amp;quot; and &amp;quot;WinRar&amp;quot;. When splitting a big folder of sounds into multiple smaller parts, it is recommended that you keep each sub-folder of sounds at around 100MB to allow for users to download it easier. While of course this is a recommendation, the max file size you can upload of a ZIP is 250MB. Subsequently, if you have a folder of sounds that go above this limit, you must split them into smaller folders to accommodate to the upload limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common Rejection Reasons (And How to Avoid Them)===&lt;br /&gt;
&lt;br /&gt;
Here is a list of common reasons as to why your sound pack(s) may be rejected to our network:&lt;br /&gt;
&lt;br /&gt;
* Duplicate: There is already an existing sound pack provided for this category of both game and sound type (Whether it be from another console, or from the same game)&lt;br /&gt;
&lt;br /&gt;
* Incorrect Format: You did not submit the correct file format for your sounds. They must be in a base format of WAV (or MP3/OGG if the game&amp;#039;s sounds were originally in these formats.)&lt;br /&gt;
&lt;br /&gt;
* Incomplete Pack: The sound pack is incomplete. This usually doesn&amp;#039;t come up as a reason, unless noticeable components to your sound pack are missing (Such as several voice lines for a character). Just follow the rule of getting as many sounds as possible for your submission.&lt;br /&gt;
&lt;br /&gt;
* Invalid Files: The provided files are either corrupt or broken. This reason is applicable to: Empty sounds (Sounds that are purely silence), Static sounding files, and files that do not play in a standard media player. The way to prevent this reason is to listen to each sound before you decide to submit your pack up to the site, and double check for any issues that may occur after conversion.&lt;br /&gt;
&lt;br /&gt;
* Low-Quality Sound Pack: The method used to convert the provided sound files lacks quality, and makes the provided resources not salvageable. These issues can arise when you convert from a lossy/compressed audio format(Quality reduction) to a lossless/uncompressed format. Lossy audio formats reduce quality each time you convert to them take away the quality of the data, making the sounds less usable. Never convert from lossy to lossless (Example being MP3 to WAV). If the files are originally in a lossy format (Such as OGG Vorbis), leave it in that corresponding sound format.&lt;br /&gt;
&lt;br /&gt;
* Music: The sound pack contains music. Simply put, these music files must be dis-included from your submission, as we do not host music for legal purposes. (As well, it is called &amp;quot;The Sounds Resource&amp;quot;, right?)&lt;br /&gt;
&lt;br /&gt;
* Stolen: The sound pack you provided was stolen from another source/Is not ripped by you. We take this offense seriously, and do not tolerate stolen submissions. If you submit stolen content, it may result in you having your submission privileges revoked and or being banned from the site. Don&amp;#039;t do it.&lt;br /&gt;
&lt;br /&gt;
* Spam: The sound pack you uploaded was a troll submission. Please do not upload useless submissions to our site, as they will automatically be rejected, and you may have your submission privileges revoked.&lt;br /&gt;
&lt;br /&gt;
Any other rejection reasons not seen above are hand-written by the staff team. There may be an issue that isn&amp;#039;t described by the above rejection reasons, so we attempt to specify any issue(s) your submission has, and how we can advise you to fix it upon re-submission. After having a submission rejected, if you still struggle to fix the issue(s) as relayed in your rejection private message, feel free to message the staff member that rejected your submission and ask for assistance. They will more than likely be willing to help you in anyway possible!&lt;/div&gt;</summary>
		<author><name>Twister</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1790</id>
		<title>What Makes A Good Submission/The Sounds Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1790"/>
		<updated>2018-09-26T19:16:10Z</updated>

		<summary type="html">&lt;p&gt;Twister: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSOR-Logo.png|right|link=]]&lt;br /&gt;
==The Sound==&lt;br /&gt;
===Make Sure It&amp;#039;s Not Music===&lt;br /&gt;
&lt;br /&gt;
The Sounds Resource is for Sound Effects only. Music usually has a lot more complexities in terms of how we can go about providing it, specifically because many games use licensed songs or sell their soundtracks on in other media.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: We also cannot accept instrument samples, as they are what form the music and are not sound effects anyway, so please make sure that your submissions don&amp;#039;t contain any.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===File Formats===&lt;br /&gt;
&lt;br /&gt;
While you can only submit .zip archives to the site, the actual audio files within your zips must be in .wav format.&lt;br /&gt;
&lt;br /&gt;
If the files are originally in .mp3 or .ogg, these are also accepted. However, do not convert .wav files to .mp3 or .ogg; these formats are lossy and conversion to them degrades the sound quality. Also, do not convert .mp3 or .ogg files to .wav; this simply creates larger files without any improvement in said quality. The only exception is if you are ripping an FSB file for as of now getting OGGs ripped from said FSB files with their headers is impossible.&lt;br /&gt;
&lt;br /&gt;
.mp2 files should not be converted to .wav either as they provide the same result with converting .mp3s or .oggs. Rather, change their extension to .mp3, then submit.&lt;br /&gt;
&lt;br /&gt;
==The Sound Pack==&lt;br /&gt;
&lt;br /&gt;
===Get Everything You Can===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sound packs to be &amp;quot;as complete as possible&amp;quot;. Getting the most amount of sounds possible from a game is more rewarding for both you, as the submitter, and for the users that download the network&amp;#039;s submissions. This enables them to put more of the hosted sound assets to good usage. Some games may have tools that do not 100% support the full extraction of every single sound file from a game&amp;#039;s archive; that is fine. Just do your best to make sure you grab every sound file you can to make your submission as complete as possible.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
If you want to include a credit tag, simply include a small .txt file with any information you wish to provide. Some information you may wish to include will be:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below the download button.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses their ripped sound effects, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
We require all sound packs to have a minimum basis of organization. As a submitter, we ask of you to provided some organization when submitting. If you have a large folder of sounds, please split them into one folder labeled &amp;quot;Voices&amp;quot; and one folder &amp;quot;Sounds&amp;quot; (if applicable) to provide a basis of organization. This makes it easier on both the site-staff in processing your submission, as well as our users to consume your provided assets and hard-work at a greater level. Submissions labeled &amp;quot;All Sounds&amp;quot; or &amp;quot;Everything&amp;quot; will not be accepted to the network, as they are not organized enough for our user-base to gain usage out of the provided assets, and make the provided submissions seem lazy. Regardless of whether your sound files are named or not, it is minimally required for you to separate your sound files into these two categories if possible. &lt;br /&gt;
&lt;br /&gt;
As well, we recommend that if you can organize your sound assets into multiple categories, that you do so! It helps the staff to be able to see what kinds of sounds are supposed to belong to certain categories, and as well allows users to find certain sounds they are looking for easier. Of course this is more of a generosity than a requirement, but would be amazing if you could put in the extra effort to do so! As a bare minimum, it is required that you split the submission into at least &amp;quot;Voices&amp;quot; and &amp;quot;Sounds&amp;quot;, if applicable.&lt;br /&gt;
&lt;br /&gt;
===Zipping Your Submissions===&lt;br /&gt;
&lt;br /&gt;
The site only accepts .zip file submissions. Please only include the sound effects and a credit tag, if you wish to include one. Any additional files just add space needlessly and detract from the quality of your submission. You can create the .zip file with any application you wish. Some common applications used are &amp;quot;7-zip&amp;quot; and &amp;quot;WinRar&amp;quot;. When splitting a big folder of sounds into multiple smaller parts, it is recommended that you keep each sub-folder of sounds at around 100MB to allow for users to download it easier. While of course this is a recommendation, the max file size you can upload of a ZIP is 250MB. Subsequently, if you have a folder of sounds that go above this limit, you must split them into smaller folders to accommodate to the upload limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common Rejection Reasons (And How to Avoid Them)===&lt;br /&gt;
&lt;br /&gt;
Here is a list of common reasons as to why your sound pack(s) may be rejected to our network:&lt;br /&gt;
&lt;br /&gt;
* Duplicate: There is already an existing sound pack provided for this category of both game and sound type (Whether it be from another console, or from the same game)&lt;br /&gt;
&lt;br /&gt;
* Incorrect Format: You did not submit the correct file format for your sounds. They must be in a base format of WAV (or MP3/OGG if the game&amp;#039;s sounds were originally in these formats.)&lt;br /&gt;
&lt;br /&gt;
* Incomplete Pack: The sound pack is incomplete. This usually doesn&amp;#039;t come up as a reason, unless noticeable components to your sound pack are missing (Such as several voice lines for a character). Just follow the rule of getting as many sounds as possible for your submission.&lt;br /&gt;
&lt;br /&gt;
* Invalid Files: The provided files are either corrupt or broken. This reason is applicable to: Empty sounds (Sounds that are purely silence), Static sounding files, and files that do not play in a standard media player. The way to prevent this reason is to listen to each sound before you decide to submit your pack up to the site, and double check for any issues that may occur after conversion.&lt;br /&gt;
&lt;br /&gt;
* Low-Quality Sound Pack: The method used to convert the provided sound files lacks quality, and makes the provided resources not salvageable. These issues can arise when you convert from a lossy/compressed audio format(Quality reduction) to a lossless/uncompressed format. Lossy audio formats reduce quality each time you convert to them take away the quality of the data, making the sounds less usable. Never convert from lossy to lossless (Example being MP3 to WAV). If the files are originally in a lossy format (Such as OGG Vorbis), leave it in that corresponding sound format.&lt;br /&gt;
&lt;br /&gt;
* Music: The sound pack contains music. Simply put, these music files must be dis-included from your submission, as we do not host music for legal purposes. (As well, it is called &amp;quot;The Sounds Resource&amp;quot;, right?)&lt;br /&gt;
&lt;br /&gt;
* Stolen: The sound pack you provided was stolen from another source/Is not ripped by you. We take this offense seriously, and do not tolerate stolen submissions. If you submit stolen content, it may result in you having your submission privileges revoked and or being banned from the site. Don&amp;#039;t do it.&lt;br /&gt;
&lt;br /&gt;
* Spam: The sound pack you uploaded was a troll submission. Please do not upload useless submissions to our site, as they will automatically be rejected, and you may have your submission privileges revoked.&lt;br /&gt;
&lt;br /&gt;
Any other rejection reasons not seen above are hand-written by the staff team. There may be an issue that isn&amp;#039;t described by the above rejection reasons, so we attempt to specify any issue(s) your submission has, and how we can advise you to fix it upon re-submission. After having a submission rejected, if you still struggle to fix the issue(s) as relayed in your rejection private message, feel free to message the staff member that rejected your submission and ask for assistance. They will more than likely be willing to help you in anyway possible!&lt;/div&gt;</summary>
		<author><name>Twister</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Dictionary&amp;diff=1776</id>
		<title>Dictionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Dictionary&amp;diff=1776"/>
		<updated>2018-09-08T20:19:08Z</updated>

		<summary type="html">&lt;p&gt;Twister: /* JPEG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are a number of common terms used within the community and this wiki.&lt;br /&gt;
&lt;br /&gt;
== Spriting Dictionary ==&lt;br /&gt;
===Anti-Aliasing===&lt;br /&gt;
[[File:Dictionary-anti-aliasing.jpg|right|100px|thumb|alt=Anti-Aliasing]]&lt;br /&gt;
Anti-Aliasing, often referred to as simply &amp;quot;AA&amp;quot;, is a technique in which you place mid-tone pixels in strategical places to make lines appear smoother.&lt;br /&gt;
&lt;br /&gt;
In the case shown to the right, the black line is anti-aliased by gray pixels placed on the &amp;#039;corners&amp;#039; of each black pixel because the background is white (white+black=gray). If the line was red, then the gray dots would be changed to light pink to portray correct anti-aliasing.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the image example was generated with Photoshop, thus creating a a lot of mid-tone pixels for aliasing. In spriting you would generally use far less anti-aliasing, and place midtones in a more organized manner. AA should only be placed in jagged places; if the line is already smooth without AA, there&amp;#039;s no particular need to add it.&lt;br /&gt;
&lt;br /&gt;
===Banding===&lt;br /&gt;
[[File:Dictionary-banding.png|right|alt=Banding]]&lt;br /&gt;
Banding is considered a highly flawed technique in which shading follows the outline&amp;#039;s shape, thereby creating &amp;quot;steps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Banding should be avoided as it prevents an object from portraying depth and shape properly.&lt;br /&gt;
&lt;br /&gt;
This is generally considered to be a poor excuse for [[Dictionary#Anti-Aliasing|Anti-Aliasing]].&lt;br /&gt;
&lt;br /&gt;
===BMP===&lt;br /&gt;
&lt;br /&gt;
Short for bitmap and they also take up the most storage space. People convert these to PNG since they save up a lot more space.&lt;br /&gt;
&lt;br /&gt;
===Cluster===&lt;br /&gt;
[[File:Dictionary_Cluster.gif|right|alt=Cluster]]&lt;br /&gt;
A pixel cluster is a connected group of pixels of the same color. Note that adjacent pixel clusters with contrast that is too low can appear to be one single cluster.&lt;br /&gt;
&lt;br /&gt;
===Compressed/Compression===&lt;br /&gt;
In terms of sprite ripping makes it harder to get the graphics from a game without specialized tools. This could also reference a way of saving space.&lt;br /&gt;
&lt;br /&gt;
===Contrast===&lt;br /&gt;
[[File:Dictionary_Contrast.png|right|alt=Contrast]]&lt;br /&gt;
Put simply, Contrast is basically the amount of difference between two colors.&lt;br /&gt;
&lt;br /&gt;
The higher the contrast, the more visible the shades will be, while the lower the contrast, the less visible the shades will be. Palettes with low amounts of contrast usually end up being dull, while ones with high amounts of contrast end up being extremely harsh. Balance between colors and shades is the key.&lt;br /&gt;
&lt;br /&gt;
===Custom Sprite===&lt;br /&gt;
A custom sprite is a &amp;#039;&amp;#039;&amp;#039;COMPLETELY NEW&amp;#039;&amp;#039;&amp;#039; sprite; it doesn&amp;#039;t use another sprite as a base. Note that a sprite made in someone else&amp;#039;s style can still be custom, as long as it isn&amp;#039;t edited from a base.&lt;br /&gt;
&lt;br /&gt;
===Dithering===&lt;br /&gt;
Dithering is a technique in which cross-hatching patterns are used to create midtones.&lt;br /&gt;
&lt;br /&gt;
===Edited Sprite===&lt;br /&gt;
An Edited sprite, also known as a Sprite Edit or simply as an Edit, is created when an existing sprite is changed. Edits can be done to official sprites (from existing games, published or not) or someone else&amp;#039;s custom work. Any work that is created by changing an already existing source would be considered an edit.&lt;br /&gt;
&lt;br /&gt;
===Hueshift===&lt;br /&gt;
Hue Shifting (or Hueshifting) is the process of shifting a color&amp;#039;s hue. Rather than increasing or decreasing a color&amp;#039;s [[Dictionary#Saturation|Saturation]], or [[Dictionary#Contrast|Contrast]], you increase or decrease the color&amp;#039;s Hue instead. Notice also that colors on the exact opposite of the wheel also work as a darker/lighter version of your color. A more dynamic and natural palette of colors is the result of proper hue shifting.&lt;br /&gt;
&lt;br /&gt;
===Isometric===&lt;br /&gt;
Isometric is one kind of perspective. It&amp;#039;s commonly used to used to create the impression of three dimensional space using two dimensional sprites. See [[Dictionary#Perspective|Perspective]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Jagged===&lt;br /&gt;
Also known as Jaggy, or Jaggies, a jagged line is an erratic line that doesn&amp;#039;t appear to be smooth.&lt;br /&gt;
&lt;br /&gt;
===JPEG===&lt;br /&gt;
Also known as JPG, JPEG is a &amp;#039;&amp;#039;lossy&amp;#039;&amp;#039; file format that causes sprites to be unusable. JPG files are often used for photographs or screenshots, but will often distort and reduce the quality of the image. While this is barely noticeable from a distance on a photo, when it comes to sprites which are pixel-perfect, it can be very obvious.&lt;br /&gt;
&lt;br /&gt;
[[File:Jpeg-example.png|alt=An example of a sprite being distorted from being saved as a JPEG|center]]&lt;br /&gt;
&lt;br /&gt;
In the above example, we can see a sprite saved as a PNG (On the left) and as a JPEG (On the right). Saving a sprite as a JPEG is almost always irreversible.&lt;br /&gt;
&lt;br /&gt;
===Lightsource===&lt;br /&gt;
The lightsource is the source of light in your pixelart (i.e where the light is coming from). Using a fixed lightsource properly will allow you to shade things properly. Bear in mind that a proper lightsource is vital in the process of [[Dictionary#Shading|Shading]] an object in order to grant it a proper sense of volume and mass.(See [[Dictionary#Pillowshading|Pillowshading]] for more details.)&lt;br /&gt;
&lt;br /&gt;
===Palette===&lt;br /&gt;
Your Palette is the colors used in your art.&lt;br /&gt;
&lt;br /&gt;
===Perspective===&lt;br /&gt;
A perspective is the angle at which your art appears to the viewer.&lt;br /&gt;
&lt;br /&gt;
===Pillowshading===&lt;br /&gt;
Pillow Shading (also known as Pillowshading) is a common mistake among beginning spriters. Pillowshading happens when the sprite is shaded with its lightest shade in the middle and the sarker shades toward the outline. This is bad because it shows no depth and it&amp;#039;s an eyesore. Pillowshading is like an extreme form of banding which covers the entire sprite.&lt;br /&gt;
&lt;br /&gt;
===Readability===&lt;br /&gt;
Reading ease; a sprite with good readability is a sprite that doesn&amp;#039;t have problems representing an object.&lt;br /&gt;
&lt;br /&gt;
===Recolor===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on how to effectively create recolors, please go to our [[Recolor]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Recoloring is a technique in which you simply change a sprite&amp;#039;s colors, without modifying or changing the shape in any form.&lt;br /&gt;
&lt;br /&gt;
The technique is often frowned upon when it comes to the creation of &amp;quot;new&amp;quot; characters, when taking a [[Dictionary#rip|ripped]] sprite from a commercially released game and claiming it as your own creation.&lt;br /&gt;
&lt;br /&gt;
However, the technique does have its place when it comes to your own [[Dictionary#Custom_Sprite|custom]] sprites. It can be used to portray alternative forms of the same enemy, for example, or allow for alternative costumes in fighting games.&lt;br /&gt;
&lt;br /&gt;
===Resolution===&lt;br /&gt;
The pixel&amp;#039;s native size. When making sprites, make sure you&amp;#039;re using equally-sized pixels in all the piece and DO NOT resize the sprite to make small details. It&amp;#039;s very unprofessional and ugly.&lt;br /&gt;
&lt;br /&gt;
===Sprite Rip===&lt;br /&gt;
Sprite ripping is simply obtaining in-game graphics.&lt;br /&gt;
&lt;br /&gt;
===Saturation===&lt;br /&gt;
Saturation is the intensity of a color. More saturation means &amp;#039;more vivid, stronger colors&amp;#039;; less saturation means &amp;#039;dull colors&amp;#039;. Make sure it is well balanced, though. Too much saturation will make your sprite retina-burning, and less saturation might make your work boring.&lt;br /&gt;
&lt;br /&gt;
===Selout===&lt;br /&gt;
Selective Outlining, better known as Sel-Out or Selout, is a technique where you &amp;#039;select&amp;#039; the outlines that will be shaded. Used correctly, it can make your sprite to look more 3D than it would with plain black outlines.&lt;br /&gt;
&lt;br /&gt;
===Shading===&lt;br /&gt;
Shading is meant to show volume and give the viewer an idea of the shape of an object. every bump on a surface will cast a shadow on the opposite side from where the lightsource comes from. stronger lightsources, stronger shadows. more lightsources, less shadows.&lt;br /&gt;
&lt;br /&gt;
===Splice===&lt;br /&gt;
Splicing is a form of edit in which you grab two or more ready-made sprites and fuse them, creating a single sprite. It is usually made with Pokémon sprites, and since the sprites weren&amp;#039;t meant to be fused together, the result will usually not be as good as the beginning sprites&lt;br /&gt;
&lt;br /&gt;
===8-Bit===&lt;br /&gt;
8-Bit refers to the 8-bit era of videogame consoles or processors and is commonly mistaken for a type of sprite style.&lt;br /&gt;
&lt;br /&gt;
== Modeling Dictionary ==&lt;br /&gt;
&lt;br /&gt;
===Model===&lt;br /&gt;
A model is an object that has depth, length and width to make it look like it takes on the third dimension.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
====Bones====&lt;br /&gt;
Bones are objects that allow a model to be animated without having to move the actual mesh.&lt;br /&gt;
====Rigging====&lt;br /&gt;
Rigging is when a part of a model is attached a to a bone to allow for easy animation.&lt;br /&gt;
====UVs====&lt;br /&gt;
UV&amp;#039;s dictate what part of a texture is mapped onto the model.&lt;br /&gt;
====T-Pose, Bind Pose, Reference Pose====&lt;br /&gt;
The default, unanimated state of a 3D model.&lt;br /&gt;
&lt;br /&gt;
For creature and human models, this is usually a pose in which each limb and article points straight from their origin in a general T formation.&lt;br /&gt;
&lt;br /&gt;
Sometimes the bind pose is a 45-degree inverted Y pose, another non-standard pose, or non-existent, due to different animation creation styles and implementations.&lt;br /&gt;
&lt;br /&gt;
====Material====&lt;br /&gt;
A specification of how the surface of a 3D model reflects or transmits light.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Diffuse=====&lt;br /&gt;
A texture that defines a surface&amp;#039;s main color.&lt;br /&gt;
=====Normal, Bump=====&lt;br /&gt;
A texture that defines a surface&amp;#039;s geometric details (shown with appropriate lighting on that surface.)&lt;br /&gt;
=====Ambient=====&lt;br /&gt;
A color value or texture that mixes with a surface&amp;#039;s main color.&lt;br /&gt;
&lt;br /&gt;
=====Specular=====&lt;br /&gt;
A texture that define a surface&amp;#039;s shininess and highlight color. &lt;br /&gt;
=====Alpha=====&lt;br /&gt;
A texture that defines a surface&amp;#039;s opacity.&lt;br /&gt;
=====Self-Illumination, Glow=====&lt;br /&gt;
A texture that defines a surface&amp;#039;s light emission.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Viewing Modes====&lt;br /&gt;
A viewing mode allow a model to be viewed in a different perspective.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
=====Wireframe=====&lt;br /&gt;
Wireframe shows a model with only the polygons, no textures or mesh is shown.&lt;br /&gt;
=====Textured=====&lt;br /&gt;
Textured shows a model with textures, shading and the mesh.&lt;br /&gt;
=====Solid=====&lt;br /&gt;
Solid only shows the mesh, with no textures.&lt;br /&gt;
=====Bounding Boxes=====&lt;br /&gt;
Bounding boxes gives a generalization of where the model is and how much space it takes up.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===Model Rip===&lt;br /&gt;
Associated with the capture of a frame of geometry rendered within a program, along with textures, shaders, and rarely bones and animation.&lt;br /&gt;
&lt;br /&gt;
Popularised by association with a commonly used (obsolete) model capture program, 3D Ripper DX.&lt;br /&gt;
&lt;br /&gt;
The resulting capture output format/s are compatible with 3D modelling software.&lt;br /&gt;
&lt;br /&gt;
For more extensive information, visit our [[Model Ripping]] page.&lt;br /&gt;
&lt;br /&gt;
== Textures Dictionary ==&lt;br /&gt;
===Texture Rip===&lt;br /&gt;
For more extensive information, visit our [[Texture Ripping]] page.&lt;br /&gt;
&lt;br /&gt;
A Texture Rip is a texture that comes from a pre-existing model, or more specifically, a texture that has been taken out of an already existing game.&lt;br /&gt;
&lt;br /&gt;
===Custom Texture===&lt;br /&gt;
A custom texture is, to put it simply, a texture that you have made yourself. This term is used because it gives a distinct difference from that of a [[Dictionary#Texture_Rip|texture rip]], in which the texture would have been from an already existing model.&lt;br /&gt;
&lt;br /&gt;
===Recolor===&lt;br /&gt;
For more details on how to effectively create recolors, please go to our [[Recolor]] page.&lt;br /&gt;
&lt;br /&gt;
Recoloring is a simple technique in which you change the colors of an already existing texture. This generally serves little purpose with [[Dictionary#Texture_Rip|rips]], but can be a simple means of creating additional alternative outfits within games.&lt;br /&gt;
&lt;br /&gt;
== Sounds Dictionary ==&lt;br /&gt;
=== Sound ===&lt;br /&gt;
A sound is a piece of audio, such as wind blowing, or someone talking&lt;br /&gt;
=== Music ===&lt;br /&gt;
Music is a grouping of sounds to make a certain or desired melody.&lt;br /&gt;
===Sound Rip===&lt;br /&gt;
A sound rip is when a sound is taken from it&amp;#039;s native format, and converted into a more usable one. For more extensive information, visit our [[Sound Ripping]] page.&lt;/div&gt;</summary>
		<author><name>Twister</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1726</id>
		<title>What Makes A Good Submission/The Sounds Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1726"/>
		<updated>2018-07-28T07:04:22Z</updated>

		<summary type="html">&lt;p&gt;Twister: /* Common Rejection Reasons (And How to Avoid Them) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSOR-Logo.png|right|link=]]&lt;br /&gt;
==The Sound==&lt;br /&gt;
===Make Sure It&amp;#039;s Not Music===&lt;br /&gt;
&lt;br /&gt;
The Sounds Resource is for Sound Effects only. Music usually has a lot more complexities in terms of how we can go about providing it, specifically because many games use licensed songs or sell their soundtracks on in other media.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: We also cannot accept instrument samples, as they are what form the music and are not sound effects anyway, so please make sure that your submissions don&amp;#039;t contain any.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===File Formats===&lt;br /&gt;
&lt;br /&gt;
While you can only submit .zip archives to the site, the actual audio files within your zips must be in .wav format.&lt;br /&gt;
&lt;br /&gt;
If the files are originally in .mp3 or .ogg, these are also accepted. However, do not convert .wav files to .mp3 or .ogg; these formats are lossy and conversion to them degrades the sound quality. Also, do not convert .mp3 or .ogg files to .wav; this simply creates larger files without any improvement in said quality.&lt;br /&gt;
&lt;br /&gt;
.mp2 files should not be converted to .wav either as they provide the same result with converting .mp3s or .oggs. Rather, change their extension to .mp3, then submit.&lt;br /&gt;
&lt;br /&gt;
==The Sound Pack==&lt;br /&gt;
&lt;br /&gt;
===Get Everything You Can===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sound packs to be &amp;quot;as complete as possible&amp;quot;. Getting the most amount of sounds possible from a game is more rewarding for both you, as the submitter, and for the users that download the network&amp;#039;s submissions. This enables them to put more of the hosted sound assets to good usage. Some games may have tools that do not 100% support the full extraction of every single sound file from a game&amp;#039;s archive; that is fine. Just do your best to make sure you grab every sound file you can to make your submission as complete as possible.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
If you want to include a credit tag, simply include a small .txt file with any information you wish to provide. Some information you may wish to include will be:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below the download button.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses their ripped sound effects, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
We require all sound packs to have a minimum basis of organization. As a submitter, we ask of you to provided some organization when submitting. If you have a large folder of sounds, please split them into one folder labeled &amp;quot;Voices&amp;quot; and one folder &amp;quot;Sounds&amp;quot; (if applicable) to provide a basis of organization. This makes it easier on both the site-staff in processing your submission, as well as our users to consume your provided assets and hard-work at a greater level. Submissions labeled &amp;quot;All Sounds&amp;quot; or &amp;quot;Everything&amp;quot; will not be accepted to the network, as they are not organized enough for our user-base to gain usage out of the provided assets, and make the provided submissions seem lazy. Regardless of whether your sound files are named or not, it is minimally required for you to separate your sound files into these two categories if possible. &lt;br /&gt;
&lt;br /&gt;
As well, we recommend that if you can organize your sound assets into multiple categories, that you do so! It helps the staff to be able to see what kinds of sounds are supposed to belong to certain categories, and as well allows users to find certain sounds they are looking for easier. Of course this is more of a generosity than a requirement, but would be amazing if you could put in the extra effort to do so! As a bare minimum, it is required that you split the submission into at least &amp;quot;Voices&amp;quot; and &amp;quot;Sounds&amp;quot;, if applicable.&lt;br /&gt;
&lt;br /&gt;
===Zipping Your Submissions===&lt;br /&gt;
&lt;br /&gt;
The site only accepts .zip file submissions. Please only include the sound effects and a credit tag, if you wish to include one. Any additional files just add space needlessly and detract from the quality of your submission. You can create the .zip file with any application you wish. Some common applications used are &amp;quot;7-zip&amp;quot; and &amp;quot;WinRar&amp;quot;. When splitting a big folder of sounds into multiple smaller parts, it is recommended that you keep each sub-folder of sounds at around 100MB to allow for users to download it easier. While of course this is a recommendation, the max file size you can upload of a ZIP is 250MB. Subsequently, if you have a folder of sounds that go above this limit, you must split them into smaller folders to accommodate to the upload limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common Rejection Reasons (And How to Avoid Them)===&lt;br /&gt;
&lt;br /&gt;
Here is a list of common reasons as to why your sound pack(s) may be rejected to our network:&lt;br /&gt;
&lt;br /&gt;
* Duplicate: There is already an existing sound pack provided for this category of both game and sound type (Whether it be from another console, or from the same game)&lt;br /&gt;
&lt;br /&gt;
* Incorrect Format: You did not submit the correct file format for your sounds. They must be in a base format of WAV (or MP3/OGG if the game&amp;#039;s sounds were originally in these formats.)&lt;br /&gt;
&lt;br /&gt;
* Incomplete Pack: The sound pack is incomplete. This usually doesn&amp;#039;t come up as a reason, unless noticeable components to your sound pack are missing (Such as several voice lines for a character). Just follow the rule of getting as many sounds as possible for your submission.&lt;br /&gt;
&lt;br /&gt;
* Invalid Files: The provided files are either corrupt or broken. This reason is applicable to: Empty sounds (Sounds that are purely silence), Static sounding files, and files that do not play in a standard media player. The way to prevent this reason is to listen to each sound before you decide to submit your pack up to the site, and double check for any issues that may occur after conversion.&lt;br /&gt;
&lt;br /&gt;
* Low-Quality Sound Pack: The method used to convert the provided sound files lacks quality, and makes the provided resources not salvageable. These issues can arise when you convert from a lossy/compressed audio format(Quality reduction) to a lossless/uncompressed format. Lossy audio formats reduce quality each time you convert to them take away the quality of the data, making the sounds less usable. Never convert from lossy to lossless (Example being MP3 to WAV). If the files are originally in a lossy format (Such as OGG Vorbis), leave it in that corresponding sound format.&lt;br /&gt;
&lt;br /&gt;
* Music: The sound pack contains music. Simply put, these music files must be dis-included from your submission, as we do not host music for legal purposes. (As well, it is called &amp;quot;The Sounds Resource&amp;quot;, right?)&lt;br /&gt;
&lt;br /&gt;
* Stolen: The sound pack you provided was stolen from another source/Is not ripped by you. We take this offense seriously, and do not tolerate stolen submissions. If you submit stolen content, it may result in you having your submission privileges revoked and or being banned from the site. Don&amp;#039;t do it.&lt;br /&gt;
&lt;br /&gt;
* Spam: The sound pack you uploaded was a troll submission. Please do not upload useless submissions to our site, as they will automatically be rejected, and you may have your submission privileges revoked.&lt;br /&gt;
&lt;br /&gt;
Any other rejection reasons not seen above are hand-written by the staff team. There may be an issue that isn&amp;#039;t described by the above rejection reasons, so we attempt to specify any issue(s) your submission has, and how we can advise you to fix it upon re-submission. After having a submission rejected, if you still struggle to fix the issue(s) as relayed in your rejection private message, feel free to message the staff member that rejected your submission and ask for assistance. They will more than likely be willing to help you in anyway possible!&lt;/div&gt;</summary>
		<author><name>Twister</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1725</id>
		<title>What Makes A Good Submission/The Sounds Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1725"/>
		<updated>2018-07-28T07:01:51Z</updated>

		<summary type="html">&lt;p&gt;Twister: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSOR-Logo.png|right|link=]]&lt;br /&gt;
==The Sound==&lt;br /&gt;
===Make Sure It&amp;#039;s Not Music===&lt;br /&gt;
&lt;br /&gt;
The Sounds Resource is for Sound Effects only. Music usually has a lot more complexities in terms of how we can go about providing it, specifically because many games use licensed songs or sell their soundtracks on in other media.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: We also cannot accept instrument samples, as they are what form the music and are not sound effects anyway, so please make sure that your submissions don&amp;#039;t contain any.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===File Formats===&lt;br /&gt;
&lt;br /&gt;
While you can only submit .zip archives to the site, the actual audio files within your zips must be in .wav format.&lt;br /&gt;
&lt;br /&gt;
If the files are originally in .mp3 or .ogg, these are also accepted. However, do not convert .wav files to .mp3 or .ogg; these formats are lossy and conversion to them degrades the sound quality. Also, do not convert .mp3 or .ogg files to .wav; this simply creates larger files without any improvement in said quality.&lt;br /&gt;
&lt;br /&gt;
.mp2 files should not be converted to .wav either as they provide the same result with converting .mp3s or .oggs. Rather, change their extension to .mp3, then submit.&lt;br /&gt;
&lt;br /&gt;
==The Sound Pack==&lt;br /&gt;
&lt;br /&gt;
===Get Everything You Can===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sound packs to be &amp;quot;as complete as possible&amp;quot;. Getting the most amount of sounds possible from a game is more rewarding for both you, as the submitter, and for the users that download the network&amp;#039;s submissions. This enables them to put more of the hosted sound assets to good usage. Some games may have tools that do not 100% support the full extraction of every single sound file from a game&amp;#039;s archive; that is fine. Just do your best to make sure you grab every sound file you can to make your submission as complete as possible.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
If you want to include a credit tag, simply include a small .txt file with any information you wish to provide. Some information you may wish to include will be:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below the download button.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses their ripped sound effects, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
We require all sound packs to have a minimum basis of organization. As a submitter, we ask of you to provided some organization when submitting. If you have a large folder of sounds, please split them into one folder labeled &amp;quot;Voices&amp;quot; and one folder &amp;quot;Sounds&amp;quot; (if applicable) to provide a basis of organization. This makes it easier on both the site-staff in processing your submission, as well as our users to consume your provided assets and hard-work at a greater level. Submissions labeled &amp;quot;All Sounds&amp;quot; or &amp;quot;Everything&amp;quot; will not be accepted to the network, as they are not organized enough for our user-base to gain usage out of the provided assets, and make the provided submissions seem lazy. Regardless of whether your sound files are named or not, it is minimally required for you to separate your sound files into these two categories if possible. &lt;br /&gt;
&lt;br /&gt;
As well, we recommend that if you can organize your sound assets into multiple categories, that you do so! It helps the staff to be able to see what kinds of sounds are supposed to belong to certain categories, and as well allows users to find certain sounds they are looking for easier. Of course this is more of a generosity than a requirement, but would be amazing if you could put in the extra effort to do so! As a bare minimum, it is required that you split the submission into at least &amp;quot;Voices&amp;quot; and &amp;quot;Sounds&amp;quot;, if applicable.&lt;br /&gt;
&lt;br /&gt;
===Zipping Your Submissions===&lt;br /&gt;
&lt;br /&gt;
The site only accepts .zip file submissions. Please only include the sound effects and a credit tag, if you wish to include one. Any additional files just add space needlessly and detract from the quality of your submission. You can create the .zip file with any application you wish. Some common applications used are &amp;quot;7-zip&amp;quot; and &amp;quot;WinRar&amp;quot;. When splitting a big folder of sounds into multiple smaller parts, it is recommended that you keep each sub-folder of sounds at around 100MB to allow for users to download it easier. While of course this is a recommendation, the max file size you can upload of a ZIP is 250MB. Subsequently, if you have a folder of sounds that go above this limit, you must split them into smaller folders to accommodate to the upload limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common Rejection Reasons (And How to Avoid Them)===&lt;br /&gt;
&lt;br /&gt;
Here is a list of common reasons as to why your sound pack(s) may be rejected to our network:&lt;br /&gt;
&lt;br /&gt;
* Duplicate: There is already an existing sound pack provided for this category of both game and sound type (Whether it be from another console, or from the same game)&lt;br /&gt;
&lt;br /&gt;
* Incorrect Format: You did not submit the correct file format for your sounds. They must be in a base format of OGG and WAV (or MP3 if the game&amp;#039;s sounds were originally in the MP3 format.)&lt;br /&gt;
&lt;br /&gt;
* Incomplete Pack: The sound pack is incomplete. This usually doesn&amp;#039;t come up as a reason, unless noticeable components to your sound pack are missing (Such as several voice lines for a character). Just follow the rule of getting as many sounds as possible for your submission.&lt;br /&gt;
&lt;br /&gt;
* Invalid Files: The provided files are either corrupt or broken. This reason is applicable to: Empty sounds (Sounds that are purely silence), Static sounding files, and files that do not play in a standard media player. The way to prevent this reason is to listen to each sound before you decide to submit your pack up to the site, and double check for any issues that may occur after conversion.&lt;br /&gt;
&lt;br /&gt;
* Low-Quality Sound Pack: The method used to convert the provided sound files lacks quality, and makes the provided resources not salvageable. These issues can arise when you convert from a lossy/compressed audio format(Quality reduction) to a lossless/uncompressed format. Lossy audio formats reduce quality each time you convert to them take away the quality of the data, making the sounds less usable. Never convert from lossy to lossless (Example being MP3 to WAV). If the files are originally in a lossy format (Such as OGG Vorbis), leave it in that corresponding sound format.&lt;br /&gt;
&lt;br /&gt;
* Music: The sound pack contains music. Simply put, these music files must be dis-included from your submission, as we do not host music for legal purposes. (As well, it is called &amp;quot;The Sounds Resource&amp;quot;, right?)&lt;br /&gt;
&lt;br /&gt;
* Stolen: The sound pack you provided was stolen from another source/Is not ripped by you. We take this offense seriously, and do not tolerate stolen submissions. If you submit stolen content, it may result in you having your submission privileges revoked and or being banned from the site. Don&amp;#039;t do it.&lt;br /&gt;
&lt;br /&gt;
* Spam: The sound pack you uploaded was a troll submission. Please do not upload useless submissions to our site, as they will automatically be rejected, and you may have your submission privileges revoked.&lt;br /&gt;
&lt;br /&gt;
Any other rejection reasons not seen above are hand-written by the staff team. There may be an issue that isn&amp;#039;t described by the above rejection reasons, so we attempt to specify any issue(s) your submission has, and how we can advise you to fix it upon re-submission. After having a submission rejected, if you still struggle to fix the issue(s) as relayed in your rejection private message, feel free to message the staff member that rejected your submission and ask for assistance. They will more than likely be willing to help you in anyway possible!&lt;/div&gt;</summary>
		<author><name>Twister</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1724</id>
		<title>What Makes A Good Submission/The Sounds Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1724"/>
		<updated>2018-07-28T06:57:59Z</updated>

		<summary type="html">&lt;p&gt;Twister: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSOR-Logo.png|right|link=]]&lt;br /&gt;
==The Sound==&lt;br /&gt;
===Make Sure It&amp;#039;s Not Music===&lt;br /&gt;
&lt;br /&gt;
The Sounds Resource is for Sound Effects only. Music usually has a lot more complexities in terms of how we can go about providing it, specifically because many games use licensed songs or sell their soundtracks on in other media.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: We also cannot accept instrument samples, as they are what form the music and are not sound effects anyway, so please make sure that your submissions don&amp;#039;t contain any.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===File Formats===&lt;br /&gt;
&lt;br /&gt;
While you can only submit .zip archives to the site, the actual audio files within your zips must be in .wav format.&lt;br /&gt;
&lt;br /&gt;
If the files are originally in .mp3 or .ogg, these are also accepted. However, do not convert .wav files to .mp3 or .ogg; these formats are lossy and converting to them loses some quality. Also, do not convert .mp3 or .ogg files to .wav; this simply creates larger files without any improvement in quality.&lt;br /&gt;
&lt;br /&gt;
.mp2 files should not be converted to .wav either as they provide the same result with converting .mp3s or .oggs. Rather, change their extension to .mp3, then submit.&lt;br /&gt;
&lt;br /&gt;
==The Sound Pack==&lt;br /&gt;
&lt;br /&gt;
===Get Everything You Can===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sound packs to be &amp;quot;as complete as possible&amp;quot;. Getting the most amount of sounds possible from a game is more rewarding for both you, as the submitter, and for the users that download the network&amp;#039;s submissions. This enables them to put more of the hosted sound assets to good usage. Some games may have tools that do not 100% support the full extraction of every single sound file from a game&amp;#039;s archive; that is fine. Just do your best to make sure you grab every sound file you can to make your submission as complete as possible.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
If you want to include a credit tag, simply include a small .txt file with any information you wish to provide. Some information you may wish to include will be:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below the download button.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses their ripped sound effects, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
We require all sound packs to have a minimum basis of organization. As a submitter, we ask of you to provided some organization when submitting. If you have a large folder of sounds, please split them into one folder labeled &amp;quot;Voices&amp;quot; and one folder &amp;quot;Sounds&amp;quot; (if applicable) to provide a basis of organization. This makes it easier on both the site-staff in processing your submission, as well as our users to consume your provided assets and hard-work at a greater level. Submissions labeled &amp;quot;All Sounds&amp;quot; or &amp;quot;Everything&amp;quot; will not be accepted to the network, as they are not organized enough for our user-base to gain usage out of the provided assets, and make the provided submissions seem lazy. Regardless of whether your sound files are named or not, it is minimally required for you to separate your sound files into these two categories if possible. &lt;br /&gt;
&lt;br /&gt;
As well, we recommend that if you can organize your sound assets into multiple categories, that you do so! It helps the staff to be able to see what kinds of sounds are supposed to belong to certain categories, and as well allows users to find certain sounds they are looking for easier. Of course this is more of a generosity than a requirement, but would be amazing if you could put in the extra effort to do so! As a bare minimum, it is required that you split the submission into at least &amp;quot;Voices&amp;quot; and &amp;quot;Sounds&amp;quot;, if applicable.&lt;br /&gt;
&lt;br /&gt;
===Zipping Your Submissions===&lt;br /&gt;
&lt;br /&gt;
The site only accepts .zip file submissions. Please only include the sound effects and a credit tag, if you wish to include one. Any additional files just add space needlessly and detract from the quality of your submission. You can create the .zip file with any application you wish. Some common applications used are &amp;quot;7-zip&amp;quot; and &amp;quot;WinRar&amp;quot;. When splitting a big folder of sounds into multiple smaller parts, it is recommended that you keep each sub-folder of sounds at around 100MB to allow for users to download it easier. While of course this is a recommendation, the max file size you can upload of a ZIP is 250MB. Subsequently, if you have a folder of sounds that go above this limit, you must split them into smaller folders to accommodate to the upload limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common Rejection Reasons (And How to Avoid Them)===&lt;br /&gt;
&lt;br /&gt;
Here is a list of common reasons as to why your sound pack(s) may be rejected to our network:&lt;br /&gt;
&lt;br /&gt;
* Duplicate: There is already an existing sound pack provided for this category of both game and sound type (Whether it be from another console, or from the same game)&lt;br /&gt;
&lt;br /&gt;
* Incorrect Format: You did not submit the correct file format for your sounds. They must be in a base format of OGG and WAV (or MP3 if the game&amp;#039;s sounds were originally in the MP3 format.)&lt;br /&gt;
&lt;br /&gt;
* Incomplete Pack: The sound pack is incomplete. This usually doesn&amp;#039;t come up as a reason, unless noticeable components to your sound pack are missing (Such as several voice lines for a character). Just follow the rule of getting as many sounds as possible for your submission.&lt;br /&gt;
&lt;br /&gt;
* Invalid Files: The provided files are either corrupt or broken. This reason is applicable to: Empty sounds (Sounds that are purely silence), Static sounding files, and files that do not play in a standard media player. The way to prevent this reason is to listen to each sound before you decide to submit your pack up to the site, and double check for any issues that may occur after conversion.&lt;br /&gt;
&lt;br /&gt;
* Low-Quality Sound Pack: The method used to convert the provided sound files lacks quality, and makes the provided resources not salvageable. These issues can arise when you convert from a lossy/compressed audio format(Quality reduction) to a lossless/uncompressed format. Lossy audio formats reduce quality each time you convert to them take away the quality of the data, making the sounds less usable. Never convert from lossy to lossless (Example being MP3 to WAV). If the files are originally in a lossy format (Such as OGG Vorbis), leave it in that corresponding sound format.&lt;br /&gt;
&lt;br /&gt;
* Music: The sound pack contains music. Simply put, these music files must be dis-included from your submission, as we do not host music for legal purposes. (As well, it is called &amp;quot;The Sounds Resource&amp;quot;, right?)&lt;br /&gt;
&lt;br /&gt;
* Stolen: The sound pack you provided was stolen from another source/Is not ripped by you. We take this offense seriously, and do not tolerate stolen submissions. If you submit stolen content, it may result in you having your submission privileges revoked and or being banned from the site. Don&amp;#039;t do it.&lt;br /&gt;
&lt;br /&gt;
* Spam: The sound pack you uploaded was a troll submission. Please do not upload useless submissions to our site, as they will automatically be rejected, and you may have your submission privileges revoked.&lt;br /&gt;
&lt;br /&gt;
Any other rejection reasons not seen above are hand-written by the staff team. There may be an issue that isn&amp;#039;t described by the above rejection reasons, so we attempt to specify any issue(s) your submission has, and how we can advise you to fix it upon re-submission. After having a submission rejected, if you still struggle to fix the issue(s) as relayed in your rejection private message, feel free to message the staff member that rejected your submission and ask for assistance. They will more than likely be willing to help you in anyway possible!&lt;/div&gt;</summary>
		<author><name>Twister</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1655</id>
		<title>What Makes A Good Submission/The Sounds Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=1655"/>
		<updated>2018-07-10T04:34:02Z</updated>

		<summary type="html">&lt;p&gt;Twister: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSOR-Logo.png|right|link=]]&lt;br /&gt;
==The Sound==&lt;br /&gt;
===Make Sure It&amp;#039;s Not Music===&lt;br /&gt;
&lt;br /&gt;
The Sounds Resource is for Sound Effects only. Music usually has a lot more complexities in terms of how we can go about providing it, specifically because many games use licensed songs or sell their soundtracks on in other media.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: We also cannot accept instrument samples, as they are what form the music and are not sound effects anyway, so please make sure that your submissions don&amp;#039;t contain any.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===File Formats===&lt;br /&gt;
&lt;br /&gt;
While you can only submit .zip archives to the site, the actual audio files within your zips must be in the WAV format.&lt;br /&gt;
&lt;br /&gt;
If the files are originally in MP3 or OGG, these are also accepted. However, do not convert WAV files to MP3 or OGG; these formats are lossy and converting to them loses some quality. Also, do not convert MP3 or OGG files to WAV; this simply creates larger files without any improvement in quality.&lt;br /&gt;
&lt;br /&gt;
MP2 files should not be converted to WAV either as they provide the same result with converting MP3s and OGGs. Rather, change their extension to MP3, then submit.&lt;br /&gt;
&lt;br /&gt;
==The Sound Pack==&lt;br /&gt;
&lt;br /&gt;
===Get Everything===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sound packs to be &amp;quot;as complete as possible&amp;quot;. What we mean by this is, to put it simply, don&amp;#039;t try to submit a &amp;quot;Menu Sound Effects&amp;quot; pack and only include a few menu sound effects. You need to at least try and go for a more complete rip than knowingly decide to just submit 2 sound from random categories.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
If you want to include a credit tag, simply include a small .txt file with any information you wish to provide. Some information you may wish to include will be:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below the download button.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses their ripped sound effects, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===Zipping===&lt;br /&gt;
&lt;br /&gt;
The site only accepts .zip file submissions. Please only include the sound effects and a credit tag, if you wish to include one. Any additional files just add space needlessly and detract from the quality of your submission. You can create the .zip file with any application you wish.&lt;/div&gt;</summary>
		<author><name>Twister</name></author>
		
	</entry>
</feed>