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	<id>https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Telespentry</id>
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	<updated>2026-10-10T03:30:08Z</updated>
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	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Ripping_Models&amp;diff=1453</id>
		<title>Ripping Models</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Ripping_Models&amp;diff=1453"/>
		<updated>2016-02-09T14:47:12Z</updated>

		<summary type="html">&lt;p&gt;Telespentry: /* Guides for specific games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is where guides for ripping models from games go. Currently very lackluster and needs improvement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guides for specific games==&lt;br /&gt;
[[Source Engine games]]&lt;br /&gt;
&lt;br /&gt;
[[Sonic Adventure series]]&lt;br /&gt;
&lt;br /&gt;
[[Sonic Heroes &amp;amp; Shadow the Hedgehog]]&lt;/div&gt;</summary>
		<author><name>Telespentry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Source&amp;diff=1430</id>
		<title>Source</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Source&amp;diff=1430"/>
		<updated>2015-10-09T14:29:23Z</updated>

		<summary type="html">&lt;p&gt;Telespentry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source engine games are extremely easy to rip from due to Valve, the company that made the engine, having a lot of publicly available information on how the formats work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====General tools====&lt;br /&gt;
&lt;br /&gt;
You will need the following tools for source engine ripping:&lt;br /&gt;
&lt;br /&gt;
[http://nemesis.thewavelength.net/?p=26 gcfscape] the most important tool. Allows extracting files from gcfs and vpks, which hold most source engine game data&lt;br /&gt;
&lt;br /&gt;
[http://nemesis.thewavelength.net/index.php?c=178 vtfedit] for reading texture files&lt;br /&gt;
&lt;br /&gt;
For the rest of this tutorial I am going to assume you have extracted all of the files you need from the vpks/gcfs.&lt;br /&gt;
&lt;br /&gt;
====Sound ripping====&lt;br /&gt;
&lt;br /&gt;
You just extract the .wavs and .mp3s from the archives. Pretty easy.&lt;br /&gt;
&lt;br /&gt;
====Texture ripping====&lt;br /&gt;
&lt;br /&gt;
Texture ripping is extremely easy. Just open the .vtf files you wish to rip and just click export. VTFedit also has support for batch converting a whole folder&lt;br /&gt;
&lt;br /&gt;
====Model ripping====&lt;br /&gt;
&lt;br /&gt;
First off, you will need to rip the textures needed for the model.&lt;br /&gt;
&lt;br /&gt;
Then you will need [http://steamcommunity.com/groups/CrowbarTool crowbar] to rip models. Simply extract the entire folder the .mdl is in from the vpk/gcf and open the .mdl in crowbar&amp;#039;s decompile function. (note: need to add detailed tutorial for this part)&lt;br /&gt;
&lt;br /&gt;
====Map ripping====&lt;br /&gt;
&lt;br /&gt;
Yes you can do this. Just open it in [http://nemesis.thewavelength.net/index.php?p=46 crafty] and export it. Can give issues sometimes and occasionally won&amp;#039;t load a texture or two, but those can be easily fixed by hand.&lt;br /&gt;
&lt;br /&gt;
==Game specific==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Garry&amp;#039;s mod====&lt;br /&gt;
&lt;br /&gt;
you will need [https://facepunch.com/showthread.php?t=1242185 gmad] to extract gmod addons into files that the programs above can open. It is included in your gmod installation.&lt;/div&gt;</summary>
		<author><name>Telespentry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Source&amp;diff=1429</id>
		<title>Source</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Source&amp;diff=1429"/>
		<updated>2015-10-09T14:28:21Z</updated>

		<summary type="html">&lt;p&gt;Telespentry: Note: needs more details. Will provide later. Currently just want to get some tuts out quickly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source engine games are extremely easy to rip from due to Valve, the company that made the engine, having a lot of publicly available information on how the formats work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====General tools====&lt;br /&gt;
&lt;br /&gt;
You will need the following tools for source engine ripping:&lt;br /&gt;
&lt;br /&gt;
[http://nemesis.thewavelength.net/?p=26 gcfscape] the most important tool. Allows extracting files from gcfs and vpks, which hold most source engine game data&lt;br /&gt;
&lt;br /&gt;
[http://nemesis.thewavelength.net/index.php?c=178 vtfedit] for reading texture files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the rest of this tutorial I am going to assume you have extracted all of the files you need from the vpks/gcfs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sound ripping====&lt;br /&gt;
&lt;br /&gt;
You just extract the .wavs and .mp3s from the archives. Pretty easy.&lt;br /&gt;
&lt;br /&gt;
====Texture ripping====&lt;br /&gt;
&lt;br /&gt;
Texture ripping is extremely easy. Just open the .vtf files you wish to rip and just click export. VTFedit also has support for batch converting a whole folder&lt;br /&gt;
&lt;br /&gt;
====Model ripping====&lt;br /&gt;
&lt;br /&gt;
First off, you will need to rip the textures needed for the model.&lt;br /&gt;
&lt;br /&gt;
Then you will need [http://steamcommunity.com/groups/CrowbarTool crowbar] to rip models. Simply extract the entire folder the .mdl is in from the vpk/gcf and open the .mdl in crowbar&amp;#039;s decompile function. (note: need to add detailed tutorial for this part)&lt;br /&gt;
&lt;br /&gt;
====Map ripping====&lt;br /&gt;
&lt;br /&gt;
Yes you can do this. Just open it in [http://nemesis.thewavelength.net/index.php?p=46 crafty] and export it. Can give issues sometimes and occasionally won&amp;#039;t load a texture or two, but those can be easily fixed by hand.&lt;br /&gt;
&lt;br /&gt;
==Game specific==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Garry&amp;#039;s mod====&lt;br /&gt;
&lt;br /&gt;
you will need [https://facepunch.com/showthread.php?t=1242185 gmad] to extract gmod addons into files that the programs above can open. It is included in your gmod installation.&lt;/div&gt;</summary>
		<author><name>Telespentry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Ripping_Models&amp;diff=1428</id>
		<title>Ripping Models</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Ripping_Models&amp;diff=1428"/>
		<updated>2015-10-09T14:03:48Z</updated>

		<summary type="html">&lt;p&gt;Telespentry: /* Guides for specific games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is where guides for ripping models from games go. Currently very lackluster and needs improvement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guides for specific games==&lt;br /&gt;
[[Source Engine games]]&lt;br /&gt;
&lt;br /&gt;
[[Sonic Adventure series]]&lt;/div&gt;</summary>
		<author><name>Telespentry</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Ripping_Models&amp;diff=1427</id>
		<title>Ripping Models</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Ripping_Models&amp;diff=1427"/>
		<updated>2015-10-09T14:03:37Z</updated>

		<summary type="html">&lt;p&gt;Telespentry: Created page with &amp;quot;Here is where guides for ripping models from games go. Currently very lackluster and needs improvement.    ==Guides for specific games== Source Engine games Sonic Advent...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is where guides for ripping models from games go. Currently very lackluster and needs improvement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guides for specific games==&lt;br /&gt;
[[Source Engine games]]&lt;br /&gt;
[[Sonic Adventure series]]&lt;/div&gt;</summary>
		<author><name>Telespentry</name></author>
		
	</entry>
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