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	<id>https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Superjustinbros</id>
	<title>The VG Resource Wiki - User contributions [en]</title>
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	<updated>2026-10-10T05:59:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Mega_Duck&amp;diff=3232</id>
		<title>Mega Duck</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Mega_Duck&amp;diff=3232"/>
		<updated>2024-03-02T21:39:30Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Mega Duck&amp;#039;&amp;#039;&amp;#039; (also known as the Cougar Boy in South American countries) was a handheld similar to the [[Supervision]] that attempted to compete with Nintendo&amp;#039;s [[Game Boy]]. It was created in Hong Kong and released in various parts of Europe and South America.&lt;br /&gt;
&lt;br /&gt;
Despite being a commercial failure and not being able to move as many consoles as the Game Boy due to the small library of games and only releasing into a few countries, Sachen released ports of their Mega Duck games onto unlicensed multicarts for the Game Boy sometime after.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MESS===&lt;br /&gt;
Like with other lesser-known consoles without dedicated emulators, MESS is the most well known and easy-to-use emulator currently available for the Mega Duck. Following the merging of MESS with MAME, MAME now includes full functionality with the Mega Duck.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Atari_Jaguar&amp;diff=3174</id>
		<title>Atari Jaguar</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Atari_Jaguar&amp;diff=3174"/>
		<updated>2023-12-11T16:27:10Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Suggested Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Atari-Jaguar-CD-wPro-Controller.jpg|right|350px|link=]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Atari Jaguar&amp;#039;&amp;#039;&amp;#039; is a video game console that was developed by Atari Corporation in 1993. It was marketed as the first 64-bit gaming system, but was a commercial failure, and is widely regarded as one of the worst systems ever made. &lt;br /&gt;
&lt;br /&gt;
The console later received a CD-ROM peripheral called &amp;#039;&amp;#039;&amp;#039;Atari Jaguar CD&amp;#039;&amp;#039;&amp;#039;, released in 1995.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
[[File:JagView.png|thumb|right|200px|JagView interface]]&lt;br /&gt;
===JagView===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;JagView&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a tool to find and display uncompressed Jaguar pictures embedded in a ROM file (or separate files). The tool supports 8-bit, RGB and CRY (unique to Jaguar) formats, has a zoom feature and a number of premade settings for specific games. It is similar to Texture Finder and can be potentially usefull for searching through non-Jaguar roms and archives too. JagView is available for Windows at [http://www.jagware.org/index.php?showtopic=836&amp;amp;hl=JagView jagware.org].&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
==BigPEmu==&lt;br /&gt;
BigPEmu is the first Jaguar emulator to contain compatibility with the console&amp;#039;s entire library, including support for Jaguar CD titles and the JagLink accessory.&lt;br /&gt;
&lt;br /&gt;
===Phoenix===&lt;br /&gt;
Phoenix is a multi emulation program that can emulate the 3DO, Sega Master System, Colecovision but most importantly; The Jaguar. The compatibility is a little over 95% with only 12 games that aren&amp;#039;t fully or don&amp;#039;t function at all.&lt;br /&gt;
&lt;br /&gt;
The emulator is currently only in Russian and may have extremely bad framerate.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Arcade&amp;diff=3107</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Arcade&amp;diff=3107"/>
		<updated>2023-08-09T21:31:26Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* MAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArcadeMK.jpg|350px|right]]&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;arcade&amp;#039;&amp;#039;&amp;#039; game is a specialized coin-operated video game machine, usually comprised of a cabinet, motherboard, monitor, and joystick controls. Each manufacturer would create its own specialized board to run games.&lt;br /&gt;
&lt;br /&gt;
Arcade games were very popular during the &amp;#039;80s and &amp;#039;90s, and struggle to survive through the 21st century. Today, traditional arcade machines are fairly uncommon and most venues have replaced these units with redemption machines, which yielded increased profits.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
Like with ripping from PC games, ripping from Arcade games is on a case-by-case basis. Depending on which board the game you want to rip is, some tools will be more useful than others.&lt;br /&gt;
&lt;br /&gt;
===WinKawaks===&lt;br /&gt;
&lt;br /&gt;
WinKawaks is an emulator that plays games from the CPS1, CPS2, and the Neo-Geo Arcade boards. It also features some debug tools, useful for ripping sprites. You can download it [http://cps2shock.emu-france.info/ Here].&lt;br /&gt;
&lt;br /&gt;
To rip sprites, you must boot up the game of your choice and play it to the point where the sprites you want are. Then, pause the emulation with the &amp;quot;Enter&amp;quot; button (not required, but recommended).&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT resize or maximize the emulator window.&lt;br /&gt;
&lt;br /&gt;
Before you get to the ripping, choose the menu &amp;quot;Video &amp;gt; Set background color...&amp;quot;, then set the color to something other than black (I suggest pink since it gives a better contrast). From here, you have two methods for ripping the sprites.&lt;br /&gt;
&lt;br /&gt;
====The Shots Factory====&lt;br /&gt;
&lt;br /&gt;
Choose the menu &amp;quot;Tools &amp;gt; Shot factory&amp;quot; (or press &amp;quot;CTRL+F&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[File:WinKawaks1.png|center]]&lt;br /&gt;
&lt;br /&gt;
The pop-up window will appear above the main window, so you&amp;#039;ll need to manually move it to someplace so you can see the main window.&lt;br /&gt;
&lt;br /&gt;
# This white area lists all sprites currently on the screen;&lt;br /&gt;
# These three buttons allows you to enable or disable the background/HUD layers. For CPS games the three buttons will be available, while for Neo Geo games only the 8x8 button will be available.&lt;br /&gt;
# These two buttons allows you to take screenshots;&lt;br /&gt;
# This button allows you to step a frame on the emulation. Useful if you&amp;#039;re trying to get a complete animation;&lt;br /&gt;
# Once you select any sprites listed on the white area, you can use these buttons to enable or disable them.&lt;br /&gt;
# Checking this box will make the sprite blink on the main window once you select it in the white area. Useful for identifying which sprites are which.&lt;br /&gt;
&lt;br /&gt;
The Shots factory is mostly useful for ripping backgrounds and simpler animations. If you want to rip fighting game characters or those multi-layered bosses, the second method is recommended.&lt;br /&gt;
&lt;br /&gt;
====The Tile Viewer====&lt;br /&gt;
&lt;br /&gt;
Choose the menu &amp;quot;Tools &amp;gt; Tileviewer&amp;quot; (or press &amp;quot;CTRL+T&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[File:WinKawaks2.png|center]]&lt;br /&gt;
&lt;br /&gt;
Much like the Shots Factory, the pop-up window will appear above the main window, so move it elsewhere. The first thing you will notice is that the game screen will be replaced by the game&amp;#039;s tiles.&lt;br /&gt;
&lt;br /&gt;
# This box lets you choose the tile size. 8x8 is used by the game&amp;#039;s HUD, while 16x16 is where most sprites are. The 32x32 will only appear for CPS games, and is mostly used by background tiles;&lt;br /&gt;
# These two boxes allow you to flip the tiles horizontally or vertically. You&amp;#039;ll probably never use these, so just ignore them;&lt;br /&gt;
# What you will see on the main window will depend if the game is CPS or Neo Geo. For CPS games, you scroll through the tiles vertically, while on Neo Geo games you scroll through them horizontally. This slider allows you to set the number of columns (for CPS games) or rows (for Neo Geo games) which are displayed. For older Neo Geo games, you should set this to &amp;quot;1&amp;quot;, while for newer Neo Geo games you may want to get as more rows as possible. As for CPS games, generally the sprites are already organized, so you should leave this on the default number unless you know what you&amp;#039;re doing (some CPS games may require you to double or halve the number of columns to display the sprites properly);&lt;br /&gt;
# This slider allows you to scroll through the tiles;&lt;br /&gt;
# This slider scrolls through the palettes;&lt;br /&gt;
# Once you select any of the sliders (just click them), you can use these buttons to easily scroll them without having to drag them with the mouse. This is highly recommended, especially for finding palettes. Alternatively, you can use the arrow keys on your keyboard, which is much easier than clicking the buttons continuously.&lt;br /&gt;
&lt;br /&gt;
NOTE: You won&amp;#039;t be able to find the correct palettes if what you&amp;#039;re trying to rip was not currently on the screen before you entered the Tile Viewer. &lt;br /&gt;
&lt;br /&gt;
===MAME===&lt;br /&gt;
[[File:MAME Bosconian - Star Destroyer (new version) (bosco) 10 7 2020 3 07 38 PM.png|thumb|An example of viewing graphics in MAME of the game Bosconian.]]&lt;br /&gt;
In MAME, a sprite viewer can be accessed through the following sequence: Press F4 to bring up a palette viewer, and while on the palette viewer, press Enter to access the sprite viewer. Use the up and down keys to scroll through the sprites in the current graphic bank, left and right to switch palettes, [ and ] to switch graphic banks, and the R key to rotate the sprites in the viewer by 90 degrees. You can also press Enter to switch to backgrounds if you want to rip them.&lt;br /&gt;
&lt;br /&gt;
Because there&amp;#039;s no way to directly save the sprites displayed in the sprite viewer, you must downsize the sprites in the viewer by resizing the window or pressing the - and = keys to change the number of sprites on each row, followed by pressing the PrtScn key to save the window to the clipboard. Afterwards, they can be pasted into a graphics editor and assembled into sheets from there. In recent versions of MAME, the pixel scaling is not locked to displaying the sprites at their intended sizes, so Shift must be held while pressing - and = in the graphics viewer to preserve the pixel sizes (or pressing Shift+0 on smaller windows) to display the sprites correctly.&lt;br /&gt;
&lt;br /&gt;
Not all games can be ripped with this method, only if they use a tile-based system, and sometimes it is just the background tiles. Some arcade systems such as the Neo Geo and many Sega arcade games either don&amp;#039;t display the palette viewer or just the palette viewer.&lt;br /&gt;
&lt;br /&gt;
If you prefer ripping from screenshots, frame-advance and rewind keys can be mapped to capture animations while the game is paused. F12 is the default key for screenshots, but you may have to adjust screenshot settings so the captures are clean and in the game&amp;#039;s 1:1 pixel resolution.&lt;br /&gt;
&lt;br /&gt;
===Sega System 16 Sprite Viewer===&lt;br /&gt;
&lt;br /&gt;
Despite the name, the sprite viewer was made using information from disassembling OutRun. This can rip OutRun, Super Hang-On, After Burner, and some of the System 16 library. It is a command-line based tool and requires knowledge of the sprite banks that were used, they are listed as mpr and then a number at the end. The files have to be unzipped and then load 4 sprite banks at a time to view the sprites. The sprites can be saved as a BMP file.&lt;br /&gt;
&lt;br /&gt;
Apart from OutRun, the sprites have no palettes so they have to be recolored.&lt;br /&gt;
&lt;br /&gt;
===Artmoney===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://nebula.emulatronia.com/ Nebula]===&lt;br /&gt;
Similar to WinKawaks but lacks a noticeable Tile Viewer and with a different Shot Factory.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MAME/MAMEUI===&lt;br /&gt;
&lt;br /&gt;
See [[MAME|here]] for more info.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2745</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2745"/>
		<updated>2022-06-01T16:47:43Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Mesen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (often abbreviated as the &amp;#039;&amp;#039;&amp;#039;NES&amp;#039;&amp;#039;&amp;#039;, also known as the Family Computer or the &amp;#039;&amp;#039;&amp;#039;Famicom&amp;#039;&amp;#039;&amp;#039; in Japan) was an 8-bit home console manufactured by Nintendo, launched in 1983 in Japan and 1985 in the US. Perhaps one of the most popular consoles of all time, it brought Japanese companies into the gaming industry alongside with the release of the [[MSX]] home computer and singlehandedly revived the American videogame market after its crash in 1983. Outside of these territories and Western Europe, many other countries experienced this era of gaming through Taiwanese and Russian &amp;quot;Famiclones&amp;quot; of the NES hardware such as the Dendy, Pegasus or the Micro Genius.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
Tile viewers such as [[YY-CHR]] and [[Tile Molester]] can be used to rip from the ROM. Most NES games can be tile ripped without issue (apart from assembly due to tile reuse and possible unused poses) aside form games with compressed graphics (such as games converted to cartridges from Famicom Disk System disks). Color palettes must be manually defined or read through a save-state provided by a compatible emulator if tiles are ripped and extracted through this manner.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===Nestopia===&lt;br /&gt;
Nestopia is a common, easy to use emulator with save state and quick screenshot support. By default, the system has a rather faded color palette overall, matching the output of NES and Famicom titles on most modern displays. It can run nearly every NES and Famicom Disk System game with few, if any, real issues, and only lacks support for unlicensed multicarts. Lastly, It can record videos and audio and has net play for online multiplayer. Unlike FCEUX and Mesen, there are no map, sprite, or tile viewers built into the emulator, meaning it must rely on screenshots alone to rip sprites.&lt;br /&gt;
&lt;br /&gt;
The emulator is also available on Mac OSX with many of the same features as its Windows counterpart. It has only one quick save slot for save states compared to the nine/ten of the Windows-based emulators and requires an external module to enable certain features (a trait common among Richard Bannister&amp;#039;s other Mac-based emulators). The Mac build also has the Rewind functionality enabled by default, compared to the other emulators where it must be enabled (or in the case of FCEUX, added through a .lua script).&lt;br /&gt;
&lt;br /&gt;
===FCEUX===&lt;br /&gt;
FCEUX is another easy to use emulator with most of the same features as Nestopia, but with the noteworthy addition of frame-advancing using the emulator&amp;#039;s pause function and various .lua scripts to assist in playing games. Its default color palette is different than that of Nestopia&amp;#039;s and MESEN&amp;#039;s, having slightly increased color contrast and providing slightly different shades and hues to several of the colors. Two features in the emulator useful for sprite-ripping include the PPU viewer and the Name Table viewer which display the current tiles loaded into the system&amp;#039;s memory for display on the screen and the background without any sprites respectfully. These must be captured using the computer&amp;#039;s Printscreen function (and downsized by 50% in the case of the PPU Viewer) as they cannot be saved directly as image files. Like Nestopia, it has video and audio recording and net play for multiplayer.&lt;br /&gt;
&lt;br /&gt;
===Mesen===&lt;br /&gt;
Mesen is a modern emulator that focuses on accuracy, even options to emulate the faults or the variations of the NES. Even then, it remains an easily-accessible emulator with a large number of extra tools and features. It can emulate most of the library apart from one mapper that was used in six bootleg games including Hummer Team&amp;#039;s &amp;#039;&amp;#039;Somari&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Kart Fighter&amp;#039;&amp;#039;. For sprite ripping, it includes a tile viewer, sprite viewer, palette viewer and a background viewer, and unlike FCEUX&amp;#039;s corresponding tools, it can directly copy the output maps/sprites/tiles to the computer&amp;#039;s clipboard or save it to a PNG file. In addition, it can record videos and audio, has net play, and can run HD packs for improved visuals.&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
Mednafen is a universal, multi-console emulator similar to MESS, with the NES as one of the supported consoles. It contains similar tools to dedicated NES emulators including screen capture, sprite/background layer removal, and frame advance.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Arcade&amp;diff=2744</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Arcade&amp;diff=2744"/>
		<updated>2022-06-01T16:46:32Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* MAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArcadeMK.jpg|350px|right]]&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;arcade&amp;#039;&amp;#039;&amp;#039; game is a specialized coin-operated video game machine, usually comprised of a cabinet, motherboard, monitor, and joystick controls. Each manufacturer would create its own specialized board to run games.&lt;br /&gt;
&lt;br /&gt;
Arcade games were very popular during the &amp;#039;80s and &amp;#039;90s, and struggle to survive through the 21st century. Today, traditional arcade machines are fairly uncommon and most venues have replaced these units with redemption machines, which yielded increased profits.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
Like with ripping from PC games, ripping from Arcade games is on a case-by-case basis. Depending on which board the game you want to rip is, some tools will be more useful than others.&lt;br /&gt;
&lt;br /&gt;
===WinKawaks===&lt;br /&gt;
&lt;br /&gt;
WinKawaks is an emulator that plays games from the CPS1, CPS2, and the Neo-Geo Arcade boards. It also features some debug tools, useful for ripping sprites. You can download it [http://cps2shock.emu-france.info/ Here].&lt;br /&gt;
&lt;br /&gt;
To rip sprites, you must boot up the game of your choice and play it to the point where the sprites you want are. Then, pause the emulation with the &amp;quot;Enter&amp;quot; button (not required, but recommended).&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT resize or maximize the emulator window.&lt;br /&gt;
&lt;br /&gt;
Before you get to the ripping, choose the menu &amp;quot;Video &amp;gt; Set background color...&amp;quot;, then set the color to something other than black (I suggest pink since it gives a better contrast). From here, you have two methods for ripping the sprites.&lt;br /&gt;
&lt;br /&gt;
====The Shots Factory====&lt;br /&gt;
&lt;br /&gt;
Choose the menu &amp;quot;Tools &amp;gt; Shot factory&amp;quot; (or press &amp;quot;CTRL+F&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[File:WinKawaks1.png|center]]&lt;br /&gt;
&lt;br /&gt;
The pop-up window will appear above the main window, so you&amp;#039;ll need to manually move it to someplace so you can see the main window.&lt;br /&gt;
&lt;br /&gt;
# This white area lists all sprites currently on the screen;&lt;br /&gt;
# These three buttons allows you to enable or disable the background/HUD layers. For CPS games the three buttons will be available, while for Neo Geo games only the 8x8 button will be available.&lt;br /&gt;
# These two buttons allows you to take screenshots;&lt;br /&gt;
# This button allows you to step a frame on the emulation. Useful if you&amp;#039;re trying to get a complete animation;&lt;br /&gt;
# Once you select any sprites listed on the white area, you can use these buttons to enable or disable them.&lt;br /&gt;
# Checking this box will make the sprite blink on the main window once you select it in the white area. Useful for identifying which sprites are which.&lt;br /&gt;
&lt;br /&gt;
The Shots factory is mostly useful for ripping backgrounds and simpler animations. If you want to rip fighting game characters or those multi-layered bosses, the second method is recommended.&lt;br /&gt;
&lt;br /&gt;
====The Tile Viewer====&lt;br /&gt;
&lt;br /&gt;
Choose the menu &amp;quot;Tools &amp;gt; Tileviewer&amp;quot; (or press &amp;quot;CTRL+T&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[File:WinKawaks2.png|center]]&lt;br /&gt;
&lt;br /&gt;
Much like the Shots Factory, the pop-up window will appear above the main window, so move it elsewhere. The first thing you will notice is that the game screen will be replaced by the game&amp;#039;s tiles.&lt;br /&gt;
&lt;br /&gt;
# This box lets you choose the tile size. 8x8 is used by the game&amp;#039;s HUD, while 16x16 is where most sprites are. The 32x32 will only appear for CPS games, and is mostly used by background tiles;&lt;br /&gt;
# These two boxes allow you to flip the tiles horizontally or vertically. You&amp;#039;ll probably never use these, so just ignore them;&lt;br /&gt;
# What you will see on the main window will depend if the game is CPS or Neo Geo. For CPS games, you scroll through the tiles vertically, while on Neo Geo games you scroll through them horizontally. This slider allows you to set the number of columns (for CPS games) or rows (for Neo Geo games) which are displayed. For older Neo Geo games, you should set this to &amp;quot;1&amp;quot;, while for newer Neo Geo games you may want to get as more rows as possible. As for CPS games, generally the sprites are already organized, so you should leave this on the default number unless you know what you&amp;#039;re doing (some CPS games may require you to double or halve the number of columns to display the sprites properly);&lt;br /&gt;
# This slider allows you to scroll through the tiles;&lt;br /&gt;
# This slider scrolls through the palettes;&lt;br /&gt;
# Once you select any of the sliders (just click them), you can use these buttons to easily scroll them without having to drag them with the mouse. This is highly recommended, especially for finding palettes. Alternatively, you can use the arrow keys on your keyboard, which is much easier than clicking the buttons continuously.&lt;br /&gt;
&lt;br /&gt;
NOTE: You won&amp;#039;t be able to find the correct palettes if what you&amp;#039;re trying to rip was not currently on the screen before you entered the Tile Viewer. &lt;br /&gt;
&lt;br /&gt;
===MAME===&lt;br /&gt;
[[File:MAME Bosconian - Star Destroyer (new version) (bosco) 10 7 2020 3 07 38 PM.png|thumb|An example of viewing graphics in MAME of the game Bosconian.]]&lt;br /&gt;
In MAME, a sprite viewer can be accessed through the following sequence: Press F4 to bring up a palette viewer, and while on the palette viewer, press Enter to access the sprite viewer. Use the up and down keys to scroll through the sprites in the current graphic bank, left and right to switch palettes, [ and ] to switch graphic banks, and the R key to rotate the sprites in the viewer by 90 degrees. You can also press Enter to switch to backgrounds if you want to rip them.&lt;br /&gt;
&lt;br /&gt;
Because there&amp;#039;s no way to directly save the sprites displayed in the sprite viewer, you must downsize the window to give the sprites the proper pixel-size then PrtScn the window, followed by pasting it into a graphics editor. In recent versions of MAME, the pixel scaling is not locked to displaying the sprites at their intended sizes, so Shift+0 must be pressed in the graphics viewer to display the sprites correctly.&lt;br /&gt;
&lt;br /&gt;
Not all games can be ripped with this method, only if they use a tile-based system, and sometimes it is just the background tiles. Some arcade systems such as the Neo Geo and many Sega arcade games either don&amp;#039;t display the palette viewer or just the palette viewer.&lt;br /&gt;
&lt;br /&gt;
If you prefer ripping from screenshots, frame-advance and rewind keys can be mapped to capture animations while the game is paused. F12 is the default key for screenshots, but you may have to adjust screenshot settings so the captures are clean and in the game&amp;#039;s 1:1 pixel resolution.&lt;br /&gt;
&lt;br /&gt;
===Sega System 16 Sprite Viewer===&lt;br /&gt;
&lt;br /&gt;
Despite the name, the sprite viewer was made using information from disassembling OutRun. This can rip OutRun, Super Hang-On, After Burner, and some of the System 16 library. It is a command-line based tool and requires knowledge of the sprite banks that were used, they are listed as mpr and then a number at the end. The files have to be unzipped and then load 4 sprite banks at a time to view the sprites. The sprites can be saved as a BMP file.&lt;br /&gt;
&lt;br /&gt;
Apart from OutRun, the sprites have no palettes so they have to be recolored.&lt;br /&gt;
&lt;br /&gt;
===Artmoney===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://nebula.emulatronia.com/ Nebula]===&lt;br /&gt;
Similar to WinKawaks but lacks a noticeable Tile Viewer and with a different Shot Factory.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MAME/MAMEUI===&lt;br /&gt;
&lt;br /&gt;
See [[MAME|here]] for more info.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2638</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2638"/>
		<updated>2021-04-07T17:05:44Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (often abbreviated as the &amp;#039;&amp;#039;&amp;#039;NES&amp;#039;&amp;#039;&amp;#039;, also known as the Family Computer or the &amp;#039;&amp;#039;&amp;#039;Famicom&amp;#039;&amp;#039;&amp;#039; in Japan) was an 8-bit home console manufactured by Nintendo, launched in 1983 in Japan and 1985 in the US. Perhaps one of the most popular consoles of all time, it brought Japanese companies into the gaming industry alongside with the release of the [[MSX]] home computer and singlehandedly revived the American videogame market after its crash in 1983. Outside of these territories and Western Europe, many other countries experienced this era of gaming through Taiwanese and Russian &amp;quot;Famiclones&amp;quot; of the NES hardware such as the Dendy, Pegasus or the Micro Genius.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
Tile viewers such as [[YY-CHR]] and [[Tile Molester]] can be used to rip from the ROM. Most NES games can be tile ripped without issue (apart from assembly due to tile reuse and possible unused poses) aside form games with compressed graphics (such as games converted to cartridges from Famicom Disk System disks). Color palettes must be manually defined or read through a save-state provided by a compatible emulator if tiles are ripped and extracted through this manner.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===Nestopia===&lt;br /&gt;
Nestopia is a common, easy to use emulator with save state and quick screenshot support. By default, the system has a rather faded color palette overall, matching the output of NES and Famicom titles on most modern displays. It can run nearly every NES and Famicom Disk System game with few, if any, real issues, and only lacks support for unlicensed multicarts. Lastly, It can record videos and audio and has net play for online multiplayer. Unlike FCEUX and Mesen, there are no map, sprite, or tile viewers built into the emulator, meaning it must rely on screenshots alone to rip sprites.&lt;br /&gt;
&lt;br /&gt;
The emulator is also available on Mac OSX with many of the same features as its Windows counterpart. It has only one quick save slot for save states compared to the nine/ten of the Windows-based emulators and requires an external module to enable certain features (a trait common among Richard Bannister&amp;#039;s other Mac-based emulators). The Mac build also has the Rewind functionality enabled by default, compared to the other emulators where it must be enabled (or in the case of FCEUX, added through a .lua script).&lt;br /&gt;
&lt;br /&gt;
===FCEUX===&lt;br /&gt;
FCEUX is another easy to use emulator with most of the same features as Nestopia, but with the noteworthy addition of frame-advancing using the emulator&amp;#039;s pause function and various .lua scripts to assist in playing games. Its default color palette is different than that of Nestopia&amp;#039;s and MESEN&amp;#039;s, having slightly increased color contrast and providing slightly different shades and hues to several of the colors. Two features in the emulator useful for sprite-ripping include the PPU viewer and the Name Table viewer which display the current tiles loaded into the system&amp;#039;s memory for display on the screen and the background without any sprites respectfully. These must be captured using the computer&amp;#039;s Printscreen function (and downsized by 50% in the case of the PPU Viewer) as they cannot be saved directly as image files. Like Nestopia, it has video and audio recording and net play for multiplayer.&lt;br /&gt;
&lt;br /&gt;
===Mesen===&lt;br /&gt;
Mesen is a modern emulator that focuses on accuracy, even options to emulate the faults or the variations of the NES. Even then, it remains an easily-accessible emulator . It can emulate most of the library apart from one mapper that was used in six bootleg games including Hummer Team&amp;#039;s &amp;#039;&amp;#039;Somari&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Kart Fighter&amp;#039;&amp;#039;. For sprite ripping, it includes a tile viewer, sprite viewer, palette viewer and a background viewer, and unlike FCEUX&amp;#039;s corresponding tools, it can directly copy the output maps/sprites/tiles to the computer&amp;#039;s clipboard or save it to a PNG file. In addition, it can record videos and audio, has net play, and can run HD packs for improved visuals.&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
Mednafen is a universal, multi-console emulator similar to MESS, with the NES as one of the supported consoles. It contains similar tools to dedicated NES emulators including screen capture, sprite/background layer removal, and frame advance.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2637</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2637"/>
		<updated>2021-04-07T17:01:17Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (often abbreviated as the &amp;#039;&amp;#039;&amp;#039;NES&amp;#039;&amp;#039;&amp;#039;, also known as the Family Computer or the &amp;#039;&amp;#039;&amp;#039;Famicom&amp;#039;&amp;#039;&amp;#039; in Japan) was an 8-bit home console manufactured by Nintendo, launched in 1983 in Japan and 1985 in the US. Perhaps one of the most popular consoles of all time, it brought Japanese companies into the gaming industry alongside with the release of the [[MSX]] home computer and singlehandedly revived the American videogame market after its crash in 1983. Outside of these territories and Western Europe, many other countries experienced this era of gaming through Taiwanese and Russian &amp;quot;Famiclones&amp;quot; of the NES hardware such as the Dendy, Pegasus or the Micro Genius.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
Tile viewers such as [[YY-CHR]] and [[Tile Molester]] can be used to rip from the ROM. Most NES games can be tile ripped without issue (apart from assembly due to tile reuse and possible unused poses) aside form games with compressed graphics (such as games converted to cartridges from Famicom Disk System disks). Color palettes must be manually defined or read through a save-state provided by a compatible emulator if tiles are ripped and extracted through this manner.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===Nestopia===&lt;br /&gt;
Nestopia is a common, easy to use emulator with save state and quick screenshot support. By default, the system has a rather faded color palette overall, matching the output of NES and Famicom titles on most modern displays. It can run nearly every NES and Famicom Disk System game with few, if any, real issues, and only lacks support for unlicensed multicarts. Lastly, It can record videos and audio and has net play for online multiplayer. Unlike FCEUX and Mesen, there are no map, sprite, or tile viewers built into the emulator, meaning it must rely on screenshots alone to rip sprites.&lt;br /&gt;
&lt;br /&gt;
The emulator is also available on Mac OSX with many of the same features as its Windows counterpart. It has only one quick save slot for save states compared to the nine/ten of the Windows-based emulators and requires an external module to enable certain features (a trait common among Richard Bannister&amp;#039;s other Mac-based emulators). The Mac build also has the Rewind functionality enabled by default, compared to the other emulators where it must be enabled (or in the case of FCEUX, added through a .lua script).&lt;br /&gt;
&lt;br /&gt;
===FCEUX===&lt;br /&gt;
FCEUX is another easy to use emulator with most of the same features as Nestopia, but with the noteworthy addition of frame-advancing using the emulator&amp;#039;s pause function and various .lua scripts to assist in playing games. Its default color palette is different than that of Nestopia&amp;#039;s and MESEN&amp;#039;s, having slightly increased color contrast and providing slightly different shades and hues to several of the colors. Two features in the emulator useful for sprite-ripping include the PPU viewer and the Name Table viewer which display the current tiles loaded into the system&amp;#039;s memory for display on the screen and the background without any sprites respectfully. These must be captured using the computer&amp;#039;s Printscreen function (and downsized by 50% in the case of the PPU Viewer) as they cannot be saved directly as image files. Like Nestopia, it has video and audio recording and net play for multiplayer.&lt;br /&gt;
&lt;br /&gt;
===Mesen===&lt;br /&gt;
Mesen is a modern emulator that focuses on accuracy, even options to emulate the faults or the variations of the NES. Even then, it remains an easily-accessible emulator . It can emulate most of the library apart from one mapper that was used in six bootleg games including Hummer Team&amp;#039;s &amp;#039;&amp;#039;Somari&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Kart Fighter&amp;#039;&amp;#039;. For sprite ripping, it includes a tile viewer, sprite viewer, palette viewer and a background viewer, and unlike FCEUX&amp;#039;s corresponding tools, it can directly copy the output maps/sprites/tiles to the computer&amp;#039;s clipboard or save it to a PNG file. In addition, it can record videos and audio, has net play, and can run HD packs for improved visuals.&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
Mednafen is a universal, multi-console emulator similar to MESS, with the NES as one of the supported consoles. It contains similar tools to dedicated NES emulators including sprite/background layer removal and frame advance.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Atari_7800&amp;diff=2511</id>
		<title>Atari 7800</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Atari_7800&amp;diff=2511"/>
		<updated>2020-07-24T18:29:32Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Palette Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Atari 7800&amp;#039;&amp;#039;&amp;#039; is the third generation home game console by Atari, succeeding their ill-fated Atari 5200. Problems within the company meant that the NES overtook its launch, causing the 7800 to lag behind it in sales. It is notable as the very first console with backwards compatibility, as it was able to run Atari 2600 cartridges without the need for additional peripherals.&lt;br /&gt;
&lt;br /&gt;
==Palette Issues==&lt;br /&gt;
&lt;br /&gt;
Like most models of the NES, the Atari 7800 has no RGB palette and because of this each emulator displays a completely different palette. Due to various conditions including which TV was displayed, what capacitors were used, how long you played the console for and even which variation of the Atari 7800 since there are more than one model of the console, there is no correct palette for the console and mostly it is personal preference. The closest to a correct palette what is called the Base palette that uses values directly from the console however the console has a warm up time and this affects a couple of games such as &amp;#039;&amp;#039;Choplifter&amp;#039;&amp;#039; where the palette changes the longer you play the game on real hardware.&lt;br /&gt;
&lt;br /&gt;
To make matters worse, the PAL version of the Atari 7800 has a different palette to the US version and this affects any game that was released in both NTSC and PAL regions. When ripping games from the console, it is advisable to use the NTSC palette as the default with the PAL palette also included as optional however there are a couple of exceptions.&amp;#039;&amp;#039; Plutos&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Sirius&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Pit-Fighter&amp;#039;&amp;#039; (all unreleased) were made in the UK and &amp;#039;&amp;#039;Jinks&amp;#039;&amp;#039; was made in Germany so the PAL palette would be the default instead.&lt;br /&gt;
&lt;br /&gt;
AtariAge has over 200 palette options to choose from: http://atariage.com/forums/topic/210082-colorswhat-do-you-want/&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===Atari Rom Reader===&lt;br /&gt;
&lt;br /&gt;
http://loktar00.github.io/AtariRomDisplay/&lt;br /&gt;
&lt;br /&gt;
This site already have the graphics of all 7800 games dumped, so ripping is as easy as picking a game and choosing the color palette however only one video mode is supported so as a result, these don&amp;#039;t have all the graphics displayed. These include Summer Games and Winter Games where the main sprites aren&amp;#039;t displayed however the backgrounds are, Pole Position II where the course select text isn&amp;#039;t displayed. Rampart and Ms. Pac-Man don&amp;#039;t display any graphics at all as they use a different video mode.&lt;br /&gt;
&lt;br /&gt;
There is also a bug where the last column isn&amp;#039;t displayed so you still have to check the sprites via an emulator just in case it is a part where it gets cut off.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
Unlike many systems, Atari 7800 emulators do not have sprite ripping features and to make matters worse they aren&amp;#039;t easy to capture either. It is because for some games the graphics are stretched out to fill a screen, a closest example would be like some Genesis games when played on Kega Fusion so they might have to be resized manually. They are lucky to even run some of the library to be honest.&lt;br /&gt;
&lt;br /&gt;
===ProSystem===&lt;br /&gt;
&lt;br /&gt;
ProSystem is an older emulator for the console however it runs most of the library. It can also select which palette you want. It seems to have issues selecting tracks in Pole Position II as well as the dipswitches don&amp;#039;t work properly. Apparently the PAL version of Commando can not get past the title screen, whether it is a bug in emulation or the game itself is unknown.&lt;br /&gt;
&lt;br /&gt;
It is also available as a RetroArch core.&lt;br /&gt;
&lt;br /&gt;
===MAME===&lt;br /&gt;
&lt;br /&gt;
MAME runs Atari 7800 games however there is apparently a timing issue with the games.&lt;br /&gt;
&lt;br /&gt;
===[[BizHawk]]===&lt;br /&gt;
&lt;br /&gt;
BizHawk used to use the EMU7800 core however the developers decided to do their own emulation for the console. It is a bit glitchy, has control issues and Tower Toppler doesn&amp;#039;t work properly since the game instantly completes a level. Might improve in the future though.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2510</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2510"/>
		<updated>2020-07-24T18:27:47Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Ripping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (often abbreviated as the &amp;#039;&amp;#039;&amp;#039;NES&amp;#039;&amp;#039;&amp;#039;, also known as the Family Computer or the &amp;#039;&amp;#039;&amp;#039;Famicom&amp;#039;&amp;#039;&amp;#039; in Japan) was an 8-bit home console manufactured by Nintendo, launched in 1983 in Japan and 1985 in the US. Perhaps one of the most popular consoles of all time, it brought Japanese companies into the gaming industry alongside with the release of the [[MSX]] home computer and singlehandedly revived the American videogame market after its crash in 1983. Outside of these territories and Western Europe, many other countries experienced this era of gaming through Taiwanese and Russian &amp;quot;Famiclones&amp;quot; of the NES hardware such as the Dendy, Pegasus or the Micro Genius.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
Tile viewers such as [[YY-CHR]] and [[Tile Molester]] can be used to rip from the ROM. Most NES games can be tile ripped without issue (apart from assembly due to tile reuse and possible unused poses) aside form games with compressed graphics (such as games converted to cartridges from Famicom Disk System disks). Color palettes must be manually defined if tiles are ripped and extracted through this manner.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===NEStopia===&lt;br /&gt;
A common, easy to use [https://www.retrostic.com/emulators/famicom/nestopia NEStopia emulator] with save state and quick screenshot support. By default, the system has a rather faded color palette overall, which matches the output of NES and Famicom titles on most modern displays. It can run nearly every NES and Famicom Disk System game with few, if any, real issues, and only lacks support for unlicensed multicarts. Lastly, It can record videos and audio and has net play for online multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Mac OS X version includes a rewind functionality rare on emulators and omits various third-party controller supports in the Windows version, featuring only the Zapper for light gun games (via the mouse). Otherwise, it contains similar save state functions (with access to only one quick save and quick load state slot compared to the multiple save state slots typical of PC emulators) and instant screenshot and audio recording features.&lt;br /&gt;
&lt;br /&gt;
===FCEUX===&lt;br /&gt;
Another easy to use emulator with most of the same features as NEStopia, but with the noteworthy addition of frame-advancing using the emulator&amp;#039;s pause function. Its color palette features much more contrast compared to that of NEStopia, making colors much brighter and saturated overall. Depending on the user&amp;#039;s preference, this can be either a positive or a negative. Two features useful for sprite-ripping include the PPU viewer and the Name Table viewer, which display the current tiles loaded into the system&amp;#039;s memory for display on the screen and the background without any sprites respectfully. These must be captured using the computer&amp;#039;s Printscreen function (and downsized by 50% in the case of the PPU Viewer), as they cannot be saved directly as image files. Like NEStopia, it has video and audio recording and net play for multiplayer.&lt;br /&gt;
&lt;br /&gt;
===Mesen===&lt;br /&gt;
Mesen is a modern emulator that focuses on accuracy, even options to emulate the faults or the variations of the NES but still very easy to use. It can emulate most of the library apart from one mapper that was used in six bootleg games including Hummer Team&amp;#039;s &amp;#039;&amp;#039;Somari&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Kart Fighter&amp;#039;&amp;#039;. For sprite ripping, it includes a tile viewer, sprite viewer, palette viewer and a background viewer. It can record videos and audio, has net play, and can run HD packs for improved visuals.&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
An emulator that requires a bit more work to set up, but once it is set to your needs, it has almost everything you need to rip sprites including layer removal and step-pausing.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2509</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2509"/>
		<updated>2020-07-24T18:27:32Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Ripping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (often abbreviated as the &amp;#039;&amp;#039;&amp;#039;NES&amp;#039;&amp;#039;&amp;#039;, also known as the Family Computer or the &amp;#039;&amp;#039;&amp;#039;Famicom&amp;#039;&amp;#039;&amp;#039; in Japan) was an 8-bit home console manufactured by Nintendo, launched in 1983 in Japan and 1985 in the US. Perhaps one of the most popular consoles of all time, it brought Japanese companies into the gaming industry alongside with the release of the [[MSX]] home computer and singlehandedly revived the American videogame market after its crash in 1983. Outside of these territories and Western Europe, many other countries experienced this era of gaming through Taiwanese and Russian &amp;quot;Famiclones&amp;quot; of the NES hardware such as the Dendy, Pegasus or the Micro Genius.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
Tile viewers such as [[YY-CHR]] and [[Tile Molester]] can be used to rip from the ROM. Most NES games can be tile ripped without issue (apart from assembly due to tile reuse and possible unused poses) aside form games with compressed graphics (such as games converted to cartridges from Famicom Disk System disks). Color palettes, some of which vary from emulator to emulator, must be manually defined if tiles are ripped and extracted through this manner.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===NEStopia===&lt;br /&gt;
A common, easy to use [https://www.retrostic.com/emulators/famicom/nestopia NEStopia emulator] with save state and quick screenshot support. By default, the system has a rather faded color palette overall, which matches the output of NES and Famicom titles on most modern displays. It can run nearly every NES and Famicom Disk System game with few, if any, real issues, and only lacks support for unlicensed multicarts. Lastly, It can record videos and audio and has net play for online multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Mac OS X version includes a rewind functionality rare on emulators and omits various third-party controller supports in the Windows version, featuring only the Zapper for light gun games (via the mouse). Otherwise, it contains similar save state functions (with access to only one quick save and quick load state slot compared to the multiple save state slots typical of PC emulators) and instant screenshot and audio recording features.&lt;br /&gt;
&lt;br /&gt;
===FCEUX===&lt;br /&gt;
Another easy to use emulator with most of the same features as NEStopia, but with the noteworthy addition of frame-advancing using the emulator&amp;#039;s pause function. Its color palette features much more contrast compared to that of NEStopia, making colors much brighter and saturated overall. Depending on the user&amp;#039;s preference, this can be either a positive or a negative. Two features useful for sprite-ripping include the PPU viewer and the Name Table viewer, which display the current tiles loaded into the system&amp;#039;s memory for display on the screen and the background without any sprites respectfully. These must be captured using the computer&amp;#039;s Printscreen function (and downsized by 50% in the case of the PPU Viewer), as they cannot be saved directly as image files. Like NEStopia, it has video and audio recording and net play for multiplayer.&lt;br /&gt;
&lt;br /&gt;
===Mesen===&lt;br /&gt;
Mesen is a modern emulator that focuses on accuracy, even options to emulate the faults or the variations of the NES but still very easy to use. It can emulate most of the library apart from one mapper that was used in six bootleg games including Hummer Team&amp;#039;s &amp;#039;&amp;#039;Somari&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Kart Fighter&amp;#039;&amp;#039;. For sprite ripping, it includes a tile viewer, sprite viewer, palette viewer and a background viewer. It can record videos and audio, has net play, and can run HD packs for improved visuals.&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
An emulator that requires a bit more work to set up, but once it is set to your needs, it has almost everything you need to rip sprites including layer removal and step-pausing.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2508</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2508"/>
		<updated>2020-07-24T18:26:01Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Mesen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (often abbreviated as the &amp;#039;&amp;#039;&amp;#039;NES&amp;#039;&amp;#039;&amp;#039;, also known as the Family Computer or the &amp;#039;&amp;#039;&amp;#039;Famicom&amp;#039;&amp;#039;&amp;#039; in Japan) was an 8-bit home console manufactured by Nintendo, launched in 1983 in Japan and 1985 in the US. Perhaps one of the most popular consoles of all time, it brought Japanese companies into the gaming industry alongside with the release of the [[MSX]] home computer and singlehandedly revived the American videogame market after its crash in 1983. Outside of these territories and Western Europe, many other countries experienced this era of gaming through Taiwanese and Russian &amp;quot;Famiclones&amp;quot; of the NES hardware such as the Dendy, Pegasus or the Micro Genius.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
Tile viewers such as [[YY-CHR]] and [[Tile Molester]] can be used to rip from the ROM. Most NES games can be tile ripped without issue (apart from assembly due to tile reuse and possible unused poses) aside form games with compressed graphics (such as games converted to cartridges from Famicom Disk System disks). Palettes must be manually defined if tiles are ripped and extracted through this manner.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===NEStopia===&lt;br /&gt;
A common, easy to use [https://www.retrostic.com/emulators/famicom/nestopia NEStopia emulator] with save state and quick screenshot support. By default, the system has a rather faded color palette overall, which matches the output of NES and Famicom titles on most modern displays. It can run nearly every NES and Famicom Disk System game with few, if any, real issues, and only lacks support for unlicensed multicarts. Lastly, It can record videos and audio and has net play for online multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Mac OS X version includes a rewind functionality rare on emulators and omits various third-party controller supports in the Windows version, featuring only the Zapper for light gun games (via the mouse). Otherwise, it contains similar save state functions (with access to only one quick save and quick load state slot compared to the multiple save state slots typical of PC emulators) and instant screenshot and audio recording features.&lt;br /&gt;
&lt;br /&gt;
===FCEUX===&lt;br /&gt;
Another easy to use emulator with most of the same features as NEStopia, but with the noteworthy addition of frame-advancing using the emulator&amp;#039;s pause function. Its color palette features much more contrast compared to that of NEStopia, making colors much brighter and saturated overall. Depending on the user&amp;#039;s preference, this can be either a positive or a negative. Two features useful for sprite-ripping include the PPU viewer and the Name Table viewer, which display the current tiles loaded into the system&amp;#039;s memory for display on the screen and the background without any sprites respectfully. These must be captured using the computer&amp;#039;s Printscreen function (and downsized by 50% in the case of the PPU Viewer), as they cannot be saved directly as image files. Like NEStopia, it has video and audio recording and net play for multiplayer.&lt;br /&gt;
&lt;br /&gt;
===Mesen===&lt;br /&gt;
Mesen is a modern emulator that focuses on accuracy, even options to emulate the faults or the variations of the NES but still very easy to use. It can emulate most of the library apart from one mapper that was used in six bootleg games including Hummer Team&amp;#039;s &amp;#039;&amp;#039;Somari&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Kart Fighter&amp;#039;&amp;#039;. For sprite ripping, it includes a tile viewer, sprite viewer, palette viewer and a background viewer. It can record videos and audio, has net play, and can run HD packs for improved visuals.&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
An emulator that requires a bit more work to set up, but once it is set to your needs, it has almost everything you need to rip sprites including layer removal and step-pausing.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_64&amp;diff=2507</id>
		<title>Nintendo 64</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_64&amp;diff=2507"/>
		<updated>2020-07-24T18:21:23Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Dolphin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo 64&amp;#039;&amp;#039;&amp;#039; was a console made by Nintendo in 1996/1997. An add-on for the console known as the 64DD was released in 1999 - however, it was a commercial failure and its release was limited solely to the Japanese market.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
In terms of overall emulation of the N64, the quality is subpar, but improved compared to earliest years of emulating the Nintendo 64. The main problem with N64 emulation is the use of plugins and that most emulators tend to use, by default, outdated and inaccurate ones. Some games are still problematic whether its sound issues such as &amp;#039;&amp;#039;Top Gear Rally&amp;#039;&amp;#039; or games such as &amp;#039;&amp;#039;Donkey Kong 64&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Body Harvest&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Pokemon Snap&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Rogue Squadron&amp;#039;&amp;#039;. The ones that don&amp;#039;t use plugins such as Cen64 and MAME are not at a stage of being useable due to the difficulties and the high requirements needed for accurate emulation.&lt;br /&gt;
&lt;br /&gt;
There are two recommended plugins in the mean time: Angrylion RDP and GlideN64 (not to be confused with the old Glide64). The former is close to accurate graphically and even works on problematic games but requires a powerful computer to run the games and may not even run them at full speed on any computer in a couple of cases. The latter is not as accurate and still requires a fairly powerful computer but does run faster and some problematic games can be played using this. GlideN64 might not work if your computer has integrated Intel graphics, however.&lt;br /&gt;
&lt;br /&gt;
===Project 64===&lt;br /&gt;
&lt;br /&gt;
Project 64 is the most known N64 emulator that also has some 64DD emulation as well. It can also be used to sprite/texture rip via a plug in.&lt;br /&gt;
&lt;br /&gt;
===mupen64Plus===&lt;br /&gt;
&lt;br /&gt;
mupen64Plus is a well known N64 emulator with compatibility for Linux. While the emulator is commandline, there is a package available called m64p which has the emulator, a GUI, and the settings for GlideN64 all set up- making it as close to plug and play as it can.&lt;br /&gt;
&lt;br /&gt;
===Dolphin===&lt;br /&gt;
&lt;br /&gt;
Dolphin is a Gamecube/Wii emulator that can emulate the N64 emulation used on the Virtual Console. If you do not want to mess with plugins and want to play some of the more well known Nintendo games, it is an option.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=HyperScan&amp;diff=2506</id>
		<title>HyperScan</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=HyperScan&amp;diff=2506"/>
		<updated>2020-07-24T18:20:38Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hyperscan.jpg|frameless|right]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HyperScan&amp;#039;&amp;#039;&amp;#039; is a console created by Mattel.&lt;br /&gt;
&lt;br /&gt;
The console utilized a RFID scanner to load characters from special &amp;quot;cards&amp;quot; that were sold as separate booster pack. Despite its anticipated success, the Hyperscan received a lot of negative feedback for its lack of performance and the quality of the games released for it, and the console ultimately only received five games (three platformers and two fighting games, three of which were &amp;#039;&amp;#039;Marvel&amp;#039;&amp;#039; licenses) before it was discontinued.&lt;br /&gt;
&lt;br /&gt;
==Emulation==&lt;br /&gt;
Currently, no completed emulators exist for the console due to the idea of attempting to implement an RFID scanner to load character cards required to unlock characters and functions or play and/or beat certain levels of each game.&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=HyperScan&amp;diff=2505</id>
		<title>HyperScan</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=HyperScan&amp;diff=2505"/>
		<updated>2020-07-24T18:17:36Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Emulation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hyperscan.jpg|frameless|right]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HyperScan&amp;#039;&amp;#039;&amp;#039; is a console created by Mattel.&lt;br /&gt;
&lt;br /&gt;
The console utilized a RFID scanner to load characters from special &amp;quot;cards&amp;quot; that were sold as separate booster pack. Despite its anticipated success, the Hyperscan received a lot of negative feedback for its lack of performance.&lt;br /&gt;
&lt;br /&gt;
==Emulation==&lt;br /&gt;
Currently, no completed emulators exist for the console due to the idea of attempting to implement an RFID scanner to load character cards required to unlock characters and functions or play and/or beat certain levels of each game.&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Common_Source_Code_Project&amp;diff=2266</id>
		<title>Common Source Code Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Common_Source_Code_Project&amp;diff=2266"/>
		<updated>2019-09-03T06:12:52Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Currently supported consoles and computers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Common Source Code Project&amp;#039;&amp;#039;&amp;#039; are a series of emulators coded by Toshiya Takeda with help from Mr. Artane, Mr. tanam and others. Unlike most Japanese emulators, it has an open source and is English friendly. The closest English equivalent is [[MAME]], in terms of the goal in terms of preservation, however, it is done in multiple binaries rather than one.&lt;br /&gt;
&lt;br /&gt;
For various Japanese home computers, this is very valuable to use and in the case of a few are done despite no games are available online at all (such as the Pasiopia series). While the emulators lack many quality-of-life features and the only tool for sprite-ripping is screenshot capture, the emulators are simple to use.&lt;br /&gt;
&lt;br /&gt;
==Currently Supported Consoles and Computers==&lt;br /&gt;
&lt;br /&gt;
While the goal is to preserve all Japanese computers and some consoles, not every one uses proper sprite graphics, with some being  electronical-based or only running in BASIC. The following machines are known to have games that can be properly ripped:&lt;br /&gt;
&lt;br /&gt;
*[[Casio PV-1000]]&lt;br /&gt;
*[[ColecoVision]]&lt;br /&gt;
*[[Fujitsu FM-7]]&lt;br /&gt;
*[[Master System]], Game Gear, SC-3000 (computer version of the SG-1000)&lt;br /&gt;
*[[MSX]]&lt;br /&gt;
*[[Nintendo Entertainment System]]  (Based off Nester)&lt;br /&gt;
*[[NEC PC-6001]] series&lt;br /&gt;
*[[NEC PC-8801]]&lt;br /&gt;
*[[NEC PC-9801]]&lt;br /&gt;
*Pasiopia series&lt;br /&gt;
*[[Sharp MZ]]&lt;br /&gt;
*[[Sharp X1]]&lt;br /&gt;
*[[Sord m5]]&lt;br /&gt;
*[[Super Cassette Vision]]&lt;br /&gt;
*Tomy PyuTa&lt;br /&gt;
*[[TurboGrafx-16]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://takeda-toshiya.my.coocan.jp TAKEDA Toshiya&amp;#039;s Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Common_Source_Code_Project&amp;diff=2265</id>
		<title>Common Source Code Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Common_Source_Code_Project&amp;diff=2265"/>
		<updated>2019-09-03T06:12:43Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Common Source Code Project&amp;#039;&amp;#039;&amp;#039; are a series of emulators coded by Toshiya Takeda with help from Mr. Artane, Mr. tanam and others. Unlike most Japanese emulators, it has an open source and is English friendly. The closest English equivalent is [[MAME]], in terms of the goal in terms of preservation, however, it is done in multiple binaries rather than one.&lt;br /&gt;
&lt;br /&gt;
For various Japanese home computers, this is very valuable to use and in the case of a few are done despite no games are available online at all (such as the Pasiopia series). While the emulators lack many quality-of-life features and the only tool for sprite-ripping is screenshot capture, the emulators are simple to use.&lt;br /&gt;
&lt;br /&gt;
==Currently supported consoles and computers==&lt;br /&gt;
&lt;br /&gt;
While the goal is to preserve all Japanese computers and some consoles, not every one uses proper sprite graphics, with some being  electronical-based or only running in BASIC. The following machines are known to have games that can be properly ripped:&lt;br /&gt;
&lt;br /&gt;
*[[Casio PV-1000]]&lt;br /&gt;
*[[ColecoVision]]&lt;br /&gt;
*[[Fujitsu FM-7]]&lt;br /&gt;
*[[Master System]], Game Gear, SC-3000 (computer version of the SG-1000)&lt;br /&gt;
*[[MSX]]&lt;br /&gt;
*[[Nintendo Entertainment System]]  (Based off Nester)&lt;br /&gt;
*[[NEC PC-6001]] series&lt;br /&gt;
*[[NEC PC-8801]]&lt;br /&gt;
*[[NEC PC-9801]]&lt;br /&gt;
*Pasiopia series&lt;br /&gt;
*[[Sharp MZ]]&lt;br /&gt;
*[[Sharp X1]]&lt;br /&gt;
*[[Sord m5]]&lt;br /&gt;
*[[Super Cassette Vision]]&lt;br /&gt;
*Tomy PyuTa&lt;br /&gt;
*[[TurboGrafx-16]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://takeda-toshiya.my.coocan.jp TAKEDA Toshiya&amp;#039;s Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Sharp_X1&amp;diff=2264</id>
		<title>Sharp X1</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Sharp_X1&amp;diff=2264"/>
		<updated>2019-09-03T06:07:50Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Ripping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Sharp X1&amp;#039;&amp;#039;&amp;#039; is a computer made by Sharp. There were a few upgraded models such as the X1 Turbo that had support for higher resolution graphics.&lt;br /&gt;
&lt;br /&gt;
Mainly the library consists of arcade ports, strategy games, action RPGs (such as the Ys series) and adventure games with a few action/arcade styled games. It is also home to a few Nintendo based games as well from NES ports to original games based off existing games such as Punch Ball Mario Bros.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
&lt;br /&gt;
Some Sharp X1 games can be ripped via tile viewers such as [[YY-CHR]], however, this feature only works with certain titles- requiring standard screen-capturing for most games as there are currently no tools for the computer.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===[[Common Source Code Project]]===&lt;br /&gt;
&lt;br /&gt;
The common source code project supports all the models of the computer and has the ability to screenshot.&lt;br /&gt;
&lt;br /&gt;
===X Millennium===&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Computers]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_Master&amp;diff=2263</id>
		<title>Game Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_Master&amp;diff=2263"/>
		<updated>2019-09-03T06:05:58Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Mess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Game Master&amp;#039;&amp;#039;&amp;#039; (also known as the Systema 2000, Super Game, and Game Tronic) is a handheld created by the German electronic company Hartung in the year 1990 to compete with Nintendo&amp;#039;s [[Game Boy]]. &lt;br /&gt;
The company Systema branded the Game Master under the name &amp;quot;Systema 2000&amp;quot; in the United Kingdom and went under the name &amp;quot;Super Game&amp;quot; in France.&lt;br /&gt;
&lt;br /&gt;
Unlike the other Game Boy clones that were made, the screen on the unit is a 64x64 LCD screen that can only display 2 monochrome colors on it.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MESS===&lt;br /&gt;
MESS is currently the only emulator available that will run Game Master games in full. However, the emulator for the Game Master currently has issues with emulating sound and the screen size is stretched out and difficult to see.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Amiga&amp;diff=2262</id>
		<title>Amiga</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Amiga&amp;diff=2262"/>
		<updated>2019-09-03T06:04:34Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* WinUAE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Amiga&amp;#039;&amp;#039;&amp;#039; is a 16-bit personal computer family by Commodore, famous for it&amp;#039;s multimedia programs and many games.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===Maptapper===&lt;br /&gt;
&lt;br /&gt;
http://codetapper.com/amiga/maptapper/&lt;br /&gt;
&lt;br /&gt;
Maptapper is a Windows application used to rip graphics and maps from Amiga games. It can also read Atari ST games and has rudimentary support for [[Commodore 64]] games as well. Both the official website and the built-in help file have a basic tutorial on how to rip sprites from Amiga games.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
===WinUAE===&lt;br /&gt;
http://www.winuae.net/&lt;br /&gt;
&lt;br /&gt;
WinUAE is currently the most well-known Amiga emulator, capable of running many games released onto the system. While the large number of options outside of Quickstart may be imposing to new players, most games will work on the default settings with the only caveats being the requirement of BIOS ROMs for the many hardware variations available. If a game doesn&amp;#039;t work, it can be run under a more or less powerful model or the second disk drive can be disabled.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Amiga&amp;diff=2261</id>
		<title>Amiga</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Amiga&amp;diff=2261"/>
		<updated>2019-09-03T06:03:56Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* WinUAE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Amiga&amp;#039;&amp;#039;&amp;#039; is a 16-bit personal computer family by Commodore, famous for it&amp;#039;s multimedia programs and many games.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===Maptapper===&lt;br /&gt;
&lt;br /&gt;
http://codetapper.com/amiga/maptapper/&lt;br /&gt;
&lt;br /&gt;
Maptapper is a Windows application used to rip graphics and maps from Amiga games. It can also read Atari ST games and has rudimentary support for [[Commodore 64]] games as well. Both the official website and the built-in help file have a basic tutorial on how to rip sprites from Amiga games.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
===WinUAE===&lt;br /&gt;
&lt;br /&gt;
WinUAE is currently the most well-known Amiga emulator, capable of running many games released onto the system. While the large number of options outside of Quickstart may be imposing to new players, most games will work on the default settings with the only caveats being the requirement of BIOS ROMs for the many hardware variations available. If a game doesn&amp;#039;t work, it can be run under a more or less powerful model or the second disk drive can be disabled.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Commodore_64&amp;diff=2260</id>
		<title>Commodore 64</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Commodore_64&amp;diff=2260"/>
		<updated>2019-09-03T05:56:39Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Commodore 64&amp;#039;&amp;#039;&amp;#039; is an 8-bit home computer developed by Commodore and released in 1982 in both the US and Europe. While it enjoyed only moderate success in the US thanks to the rise of PCs and home consoles, it was a large hit in Europe thanks to the hardware scrolling and the SID chip used for sound.&lt;br /&gt;
&lt;br /&gt;
There are variations of the C64 but they were not successful. Commodore 128 was an upgraded version with extra memory, more colors and an extra processor however only a few games took advantage of the features. There is also a console version called the Commodore 64 GS (basically the C64 without the keyboard) however it failed due to the expensive cartridge format and a limited library, some that forgot that it had no keyboard and could not be run. Also there were plans for an upgraded version of the home computer called the Commodore 65 however only a few units were made and was not released.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===C64 Sprite / CharSet Ripper===&lt;br /&gt;
&lt;br /&gt;
Sprites from Commodore 64 games can be ripped using savestates from CCS64 or VICE making it easier to sprite rip. There are some games that use layers making it harder to rip, examples include &amp;#039;&amp;#039;Target Renegade&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Crystal Kingdom Dizzy&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===VICE===&lt;br /&gt;
VICE is a cycle accurate emulator for the C64 and the C128 but also has a less accurate version for lower powered computers or if the cycle accurate option doesn&amp;#039;t run full speed on your computer. It is not easy to set up as well as changing the settings every time you boot the emulator up and the Auto Load function may vary depending on game.&lt;br /&gt;
&lt;br /&gt;
===CCS64===&lt;br /&gt;
CCS64 also is an accurate emulator, featuring emulator speed modification, pausing, frame-by-frame animation, and save states. This emulator is shareware so it may require registration, and the developer may charge for the emulator in the future.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Computers]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=NEC_PC-8801&amp;diff=2259</id>
		<title>NEC PC-8801</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=NEC_PC-8801&amp;diff=2259"/>
		<updated>2019-09-03T05:55:05Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* M88 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;NEC PC-8801&amp;#039;&amp;#039;&amp;#039; is a Japanese home computer manufactured from 1981 to 1989 by NEC, serving as a successor to the PC-8001. Many well-known companies produced titles for the system over time, with bigger games released later into the system&amp;#039;s life requiring the use of multiple game discs. It was later succeeded by the [[NEC PC-9801]].&lt;br /&gt;
&lt;br /&gt;
All games released for the PC-8801 use pixels that are one wide and two high, and inverse of what popular English computers such as the [[Commodore 64]] and [[Amstrad CPC]] used in the majority of their games. To hide this, scanlines were used to mask the taller pixels (a feature also available on most emulators for the computer and it&amp;#039;s successor). Games are limited to eight colors on-screen at a time, with most opting for the traditional 8-color RGB palette. Certain games, however, replace these eight colors with other colors.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===M88===&lt;br /&gt;
M-88 is currentely the best standalone emulator for the PC-88 on Windows computers, it includes save state functionality with 10 save slots for each game as well as a screenshot function. However, it does not include other quality of life features common in other emulators such as a quick screenshot key or a pause and frame-by-frame advancing key. Screenshots can be saved with Alt + F2, but they must be individually named before saving.&lt;br /&gt;
&lt;br /&gt;
Some games only run in either V1 or V2 mode, adjusted through the &amp;quot;Control&amp;quot; drop-down. Also present in the drop-down is the &amp;quot;Configure&amp;quot; menu. Unfortunately, it is in Japanese, making it difficult for non-Japanese players to work through it. The main elements to take note in the Configure menu are the MHz setting in the first &amp;quot;CPU&amp;quot; tab (some games require as low as 3 MHz and as high as 20) and the kHz setting under the third tab from the left, which should be set to 44kHz except under rare circumstances.&lt;br /&gt;
&lt;br /&gt;
===PC88Win===&lt;br /&gt;
An emulator with similar functionality to the M-88, though it lacks save state and screenshot functions altogether, forcing the use of the Print Screen key to capture and save screenshots. It also enables scanlines by default.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_64&amp;diff=2258</id>
		<title>Nintendo 64</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_64&amp;diff=2258"/>
		<updated>2019-09-03T05:53:39Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* mupen64Plus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo 64&amp;#039;&amp;#039;&amp;#039; was a console made by Nintendo in 1996/1997. An add-on for the console known as the 64DD was released in 1999 - however, it was a commercial failure and its release was limited solely to the Japanese market.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
In terms of overall emulation of the N64, the quality is subpar, but improved compared to earliest years of emulating the Nintendo 64. The main problem with N64 emulation is the use of plugins and that most emulators tend to use, by default, outdated and inaccurate ones. Some games are still problematic whether its sound issues such as &amp;#039;&amp;#039;Top Gear Rally&amp;#039;&amp;#039; or games such as &amp;#039;&amp;#039;Donkey Kong 64&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Body Harvest&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Pokemon Snap&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Rogue Squadron&amp;#039;&amp;#039;. The ones that don&amp;#039;t use plugins such as Cen64 and MAME are not at a stage of being useable due to the difficulties and the high requirements needed for accurate emulation.&lt;br /&gt;
&lt;br /&gt;
There are two recommended plugins in the mean time: Angrylion RDP and GlideN64 (not to be confused with the old Glide64). The former is close to accurate graphically and even works on problematic games but requires a powerful computer to run the games and may not even run them at full speed on any computer in a couple of cases. The latter is not as accurate and still requires a fairly powerful computer but does run faster and some problematic games can be played using this. GlideN64 might not work if your computer has integrated Intel graphics, however.&lt;br /&gt;
&lt;br /&gt;
===Project 64===&lt;br /&gt;
&lt;br /&gt;
Project 64 is the most known N64 emulator that also has some 64DD emulation as well. It can also be used to sprite/texture rip via a plug in.&lt;br /&gt;
&lt;br /&gt;
===mupen64Plus===&lt;br /&gt;
&lt;br /&gt;
mupen64Plus is a well known N64 emulator with compatibility for Linux. While the emulator is commandline, there is a package available called m64p which has the emulator, a GUI, and the settings for GlideN64 all set up- making it as close to plug and play as it can.&lt;br /&gt;
&lt;br /&gt;
===Dolphin===&lt;br /&gt;
&lt;br /&gt;
Dolphin is a Gamecube/Wii emulator that can emulate the N64 emulation used on the Virtual Console. If you do not want to mess with plugins and want to play on some of the more well known Nintendo games, it is an option.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_Gear&amp;diff=2257</id>
		<title>Game Gear</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_Gear&amp;diff=2257"/>
		<updated>2019-09-03T05:52:29Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Emukon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Game Gear&amp;#039;&amp;#039;&amp;#039;  is a handheld created by Sega. Pretty much a handheld [[Master System]] with a lower resolution however it has a higher colour palette. It was a direct rival to the [[Game Boy]] however it is in color and was not as successful. Also the console suffered from dodgy capacitors so unless they are replaced, it wouldn&amp;#039;t work anymore even if they haven&amp;#039;t been used.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
Note: No emulator supports the Gear to Gear Mode that was used in a few games such as Sonic Drift 2. The only working emulator that supported this feature was the one that Sega used for &amp;#039;&amp;#039;Sonic Gems Collection&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===MEKA===&lt;br /&gt;
MEKA emulates the Game Gear and its console counterpart, the Master System as well as support for the SG-1000 and the ColecoVision. It also features a tile viewer, a palette viewer and a memory editor making it easier to rip from games.&lt;br /&gt;
&lt;br /&gt;
===Emukon===&lt;br /&gt;
Emukon is an emulator that emulates the Game Gear and the Master System with similar functions (graphic viewer, map viewer, and palette viewer) to MEKA. It can directly save currently loaded graphics as an image file under a dedicated &amp;quot;Tiles&amp;quot; folder, ontop of the common quick screenshot feature. Its only drawback is it cannot extract palettes as images, requiring the entire screen to be copied into an image editor (Alt+Print Screen does not work), cropped, and saved.&lt;br /&gt;
&lt;br /&gt;
===Emulicious===&lt;br /&gt;
Emulicious is a Master System, Game Gear and a Game Boy emulator that runs on Java (however it doesn&amp;#039;t require it to be installed since there is an optional version with the binaries included). It is newer than MEKA so it is more compatible with newer computers and has more accurate sound with less issues. Like MEKA it has a tile viewer, a palette viewer and a memory editor so again easier to rip games however the palettes can not be edited and the tiles are double sized. On the other hand, no forced PNGs are outputted when print screened so more useful for computers with SSD drives and can be set to native size no matter what resolution your screen is.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Mega_Duck&amp;diff=2256</id>
		<title>Mega Duck</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Mega_Duck&amp;diff=2256"/>
		<updated>2019-09-03T05:50:18Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Mega Duck&amp;#039;&amp;#039;&amp;#039; (also known as the Cougar Boy in South American countries) was a handheld similar to the [[Supervision]] that attempted to compete with sales of the [[Game Boy]]. It was created in Hong Kong and released in various parts of Europe and South America.&lt;br /&gt;
&lt;br /&gt;
Despite being a commercial failure and not being able to move as many consoles as the Game Boy due to the small library of games and only releasing into a few countries, Sachen released ports of their Mega Duck games onto unlicensed multicartridges for the Game Boy sometime after.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MESS===&lt;br /&gt;
Like with other lesser-known consoles without dedicated emulators, MESS is the most well known and easy-to-use emulator currently available for the Mega Duck.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Dreamcast&amp;diff=2239</id>
		<title>Dreamcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Dreamcast&amp;diff=2239"/>
		<updated>2019-08-13T01:01:12Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* nullDC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dreamcast-Console-Set.jpg|right|300px|link=]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Sega Dreamcast&amp;#039;&amp;#039;&amp;#039; is a console created by Sega in 1998. It was Sega&amp;#039;s last game system before they became a third-party publisher.&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
===Noesis===&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1.6em; margin-bottom: 0.5em; font-style: italic;&amp;quot;&amp;gt;Main article: [[Noesis]]&amp;lt;/div&amp;gt;&lt;br /&gt;
This program can be used to rip the standard Dreamcast texture format (read below), or to rip &amp;#039;&amp;#039;[[Sonic Shuffle]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Sword of the Berserk: Guts&amp;#039; Rage]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Space Channel 5]]&amp;#039;&amp;#039; models. It also has support for &amp;#039;&amp;#039;[[Skies of Arcadia]]&amp;#039;&amp;#039;&amp;#039;s model format, although you need a .gdi dump of said game in order for the model files to be recognized.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
Most Dreamcast games tend to use different files for each game, although some games use the same file formats. Here are a few that have cropped up in multiple games:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.afs&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.osb&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.pvm&amp;#039;&amp;#039;&amp;#039; (Texture/Sprite)&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
===nullDC===&lt;br /&gt;
So far the Dreamcast emulator with best compatibility, it will play most games faithfully. It is still a WIP, so some issues may happen.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Dreamcast Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Dreamcast&amp;diff=2238</id>
		<title>Dreamcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Dreamcast&amp;diff=2238"/>
		<updated>2019-08-13T00:53:04Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dreamcast-Console-Set.jpg|right|300px|link=]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Sega Dreamcast&amp;#039;&amp;#039;&amp;#039; is a console created by Sega in 1998. It was Sega&amp;#039;s last game system before they became a third-party publisher.&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
===Noesis===&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1.6em; margin-bottom: 0.5em; font-style: italic;&amp;quot;&amp;gt;Main article: [[Noesis]]&amp;lt;/div&amp;gt;&lt;br /&gt;
This program can be used to rip the standard Dreamcast texture format (read below), or to rip &amp;#039;&amp;#039;[[Sonic Shuffle]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Sword of the Berserk: Guts&amp;#039; Rage]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Space Channel 5]]&amp;#039;&amp;#039; models. It also has support for &amp;#039;&amp;#039;[[Skies of Arcadia]]&amp;#039;&amp;#039;&amp;#039;s model format, although you need a .gdi dump of said game in order for the model files to be recognized.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
Most Dreamcast games tend to use different files for each game, although some games use the same file formats. Here are a few that have cropped up in multiple games:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.afs&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.osb&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.pvm&amp;#039;&amp;#039;&amp;#039; (Texture/Sprite)&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
===nullDC===&lt;br /&gt;
So far the DC emulator with best compatibility, it will play most games faithfully. It is still a WIP, so some issues may happen.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Dreamcast Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=PlayStation&amp;diff=2237</id>
		<title>PlayStation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=PlayStation&amp;diff=2237"/>
		<updated>2019-08-13T00:51:27Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PlayStation.jpg|300px|right|link=]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;PlayStation&amp;#039;&amp;#039;&amp;#039; is a console created by Sony, and their first foray into the console market.&lt;br /&gt;
&lt;br /&gt;
The system featured many games that made use of the latest 3D technology, but also contained its fair share of sprite-based titles.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
The PlayStation uses CD-based technology, meaning that all of the data found within a game can be read using a standard ISO viewer, or by inserting the disk into your computer and browsing it. As such, the console has a vast number of different formats that are used that require their own dedicated tools to view. Some common formats can be seen below.&lt;br /&gt;
&lt;br /&gt;
===PSX-vram===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this program, please visit the [[PSX-vram]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The most used program for ripping PSX sprites, it will read save states from emulators and display it&amp;#039;s contents.&lt;br /&gt;
&lt;br /&gt;
===PSicture===&lt;br /&gt;
A tool capable of finding, displaying, and converting [[TIM]] files in games. There are a few plugins that allow it to view other file formats, but it is mostly used for [[TIM]] files. This can be helpful if you believe a game uses [[TIM]] files, but they are stored in an uncompressed archive file.&lt;br /&gt;
&lt;br /&gt;
===PSound===&lt;br /&gt;
This program is used to extract sound effects and music from a Playstation game&amp;#039;s ROM. It can also convert audio files into uncompressed .WAV files.&lt;br /&gt;
&lt;br /&gt;
===PVV===&lt;br /&gt;
&amp;#039;&amp;#039;For more information, see [[PVV]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Another program that uses Save States to view content in and around the saved data, only it accepts save states from any Playstation emulator that contains them.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
===TIM===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this file format, please visit the [[TIM]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The .TIM file format is a common format for both sprites and textures.&lt;br /&gt;
===STR===&lt;br /&gt;
A common video format. Generally used for cutscenes, introductions and credit sequences.&lt;br /&gt;
&lt;br /&gt;
===XA===&lt;br /&gt;
A common audio format, mostly used for music, but can also be used for sound effects.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
Mednafen emulates the PS1 and is very accurate. It doesn&amp;#039;t need plugins making it easier to set up, no (or very little) hacks used, plays music from multitrack games and has the PS1 boot up animation when booting up a game. If there are problems running a game, then it is usually a case of a bad ISO/BIN+CUE dump, a dodgy cue file or even the game itself. Some even consider this emulator more accurate than Sony&amp;#039;s official one that was used on the PS3 and the PSP! It does require a certain kind of BIOS though to run the games, it is command-line even though frontends exist for the program and requires a more powerful computer than the other options.&lt;br /&gt;
&lt;br /&gt;
If it is too complex, it is also available as a core for RetroArch under the names Beetle PSX and Beetle PSX HW however these have bugs that the official version doesn&amp;#039;t have. It does have extra features though such as overclocking and able to run at a higher resolution. BizHawk also uses this for their PS1 emulation however it is based off an older version and might not have the fixes that are in newer versions.&lt;br /&gt;
&lt;br /&gt;
===ePSXe===&lt;br /&gt;
Probably the most well-known PSX emulator as it has been around for a long time and also has an Android version. It has good compatibility and performance with most games, even though it does include hacks for specific games such as Valkyrie Profile. However like some PSX emulators, it will not play the music from multitrack games (such as Pac Man World or Real Bout Special Dominated Mind) or certain kind of ISO/BIN+CUE dumps.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = PlayStation Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=PlayStation&amp;diff=2236</id>
		<title>PlayStation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=PlayStation&amp;diff=2236"/>
		<updated>2019-08-13T00:51:18Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PlayStation.jpg|300px|right|link=]]&lt;br /&gt;
The &amp;#039;&amp;#039;PlayStation&amp;#039;&amp;#039; is a console created by Sony, and their first foray into the console market.&lt;br /&gt;
&lt;br /&gt;
The system featured many games that made use of the latest 3D technology, but also contained its fair share of sprite-based titles.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
The PlayStation uses CD-based technology, meaning that all of the data found within a game can be read using a standard ISO viewer, or by inserting the disk into your computer and browsing it. As such, the console has a vast number of different formats that are used that require their own dedicated tools to view. Some common formats can be seen below.&lt;br /&gt;
&lt;br /&gt;
===PSX-vram===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this program, please visit the [[PSX-vram]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The most used program for ripping PSX sprites, it will read save states from emulators and display it&amp;#039;s contents.&lt;br /&gt;
&lt;br /&gt;
===PSicture===&lt;br /&gt;
A tool capable of finding, displaying, and converting [[TIM]] files in games. There are a few plugins that allow it to view other file formats, but it is mostly used for [[TIM]] files. This can be helpful if you believe a game uses [[TIM]] files, but they are stored in an uncompressed archive file.&lt;br /&gt;
&lt;br /&gt;
===PSound===&lt;br /&gt;
This program is used to extract sound effects and music from a Playstation game&amp;#039;s ROM. It can also convert audio files into uncompressed .WAV files.&lt;br /&gt;
&lt;br /&gt;
===PVV===&lt;br /&gt;
&amp;#039;&amp;#039;For more information, see [[PVV]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Another program that uses Save States to view content in and around the saved data, only it accepts save states from any Playstation emulator that contains them.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
===TIM===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this file format, please visit the [[TIM]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The .TIM file format is a common format for both sprites and textures.&lt;br /&gt;
===STR===&lt;br /&gt;
A common video format. Generally used for cutscenes, introductions and credit sequences.&lt;br /&gt;
&lt;br /&gt;
===XA===&lt;br /&gt;
A common audio format, mostly used for music, but can also be used for sound effects.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
Mednafen emulates the PS1 and is very accurate. It doesn&amp;#039;t need plugins making it easier to set up, no (or very little) hacks used, plays music from multitrack games and has the PS1 boot up animation when booting up a game. If there are problems running a game, then it is usually a case of a bad ISO/BIN+CUE dump, a dodgy cue file or even the game itself. Some even consider this emulator more accurate than Sony&amp;#039;s official one that was used on the PS3 and the PSP! It does require a certain kind of BIOS though to run the games, it is command-line even though frontends exist for the program and requires a more powerful computer than the other options.&lt;br /&gt;
&lt;br /&gt;
If it is too complex, it is also available as a core for RetroArch under the names Beetle PSX and Beetle PSX HW however these have bugs that the official version doesn&amp;#039;t have. It does have extra features though such as overclocking and able to run at a higher resolution. BizHawk also uses this for their PS1 emulation however it is based off an older version and might not have the fixes that are in newer versions.&lt;br /&gt;
&lt;br /&gt;
===ePSXe===&lt;br /&gt;
Probably the most well-known PSX emulator as it has been around for a long time and also has an Android version. It has good compatibility and performance with most games, even though it does include hacks for specific games such as Valkyrie Profile. However like some PSX emulators, it will not play the music from multitrack games (such as Pac Man World or Real Bout Special Dominated Mind) or certain kind of ISO/BIN+CUE dumps.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = PlayStation Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=2235</id>
		<title>Sega Saturn</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Sega_Saturn&amp;diff=2235"/>
		<updated>2019-08-13T00:50:21Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Sega Saturn&amp;#039;&amp;#039;&amp;#039; is a console made by Sega. At the time, it was considered a very complex console to program and also used quads rather than polygons. It was successful in Japan but was a failure in the US and Europe and one of the contributions of Sega ceasing console development. Like it&amp;#039;s competitor, the [[PlayStation]], there are a variety of two-dimensional and three-dimensional titles including various arcade ports- some that even used RAM cartridges.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
The Saturn uses CD-based technology, meaning that all of the data found within a game can be read using a standard ISO viewer, or by inserting the disk into your computer and browsing it. Some games come with bonus images that can be viewed on a computer, these are found in the OMAKE or the Extra folder and they are in BMP.&lt;br /&gt;
&lt;br /&gt;
Sonic Jam uses TIF files for the manuals that appear in the game, these can be viewed via Irfanview or any software that accepts .TIF.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
&lt;br /&gt;
Mednafen is currently the most accurate Sega Saturn emulator and runs many games without problems. It is still work in progress despite this and may even get more accurate in the future. There are two downsides though, one is that is requires a really powerful computer that is 64 bit to run all games at full speed and two there is some input lag that has been reported.&lt;br /&gt;
&lt;br /&gt;
It is also available in BizHawk however it is based off an older version and does not have all the fixes that the latest Mednafen has.&lt;br /&gt;
&lt;br /&gt;
===Yabause/Yaba Sanshiro===&lt;br /&gt;
&lt;br /&gt;
The advantage over Mednafen is that you can rip sprites on it since there is a sprite viewer. Sadly though the emulation isn&amp;#039;t as accurate as Mednafen so as a result, compatibility is much lower with some games not working at all or heavily glitchy. Another issue is that because of how people rip ISO/BIN+CUEs, ones that work on Mednafen do not work on this and vice versa.&lt;br /&gt;
&lt;br /&gt;
Yaba Sanshiro is a forked version of Yabause that includes improvements.&lt;br /&gt;
&lt;br /&gt;
There is also SSF that for years was considered the most accurate Sega Saturn emulator and for some games more accurate than Mednafen however the major disadvantage is that it only accepts discs from a disc drive or mount a disc using a virtual disc drive but many do not work on SSF and many are virus or malware ridden. Due to this, it is hard to recommend for this reason alone.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Arcade&amp;diff=2070</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Arcade&amp;diff=2070"/>
		<updated>2019-03-21T03:49:04Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* MAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArcadeMK.jpg|350px|right]]&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;arcade&amp;#039;&amp;#039;&amp;#039; game is a specialized coin-operated video game machine, usually comprised of a cabinet, motherboard, monitor, and joystick controls. Each manufacturer would create its own specialized board to run games.&lt;br /&gt;
&lt;br /&gt;
Arcade games were very popular during the 80&amp;#039;s and 90&amp;#039;s, and struggle to survive through the 21st century. Today, traditional arcade machines are fairly uncommon and most venues have replaced these units with redemption machines, which yielded increased profits.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
Like with ripping from PC games, ripping from Arcade games is on a case-by-case basis. Depending on which board the game you want to rip is, some tools will be more useful than others.&lt;br /&gt;
&lt;br /&gt;
===WinKawaks===&lt;br /&gt;
&lt;br /&gt;
WinKawaks is a emulator which plays games from the CPS1, CPS2 and MVS (Neo-Geo) Arcade boards. It also features some debug tools, useful for ripping sprites. You can download it [http://cps2shock.emu-france.info/ Here].&lt;br /&gt;
&lt;br /&gt;
To rip sprites, you must boot up the game of your choice and play it to the point where the sprites you want are. Then, pause the emulation with the &amp;quot;Enter&amp;quot; button (not required, but recommended).&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT resize or maximize the emulator window.&lt;br /&gt;
&lt;br /&gt;
Before you get to the ripping, choose the menu &amp;quot;Video &amp;gt; Set background color...&amp;quot;, then set the color to something other than black (I suggest pink, since it gives a better contrast). From here, you have two methods for ripping the sprites.&lt;br /&gt;
&lt;br /&gt;
====The Shots Factory====&lt;br /&gt;
&lt;br /&gt;
Choose the menu &amp;quot;Tools &amp;gt; Shot factory&amp;quot; (or press &amp;quot;CTRL+F&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[File:WinKawaks1.png|center]]&lt;br /&gt;
&lt;br /&gt;
The pop-up window will appear above the main window, so you&amp;#039;ll need to manually move it to someplace so you can see the main window.&lt;br /&gt;
&lt;br /&gt;
# This white area lists all sprites currently on the screen;&lt;br /&gt;
# These three buttons allows you to enable or disable the background/HUD layers. For CPS games the three buttons will be available, while for Neo Geo games only the 8x8 button will be available.&lt;br /&gt;
# These two buttons allows you to take screenshots;&lt;br /&gt;
# This button allows you to step a frame on the emulation. Useful if you&amp;#039;re trying to get a complete animation;&lt;br /&gt;
# Once you select any sprites listed on the white area, you can use these buttons to enable or disable them.&lt;br /&gt;
# Checking this box will make the sprite blink on the main window once you select it in the white area. Useful for identifying which sprites are which.&lt;br /&gt;
&lt;br /&gt;
The Shots factory is mostly useful for ripping backgrounds and simpler animations. If you want to rip fighting game characters or those multi-layered bosses, the second method is recommended.&lt;br /&gt;
&lt;br /&gt;
====The Tile Viewer====&lt;br /&gt;
&lt;br /&gt;
Choose the menu &amp;quot;Tools &amp;gt; Tileviewer&amp;quot; (or press &amp;quot;CTRL+T&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[File:WinKawaks2.png|center]]&lt;br /&gt;
&lt;br /&gt;
Much like the Shots Factory, the pop-up window will appear above the main window, so move it elsewhere. The first thing you will notice is that the game screen will be replaced by the game&amp;#039;s tiles.&lt;br /&gt;
&lt;br /&gt;
# This box lets you choose the tile size. 8x8 is used by the game&amp;#039;s HUD, while 16x16 is where most sprites are. The 32x32 will only appear for CPS games, and is mostly used by background tiles;&lt;br /&gt;
# These two boxes allow you to flip the tiles horizontally or vertically. You&amp;#039;ll probably never use these, so just ignore them;&lt;br /&gt;
# What you will see on the main window will depend if the game is CPS or Neo Geo. For CPS games, you scroll through the tiles vertically, while on Neo Geo games you scroll through them horizontally. This slider allows you to set the number of columns (for CPS games) or rows (for Neo Geo games) which are displayed. For older Neo Geo games, you should set this to &amp;quot;1&amp;quot;, while for newer Neo Geo games you may want to get as more rows as possible. As for CPS games, generally the sprites are already organized, so you should leave this on the default number unless you know what you&amp;#039;re doing (some CPS games may require you to double or halve the number of columns to display the sprites properly);&lt;br /&gt;
# This slider allows you to scroll through the tiles;&lt;br /&gt;
# This slider scrolls through the palettes;&lt;br /&gt;
# Once you select any of the sliders (just click them), you can use these buttons to easily scroll them without having to drag them with the mouse. This is highly recommended, especially for finding palettes. Alternatively, you can use the arrow keys on your keyboard, which is much easier than clicking the buttons continuously.&lt;br /&gt;
&lt;br /&gt;
NOTE: You won&amp;#039;t be able to find the correct palettes if what you&amp;#039;re trying to rip was not currently on the screen before you entered the Tile Viewer. &lt;br /&gt;
&lt;br /&gt;
===MAME===&lt;br /&gt;
In MAME, a sprite viewer can be accessed through the following sequence: Press F4 to bring up a palette viewer, and while on the palette viewer, press Enter to access the sprite viewer. Use the up and down keys to scroll through the sprites in the current graphic bank, left and right to switch palettes, [ and ] to switch graphic banks, and the R key to rotate the sprites in the viewer by 90 degrees. You can also press Enter to switch to backgrounds if you want to rip them.&lt;br /&gt;
&lt;br /&gt;
Because there&amp;#039;s no way to directly save the sprites displayed in the sprite viewer, you must downsize the window to give the sprites the proper pixel-size then PrtScn the window, followed by pasting it into a graphics editor like Paint.&lt;br /&gt;
&lt;br /&gt;
Not all games can be ripped with this method, only if they use a tile based system and sometimes it is just the background tiles. Some arcade systems such as the Neo Geo and many Sega arcade games either don&amp;#039;t display the palette viewer or just the palette viewer.&lt;br /&gt;
&lt;br /&gt;
If you prefer ripping from screenshots, frame-advance and rewind keys can be mapped to capture animations while the game is paused. F12 is the default key for screenshots, but you may have to adjust screenshot settings so the captures are clean and in the game&amp;#039;s 1:1 pixel resolution.&lt;br /&gt;
&lt;br /&gt;
===Sega System 16 Sprite Viewer===&lt;br /&gt;
&lt;br /&gt;
Despite the name, the sprite viewer was made using information from disassembling Out Run. This can rip Out Run, Super Hang-On, After Burner and some of the System 16 library. It is a command-line based tool and requires knowledge of the sprite banks that were used, they are listed as mpr and then a number at the end. The files have to be unzipped and then load 4 sprite banks at a time to view the sprites. The sprites can be saved as a BMP file.&lt;br /&gt;
&lt;br /&gt;
Apart from Out Run, the sprites have no palettes so they have to be recolored.&lt;br /&gt;
&lt;br /&gt;
===Artmoney===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://nebula.emulatronia.com/ Nebula]===&lt;br /&gt;
Similar to WinKawaks but lacks a noticeable Tile Viewer and with a different Shot Factory.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MAME/MAMEUI===&lt;br /&gt;
&lt;br /&gt;
See [[MAME|here]] for more info.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2069</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2069"/>
		<updated>2019-03-21T03:47:49Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* FCEUX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (often abbreviated as the &amp;#039;&amp;#039;&amp;#039;NES&amp;#039;&amp;#039;&amp;#039;, also known as the Family Computer or the &amp;#039;&amp;#039;&amp;#039;Famicom&amp;#039;&amp;#039;&amp;#039; in Japan) was an 8-bit home console manufactured by Nintendo, launched in 1983 in Japan and 1985 in the US. Perhaps one of the most popular consoles of all time, it brought Japanese companies into the gaming industry alongside with the release of the [[MSX]] home computer and singlehandedly revived the American videogame market after its crash in 1983. Outside of these territories and Western Europe, many other countries experienced this era of gaming through Taiwanese and Russian &amp;quot;Famiclones&amp;quot; of the NES hardware such as the Dendy, Pegasus or the Micro Genius.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
Tile viewers such as [[YY-CHR]] and [[Tile Molester]] can be used to rip from the ROM. Most NES games can be tile ripped without issue (apart from assembly due to tile reuse and possible unused poses) aside form games with compressed graphics (such as games converted to cartridges from Famicom Disk System disks). Palettes must be manually defined if tiles are ripped and extracted through this manner.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===NEStopia===&lt;br /&gt;
A common, easy to use emulator with save state and quick screenshot support. By default, the system has a rather faded color palette overall, which matches the output of NES and Famicom titles on most modern displays. It can run nearly every NES and Famicom Disk System game with few, if any, real issues, and only lacks support for unlicensed multicasts. Lastly, It can record videos and audio and has net play for online multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Mac OS X version includes a rewind functionality rare on emulators and omits various third-party controller supports in the Windows version, featuring only the Zapper for light gun games (via the mouse). Otherwise, it contains similar save state functions (with access to only one quick save and quick load state slot compared to the multiple save state slots typical of PC emulators) and instant screenshot and audio recording features.&lt;br /&gt;
&lt;br /&gt;
===FCEUX===&lt;br /&gt;
Another easy to use emulator with most of the same features as NEStopia, but with the noteworthy addition of frame-advancing using the emulator&amp;#039;s pause function. Its color palette features much more contrast compared to that of NEStopia, making colors much brighter and saturated overall. Depending on the user&amp;#039;s preference, this can be either a positive or a negative. Two features useful for sprite-ripping include the PPU viewer and the Name Table viewer, which display the current tiles loaded into the system&amp;#039;s memory for display on the screen and the background without any sprites respectfully. These must be captured using the computer&amp;#039;s Printscreen function (and downsized by 50% in the case of the PPU Viewer), as they cannot be saved directly as image files. Like NEStopia, it has video and audio recording and net play for multiplayer.&lt;br /&gt;
&lt;br /&gt;
===Mesen===&lt;br /&gt;
Mesen is a modern emulator that focuses on accuracy, even options to emulate the faults or the variations of the NES but still very easy to use. It can emulate most of the library apart from one mapper that was used in 6 games including Somari and Kart Fighter. For sprite ripping, it includes a tile viewer, sprite viewer, palette viewer and a background viewer. It can record videos and audio, has net play, and can run HD packs for improved visuals.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2068</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=2068"/>
		<updated>2019-03-21T03:47:26Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* NEStopia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (often abbreviated as the &amp;#039;&amp;#039;&amp;#039;NES&amp;#039;&amp;#039;&amp;#039;, also known as the Family Computer or the &amp;#039;&amp;#039;&amp;#039;Famicom&amp;#039;&amp;#039;&amp;#039; in Japan) was an 8-bit home console manufactured by Nintendo, launched in 1983 in Japan and 1985 in the US. Perhaps one of the most popular consoles of all time, it brought Japanese companies into the gaming industry alongside with the release of the [[MSX]] home computer and singlehandedly revived the American videogame market after its crash in 1983. Outside of these territories and Western Europe, many other countries experienced this era of gaming through Taiwanese and Russian &amp;quot;Famiclones&amp;quot; of the NES hardware such as the Dendy, Pegasus or the Micro Genius.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
Tile viewers such as [[YY-CHR]] and [[Tile Molester]] can be used to rip from the ROM. Most NES games can be tile ripped without issue (apart from assembly due to tile reuse and possible unused poses) aside form games with compressed graphics (such as games converted to cartridges from Famicom Disk System disks). Palettes must be manually defined if tiles are ripped and extracted through this manner.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===NEStopia===&lt;br /&gt;
A common, easy to use emulator with save state and quick screenshot support. By default, the system has a rather faded color palette overall, which matches the output of NES and Famicom titles on most modern displays. It can run nearly every NES and Famicom Disk System game with few, if any, real issues, and only lacks support for unlicensed multicasts. Lastly, It can record videos and audio and has net play for online multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Mac OS X version includes a rewind functionality rare on emulators and omits various third-party controller supports in the Windows version, featuring only the Zapper for light gun games (via the mouse). Otherwise, it contains similar save state functions (with access to only one quick save and quick load state slot compared to the multiple save state slots typical of PC emulators) and instant screenshot and audio recording features.&lt;br /&gt;
&lt;br /&gt;
===FCEUX===&lt;br /&gt;
Another easy to use emulator with most of the same features as NEStopia, but with the noteworthy addition of frame-advancing using the emulator&amp;#039;s pause function. It&amp;#039;s color palette features much more contrast compared to that of NEStopia, making colors much brighter and saturated overall. Depending on the user&amp;#039;s preference, this can be either a positive or a negative. Two features useful for sprite-ripping include the PPU viewer and the Name Table viewer, which display the current tiles loaded into the system&amp;#039;s memory for display on the screen and the background without any sprites respectfully. These must be captured using the computer&amp;#039;s Printscreen function (and downsized by 50% in the case of the PPU Viewer), as they cannot be saved directly as image files. Like NEStopia, it has video and audio recording and net play for multiplayer.&lt;br /&gt;
&lt;br /&gt;
===Mesen===&lt;br /&gt;
Mesen is a modern emulator that focuses on accuracy, even options to emulate the faults or the variations of the NES but still very easy to use. It can emulate most of the library apart from one mapper that was used in 6 games including Somari and Kart Fighter. For sprite ripping, it includes a tile viewer, sprite viewer, palette viewer and a background viewer. It can record videos and audio, has net play, and can run HD packs for improved visuals.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=2067</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=2067"/>
		<updated>2019-03-21T03:44:47Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Arcade &amp;gt; Super Puzzle Fighter 2 Turbo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==3DS &amp;gt; Dragon Ball Z: Extreme Butouden==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Support Characters (DLC)&amp;#039;&amp;#039;&amp;#039; - Sheet is missing the &amp;quot;Time Machine&amp;quot; and &amp;quot;See-Through the Invisible Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Haunted Castle==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frankenstein&amp;#039;s Monster&amp;#039;&amp;#039;&amp;#039; - The sheet even states that the death animation is not present.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily require a rerip but rather an addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Felicia&amp;#039;&amp;#039;&amp;#039; - Felicia&amp;#039;s sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Select Portraits&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==CDI &amp;gt; Link: The Faces of Evil==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Link&amp;#039;&amp;#039;&amp;#039; - Many of Link&amp;#039;s frames are missing, mainly the mid air ones.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; The Incredibles: Rise of the Underminer==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frozone&amp;#039;&amp;#039;&amp;#039; - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Super Bubble Pop==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C29&amp;#039;&amp;#039;&amp;#039; - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==NES &amp;gt; Tiny Toon Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039; - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
Besides Pimple, all of the current sheets were incorrectly ripped and or not completed.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Hard_to_Rip_Games&amp;diff=2066</id>
		<title>The Spriters Resource/Hard to Rip Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Hard_to_Rip_Games&amp;diff=2066"/>
		<updated>2019-03-21T03:43:24Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Professor Pac-Man */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are some games out there that are hard to rip from whether it is unknown compression, stored in a nightmare fashion in the ROM, the tile viewer does not show the sprites/show them correctly, hard to capture from or even the emulator does not boot up the game. As for why hard to rip than impossible to rip? It is due to that there might be a passionate ripper somewhere who is knowledgeable or even a programmer who figured out how to rip the sprites.&lt;br /&gt;
&lt;br /&gt;
Please note &amp;#039;&amp;#039;&amp;#039;do not&amp;#039;&amp;#039;&amp;#039; request these games to be ripped, the chances of these getting ripped are low and it would not help anyone.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Human Developed Games===&lt;br /&gt;
&lt;br /&gt;
Human is a developer known for the Fire Pro Wrestling, Formation Soccer and Human Grand Prix/F1 Pole Position series. Unlike many developers on the SNES, their games use an unknown compression format that no tile viewer can rip from. It depends on the game on how much appears in a tile viewer like Fire Pro displaying more of the sprites compared to Super Formation Soccer/Human Grand Prix where even the font is compressed. Their games can also dynamically change the sprites so savestate ripping isn&amp;#039;t much use for animations or changing characters/teams/drivers. Only the first F1 Pole Position game can rip all the portraits in a savestate as an example. Some like the sample version of Human Grand Prix 2 will require disassembling/hacking to rip things that are not in the rolling demo or any unused stuff that isn&amp;#039;t documented.&lt;br /&gt;
&lt;br /&gt;
This also applies to their PC Engine and Genesis games as well.&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
&lt;br /&gt;
There are many games that do not work with the MAME tile viewer. Various examples include Incredible Technologies hardware (e.g. Golden Tee Golf series), IGS, Nichibutsu Mahjong 91-95, Hard/Race Drivin&amp;#039; and very early arcade games such as Space Firebird. Some can be ripped via other ripping tools however not all can be ripped this way. Very few may also require palette hacking such as Heavy Barrel and in newer versions Super Off Road, the latter case all the colors are set to the same color per palette.&lt;br /&gt;
&lt;br /&gt;
===Mad Alien===&lt;br /&gt;
&lt;br /&gt;
Mad Alien/Highway Chase is a game by Data East where it started as a racing themed shooting game that changed into a shoot em up by its final revision. While most versions of the game are possible to rip via the MAME Tile Viewer, the latest version of the game changes the poses within a frame and this also affects the tile viewer as well.&lt;br /&gt;
&lt;br /&gt;
===Many Sega Games===&lt;br /&gt;
&lt;br /&gt;
Sega liked to do things differently than many companies of the time when it comes to storing sprites. They spread the sprites onto various files with bytes at a time, usually one but sometimes 2 bytes at a time (the term is interleaving). Very few of their games work with MAME&amp;#039;s tile viewer and if they do, they are a pre-1985 game.&lt;br /&gt;
&lt;br /&gt;
Thankfully thanks to Ragey some of these games are ripped such as SegaSonic the Hedgehog, Power Drift and Bonanza Bros. however he has only selectively ripped those games and has not shared much information on how. There is a sprite viewer for Out Run and some of the arcade games (e.g. Super Hang-On, After Burner) made by the person who did CannonBall that is an Out Run based engine. Apart from Out Run, there are no palettes to the sprites, it is command-line based and requires knowing which sprite banks are used so not easy to use.&lt;br /&gt;
&lt;br /&gt;
Note that this excludes System E games as they ran on Master System hardware and the sprites can be viewed via Tile Molester but may have compression. Also the Fantasy Zone games were ported to or were originally on the Master System and would be easier to rip those versions.&lt;br /&gt;
&lt;br /&gt;
===Professor Pac-Man===&lt;br /&gt;
&lt;br /&gt;
This game uses an odd graphics engine that has peculiarly sized sprites (not perfectly square pixels). Screenshotting using MAME will distort the screencap PNGs. Configuring MAME&amp;#039;s ini file will get rid of the blur but still stretch out the sprites in the screenshot. The only true way to capture the sprites as they were originally intended is to set MAME&amp;#039;s video settings to pixel perfect and manually printscreen the game. It is an overall difficult process given that the game has fairly large sprites and a complete sprite sheet would ultimately end up being heftily large.&lt;br /&gt;
&lt;br /&gt;
==Amstrad CPC==&lt;br /&gt;
&lt;br /&gt;
By the nature of the home computer, there are bound to be some games that use impressive programming skills or really badly programmed games that makes ripping some games really tricky. Some of these also happen to be highly regarded games that are well liked and some of the best on the system. Since many of the games have the same issues, it is categoried by issue than what game has the issue unless it is unique.&lt;br /&gt;
&lt;br /&gt;
This excludes games that have the wrong palette in the tile viewer as they can be corrected (e.g. most games programmed by DJL Software) unless they have an extra issue included.&lt;br /&gt;
&lt;br /&gt;
===Asterix et la potion magique (Asterix and the Magic Potion)===&lt;br /&gt;
&lt;br /&gt;
Not to be confused with Asterix and the Magic Cauldron that itself is one of more easier to rip games. It is unique as the game uses a framebuffer only displaying one sprite at a time so every time a sprite changes, the old one gets dropped making it annoying to rip.&lt;br /&gt;
&lt;br /&gt;
===Batman: The Caped Crusader===&lt;br /&gt;
&lt;br /&gt;
The game is using two layers for the sprites and they are mixed into the same layer. Meaning that it has information of both left and right directions but neither show the complete sprite. The correct size for the sprites is Width 8, when set to Width 16 while it fixes the layer issue the sprites are squashed with some detail lost. It sounds like a bitplane issue. Nothing can be done at present...&lt;br /&gt;
&lt;br /&gt;
===Ghosts &amp;#039;n Goblins===&lt;br /&gt;
&lt;br /&gt;
Unlike most in the list, the sprites can be ripped however it is hard work because Ste Pickford did the sprites in an unusual way. Originally thought to be messed up in the tile viewer until more research was done. While the game runs on Mode 0, the sprites are stored in Mode 1. The correct size is Width 8 but the sprites are split into two with each scanline being the complete sprite. Also for sprites on the left, they are stored backwards as in right to left but not flipped. Basically sprite 1 has the first line while sprite 2 has the second line and so on or vice versa depending on the sprite.&lt;br /&gt;
&lt;br /&gt;
As for resizing, again unlike most Mode 0/1 games where it is doubled, they are like Mode 2 where horizontal is correct but vertical is doubled size.&lt;br /&gt;
&lt;br /&gt;
===Same Colour Background as the sprites===&lt;br /&gt;
&lt;br /&gt;
Many games use the same colours for their background as their sprites, usually black but green and others have been used. This is very similar to Genesis sprite ripping. This is mainly a Mode 0 issue however a few Mode 1 games suffer from this too such as Match Point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;750cc Grand Prix&amp;#039;&amp;#039;&amp;#039; (not only this affects the grey background affecting the bike sprites but also a black on the tires where it should be purple that the tile viewer does not pick up on, Caprice Forever can&amp;#039;t rip this as it doesn&amp;#039;t support reverse endian)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Syndrome&amp;#039;&amp;#039;&amp;#039; (see Match Point for more info, also has layers too)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Auf Wiedersehen Monty&amp;#039;&amp;#039;&amp;#039; (some sprites also have the wrong palette however the sprites are stored in a tidy fashion)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kwik Snax&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Match Point&amp;#039;&amp;#039;&amp;#039; (this also uses Mode 1 that uses 4 colours so the black background mixes with the sprite making it almost impossible to rip via tiles)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Professional BMX Simulator&amp;#039;&amp;#039;&amp;#039; (Has been ripped however bike sprites look doubtful with their accuracy)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Psycho Soldier&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Return of the Jedi&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Compressed in the tile viewer===&lt;br /&gt;
&lt;br /&gt;
These games are either completely or partly compressed meaning that ripping these games can not be done via the tile viewer at all or almost useless to rip from since only a segment is uncompressed. Also in the case of By Fair Means or Foul because it uses overlapping sprites meaning that the game is almost impossible to rip from unless someone figures out the compression routine.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adidas Championship Football&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;After Burner&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Storm&amp;#039;&amp;#039;&amp;#039; (also suffers from black background)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bad Dudes vs Dragon Ninja&amp;#039;&amp;#039;&amp;#039;(also suffers from black background)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;By Fair Means... or Foul&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;California Games&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Dragon&amp;#039;&amp;#039;&amp;#039; (Richard Aplin version)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Dragon II: The Revenge&amp;#039;&amp;#039;&amp;#039; (Richard Aplin version)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prehistorik&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro Tennis Tour&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Professional Tennis Simulator (Codemasters)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RBI Baseball 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RoboCop&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thing on a Spring&amp;#039;&amp;#039;&amp;#039; (Only Thing itself is compressed, the enemies are not compressed and are rippable)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Turbo Out Run&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Footballer of the Year===&lt;br /&gt;
&lt;br /&gt;
Similar to but not quite the same issue as Asterix. This game uses a framebuffer to display whatever is on screen and changes sprites dropping the old ones. What makes this slightly different is that more than 1 pose is stored due to the player and the goalkeeper plus it is in Mode 1 rather than Mode 0.&lt;br /&gt;
&lt;br /&gt;
===Grange Hill===&lt;br /&gt;
&lt;br /&gt;
This game uses 2 layers for the sprites and since it is a Mode 1 game with its limited 4 colour palette meaning that not only that it needs extra assembly but the layer information is gone since one layer with the detail is black and the other is just white. While Buggy Boy and 1942 have a second layer, they are Mode 0 games and not needed for ripping.&lt;br /&gt;
&lt;br /&gt;
===Italy 90===&lt;br /&gt;
&lt;br /&gt;
Just looking at the tile viewer makes you groan... The sprites use a combination of layers (head + arms on one with the body on another) and messed up in the tile viewer on the body sprites all at the same time. Maybe also a touch of compression as well?&lt;br /&gt;
&lt;br /&gt;
To make matters worse, the game crashes when the ball is off the pitch and reboots back to the Amstrad CPC boot up screen. It is unknown whether this happens on real hardware.&lt;br /&gt;
&lt;br /&gt;
===Interleaving sprites===&lt;br /&gt;
&lt;br /&gt;
It might not be correct terminology however this affects a few games. Basically there is a checkered background on the sprites and the characters have lines through them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glider Rider&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===John Brandwood Games===&lt;br /&gt;
&lt;br /&gt;
Both Gryzor (aka Contra) and Renegade when released were considered games that pushed the system with its impressive graphics due to the work of Mark Jones and the programmer John Brandwood. The tile viewer does not work on these games and capturing might be difficult due to using the same colours for the background since the system had a 16 colour palette. With Renegade even when capturing, you get a high chance of overlapping sprites because of the nature of beat em ups and because of the palette limitations. The backgrounds however are easier to rip from.&lt;br /&gt;
&lt;br /&gt;
According to information on the CPCWiki, the sprites are also stored upside down that is a common trait with some developers and apparently the graphics technique also used in the ZX Spectrum.&lt;br /&gt;
&lt;br /&gt;
===Messed up on the tile viewer===&lt;br /&gt;
&lt;br /&gt;
At first glance, they might look rippable but then you notice that the character does not resemble what is on screen having lines that face the other direction in the tile viewer and changing it to reverse doesn&amp;#039;t fix the sprites. Looking at Crystal Kingdom Dizzy, it might be either an endian issue or slightly compressed. Match Day and Track and Field have the same issue since they are done by the same developers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arkanoid 2: Revenge of Doh&amp;#039;&amp;#039;&amp;#039; (The Vanus Spaceship and some of the sprites are messed up however the blocks and powerups aren&amp;#039;t)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Commando&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystal Kingdom Dizzy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dynamite Dux&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Match Day&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Track and Field&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===No sprites in the tile viewer===&lt;br /&gt;
&lt;br /&gt;
Some games just do not use sprites at all so they don&amp;#039;t appear in the tile viewer. This also makes Target Renegade hard to rip because of overlapping characters of the nature of the beat em up genre. These exclude games that use vector graphics, raycasting, text based adventure games or other non-raster graphics games e.g. Star Wars or Hard Drivin&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Football Manager&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;International Karate + (IK+)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rally 2/Grand Prix Rally&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Saboteur&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Target Renegade&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wonder Boy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genesis==&lt;br /&gt;
&lt;br /&gt;
While a lot of the Genesis library have already been ripped excluding many of the sports games, there are some high profile games that have problems ripping. A few of these are on the site but not all.&lt;br /&gt;
&lt;br /&gt;
===Adventures of Batman &amp;amp; Robin===&lt;br /&gt;
&lt;br /&gt;
Being a late Genesis game, it uses various programming tricks and is considered one of the most technically impressive games on the console. The ROM is compressed. All of these makes it a challenge to rip the game and it does not help that the game is hard too.&lt;br /&gt;
&lt;br /&gt;
===Comix Zone===&lt;br /&gt;
&lt;br /&gt;
A Sega 1st party game done by Sega Technical Institute and is a late Genesis game pushing some limits. What makes this hard to rip is that the ROM is completely compressed and ripping from the game is hard. Why? The characters have many poses, some that are situational and timing on certain poses is also tricky to trigger. When captured via screenshots, the sprites leave a shadow that is not part of the sprite and may have another sprite overlapping. When tile ripped using a tile viewer in an emulator, they are not easy to assemble either and only load one pose at a time. A few have tried to rip from this game however the sheets are either incomplete or just stopped progress. &lt;br /&gt;
&lt;br /&gt;
The game apparently uses a form of LZSS compression however this is undocumented and no one so far as figured it out.&lt;br /&gt;
&lt;br /&gt;
===Virgin/Shiny Games===&lt;br /&gt;
&lt;br /&gt;
The games in question are Mick and Mack: Global Gladiators, Aladdin, Earthworm Jim 1 and 2, RoboCop vs The Terminator and The Jungle Book. Due to Dave Perry&amp;#039;s programming, the sprites are stored in a nightmare fashion in the ROM with pieces being all over the place and also hard to assemble so you would have to capture them via an emulator. Some of these games also have a lot of poses depending on which character you are ripping.&lt;br /&gt;
&lt;br /&gt;
Some of these have been ripped though mainly because of dedication of the rippers and ripping projects.&lt;br /&gt;
&lt;br /&gt;
===Desert Strike/Jungle Strike/Urban Strike===&lt;br /&gt;
&lt;br /&gt;
These are all grouped together as they are part of the same series and all 3 games use a similar engine. The ROM is even worse than the Dave Perry games since at least you can make out something that resembles a character rather than a complete mess so tile ripping is almost impossible. There are also a lot of poses for the helicopter and the enemies due to the various directions that you can go.&lt;br /&gt;
&lt;br /&gt;
Please note that these affect the original versions done by EA (as well as High Score Productions and Foley Hi-Tech) and not the other versions of the game that are on other consoles that might have different art styles. There is also the Super Strike Trilogy on the Sega CD that might have extra sprites however chances are that it has the same problems as the cartridge version.&lt;br /&gt;
&lt;br /&gt;
==SNES==&lt;br /&gt;
&lt;br /&gt;
===Clay Fighter and Clay Fighter 2===&lt;br /&gt;
&lt;br /&gt;
While many SNES games aren&amp;#039;t compressed or if they are they use a known format, these two games are one of the few exceptions so a tile viewer can&amp;#039;t be used for this game. It uses an unknown compression format. The game is also a fighter, a genre known for many animations to be used. Some emulators also have problems displaying the game too. It might be possible with vSNES using savestates however it would require patience.&lt;br /&gt;
&lt;br /&gt;
==Unstable Games==&lt;br /&gt;
&lt;br /&gt;
Sometimes even capturing sprites can be problematic if the game is known to be crash prone. While it is common for 6/7th generation games onwards to crash due to various factors, older games are more stable even though sometimes bad/rushed programming can affect the stability of the game. Please note that this references gameplay rather than doing tricks to purposely crash the game and also does not list games that can crash on some emulators (e.g. Thunder Force IV crashing at the end of Stage 1 Boss).&lt;br /&gt;
&lt;br /&gt;
===Pitfall: The Mayan Adventure (32X)===&lt;br /&gt;
&lt;br /&gt;
===Pop &amp;amp; Chips (Super Cassette Vision)===&lt;br /&gt;
The game was not dumped properly and will crash if the player does not collect the little character that comes out of the fruit.&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Super_Nintendo_Entertainment_System&amp;diff=1897</id>
		<title>Super Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Super_Nintendo_Entertainment_System&amp;diff=1897"/>
		<updated>2019-02-13T01:53:58Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* ZSNES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Super Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (also known as the &amp;#039;&amp;#039;&amp;#039;Super NES, SNES or Super Nintendo&amp;#039;&amp;#039;&amp;#039;, and known as the &amp;#039;&amp;#039;&amp;#039;Super Famicom&amp;#039;&amp;#039;&amp;#039; in Japan) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===vSNES===&lt;br /&gt;
&lt;br /&gt;
Uses a similar UI to [[PVV]], but has a much easier to manage interface.&lt;br /&gt;
&lt;br /&gt;
[[File:VSNESinterface.png|framed|center|vSNES interface]]&lt;br /&gt;
&lt;br /&gt;
# Load SaveState (F3): Accesses any SNES ROM with at least one occupied Slot and loads chosen Slot&lt;br /&gt;
# Reload Last SaveState (F5): Refreshes active Slot with recent save&lt;br /&gt;
# Save Current State (Ctrl+S): Saves current active screen to computer.&lt;br /&gt;
# Launch SaveState File&lt;br /&gt;
# Insert Cartridge: Loads from cartridge or ROM&lt;br /&gt;
# Reload last Cartridge&lt;br /&gt;
# Save Current Cartridge&lt;br /&gt;
# Launch Cartridge Files&lt;br /&gt;
# SPC Viewer/Editor: View or edit current game music&lt;br /&gt;
# Movie Editor: Allows loading, viewing, editing and saving of in-game movies (SMV and ZMV)&lt;br /&gt;
# CHT Editor: Alter binary cheat codes from compatible SNES emulators&lt;br /&gt;
# Preview: Displays tiny screenshot of current savestate&lt;br /&gt;
# PalViewer: Displays palette of current savestate&lt;br /&gt;
# MemViewer: Displays tiles of sprites and maps currently loaded into the state&lt;br /&gt;
# SceneViwer: Displays all visible sprites and backgrounds in current state.&lt;br /&gt;
# HexEditor&lt;br /&gt;
# ListEditor&lt;br /&gt;
&lt;br /&gt;
For basic sprite and background ripping your main focus should be SceneViewer, which is easier to isolate and save to an appropriate paint or photo editing software.&lt;br /&gt;
&lt;br /&gt;
[[File:SceneViewer.png|framed|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Screen&amp;quot; shows the entirety of the current SaveState with 16-bit and 8-bit options, both of which only serve to switch between alias and anti-alias during display.  The Layering box works similarly to the limited disabling capabilities of SNES emulators such as ZSNES in that they only disable what is currently mapped to those layers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Layers&amp;quot; focuses on three aspects of the state; the regular background, the sprites, and Mode 7 effects (If implemented).&lt;br /&gt;
&lt;br /&gt;
Regular Background mainly uses the first of the four &amp;quot;Bg&amp;quot; modes both for main background and foreground where sprites are normally mapped to.  The third is often reserved for text or dialogue boxes depending on the game being ripped.&lt;br /&gt;
&lt;br /&gt;
Sprites occupy a different layer and separated into parts to be disabled by the list next to the viewer&amp;#039;s display window.  To easily locate and disable any sprites that overlap the ones you wish to rip, simply move the cursor over to that sprite and press tab until the number the sprite is mapped to is highlighted, then press the spacebar to uncheck it.&lt;br /&gt;
&lt;br /&gt;
Finally, Mode 7 backgrounds are for backgrounds or sprites that have been assigned to the SNES&amp;#039; Mode 7 capabilities, displaying their original, unaltered ratio either as a fully visible image, or in chunks viewable only when necessary for the current scene.&lt;br /&gt;
&lt;br /&gt;
Note: Since vSNES is an older tool, savestates from bsnes/Higan and newer versions of SNES9X will not work with this app. So you would have to use ZSNES that is virus prone or an emulator from before 2007...&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===bsnes/Higan===&lt;br /&gt;
&lt;br /&gt;
Higan, formerly known as bsnes is a very accurate SNES emulator that supports most, if not all SNES games. Apart from the SA-1 games, the emulator is cycle accurate to a SNES meaning that it is as close as you can get to the console. It also runs games that other emulators have problems with such as Speedy Gonzales and displays the shadows in Air Strike Patrol. Higan does require a powerful computer and requires separate ROM dumps for the various chips that the SNES had e.g. DSP-1 (Pilotwings, Super Mario Kart), CX4 (Mega Man X 2 and 3). Older versions of bsnes have lower requirements and are easier to use because they have Balanced and Performance options where the accuracy is lower but doesn&amp;#039;t affect most games and can run on less powerful computers.&lt;br /&gt;
&lt;br /&gt;
===SNES9X===&lt;br /&gt;
&lt;br /&gt;
While not as accurate as Higan, it can run on less powerful computers and is one of the oldest emulators that still gets updated today.&lt;br /&gt;
&lt;br /&gt;
===[[BizHawk]]===&lt;br /&gt;
&lt;br /&gt;
BizHawk uses an older version of Higan called bsnes where it still had the Balanced and Performance options so requirements are lower to run. Thankfully it has a sprite/background/tile viewer that is simple to use even though palette select is a bit buggy and to view backgrounds that use two modes (e.g. 1 and 7), you would have to change the scanlines. It also has SNES9X has an option however does not have the sprite viewer.&lt;br /&gt;
&lt;br /&gt;
===ZSNES===&lt;br /&gt;
&lt;br /&gt;
Only mentioned here because many tools such as vSNES, [[YY-CHR]], and [[Tile Molester]] require savestates from ZSNES whether it&amp;#039;s to rip sprites or for its palette. As an emulator, it was good for its time- however it is very inaccurate and should not really be used in an age where more powerful and accurate emulators exist. Some games don&amp;#039;t work or sport numerous glitches that can lead to crashes, sometimes  lacking certain sound and graphical effects present on more accurate emulators and original hardware, and the emulator itself does not run games on special chips properly (such as the Cx4 and the Super FX chips). Ironically, some &amp;#039;&amp;#039;Super Mario World&amp;#039;&amp;#039; hacks only work on ZSNES.&lt;br /&gt;
&lt;br /&gt;
While you can remove layers to get sprites, it is best to just use it to get a savestate of what content you want to rip.&lt;br /&gt;
&lt;br /&gt;
WARNING: Using ZSNES is a security risk because it can be used to hack your PC via an exploit.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=YY-CHR&amp;diff=1896</id>
		<title>YY-CHR</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=YY-CHR&amp;diff=1896"/>
		<updated>2019-02-13T01:52:22Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;YY-CHR&amp;#039;&amp;#039;&amp;#039; is a sprite ripper made by YY. If you want to rip games before the DS era, it is highly recommended, especially for NES games. While it is easier to rip from than Tile Molester, it is more limited on what systems it can rip from.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
[[Image:Yychrexample.png|thumb|right|250px|A screenshot of YY-CHR, with a ROM of &amp;#039;&amp;#039;Super Mario Bros.&amp;#039;&amp;#039; loaded.]]&lt;br /&gt;
When a ROM is opened, it displays on the left side of the screen a field of 128 tiles known as the CHR bank. To the right is a zoomed-in view showing the tiles currently selected in a higher size for visibility (which can be edited using the tools on the far right of the window). This zoom can be changed from a 1x (or no) zoom to a full 16x zoom. Using the right mouse button and dragging along the CHR viewer creates a cyan box that can be stretched out to cover as many tiles as desired. Left clicking returns to the standard white box.&lt;br /&gt;
&lt;br /&gt;
Using the traditional Cut, Copy, and Paste commands, highlighted tiles can be exported and imported into Microsoft Paint and other programs for use in creating a sprite sheet or for other projects (however, there are exceptions such as Paint.Net, in which case the tiles must be re-copied in Microsoft Paint and then pasted into the preferred program). By default, YY-CHR displays the CHR bank in a monochrome (for 8-bit games) or semi-monochrome (for 16-bit games) palette, tied to the &amp;quot;#BPP&amp;quot; settings below the CHR viewer. These default to what system the ROM loaded in is for, but in rare cases they must be set manually, such as in the case for original [[MSX]] games, which use 1BPP). Below the BPP setting is a dropdown containing different view arrangement options, helpful for games that align sprites and tiles horizontally across the CHR banks. Underneath the zoomed-in view on the bottom right is a color palette, used to change the two, four, or sixteen colors used in the sprites/tiles. The button above the zoomed-in view which depicts a Famicom with a small white arrow is a palette importer- by reading save states from different emulators, it can load in the current palettes loaded in at the time the save state was snapped, making it easier to get the proper colors for sprites and not resort to guessing them by hand. This, however, only works with save states recorded from certain emulators.&lt;br /&gt;
&lt;br /&gt;
Many games, especially newer games released late into a system&amp;#039;s life have compression graphics and as a result, these can not be ripped unless the game or emulator has a built-in decompression tool. In terms of success depends on the system and the game. While most NES games have all their sprites displayed, some games on some systems vary as in that you can rip the main character or a few sprites, everything if you are lucky while others can not be ripped at all. Some sprites, like those on the Genesis can be stored in an unrippable way, requiring other programs specifically tailored for the hardware the ROM runs on to view.&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
&lt;br /&gt;
*[[Amstrad CPC]] - Not officially supported. The BIOS and some game fonts can be ripped from this system because most games have another way of displaying the sprites. Fonts use 1bpp 8x8 while Jet Set Willy (the only game that can be disk ripped) uses 1bpp 16x16.&lt;br /&gt;
*[[Game Boy]]&lt;br /&gt;
*[[Game Boy Advance]]&lt;br /&gt;
*[[Master System]] / [[Game Gear]]&lt;br /&gt;
*[[MSX]] - Only some games.&lt;br /&gt;
*[[Neo Geo Pocket]] - Requires extra assembly work on the sprites.&lt;br /&gt;
*[[Nintendo Entertainment System]]&lt;br /&gt;
*[[PC Engine]]&lt;br /&gt;
*[[Sega Genesis]] - Many games are compressed or stored in an unrippable way, not officially supported.&lt;br /&gt;
*[[Super Nintendo Entertainment System]]&lt;br /&gt;
*[[Wonderswan]]&lt;br /&gt;
*[[X68000]] - Not officially supported&lt;br /&gt;
&lt;br /&gt;
YY-CHR can also rip from savestates as well, but this does not apply to every game or system.&lt;br /&gt;
&lt;br /&gt;
{{Ripping Applications}}&lt;br /&gt;
[[Category:Ripping Tools]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=YY-CHR&amp;diff=1895</id>
		<title>YY-CHR</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=YY-CHR&amp;diff=1895"/>
		<updated>2019-02-13T01:50:48Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;YY-CHR&amp;#039;&amp;#039;&amp;#039; is a sprite ripper made by YY. If you want to rip games before the DS era, it is highly recommended, especially for NES games. While it is easier to rip from than Tile Molester, it is more limited on what systems it can rip from.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
[[Image:Yychrexample.png|thumb|right|250px|A screenshot of YY-CHR, with a ROM of &amp;#039;&amp;#039;Super Mario Bros.&amp;#039;&amp;#039; loaded.]]&lt;br /&gt;
When a ROM is opened, it displays on the left side of the screen a field of 128 tiles known as the CHR bank. To the right is a zoomed-in view showing the tiles currently selected in a higher size for visibility (which can be edited using the tools on the far right of the window). This zoom can be changed from a 1x (or no) zoom to a full 16x zoom. Using the right mouse button and dragging along the CHR viewer creates a cyan box that can be stretched out to cover as many tiles as desired. Left clicking returns to the standard white box.&lt;br /&gt;
&lt;br /&gt;
Using the traditional Cut, Copy, and Paste commands, highlighted tiles can be exported and imported into Microsoft Paint and other programs for use in creating a sprite sheet or for other projects (however, there are exceptions such as Paint.Net, in which case the tiles must be re-copied in Microsoft Paint and then pasted into the preferred program). By default, YY-CHR displays the CHR bank in a monochrome (for 8-bit games) or semi-monochrome (for 16-bit games) palette, tied to the &amp;quot;#BPP&amp;quot; settings below the CHR viewer. These default to what system the ROM loaded in is for, but in rare cases they must be set manually, such as in the case for original [[MSX]] games, which use 1BPP). Below the BPP setting is a dropdown containing different view arrangement options, helpful for games that align sprites and tiles horizontally across the CHR banks. Underneath the zoomed-in view on the bottom right is a color palette, used to change the two, four, or sixteen colors used in the sprites/tiles. The button above the zoomed-in view which depicts a Famicom with a small white arrow is a palette importer- by reading save states from different emulators, it can load in the current palettes loaded in at the time the save state was snapped, making it easier to get the proper colors for sprites and not resort to guessing them by hand.&lt;br /&gt;
&lt;br /&gt;
Many games, especially newer games released late into a system&amp;#039;s life have compression graphics and as a result, these can not be ripped unless the game or emulator has a built-in decompression tool. In terms of success depends on the system and the game. While most NES games have all their sprites displayed, some games on some systems vary as in that you can rip the main character or a few sprites, everything if you are lucky while others can not be ripped at all. Some sprites, like those on the Genesis can be stored in an unrippable way, requiring other programs specifically tailored for the hardware the ROM runs on to view.&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
&lt;br /&gt;
*[[Amstrad CPC]] - Not officially supported. The BIOS and some game fonts can be ripped from this system because most games have another way of displaying the sprites. Fonts use 1bpp 8x8 while Jet Set Willy (the only game that can be disk ripped) uses 1bpp 16x16.&lt;br /&gt;
*[[Game Boy]]&lt;br /&gt;
*[[Game Boy Advance]]&lt;br /&gt;
*[[Master System]] / [[Game Gear]]&lt;br /&gt;
*[[MSX]] - Only some games.&lt;br /&gt;
*[[Neo Geo Pocket]] - Requires extra assembly work on the sprites.&lt;br /&gt;
*[[Nintendo Entertainment System]]&lt;br /&gt;
*[[PC Engine]]&lt;br /&gt;
*[[Sega Genesis]] - Many games are compressed or stored in an unrippable way, not officially supported.&lt;br /&gt;
*[[Super Nintendo Entertainment System]]&lt;br /&gt;
*[[Wonderswan]]&lt;br /&gt;
*[[X68000]] - Not officially supported&lt;br /&gt;
&lt;br /&gt;
YY-CHR can also rip from savestates as well, but this does not apply to every game or system. Additionally, YY-CHR can read save states and obtain color palettes, though this only works with stats created from certain emulators.&lt;br /&gt;
&lt;br /&gt;
{{Ripping Applications}}&lt;br /&gt;
[[Category:Ripping Tools]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:Yychrexample.png&amp;diff=1894</id>
		<title>File:Yychrexample.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:Yychrexample.png&amp;diff=1894"/>
		<updated>2019-02-13T01:47:19Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=ColecoVision&amp;diff=1893</id>
		<title>ColecoVision</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=ColecoVision&amp;diff=1893"/>
		<updated>2019-02-13T01:45:20Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* BlueMSX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;ColecoVision&amp;#039;&amp;#039;&amp;#039; is the second game console created by Coleco in the wake of the rivalry between the [[Atari 2600]] and the [[Intellivision]], and as a result outclasses both machines in hardware capabilities. Its hardware is similar to the [[SG-1000]] and the original [[MSX]]. The ColecoVision is most notable for it&amp;#039;s hardware add-ons that can allow the user to play Atari 2600 or Adam Computer games.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===BlueMSX===&lt;br /&gt;
While labeled as an MSX emulator, the emulator contains full compatibility for ColecoVision ROMs- though it lacks features present in most other emulators apart from savestates and pausing.&lt;br /&gt;
&lt;br /&gt;
===MEKA===&lt;br /&gt;
Despite being created to emulate Sega&amp;#039;s 8 bit consoles, ColecoVision games are for the most part 100% compatible with MEKA, even being able to utilize the debugging tools such as layer removal and graphics viewer.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=ColecoVision&amp;diff=1892</id>
		<title>ColecoVision</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=ColecoVision&amp;diff=1892"/>
		<updated>2019-02-13T01:44:48Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;ColecoVision&amp;#039;&amp;#039;&amp;#039; is the second game console created by Coleco in the wake of the rivalry between the [[Atari 2600]] and the [[Intellivision]], and as a result outclasses both machines in hardware capabilities. Its hardware is similar to the [[SG-1000]] and the original [[MSX]]. The ColecoVision is most notable for it&amp;#039;s hardware add-ons that can allow the user to play Atari 2600 or Adam Computer games.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===BlueMSX===&lt;br /&gt;
While labeled as an MSX emulator, the emulator contains full compatibility for ColecoVision ROMs.&lt;br /&gt;
&lt;br /&gt;
===MEKA===&lt;br /&gt;
Despite being created to emulate Sega&amp;#039;s 8 bit consoles, ColecoVision games are for the most part 100% compatible with MEKA, even being able to utilize the debugging tools such as layer removal and graphics viewer.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=1823</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_Entertainment_System&amp;diff=1823"/>
		<updated>2019-01-03T16:37:49Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* FCEUX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (often abbreviated as the &amp;#039;&amp;#039;&amp;#039;NES&amp;#039;&amp;#039;&amp;#039;, also known as the Family Computer or the &amp;#039;&amp;#039;&amp;#039;Famicom&amp;#039;&amp;#039;&amp;#039; in Japan) was an 8-bit home console manufactured by Nintendo, launched in 1983 in Japan and 1985 in the US. Perhaps one of the most popular consoles of all time, it brought Japanese companies into the gaming industry alongside with the release of the [[MSX]] home computer and singlehandedly revived the American videogame market after its crash in 1983. Outside of these territories and Western Europe, many other countries experienced this era of gaming through Taiwanese and Russian &amp;quot;Famiclones&amp;quot; of the NES hardware such as the Dendy, Pegasus or the Micro Genius.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
Tile viewers such as [[YY-CHR]] and [[Tile Molester]] can be used to rip from the ROM. Most NES games can be tile ripped without issue (apart from assembly due to tile reuse and possible unused poses) aside form games with compressed graphics (such as games converted to cartridges from Famicom Disk System disks). Palettes must be manually defined if tiles are ripped and extracted through this manner.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===NEStopia===&lt;br /&gt;
A common, easy to use emulator with save state and quick screenshot support. By default, the system has a rather faded color palette overall, which matches the output of NES and Famicom titles on most modern displays. It can run nearly every NES and Famicom Disk System game with few, if any, real issues, and only lacks support for unlicensed multicasts. Lastly, It can record videos and audio and has net play for online multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Mac OS X version includes a rewind functionality rare on emulators and omits various third-party controller supports in the Windows version, featuring only the Zapper for light gun games. Otherwise, it contains similar save state functions (with access to only one quick save and quick load state slot compared to the multiple save state slots typical of PC emulators) and instant screenshot and audio recording features.&lt;br /&gt;
&lt;br /&gt;
===FCEUX===&lt;br /&gt;
Another easy to use emulator with most of the same features as NEStopia, but with the noteworthy addition of frame-advancing using the emulator&amp;#039;s pause function. It&amp;#039;s color palette features much more contrast compared to that of NEStopia, making colors much brighter and saturated overall. Depending on the user&amp;#039;s preference, this can be either a positive or a negative. Two features useful for sprite-ripping include the PPU viewer and the Name Table viewer, which display the current tiles loaded into the system&amp;#039;s memory for display on the screen and the background without any sprites respectfully. These must be captured using the computer&amp;#039;s Printscreen function (and downsized by 50% in the case of the PPU Viewer), as they cannot be saved directly as image files. Like NEStopia, it has video and audio recording and net play for multiplayer.&lt;br /&gt;
&lt;br /&gt;
===Mesen===&lt;br /&gt;
Mesen is a modern emulator that focuses on accuracy, even options to emulate the faults or the variations of the NES but still very easy to use. It can emulate most of the library apart from one mapper that was used in 6 games including Somari and Kart Fighter. For sprite ripping, it includes a tile viewer, sprite viewer, palette viewer and a background viewer. It can record videos and audio, has net play, and can run HD packs for improved visuals.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=NEC_PC-8801&amp;diff=1822</id>
		<title>NEC PC-8801</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=NEC_PC-8801&amp;diff=1822"/>
		<updated>2019-01-03T16:36:04Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* M88 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;NEC PC-8801&amp;#039;&amp;#039;&amp;#039; is a Japanese home computer manufactured from 1981 to 1989 by NEC, serving as a successor to the PC-8001. Many well-known companies produced titles for the system over time, with bigger games released later into the system&amp;#039;s life requiring the use of multiple game discs. It was later succeeded by the [[NEC PC-9801]].&lt;br /&gt;
&lt;br /&gt;
All games released for the PC-8801 use pixels that are one wide and two high, and inverse of what popular English computers such as the [[Commodore 64]] and [[Amstrad CPC]] used in the majority of their games. To hide this, scanlines were used to mask the taller pixels (a feature also available on most emulators for the computer and it&amp;#039;s successor). Games are limited to eight colors on-screen at a time, with most opting for the traditional 8-color RGB palette. Certain games, however, replace these eight colors with other colors.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===M88===&lt;br /&gt;
The best emulator for the PC-88 on Windows computers, it includes save state functionality with 10 save slots for each game as well as a screenshot function. However, it does not include other quality of life features common in other emulators such as a quick screenshot key or a pause and frame-by-frame advancing key.&lt;br /&gt;
&lt;br /&gt;
Some games only run in either V1 or V2 mode, adjusted through the &amp;quot;Control&amp;quot; drop-down. Also present in the drop-down is the &amp;quot;Configure&amp;quot; menu. Unfortunately, it is in Japanese, making it difficult for non-Japanese players to work through it. The main elements to take note in the Configure menu are the MHz setting in the first &amp;quot;CPU&amp;quot; tab (some games require as low as 3 MHz and as high as 20) and the kHz setting under the third tab from the left, which should be set to 44kHz except under rare circumstances.&lt;br /&gt;
&lt;br /&gt;
===PC88Win===&lt;br /&gt;
An emulator with similar functionality to the M-88, though it lacks save state and screenshot functions altogether, forcing the use of the Print Screen key to capture and save screenshots. It also enables scanlines by default.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=YY-CHR&amp;diff=1821</id>
		<title>YY-CHR</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=YY-CHR&amp;diff=1821"/>
		<updated>2019-01-03T16:34:38Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;YY-CHR&amp;#039;&amp;#039;&amp;#039; is a sprite ripper made by YY. If you want to rip games before the DS era, it is highly recommended, especially for NES games. While it is easier to rip from than Tile Molester, it is more limited on what systems it can rip from.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
When a ROM is opened, it displays on the left side of the screen a field of 128 tiles known as the CHR bank. To the right is a zoomed-in view showing the tiles currently selected in a higher size for visibility (which can be edited using the tools on the far right of the window). This zoom can be changed from a 1x (or no) zoom to a full 16x zoom. Using the right mouse button and dragging along the CHR viewer creates a cyan box that can be stretched out to cover as many tiles as desired. Left clicking returns to the standard white box.&lt;br /&gt;
&lt;br /&gt;
Using the traditional Cut, Copy, and Paste commands, highlighted tiles can be exported and imported into Microsoft Paint and other programs for use in creating a sprite sheet or for other projects (however, there are exceptions such as Paint.Net, which the tiles must be re-copied in Microsoft Paint and then pasted into the preferred program). By default, YY-CHR displays the CHR bank in a monochrome (for 8-bit games) or semi-monochrome (for 16-bit games) palette, tied to the &amp;quot;#BPP&amp;quot; settings below the CHR viewer. These default to what system the ROM loaded in is for, but rarely they must be set manually, such as in the case for original [[MSX]] games, which use 1BPP). Below the BPP setting is a dropdown containing different view arrangement options, helpful for games that align sprites and tiles horizontally across the CHR banks. Underneath the zoomed-in view on the bottom right is a color palette, used to change the two, four, or sixteen colors used in the sprites/tiles. The button above the zoomed-in view which depicts a Famicom with a small white arrow is a palette importer- by reading save states from different emulators, it can load in the current palettes loaded in at the time the save state was snapped, making it easier to get the proper colors for sprites and not resort to guessing them by hand.&lt;br /&gt;
&lt;br /&gt;
Many games, especially newer games released late into a system&amp;#039;s life have compression graphics and as a result, these can not be ripped unless the game or emulator has a built-in decompression tool. In terms of success depends on the system and the game. While most NES games have all their sprites displayed, some games on some systems vary as in that you can rip the main character or a few sprites, everything if you are lucky while others can not be ripped at all. Some sprites, like those on the Genesis can be stored in an unrippable way, requiring other programs specifically tailored for the hardware the ROM runs on to view.&lt;br /&gt;
&lt;br /&gt;
==Supported Systems==&lt;br /&gt;
&lt;br /&gt;
*[[Amstrad CPC]] - Not officially supported. The BIOS and some game fonts can be ripped from this system because most games have another way of displaying the sprites. Fonts use 1bpp 8x8 while Jet Set Willy (the only game that can be disk ripped) uses 1bpp 16x16.&lt;br /&gt;
*[[Game Boy]]&lt;br /&gt;
*[[Game Boy Advance]]&lt;br /&gt;
*[[Master System]] / [[Game Gear]]&lt;br /&gt;
*[[MSX]] - Only some games.&lt;br /&gt;
*[[Neo Geo Pocket]] - Requires extra assembly work on the sprites.&lt;br /&gt;
*[[Nintendo Entertainment System]]&lt;br /&gt;
*[[PC Engine]]&lt;br /&gt;
*[[Sega Genesis]] - Many games are compressed or stored in an unrippable way, not officially supported.&lt;br /&gt;
*[[Super Nintendo Entertainment System]]&lt;br /&gt;
*[[Wonderswan]]&lt;br /&gt;
*[[X68000]] - Not officially supported&lt;br /&gt;
&lt;br /&gt;
YY-CHR can also rip from savestates as well, but this does not apply to every game or system.&lt;br /&gt;
&lt;br /&gt;
{{Ripping Applications}}&lt;br /&gt;
[[Category:Ripping Tools]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Paint&amp;diff=1797</id>
		<title>Paint</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Paint&amp;diff=1797"/>
		<updated>2018-10-07T17:06:55Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* XP Paint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mspainticon.png|right|MS Paint for Windows XP]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Microsoft Paint&amp;#039;&amp;#039;&amp;#039;, often called &amp;quot;MSPaint&amp;quot; as a reference to its executable&amp;#039;s filename, is an application supplied with Microsoft Windows installations. Considered to be the most simple application for digital artwork, it is perfectly suited for first time sprite creation and simple sprite sheet manipulation. Due to its ease of use and simplistic nature, there is a very common misconception among artists around the web that Paint is somehow inferior to other graphics editors for spritework. That is simply untrue. Though Paint allows for an easy entry into the worlds of graphics editing and pixel art and therefore is commonly used to create low-quality work by inexperienced users, it is by no means inferior to other programs from a creation standpoint and is fully capable of making pixel art as intricate and complex as even the most powerful of graphics editors.&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
While later versions of Windows supply more complex and feature-rich editions of Paint, it&amp;#039;s advised to use to the version released with Windows XP due to its small size, ease of use, portability, and ability to work natively across all Windows OSes released after XP as well as Windows 2000 and Linux (under Wine).&lt;br /&gt;
&lt;br /&gt;
There is a website known as &amp;quot;MSPaintXP&amp;quot; that offers a download link of a copy of XP Paint, but the site has locked the copy of Paint in an installer which not only downloads some sort of &amp;#039;&amp;#039;OTHER&amp;#039;&amp;#039; installer while it&amp;#039;s working, but it pops up several ads in quick succession that are designed to trick the user into installing software other than Paint that the user does not want. The XP version of Paint does &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;has &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; needed to be&amp;#039;&amp;#039; installed on any version of Windows and works with full functionality simply by opening the standalone executable. Because of this shady behavior, it is highly recommended to avoid using the MSPaintXP site to get a copy of XP Paint. Instead, if you have access to a computer with Windows XP, mspaint.exe can be simply copied onto a flash drive or other means of file transfer to allow you to move it to another computer.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to a computer with Windows XP, Vipershark has uploaded his personal copy of MSPaint obtained from a freshly installed copy of Windows XP Service Pack 3, which is available for download below:&amp;lt;br&amp;gt;[https://mega.co.nz/#!UdAFEbgC!WRUdoyETbRRAdhphqBusX0wwf9h8ok99IH_fEKjN2Is mspaint.exe on MEGA] (md5 hash: 949bc05cef66bcd68eb23f08eb4c2dff)&amp;lt;br&amp;gt;The version of Paint that is included in the MSPaintXP installer is actually an older version of Paint and the md5 hash does not match my copy despite their identical file size.[[File:PaintXPComparison.PNG|100px|thumbnail|right|A comparison between the two copies of Paint]]&lt;br /&gt;
&lt;br /&gt;
In addition, the MSPaintXP installer also includes a copy of the Windows 98 version of Paint. I&amp;#039;ve uploaded that as well, sourced from a freshly installed copy of Windows 98SE:&amp;lt;br&amp;gt;[https://mega.co.nz/#!IJJTkLZJ!VN0zBnxjCzZ3blfB4kVgyomNAYlE9PVvuuqcqzCtEAc MSPAINT.EXE on MEGA] (md5 hash: 1fb958e5c82d04361edf45cbb0b1c831)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Note: When opening this version of Paint on modern OSes, an error will pop up every time it opens that says &amp;quot;Failed to update the system registry. Please try using REGEDIT.&amp;quot; This is normal behavior when opening Windows 98 Paint on a modern OS (the MSPaintXP copy produced the same error) and can be fixed by running the program in Windows 98/Windows Me compatibility mode.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===XP Paint===&lt;br /&gt;
XP Paint, often referred to as &amp;quot;XPaint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows XP. It is the most recent incarnation of Paint&amp;#039;s predecessor on Windows 3.x operating systems- known as Paintbrush, and is currently the most commonly used version of Paint overall. XP Paint, like earlier versions of the program since Windows 95 includes a simple toolbar with 16 tools and a palette of 28 colors. It can undo up to three previous actions and is able to zoom in 8x (or 10x if you know the trick to do so.)&lt;br /&gt;
&lt;br /&gt;
The default image size is 512 x 384.&lt;br /&gt;
&lt;br /&gt;
Despite its simple nature, it is quite powerful in terms of creating and manipulating spritework and is recommended for both beginners and advanced users alike if other options are not readily available.&lt;br /&gt;
&lt;br /&gt;
===Vista Paint===&lt;br /&gt;
[[File:VPaintScreenshot.PNG|100px|thumbnail|right|VPaint Screenshot]]&lt;br /&gt;
Vista Paint, often referred to as &amp;quot;VPaint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows Vista. Due to the controversy and criticism surrounding Windows Vista&amp;#039;s release and many users waiting until Windows 7 to upgrade from XP, VPaint is possibly the least commonly used modern version of Paint.&lt;br /&gt;
&lt;br /&gt;
VPaint is essentially an updated version of XPaint which includes the same 16 tools (with new icons) and a palette of 28 new default colors. In addition, it supports up to ten undos as opposed to XPaint&amp;#039;s three, while the zoom in/out function has been updated to a new zoom slider and the ability to zoom in 1000% was removed, making 800% the maximum zoom level. The File menu now has a new &amp;#039;&amp;#039;Set as Background (Stretched)&amp;#039;&amp;#039; option. The default filetype when saving has been changed to .jpg from XPaint&amp;#039;s .bmp&lt;br /&gt;
&lt;br /&gt;
While VPaint might sound better in terms of its updated features, actually getting it to work on a computer that runs Windows 7 or 8 instead of Vista requires administrator privileges and using the command prompt to replace the Windows 7 version of Paint with the Vista version. While this change is easy to do and only takes a few minutes if you know how, not everyone has access to administrator privileges on their computers and the addition of 7 undos isn&amp;#039;t really worth the hassle when XPaint can be used just by opening the program. In addition, because this change requires actually &amp;#039;&amp;#039;replacing&amp;#039;&amp;#039; the Windows 7 version with the Vista version, the only way to use the 7 version again is to reverse the changes made.&lt;br /&gt;
&lt;br /&gt;
VPaint does not work on operating systems released before Windows Vista. Compatibility with Wine for Linux is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===7 Paint===&lt;br /&gt;
[[File:7paint.PNG|100px|thumbnail|right|7Paint Screenshot]][[File:8paint.PNG|100px|thumbnail|right|8Paint Screenshot]]&lt;br /&gt;
7 Paint, often referred to as &amp;quot;7Paint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows 7 and is currently included with Windows 8. Due to the controversy and criticism surrounding Windows Vista&amp;#039;s release and many users waiting until Windows 7 to upgrade from XP, 7Paint is possibly the second most commonly used version of Paint. The Windows 8 version of Paint is a newer version but its functionality and user interface (aside from color/stylistic differences between [http://en.wikipedia.org/wiki/Windows_Aero Aero] and [http://en.wikipedia.org/wiki/Metro_%28design_language%29 Metro]) is identical so it&amp;#039;s included in this section as well.&lt;br /&gt;
[[File:7-8propertiescomparison.PNG|100px|thumbnail|right|A comparison between Windows 7 and Windows 8&amp;#039;s respective versions of Paint]]&lt;br /&gt;
&lt;br /&gt;
7Paint has been completely revamped from the ground up and the interface has been completely redesigned. It has several new features that set it apart from older MSPaint releases:&lt;br /&gt;
* Uses Microsoft&amp;#039;s [http://en.wikipedia.org/wiki/Ribbon_%28computing%29 Ribbon interface] for its toolbars.&lt;br /&gt;
* Supports brushes by default, though it doesn&amp;#039;t seem that there is support for custom brushes. There are nine brushes total, seven of which are new to 7Paint (&amp;quot;Brush&amp;quot; and &amp;quot;Spraypaint&amp;quot; work the same as they did in older Paint versions.)&lt;br /&gt;
* Supports anti-aliasing by default on some brushes, which is bad for pixel art.&lt;br /&gt;
* Some brushes (such as the Marker brush) have different opacity, meaning that colors will no longer always be uniform which is bad for pixel art. Opacity levels on these brushes do not appear to be variable or selectable.&lt;br /&gt;
* Has a new Shapes interface which allows you to create twenty-three shapes, up from four shapes in older releases (Line, Curve, Rectangle, and Ellipse). Shape fill and outline color can now use the same textures as the new Brushes.&lt;br /&gt;
* Has a palette of twenty new default colors as well as a new third row for ten custom colors, bringing the total amount of selectable colors at any one time up to thirty. The drawback to this is that custom colors can ONLY go in this new third row, meaning that only ten custom colors can be present in your palette at any time as opposed to being able to use all 28 color slots in older versions of Paint.&lt;br /&gt;
* The secondary color can no longer be selected by right-clicking. Instead, the user must manually switch the &amp;quot;selected&amp;quot; color to Color 2 and then select the color they want.&lt;br /&gt;
* The tertiary color has been removed completely.&lt;br /&gt;
* Has a new Rulers feature that places guide rulers at the top and side of your image.&lt;br /&gt;
*The Zoom function has been updated and while the maximum zoom level is still only 800%, the image can now be zoomed out to up to 12.5% of normal size.&lt;br /&gt;
* The Grid function has been updated and works in 100% or less zoom, though gridlines aren&amp;#039;t aligned to individual pixels until 400% zoom. In less than 400%, grid lines appear every few pixels depending on the zoom level.&lt;br /&gt;
* There are now only four different default levels of line thickness, down from five.&lt;br /&gt;
* The color picker no longer dynamically updates to show you what color it&amp;#039;s going to pick as long as you leave the mouse button held down.&lt;br /&gt;
* There are now 50 undos, up from 10 in VPaint.&lt;br /&gt;
* The default file type when saving has been changed to .png from VPaint&amp;#039;s .jpg&lt;br /&gt;
&lt;br /&gt;
While 7Paint is much more feature-rich than older versions of Paint, it is a lot more cumbersome to use (especially for pixel artists) and not recommended compared to XPaint.&lt;br /&gt;
&lt;br /&gt;
7Paint does not work on operating systems released before Windows 7. Compatibility with Wine for Linux is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Palette==&lt;br /&gt;
The different versions of Paint come with different default palettes.&lt;br /&gt;
&lt;br /&gt;
===XP Paint===&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:XPaintDefaultColors.PNG|center|XP Paint Default Palette]]&lt;br /&gt;
The default colors in the XP version of Paint are commonly referred to as the &amp;quot;MSPaint Default Colors&amp;quot; for it&amp;#039;s inclusion in many versions of the program (3.x, 95, 98, ME, 2000, and XP) and inexperienced digital artists commonly using these colors (and &amp;#039;&amp;#039;only&amp;#039;&amp;#039; these colors) in their art and sprite work, usually resulting in artwork that&amp;#039;s pretty ugly.&lt;br /&gt;
&lt;br /&gt;
The XP Palette is made up of the original 16 [http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes#IBM_PC.2FXT_and_compatible_systems CGA colors] plus 12 other colors, making 28 colors total. The default palette is as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #000000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFFFF; background:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FFFFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #808080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; #C0C0C0&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FF0000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #800000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFFF00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #808000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #00FF00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #008000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #00FFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #008080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #0000FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #000080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FF00FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #800080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFF80&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #FFFF80&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #808040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FF80&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #00FF80&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#004040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #004040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#80FFFF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #80FFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0080FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #0080FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8080FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #8080FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#004080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #004080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #FF0080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8000FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #8000FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF8040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #FF8040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#804000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #804000&lt;br /&gt;
&lt;br /&gt;
In Windows 3.x operating systems, color #FFFF80 (Light Yellow) and all colors that follow it are not completely solid colors. Instead, they are a mix of two or more pixels of a certain color- the result of a technique known as &amp;quot;dithering&amp;quot; to give the illusion of more colors. For example, #FF8040 (Orange) is made by mixing red, yellow, and white pixels.&lt;br /&gt;
&lt;br /&gt;
===Vista Paint===&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:VPaintDefaultPalette.PNG|center|Vista Paint Default Palette]]&lt;br /&gt;
&lt;br /&gt;
The Vista Palette is made up of 28 new colors (though black and white are the same) which are much less saturated and a lot easier on the eyes than the XP default colors. The default palette is as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #000000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFFFF; background:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FFFFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#464646&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt; #464646&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DCDCDC&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt; #DCDCDC&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#787878&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt; #787878&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B4B4B4&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt; #B4B4B4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#990030&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;048&amp;lt;/span&amp;gt; #990030&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#9C5A3C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;156&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;090&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;060&amp;lt;/span&amp;gt; #9C5A3C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ED1C24&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;237&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;028&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;036&amp;lt;/span&amp;gt; #ED1C24&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFA3B1&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;163&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt; #FFA3B1&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF7E00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;126&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FF7E00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5AA7A&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;229&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;122&amp;lt;/span&amp;gt; #E5AA7A&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFC20E&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;194&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;014&amp;lt;/span&amp;gt; #FFC20E&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#F5E49C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;245&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;228&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;156&amp;lt;/span&amp;gt; #F5E49C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF200&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;242&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFF200&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF9BD&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;249&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;189&amp;lt;/span&amp;gt; #FFF9BD&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#A8E61D&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;168&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;029&amp;lt;/span&amp;gt; #A8E61D&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#D3F9BC&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;211&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;249&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;188&amp;lt;/span&amp;gt; #D3F9BC&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;034&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;076&amp;lt;/span&amp;gt; #22B14C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#9DBB61&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;157&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;187&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;097&amp;lt;/span&amp;gt; #9DBB61&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00B7EF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;183&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;239&amp;lt;/span&amp;gt; #00B7EF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99D9EA&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;217&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;234&amp;lt;/span&amp;gt; #99D9EA&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#4D6DF3&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;077&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;109&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;243&amp;lt;/span&amp;gt; #4D6DF3&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#709AD1&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;112&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;154&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;209&amp;lt;/span&amp;gt; #709AD1&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#2F3699&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;047&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;054&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt; #2F3699&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#546D8E&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;084&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;109&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;142&amp;lt;/span&amp;gt; #546D8E&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6F3198&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;049&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;152&amp;lt;/span&amp;gt; #6F3198&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B5A5D5&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;181&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;165&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;213&amp;lt;/span&amp;gt; #B5A5D5&lt;br /&gt;
&lt;br /&gt;
===7 Paint===&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:7PaintDefaultColors.PNG|center|7 Paint Default Palette]]&lt;br /&gt;
&lt;br /&gt;
The 7 Palette is made up of 20 colors instead of 28 as in older versions of Paint. Though the palette box has space for 30 colors in it, the remaining 10 slots are for custom user-picked colors and are empty until the user chooses colors to go in them. The default palette is as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #000000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFFFF; background:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FFFFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#7F7F7F&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt; #7F7F7F&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;195&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;195&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;195&amp;lt;/span&amp;gt; #C3C3C3&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#880015&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;136&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;021&amp;lt;/span&amp;gt; #880015&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B97A57&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;185&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;122&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;087&amp;lt;/span&amp;gt; #B97A57&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ED1C24&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;237&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;028&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;036&amp;lt;/span&amp;gt; #ED1C24&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFAEC9&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;174&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;201&amp;lt;/span&amp;gt; #FFAEC9&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF7F27&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;039&amp;lt;/span&amp;gt; #FF7F27&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFC90E&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;201&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;014&amp;lt;/span&amp;gt; #FFC90E&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF200&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;242&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFF200&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#EFE4B0&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;239&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;228&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;176&amp;lt;/span&amp;gt; #EFE4B0&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;034&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;076&amp;lt;/span&amp;gt; #22B14C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B5E61D&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;181&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;029&amp;lt;/span&amp;gt; #B5E61D&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00A2E8&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;162&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;232&amp;lt;/span&amp;gt; #00A2E8&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99D9EA&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;217&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;234&amp;lt;/span&amp;gt; #99D9EA&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3F48CC&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;063&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;072&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; #3F48CC&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#7092BE&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;112&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;146&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;190&amp;lt;/span&amp;gt; #7092BE&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#A349A4&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;163&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;073&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;164&amp;lt;/span&amp;gt; #A349A4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#C8BFE7&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;191&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;231&amp;lt;/span&amp;gt; #C8BFE7&lt;br /&gt;
&lt;br /&gt;
Interestingly, unlike VPaint&amp;#039;s palette change from XPaint, the 7Paint palette is not completely original. With the exception of black and white, these four colors were pulled directly from the VPaint palette:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ED1C24&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;237&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;028&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;036&amp;lt;/span&amp;gt; #ED1C24&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF200&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;242&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFF200&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;034&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;076&amp;lt;/span&amp;gt; #22B14C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99D9EA&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;217&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;234&amp;lt;/span&amp;gt; #99D9EA&lt;br /&gt;
Why these four colors were kept between releases while the others were changed (although are still very similar to their VPaint equivalents) is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Hidden Tools &amp;amp; Techniques==&lt;br /&gt;
===Removing background colors===&lt;br /&gt;
You can easily remove a color only using the Eraser tool. Just select the color you want to remove with the Color Select tool &amp;#039;&amp;#039;&amp;#039;with the mouse left button&amp;#039;&amp;#039;&amp;#039;, then use the eraser &amp;#039;&amp;#039;&amp;#039;with the mouse right button&amp;#039;&amp;#039;&amp;#039;. This will replace the selected color with the current background color:&lt;br /&gt;
&lt;br /&gt;
[[File:PaintEraserTrick.png|center]]&lt;br /&gt;
&lt;br /&gt;
Remember you can enlarge the eraser by holding CTRL and +, which facilitates this process. This is useful if you&amp;#039;re ripping sprites through screenshots, as you can easily remove the background and leave only the desired sprite.&lt;br /&gt;
&lt;br /&gt;
===Duplicating objects===&lt;br /&gt;
Instead of selecting a object then using &amp;quot;CTRL+C/CTRL+V&amp;quot; to duplicate it, you can simply select the object, then hold CTRL and move the object &amp;#039;&amp;#039;&amp;#039;while holding CTRL&amp;#039;&amp;#039;&amp;#039;. This will instantly create a duplicate of the selected area:&lt;br /&gt;
&lt;br /&gt;
[[File:PaintDuplicateTrick.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Extra-Sized Tools===&lt;br /&gt;
On a number of tools, it&amp;#039;s possible to hold &amp;#039;&amp;#039;&amp;#039;CTRL&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039; key to increase the size of tools, and &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039; to decrease the size. While this can often be performed using the buttons under the tools menu, it also allows you to make tools larger than those listed on the menu, as there is no limit to the size you can increase to.&lt;br /&gt;
&lt;br /&gt;
{{Editing Software}}&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Paint&amp;diff=1796</id>
		<title>Paint</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Paint&amp;diff=1796"/>
		<updated>2018-10-07T17:05:05Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* XP Paint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mspainticon.png|right|MS Paint for Windows XP]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Microsoft Paint&amp;#039;&amp;#039;&amp;#039;, often called &amp;quot;MSPaint&amp;quot; as a reference to its executable&amp;#039;s filename, is an application supplied with Microsoft Windows installations. Considered to be the most simple application for digital artwork, it is perfectly suited for first time sprite creation and simple sprite sheet manipulation. Due to its ease of use and simplistic nature, there is a very common misconception among artists around the web that Paint is somehow inferior to other graphics editors for spritework. That is simply untrue. Though Paint allows for an easy entry into the worlds of graphics editing and pixel art and therefore is commonly used to create low-quality work by inexperienced users, it is by no means inferior to other programs from a creation standpoint and is fully capable of making pixel art as intricate and complex as even the most powerful of graphics editors.&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
While later versions of Windows supply more complex and feature-rich editions of Paint, it&amp;#039;s advised to use to the version released with Windows XP due to its small size, ease of use, portability, and ability to work natively across all Windows OSes released after XP as well as Windows 2000 and Linux (under Wine).&lt;br /&gt;
&lt;br /&gt;
There is a website known as &amp;quot;MSPaintXP&amp;quot; that offers a download link of a copy of XP Paint, but the site has locked the copy of Paint in an installer which not only downloads some sort of &amp;#039;&amp;#039;OTHER&amp;#039;&amp;#039; installer while it&amp;#039;s working, but it pops up several ads in quick succession that are designed to trick the user into installing software other than Paint that the user does not want. The XP version of Paint does &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;has &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; needed to be&amp;#039;&amp;#039; installed on any version of Windows and works with full functionality simply by opening the standalone executable. Because of this shady behavior, it is highly recommended to avoid using the MSPaintXP site to get a copy of XP Paint. Instead, if you have access to a computer with Windows XP, mspaint.exe can be simply copied onto a flash drive or other means of file transfer to allow you to move it to another computer.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to a computer with Windows XP, Vipershark has uploaded his personal copy of MSPaint obtained from a freshly installed copy of Windows XP Service Pack 3, which is available for download below:&amp;lt;br&amp;gt;[https://mega.co.nz/#!UdAFEbgC!WRUdoyETbRRAdhphqBusX0wwf9h8ok99IH_fEKjN2Is mspaint.exe on MEGA] (md5 hash: 949bc05cef66bcd68eb23f08eb4c2dff)&amp;lt;br&amp;gt;The version of Paint that is included in the MSPaintXP installer is actually an older version of Paint and the md5 hash does not match my copy despite their identical file size.[[File:PaintXPComparison.PNG|100px|thumbnail|right|A comparison between the two copies of Paint]]&lt;br /&gt;
&lt;br /&gt;
In addition, the MSPaintXP installer also includes a copy of the Windows 98 version of Paint. I&amp;#039;ve uploaded that as well, sourced from a freshly installed copy of Windows 98SE:&amp;lt;br&amp;gt;[https://mega.co.nz/#!IJJTkLZJ!VN0zBnxjCzZ3blfB4kVgyomNAYlE9PVvuuqcqzCtEAc MSPAINT.EXE on MEGA] (md5 hash: 1fb958e5c82d04361edf45cbb0b1c831)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Note: When opening this version of Paint on modern OSes, an error will pop up every time it opens that says &amp;quot;Failed to update the system registry. Please try using REGEDIT.&amp;quot; This is normal behavior when opening Windows 98 Paint on a modern OS (the MSPaintXP copy produced the same error) and can be fixed by running the program in Windows 98/Windows Me compatibility mode.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===XP Paint===&lt;br /&gt;
XP Paint, often referred to as &amp;quot;XPaint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows XP. It is the most recent incarnation of Paint&amp;#039;s predecessor on Windows 3.x operating systems- known as Paintbrush, and is currently the most commonly used version of Paint overall. XP Paint, like earlier versions of the program since Windows 95 includes a simple toolbar with 16 tools and a palette of 28 colors. It can undo up to three previous actions and is able to zoom in 8x (or 10x if you know the trick to do so.)&lt;br /&gt;
&lt;br /&gt;
The default image size is 512 x 384.&lt;br /&gt;
&lt;br /&gt;
Despite its simple nature, it is quite powerful in terms of creating and manipulating spritework and is recommended for both beginners and advanced users alike if other options are not readily available.&lt;br /&gt;
&lt;br /&gt;
===Vista Paint===&lt;br /&gt;
[[File:VPaintScreenshot.PNG|100px|thumbnail|right|VPaint Screenshot]]&lt;br /&gt;
Vista Paint, often referred to as &amp;quot;VPaint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows Vista. Due to the controversy and criticism surrounding Windows Vista&amp;#039;s release and many users waiting until Windows 7 to upgrade from XP, VPaint is possibly the least commonly used modern version of Paint.&lt;br /&gt;
&lt;br /&gt;
VPaint is essentially an updated version of XPaint which includes the same 16 tools (with new icons) and a palette of 28 new default colors. In addition, it supports up to ten undos as opposed to XPaint&amp;#039;s three, while the zoom in/out function has been updated to a new zoom slider and the ability to zoom in 1000% was removed, making 800% the maximum zoom level. The File menu now has a new &amp;#039;&amp;#039;Set as Background (Stretched)&amp;#039;&amp;#039; option. The default filetype when saving has been changed to .jpg from XPaint&amp;#039;s .bmp&lt;br /&gt;
&lt;br /&gt;
While VPaint might sound better in terms of its updated features, actually getting it to work on a computer that runs Windows 7 or 8 instead of Vista requires administrator privileges and using the command prompt to replace the Windows 7 version of Paint with the Vista version. While this change is easy to do and only takes a few minutes if you know how, not everyone has access to administrator privileges on their computers and the addition of 7 undos isn&amp;#039;t really worth the hassle when XPaint can be used just by opening the program. In addition, because this change requires actually &amp;#039;&amp;#039;replacing&amp;#039;&amp;#039; the Windows 7 version with the Vista version, the only way to use the 7 version again is to reverse the changes made.&lt;br /&gt;
&lt;br /&gt;
VPaint does not work on operating systems released before Windows Vista. Compatibility with Wine for Linux is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===7 Paint===&lt;br /&gt;
[[File:7paint.PNG|100px|thumbnail|right|7Paint Screenshot]][[File:8paint.PNG|100px|thumbnail|right|8Paint Screenshot]]&lt;br /&gt;
7 Paint, often referred to as &amp;quot;7Paint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows 7 and is currently included with Windows 8. Due to the controversy and criticism surrounding Windows Vista&amp;#039;s release and many users waiting until Windows 7 to upgrade from XP, 7Paint is possibly the second most commonly used version of Paint. The Windows 8 version of Paint is a newer version but its functionality and user interface (aside from color/stylistic differences between [http://en.wikipedia.org/wiki/Windows_Aero Aero] and [http://en.wikipedia.org/wiki/Metro_%28design_language%29 Metro]) is identical so it&amp;#039;s included in this section as well.&lt;br /&gt;
[[File:7-8propertiescomparison.PNG|100px|thumbnail|right|A comparison between Windows 7 and Windows 8&amp;#039;s respective versions of Paint]]&lt;br /&gt;
&lt;br /&gt;
7Paint has been completely revamped from the ground up and the interface has been completely redesigned. It has several new features that set it apart from older MSPaint releases:&lt;br /&gt;
* Uses Microsoft&amp;#039;s [http://en.wikipedia.org/wiki/Ribbon_%28computing%29 Ribbon interface] for its toolbars.&lt;br /&gt;
* Supports brushes by default, though it doesn&amp;#039;t seem that there is support for custom brushes. There are nine brushes total, seven of which are new to 7Paint (&amp;quot;Brush&amp;quot; and &amp;quot;Spraypaint&amp;quot; work the same as they did in older Paint versions.)&lt;br /&gt;
* Supports anti-aliasing by default on some brushes, which is bad for pixel art.&lt;br /&gt;
* Some brushes (such as the Marker brush) have different opacity, meaning that colors will no longer always be uniform which is bad for pixel art. Opacity levels on these brushes do not appear to be variable or selectable.&lt;br /&gt;
* Has a new Shapes interface which allows you to create twenty-three shapes, up from four shapes in older releases (Line, Curve, Rectangle, and Ellipse). Shape fill and outline color can now use the same textures as the new Brushes.&lt;br /&gt;
* Has a palette of twenty new default colors as well as a new third row for ten custom colors, bringing the total amount of selectable colors at any one time up to thirty. The drawback to this is that custom colors can ONLY go in this new third row, meaning that only ten custom colors can be present in your palette at any time as opposed to being able to use all 28 color slots in older versions of Paint.&lt;br /&gt;
* The secondary color can no longer be selected by right-clicking. Instead, the user must manually switch the &amp;quot;selected&amp;quot; color to Color 2 and then select the color they want.&lt;br /&gt;
* The tertiary color has been removed completely.&lt;br /&gt;
* Has a new Rulers feature that places guide rulers at the top and side of your image.&lt;br /&gt;
*The Zoom function has been updated and while the maximum zoom level is still only 800%, the image can now be zoomed out to up to 12.5% of normal size.&lt;br /&gt;
* The Grid function has been updated and works in 100% or less zoom, though gridlines aren&amp;#039;t aligned to individual pixels until 400% zoom. In less than 400%, grid lines appear every few pixels depending on the zoom level.&lt;br /&gt;
* There are now only four different default levels of line thickness, down from five.&lt;br /&gt;
* The color picker no longer dynamically updates to show you what color it&amp;#039;s going to pick as long as you leave the mouse button held down.&lt;br /&gt;
* There are now 50 undos, up from 10 in VPaint.&lt;br /&gt;
* The default file type when saving has been changed to .png from VPaint&amp;#039;s .jpg&lt;br /&gt;
&lt;br /&gt;
While 7Paint is much more feature-rich than older versions of Paint, it is a lot more cumbersome to use (especially for pixel artists) and not recommended compared to XPaint.&lt;br /&gt;
&lt;br /&gt;
7Paint does not work on operating systems released before Windows 7. Compatibility with Wine for Linux is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Palette==&lt;br /&gt;
The different versions of Paint come with different default palettes.&lt;br /&gt;
&lt;br /&gt;
===XP Paint===&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:XPaintDefaultColors.PNG|center|XP Paint Default Palette]]&lt;br /&gt;
The default colors in the XP version of Paint are commonly referred to as the &amp;quot;MSPaint Default Colors&amp;quot; for it&amp;#039;s inclusion in many versions of the program (3.x, 95, 98, MM, 2000, and XP) and inexperienced digital artists commonly using these colors (and &amp;#039;&amp;#039;only&amp;#039;&amp;#039; these colors) in their art and sprite work, usually resulting in artwork that&amp;#039;s pretty ugly.&lt;br /&gt;
&lt;br /&gt;
The XP Palette is made up of the original 16 [http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes#IBM_PC.2FXT_and_compatible_systems CGA colors] plus 12 other colors, making 28 colors total. The default palette is as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #000000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFFFF; background:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FFFFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #808080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; #C0C0C0&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FF0000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #800000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFFF00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #808000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #00FF00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #008000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #00FFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #008080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #0000FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #000080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FF00FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #800080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFF80&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #FFFF80&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #808040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FF80&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #00FF80&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#004040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #004040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#80FFFF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #80FFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0080FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #0080FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8080FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #8080FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#004080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #004080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #FF0080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8000FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #8000FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF8040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #FF8040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#804000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #804000&lt;br /&gt;
&lt;br /&gt;
In Windows 3.x operating systems, color #FFFF80 (Light Yellow) and all colors that follow it are not completely solid colors. Instead, they are a mix of two or more pixels of a certain color- the result of a technique known as &amp;quot;dithering&amp;quot; to give the illusion of more colors. For example, #FF8040 (Orange) is made by mixing red, yellow, and white pixels.&lt;br /&gt;
&lt;br /&gt;
===Vista Paint===&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:VPaintDefaultPalette.PNG|center|Vista Paint Default Palette]]&lt;br /&gt;
&lt;br /&gt;
The Vista Palette is made up of 28 new colors (though black and white are the same) which are much less saturated and a lot easier on the eyes than the XP default colors. The default palette is as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #000000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFFFF; background:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FFFFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#464646&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt; #464646&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DCDCDC&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt; #DCDCDC&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#787878&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt; #787878&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B4B4B4&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt; #B4B4B4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#990030&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;048&amp;lt;/span&amp;gt; #990030&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#9C5A3C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;156&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;090&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;060&amp;lt;/span&amp;gt; #9C5A3C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ED1C24&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;237&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;028&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;036&amp;lt;/span&amp;gt; #ED1C24&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFA3B1&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;163&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt; #FFA3B1&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF7E00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;126&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FF7E00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5AA7A&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;229&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;122&amp;lt;/span&amp;gt; #E5AA7A&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFC20E&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;194&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;014&amp;lt;/span&amp;gt; #FFC20E&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#F5E49C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;245&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;228&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;156&amp;lt;/span&amp;gt; #F5E49C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF200&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;242&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFF200&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF9BD&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;249&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;189&amp;lt;/span&amp;gt; #FFF9BD&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#A8E61D&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;168&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;029&amp;lt;/span&amp;gt; #A8E61D&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#D3F9BC&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;211&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;249&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;188&amp;lt;/span&amp;gt; #D3F9BC&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;034&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;076&amp;lt;/span&amp;gt; #22B14C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#9DBB61&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;157&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;187&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;097&amp;lt;/span&amp;gt; #9DBB61&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00B7EF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;183&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;239&amp;lt;/span&amp;gt; #00B7EF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99D9EA&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;217&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;234&amp;lt;/span&amp;gt; #99D9EA&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#4D6DF3&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;077&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;109&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;243&amp;lt;/span&amp;gt; #4D6DF3&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#709AD1&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;112&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;154&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;209&amp;lt;/span&amp;gt; #709AD1&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#2F3699&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;047&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;054&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt; #2F3699&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#546D8E&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;084&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;109&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;142&amp;lt;/span&amp;gt; #546D8E&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6F3198&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;049&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;152&amp;lt;/span&amp;gt; #6F3198&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B5A5D5&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;181&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;165&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;213&amp;lt;/span&amp;gt; #B5A5D5&lt;br /&gt;
&lt;br /&gt;
===7 Paint===&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:7PaintDefaultColors.PNG|center|7 Paint Default Palette]]&lt;br /&gt;
&lt;br /&gt;
The 7 Palette is made up of 20 colors instead of 28 as in older versions of Paint. Though the palette box has space for 30 colors in it, the remaining 10 slots are for custom user-picked colors and are empty until the user chooses colors to go in them. The default palette is as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #000000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFFFF; background:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FFFFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#7F7F7F&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt; #7F7F7F&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;195&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;195&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;195&amp;lt;/span&amp;gt; #C3C3C3&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#880015&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;136&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;021&amp;lt;/span&amp;gt; #880015&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B97A57&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;185&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;122&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;087&amp;lt;/span&amp;gt; #B97A57&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ED1C24&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;237&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;028&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;036&amp;lt;/span&amp;gt; #ED1C24&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFAEC9&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;174&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;201&amp;lt;/span&amp;gt; #FFAEC9&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF7F27&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;039&amp;lt;/span&amp;gt; #FF7F27&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFC90E&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;201&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;014&amp;lt;/span&amp;gt; #FFC90E&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF200&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;242&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFF200&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#EFE4B0&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;239&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;228&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;176&amp;lt;/span&amp;gt; #EFE4B0&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;034&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;076&amp;lt;/span&amp;gt; #22B14C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B5E61D&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;181&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;029&amp;lt;/span&amp;gt; #B5E61D&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00A2E8&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;162&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;232&amp;lt;/span&amp;gt; #00A2E8&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99D9EA&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;217&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;234&amp;lt;/span&amp;gt; #99D9EA&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3F48CC&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;063&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;072&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; #3F48CC&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#7092BE&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;112&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;146&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;190&amp;lt;/span&amp;gt; #7092BE&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#A349A4&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;163&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;073&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;164&amp;lt;/span&amp;gt; #A349A4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#C8BFE7&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;191&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;231&amp;lt;/span&amp;gt; #C8BFE7&lt;br /&gt;
&lt;br /&gt;
Interestingly, unlike VPaint&amp;#039;s palette change from XPaint, the 7Paint palette is not completely original. With the exception of black and white, these four colors were pulled directly from the VPaint palette:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ED1C24&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;237&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;028&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;036&amp;lt;/span&amp;gt; #ED1C24&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF200&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;242&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFF200&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;034&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;076&amp;lt;/span&amp;gt; #22B14C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99D9EA&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;217&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;234&amp;lt;/span&amp;gt; #99D9EA&lt;br /&gt;
Why these four colors were kept between releases while the others were changed (although are still very similar to their VPaint equivalents) is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Hidden Tools &amp;amp; Techniques==&lt;br /&gt;
===Removing background colors===&lt;br /&gt;
You can easily remove a color only using the Eraser tool. Just select the color you want to remove with the Color Select tool &amp;#039;&amp;#039;&amp;#039;with the mouse left button&amp;#039;&amp;#039;&amp;#039;, then use the eraser &amp;#039;&amp;#039;&amp;#039;with the mouse right button&amp;#039;&amp;#039;&amp;#039;. This will replace the selected color with the current background color:&lt;br /&gt;
&lt;br /&gt;
[[File:PaintEraserTrick.png|center]]&lt;br /&gt;
&lt;br /&gt;
Remember you can enlarge the eraser by holding CTRL and +, which facilitates this process. This is useful if you&amp;#039;re ripping sprites through screenshots, as you can easily remove the background and leave only the desired sprite.&lt;br /&gt;
&lt;br /&gt;
===Duplicating objects===&lt;br /&gt;
Instead of selecting a object then using &amp;quot;CTRL+C/CTRL+V&amp;quot; to duplicate it, you can simply select the object, then hold CTRL and move the object &amp;#039;&amp;#039;&amp;#039;while holding CTRL&amp;#039;&amp;#039;&amp;#039;. This will instantly create a duplicate of the selected area:&lt;br /&gt;
&lt;br /&gt;
[[File:PaintDuplicateTrick.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Extra-Sized Tools===&lt;br /&gt;
On a number of tools, it&amp;#039;s possible to hold &amp;#039;&amp;#039;&amp;#039;CTRL&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039; key to increase the size of tools, and &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039; to decrease the size. While this can often be performed using the buttons under the tools menu, it also allows you to make tools larger than those listed on the menu, as there is no limit to the size you can increase to.&lt;br /&gt;
&lt;br /&gt;
{{Editing Software}}&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Paint&amp;diff=1795</id>
		<title>Paint</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Paint&amp;diff=1795"/>
		<updated>2018-10-07T16:56:08Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mspainticon.png|right|MS Paint for Windows XP]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Microsoft Paint&amp;#039;&amp;#039;&amp;#039;, often called &amp;quot;MSPaint&amp;quot; as a reference to its executable&amp;#039;s filename, is an application supplied with Microsoft Windows installations. Considered to be the most simple application for digital artwork, it is perfectly suited for first time sprite creation and simple sprite sheet manipulation. Due to its ease of use and simplistic nature, there is a very common misconception among artists around the web that Paint is somehow inferior to other graphics editors for spritework. That is simply untrue. Though Paint allows for an easy entry into the worlds of graphics editing and pixel art and therefore is commonly used to create low-quality work by inexperienced users, it is by no means inferior to other programs from a creation standpoint and is fully capable of making pixel art as intricate and complex as even the most powerful of graphics editors.&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
While later versions of Windows supply more complex and feature-rich editions of Paint, it&amp;#039;s advised to use to the version released with Windows XP due to its small size, ease of use, portability, and ability to work natively across all Windows OSes released after XP as well as Windows 2000 and Linux (under Wine).&lt;br /&gt;
&lt;br /&gt;
There is a website known as &amp;quot;MSPaintXP&amp;quot; that offers a download link of a copy of XP Paint, but the site has locked the copy of Paint in an installer which not only downloads some sort of &amp;#039;&amp;#039;OTHER&amp;#039;&amp;#039; installer while it&amp;#039;s working, but it pops up several ads in quick succession that are designed to trick the user into installing software other than Paint that the user does not want. The XP version of Paint does &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;has &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; needed to be&amp;#039;&amp;#039; installed on any version of Windows and works with full functionality simply by opening the standalone executable. Because of this shady behavior, it is highly recommended to avoid using the MSPaintXP site to get a copy of XP Paint. Instead, if you have access to a computer with Windows XP, mspaint.exe can be simply copied onto a flash drive or other means of file transfer to allow you to move it to another computer.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to a computer with Windows XP, Vipershark has uploaded his personal copy of MSPaint obtained from a freshly installed copy of Windows XP Service Pack 3, which is available for download below:&amp;lt;br&amp;gt;[https://mega.co.nz/#!UdAFEbgC!WRUdoyETbRRAdhphqBusX0wwf9h8ok99IH_fEKjN2Is mspaint.exe on MEGA] (md5 hash: 949bc05cef66bcd68eb23f08eb4c2dff)&amp;lt;br&amp;gt;The version of Paint that is included in the MSPaintXP installer is actually an older version of Paint and the md5 hash does not match my copy despite their identical file size.[[File:PaintXPComparison.PNG|100px|thumbnail|right|A comparison between the two copies of Paint]]&lt;br /&gt;
&lt;br /&gt;
In addition, the MSPaintXP installer also includes a copy of the Windows 98 version of Paint. I&amp;#039;ve uploaded that as well, sourced from a freshly installed copy of Windows 98SE:&amp;lt;br&amp;gt;[https://mega.co.nz/#!IJJTkLZJ!VN0zBnxjCzZ3blfB4kVgyomNAYlE9PVvuuqcqzCtEAc MSPAINT.EXE on MEGA] (md5 hash: 1fb958e5c82d04361edf45cbb0b1c831)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Note: When opening this version of Paint on modern OSes, an error will pop up every time it opens that says &amp;quot;Failed to update the system registry. Please try using REGEDIT.&amp;quot; This is normal behavior when opening Windows 98 Paint on a modern OS (the MSPaintXP copy produced the same error) and can be fixed by running the program in Windows 98/Windows Me compatibility mode.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===XP Paint===&lt;br /&gt;
XP Paint, often referred to as &amp;quot;XPaint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows XP. It is the most recent incarnation of Paint&amp;#039;s predecessor on Windows 3.x operating systems- known as Paintbrush, and is currently the most commonly used version of Paint overall. XP Paint, like earlier versions of the program since Windows 95 includes a simple toolbar with 16 tools and a palette of 28 colors. It can undo up to three previous actions and is able to zoom in 8x (or 10x if you know the trick to do so.)&lt;br /&gt;
&lt;br /&gt;
The default image size is 512 x 384.&lt;br /&gt;
&lt;br /&gt;
Despite its simple nature, it is quite powerful in terms of creating and manipulating spritework and is recommended for both beginners and advanced users alike if other options are not readily available.&lt;br /&gt;
&lt;br /&gt;
===Vista Paint===&lt;br /&gt;
[[File:VPaintScreenshot.PNG|100px|thumbnail|right|VPaint Screenshot]]&lt;br /&gt;
Vista Paint, often referred to as &amp;quot;VPaint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows Vista. Due to the controversy and criticism surrounding Windows Vista&amp;#039;s release and many users waiting until Windows 7 to upgrade from XP, VPaint is possibly the least commonly used modern version of Paint.&lt;br /&gt;
&lt;br /&gt;
VPaint is essentially an updated version of XPaint which includes the same 16 tools (with new icons) and a palette of 28 new default colors. In addition, it supports up to ten undos as opposed to XPaint&amp;#039;s three, while the zoom in/out function has been updated to a new zoom slider and the ability to zoom in 1000% was removed, making 800% the maximum zoom level. The File menu now has a new &amp;#039;&amp;#039;Set as Background (Stretched)&amp;#039;&amp;#039; option. The default filetype when saving has been changed to .jpg from XPaint&amp;#039;s .bmp&lt;br /&gt;
&lt;br /&gt;
While VPaint might sound better in terms of its updated features, actually getting it to work on a computer that runs Windows 7 or 8 instead of Vista requires administrator privileges and using the command prompt to replace the Windows 7 version of Paint with the Vista version. While this change is easy to do and only takes a few minutes if you know how, not everyone has access to administrator privileges on their computers and the addition of 7 undos isn&amp;#039;t really worth the hassle when XPaint can be used just by opening the program. In addition, because this change requires actually &amp;#039;&amp;#039;replacing&amp;#039;&amp;#039; the Windows 7 version with the Vista version, the only way to use the 7 version again is to reverse the changes made.&lt;br /&gt;
&lt;br /&gt;
VPaint does not work on operating systems released before Windows Vista. Compatibility with Wine for Linux is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===7 Paint===&lt;br /&gt;
[[File:7paint.PNG|100px|thumbnail|right|7Paint Screenshot]][[File:8paint.PNG|100px|thumbnail|right|8Paint Screenshot]]&lt;br /&gt;
7 Paint, often referred to as &amp;quot;7Paint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows 7 and is currently included with Windows 8. Due to the controversy and criticism surrounding Windows Vista&amp;#039;s release and many users waiting until Windows 7 to upgrade from XP, 7Paint is possibly the second most commonly used version of Paint. The Windows 8 version of Paint is a newer version but its functionality and user interface (aside from color/stylistic differences between [http://en.wikipedia.org/wiki/Windows_Aero Aero] and [http://en.wikipedia.org/wiki/Metro_%28design_language%29 Metro]) is identical so it&amp;#039;s included in this section as well.&lt;br /&gt;
[[File:7-8propertiescomparison.PNG|100px|thumbnail|right|A comparison between Windows 7 and Windows 8&amp;#039;s respective versions of Paint]]&lt;br /&gt;
&lt;br /&gt;
7Paint has been completely revamped from the ground up and the interface has been completely redesigned. It has several new features that set it apart from older MSPaint releases:&lt;br /&gt;
* Uses Microsoft&amp;#039;s [http://en.wikipedia.org/wiki/Ribbon_%28computing%29 Ribbon interface] for its toolbars.&lt;br /&gt;
* Supports brushes by default, though it doesn&amp;#039;t seem that there is support for custom brushes. There are nine brushes total, seven of which are new to 7Paint (&amp;quot;Brush&amp;quot; and &amp;quot;Spraypaint&amp;quot; work the same as they did in older Paint versions.)&lt;br /&gt;
* Supports anti-aliasing by default on some brushes, which is bad for pixel art.&lt;br /&gt;
* Some brushes (such as the Marker brush) have different opacity, meaning that colors will no longer always be uniform which is bad for pixel art. Opacity levels on these brushes do not appear to be variable or selectable.&lt;br /&gt;
* Has a new Shapes interface which allows you to create twenty-three shapes, up from four shapes in older releases (Line, Curve, Rectangle, and Ellipse). Shape fill and outline color can now use the same textures as the new Brushes.&lt;br /&gt;
* Has a palette of twenty new default colors as well as a new third row for ten custom colors, bringing the total amount of selectable colors at any one time up to thirty. The drawback to this is that custom colors can ONLY go in this new third row, meaning that only ten custom colors can be present in your palette at any time as opposed to being able to use all 28 color slots in older versions of Paint.&lt;br /&gt;
* The secondary color can no longer be selected by right-clicking. Instead, the user must manually switch the &amp;quot;selected&amp;quot; color to Color 2 and then select the color they want.&lt;br /&gt;
* The tertiary color has been removed completely.&lt;br /&gt;
* Has a new Rulers feature that places guide rulers at the top and side of your image.&lt;br /&gt;
*The Zoom function has been updated and while the maximum zoom level is still only 800%, the image can now be zoomed out to up to 12.5% of normal size.&lt;br /&gt;
* The Grid function has been updated and works in 100% or less zoom, though gridlines aren&amp;#039;t aligned to individual pixels until 400% zoom. In less than 400%, grid lines appear every few pixels depending on the zoom level.&lt;br /&gt;
* There are now only four different default levels of line thickness, down from five.&lt;br /&gt;
* The color picker no longer dynamically updates to show you what color it&amp;#039;s going to pick as long as you leave the mouse button held down.&lt;br /&gt;
* There are now 50 undos, up from 10 in VPaint.&lt;br /&gt;
* The default file type when saving has been changed to .png from VPaint&amp;#039;s .jpg&lt;br /&gt;
&lt;br /&gt;
While 7Paint is much more feature-rich than older versions of Paint, it is a lot more cumbersome to use (especially for pixel artists) and not recommended compared to XPaint.&lt;br /&gt;
&lt;br /&gt;
7Paint does not work on operating systems released before Windows 7. Compatibility with Wine for Linux is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Palette==&lt;br /&gt;
The different versions of Paint come with different default palettes.&lt;br /&gt;
&lt;br /&gt;
===XP Paint===&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:XPaintDefaultColors.PNG|center|XP Paint Default Palette]]&lt;br /&gt;
The default colors in the XP version of Paint are commonly referred to as the &amp;quot;MSPaint Default Colors&amp;quot; due to the fact that many inexperienced artists use these colors (and ONLY these colors) in their art, usually resulting in artwork that&amp;#039;s pretty ugly.&lt;br /&gt;
&lt;br /&gt;
The XP Palette is made up of the original 16 [http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes#IBM_PC.2FXT_and_compatible_systems CGA colors] plus 12 other colors, making 28 colors total. The default palette is as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #000000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFFFF; background:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FFFFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #808080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; #C0C0C0&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FF0000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #800000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFFF00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #808000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #00FF00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #008000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #00FFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #008080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #0000FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #000080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FF00FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #800080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFF80&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #FFFF80&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #808040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FF80&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #00FF80&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#004040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #004040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#80FFFF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #80FFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0080FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #0080FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8080FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #8080FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#004080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #004080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #FF0080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8000FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #8000FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF8040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #FF8040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#804000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #804000&lt;br /&gt;
&lt;br /&gt;
===Vista Paint===&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:VPaintDefaultPalette.PNG|center|Vista Paint Default Palette]]&lt;br /&gt;
&lt;br /&gt;
The Vista Palette is made up of 28 new colors (though black and white are the same) which are much less saturated and a lot easier on the eyes than the XP default colors. The default palette is as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #000000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFFFF; background:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FFFFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#464646&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt; #464646&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DCDCDC&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt; #DCDCDC&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#787878&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt; #787878&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B4B4B4&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt; #B4B4B4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#990030&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;048&amp;lt;/span&amp;gt; #990030&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#9C5A3C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;156&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;090&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;060&amp;lt;/span&amp;gt; #9C5A3C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ED1C24&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;237&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;028&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;036&amp;lt;/span&amp;gt; #ED1C24&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFA3B1&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;163&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt; #FFA3B1&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF7E00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;126&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FF7E00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5AA7A&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;229&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;122&amp;lt;/span&amp;gt; #E5AA7A&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFC20E&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;194&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;014&amp;lt;/span&amp;gt; #FFC20E&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#F5E49C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;245&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;228&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;156&amp;lt;/span&amp;gt; #F5E49C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF200&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;242&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFF200&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF9BD&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;249&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;189&amp;lt;/span&amp;gt; #FFF9BD&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#A8E61D&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;168&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;029&amp;lt;/span&amp;gt; #A8E61D&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#D3F9BC&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;211&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;249&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;188&amp;lt;/span&amp;gt; #D3F9BC&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;034&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;076&amp;lt;/span&amp;gt; #22B14C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#9DBB61&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;157&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;187&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;097&amp;lt;/span&amp;gt; #9DBB61&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00B7EF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;183&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;239&amp;lt;/span&amp;gt; #00B7EF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99D9EA&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;217&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;234&amp;lt;/span&amp;gt; #99D9EA&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#4D6DF3&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;077&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;109&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;243&amp;lt;/span&amp;gt; #4D6DF3&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#709AD1&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;112&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;154&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;209&amp;lt;/span&amp;gt; #709AD1&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#2F3699&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;047&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;054&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt; #2F3699&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#546D8E&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;084&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;109&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;142&amp;lt;/span&amp;gt; #546D8E&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6F3198&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;049&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;152&amp;lt;/span&amp;gt; #6F3198&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B5A5D5&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;181&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;165&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;213&amp;lt;/span&amp;gt; #B5A5D5&lt;br /&gt;
&lt;br /&gt;
===7 Paint===&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:7PaintDefaultColors.PNG|center|7 Paint Default Palette]]&lt;br /&gt;
&lt;br /&gt;
The 7 Palette is made up of 20 colors instead of 28 as in older versions of Paint. Though the palette box has space for 30 colors in it, the remaining 10 slots are for custom user-picked colors and are empty until the user chooses colors to go in them. The default palette is as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #000000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFFFF; background:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FFFFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#7F7F7F&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt; #7F7F7F&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;195&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;195&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;195&amp;lt;/span&amp;gt; #C3C3C3&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#880015&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;136&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;021&amp;lt;/span&amp;gt; #880015&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B97A57&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;185&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;122&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;087&amp;lt;/span&amp;gt; #B97A57&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ED1C24&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;237&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;028&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;036&amp;lt;/span&amp;gt; #ED1C24&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFAEC9&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;174&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;201&amp;lt;/span&amp;gt; #FFAEC9&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF7F27&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;127&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;039&amp;lt;/span&amp;gt; #FF7F27&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFC90E&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;201&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;014&amp;lt;/span&amp;gt; #FFC90E&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF200&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;242&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFF200&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#EFE4B0&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;239&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;228&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;176&amp;lt;/span&amp;gt; #EFE4B0&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;034&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;076&amp;lt;/span&amp;gt; #22B14C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B5E61D&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;181&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;029&amp;lt;/span&amp;gt; #B5E61D&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00A2E8&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;162&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;232&amp;lt;/span&amp;gt; #00A2E8&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99D9EA&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;217&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;234&amp;lt;/span&amp;gt; #99D9EA&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3F48CC&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;063&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;072&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; #3F48CC&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#7092BE&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;112&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;146&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;190&amp;lt;/span&amp;gt; #7092BE&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#A349A4&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;163&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;073&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;164&amp;lt;/span&amp;gt; #A349A4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#C8BFE7&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;191&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;231&amp;lt;/span&amp;gt; #C8BFE7&lt;br /&gt;
&lt;br /&gt;
Interestingly, unlike VPaint&amp;#039;s palette change from XPaint, the 7Paint palette is not completely original. With the exception of black and white, these four colors were pulled directly from the VPaint palette:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ED1C24&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;237&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;028&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;036&amp;lt;/span&amp;gt; #ED1C24&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF200&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;242&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFF200&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;034&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;076&amp;lt;/span&amp;gt; #22B14C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99D9EA&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;217&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;234&amp;lt;/span&amp;gt; #99D9EA&lt;br /&gt;
Why these four colors were kept between releases while the others were changed (although are still very similar to their VPaint equivalents) is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Hidden Tools &amp;amp; Techniques==&lt;br /&gt;
===Removing background colors===&lt;br /&gt;
You can easily remove a color only using the Eraser tool. Just select the color you want to remove with the Color Select tool &amp;#039;&amp;#039;&amp;#039;with the mouse left button&amp;#039;&amp;#039;&amp;#039;, then use the eraser &amp;#039;&amp;#039;&amp;#039;with the mouse right button&amp;#039;&amp;#039;&amp;#039;. This will replace the selected color with the current background color:&lt;br /&gt;
&lt;br /&gt;
[[File:PaintEraserTrick.png|center]]&lt;br /&gt;
&lt;br /&gt;
Remember you can enlarge the eraser by holding CTRL and +, which facilitates this process. This is useful if you&amp;#039;re ripping sprites through screenshots, as you can easily remove the background and leave only the desired sprite.&lt;br /&gt;
&lt;br /&gt;
===Duplicating objects===&lt;br /&gt;
Instead of selecting a object then using &amp;quot;CTRL+C/CTRL+V&amp;quot; to duplicate it, you can simply select the object, then hold CTRL and move the object &amp;#039;&amp;#039;&amp;#039;while holding CTRL&amp;#039;&amp;#039;&amp;#039;. This will instantly create a duplicate of the selected area:&lt;br /&gt;
&lt;br /&gt;
[[File:PaintDuplicateTrick.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Extra-Sized Tools===&lt;br /&gt;
On a number of tools, it&amp;#039;s possible to hold &amp;#039;&amp;#039;&amp;#039;CTRL&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039; key to increase the size of tools, and &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039; to decrease the size. While this can often be performed using the buttons under the tools menu, it also allows you to make tools larger than those listed on the menu, as there is no limit to the size you can increase to.&lt;br /&gt;
&lt;br /&gt;
{{Editing Software}}&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Arcade&amp;diff=1794</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Arcade&amp;diff=1794"/>
		<updated>2018-10-07T16:39:51Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* MAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArcadeMK.jpg|350px|right]]&lt;br /&gt;
An Arcade is a specialized coin-operated video game machine, usually comprised of a cabinet, motherboard, monitor, and joystick controls. Each manufacturer would create it&amp;#039;s own specialized board to run games.&lt;br /&gt;
&lt;br /&gt;
Arcade games were very popular during the 80&amp;#039;s and 90&amp;#039;s, struggling to survive through the 2000&amp;#039;s. By today, traditional arcade machines have gone extinct and replaced with redemption arcades, which yielded increased profits.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
Like with ripping from PC games, ripping from Arcade games is on a case-by-case basis. Depending on which board the game you want to rip is, some tools will be more useful than others.&lt;br /&gt;
&lt;br /&gt;
===WinKawaks===&lt;br /&gt;
&lt;br /&gt;
WinKawaks is a emulator which plays games from the CPS1, CPS2 and MVS (Neo-Geo) Arcade boards. It also features some debug tools, useful for ripping sprites. You can download it [http://cps2shock.emu-france.info/ Here].&lt;br /&gt;
&lt;br /&gt;
To rip sprites, you must boot up the game of your choice and play it to the point where the sprites you want are. Then, pause the emulation with the &amp;quot;Enter&amp;quot; button (not required, but recommended).&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT resize or maximize the emulator window.&lt;br /&gt;
&lt;br /&gt;
Before you get to the ripping, choose the menu &amp;quot;Video &amp;gt; Set background color...&amp;quot;, then set the color to something other than black (I suggest pink, since it gives a better contrast). From here, you have two methods for ripping the sprites.&lt;br /&gt;
&lt;br /&gt;
====The Shots Factory====&lt;br /&gt;
&lt;br /&gt;
Choose the menu &amp;quot;Tools &amp;gt; Shot factory&amp;quot; (or press &amp;quot;CTRL+F&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[File:WinKawaks1.png|center]]&lt;br /&gt;
&lt;br /&gt;
The pop-up window will appear above the main window, so you&amp;#039;ll need to manually move it to someplace so you can see the main window.&lt;br /&gt;
&lt;br /&gt;
# This white area lists all sprites currently on the screen;&lt;br /&gt;
# These three buttons allows you to enable or disable the background/HUD layers. For CPS games the three buttons will be available, while for Neo Geo games only the 8x8 button will be available.&lt;br /&gt;
# These two buttons allows you to take screenshots;&lt;br /&gt;
# This button allows you to step a frame on the emulation. Useful if you&amp;#039;re trying to get a complete animation;&lt;br /&gt;
# Once you select any sprites listed on the white area, you can use these buttons to enable or disable them.&lt;br /&gt;
# Checking this box will make the sprite blink on the main window once you select it in the white area. Useful for identifying which sprites are which.&lt;br /&gt;
&lt;br /&gt;
The Shots factory is mostly useful for ripping backgrounds and simpler animations. If you want to rip fighting game characters or those multi-layered bosses, the second method is recommended.&lt;br /&gt;
&lt;br /&gt;
====The Tile Viewer====&lt;br /&gt;
&lt;br /&gt;
Choose the menu &amp;quot;Tools &amp;gt; Tileviewer&amp;quot; (or press &amp;quot;CTRL+T&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[File:WinKawaks2.png|center]]&lt;br /&gt;
&lt;br /&gt;
Much like the Shots Factory, the pop-up window will appear above the main window, so move it elsewhere. The first thing you will notice is that the game screen will be replaced by the game&amp;#039;s tiles.&lt;br /&gt;
&lt;br /&gt;
# This box lets you choose the tile size. 8x8 is used by the game&amp;#039;s HUD, while 16x16 is where most sprites are. The 32x32 will only appear for CPS games, and is mostly used by background tiles;&lt;br /&gt;
# These two boxes allow you to flip the tiles horizontally or vertically. You&amp;#039;ll probably never use these, so just ignore them;&lt;br /&gt;
# What you will see on the main window will depend if the game is CPS or Neo Geo. For CPS games, you scroll through the tiles vertically, while on Neo Geo games you scroll through them horizontally. This slider allows you to set the number of columns (for CPS games) or rows (for Neo Geo games) which are displayed. For older Neo Geo games, you should set this to &amp;quot;1&amp;quot;, while for newer Neo Geo games you may want to get as more rows as possible. As for CPS games, generally the sprites are already organized, so you should leave this on the default number unless you know what you&amp;#039;re doing (some CPS games may require you to double or halve the number of columns to display the sprites properly);&lt;br /&gt;
# This slider allows you to scroll through the tiles;&lt;br /&gt;
# This slider scrolls through the palettes;&lt;br /&gt;
# Once you select any of the sliders (just click them), you can use these buttons to easily scroll them without having to drag them with the mouse. This is highly recommended, especially for finding palettes. Alternatively, you can use the arrow keys on your keyboard, which is much easier than clicking the buttons continuously.&lt;br /&gt;
&lt;br /&gt;
NOTE: You won&amp;#039;t be able to find the correct palettes if what you&amp;#039;re trying to rip was not currently on the screen before you entered the Tile Viewer. &lt;br /&gt;
&lt;br /&gt;
===MAME===&lt;br /&gt;
In MAME, you can bring up a sprite viewer through the following sequence: Press F4 to bring up a palette viewer, and while on the palette viewer, press Enter to access the sprite viewer. Use the up and down keys to scroll through the sprites in the current graphic bank, left and right to switch palettes, [ and ] to switch graphic banks, and the R key to rotate the sprites in the viewer by 90 degrees. You can also press Enter to switch to backgrounds if you want to rip them.&lt;br /&gt;
&lt;br /&gt;
Because there&amp;#039;s no way to directly save the sprites displayed in the sprite viewer, you must downsize the window to give the sprites the proper pixel-size then PrtScn the window, followed by pasting it into a graphics editor like Paint.&lt;br /&gt;
&lt;br /&gt;
Not all games can be ripped with this method, only if they use a tile based system and sometimes it is just the background tiles. Some arcade systems such as the Neo Geo and many Sega arcade games either don&amp;#039;t display the palette viewer or just the palette viewer.&lt;br /&gt;
&lt;br /&gt;
If you prefer ripping from screenshots, frame-advance and rewind keys can be mapped to capture animations while the game is paused. F12 is the default key for screenshots, but you may have to adjust screenshot settings so the captures are clean and in the game&amp;#039;s 1:1 pixel resolution.&lt;br /&gt;
&lt;br /&gt;
===Sega System 16 Sprite Viewer===&lt;br /&gt;
&lt;br /&gt;
Despite the name, the sprite viewer was made using information from disassembling Out Run. This can rip Out Run, Super Hang-On, After Burner and some of the System 16 library. It is a command-line based tool and requires knowledge of the sprite banks that were used, they are listed as mpr and then a number at the end. The files have to be unzipped and then load 4 sprite banks at a time to view the sprites. The sprites can be saved as a BMP file.&lt;br /&gt;
&lt;br /&gt;
Apart from Out Run, the sprites have no palettes so they have to be recolored.&lt;br /&gt;
&lt;br /&gt;
===Artmoney===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[http://nebula.emulatronia.com/ Nebula]===&lt;br /&gt;
Similar to WinKawaks but lacks a noticeable Tile Viewer and with a different Shot Factory.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MAME/MAMEUI===&lt;br /&gt;
&lt;br /&gt;
See [[MAME|here]] for more info.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Super_Nintendo_Entertainment_System&amp;diff=1789</id>
		<title>Super Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Super_Nintendo_Entertainment_System&amp;diff=1789"/>
		<updated>2018-09-19T00:40:45Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: /* ZSNES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Super Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (also known as the &amp;#039;&amp;#039;&amp;#039;Super NES, SNES or Super Nintendo&amp;#039;&amp;#039;&amp;#039;, and known as the &amp;#039;&amp;#039;&amp;#039;Super Famicom&amp;#039;&amp;#039;&amp;#039; in Japan) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===vSNES===&lt;br /&gt;
&lt;br /&gt;
Uses a similar UI to [[PVV]], but has a much easier to manage interface.&lt;br /&gt;
&lt;br /&gt;
[[File:VSNESinterface.png|framed|center|vSNES interface]]&lt;br /&gt;
&lt;br /&gt;
# Load SaveState (F3): Accesses any SNES ROM with at least one occupied Slot and loads chosen Slot&lt;br /&gt;
# Reload Last SaveState (F5): Refreshes active Slot with recent save&lt;br /&gt;
# Save Current State (Ctrl+S): Saves current active screen to computer.&lt;br /&gt;
# Launch SaveState File&lt;br /&gt;
# Insert Cartridge: Loads from cartridge or ROM&lt;br /&gt;
# Reload last Cartridge&lt;br /&gt;
# Save Current Cartridge&lt;br /&gt;
# Launch Cartridge Files&lt;br /&gt;
# SPC Viewer/Editor: View or edit current game music&lt;br /&gt;
# Movie Editor: Allows loading, viewing, editing and saving of in-game movies (SMV and ZMV)&lt;br /&gt;
# CHT Editor: Alter binary cheat codes from compatible SNES emulators&lt;br /&gt;
# Preview: Displays tiny screenshot of current savestate&lt;br /&gt;
# PalViewer: Displays palette of current savestate&lt;br /&gt;
# MemViewer: Displays tiles of sprites and maps currently loaded into the state&lt;br /&gt;
# SceneViwer: Displays all visible sprites and backgrounds in current state.&lt;br /&gt;
# HexEditor&lt;br /&gt;
# ListEditor&lt;br /&gt;
&lt;br /&gt;
For basic sprite and background ripping your main focus should be SceneViewer, which is easier to isolate and save to an appropriate paint or photo editing software.&lt;br /&gt;
&lt;br /&gt;
[[File:SceneViewer.png|framed|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Screen&amp;quot; shows the entirety of the current SaveState with 16-bit and 8-bit options, both of which only serve to switch between alias and anti-alias during display.  The Layering box works similarly to the limited disabling capabilities of SNES emulators such as ZSNES in that they only disable what is currently mapped to those layers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Layers&amp;quot; focuses on three aspects of the state; the regular background, the sprites, and Mode 7 effects (If implemented).&lt;br /&gt;
&lt;br /&gt;
Regular Background mainly uses the first of the four &amp;quot;Bg&amp;quot; modes both for main background and foreground where sprites are normally mapped to.  The third is often reserved for text or dialogue boxes depending on the game being ripped.&lt;br /&gt;
&lt;br /&gt;
Sprites occupy a different layer and separated into parts to be disabled by the list next to the viewer&amp;#039;s display window.  To easily locate and disable any sprites that overlap the ones you wish to rip, simply move the cursor over to that sprite and press tab until the number the sprite is mapped to is highlighted, then press the spacebar to uncheck it.&lt;br /&gt;
&lt;br /&gt;
Finally, Mode 7 backgrounds are for backgrounds or sprites that have been assigned to the SNES&amp;#039; Mode 7 capabilities, displaying their original, unaltered ratio either as a fully visible image, or in chunks viewable only when necessary for the current scene.&lt;br /&gt;
&lt;br /&gt;
Note: Since vSNES is an older tool, savestates from bsnes/Higan and newer versions of SNES9X will not work with this app. So you would have to use ZSNES that is virus prone or an emulator from before 2007...&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===bsnes/Higan===&lt;br /&gt;
&lt;br /&gt;
Higan, formerly known as bsnes is a very accurate SNES emulator that supports most, if not all SNES games. Apart from the SA-1 games, the emulator is cycle accurate to a SNES meaning that it is as close as you can get to the console. It also runs games that other emulators have problems with such as Speedy Gonzales and displays the shadows in Air Strike Patrol. Higan does require a powerful computer and requires separate ROM dumps for the various chips that the SNES had e.g. DSP-1 (Pilotwings, Super Mario Kart), CX4 (Mega Man X 2 and 3). Older versions of bsnes have lower requirements and are easier to use because they have Balanced and Performance options where the accuracy is lower but doesn&amp;#039;t affect most games and can run on less powerful computers.&lt;br /&gt;
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===SNES9X===&lt;br /&gt;
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While not as accurate as Higan, it can run on less powerful computers and is one of the oldest emulators that still gets updated today.&lt;br /&gt;
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===[[BizHawk]]===&lt;br /&gt;
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BizHawk uses an older version of Higan called bsnes where it still had the Balanced and Performance options so requirements are lower to run. Thankfully it has a sprite/background/tile viewer that is simple to use even though palette select is a bit buggy and to view backgrounds that use two modes (e.g. 1 and 7), you would have to change the scanlines. It also has SNES9X has an option however does not have the sprite viewer.&lt;br /&gt;
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===ZSNES===&lt;br /&gt;
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Only mentioned here because many tools such as vSNES and [[Tile Molester]] require savestates from ZSNES whether its to rip sprites or for its palette. As an emulator, it was good for its time- however it is very inaccurate and should not really be used in an age where more powerful and accurate emulators exist. Some games don&amp;#039;t work or sport numerous glitches that can lead to crashes, they may lack certain sound and graphical effects present on more accurate emulators and original hardware, and the emulator itself does not run games on special chips properly (such as the Cx4 and the Super FX chips). Ironically, some &amp;#039;&amp;#039;Super Mario World&amp;#039;&amp;#039; hacks only work on ZSNES.&lt;br /&gt;
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While you can remove layers to get sprites, it is best to just use it to get a savestate of the thing that you want to rip.&lt;br /&gt;
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WARNING: Using ZSNES is a security risk because it can be used to hack your PC via an exploit.&lt;br /&gt;
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{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=X68000&amp;diff=1788</id>
		<title>X68000</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=X68000&amp;diff=1788"/>
		<updated>2018-09-18T03:52:30Z</updated>

		<summary type="html">&lt;p&gt;Superjustinbros: &lt;/p&gt;
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&lt;div&gt;[[File:X68000.jpg|right]]&lt;br /&gt;
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The &amp;#039;&amp;#039;&amp;#039;Sharp X68000&amp;#039;&amp;#039;&amp;#039; (often shortened to X68K) is a personal computer created by Sharp.&lt;br /&gt;
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==Ripping Tools==&lt;br /&gt;
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===XM6===&lt;br /&gt;
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The XM6 emulator features various debugging tools, some of which are useful for ripping sprites.&lt;br /&gt;
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Boot up the game of your choice and play it to the point where the sprites you want are. If you need to pause the game, you must choose the menu &amp;quot;Debug -&amp;gt; Break&amp;quot;, or press &amp;quot;ALT+F12&amp;quot; (to unpause, choose &amp;quot;Debug -&amp;gt; Execute&amp;quot;). In order to rip the sprites, choose the menu &amp;quot;View -&amp;gt; Video&amp;quot;:&lt;br /&gt;
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[[File:XM6-1.png|center]]&lt;br /&gt;
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The pop-up menu has various options: all the &amp;quot;Graphic&amp;quot; options allow to view the background layers of the current screen; &amp;quot;Palette&amp;quot; allows to view the palettes:&lt;br /&gt;
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[[File:XM6-2.png|center]]&lt;br /&gt;
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For the sprites themselves you must choose &amp;quot;View -&amp;gt; Video -&amp;gt; PCG&amp;quot;. It will open a pop-up window, showing the sprites:&lt;br /&gt;
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[[File:XM6-3.png|center]]&lt;br /&gt;
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In order to scroll through the palettes, just press the left mouse button. Alternatively, you can press the right mouse button to jump to a specific palette address.&lt;br /&gt;
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==Recommended Emulators==&lt;br /&gt;
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===XM6===&lt;br /&gt;
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The best X68K emulator, it will emulate any game flawlessly. It is not updated anymore and the author&amp;#039;s page has been closed down.&lt;br /&gt;
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You can download XM6 [http://www.mediafire.com/download/turws0d9wbypscc/XM6.rar Here].&lt;br /&gt;
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{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Superjustinbros</name></author>
		
	</entry>
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