<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SuperFlorian12</id>
	<title>The VG Resource Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SuperFlorian12"/>
	<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/Special:Contributions/SuperFlorian12"/>
	<updated>2026-10-10T03:39:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Template:Ripping_Applications&amp;diff=1296</id>
		<title>Template:Ripping Applications</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Template:Ripping_Applications&amp;diff=1296"/>
		<updated>2014-09-14T01:33:06Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: https://code.google.com/p/texmod/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navbox&lt;br /&gt;
|Universal Ripping Applications|&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Archives&lt;br /&gt;
  |list = [[QuickBMS]] - [[Noesis]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 2D&lt;br /&gt;
  |list = [[TiledGGD]] - [[Tile Molester]] - [[Noesis]] - [[uMod]] - [[Animget]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 3D&lt;br /&gt;
  |list = [[Noesis]] - [[3DVia Printscreen]] - [[Ninja Ripper]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Sounds&lt;br /&gt;
  |list = [[Video Game Sound Converter]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=3DS&amp;diff=1295</id>
		<title>3DS</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=3DS&amp;diff=1295"/>
		<updated>2014-09-14T01:22:44Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: Redirected page to Nintendo 3DS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nintendo 3DS]]&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=GBC&amp;diff=1294</id>
		<title>GBC</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=GBC&amp;diff=1294"/>
		<updated>2014-09-14T01:20:54Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: Redirected page to Game Boy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Boy]]&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_Boy_Micro&amp;diff=1293</id>
		<title>Game Boy Micro</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_Boy_Micro&amp;diff=1293"/>
		<updated>2014-09-14T01:17:41Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: Redirected page to Game Boy Advance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Boy Advance]]&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Gameboy_Micro&amp;diff=1292</id>
		<title>Gameboy Micro</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Gameboy_Micro&amp;diff=1292"/>
		<updated>2014-09-14T01:17:07Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: Redirected page to Game Boy Advance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Boy Advance]]&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=NDS&amp;diff=1291</id>
		<title>NDS</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=NDS&amp;diff=1291"/>
		<updated>2014-09-14T01:10:27Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: Redirected page to Nintendo DS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nintendo DS]]&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1290</id>
		<title>Template:Consoles</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1290"/>
		<updated>2014-09-14T00:50:44Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navbox&lt;br /&gt;
|Consoles|&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 2nd Generation&lt;br /&gt;
  |list = [[Atari 2600]] - [[Atari 5200]] - [[ColecoVision]] - [[Intellivision]] &lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 3rd Generation&lt;br /&gt;
  |list = [[Atari 7800]] - [[Commodore 64]] - [[Nintendo Entertainment System]] - [[Master System]] &lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 4th Generation&lt;br /&gt;
  |list = [[Amiga]] - [[Neo Geo]] - [[Neo Geo CD]] - [[Philips CD-i]] - [[Sega Genesis]] - [[Super Nintendo Entertainment System]] - [[TurboGrafx-16]] - [[X68000]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 5th Generation&lt;br /&gt;
  |list = [[3DO]] - [[Amiga CD32]] - [[Atari Jaguar]] - [[Nintendo 64]] - [[PC-FX|NEC PC-FX]] - [[PlayStation]] - [[Sega Saturn]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 6th Generation&lt;br /&gt;
  |list = [[Dreamcast]] - [[GameCube]] - [[PlayStation 2]] - [[Xbox]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 7th Generation&lt;br /&gt;
  |list = [[PlayStation 3]] - [[Wii]] - [[Xbox 360]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 8th Generation&lt;br /&gt;
  |list = [[PlayStation 4]] - [[Wii U]] - [[Xbox One]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Handhelds&lt;br /&gt;
  |list = [[Game Boy]] - [[Game Boy Advance]] - [[Game Gear]] - [[Neo Geo Pocket]] - [[Nintendo 3DS]] - [[Nintendo DS]] - [[PlayStation Portable]] - [[Virtual Boy]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Other&lt;br /&gt;
  |list = [[Arcade]] - [[Mobile Phone]] - [[PC]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1289</id>
		<title>Template:Consoles</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1289"/>
		<updated>2014-09-14T00:49:48Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navbox&lt;br /&gt;
|Consoles|&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 2nd Generation&lt;br /&gt;
  |list = [[Atari 2600]] - [[Atari 5200]] - [[ColecoVision]] - [[Intellivision]] &lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 3rd Generation&lt;br /&gt;
  |list = [[Atari 7800]] - [[Commodore 64]] - [[Nintendo Entertainment System]] - [[Master System]] &lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 4th Generation&lt;br /&gt;
  |list = [[Amiga]] - [[Neo Geo]] - [[Neo Geo CD]] - [[Philips CD-i]] - [[Sega Genesis]] - [[Super Nintendo Entertainment System]] - [[TurboGrafx-16]] - [[X68000]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 5th Generation&lt;br /&gt;
  |list = [[3DO]] - [[Amiga CD32]] - [[Atari Jaguar]] - [[Nintendo 64]] - [[PC-FX|NEC PC-FX]] - [[PlayStation]] - [[Sega Saturn]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 6th Generation&lt;br /&gt;
  |list = [[Dreamcast]] - [[GameCube]] - [[PlayStation 2]] - [[Xbox]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 7th Generation&lt;br /&gt;
  |list = [[PlayStation 3]] - [[Wii]] - [[Xbox 360]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 8th Generation&lt;br /&gt;
  |list = [[PlayStation 4]] - [[Wii U]] - [[Xbox One]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Handhelds&lt;br /&gt;
  |list = [[Game Boy]] - [[Game Boy Advance]] - [[Game Gear]] - [[Neo Geo Pocket]] - [[Nintendo 3DS]] - [[Nintendo DS]] - [[PlayStation Portable]] - [[Virtual Boy]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Other&lt;br /&gt;
  |list = [[Arcade]] - [[PC]] - [[Mobile Phone]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=PC&amp;diff=1288</id>
		<title>PC</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=PC&amp;diff=1288"/>
		<updated>2014-09-14T00:45:10Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PC.jpg|right|300px|link=]]&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;personal computer&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;PC&amp;#039;&amp;#039;&amp;#039;) is a general-purpose machine which serves a purpose of operating software designed to make day-to-day living easier to manage, by way of producing spreadsheets, artwork, word processing, and much more. PCs are generally considered the strongest gaming machine available if created as such, as their design allows for them to be upgraded piece by piece, with technology fresh out in the market.&lt;br /&gt;
&lt;br /&gt;
Most PCs are generally considered to run Windows operating systems, though in recent years, Linux and Mac operating systems have gained popularity.&lt;br /&gt;
&lt;br /&gt;
Due to the extensive nature of a PC, being the machine used to develop games in the first place, and its open software, it is considered to be both the hardest and easiest system to rip content from.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
As you can imagine, ripping from a PC game is very much on a case-by-case basis. The best options you have for ripping content is by using any of our [[Template:Ripping Applications|list of universal ripping applications]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PC.jpg&amp;diff=1287</id>
		<title>File:PC.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PC.jpg&amp;diff=1287"/>
		<updated>2014-09-14T00:38:40Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: SuperFlorian12 uploaded a new version of &amp;amp;quot;File:PC.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Cinema_4D&amp;diff=1155</id>
		<title>Cinema 4D</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Cinema_4D&amp;diff=1155"/>
		<updated>2014-08-14T17:56:03Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: /* 3DS (model format) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:C4DLogo.png|thumbnail|right|Logo]] &amp;#039;&amp;#039;&amp;#039;Cinema 4D&amp;#039;&amp;#039;&amp;#039; (aka C4D) is a professional 3D modeling and animation software developed by Maxon.  It is capable of importing various, pre-existing 3D models, including game models.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
One of the features that sets Cinema 4D apart from other 3D modeling programs is its easy-to-use interface. Camera controls are available in the top right corner of every model view port and can be used at any time, regardless of the currently selected tool. Most actions can be achieved through drag-and-drop or simply dragging. For example, materials can be applied to a mesh by dragging it from the Material list to the model. Textures can be imported into the scene by dragging them directly from the folder on your computer onto the model or Material.&lt;br /&gt;
&lt;br /&gt;
For actions that use the mouse to control an object or input field (such as moving a model or using a value slider), the cursor&amp;#039;s current position will not be changed while the action is being performed. This means that the mouse can be moved freely without you having to worry about hitting the edge of the screen. This can take some getting used to.&lt;br /&gt;
&lt;br /&gt;
Cinema 4D&amp;#039;s native file format is &amp;quot;.c4d&amp;quot; and is used for saving entire scenes for future use. This format is &amp;#039;&amp;#039;not&amp;#039;&amp;#039; acceptable for model submissions, as Cinema 4D is the only program that can open this type of file.&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
In the default layout, the section in the upper right-hand corner displays a list of the entire contents of the scene and is called the Objects panel. This is how you manage the models, lights, and cameras that make up the scene. The two small gray dots next to every object controls whether the model will appear in the editor (top dot) and in renders (bottom dot). Clicking them toggles between default, on, and off.&lt;br /&gt;
&lt;br /&gt;
The panel in the bottom-right corner displays information about the current object or tool. This includes things like a model&amp;#039;s coordinates, tool settings, and material properties.&lt;br /&gt;
&lt;br /&gt;
[[File:MatExample1.png|thumbnail|center|Each material is assigned to a particular part of the model]]&lt;br /&gt;
The wide panel below the model view port is the material list. Clicking the material will bring up its information in the info panel. Double-clicking the material will bring up this same info in a new window. Materials can be assigned to models in the scene by dragging them from this panel to the mesh in the view port, or by dragging them to the mesh&amp;#039;s name in the Objects panel.&lt;br /&gt;
&lt;br /&gt;
The entire layout of Cinema 4D can be rearranged and customized, and these custom layouts can be saved for later use. Drop-down menus can be separated into small pop-up windows by clicking the dotted area of the menu. Layouts can be selected from menu in the top right (or button on the top left in older versions).&lt;br /&gt;
&lt;br /&gt;
== Importing Models ==&lt;br /&gt;
To a view a model file in Cinema 4D, simply use the standard file open dialog (ctrl+O/command-O) or drag the model into C4D&amp;#039;s view port. Depending on your installation settings, you may also be able to open models files by double-clicking them. Models that are not in the native .c4d format are automatically imported into a new blank scene. An import setting dialog will appear before importing a model, with the settings available depending on the model&amp;#039;s format.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that changing the imported model in Cinema 4D does not affect the original model.&lt;br /&gt;
&lt;br /&gt;
=== [[OBJ]] and [[MTL]] ===&lt;br /&gt;
Unfortunately, Cinema 4D has poor support for the [[OBJ|.obj model format]]. The actual meshes will load fine, but the textures will not. This is because Cinema 4D completely ignores [[MTL|.mtl files]], which are necessary for .obj models to load textures and set up material colors. Because of this, all textures will have to be assigned to the model manually. Plugins and scripts exist for loading .mtl files and automatically assigning textures, though some of them do not work with the latest versions.&lt;br /&gt;
&lt;br /&gt;
=== [[DAE]] ===&lt;br /&gt;
Cinema 4D has a very strict [[DAE]] importer. Models with a structure that violate the COLLADA DAE schema will usually fail to load, either partially or entirely, even if the model seems to load fine in other programs. Advanced users may be able to correct the flaws in the DAE structure to fix the model loading.&lt;br /&gt;
&lt;br /&gt;
Problems caused by an improper DAE format include crashing Cinema 4D, loading with blank materials, loading with no model UVs, model skeletons using the wrong scale, and model pieces being misplaced. The latter two problems usually occur with models that were tampered with in 3DS Max and re-exported.&lt;br /&gt;
&lt;br /&gt;
=== [[FBX]] ===&lt;br /&gt;
If there are any problems with the model&amp;#039;s structure, it will crash Cinema 4D upon loading.&lt;br /&gt;
&lt;br /&gt;
=== [[3DS (model format)|3DS]] ===&lt;br /&gt;
Materials that are supposed to have the Alpha channel enabled usually have the Transparency channel enabled instead. This most notably affects model exports from bmdview2.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
TODO&lt;br /&gt;
=== Texturing a Model ===&lt;br /&gt;
For models that do not import with textures already applied, they will have to be assigned manually. This section gives the basics of creating a material and applying it to a mesh.&lt;br /&gt;
&lt;br /&gt;
To upload the models, double click on a material, or right click and choose Edit to open the Material Editor box:&lt;br /&gt;
[[File:MatEditorExample.png|thumbnail|center|Material Editor]]&lt;br /&gt;
Highlight &amp;quot;Color&amp;quot; and click the Ellipses button to open your OS system&amp;#039;s file window and locate the textures needed to replace the standard gray material.&lt;br /&gt;
&lt;br /&gt;
[[File:ModelExample1.png|thumbnail|center|Model used is Ryuta Ippongi from Osu! Tatakae! Ouendan]]&lt;br /&gt;
You soon notice that the model is shining which, for most models, never shows up in the games they were ripped from.  Even if the models come with the texture pre-installed, the shine is still present.  This is because Cinema 4D automatically checks &amp;quot;Specular&amp;quot; when a new Material is created.&lt;br /&gt;
&lt;br /&gt;
The problem is easily rectified by either double clicking a material and unchecking Specular, or highlighting all materials used in the model and unchecking Specular on the bottom right corner of the layout.&lt;br /&gt;
&lt;br /&gt;
Be aware that, like any other program designed for 3D viewing or animation, what you download is what will be displayed onscreen.  There is no known way of smoothing low-resolution polygons such as PSX, N64, or NDS models, and attempting to do so without properly understanding the mechanics of the software could ruin the original appearance of the models being viewed.&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Video_Game_Sound_Converter&amp;diff=1044</id>
		<title>Video Game Sound Converter</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Video_Game_Sound_Converter&amp;diff=1044"/>
		<updated>2014-08-09T07:52:54Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Video Game Sound Converter&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;VGSC&amp;#039;&amp;#039;&amp;#039;, is a program that can convert a range of video game audio formats to WAV. The conversion is actually handled by [http://hcs64.com/vgmstream.html vgmstream], however VGSC wraps it with a simple UI and allows you to convert multiple files quickly and easily. It is occasionally updated with the latest version of vgmstream, although only if the rest of the program is changed or the vgmstream release is significant enough.&lt;br /&gt;
&lt;br /&gt;
VGSC is available for download [https://dl.dropbox.com/s/1wuxr31hazx3fp4/VideoGameSoundConverter_2.0.zip here] (Windows only). It is made by [[User:Puggsoy|Puggsoy]], a member of the VG Resource.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
VGSC supports a large number of file types. This is the compatibility list copied from the vgmstream readme. Keep in mind that just because a file has an extension does not necessarily mean that it is in that format. However if a file extracted from a console has an extension listed under that console, it is likely that VGSC can convert it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Compatibility List&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
As manakoAT likes to say, the extension doesn&amp;#039;t really mean anything, but it&amp;#039;s&lt;br /&gt;
the most obvious way to identify files.&lt;br /&gt;
&lt;br /&gt;
PS2/PSX ADPCM:&lt;br /&gt;
* .ads/.ss2&lt;br /&gt;
* .ass&lt;br /&gt;
* .ast&lt;br /&gt;
* .bg00&lt;br /&gt;
* .bmdx&lt;br /&gt;
* .ccc&lt;br /&gt;
* .cnk&lt;br /&gt;
* .dxh&lt;br /&gt;
* .enth&lt;br /&gt;
* .fag&lt;br /&gt;
* .filp&lt;br /&gt;
* .gcm&lt;br /&gt;
* .gms&lt;br /&gt;
* .hgc1&lt;br /&gt;
* .ikm&lt;br /&gt;
* .ild&lt;br /&gt;
* .ivb&lt;br /&gt;
* .joe&lt;br /&gt;
* .kces&lt;br /&gt;
* .khv&lt;br /&gt;
* .leg&lt;br /&gt;
* .mcg&lt;br /&gt;
* .mib, .mi4 (w/ or w/o .mih)&lt;br /&gt;
* .mic&lt;br /&gt;
* .mihb (merged mih+mib)&lt;br /&gt;
* .msa&lt;br /&gt;
* .msvp&lt;br /&gt;
* .musc&lt;br /&gt;
* .npsf&lt;br /&gt;
* .pnb&lt;br /&gt;
* .psh&lt;br /&gt;
* .rkv&lt;br /&gt;
* .rnd&lt;br /&gt;
* .rstm&lt;br /&gt;
* .rws&lt;br /&gt;
* .rxw&lt;br /&gt;
* .snd&lt;br /&gt;
* .sfs&lt;br /&gt;
* .sl3&lt;br /&gt;
* .smpl (w/ bad flags)&lt;br /&gt;
* .ster&lt;br /&gt;
* .str+.sth&lt;br /&gt;
* .str (MGAV blocked)&lt;br /&gt;
* .sts&lt;br /&gt;
* .svag&lt;br /&gt;
* .svs&lt;br /&gt;
* .tec (w/ bad flags)&lt;br /&gt;
* .tk5 (w/ bad flags)&lt;br /&gt;
* .vas&lt;br /&gt;
* .vag&lt;br /&gt;
* .vgs (w/ bad flags)&lt;br /&gt;
* .vig&lt;br /&gt;
* .vpk&lt;br /&gt;
* .vs&lt;br /&gt;
* .vsf&lt;br /&gt;
* .wp2&lt;br /&gt;
* .xa2&lt;br /&gt;
* .xa30&lt;br /&gt;
&lt;br /&gt;
GC/Wii DSP ADPCM:&lt;br /&gt;
* .aaap&lt;br /&gt;
* .agsc&lt;br /&gt;
* .amts&lt;br /&gt;
* .asr&lt;br /&gt;
* .bns&lt;br /&gt;
* .bo2&lt;br /&gt;
* .capdsp&lt;br /&gt;
* .cfn&lt;br /&gt;
* .ddsp&lt;br /&gt;
* .dsp&lt;br /&gt;
** standard, optional dual file stereo&lt;br /&gt;
** RS03&lt;br /&gt;
** Cstr&lt;br /&gt;
** _lr.dsp&lt;br /&gt;
** MPDS&lt;br /&gt;
* .gca&lt;br /&gt;
* .gcm&lt;br /&gt;
* .gsp+.gsp&lt;br /&gt;
* .hps&lt;br /&gt;
* .idsp&lt;br /&gt;
* .ish+.isd&lt;br /&gt;
* .lps&lt;br /&gt;
* .mpdsp&lt;br /&gt;
* .mss&lt;br /&gt;
* .mus (not quite right)&lt;br /&gt;
* .ndp&lt;br /&gt;
* .pdt&lt;br /&gt;
* .sdt&lt;br /&gt;
* .smp&lt;br /&gt;
* .sns&lt;br /&gt;
* .spt+.spd&lt;br /&gt;
* .ssm&lt;br /&gt;
* .stm/.dsp&lt;br /&gt;
* .str&lt;br /&gt;
* .str+.sth&lt;br /&gt;
* .sts&lt;br /&gt;
* .swd&lt;br /&gt;
* .thp, .dsp&lt;br /&gt;
* .tydsp&lt;br /&gt;
* .vjdsp&lt;br /&gt;
* .waa, .wac, .wad, .wam&lt;br /&gt;
* .was&lt;br /&gt;
* .wsd&lt;br /&gt;
* .wsi&lt;br /&gt;
* .ydsp&lt;br /&gt;
* .ymf&lt;br /&gt;
* .zwdsp&lt;br /&gt;
&lt;br /&gt;
PCM:&lt;br /&gt;
* .aiff (8 bit, 16 bit)&lt;br /&gt;
* .asd (16 bit)&lt;br /&gt;
* .baka (16 bit)&lt;br /&gt;
* .bh2pcm (16 bit)&lt;br /&gt;
* .dmsg (16 bit)&lt;br /&gt;
* .gcsw (16 bit)&lt;br /&gt;
* .gcw (16 bit)&lt;br /&gt;
* .his (8 bit)&lt;br /&gt;
* .int (16 bit)&lt;br /&gt;
* .pcm (8 bit, 16 bit)&lt;br /&gt;
* .kraw (16 bit)&lt;br /&gt;
* .raw (16 bit)&lt;br /&gt;
* .rwx (16 bit)&lt;br /&gt;
* .sap (16 bit)&lt;br /&gt;
* .snd (16 bit)&lt;br /&gt;
* .sps (16 bit)&lt;br /&gt;
* .str (16 bit)&lt;br /&gt;
* .xss (16 bit)&lt;br /&gt;
* .voi (16 bit)&lt;br /&gt;
* .wb (16 bit)&lt;br /&gt;
* .zsd (8 bit)&lt;br /&gt;
&lt;br /&gt;
Xbox IMA ADPCM:&lt;br /&gt;
* .matx&lt;br /&gt;
* .wavm&lt;br /&gt;
* .wvs&lt;br /&gt;
* .xmu&lt;br /&gt;
* .xvas&lt;br /&gt;
* .xwav&lt;br /&gt;
&lt;br /&gt;
Yamaha ADPCM:&lt;br /&gt;
* .adpcm&lt;br /&gt;
* .dcs+.dcsw&lt;br /&gt;
* .str&lt;br /&gt;
* .spsd&lt;br /&gt;
&lt;br /&gt;
IMA ADPCM:&lt;br /&gt;
* .bar (IMA ADPCM)&lt;br /&gt;
* .dvi (DVI IMA ADPCM)&lt;br /&gt;
* .hwas (IMA ADPCM)&lt;br /&gt;
* .idvi (DVI IMA ADPCM)&lt;br /&gt;
* .ivaud (IMA ADPCM)&lt;br /&gt;
* .myspd (IMA ADPCM)&lt;br /&gt;
* .stma (DVI IMA ADPCM)&lt;br /&gt;
* .strm (IMA ADPCM)&lt;br /&gt;
&lt;br /&gt;
multi:&lt;br /&gt;
* .aifc (SDX2 DPCM, DVI IMA ADPCM)&lt;br /&gt;
* .asf, .as4 (8/16 bit PCM, EACS IMA ADPCM)&lt;br /&gt;
* .ast (GC AFC ADPCM, 16 bit PCM)&lt;br /&gt;
* .aud (IMA ADPCM, WS DPCM)&lt;br /&gt;
* .aus (PSX ADPCM, Xbox IMA ADPCM)&lt;br /&gt;
* .brstm (GC DSP ADPCM, 8/16 bit PCM)&lt;br /&gt;
* .emff (PSX APDCM, GC DSP ADPCM)&lt;br /&gt;
* .fsb, .wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM)&lt;br /&gt;
* .genh (lots)&lt;br /&gt;
* .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM)&lt;br /&gt;
* .nwa (16 bit PCM, NWA DPCM)&lt;br /&gt;
* .psw (PSX ADPCM, GC DSP ADPCM)&lt;br /&gt;
* .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM)&lt;br /&gt;
* .rwsd (GC DSP ADPCM, 8/16 bit PCM)&lt;br /&gt;
* .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM)&lt;br /&gt;
* .rrds (NDS IMA ADPCM)&lt;br /&gt;
* .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM)&lt;br /&gt;
* .seg (Xbox IMA ADPCM, PS2 ADPCM)&lt;br /&gt;
* .sng, .asf, .str, .eam (EA/XA ADPCM or PSX ADPCM)&lt;br /&gt;
* .strm (NDS IMA ADPCM, 8/16 bit PCM)&lt;br /&gt;
* .ss7 (EACS IMA ADPCM, IMA ADPCM)&lt;br /&gt;
* .swav (NDS IMA ADPCM, 8/16 bit PCM)&lt;br /&gt;
* .xwb (16 bit PCM, Xbox IMA ADPCM)&lt;br /&gt;
* .wav, .lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM)&lt;br /&gt;
&lt;br /&gt;
etc:&lt;br /&gt;
* .2dx9 (MS ADPCM)&lt;br /&gt;
* .aax (CRI ADX ADPCM)&lt;br /&gt;
* .acm (InterPlay ACM)&lt;br /&gt;
* .adp (GC DTK ADPCM)&lt;br /&gt;
* .adx (CRI ADX ADPCM)&lt;br /&gt;
* .afc (GC AFC ADPCM)&lt;br /&gt;
* .ahx (MPEG-2 Layer II)&lt;br /&gt;
* .aix (CRI ADX ADPCM)&lt;br /&gt;
* .baf (Blur ADPCM)&lt;br /&gt;
* .bgw (FFXI PS-like ADPCM)&lt;br /&gt;
* .bnsf (G.722.1)&lt;br /&gt;
* .caf (Apple IMA4 ADPCM)&lt;br /&gt;
* .de2 (MS ADPCM)&lt;br /&gt;
* .kcey (EACS IMA ADPCM)&lt;br /&gt;
* .lsf (LSF ADPCM)&lt;br /&gt;
* .mwv (Level-5 0x555 ADPCM)&lt;br /&gt;
* .ogg, .logg (Ogg Vorbis)&lt;br /&gt;
* .p3d (Radical ADPCM)&lt;br /&gt;
* .rsf (CCITT G.721 ADPCM)&lt;br /&gt;
* .sab (Worms 4 soundpacks)&lt;br /&gt;
* .s14/.sss (G.722.1)&lt;br /&gt;
* .sc (Activision EXAKT SASSC DPCM)&lt;br /&gt;
* .scd (MS ADPCM, MPEG Audio, 16 bit PCM)&lt;br /&gt;
* .sd9 (MS ADPCM)&lt;br /&gt;
* .smp (MS ADPCM)&lt;br /&gt;
* .spw (FFXI PS-like ADPCM)&lt;br /&gt;
* .stm renamed .ps2stm (DVI IMA ADPCM)&lt;br /&gt;
* .str (SDX2 DPCM)&lt;br /&gt;
* .stx (GC AFC ADPCM)&lt;br /&gt;
* .um3 (Ogg Vorbis)&lt;br /&gt;
* .xa (CD-ROM XA audio)&lt;br /&gt;
&lt;br /&gt;
loop assists:&lt;br /&gt;
* .mus (playlist for .acm)&lt;br /&gt;
* .pos (loop info for .wav)&lt;br /&gt;
* .sli (loop info for .ogg)&lt;br /&gt;
* .sfl (loop info for .ogg)&lt;br /&gt;
|}&lt;br /&gt;
==How to use==&lt;br /&gt;
===With the UI===&lt;br /&gt;
If you start VGSC by double-clicking on the executable (or through the command-line with no arguments) a file dialog will appear. In here, select the files you wish to convert. A folder dialog will appear, where you choose which folder the converted files will be saved in (this folder must exist beforehand).&lt;br /&gt;
&lt;br /&gt;
===With the command-line===&lt;br /&gt;
VGSC can also be run using the command-line.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 VGSC inDir outDir&lt;br /&gt;
     inDir: Path to directory containing files to convert&lt;br /&gt;
     outDir: Path to directory where converted files will be saved&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, outDir must already exist.&lt;br /&gt;
&lt;br /&gt;
===Results===&lt;br /&gt;
If the files convert successfully, you should see a stream of information about the files as they are converted:&lt;br /&gt;
&lt;br /&gt;
[[File:VGSC-results.png|center]]&lt;br /&gt;
&lt;br /&gt;
If the files cannot be converted, you will see &amp;quot;failed opening&amp;quot; errors. Mostly likely the files are incompatible.&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Recolor&amp;diff=1032</id>
		<title>Recolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Recolor&amp;diff=1032"/>
		<updated>2014-08-08T19:13:30Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: /* Paint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Poison-Recolor.png|right]]A Recolored sprite or texture is when the shape and form remains entirely the same with the exception of the item&amp;#039;s [[Dictionary#palette|palette]].&lt;br /&gt;
&lt;br /&gt;
The technique of recoloring has been used since the early days of gaming. It allows for developers to create additional enemies quickly and easily.&lt;br /&gt;
&lt;br /&gt;
While the technique is often frowned upon within the spriting community when it comes to starting out with spriting, it has its place to be used, and learning how to quickly and easily recolor a sprite is an important skill to possess.&lt;br /&gt;
&lt;br /&gt;
There are a number of different techniques to recoloring depending on how specific you wish to make your changes.&lt;br /&gt;
&lt;br /&gt;
==Recoloring Sprites==&lt;br /&gt;
===Paint===&lt;br /&gt;
Select the &amp;#039;&amp;#039;&amp;#039;Pick Color&amp;#039;&amp;#039;&amp;#039; tool and left click on the color you want to change and right click on the color you want to replace it with. Switch to the &amp;#039;&amp;#039;&amp;#039;Eraser&amp;#039;&amp;#039;&amp;#039;. Now simply swipe over the sprite while holding down the right mouse button. The first color will change to the second color.&lt;br /&gt;
&lt;br /&gt;
===Photoshop===&lt;br /&gt;
&lt;br /&gt;
==Recoloring Textures==&lt;br /&gt;
===Photoshop===&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission&amp;diff=1031</id>
		<title>What Makes A Good Submission</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission&amp;diff=1031"/>
		<updated>2014-08-08T18:42:36Z</updated>

		<summary type="html">&lt;p&gt;SuperFlorian12: /* Game Icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submitting to the Resource sites can be tricky for some, but by following some basic steps, you can easily ensure that your submission will be approved.&lt;br /&gt;
&lt;br /&gt;
==What Is Not Acceptable==&lt;br /&gt;
===Your Own Character===&lt;br /&gt;
Make sure that your submission is not a made up character. This only really applies to custom submissions, but it can also be if you&amp;#039;ve made a game and feel your content should be on the sites. It isn&amp;#039;t your place to make that judgement, and in cases you like this, you&amp;#039;d be best off asking us first. We only accept content for media ripped from commercially released, or notably reputable released games. In terms of custom submissions, we only accept content surrounding things that appear within a game, or gaming related media (Such as Sonic the Hedgehog cartoons).&lt;br /&gt;
&lt;br /&gt;
===Stolen Content===&lt;br /&gt;
We don&amp;#039;t like thieves in real life, and we do not like them here. Please make sure that you actually ripped or made the content you&amp;#039;re submitting, and didn&amp;#039;t just simply find it on some other website and felt like you could just submit it and claim credit. We have a community in the hundreds of thousands, many of whom actively seek out stolen content. You will be caught, and you will be banned.&lt;br /&gt;
&lt;br /&gt;
==Game Icons==&lt;br /&gt;
Game Icons use the same style across all sites. They are created by a 240px x 125px cropped screenshot from a game. The website itself inserts code surrounding the image to represent it in the form of a Game Icon.&lt;br /&gt;
&lt;br /&gt;
[[File:Game-icon-example.png|center]]&lt;br /&gt;
&lt;br /&gt;
Game Icons must be in either a .[[PNG]] or .[[GIF]] file format, and of high quality. Where possible, downsizing a screenshot should not occur, and should represent the game that it is being submitted for.&lt;br /&gt;
&lt;br /&gt;
It is preferable that icons aren&amp;#039;t taken from [[Dictionary#JPEG|JPEG]] screenshots found on the web, and are instead from non-lossy format images.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;To see our old game icons, check out our [[History]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Site Specifics==&lt;br /&gt;
&lt;br /&gt;
{{subpage|The Spriters Resource|image=TSR-Logo.png|text=See what is required to make an acceptable submission on The Spriters Resource.|width=200px}}&lt;br /&gt;
{{subpage|The Models Resource|image=TMR-Logo.png|text=See what is required to make an acceptable submission on The Models Resource.|width=200px}}&lt;br /&gt;
{{subpage|The Textures Resource|image=TTR-Logo.png|text=See what is required to make an acceptable submission on The Textures Resource.|width=200px}}&lt;br /&gt;
{{subpage|The Sounds Resource|image=TSOR-Logo.png|text=See what is required to make an acceptable submission on The Sounds Resource.|width=200px}}&lt;/div&gt;</summary>
		<author><name>SuperFlorian12</name></author>
		
	</entry>
</feed>