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	<id>https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shadowman44</id>
	<title>The VG Resource Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shadowman44"/>
	<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/Special:Contributions/Shadowman44"/>
	<updated>2026-10-10T02:56:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=2665</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=2665"/>
		<updated>2021-09-09T08:35:53Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Tails&amp;#039; Sky Patrol&amp;#039;s training stage has finally been replaced.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==3DS &amp;gt; Dragon Ball Z: Extreme Butouden==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]&amp;#039;&amp;#039;&amp;#039; - Sheet is missing the &amp;quot;Time Machine&amp;quot; and &amp;quot;See-Through the Invisible Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Haunted Castle==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/  Frankenstein&amp;#039;s Monster]&amp;#039;&amp;#039;&amp;#039; - The sheet even states that the death animation is not present.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily require a rerip but rather an addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]&amp;#039;&amp;#039;&amp;#039; - Felicia&amp;#039;s sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==CDI &amp;gt; Link: The Faces of Evil==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]&amp;#039;&amp;#039;&amp;#039; - Many of Link&amp;#039;s frames are missing, mainly the mid air ones.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Super Mario 64 DS==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6846/ Bob-omb Squad]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6847/ Hide &amp;amp; Boo Seek]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6848/ Lakitu Launch]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6845/ Mario&amp;#039;s Slides]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
White background bleeding into white on sprites.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; The Incredibles: Rise of the Underminer==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]&amp;#039;&amp;#039;&amp;#039; - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Mario Tennis: Power Tour==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/mariotennis/sheet/12288/ Donkey Kong]&amp;#039;&amp;#039;&amp;#039; - White background on sheet, possibility it collides with DK&amp;#039;s palette.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Street Fighter Alpha 3==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]&amp;#039;&amp;#039;&amp;#039; - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Sonic Battle==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/sonicbattle/sheet/10045 Shadow The Hedgehog]&amp;#039;&amp;#039;&amp;#039; - Sheet is missing a huge amount of sprites, unsurprising as it is almost 15 years old.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Playstation &amp;gt; Sonic Wings Special==&lt;br /&gt;
The bosses don&amp;#039;t need to be reripped, but some of them, like Balbi, has the wrong palettes, same goes for Sturm Waffle G and Manbou. Speaking of palettes, nearly all of them are missing they&amp;#039;re alternative stage palettes, the ones that you beat after you completed the game the first time. Le Ostro doesb&amp;#039;t have it&amp;#039;s complete animation for the debris that&amp;#039;s destroyed in the first phase, Norvy Novgorod is missing the water effect too.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Darius Force==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/dariusforce/sheet/77058/ Spiral Snail]&amp;#039;&amp;#039;&amp;#039; - The shell attack is missing it&amp;#039;s openings, also, the blue effect in the middle shouldn&amp;#039;t be in there because that belongs to the blue silver hawk&amp;#039;s attack effect.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=User:ShadowMan44/Sandbox1&amp;diff=2642</id>
		<title>User:ShadowMan44/Sandbox1</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=User:ShadowMan44/Sandbox1&amp;diff=2642"/>
		<updated>2021-06-16T11:00:56Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: A few more games have been added since.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following list is for the library of the [[Game Master]] and which games have been submitted to the Spriters Resource.&lt;br /&gt;
&lt;br /&gt;
Bomb Disposer&lt;br /&gt;
&lt;br /&gt;
[https://www.spriters-resource.com/game_master/bubbleboy/ Bubble Boy]&lt;br /&gt;
&lt;br /&gt;
Car Racing/Super F-1&lt;br /&gt;
&lt;br /&gt;
Continental Galaxy&lt;br /&gt;
&lt;br /&gt;
[https://www.spriters-resource.com/game_master/dungeonadventure/ Dungeon Adventure]&lt;br /&gt;
&lt;br /&gt;
[https://www.spriters-resource.com/game_master/fallingblock/ Falling Block]&lt;br /&gt;
&lt;br /&gt;
[https://www.spriters-resource.com/game_master/gobang/ Go Bang]&lt;br /&gt;
&lt;br /&gt;
[https://www.spriters-resource.com/game_master/hyperspace/ Hyper Space]&lt;br /&gt;
&lt;br /&gt;
Invader&lt;br /&gt;
&lt;br /&gt;
[https://www.spriters-resource.com/game_master/kungfuchallenge/ Kung Fu/Kung Fu Challenge]&lt;br /&gt;
&lt;br /&gt;
[https://www.spriters-resource.com/game_master/moveit/ Move It]&lt;br /&gt;
&lt;br /&gt;
[https://www.spriters-resource.com/game_master/pinball/ Pin Ball]&lt;br /&gt;
&lt;br /&gt;
S-Race&lt;br /&gt;
&lt;br /&gt;
Snake Roy&lt;br /&gt;
&lt;br /&gt;
Soccer/Fuss-Ball/3on3 Soccer&lt;br /&gt;
&lt;br /&gt;
[https://www.spriters-resource.com/game_master/spacecastle/ Space Castle]&lt;br /&gt;
&lt;br /&gt;
Tank War&lt;br /&gt;
&lt;br /&gt;
[https://www.spriters-resource.com/game_master/tennismaster/ Tennis/Tennis Master...]&lt;br /&gt;
&lt;br /&gt;
[https://www.spriters-resource.com/game_master/urbanchampion/ Urban Champion]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=2592</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=2592"/>
		<updated>2021-01-31T03:00:33Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: /* DS &amp;gt; Super Mario 64 DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==3DS &amp;gt; Dragon Ball Z: Extreme Butouden==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]&amp;#039;&amp;#039;&amp;#039; - Sheet is missing the &amp;quot;Time Machine&amp;quot; and &amp;quot;See-Through the Invisible Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Haunted Castle==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/  Frankenstein&amp;#039;s Monster]&amp;#039;&amp;#039;&amp;#039; - The sheet even states that the death animation is not present.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily require a rerip but rather an addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]&amp;#039;&amp;#039;&amp;#039; - Felicia&amp;#039;s sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==CDI &amp;gt; Link: The Faces of Evil==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]&amp;#039;&amp;#039;&amp;#039; - Many of Link&amp;#039;s frames are missing, mainly the mid air ones.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Super Mario 64 DS==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6846/ Bob-omb Squad]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6847/ Hide &amp;amp; Boo Seek]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6848/ Lakitu Launch]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6845/ Mario&amp;#039;s Slides]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
White background bleeding into white on sprites.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; The Incredibles: Rise of the Underminer==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]&amp;#039;&amp;#039;&amp;#039; - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Mario Tennis: Power Tour==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/mariotennis/sheet/12288/ Donkey Kong]&amp;#039;&amp;#039;&amp;#039; - White background on sheet, possibility it collides with DK&amp;#039;s palette.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Street Fighter Alpha 3==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]&amp;#039;&amp;#039;&amp;#039; - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Sonic Battle==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/sonicbattle/sheet/10045 Shadow The Hedgehog]&amp;#039;&amp;#039;&amp;#039; - Sheet is missing a huge amount of sprites, unsurprising as it is almost 15 years old.&lt;br /&gt;
&lt;br /&gt;
==Game Gear &amp;gt; Tails SkyPatrol==&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_gear/tailsskypatrol/sheet/6087/ Training Stage]&amp;#039;&amp;#039;&amp;#039; - Sprites just thrown all over the place, white background that clashes with the clouds. Everything needs to be redone.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Playstation &amp;gt; Sonic Wings Special==&lt;br /&gt;
The bosses don&amp;#039;t need to be reripped, but some of them, like Balbi, has the wrong palettes, same goes for Sturm Waffle G and Manbou. Speaking of palettes, nearly all of them are missing they&amp;#039;re alternative stage palettes, the ones that you beat after you completed the game the first time. Le Ostro doesb&amp;#039;t have it&amp;#039;s complete animation for the debris that&amp;#039;s destroyed in the first phase, Norvy Novgorod is missing the water effect too.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Darius Force==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/dariusforce/sheet/77058/ Spiral Snail]&amp;#039;&amp;#039;&amp;#039; - The shell attack is missing it&amp;#039;s openings, also, the blue effect in the middle shouldn&amp;#039;t be in there because that belongs to the blue silver hawk&amp;#039;s attack effect.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=2591</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=2591"/>
		<updated>2021-01-31T03:00:17Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==3DS &amp;gt; Dragon Ball Z: Extreme Butouden==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]&amp;#039;&amp;#039;&amp;#039; - Sheet is missing the &amp;quot;Time Machine&amp;quot; and &amp;quot;See-Through the Invisible Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Haunted Castle==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/  Frankenstein&amp;#039;s Monster]&amp;#039;&amp;#039;&amp;#039; - The sheet even states that the death animation is not present.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily require a rerip but rather an addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]&amp;#039;&amp;#039;&amp;#039; - Felicia&amp;#039;s sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==CDI &amp;gt; Link: The Faces of Evil==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]&amp;#039;&amp;#039;&amp;#039; - Many of Link&amp;#039;s frames are missing, mainly the mid air ones.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Super Mario 64 DS==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6846/ Bob-omb Squad]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6847/ Hide &amp;amp; Boo Seek]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6848/ Lakitu Launch]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/supermario64ds/sheet/6845/ Mario&amp;#039;s Slides]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
White background bleeding into white on sprites.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; The Incredibles: Rise of the Underminer==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]&amp;#039;&amp;#039;&amp;#039; - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Mario Tennis: Power Tour==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/mariotennis/sheet/12288/ Donkey Kong]&amp;#039;&amp;#039;&amp;#039; - White background on sheet, possibility it collides with DK&amp;#039;s palette.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Street Fighter Alpha 3==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]&amp;#039;&amp;#039;&amp;#039; - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Sonic Battle==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_boy_advance/sonicbattle/sheet/10045 Shadow The Hedgehog]&amp;#039;&amp;#039;&amp;#039; - Sheet is missing a huge amount of sprites, unsurprising as it is almost 15 years old.&lt;br /&gt;
&lt;br /&gt;
==Game Gear &amp;gt; Tails SkyPatrol==&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/game_gear/tailsskypatrol/sheet/6087/ Training Stage]&amp;#039;&amp;#039;&amp;#039; - Sprites just thrown all over the place, white background that clashes with the clouds. Everything needs to be redone.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Playstation &amp;gt; Sonic Wings Special==&lt;br /&gt;
The bosses don&amp;#039;t need to be reripped, but some of them, like Balbi, has the wrong palettes, same goes for Sturm Waffle G and Manbou. Speaking of palettes, nearly all of them are missing they&amp;#039;re alternative stage palettes, the ones that you beat after you completed the game the first time. Le Ostro doesb&amp;#039;t have it&amp;#039;s complete animation for the debris that&amp;#039;s destroyed in the first phase, Norvy Novgorod is missing the water effect too.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Darius Force==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/dariusforce/sheet/77058/ Spiral Snail]&amp;#039;&amp;#039;&amp;#039; - The shell attack is missing it&amp;#039;s openings, also, the blue effect in the middle shouldn&amp;#039;t be in there because that belongs to the blue silver hawk&amp;#039;s attack effect.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Street_Fighter_V&amp;diff=2468</id>
		<title>Street Fighter V</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Street_Fighter_V&amp;diff=2468"/>
		<updated>2020-05-20T04:04:11Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| altimage= Street-fighter-v-cover.jpg&lt;br /&gt;
| developers=   [[:Category:Games developed by Capcom|Capcom]], [[:Category:Games developed by Dimps|Dimps]], [[:Category:Games developed by Epic Games|Epic Games]], [[:Category:Games developed by Sony Computer Entertainment|Sony Computer Entertainment]]&lt;br /&gt;
| publisher=   Capcom&lt;br /&gt;
| systems=      [[:Category:Windows Games|Windows]], [[:Category:PlayStation 4 Games|PlayStation 4]]&lt;br /&gt;
}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Street Fighter V&amp;#039;&amp;#039;&amp;#039; is the 5th installment of the incredibly popular Street Fighter games by Capcom. This game reintroduces a lot of fan favorite characters such as Charlie (Nash), Karin Kanzuki, and Urien. As well as introduces previously unplayable characters such as Kolin and Ed into full fighters, alongside completely new ones like Laura and F.A.N.G.&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [https://www.models-resource.com/pc_computer/streetfighterv// The Models Resource]&lt;br /&gt;
* [https://www.spriters-resource.com/playstation_4/streetfighterv/ The Spriters Resource]&lt;br /&gt;
* [https://www.sounds-resource.com/pc_computer/streetfighterv/ The Sounds Resource]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games developed by Capcom|Capcom]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=2065</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=2065"/>
		<updated>2019-03-16T22:09:15Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: /* Arcade &amp;gt; Super Puzzle Fighter 2 Turbo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==3DS &amp;gt; Dragon Ball Z: Extreme Butouden==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Support Characters (DLC)&amp;#039;&amp;#039;&amp;#039; - Sheet is missing the &amp;quot;Time Machine&amp;quot; and &amp;quot;See-Through the Invisible Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Haunted Castle==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frankenstein&amp;#039;s Monster&amp;#039;&amp;#039;&amp;#039; - The sheet even states that the death animation is not present.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily a rerip but rather addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Felicia&amp;#039;&amp;#039;&amp;#039; - Felicia&amp;#039;s sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Select Portraits&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==CDI &amp;gt; Link: The Faces of Evil==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Link&amp;#039;&amp;#039;&amp;#039; - Many of Link&amp;#039;s frames are missing, mainly the mid air ones.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; The Incredibles: Rise of the Underminer==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frozone&amp;#039;&amp;#039;&amp;#039; - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Super Bubble Pop==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C29&amp;#039;&amp;#039;&amp;#039; - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==NES &amp;gt; Tiny Toon Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039; - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
Besides Pimple, all of the current sheets were incorrectly ripped and or not completed.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Hard_to_Rip_Games&amp;diff=2064</id>
		<title>The Spriters Resource/Hard to Rip Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Hard_to_Rip_Games&amp;diff=2064"/>
		<updated>2019-03-16T10:40:30Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: /* Pop &amp;amp; Chips (Super Cassette Vision) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are some games out there that are hard to rip from whether it is unknown compression, stored in a nightmare fashion in the ROM, the tile viewer does not show the sprites/show them correctly, hard to capture from or even the emulator does not boot up the game. As for why hard to rip than impossible to rip? It is due to that there might be a passionate ripper somewhere who is knowledgeable or even a programmer who figured out how to rip the sprites.&lt;br /&gt;
&lt;br /&gt;
Please note &amp;#039;&amp;#039;&amp;#039;do not&amp;#039;&amp;#039;&amp;#039; request these games to be ripped, the chances of these getting ripped are low and it would not help anyone.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Human Developed Games===&lt;br /&gt;
&lt;br /&gt;
Human is a developer known for the Fire Pro Wrestling, Formation Soccer and Human Grand Prix/F1 Pole Position series. Unlike many developers on the SNES, their games use an unknown compression format that no tile viewer can rip from. It depends on the game on how much appears in a tile viewer like Fire Pro displaying more of the sprites compared to Super Formation Soccer/Human Grand Prix where even the font is compressed. Their games can also dynamically change the sprites so savestate ripping isn&amp;#039;t much use for animations or changing characters/teams/drivers. Only the first F1 Pole Position game can rip all the portraits in a savestate as an example. Some like the sample version of Human Grand Prix 2 will require disassembling/hacking to rip things that are not in the rolling demo or any unused stuff that isn&amp;#039;t documented.&lt;br /&gt;
&lt;br /&gt;
This also applies to their PC Engine and Genesis games as well.&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
&lt;br /&gt;
There are many games that do not work with the MAME tile viewer. Various examples include Incredible Technologies hardware (e.g. Golden Tee Golf series), IGS, Nichibutsu Mahjong 91-95, Hard/Race Drivin&amp;#039; and very early arcade games such as Space Firebird. Some can be ripped via other ripping tools however not all can be ripped this way. Very few may also require palette hacking such as Heavy Barrel and in newer versions Super Off Road, the latter case all the colors are set to the same color per palette.&lt;br /&gt;
&lt;br /&gt;
===Mad Alien===&lt;br /&gt;
&lt;br /&gt;
Mad Alien/Highway Chase is a game by Data East where it started as a racing themed shooting game that changed into a shoot em up by its final revision. While most versions of the game are possible to rip via the MAME Tile Viewer, the latest version of the game changes the poses within a frame and this also affects the tile viewer as well.&lt;br /&gt;
&lt;br /&gt;
===Many Sega Games===&lt;br /&gt;
&lt;br /&gt;
Sega liked to do things differently than many companies of the time when it comes to storing sprites. They spread the sprites onto various files with bytes at a time, usually one but sometimes 2 bytes at a time (the term is interleaving). Very few of their games work with MAME&amp;#039;s tile viewer and if they do, they are a pre-1985 game.&lt;br /&gt;
&lt;br /&gt;
Thankfully thanks to Ragey some of these games are ripped such as SegaSonic the Hedgehog, Power Drift and Bonanza Bros. however he has only selectively ripped those games and has not shared much information on how. There is a sprite viewer for Out Run and some of the arcade games (e.g. Super Hang-On, After Burner) made by the person who did CannonBall that is an Out Run based engine. Apart from Out Run, there are no palettes to the sprites, it is command-line based and requires knowing which sprite banks are used so not easy to use.&lt;br /&gt;
&lt;br /&gt;
Note that this excludes System E games as they ran on Master System hardware and the sprites can be viewed via Tile Molester but may have compression. Also the Fantasy Zone games were ported to or were originally on the Master System and would be easier to rip those versions.&lt;br /&gt;
&lt;br /&gt;
===Professor Pac-Man===&lt;br /&gt;
&lt;br /&gt;
This game uses an odd graphics engine that has peculiarly sized sprites (not perfectly square pixels). Screenshotting using MAME will distort the screencap PNGs. Configuring MAME&amp;#039;s ini file will get rid of the blur but still stretch out the sprites in the screenshot. The only true way to capture the sprites as they were originally intended is to set MAME&amp;#039;s video settings to pixel perfect and manually printscreen the game. It can be quite tedious given that the game has fairly large sprites and a sprite sheet would end up being heftily large.&lt;br /&gt;
&lt;br /&gt;
==Amstrad CPC==&lt;br /&gt;
&lt;br /&gt;
By the nature of the home computer, there are bound to be some games that use impressive programming skills or really badly programmed games that makes ripping some games really tricky. Some of these also happen to be highly regarded games that are well liked and some of the best on the system. Since many of the games have the same issues, it is categoried by issue than what game has the issue unless it is unique.&lt;br /&gt;
&lt;br /&gt;
This excludes games that have the wrong palette in the tile viewer as they can be corrected (e.g. most games programmed by DJL Software) unless they have an extra issue included.&lt;br /&gt;
&lt;br /&gt;
===Asterix et la potion magique (Asterix and the Magic Potion)===&lt;br /&gt;
&lt;br /&gt;
Not to be confused with Asterix and the Magic Cauldron that itself is one of more easier to rip games. It is unique as the game uses a framebuffer only displaying one sprite at a time so every time a sprite changes, the old one gets dropped making it annoying to rip.&lt;br /&gt;
&lt;br /&gt;
===Batman: The Caped Crusader===&lt;br /&gt;
&lt;br /&gt;
The game is using two layers for the sprites and they are mixed into the same layer. Meaning that it has information of both left and right directions but neither show the complete sprite. The correct size for the sprites is Width 8, when set to Width 16 while it fixes the layer issue the sprites are squashed with some detail lost. It sounds like a bitplane issue. Nothing can be done at present...&lt;br /&gt;
&lt;br /&gt;
===Ghosts &amp;#039;n Goblins===&lt;br /&gt;
&lt;br /&gt;
Unlike most in the list, the sprites can be ripped however it is hard work because Ste Pickford did the sprites in an unusual way. Originally thought to be messed up in the tile viewer until more research was done. While the game runs on Mode 0, the sprites are stored in Mode 1. The correct size is Width 8 but the sprites are split into two with each scanline being the complete sprite. Also for sprites on the left, they are stored backwards as in right to left but not flipped. Basically sprite 1 has the first line while sprite 2 has the second line and so on or vice versa depending on the sprite.&lt;br /&gt;
&lt;br /&gt;
As for resizing, again unlike most Mode 0/1 games where it is doubled, they are like Mode 2 where horizontal is correct but vertical is doubled size.&lt;br /&gt;
&lt;br /&gt;
===Same Colour Background as the sprites===&lt;br /&gt;
&lt;br /&gt;
Many games use the same colours for their background as their sprites, usually black but green and others have been used. This is very similar to Genesis sprite ripping. This is mainly a Mode 0 issue however a few Mode 1 games suffer from this too such as Match Point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;750cc Grand Prix&amp;#039;&amp;#039;&amp;#039; (not only this affects the grey background affecting the bike sprites but also a black on the tires where it should be purple that the tile viewer does not pick up on, Caprice Forever can&amp;#039;t rip this as it doesn&amp;#039;t support reverse endian)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Syndrome&amp;#039;&amp;#039;&amp;#039; (see Match Point for more info, also has layers too)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Auf Wiedersehen Monty&amp;#039;&amp;#039;&amp;#039; (some sprites also have the wrong palette however the sprites are stored in a tidy fashion)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kwik Snax&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Match Point&amp;#039;&amp;#039;&amp;#039; (this also uses Mode 1 that uses 4 colours so the black background mixes with the sprite making it almost impossible to rip via tiles)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Professional BMX Simulator&amp;#039;&amp;#039;&amp;#039; (Has been ripped however bike sprites look doubtful with their accuracy)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Psycho Soldier&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Return of the Jedi&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Compressed in the tile viewer===&lt;br /&gt;
&lt;br /&gt;
These games are either completely or partly compressed meaning that ripping these games can not be done via the tile viewer at all or almost useless to rip from since only a segment is uncompressed. Also in the case of By Fair Means or Foul because it uses overlapping sprites meaning that the game is almost impossible to rip from unless someone figures out the compression routine.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adidas Championship Football&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;After Burner&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Storm&amp;#039;&amp;#039;&amp;#039; (also suffers from black background)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bad Dudes vs Dragon Ninja&amp;#039;&amp;#039;&amp;#039;(also suffers from black background)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;By Fair Means... or Foul&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;California Games&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Dragon&amp;#039;&amp;#039;&amp;#039; (Richard Aplin version)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Dragon II: The Revenge&amp;#039;&amp;#039;&amp;#039; (Richard Aplin version)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prehistorik&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro Tennis Tour&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Professional Tennis Simulator (Codemasters)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RBI Baseball 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RoboCop&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thing on a Spring&amp;#039;&amp;#039;&amp;#039; (Only Thing itself is compressed, the enemies are not compressed and are rippable)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Turbo Out Run&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Footballer of the Year===&lt;br /&gt;
&lt;br /&gt;
Similar to but not quite the same issue as Asterix. This game uses a framebuffer to display whatever is on screen and changes sprites dropping the old ones. What makes this slightly different is that more than 1 pose is stored due to the player and the goalkeeper plus it is in Mode 1 rather than Mode 0.&lt;br /&gt;
&lt;br /&gt;
===Grange Hill===&lt;br /&gt;
&lt;br /&gt;
This game uses 2 layers for the sprites and since it is a Mode 1 game with its limited 4 colour palette meaning that not only that it needs extra assembly but the layer information is gone since one layer with the detail is black and the other is just white. While Buggy Boy and 1942 have a second layer, they are Mode 0 games and not needed for ripping.&lt;br /&gt;
&lt;br /&gt;
===Italy 90===&lt;br /&gt;
&lt;br /&gt;
Just looking at the tile viewer makes you groan... The sprites use a combination of layers (head + arms on one with the body on another) and messed up in the tile viewer on the body sprites all at the same time. Maybe also a touch of compression as well?&lt;br /&gt;
&lt;br /&gt;
To make matters worse, the game crashes when the ball is off the pitch and reboots back to the Amstrad CPC boot up screen. It is unknown whether this happens on real hardware.&lt;br /&gt;
&lt;br /&gt;
===Interleaving sprites===&lt;br /&gt;
&lt;br /&gt;
It might not be correct terminology however this affects a few games. Basically there is a checkered background on the sprites and the characters have lines through them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glider Rider&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===John Brandwood Games===&lt;br /&gt;
&lt;br /&gt;
Both Gryzor (aka Contra) and Renegade when released were considered games that pushed the system with its impressive graphics due to the work of Mark Jones and the programmer John Brandwood. The tile viewer does not work on these games and capturing might be difficult due to using the same colours for the background since the system had a 16 colour palette. With Renegade even when capturing, you get a high chance of overlapping sprites because of the nature of beat em ups and because of the palette limitations. The backgrounds however are easier to rip from.&lt;br /&gt;
&lt;br /&gt;
According to information on the CPCWiki, the sprites are also stored upside down that is a common trait with some developers and apparently the graphics technique also used in the ZX Spectrum.&lt;br /&gt;
&lt;br /&gt;
===Messed up on the tile viewer===&lt;br /&gt;
&lt;br /&gt;
At first glance, they might look rippable but then you notice that the character does not resemble what is on screen having lines that face the other direction in the tile viewer and changing it to reverse doesn&amp;#039;t fix the sprites. Looking at Crystal Kingdom Dizzy, it might be either an endian issue or slightly compressed. Match Day and Track and Field have the same issue since they are done by the same developers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arkanoid 2: Revenge of Doh&amp;#039;&amp;#039;&amp;#039; (The Vanus Spaceship and some of the sprites are messed up however the blocks and powerups aren&amp;#039;t)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Commando&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystal Kingdom Dizzy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dynamite Dux&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Match Day&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Track and Field&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===No sprites in the tile viewer===&lt;br /&gt;
&lt;br /&gt;
Some games just do not use sprites at all so they don&amp;#039;t appear in the tile viewer. This also makes Target Renegade hard to rip because of overlapping characters of the nature of the beat em up genre. These exclude games that use vector graphics, raycasting, text based adventure games or other non-raster graphics games e.g. Star Wars or Hard Drivin&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Football Manager&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;International Karate + (IK+)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rally 2/Grand Prix Rally&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Saboteur&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Target Renegade&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wonder Boy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genesis==&lt;br /&gt;
&lt;br /&gt;
While a lot of the Genesis library have already been ripped excluding many of the sports games, there are some high profile games that have problems ripping. A few of these are on the site but not all.&lt;br /&gt;
&lt;br /&gt;
===Adventures of Batman &amp;amp; Robin===&lt;br /&gt;
&lt;br /&gt;
Being a late Genesis game, it uses various programming tricks and is considered one of the most technically impressive games on the console. The ROM is compressed. All of these makes it a challenge to rip the game and it does not help that the game is hard too.&lt;br /&gt;
&lt;br /&gt;
===Comix Zone===&lt;br /&gt;
&lt;br /&gt;
A Sega 1st party game done by Sega Technical Institute and is a late Genesis game pushing some limits. What makes this hard to rip is that the ROM is completely compressed and ripping from the game is hard. Why? The characters have many poses, some that are situational and timing on certain poses is also tricky to trigger. When captured via screenshots, the sprites leave a shadow that is not part of the sprite and may have another sprite overlapping. When tile ripped using a tile viewer in an emulator, they are not easy to assemble either and only load one pose at a time. A few have tried to rip from this game however the sheets are either incomplete or just stopped progress. &lt;br /&gt;
&lt;br /&gt;
The game apparently uses a form of LZSS compression however this is undocumented and no one so far as figured it out.&lt;br /&gt;
&lt;br /&gt;
===Virgin/Shiny Games===&lt;br /&gt;
&lt;br /&gt;
The games in question are Mick and Mack: Global Gladiators, Aladdin, Earthworm Jim 1 and 2, RoboCop vs The Terminator and The Jungle Book. Due to Dave Perry&amp;#039;s programming, the sprites are stored in a nightmare fashion in the ROM with pieces being all over the place and also hard to assemble so you would have to capture them via an emulator. Some of these games also have a lot of poses depending on which character you are ripping.&lt;br /&gt;
&lt;br /&gt;
Some of these have been ripped though mainly because of dedication of the rippers and ripping projects.&lt;br /&gt;
&lt;br /&gt;
===Desert Strike/Jungle Strike/Urban Strike===&lt;br /&gt;
&lt;br /&gt;
These are all grouped together as they are part of the same series and all 3 games use a similar engine. The ROM is even worse than the Dave Perry games since at least you can make out something that resembles a character rather than a complete mess so tile ripping is almost impossible. There are also a lot of poses for the helicopter and the enemies due to the various directions that you can go.&lt;br /&gt;
&lt;br /&gt;
Please note that these affect the original versions done by EA (as well as High Score Productions and Foley Hi-Tech) and not the other versions of the game that are on other consoles that might have different art styles. There is also the Super Strike Trilogy on the Sega CD that might have extra sprites however chances are that it has the same problems as the cartridge version.&lt;br /&gt;
&lt;br /&gt;
==SNES==&lt;br /&gt;
&lt;br /&gt;
===Clay Fighter and Clay Fighter 2===&lt;br /&gt;
&lt;br /&gt;
While many SNES games aren&amp;#039;t compressed or if they are they use a known format, these two games are one of the few exceptions so a tile viewer can&amp;#039;t be used for this game. It uses an unknown compression format. The game is also a fighter, a genre known for many animations to be used. Some emulators also have problems displaying the game too. It might be possible with vSNES using savestates however it would require patience.&lt;br /&gt;
&lt;br /&gt;
==Unstable Games==&lt;br /&gt;
&lt;br /&gt;
Sometimes even capturing sprites can be problematic if the game is known to be crash prone. While it is common for 6/7th generation games onwards to crash due to various factors, older games are more stable even though sometimes bad/rushed programming can affect the stability of the game. Please note that this references gameplay rather than doing tricks to purposely crash the game and also does not list games that can crash on some emulators (e.g. Thunder Force IV crashing at the end of Stage 1 Boss).&lt;br /&gt;
&lt;br /&gt;
===Pitfall: The Mayan Adventure (32X)===&lt;br /&gt;
&lt;br /&gt;
===Pop &amp;amp; Chips (Super Cassette Vision)===&lt;br /&gt;
The game was not dumped properly and will crash if the player does not collect the little character that comes out of the fruit.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource&amp;diff=1891</id>
		<title>The Spriters Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource&amp;diff=1891"/>
		<updated>2019-02-12T23:46:41Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSR-Logo.png|right|link=]]&lt;br /&gt;
The Spriters Resource, often abbreviated to &amp;quot;tSR&amp;quot;, is a website dedicated to providing backgrounds, art assets, sprites and sprite sheets found within games, as well as custom creations surrounding pre-existing characters in the gaming industry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Pages==&lt;br /&gt;
&lt;br /&gt;
[[The Spriters Resource/Content Needing Replacement|This page is used to document any content on the site in need of replacing due to errors or various other issues.]]&lt;br /&gt;
&lt;br /&gt;
[[The Spriters Resource/Hard to Rip Games|This page is used to document any games that are hard to rip from that may or may not have any sheets on the site.]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1826</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1826"/>
		<updated>2019-01-18T05:18:21Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: /* Sega Master System &amp;gt; Battlemaniacs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==3DS &amp;gt; Dragon Ball Z: Extreme Butouden==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Support Characters (DLC)&amp;#039;&amp;#039;&amp;#039; - Sheet is missing the &amp;quot;Time Machine&amp;quot; and &amp;quot;See-Through the Invisible Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Haunted Castle==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frankenstein&amp;#039;s Monster&amp;#039;&amp;#039;&amp;#039; - The sheet even states that the death animation is not present.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily a rerip but rather addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Select Portraits&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==CDI &amp;gt; Link: The Faces of Evil==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Link&amp;#039;&amp;#039;&amp;#039; - Many of Link&amp;#039;s frames are missing, mainly the mid air ones.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; The Incredibles: Rise of the Underminer==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frozone&amp;#039;&amp;#039;&amp;#039; - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Super Bubble Pop==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C29&amp;#039;&amp;#039;&amp;#039; - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==NES &amp;gt; Tiny Toon Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039; - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
Besides Pimple, all of the current sheets were incorrectly ripped and or not completed.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=ColecoVision&amp;diff=1817</id>
		<title>ColecoVision</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=ColecoVision&amp;diff=1817"/>
		<updated>2018-12-18T07:31:55Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;ColecoVision&amp;#039;&amp;#039;&amp;#039; is the second game console created by Coleco in the wake of the rivalry between the Atari 2600 and the Intellivision, and as a result outclasses bot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;ColecoVision&amp;#039;&amp;#039;&amp;#039; is the second game console created by Coleco in the wake of the rivalry between the [[Atari 2600]] and the [[Intellivision]], and as a result outclasses both machines in hardware capabilities. The ColecoVision is most notable for it&amp;#039;s hardware add-ons that can allow the user to play Atari 2600 or Adam Computer games.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MEKA===&lt;br /&gt;
Despite being created to emulate Sega&amp;#039;s 8 bit consoles, ColecoVision games are for the most part 100% compatible with MEKA, even being able to utilize the debugging tools such as layer removal and graphics viewer.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Super_Cassette_Vision&amp;diff=1807</id>
		<title>Super Cassette Vision</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Super_Cassette_Vision&amp;diff=1807"/>
		<updated>2018-12-07T06:37:00Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Super Cassette Vision&amp;#039;&amp;#039;&amp;#039; was released in 1984 by the company Epoch. Co in Japan and distributed in France sometime after. The console was a successor to the original [[Cassette Vision]] released in 1981.&lt;br /&gt;
Despite having graphical capabilities greater than Nintendo&amp;#039;s Famicom, the system died only 3 years after it&amp;#039;s release due to lack of 3rd party support and lack of interest.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MESS===&lt;br /&gt;
Mess is able to run hundreds of video game systems both well known and obscure, the Super Cassette Vision is no exception.&lt;br /&gt;
&lt;br /&gt;
===MAME===&lt;br /&gt;
Modern versions of MAME have the code from MESS implemented in them so it&amp;#039;s entirely possible to load SCV games into it. Some games will refuse to boot or be played properly if the zip files are not located in a specific folder and or if they are named incorrectly.&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1806</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1806"/>
		<updated>2018-12-07T06:29:23Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==3DS &amp;gt; Dragon Ball Z: Extreme Butouden==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Support Characters (DLC)&amp;#039;&amp;#039;&amp;#039; - Sheet is missing the &amp;quot;Time Machine&amp;quot; and &amp;quot;See-Through the Invisible Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Haunted Castle==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frankenstein&amp;#039;s Monster&amp;#039;&amp;#039;&amp;#039; - The sheet even states that the death animation is not present.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily a rerip but rather addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Select Portraits&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==CDI &amp;gt; Link: The Faces of Evil==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Link&amp;#039;&amp;#039;&amp;#039; - Many of Link&amp;#039;s frames are missing, mainly the mid air ones.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; The Incredibles: Rise of the Underminer==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frozone&amp;#039;&amp;#039;&amp;#039; - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Super Bubble Pop==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C29&amp;#039;&amp;#039;&amp;#039; - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==NES &amp;gt; Tiny Toon Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039; - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
===Playable Character(s)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pimple&amp;#039;&amp;#039;&amp;#039; - Only the sprites seen in the first stage were ripped for Pimple, the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Hard_to_Rip_Games&amp;diff=1805</id>
		<title>The Spriters Resource/Hard to Rip Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Hard_to_Rip_Games&amp;diff=1805"/>
		<updated>2018-10-15T11:01:00Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: /* Unstable Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are some games out there that are hard to rip from whether it is unknown compression, stored in a nightmare fashion in the ROM, the tile viewer does not show the sprites/show them correctly, hard to capture from or even the emulator does not boot up the game. As for why hard to rip than impossible to rip? It is due to that there might be a passionate ripper somewhere who is knowledgeable or even a programmer who figured out how to rip the sprites.&lt;br /&gt;
&lt;br /&gt;
Please note &amp;#039;&amp;#039;&amp;#039;do not&amp;#039;&amp;#039;&amp;#039; request these games to be ripped, the chances of these getting ripped are low and it would not help anyone.&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
&lt;br /&gt;
===Many Sega Games===&lt;br /&gt;
&lt;br /&gt;
Sega liked to do things differently than many companies of the time when it comes to storing sprites. They spread the sprites onto various files with bytes at a time, usually one but sometimes 2 bytes at a time (the term is interleaving). Very few of their games work with MAME&amp;#039;s tile viewer and if they do, they are a pre-1985 game.&lt;br /&gt;
&lt;br /&gt;
Thankfully thanks to Ragey some of these games are ripped such as SegaSonic the Hedgehog, Power Drift and Bonanza Bros. however he has only selectively ripped those games and has not shared much information on how. There is a sprite viewer for Out Run and some of the arcade games (e.g. Super Hang-On, After Burner) made by the person who did CannonBall that is an Out Run based engine. Apart from Out Run, there are no palettes to the sprites, it is command-line based and requires knowing which sprite banks are used so not easy to use.&lt;br /&gt;
&lt;br /&gt;
Note that this excludes System E games as they ran on Master System hardware and the sprites can be viewed via Tile Molester but may have compression. Also the Fantasy Zone games were ported to or were originally on the Master System and would be easier to rip those versions.&lt;br /&gt;
&lt;br /&gt;
===Professor Pac-Man===&lt;br /&gt;
&lt;br /&gt;
This game uses an odd graphics engine that has peculiarly sized sprites (not perfectly square pixels). Screenshotting using MAME will distort the screencap PNG&amp;#039;s. Configuring Mame&amp;#039;s ini file will get rid of the blur but still stretch out the sprites in the screenshot. The only true way to capture the sprites as they were originally intended is to set Mame&amp;#039;s video settings to pixel perfect and manually printscreen the game. It can be quite tedious given that the game has fairly large sprites and a sprite sheet would end up being heftily large.&lt;br /&gt;
&lt;br /&gt;
==Amstrad CPC==&lt;br /&gt;
&lt;br /&gt;
By the nature of the home computer, there are bound to be some games that use impressive programming skills or really badly programmed games that makes ripping some games really tricky. Some of these also happen to be highly regarded games that are well liked and some of the best on the system. Since many of the games have the same issues, it is categoried by issue than what game has the issue unless it is unique.&lt;br /&gt;
&lt;br /&gt;
This excludes games that have the wrong palette in the tile viewer as they can be corrected (e.g. most games programmed by DJL Software) unless they have an extra issue included.&lt;br /&gt;
&lt;br /&gt;
===Asterix et la potion magique (Asterix and the Magic Potion)===&lt;br /&gt;
&lt;br /&gt;
Not to be confused with Asterix and the Magic Cauldron that itself is one of more easier to rip games. It is unique as the game uses a framebuffer only displaying one sprite at a time so every time a sprite changes, the old one gets dropped making it annoying to rip.&lt;br /&gt;
&lt;br /&gt;
===Batman: The Caped Crusader===&lt;br /&gt;
&lt;br /&gt;
The game is using two layers for the sprites and they are mixed into the same layer. Meaning that it has information of both left and right directions but neither show the complete sprite. The correct size for the sprites is Width 8, when set to Width 16 while it fixes the layer issue the sprites are squashed with some detail lost. It sounds like a bitplane issue. Nothing can be done at present...&lt;br /&gt;
&lt;br /&gt;
===Ghosts &amp;#039;n Goblins===&lt;br /&gt;
&lt;br /&gt;
Unlike most in the list, the sprites can be ripped however it is hard work because Ste Pickford did the sprites in an unusual way. Originally thought to be messed up in the tile viewer until more research was done. While the game runs on Mode 0, the sprites are stored in Mode 1. The correct size is Width 8 but the sprites are split into two with each scanline being the complete sprite. Also for sprites on the left, they are stored backwards as in right to left but not flipped. Basically sprite 1 has the first line while sprite 2 has the second line and so on or vice versa depending on the sprite.&lt;br /&gt;
&lt;br /&gt;
As for resizing, again unlike most Mode 0/1 games where it is doubled, they are like Mode 2 where horizontal is correct but vertical is doubled size.&lt;br /&gt;
&lt;br /&gt;
===Same Colour Background as the sprites===&lt;br /&gt;
&lt;br /&gt;
Many games use the same colours for their background as their sprites, usually black but green and others have been used. This is very similar to Genesis sprite ripping. This is mainly a Mode 0 issue however a few Mode 1 games suffer from this too such as Match Point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;750cc Grand Prix&amp;#039;&amp;#039;&amp;#039; (not only this affects the grey background affecting the bike sprites but also a black on the tires where it should be purple that the tile viewer does not pick up on)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Syndrome&amp;#039;&amp;#039;&amp;#039; (see Match Point for more info, also has layers too)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Auf Wiedersehen Monty&amp;#039;&amp;#039;&amp;#039; (some sprites also have the wrong palette however the sprites are stored in a tidy fashion)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fast Food&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kwik Snax&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Match Point&amp;#039;&amp;#039;&amp;#039; (this also uses Mode 1 that uses 4 colours so the black background mixes with the sprite making it almost impossible to rip via tiles)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Professional BMX Simulator&amp;#039;&amp;#039;&amp;#039; (Has been ripped however bike sprites look doubtful with their accuracy)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Psycho Soldier&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Return of the Jedi&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Compressed in the tile viewer===&lt;br /&gt;
&lt;br /&gt;
These games are either completely or partly compressed meaning that ripping these games can not be done via the tile viewer at all or almost useless to rip from since only a segment is uncompressed. Also in the case of By Fair Means or Foul because it uses overlapping sprites meaning that the game is almost impossible to rip from unless someone figures out the compression routine.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adidas Championship Football&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;After Burner&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Storm&amp;#039;&amp;#039;&amp;#039; (also suffers from black background)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bad Dudes vs Dragon Ninja&amp;#039;&amp;#039;&amp;#039;(also suffers from black background)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;By Fair Means... or Foul&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;California Games&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Dragon&amp;#039;&amp;#039;&amp;#039; (Richard Aplin version)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Dragon II: The Revenge&amp;#039;&amp;#039;&amp;#039; (Richard Aplin version)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prehistorik&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro Tennis Tour&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Professional Tennis Simulator (Codemasters)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RBI Baseball 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RoboCop&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thing on a Spring&amp;#039;&amp;#039;&amp;#039; (Only Thing itself is compressed, the enemies are not compressed and are rippable)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Turbo Out Run&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Footballer of the Year===&lt;br /&gt;
&lt;br /&gt;
Similar to but not quite the same issue as Asterix. This game uses a framebuffer to display whatever is on screen and changes sprites dropping the old ones. What makes this slightly different is that more than 1 pose is stored due to the player and the goalkeeper plus it is in Mode 1 rather than Mode 0.&lt;br /&gt;
&lt;br /&gt;
===Grange Hill===&lt;br /&gt;
&lt;br /&gt;
This game uses 2 layers for the sprites and since it is a Mode 1 game with its limited 4 colour palette meaning that not only that it needs extra assembly but the layer information is gone since one layer with the detail is black and the other is just white. While Buggy Boy and 1942 have a second layer, they are Mode 0 games and not needed for ripping.&lt;br /&gt;
&lt;br /&gt;
===Italy 90===&lt;br /&gt;
&lt;br /&gt;
Just looking at the tile viewer makes you groan... The sprites use a combination of layers (head + arms on one with the body on another) and messed up in the tile viewer on the body sprites all at the same time. Maybe also a touch of compression as well?&lt;br /&gt;
&lt;br /&gt;
To make matters worse, the game crashes when the ball is off the pitch and reboots back to the Amstrad CPC boot up screen. It is unknown whether this happens on real hardware.&lt;br /&gt;
&lt;br /&gt;
===Interleaving sprites===&lt;br /&gt;
&lt;br /&gt;
It might not be correct terminology however this affects a few games. Basically there is a checkered background on the sprites and the characters have lines through them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glider Rider&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===John Brandwood Games===&lt;br /&gt;
&lt;br /&gt;
Both Gryzor (aka Contra) and Renegade when released were considered games that pushed the system with its impressive graphics due to the work of Mark Jones and the programmer John Brandwood. The tile viewer does not work on these games and capturing might be difficult due to using the same colours for the background since the system had a 16 colour palette. With Renegade even when capturing, you get a high chance of overlapping sprites because of the nature of beat em ups and because of the palette limitations. The backgrounds however are easier to rip from.&lt;br /&gt;
&lt;br /&gt;
According to information on the CPCWiki, the sprites are also stored upside down that is a common trait with some developers and apparently the graphics technique also used in the ZX Spectrum.&lt;br /&gt;
&lt;br /&gt;
===Messed up on the tile viewer===&lt;br /&gt;
&lt;br /&gt;
At first glance, they might look rippable but then you notice that the character does not resemble what is on screen having lines that face the other direction in the tile viewer and changing it to reverse doesn&amp;#039;t fix the sprites. Looking at Crystal Kingdom Dizzy, it might be either an endian issue or slightly compressed. Match Day and Track and Field have the same issue since they are done by the same developers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arkanoid 2: Revenge of Doh&amp;#039;&amp;#039;&amp;#039; (The Vanus Spaceship and some of the sprites are messed up however the blocks and powerups aren&amp;#039;t)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Commando&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystal Kingdom Dizzy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dynamite Dux&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Match Day&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Track and Field&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===No sprites in the tile viewer===&lt;br /&gt;
&lt;br /&gt;
Some games just do not use sprites at all so they don&amp;#039;t appear in the tile viewer. This also makes Target Renegade hard to rip because of overlapping characters of the nature of the beat em up genre. These exclude games that use vector graphics, raycasting, text based adventure games or other non-raster graphics games e.g. Star Wars or Hard Drivin&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Football Manager&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;International Karate + (IK+)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rally 2/Grand Prix Rally&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Saboteur&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Target Renegade&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wonder Boy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genesis==&lt;br /&gt;
&lt;br /&gt;
While a lot of the Genesis library have already been ripped excluding many of the sports games, there are some high profile games that have problems ripping. A few of these are on the site but not all.&lt;br /&gt;
&lt;br /&gt;
===Adventures of Batman &amp;amp; Robin===&lt;br /&gt;
&lt;br /&gt;
Being a late Genesis game, it uses various programming tricks and is considered one of the most technically impressive games on the console. The ROM is compressed. All of these makes it a challenge to rip the game and it does not help that the game is hard too.&lt;br /&gt;
&lt;br /&gt;
===Comix Zone===&lt;br /&gt;
&lt;br /&gt;
A Sega 1st party game done by Sega Technical Institute and is a late Genesis game pushing some limits. What makes this hard to rip is that the ROM is completely compressed and ripping from the game is hard. Why? The characters have many poses, some that are situational and timing on certain poses is also tricky to trigger. When captured via screenshots, the sprites leave a shadow that is not part of the sprite and may have another sprite overlapping. When tile ripped using a tile viewer in an emulator, they are not easy to assemble either and only load one pose at a time. A few have tried to rip from this game however the sheets are either incomplete or just stopped progress. &lt;br /&gt;
&lt;br /&gt;
The game apparently uses a form of LZSS compression however this is undocumented and no one so far as figured it out.&lt;br /&gt;
&lt;br /&gt;
===Dave Perry Games===&lt;br /&gt;
&lt;br /&gt;
Dave Perry was a programmer who was with Virgin but then moved on to Shiny. The games in question are Mick and Mack: Global Gladiators, Aladdin, Earthworm Jim 1 and 2, RoboCop vs The Terminator and The Jungle Book. Due to Dave Perry&amp;#039;s programming, the sprites are stored in a nightmare fashion in the ROM with pieces being all over the place and also hard to assemble so you would have to capture them via an emulator. Some of these games also have a lot of poses depending on which character you are ripping.&lt;br /&gt;
&lt;br /&gt;
Some of these have been ripped though mainly because of dedication of the rippers and ripping projects.&lt;br /&gt;
&lt;br /&gt;
===Desert Strike/Jungle Strike/Urban Strike===&lt;br /&gt;
&lt;br /&gt;
These are all grouped together as they are part of the same series and all 3 games use a similar engine. The ROM is even worse than the Dave Perry games since at least you can make out something that resembles a character rather than a complete mess so tile ripping is almost impossible. There are also a lot of poses for the helicopter and the enemies due to the various directions that you can go.&lt;br /&gt;
&lt;br /&gt;
Please note that these affect the original versions done by EA (as well as High Score Productions and Foley Hi-Tech) and not the other versions of the game that are on other consoles that might have different art styles. There is also the Super Strike Trilogy on the Sega CD that might have extra sprites however chances are that it has the same problems as the cartridge version.&lt;br /&gt;
&lt;br /&gt;
==SNES==&lt;br /&gt;
&lt;br /&gt;
===Clay Fighter and Clay Fighter 2===&lt;br /&gt;
&lt;br /&gt;
While most SNES games aren&amp;#039;t compressed, these two games are one of the few exceptions so a tile viewer can&amp;#039;t be used for this game. It uses an unknown compression format. The game is also a fighter, a genre known for many animations to be used. Some emulators also have problems displaying the game too. It might be possible with vSNES using savestates however it would require patience.&lt;br /&gt;
&lt;br /&gt;
==Unstable Games==&lt;br /&gt;
&lt;br /&gt;
Sometimes even capturing sprites can be problematic if the game is known to be crash prone. While it is common for 6/7th generation games onwards to crash due to various factors, older games are more stable even though sometimes bad/rushed programming can affect the stability of the game. Please note that this references gameplay rather than doing tricks to purposely crash the game and also does not list games that can crash on some emulators (e.g. Thunder Force IV crashing at the end of Stage 1 Boss).&lt;br /&gt;
&lt;br /&gt;
===Pitfall: The Mayan Adventure (32X)===&lt;br /&gt;
&lt;br /&gt;
==Pop &amp;amp; Chips (Super Cassette Vision)==&lt;br /&gt;
The game was not dumped properly and will crash after the first stage.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Hard_to_Rip_Games&amp;diff=1804</id>
		<title>The Spriters Resource/Hard to Rip Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Hard_to_Rip_Games&amp;diff=1804"/>
		<updated>2018-10-10T11:36:35Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Added Professor Pac-Man.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are some games out there that are hard to rip from whether it is unknown compression, stored in a nightmare fashion in the ROM, the tile viewer does not show the sprites/show them correctly, hard to capture from or even the emulator does not boot up the game. As for why hard to rip than impossible to rip? It is due to that there might be a passionate ripper somewhere who is knowledgeable or even a programmer who figured out how to rip the sprites.&lt;br /&gt;
&lt;br /&gt;
Please note &amp;#039;&amp;#039;&amp;#039;do not&amp;#039;&amp;#039;&amp;#039; request these games to be ripped, the chances of these getting ripped are low and it would not help anyone.&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
&lt;br /&gt;
===Many Sega Games===&lt;br /&gt;
&lt;br /&gt;
Sega liked to do things differently than many companies of the time when it comes to storing sprites. They spread the sprites onto various files with bytes at a time, usually one but sometimes 2 bytes at a time (the term is interleaving). Very few of their games work with MAME&amp;#039;s tile viewer and if they do, they are a pre-1985 game.&lt;br /&gt;
&lt;br /&gt;
Thankfully thanks to Ragey some of these games are ripped such as SegaSonic the Hedgehog, Power Drift and Bonanza Bros. however he has only selectively ripped those games and has not shared much information on how. There is a sprite viewer for Out Run and some of the arcade games (e.g. Super Hang-On, After Burner) made by the person who did CannonBall that is an Out Run based engine. Apart from Out Run, there are no palettes to the sprites, it is command-line based and requires knowing which sprite banks are used so not easy to use.&lt;br /&gt;
&lt;br /&gt;
Note that this excludes System E games as they ran on Master System hardware and the sprites can be viewed via Tile Molester but may have compression. Also the Fantasy Zone games were ported to or were originally on the Master System and would be easier to rip those versions.&lt;br /&gt;
&lt;br /&gt;
===Professor Pac-Man===&lt;br /&gt;
&lt;br /&gt;
This game uses an odd graphics engine that has peculiarly sized sprites (not perfectly square pixels). Screenshotting using MAME will distort the screencap PNG&amp;#039;s. Configuring Mame&amp;#039;s ini file will get rid of the blur but still stretch out the sprites in the screenshot. The only true way to capture the sprites as they were originally intended is to set Mame&amp;#039;s video settings to pixel perfect and manually printscreen the game. It can be quite tedious given that the game has fairly large sprites and a sprite sheet would end up being heftily large.&lt;br /&gt;
&lt;br /&gt;
==Amstrad CPC==&lt;br /&gt;
&lt;br /&gt;
By the nature of the home computer, there are bound to be some games that use impressive programming skills or really badly programmed games that makes ripping some games really tricky. Some of these also happen to be highly regarded games that are well liked and some of the best on the system. Since many of the games have the same issues, it is categoried by issue than what game has the issue unless it is unique.&lt;br /&gt;
&lt;br /&gt;
This excludes games that have the wrong palette in the tile viewer as they can be corrected (e.g. most games programmed by DJL Software) unless they have an extra issue included.&lt;br /&gt;
&lt;br /&gt;
===Asterix et la potion magique (Asterix and the Magic Potion)===&lt;br /&gt;
&lt;br /&gt;
Not to be confused with Asterix and the Magic Cauldron that itself is one of more easier to rip games. It is unique as the game uses a framebuffer only displaying one sprite at a time so every time a sprite changes, the old one gets dropped making it annoying to rip.&lt;br /&gt;
&lt;br /&gt;
===Batman: The Caped Crusader===&lt;br /&gt;
&lt;br /&gt;
The game is using two layers for the sprites and they are mixed into the same layer. Meaning that it has information of both left and right directions but neither show the complete sprite. The correct size for the sprites is Width 8, when set to Width 16 while it fixes the layer issue the sprites are squashed with some detail lost. It sounds like a bitplane issue. Nothing can be done at present...&lt;br /&gt;
&lt;br /&gt;
===Ghosts &amp;#039;n Goblins===&lt;br /&gt;
&lt;br /&gt;
Unlike most in the list, the sprites can be ripped however it is hard work because Ste Pickford did the sprites in an unusual way. Originally thought to be messed up in the tile viewer until more research was done. While the game runs on Mode 0, the sprites are stored in Mode 1. The correct size is Width 8 but the sprites are split into two with each scanline being the complete sprite. Also for sprites on the left, they are stored backwards as in right to left but not flipped. Basically sprite 1 has the first line while sprite 2 has the second line and so on or vice versa depending on the sprite.&lt;br /&gt;
&lt;br /&gt;
As for resizing, again unlike most Mode 0/1 games where it is doubled, they are like Mode 2 where horizontal is correct but vertical is doubled size.&lt;br /&gt;
&lt;br /&gt;
===Same Colour Background as the sprites===&lt;br /&gt;
&lt;br /&gt;
Many games use the same colours for their background as their sprites, usually black but green and others have been used. This is very similar to Genesis sprite ripping. This is mainly a Mode 0 issue however a few Mode 1 games suffer from this too such as Match Point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;750cc Grand Prix&amp;#039;&amp;#039;&amp;#039; (not only this affects the grey background affecting the bike sprites but also a black on the tires where it should be purple that the tile viewer does not pick up on)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Syndrome&amp;#039;&amp;#039;&amp;#039; (see Match Point for more info, also has layers too)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Auf Wiedersehen Monty&amp;#039;&amp;#039;&amp;#039; (some sprites also have the wrong palette however the sprites are stored in a tidy fashion)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fast Food&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kwik Snax&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Match Point&amp;#039;&amp;#039;&amp;#039; (this also uses Mode 1 that uses 4 colours so the black background mixes with the sprite making it almost impossible to rip via tiles)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Professional BMX Simulator&amp;#039;&amp;#039;&amp;#039; (Has been ripped however bike sprites look doubtful with their accuracy)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Psycho Soldier&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Return of the Jedi&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Compressed in the tile viewer===&lt;br /&gt;
&lt;br /&gt;
These games are either completely or partly compressed meaning that ripping these games can not be done via the tile viewer at all or almost useless to rip from since only a segment is uncompressed. Also in the case of By Fair Means or Foul because it uses overlapping sprites meaning that the game is almost impossible to rip from unless someone figures out the compression routine.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adidas Championship Football&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;After Burner&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Storm&amp;#039;&amp;#039;&amp;#039; (also suffers from black background)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bad Dudes vs Dragon Ninja&amp;#039;&amp;#039;&amp;#039;(also suffers from black background)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;By Fair Means... or Foul&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;California Games&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Dragon&amp;#039;&amp;#039;&amp;#039; (Richard Aplin version)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Double Dragon II: The Revenge&amp;#039;&amp;#039;&amp;#039; (Richard Aplin version)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prehistorik&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro Tennis Tour&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Professional Tennis Simulator (Codemasters)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RBI Baseball 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RoboCop&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thing on a Spring&amp;#039;&amp;#039;&amp;#039; (Only Thing itself is compressed, the enemies are not compressed and are rippable)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Turbo Out Run&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Footballer of the Year===&lt;br /&gt;
&lt;br /&gt;
Similar to but not quite the same issue as Asterix. This game uses a framebuffer to display whatever is on screen and changes sprites dropping the old ones. What makes this slightly different is that more than 1 pose is stored due to the player and the goalkeeper plus it is in Mode 1 rather than Mode 0.&lt;br /&gt;
&lt;br /&gt;
===Grange Hill===&lt;br /&gt;
&lt;br /&gt;
This game uses 2 layers for the sprites and since it is a Mode 1 game with its limited 4 colour palette meaning that not only that it needs extra assembly but the layer information is gone since one layer with the detail is black and the other is just white. While Buggy Boy and 1942 have a second layer, they are Mode 0 games and not needed for ripping.&lt;br /&gt;
&lt;br /&gt;
===Italy 90===&lt;br /&gt;
&lt;br /&gt;
Just looking at the tile viewer makes you groan... The sprites use a combination of layers (head + arms on one with the body on another) and messed up in the tile viewer on the body sprites all at the same time. Maybe also a touch of compression as well?&lt;br /&gt;
&lt;br /&gt;
To make matters worse, the game crashes when the ball is off the pitch and reboots back to the Amstrad CPC boot up screen. It is unknown whether this happens on real hardware.&lt;br /&gt;
&lt;br /&gt;
===Interleaving sprites===&lt;br /&gt;
&lt;br /&gt;
It might not be correct terminology however this affects a few games. Basically there is a checkered background on the sprites and the characters have lines through them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glider Rider&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===John Brandwood Games===&lt;br /&gt;
&lt;br /&gt;
Both Gryzor (aka Contra) and Renegade when released were considered games that pushed the system with its impressive graphics due to the work of Mark Jones and the programmer John Brandwood. The tile viewer does not work on these games and capturing might be difficult due to using the same colours for the background since the system had a 16 colour palette. With Renegade even when capturing, you get a high chance of overlapping sprites because of the nature of beat em ups and because of the palette limitations. The backgrounds however are easier to rip from.&lt;br /&gt;
&lt;br /&gt;
According to information on the CPCWiki, the sprites are also stored upside down that is a common trait with some developers and apparently the graphics technique also used in the ZX Spectrum.&lt;br /&gt;
&lt;br /&gt;
===Messed up on the tile viewer===&lt;br /&gt;
&lt;br /&gt;
At first glance, they might look rippable but then you notice that the character does not resemble what is on screen having lines that face the other direction in the tile viewer and changing it to reverse doesn&amp;#039;t fix the sprites. Looking at Crystal Kingdom Dizzy, it might be either an endian issue or slightly compressed. Match Day and Track and Field have the same issue since they are done by the same developers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arkanoid 2: Revenge of Doh&amp;#039;&amp;#039;&amp;#039; (The Vanus Spaceship and some of the sprites are messed up however the blocks and powerups aren&amp;#039;t)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Commando&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystal Kingdom Dizzy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dynamite Dux&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Match Day&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Track and Field&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===No sprites in the tile viewer===&lt;br /&gt;
&lt;br /&gt;
Some games just do not use sprites at all so they don&amp;#039;t appear in the tile viewer. This also makes Target Renegade hard to rip because of overlapping characters of the nature of the beat em up genre. These exclude games that use vector graphics, raycasting, text based adventure games or other non-raster graphics games e.g. Star Wars or Hard Drivin&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Football Manager&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;International Karate + (IK+)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rally 2/Grand Prix Rally&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Saboteur&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Target Renegade&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wonder Boy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genesis==&lt;br /&gt;
&lt;br /&gt;
While a lot of the Genesis library have already been ripped excluding many of the sports games, there are some high profile games that have problems ripping. A few of these are on the site but not all.&lt;br /&gt;
&lt;br /&gt;
===Adventures of Batman &amp;amp; Robin===&lt;br /&gt;
&lt;br /&gt;
Being a late Genesis game, it uses various programming tricks and is considered one of the most technically impressive games on the console. The ROM is compressed. All of these makes it a challenge to rip the game and it does not help that the game is hard too.&lt;br /&gt;
&lt;br /&gt;
===Comix Zone===&lt;br /&gt;
&lt;br /&gt;
A Sega 1st party game done by Sega Technical Institute and is a late Genesis game pushing some limits. What makes this hard to rip is that the ROM is completely compressed and ripping from the game is hard. Why? The characters have many poses, some that are situational and timing on certain poses is also tricky to trigger. When captured via screenshots, the sprites leave a shadow that is not part of the sprite and may have another sprite overlapping. When tile ripped using a tile viewer in an emulator, they are not easy to assemble either and only load one pose at a time. A few have tried to rip from this game however the sheets are either incomplete or just stopped progress. &lt;br /&gt;
&lt;br /&gt;
The game apparently uses a form of LZSS compression however this is undocumented and no one so far as figured it out.&lt;br /&gt;
&lt;br /&gt;
===Dave Perry Games===&lt;br /&gt;
&lt;br /&gt;
Dave Perry was a programmer who was with Virgin but then moved on to Shiny. The games in question are Mick and Mack: Global Gladiators, Aladdin, Earthworm Jim 1 and 2, RoboCop vs The Terminator and The Jungle Book. Due to Dave Perry&amp;#039;s programming, the sprites are stored in a nightmare fashion in the ROM with pieces being all over the place and also hard to assemble so you would have to capture them via an emulator. Some of these games also have a lot of poses depending on which character you are ripping.&lt;br /&gt;
&lt;br /&gt;
Some of these have been ripped though mainly because of dedication of the rippers and ripping projects.&lt;br /&gt;
&lt;br /&gt;
===Desert Strike/Jungle Strike/Urban Strike===&lt;br /&gt;
&lt;br /&gt;
These are all grouped together as they are part of the same series and all 3 games use a similar engine. The ROM is even worse than the Dave Perry games since at least you can make out something that resembles a character rather than a complete mess so tile ripping is almost impossible. There are also a lot of poses for the helicopter and the enemies due to the various directions that you can go.&lt;br /&gt;
&lt;br /&gt;
Please note that these affect the original versions done by EA (as well as High Score Productions and Foley Hi-Tech) and not the other versions of the game that are on other consoles that might have different art styles. There is also the Super Strike Trilogy on the Sega CD that might have extra sprites however chances are that it has the same problems as the cartridge version.&lt;br /&gt;
&lt;br /&gt;
==SNES==&lt;br /&gt;
&lt;br /&gt;
===Clay Fighter and Clay Fighter 2===&lt;br /&gt;
&lt;br /&gt;
While most SNES games aren&amp;#039;t compressed, these two games are one of the few exceptions so a tile viewer can&amp;#039;t be used for this game. It uses an unknown compression format. The game is also a fighter, a genre known for many animations to be used. Some emulators also have problems displaying the game too. It might be possible with vSNES using savestates however it would require patience.&lt;br /&gt;
&lt;br /&gt;
==Unstable Games==&lt;br /&gt;
&lt;br /&gt;
Sometimes even capturing sprites can be problematic if the game is known to be crash prone. While it is common for 6/7th generation games onwards to crash due to various factors, older games are more stable even though sometimes bad/rushed programming can affect the stability of the game. Please note that this references gameplay rather than doing tricks to purposely crash the game and also does not list games that can crash on some emulators (e.g. Thunder Force IV crashing at the end of Stage 1 Boss).&lt;br /&gt;
&lt;br /&gt;
===Pitfall: The Mayan Adventure (32X)===&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1803</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1803"/>
		<updated>2018-10-10T11:16:29Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==3DS &amp;gt; Dragon Ball Z: Extreme Butouden==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Support Characters (DLC)&amp;#039;&amp;#039;&amp;#039; - Sheet is missing the &amp;quot;Time Machine&amp;quot; and &amp;quot;See-Through the Invisible Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Haunted Castle==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frankenstein&amp;#039;s Monster&amp;#039;&amp;#039;&amp;#039; - The sheet even states that the death animation is not present.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily a rerip but rather addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Select Portraits&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; The Incredibles: Rise of the Underminer==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frozone&amp;#039;&amp;#039;&amp;#039; - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Super Bubble Pop==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C29&amp;#039;&amp;#039;&amp;#039; - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==NES &amp;gt; Tiny Toon Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039; - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
===Playable Character(s)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pimple&amp;#039;&amp;#039;&amp;#039; - Only the sprites seen in the first stage were ripped for Pimple, the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1802</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1802"/>
		<updated>2018-10-10T03:23:07Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Haunted Castle==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frankenstein&amp;#039;s Monster&amp;#039;&amp;#039;&amp;#039; - The sheet even states that the death animation is not present.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily a rerip but rather addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Select Portraits&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; The Incredibles: Rise of the Underminer==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frozone&amp;#039;&amp;#039;&amp;#039; - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Super Bubble Pop==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C29&amp;#039;&amp;#039;&amp;#039; - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==NES &amp;gt; Tiny Toon Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039; - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
===Playable Character(s)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pimple&amp;#039;&amp;#039;&amp;#039; - Only the sprites seen in the first stage were ripped for Pimple, the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Models_Resource/Content_Needing_Replacement&amp;diff=1801</id>
		<title>The Models Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Models_Resource/Content_Needing_Replacement&amp;diff=1801"/>
		<updated>2018-10-10T03:19:20Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64 &amp;gt; Super Mario 64==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boo&amp;#039;&amp;#039;&amp;#039; - Eye textures do not match body textures, needs replacement.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mario&amp;#039;&amp;#039;&amp;#039; - Textures will most likely need to be replaced entirely. Skin color in eye textures is different from face skin texture.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Models_Resource/Content_Needing_Replacement&amp;diff=1800</id>
		<title>The Models Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Models_Resource/Content_Needing_Replacement&amp;diff=1800"/>
		<updated>2018-10-10T03:17:36Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64 &amp;gt; Super Mario 64==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mario&amp;#039;&amp;#039;&amp;#039; - Textures will most likely need to be replaced entirely. Skin color in eye textures is different from face skin texture.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=BBC_Micro&amp;diff=1799</id>
		<title>BBC Micro</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=BBC_Micro&amp;diff=1799"/>
		<updated>2018-10-08T10:09:34Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Added &amp;quot;BeebEm&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;BBC Micro&amp;#039;&amp;#039;&amp;#039; (originally known as the &amp;#039;&amp;#039;&amp;#039;Acorn Proton&amp;#039;&amp;#039;&amp;#039; until BBC took over to market it since it was chosen for their literacy programme) is a computer made by Acorn. Rather like the [[Apple II]] in the US, it was mostly used as an educational computer to learn how to program in schools and also because it was expensive to buy meaning very few home owners had access to the machine. It was famous however for Elite, one of the most advanced games of the early 1980s.&lt;br /&gt;
&lt;br /&gt;
==Acorn Electron==&lt;br /&gt;
&lt;br /&gt;
Please see [[Acorn Electron|here]] for more info.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===MAME===&lt;br /&gt;
&lt;br /&gt;
MAME supports the BBC Micro and is well supported thanks to the work of Nigel Barnes who has preserved this system and the Acorn Electron.&lt;br /&gt;
&lt;br /&gt;
===BeebEm===&lt;br /&gt;
&lt;br /&gt;
BeebEm is an emulator that supports every model of the BBC Micro. One may not understand how to load tapes or disks at first because it requires a key command, and also you must load a &amp;quot;boot&amp;quot; and a &amp;quot;start&amp;quot; rom in disk 0 and disk 1 respectively in order to load your game.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Computers]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Atari_Jaguar&amp;diff=1798</id>
		<title>Atari Jaguar</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Atari_Jaguar&amp;diff=1798"/>
		<updated>2018-10-08T05:15:30Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Added an emulator that will run it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Atari-Jaguar-CD-wPro-Controller.jpg|right|350px|link=]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Atari Jaguar&amp;#039;&amp;#039;&amp;#039; is a video game console that was developed by Atari Corporation in 1993. It was marketed as the first 64-bit gaming system, but was a commercial failure, and is widely regarded as one of the worst systems ever made. &lt;br /&gt;
&lt;br /&gt;
The console later received a CD-ROM peripheral called &amp;#039;&amp;#039;&amp;#039;Atari Jaguar CD&amp;#039;&amp;#039;&amp;#039;, released in 1995.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
[[File:JagView.png|thumb|right|200px|JagView interface]]&lt;br /&gt;
===JagView===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;JagView&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a tool to find and display uncompressed Jaguar pictures embedded in a ROM file (or separate files). The tool supports 8-bit, RGB and CRY (unique to Jaguar) formats, has a zoom feature and a number of premade settings for specific games. It is similar to Texture Finder and can be potentially usefull for searching through non-Jaguar roms and archives too. JagView is available for Windows at [http://www.jagware.org/index.php?showtopic=836&amp;amp;hl=JagView jagware.org].&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===Phoenix===&lt;br /&gt;
Phoenix is a multi emulation program that can emulate the 3DO, Sega Master System, Colecovision but most importantly; The Jaguar. The compatibility is a little over 95% with only 12 games that aren&amp;#039;t fully or don&amp;#039;t function at all.&lt;br /&gt;
&lt;br /&gt;
The emulator is currently only in Russian and may have extremely bad framerate.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1793</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1793"/>
		<updated>2018-10-06T05:34:12Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Haunted Castle==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frankenstein&amp;#039;s Monster&amp;#039;&amp;#039;&amp;#039; - The sheet even states that the death animation is not present.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily a rerip but rather addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Select Portraits&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Super Bubble Pop==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C29&amp;#039;&amp;#039;&amp;#039; - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==NES &amp;gt; Tiny Toon Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039; - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
===Playable Character(s)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pimple&amp;#039;&amp;#039;&amp;#039; - Only the sprites seen in the first stage were ripped for Pimple, the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1792</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1792"/>
		<updated>2018-10-05T23:40:16Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Added Frankenstein&amp;#039;s Monster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Haunted Castle==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frankenstein&amp;#039;s Monster&amp;#039;&amp;#039;&amp;#039; - The sheet even states that the death animation is not present.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily a rerip but rather addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Select Portraits&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==NES &amp;gt; Tiny Toon Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039; - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
===Playable Character(s)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pimple&amp;#039;&amp;#039;&amp;#039; - Only the sprites seen in the first stage were ripped for Pimple, the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Neo_Geo_Pocket&amp;diff=1758</id>
		<title>Neo Geo Pocket</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Neo_Geo_Pocket&amp;diff=1758"/>
		<updated>2018-09-02T23:35:35Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Neo Geo Pocket&amp;#039;&amp;#039;&amp;#039; was SNK&amp;#039;s first foray into the handheld market in 1998 sold exclusively in Japan and in some parts of Hong Kong. Sales of the console were lackluster...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Neo Geo Pocket&amp;#039;&amp;#039;&amp;#039; was SNK&amp;#039;s first foray into the handheld market in 1998 sold exclusively in Japan and in some parts of Hong Kong. Sales of the console were lackluster possibly due to it only being able to display monochrome graphics at a time when the Game Boy Color was already on the market. The handheld discontinued a year later, but was immediately followed up with the &amp;#039;&amp;#039;&amp;#039;Neo Geo Pocket Color&amp;#039;&amp;#039;&amp;#039;, which saw releases in western countries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
Mednafen can run both Neo Geo Pocket and Neo Geo Pocket Color games extremely accurately, the engine is based on Neo Pop and modified to have &amp;quot;ripping friendly&amp;quot; tools such as layer removal.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1757</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1757"/>
		<updated>2018-08-31T10:30:51Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily a rerip but rather addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Select Portraits&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==NES &amp;gt; Tiny Toon Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemies&amp;#039;&amp;#039;&amp;#039; - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
===Playable Character(s)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pimple&amp;#039;&amp;#039;&amp;#039; - Only the sprites seen in the first stage were ripped for Pimple, the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1746</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1746"/>
		<updated>2018-08-31T02:08:08Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Added a few *more* sheets that I could think of.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Super Puzzle Fighter 2 Turbo==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems&amp;#039;&amp;#039;&amp;#039; - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn&amp;#039;t necessarily a rerip but rather addition of these colors in some way.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Marvel Vs. Capcom==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
&lt;br /&gt;
Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Select Portraits&amp;#039;&amp;#039;&amp;#039; - Ryu is missing his &amp;quot;Akuma&amp;quot; and &amp;quot;Ken&amp;quot; mode palettes.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
===Playable Character(s)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pimple&amp;#039;&amp;#039;&amp;#039; - Only the sprites seen in the first stage were ripped for Pimple, the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Sega_Genesis&amp;diff=1745</id>
		<title>Sega Genesis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Sega_Genesis&amp;diff=1745"/>
		<updated>2018-08-28T08:49:05Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: /* Recommended Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Megadrive.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Sega Genesis&amp;#039;&amp;#039;&amp;#039; (known as &amp;#039;&amp;#039;&amp;#039;Mega Drive&amp;#039;&amp;#039;&amp;#039; outside the USA) is a 4th generation console created by Sega. It was a direct rival to the [[Super Nintendo Entertainment System|SNES]]. It later received two peripherals in the form of the 32X and Sega CD/Mega CD.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===Gens KMod===&lt;br /&gt;
&lt;br /&gt;
Gens KMod is a modification of the Gens emulator that adds various debug functions. You can download it [http://gendev.spritesmind.net/page-gensK.html Here].&lt;br /&gt;
&lt;br /&gt;
In order to rip sprites, boot up your game and play it to the point where the sprites you want are. Pause the game (depending on the game, you may need to pause the emulator itself, for that just press &amp;quot;Esc&amp;quot;), then choose the menu &amp;quot;CPU -&amp;gt; Debug&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:GensKmod1.png|center]]&lt;br /&gt;
&lt;br /&gt;
From here, there are two methods for ripping the sprites:&lt;br /&gt;
&lt;br /&gt;
* In the first method, choose the menu &amp;quot;CPU -&amp;gt; Debug -&amp;gt; Layers&amp;quot;. This will bring a pop-up window with various checked boxes, which allow you to disable the background layers or the sprites themselves (useful if you want to rip the backgrounds):&lt;br /&gt;
&lt;br /&gt;
[[File:GensKmod2.png|center]]&lt;br /&gt;
&lt;br /&gt;
* For the second method, choose the menu &amp;quot;CPU -&amp;gt; Debug -&amp;gt; Genesis -&amp;gt; VDP&amp;quot; (not VDP - Sprites, that&amp;#039;s for another thing). This will bring a pop-up window showing five palettes and the tiles. By clicking one palette, you change the palette on the tiles. There are four palettes, plus a fifth, &amp;quot;smart&amp;quot; palette, which is useful for ripping sprites with black pixels which blend with the background:&lt;br /&gt;
&lt;br /&gt;
[[File:GensKmod3.png|center]]&lt;br /&gt;
&lt;br /&gt;
Now you have two options: you can either save the tiles to a bmp file, by using the &amp;quot;Tiles to Bitmap&amp;quot; button, or you can Print Screen and paste on Paint or another image editing program to edit.&lt;br /&gt;
&lt;br /&gt;
===DebuGens===&lt;br /&gt;
&lt;br /&gt;
Much like Kmod, DebuGens is also a hack of Gens to add debug functions. You can download it [https://code.google.com/p/gens-rerecording/downloads/list Here].&lt;br /&gt;
&lt;br /&gt;
DebuGens includes the same options as Kmod, as such the methods for ripping are the same.&lt;br /&gt;
&lt;br /&gt;
===Tile Molester===&lt;br /&gt;
&lt;br /&gt;
See [[Tile Molester|here]] for more info. Please note that a large majority of games are compressed with some games able to rip just the main character or nothing at all without extra tools.&lt;br /&gt;
&lt;br /&gt;
===[[BizHawk]]===&lt;br /&gt;
&lt;br /&gt;
BizHawk uses the Genesis Plus GX emulator and adds a tile/background viewer however... If you change palette, it crashes the entire emulator and the tiles in the tile viewer are not correct in size so it&amp;#039;s really only good for ripping backgrounds with the viewer. Like GensKMod though, you can disable the layers and turn the background pink (or any color). See below in regards to emulation quality.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===Kega Fusion===&lt;br /&gt;
&lt;br /&gt;
Kega Fusion emulates the Genesis, the 32X and the Sega CD as well as SG-1000, Master System and Game Gear. For years, this was considered the best Mega Drive emulator however it has not been updated in years making it harder to run on modern computers that run on Windows 10 as well as features that no longer work such as the MSN Messenger display.&lt;br /&gt;
&lt;br /&gt;
===BlastEm===&lt;br /&gt;
&lt;br /&gt;
Despite being a newer emulator, BlastEm is a fast and an accurate emulator that supports the Genesis as well as the Master System using the backwards compatibility mode. Even able to run tech demos such as Titan Overdrive that Kega Fusion and other emulators struggle with. Just like Kega Fusion, it works on Windows, Mac and Linux. In the future, there are plans for Sega CD and 32X emulation as well as a better GUI (currently it is using a ROM based menu).&lt;br /&gt;
&lt;br /&gt;
===Genesis Plus GX===&lt;br /&gt;
&lt;br /&gt;
After Kega Fusion but before BlastEm, this was considered the most accurate emulator due to its sound and emulation in regards to compatibility running most games including Virtua Racing. It runs Sega CD games as well but not 32X due to its platform choice of that it can not cope. While it was developed with the Wii in mind, you can play on it on your PC via RetroArch or BizHawk.&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
&lt;br /&gt;
While not having any debugging features, it does include a layer removal feature. It should also be noted that this emulator will not run Sega CD or 32X games.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Sega Genesis Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1744</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1744"/>
		<updated>2018-08-27T23:38:32Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: The sprite sheet in question has been fixed, carry on now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
===Playable Character(s)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pimple&amp;#039;&amp;#039;&amp;#039; - Only the sprites seen in the first stage were ripped for Pimple, the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1743</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1743"/>
		<updated>2018-08-27T00:59:07Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
===Playable Character(s)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pimple&amp;#039;&amp;#039;&amp;#039; - Only the sprites seen in the first stage were ripped for Pimple, the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Street Fighter II / Street Fighter 2: Champion Edition==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player Select&amp;#039;&amp;#039;&amp;#039; - The sprites have white spots when the same color white exists in the graphics. The background color is also the same gray that the sprites use. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1742</id>
		<title>The Spriters Resource/Content Needing Replacement</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Spriters_Resource/Content_Needing_Replacement&amp;diff=1742"/>
		<updated>2018-08-27T00:50:40Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Added a few sheets that I could think of. Apparently someone didn&amp;#039;t know how to spell &amp;quot;separated&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List content found on the sites below that needs replacement or improving.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Bionic Commando==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Joe&amp;#039;&amp;#039;&amp;#039; - Missing sprites from the Japanese version.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; Point Blank==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dr Don and Dr Dan&amp;#039;&amp;#039;&amp;#039; - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Arcade &amp;gt; The Simpsons==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Homer Simpson&amp;#039;&amp;#039;&amp;#039; - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.&lt;br /&gt;
&lt;br /&gt;
==DS &amp;gt; Sonic Rush==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance &amp;gt; Kingdom Hearts: Chain of Memories==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battle Extras&amp;#039;&amp;#039;&amp;#039; - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Awesome Possum Kicks Dr. Machino&amp;#039;s Butt==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Awesome Possum&amp;#039;&amp;#039;&amp;#039; - The mouth sprites are on a different layer, the mouth should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Rocket Knight Adventures==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage Titles&amp;#039;&amp;#039;&amp;#039; - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz-Mania==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating and holding sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Genesis &amp;gt; Taz in Escape from Mars==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Taz&amp;#039;&amp;#039;&amp;#039; - The eating sprites are on a different layer, the head and the arms should be separated.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Sonic&amp;#039;s Gameworld==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters and Minigames&amp;#039;&amp;#039;&amp;#039; - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.&lt;br /&gt;
&lt;br /&gt;
==Pico &amp;gt; Tails and the Music Maker==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039; - Which of the two rips are the most complete?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.&lt;br /&gt;
&lt;br /&gt;
==Sega Master System &amp;gt; Battlemaniacs==&lt;br /&gt;
&lt;br /&gt;
===Playable Character(s)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pimple&amp;#039;&amp;#039;&amp;#039; - Only the sprites seen in the first stage were ripped for Pimple, the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Street Fighter II / Street Fighter 2: Champion Edition==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player Select&amp;#039;&amp;#039;&amp;#039; - The sprites have white spots when the same color white exists in the graphics. The background color is also the same gray that the sprites use. Sheet needs to be completely re-ripped.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Street Fighter II==&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Portraits&amp;#039;&amp;#039;&amp;#039; - The background causes some of the sprites to be affected that use the same color such as E.Honda&amp;#039;s eyes and teeth, T. Hawk&amp;#039;s eyes, Dee Jay&amp;#039;s eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.&lt;br /&gt;
&lt;br /&gt;
==SNES &amp;gt; Super Metroid==&lt;br /&gt;
&lt;br /&gt;
Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.&lt;br /&gt;
&lt;br /&gt;
===Enemies and Bosses===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crocomire&amp;#039;&amp;#039;&amp;#039; - Missing sprites such as the skeleton and the legs may need a re-rip too.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fake Kraid&amp;#039;&amp;#039;&amp;#039; - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ridley&amp;#039;&amp;#039;&amp;#039; - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039;&amp;#039; - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torizo&amp;#039;&amp;#039;&amp;#039; - Missing sprites.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc Sprites&amp;#039;&amp;#039;&amp;#039; - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Apple_II&amp;diff=1739</id>
		<title>Apple II</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Apple_II&amp;diff=1739"/>
		<updated>2018-08-26T22:41:00Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Apple II&amp;#039;&amp;#039;&amp;#039; (Or Apple ][) was released in 1977 with many hardware models and clones along the years. The computer became one of the first widely successful home compute...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Apple II&amp;#039;&amp;#039;&amp;#039; (Or Apple ][) was released in 1977 with many hardware models and clones along the years. The computer became one of the first widely successful home computers in the world rivaled by the likes of the [[Commodore 64]].&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===Applewin===&lt;br /&gt;
Applewin is a very stable emulator with internal pausing and screenshot features. Newer releases of the program do not have the option to set the display to &amp;quot;Color (TV Emulation)&amp;quot; which is the mode you will need to have pixel perfect video. You will need to download version 1.25.0.3 of the emulator which won&amp;#039;t be hard to find using a Google search.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Computers]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1738</id>
		<title>Template:Consoles</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1738"/>
		<updated>2018-08-25T23:07:25Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navbox&lt;br /&gt;
|Consoles|&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 2nd Generation&lt;br /&gt;
  |list = [[Atari 2600]] - [[Atari 5200]] - [[Cassette Vision]] - [[ColecoVision]] - [[Fairchild Channel F]] - [[Intellivision]] - [[Magnavox Odyssey²]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 3rd Generation&lt;br /&gt;
  |list = [[Atari 7800]] - [[Casio PV-1000]] - [[Nintendo Entertainment System]] - [[Master System]] - [[SG-1000]] - [[Super Cassette Vision]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 4th Generation&lt;br /&gt;
  |list = [[Neo Geo]] - [[Neo Geo CD]] - [[Philips CD-i]] - [[Sega Genesis]] - [[Super Nintendo Entertainment System]] - [[TurboGrafx-16]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 5th Generation&lt;br /&gt;
  |list = [[3DO]] - [[Amiga CD32]] - [[Atari Jaguar]] - [[Nintendo 64]] - [[PC-FX|NEC PC-FX]] - [[PlayStation]] - [[Sega Saturn]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 6th Generation&lt;br /&gt;
  |list = [[Dreamcast]] - [[GameCube]] - [[PlayStation 2]] - [[Xbox]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 7th Generation&lt;br /&gt;
  |list = [[HyperScan]] - [[PlayStation 3]] - [[Wii]] - [[Xbox 360]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 8th Generation&lt;br /&gt;
  |list = [[PlayStation 4]] - [[Switch]] - [[Wii U]] - [[Xbox One]]&lt;br /&gt;
 }}&lt;br /&gt;
{{navboxrow&lt;br /&gt;
  |title= Computers&lt;br /&gt;
  |list = [[Acorn Electron]] - [[Amiga]] - [[Amstrad CPC]] - [[Apple II]] - [[Atari 8-bit]] - [[Atari ST]] - [[BBC Micro]] - [[Commodore 16]] - [[Commodore 64]] - [[Dragon 32]] - [[FM Towns]] - [[FM-7]] - [[MSX]] - [[NEC PC-8801]] - [[NEC PC-9801]] - [[PC]] - [[SAM Coupe]] - [[Sharp MZ]] - [[Sharp X1]] - [[Tatung Einstein]] - [[TRS-80 Color Computer]] - [[X68000]] - [[ZX Spectrum]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Handhelds&lt;br /&gt;
  |list = [[Atari Lynx]] - [[Gamate]] - [[Game Boy]] - [[Game Boy Advance]] - [[Game.com]] - [[Game Gear]] - [[Game King]] - [[Game Master]] - [[Gizmondo]] - [[Mega Duck]] - [[Neo Geo Pocket]] - [[Nintendo 3DS]] - [[Nintendo DS]] - [[Nokia N-Gage]] - [[PlayStation Portable]] - [[PlayStation Vita]] - [[Supervision]] - [[Virtual Boy]] - [[Wonderswan]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Other&lt;br /&gt;
  |list = [[Arcade]] - [[Mobile]] - [[Pico]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Super_Cassette_Vision&amp;diff=1737</id>
		<title>Super Cassette Vision</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Super_Cassette_Vision&amp;diff=1737"/>
		<updated>2018-08-25T23:06:24Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Super Cassette Vision&amp;#039;&amp;#039;&amp;#039; was released in 1984 by the company Epoch. Co in Japan and distributed in France sometime after. The console was a successor to the original Cass...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Super Cassette Vision&amp;#039;&amp;#039;&amp;#039; was released in 1984 by the company Epoch. Co in Japan and distributed in France sometime after. The console was a successor to the original [[Cassette Vision]] released in 1981.&lt;br /&gt;
Despite having graphical capabilities greater than Nintendo&amp;#039;s Famicom, the system died only 3 years after it&amp;#039;s release due to lack of 3rd party support and lack of interest.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MESS===&lt;br /&gt;
Mess is able to run hundreds of video game systems both well known and obscure, the Super Cassette Vision is no exception. Some of the games that have been dumped will refuse to work after the title screen or simply refuse to load at all, it could either be the result of the emulator not having a codec for it or the rom being a bad dump.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=SG-1000&amp;diff=1736</id>
		<title>SG-1000</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=SG-1000&amp;diff=1736"/>
		<updated>2018-08-25T22:55:41Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SG-1000&amp;#039;&amp;#039;&amp;#039; is Sega&amp;#039;s first console made in 1983 and was released on the same day as the [[NES|Famicom]]. As a result, the console was not very successful due to lack of 3rd party support however sold better than Sega&amp;#039;s low expectations due to a faulty batch of Famicom consoles early in its life. Despite using hardware close to the [[ColecoVision]] to the point where a clone system called the Dina 2 in 1 exists, games from both are not compatible with each other. There are also some similarities to the [[MSX]] as well since the SG-1000 also received some unofficial ports, some requiring a RAM adaptor.&lt;br /&gt;
&lt;br /&gt;
There is also a home computer version of the console called the SC-3000 that was more successful and was even released in Oceania.&lt;br /&gt;
&lt;br /&gt;
==Ripping==&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MEKA===&lt;br /&gt;
&lt;br /&gt;
MEKA emulates the Master System and its handheld counterpart, the Game Gear as well as support for the SG-1000 and the ColecoVision. The SG-1000 runs with its correct palette. The tile viewer seems to be buggy on the SG-1000 mode since it supports one colour and not as easy to use, capturing and layer removal are supported. It does not seem to recognise the SC-3000 keyboard affecting games such as Championship Lode Runner where you could make and save your own levels.&lt;br /&gt;
&lt;br /&gt;
===Emulicious===&lt;br /&gt;
&lt;br /&gt;
Emulicious is a Master System, Game Gear and a Game Boy emulator that runs on Java (however it doesn&amp;#039;t require it to be installed since there is an optional version with the binaries included). Technically it can run SG-1000 games since the Master System itself supported the games as well as a few Master System games that ran on SG-1000 mode. The difference between the two is that Emulicious uses the backwards compatibility from the Master System rather than native so the palette is different and darker. The tile viewer does not work on SG-1000 mode. The RAM adaptor used on the MSX ports is not supported.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1735</id>
		<title>Template:Consoles</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1735"/>
		<updated>2018-08-18T00:44:08Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navbox&lt;br /&gt;
|Consoles|&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 2nd Generation&lt;br /&gt;
  |list = [[Atari 2600]] - [[Atari 5200]] - [[ColecoVision]] - [[Fairchild Channel F]] - [[Intellivision]] - [[Magnavox Odyssey²]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 3rd Generation&lt;br /&gt;
  |list = [[Atari 7800]] - [[Casio PV-1000]] - [[Nintendo Entertainment System]] - [[Master System]] - [[SG-1000]] - [[Super Cassette Vision]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 4th Generation&lt;br /&gt;
  |list = [[Neo Geo]] - [[Neo Geo CD]] - [[Philips CD-i]] - [[Sega Genesis]] - [[Super Nintendo Entertainment System]] - [[TurboGrafx-16]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 5th Generation&lt;br /&gt;
  |list = [[3DO]] - [[Amiga CD32]] - [[Atari Jaguar]] - [[Nintendo 64]] - [[PC-FX|NEC PC-FX]] - [[PlayStation]] - [[Sega Saturn]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 6th Generation&lt;br /&gt;
  |list = [[Dreamcast]] - [[GameCube]] - [[PlayStation 2]] - [[Xbox]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 7th Generation&lt;br /&gt;
  |list = [[HyperScan]] - [[PlayStation 3]] - [[Wii]] - [[Xbox 360]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 8th Generation&lt;br /&gt;
  |list = [[PlayStation 4]] - [[Switch]] - [[Wii U]] - [[Xbox One]]&lt;br /&gt;
 }}&lt;br /&gt;
{{navboxrow&lt;br /&gt;
  |title= Computers&lt;br /&gt;
  |list = [[Acorn Electron]] - [[Amiga]] - [[Amstrad CPC]] - [[Apple II]] - [[Atari 8-bit]] - [[Atari ST]] - [[BBC Micro]] - [[Commodore 16]] - [[Commodore 64]] - [[Dragon 32]] - [[FM Towns]] - [[FM-7]] - [[MSX]] - [[NEC PC-8801]] - [[NEC PC-9801]] - [[PC]] - [[SAM Coupe]] - [[Sharp MZ]] - [[Sharp X1]] - [[Tatung Einstein]] - [[TRS-80 Color Computer]] - [[X68000]] - [[ZX Spectrum]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Handhelds&lt;br /&gt;
  |list = [[Atari Lynx]] - [[Gamate]] - [[Game Boy]] - [[Game Boy Advance]] - [[Game.com]] - [[Game Gear]] - [[Game King]] - [[Game Master]] - [[Gizmondo]] - [[Mega Duck]] - [[Neo Geo Pocket]] - [[Nintendo 3DS]] - [[Nintendo DS]] - [[Nokia N-Gage]] - [[PlayStation Portable]] - [[PlayStation Vita]] - [[Supervision]] - [[Virtual Boy]] - [[Wonderswan]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Other&lt;br /&gt;
  |list = [[Arcade]] - [[Mobile]] - [[Pico]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Mega_Duck&amp;diff=1734</id>
		<title>Mega Duck</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Mega_Duck&amp;diff=1734"/>
		<updated>2018-08-18T00:40:12Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Mega Duck&amp;#039;&amp;#039;&amp;#039; (also known as the Cougar Boy in South American countries) was a handled similar to the Supervision in the way it was trying to compete with sales of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Mega Duck&amp;#039;&amp;#039;&amp;#039; (also known as the Cougar Boy in South American countries) was a handled similar to the [[Supervision]] in the way it was trying to compete with sales of the [[Game Boy]]. It was created in Hong Kong and released in various parts of Europe and South America.&lt;br /&gt;
&lt;br /&gt;
Most of the games were developed by the Chinese game company &amp;quot;Sachen&amp;quot; who were infamous for making unlicensed NES games.&lt;br /&gt;
&lt;br /&gt;
When the Mega Duck failed to sell as many consoles as the Game Boy, Sachen released ports of their games onto unlicensed multicartridges for the Game Boy sometime after.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===Mess===&lt;br /&gt;
Like many of the obscure systems out there, MESS is the most well known emulator available for systems that barely have any emulation support.&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_Master&amp;diff=1733</id>
		<title>Game Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_Master&amp;diff=1733"/>
		<updated>2018-08-18T00:12:50Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: The &amp;quot;other&amp;quot; emulator I mentioned does use command prompt but the necessary file to run it seems to be lost forever.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Game Master&amp;#039;&amp;#039;&amp;#039; (also known as the Systema 2000, Super Game, and Game Tronic) is a handheld created by the German electronic company Hartung in the year 1990 to compete with Nintendo&amp;#039;s [[Game Boy]]. &lt;br /&gt;
The company Systema branded the Game Master under the name &amp;quot;Systema 2000&amp;quot; in the United Kingdom and went under the name &amp;quot;Super Game&amp;quot; in France.&lt;br /&gt;
&lt;br /&gt;
Unlike the other Game Boy clones that were made, the screen on the unit is a 64x64 LCD screen that can only display 2 monochrome colors on it.&lt;br /&gt;
&lt;br /&gt;
The Game Master (like most other Game Boy clones that were released) didn&amp;#039;t sell as well compared to the Game Boy. The console itself had a total of &amp;#039;&amp;#039;18&amp;#039;&amp;#039; games officially released for it, though it is unknown what games are exclusive to what region.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===Mess===&lt;br /&gt;
The only emulator available that will run Game Master games on the web. However the emulator itself has issues with sound and the screen size is incredibly stretched out and hard to see.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1728</id>
		<title>Template:Consoles</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1728"/>
		<updated>2018-08-05T06:07:32Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navbox&lt;br /&gt;
|Consoles|&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 2nd Generation&lt;br /&gt;
  |list = [[Atari 2600]] - [[Atari 5200]] - [[ColecoVision]] - [[Fairchild Channel F]] - [[Intellivision]] - [[Magnavox Odyssey²]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 3rd Generation&lt;br /&gt;
  |list = [[Atari 7800]] - [[Casio PV-1000]] - [[Nintendo Entertainment System]] - [[Master System]] - [[SG-1000]] - [[Super Cassette Vision]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 4th Generation&lt;br /&gt;
  |list = [[Neo Geo]] - [[Neo Geo CD]] - [[Philips CD-i]] - [[Sega Genesis]] - [[Super Nintendo Entertainment System]] - [[TurboGrafx-16]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 5th Generation&lt;br /&gt;
  |list = [[3DO]] - [[Amiga CD32]] - [[Atari Jaguar]] - [[Nintendo 64]] - [[PC-FX|NEC PC-FX]] - [[PlayStation]] - [[Sega Saturn]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 6th Generation&lt;br /&gt;
  |list = [[Dreamcast]] - [[GameCube]] - [[PlayStation 2]] - [[Xbox]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 7th Generation&lt;br /&gt;
  |list = [[PlayStation 3]] - [[Wii]] - [[Xbox 360]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 8th Generation&lt;br /&gt;
  |list = [[PlayStation 4]] - [[Switch]] - [[Wii U]] - [[Xbox One]]&lt;br /&gt;
 }}&lt;br /&gt;
{{navboxrow&lt;br /&gt;
  |title= Computers&lt;br /&gt;
  |list = [[Acorn Electron]] - [[Amiga]] - [[Amstrad CPC]] - [[Apple II]] - [[Atari 8-bit]] - [[Atari ST]] - [[BBC Micro]] - [[Commodore 16]] - [[Commodore 64]] - [[Dragon 32]] - [[FM Towns]] - [[FM-7]] - [[MSX]] - [[NEC PC-8801]] - [[NEC PC-9801]] - [[PC]] - [[SAM Coupe]] - [[Sharp MZ]] - [[Sharp X1]] - [[Tatung Einstein]] - [[TRS-80 Color Computer]] - [[X68000]] - [[ZX Spectrum]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Handhelds&lt;br /&gt;
  |list = [[Atari Lynx]] - [[Gamate]] - [[Game Boy]] - [[Game Boy Advance]] - [[Game.com]] - [[Game Gear]] - [[Game King]] - [[Game Master]] - [[Gizmondo]] - [[Mega Duck]] - [[Neo Geo Pocket]] - [[Nintendo 3DS]] - [[Nintendo DS]] - [[Nokia N-Gage]] - [[PlayStation Portable]] - [[PlayStation Vita]] - [[Supervision]] - [[Virtual Boy]] - [[Wonderswan]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Other&lt;br /&gt;
  |list = [[Arcade]] - [[Mobile]] - [[Pico]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_Master&amp;diff=1727</id>
		<title>Game Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_Master&amp;diff=1727"/>
		<updated>2018-08-05T05:49:29Z</updated>

		<summary type="html">&lt;p&gt;Shadowman44: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Game Master&amp;#039;&amp;#039;&amp;#039; (also known as the Systema 2000, Super Game, and Game Tronic) is a handheld created by the German electronic company Hartung in the year 1990 to compete...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Game Master&amp;#039;&amp;#039;&amp;#039; (also known as the Systema 2000, Super Game, and Game Tronic) is a handheld created by the German electronic company Hartung in the year 1990 to compete with Nintendo&amp;#039;s [[Game Boy]]. &lt;br /&gt;
The company Systema branded the Game Master under the name &amp;quot;Systema 2000&amp;quot; in the United Kingdom and went under the name &amp;quot;Super Game&amp;quot; in France.&lt;br /&gt;
&lt;br /&gt;
Unlike the other Game Boy clones that were made, the screen on the unit is a 64x64 LCD screen that can only display 2 monochrome colors on it.&lt;br /&gt;
&lt;br /&gt;
The Game Master (like most other Game Boy clones that were released) didn&amp;#039;t sell as well compared to the Game Boy. The console itself had a total of &amp;#039;&amp;#039;18&amp;#039;&amp;#039; games officially released for it, though it is unknown what games are exclusive to what region.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===Mess===&lt;br /&gt;
The only emulator available that will run Game Master games without needing to use command prompt. However the emulator itself has issues with sound and the screen size is incredibly stretched out and hard to see.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Shadowman44</name></author>
		
	</entry>
</feed>