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	<id>https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Petie</id>
	<title>The VG Resource Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Petie"/>
	<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/Special:Contributions/Petie"/>
	<updated>2026-10-10T02:57:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=3500</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=3500"/>
		<updated>2025-08-29T03:43:33Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Main Styles */&lt;br /&gt;
#p-personal {&lt;br /&gt;
    top: 0px !important;&lt;br /&gt;
    padding: 3px 17px 3px 3px !important;&lt;br /&gt;
    border-radius: 0px 0px 15px 15px;&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions-label {&lt;br /&gt;
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}&lt;br /&gt;
#p-search {&lt;br /&gt;
	margin-bottom: 11px;&lt;br /&gt;
}&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background-image: url(https://www.vg-resource.com/images/colors/vgr_header.png);&lt;br /&gt;
}&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
    height: 46px;&lt;br /&gt;
}&lt;br /&gt;
#right-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
}&lt;br /&gt;
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div.vectorTabs ul li {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
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}&lt;br /&gt;
#footer-places {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel {&lt;br /&gt;
    padding-top: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
div#footer {&lt;br /&gt;
   padding: 0px !important;&lt;br /&gt;
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    border: 1px solid #AAA000;&lt;br /&gt;
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    clear: both;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
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.navbox-title {&lt;br /&gt;
    background-color: #97BCE6;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {&lt;br /&gt;
    background-color: #C7DDF5;&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    border-bottom: 2px solid #AAAAAA;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-bottom: 1px solid #D1D1D1;&lt;br /&gt;
}&lt;br /&gt;
#p-navigation-label {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navbox template */&lt;br /&gt;
table.navbox {&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    border-spacing: 0px;&lt;br /&gt;
}&lt;br /&gt;
.navbox th {&lt;br /&gt;
    background: #5b789e;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    width: 15% !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox td {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 5px;&lt;br /&gt;
}&lt;br /&gt;
.navboxhead {&lt;br /&gt;
    background: #355278 !important;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    font-size: 16px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Game Info Box */&lt;br /&gt;
.breakout {&lt;br /&gt;
    float: right;&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
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}&lt;br /&gt;
.breakout p {&lt;br /&gt;
    margin: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.breakouttitle {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    background: #355278;&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-top: 1px solid #6a6;&lt;br /&gt;
    border-bottom: 1px solid #6a6;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=2878</id>
		<title>What Makes A Good Submission/The Sounds Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=2878"/>
		<updated>2023-01-31T19:04:00Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSOR-Logo.png|right|link=]]&lt;br /&gt;
==The Sound==&lt;br /&gt;
===Make Sure It&amp;#039;s Not Music===&lt;br /&gt;
&lt;br /&gt;
The Sounds Resource is for Sound Effects only. Music usually has a lot more complexities in terms of how we can go about providing it, specifically because many games use licensed songs or sell their soundtracks on in other media.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: We also cannot accept instrument samples, as they are what form the music and are not sound effects anyway, so please make sure that your submissions don&amp;#039;t contain any.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Story Dialogue===&lt;br /&gt;
&lt;br /&gt;
Story dialogue (e.g. long clips of conversational audio from cutscenes) is also no longer accepted. In general, these submissions were almost exclusively huge, unorganized zips full of unlabeled files consisting of hours and gigabytes of audio that was relatively useless to the general user (compared with short sound effects). The time and effort involved for staff to review them combined with the huge amount of storage requirements for very little benefit resulted in our decision to no longer accept submissions of this type.&lt;br /&gt;
&lt;br /&gt;
===File Formats===&lt;br /&gt;
&lt;br /&gt;
While you can only submit .zip archives to the site, the actual audio files within your zips must be in .wav format.&lt;br /&gt;
&lt;br /&gt;
If the files are originally in .mp3 or .ogg, these are also accepted. However, do not convert .wav files to .mp3 or .ogg; these formats are lossy and conversion to them degrades the sound quality. Also, do not convert .mp3 or .ogg files to .wav; this simply creates larger files without any improvement in said quality. The only exception is if you are ripping an fsb file for as of now getting oggs ripped from said fsb files with their headers is impossible.&lt;br /&gt;
&lt;br /&gt;
.mp2 files should not be converted to .wav either as they provide the same result with converting .mp3s or .oggs. Rather, just submit them as is.&lt;br /&gt;
&lt;br /&gt;
.m4a files are acceptable as long as they are the base formats that the game uses.&lt;br /&gt;
&lt;br /&gt;
==The Sound Pack==&lt;br /&gt;
&lt;br /&gt;
===Get Everything You Can===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sound packs to be &amp;quot;as complete as possible&amp;quot;. Getting the most amount of sounds possible from a game is more rewarding for both you, as the submitter, and for the users that download the network&amp;#039;s submissions. This enables them to put more of the hosted sound assets to good usage. Some games may have tools that do not 100% support the full extraction of every single sound file from a game&amp;#039;s archive; that is fine. Just do your best to make sure you grab every sound file you can to make your submission as complete as possible.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
If you want to include a credit tag, simply include a small .txt file with any information you wish to provide. Some information you may wish to include will be:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below the download button.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses their ripped sound effects, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
We require all sound packs to have a minimum basis of organization. As a submitter, we ask of you to provided some organization when submitting. If you have a large folder of sounds, please split them into one folder labeled &amp;quot;Voices&amp;quot; and one folder &amp;quot;Sounds&amp;quot; (if applicable) to provide a basis of organization. This makes it easier on both the site-staff in processing your submission, as well as our users to consume your provided assets and hard-work at a greater level. Submissions labeled &amp;quot;All Sounds&amp;quot; or &amp;quot;Everything&amp;quot; will not be accepted to the network, as they are not organized enough for our user-base to gain usage out of the provided assets, and make the provided submissions seem lazy. Regardless of whether your sound files are named or not, it is minimally required for you to separate your sound files into these two categories if possible. &lt;br /&gt;
&lt;br /&gt;
As well, we recommend that if you can organize your sound assets into multiple categories, that you do so! It helps the staff to be able to see what kinds of sounds are supposed to belong to certain categories, and as well allows users to find certain sounds they are looking for easier. Of course this is more of a generosity than a requirement, but would be amazing if you could put in the extra effort to do so! As a bare minimum, it is required that you split the submission into at least &amp;quot;Voices&amp;quot; and &amp;quot;Sounds&amp;quot;, if applicable.&lt;br /&gt;
&lt;br /&gt;
===Zipping Your Submissions===&lt;br /&gt;
&lt;br /&gt;
The site only accepts .zip file submissions. Please only include the sound effects and a credit tag, if you wish to include one. Any additional files just add space needlessly and detract from the quality of your submission. You can create the .zip file with any application you wish. Some common applications used are &amp;quot;7-zip&amp;quot; and &amp;quot;WinRar&amp;quot;. When splitting a big folder of sounds into multiple smaller parts, it is recommended that you keep each sub-folder of sounds at around 100MB to allow for users to download it easier. While of course this is a recommendation, the max file size you can upload of a ZIP is 250MB. Subsequently, if you have a folder of sounds that go above this limit, you must split them into smaller folders to accommodate to the upload limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common Rejection Reasons (And How to Avoid Them)===&lt;br /&gt;
&lt;br /&gt;
Here is a list of common reasons as to why your sound pack(s) may be rejected to our network:&lt;br /&gt;
&lt;br /&gt;
* Duplicate: There is already an existing sound pack provided for this category of both game and sound type (Whether it be from another console, or from the same game)&lt;br /&gt;
&lt;br /&gt;
* Incorrect Format: You did not submit the correct file format for your sounds. They must be in a base format of WAV (or MP3/OGG if the game&amp;#039;s sounds were originally in these formats.)&lt;br /&gt;
&lt;br /&gt;
* Incomplete Pack: The sound pack is incomplete. This usually doesn&amp;#039;t come up as a reason, unless noticeable components to your sound pack are missing (Such as several voice lines for a character). Just follow the rule of getting as many sounds as possible for your submission.&lt;br /&gt;
&lt;br /&gt;
* Invalid Files: The provided files are either corrupt or broken. This reason is applicable to: Empty sounds (Sounds that are purely silence), Static sounding files, and files that do not play in a standard media player. The way to prevent this reason is to listen to each sound before you decide to submit your pack up to the site, and double check for any issues that may occur after conversion.&lt;br /&gt;
&lt;br /&gt;
* Low-Quality Sound Pack: The method used to convert the provided sound files lacks quality, and makes the provided resources not salvageable. These issues can arise when you convert from a lossy/compressed audio format(Quality reduction) to a lossless/uncompressed format. Lossy audio formats reduce quality each time you convert to them take away the quality of the data, making the sounds less usable. Never convert from lossy to lossless (Example being MP3 to WAV). If the files are originally in a lossy format (Such as OGG Vorbis), leave it in that corresponding sound format.&lt;br /&gt;
&lt;br /&gt;
* Music: The sound pack contains music. Simply put, these music files must be dis-included from your submission, as we do not host music for legal purposes. (As well, it is called &amp;quot;The Sounds Resource&amp;quot;, right?)&lt;br /&gt;
&lt;br /&gt;
* Stolen: The sound pack you provided was stolen from another source/Is not ripped by you. We take this offense seriously, and do not tolerate stolen submissions. If you submit stolen content, it may result in you having your submission privileges revoked and or being banned from the site. Don&amp;#039;t do it.&lt;br /&gt;
&lt;br /&gt;
* Spam: The sound pack you uploaded was a troll submission. Please do not upload useless submissions to our site, as they will automatically be rejected, and you may have your submission privileges revoked.&lt;br /&gt;
&lt;br /&gt;
Any other rejection reasons not seen above are hand-written by the staff team. There may be an issue that isn&amp;#039;t described by the above rejection reasons, so we attempt to specify any issue(s) your submission has, and how we can advise you to fix it upon re-submission. After having a submission rejected, if you still struggle to fix the issue(s) as relayed in your rejection private message, feel free to message the staff member that rejected your submission and ask for assistance. The staff member who responds will more than likely be willing to help you in anyway possible!&lt;br /&gt;
&lt;br /&gt;
{{GoodSubNav}}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=2877</id>
		<title>What Makes A Good Submission/The Sounds Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=2877"/>
		<updated>2023-01-31T19:02:38Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSOR-Logo.png|right|link=]]&lt;br /&gt;
==The Sound==&lt;br /&gt;
===Make Sure It&amp;#039;s Not Music===&lt;br /&gt;
&lt;br /&gt;
The Sounds Resource is for Sound Effects only. Music usually has a lot more complexities in terms of how we can go about providing it, specifically because many games use licensed songs or sell their soundtracks on in other media.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: We also cannot accept instrument samples, as they are what form the music and are not sound effects anyway, so please make sure that your submissions don&amp;#039;t contain any.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Story Dialogue===&lt;br /&gt;
&lt;br /&gt;
Story dialogue (e.g. long clips of audio from cutscenes) is also no longer accepted. In general, these submissions were almost exclusively huge, unorganized zips full of unlabeled files consisting of hours and gigabytes of audio that was relatively useless to the general user (compared with short sound effects). The time and effort involved for staff to review them combined with the huge amount of storage requirements for very little benefit resulted in our decision to no longer accept submissions of this type.&lt;br /&gt;
&lt;br /&gt;
===File Formats===&lt;br /&gt;
&lt;br /&gt;
While you can only submit .zip archives to the site, the actual audio files within your zips must be in .wav format.&lt;br /&gt;
&lt;br /&gt;
If the files are originally in .mp3 or .ogg, these are also accepted. However, do not convert .wav files to .mp3 or .ogg; these formats are lossy and conversion to them degrades the sound quality. Also, do not convert .mp3 or .ogg files to .wav; this simply creates larger files without any improvement in said quality. The only exception is if you are ripping an fsb file for as of now getting oggs ripped from said fsb files with their headers is impossible.&lt;br /&gt;
&lt;br /&gt;
.mp2 files should not be converted to .wav either as they provide the same result with converting .mp3s or .oggs. Rather, just submit them as is.&lt;br /&gt;
&lt;br /&gt;
.m4a files are acceptable as long as they are the base formats that the game uses.&lt;br /&gt;
&lt;br /&gt;
==The Sound Pack==&lt;br /&gt;
&lt;br /&gt;
===Get Everything You Can===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sound packs to be &amp;quot;as complete as possible&amp;quot;. Getting the most amount of sounds possible from a game is more rewarding for both you, as the submitter, and for the users that download the network&amp;#039;s submissions. This enables them to put more of the hosted sound assets to good usage. Some games may have tools that do not 100% support the full extraction of every single sound file from a game&amp;#039;s archive; that is fine. Just do your best to make sure you grab every sound file you can to make your submission as complete as possible.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
If you want to include a credit tag, simply include a small .txt file with any information you wish to provide. Some information you may wish to include will be:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below the download button.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses their ripped sound effects, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
We require all sound packs to have a minimum basis of organization. As a submitter, we ask of you to provided some organization when submitting. If you have a large folder of sounds, please split them into one folder labeled &amp;quot;Voices&amp;quot; and one folder &amp;quot;Sounds&amp;quot; (if applicable) to provide a basis of organization. This makes it easier on both the site-staff in processing your submission, as well as our users to consume your provided assets and hard-work at a greater level. Submissions labeled &amp;quot;All Sounds&amp;quot; or &amp;quot;Everything&amp;quot; will not be accepted to the network, as they are not organized enough for our user-base to gain usage out of the provided assets, and make the provided submissions seem lazy. Regardless of whether your sound files are named or not, it is minimally required for you to separate your sound files into these two categories if possible. &lt;br /&gt;
&lt;br /&gt;
As well, we recommend that if you can organize your sound assets into multiple categories, that you do so! It helps the staff to be able to see what kinds of sounds are supposed to belong to certain categories, and as well allows users to find certain sounds they are looking for easier. Of course this is more of a generosity than a requirement, but would be amazing if you could put in the extra effort to do so! As a bare minimum, it is required that you split the submission into at least &amp;quot;Voices&amp;quot; and &amp;quot;Sounds&amp;quot;, if applicable.&lt;br /&gt;
&lt;br /&gt;
===Zipping Your Submissions===&lt;br /&gt;
&lt;br /&gt;
The site only accepts .zip file submissions. Please only include the sound effects and a credit tag, if you wish to include one. Any additional files just add space needlessly and detract from the quality of your submission. You can create the .zip file with any application you wish. Some common applications used are &amp;quot;7-zip&amp;quot; and &amp;quot;WinRar&amp;quot;. When splitting a big folder of sounds into multiple smaller parts, it is recommended that you keep each sub-folder of sounds at around 100MB to allow for users to download it easier. While of course this is a recommendation, the max file size you can upload of a ZIP is 250MB. Subsequently, if you have a folder of sounds that go above this limit, you must split them into smaller folders to accommodate to the upload limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common Rejection Reasons (And How to Avoid Them)===&lt;br /&gt;
&lt;br /&gt;
Here is a list of common reasons as to why your sound pack(s) may be rejected to our network:&lt;br /&gt;
&lt;br /&gt;
* Duplicate: There is already an existing sound pack provided for this category of both game and sound type (Whether it be from another console, or from the same game)&lt;br /&gt;
&lt;br /&gt;
* Incorrect Format: You did not submit the correct file format for your sounds. They must be in a base format of WAV (or MP3/OGG if the game&amp;#039;s sounds were originally in these formats.)&lt;br /&gt;
&lt;br /&gt;
* Incomplete Pack: The sound pack is incomplete. This usually doesn&amp;#039;t come up as a reason, unless noticeable components to your sound pack are missing (Such as several voice lines for a character). Just follow the rule of getting as many sounds as possible for your submission.&lt;br /&gt;
&lt;br /&gt;
* Invalid Files: The provided files are either corrupt or broken. This reason is applicable to: Empty sounds (Sounds that are purely silence), Static sounding files, and files that do not play in a standard media player. The way to prevent this reason is to listen to each sound before you decide to submit your pack up to the site, and double check for any issues that may occur after conversion.&lt;br /&gt;
&lt;br /&gt;
* Low-Quality Sound Pack: The method used to convert the provided sound files lacks quality, and makes the provided resources not salvageable. These issues can arise when you convert from a lossy/compressed audio format(Quality reduction) to a lossless/uncompressed format. Lossy audio formats reduce quality each time you convert to them take away the quality of the data, making the sounds less usable. Never convert from lossy to lossless (Example being MP3 to WAV). If the files are originally in a lossy format (Such as OGG Vorbis), leave it in that corresponding sound format.&lt;br /&gt;
&lt;br /&gt;
* Music: The sound pack contains music. Simply put, these music files must be dis-included from your submission, as we do not host music for legal purposes. (As well, it is called &amp;quot;The Sounds Resource&amp;quot;, right?)&lt;br /&gt;
&lt;br /&gt;
* Stolen: The sound pack you provided was stolen from another source/Is not ripped by you. We take this offense seriously, and do not tolerate stolen submissions. If you submit stolen content, it may result in you having your submission privileges revoked and or being banned from the site. Don&amp;#039;t do it.&lt;br /&gt;
&lt;br /&gt;
* Spam: The sound pack you uploaded was a troll submission. Please do not upload useless submissions to our site, as they will automatically be rejected, and you may have your submission privileges revoked.&lt;br /&gt;
&lt;br /&gt;
Any other rejection reasons not seen above are hand-written by the staff team. There may be an issue that isn&amp;#039;t described by the above rejection reasons, so we attempt to specify any issue(s) your submission has, and how we can advise you to fix it upon re-submission. After having a submission rejected, if you still struggle to fix the issue(s) as relayed in your rejection private message, feel free to message the staff member that rejected your submission and ask for assistance. The staff member who responds will more than likely be willing to help you in anyway possible!&lt;br /&gt;
&lt;br /&gt;
{{GoodSubNav}}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:AssetStudio_-_Logo.png&amp;diff=2739</id>
		<title>File:AssetStudio - Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:AssetStudio_-_Logo.png&amp;diff=2739"/>
		<updated>2022-05-19T21:51:58Z</updated>

		<summary type="html">&lt;p&gt;Petie: Petie moved page File:Assetstudio Logo.png to File:AssetStudio - Logo.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=2466</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=2466"/>
		<updated>2020-05-07T16:20:59Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Include Site Bar CSS */&lt;br /&gt;
@import url(https://www.spriters-resource.com/includes/css/sitebar.css);&lt;br /&gt;
&lt;br /&gt;
/* Main Styles */&lt;br /&gt;
#p-personal {&lt;br /&gt;
    top: 0px !important;&lt;br /&gt;
    padding: 3px 17px 3px 3px !important;&lt;br /&gt;
    border-radius: 0px 0px 15px 15px;&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions-label {&lt;br /&gt;
    border-bottom: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-search {&lt;br /&gt;
	margin-bottom: 11px;&lt;br /&gt;
}&lt;br /&gt;
#mw-head, #mw-panel, #content {&lt;br /&gt;
	margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background-image: url(https://www.vg-resource.com/images/colors/vgr_header.png);&lt;br /&gt;
}&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
    height: 46px;&lt;br /&gt;
}&lt;br /&gt;
#right-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
#footer-places {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel {&lt;br /&gt;
    padding-top: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
div#footer {&lt;br /&gt;
   padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox {&lt;br /&gt;
    border: 1px solid #AAA000;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background-color: #97BCE6;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {&lt;br /&gt;
    background-color: #C7DDF5;&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    border-bottom: 2px solid #AAAAAA;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-bottom: 1px solid #D1D1D1;&lt;br /&gt;
}&lt;br /&gt;
#p-navigation-label {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navbox template */&lt;br /&gt;
table.navbox {&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    border-spacing: 0px;&lt;br /&gt;
}&lt;br /&gt;
.navbox th {&lt;br /&gt;
    background: #5b789e;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    width: 15% !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox td {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 5px;&lt;br /&gt;
}&lt;br /&gt;
.navboxhead {&lt;br /&gt;
    background: #355278 !important;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    font-size: 16px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Game Info Box */&lt;br /&gt;
.breakout {&lt;br /&gt;
    float: right;&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
.breakout p {&lt;br /&gt;
    margin: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.breakouttitle {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    background: #355278;&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-top: 1px solid #6a6;&lt;br /&gt;
    border-bottom: 1px solid #6a6;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=2465</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=2465"/>
		<updated>2020-05-07T16:01:36Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Include Site Bar CSS */&lt;br /&gt;
@import url(https://www.spriters-resource.com/includes/css/sitebar.css);&lt;br /&gt;
&lt;br /&gt;
/* Main Styles */&lt;br /&gt;
#p-personal {&lt;br /&gt;
    top: 0px !important;&lt;br /&gt;
    padding: 3px 17px 3px 3px !important;&lt;br /&gt;
    border-radius: 0px 0px 15px 15px;&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions-label {&lt;br /&gt;
    border-bottom: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-search {&lt;br /&gt;
margin-bottom: 11px;&lt;br /&gt;
}&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background-image: url(https://www.vg-resource.com/images/colors/vgr_header.png);&lt;br /&gt;
}&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
    height: 46px;&lt;br /&gt;
}&lt;br /&gt;
#right-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
#footer-places {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel {&lt;br /&gt;
    padding-top: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
div#footer {&lt;br /&gt;
   padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox {&lt;br /&gt;
    border: 1px solid #AAA000;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background-color: #97BCE6;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {&lt;br /&gt;
    background-color: #C7DDF5;&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    border-bottom: 2px solid #AAAAAA;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-bottom: 1px solid #D1D1D1;&lt;br /&gt;
}&lt;br /&gt;
#p-navigation-label {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navbox template */&lt;br /&gt;
table.navbox {&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    border-spacing: 0px;&lt;br /&gt;
}&lt;br /&gt;
.navbox th {&lt;br /&gt;
    background: #5b789e;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    width: 15% !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox td {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 5px;&lt;br /&gt;
}&lt;br /&gt;
.navboxhead {&lt;br /&gt;
    background: #355278 !important;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    font-size: 16px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Game Info Box */&lt;br /&gt;
.breakout {&lt;br /&gt;
    float: right;&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
.breakout p {&lt;br /&gt;
    margin: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.breakouttitle {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    background: #355278;&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-top: 1px solid #6a6;&lt;br /&gt;
    border-bottom: 1px solid #6a6;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Revision_System&amp;diff=2431</id>
		<title>Revision System</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Revision_System&amp;diff=2431"/>
		<updated>2020-03-29T05:59:56Z</updated>

		<summary type="html">&lt;p&gt;Petie: Protected &amp;quot;Revision System&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Purpose of Utilizing The Revision System=&lt;br /&gt;
The revision system is an important part of the site&amp;#039;s submission system. To clarify firstly: &amp;#039;&amp;#039;&amp;#039;Regular site users are not able to edit games in Console sections!&amp;#039;&amp;#039;&amp;#039; If you happen to mis-spell a game name and a staff member does not catch it, please PM any site-staff member so that it can be taken care of. The revision system is solely utilized to edit an existing submission for the following reasons:&lt;br /&gt;
&lt;br /&gt;
# The current submission is missing elements, or needs to be updated with new elements (i.e. new voice line sounds).  &lt;br /&gt;
# A user has a higher quality submission than the one that&amp;#039;s on the site. &lt;br /&gt;
# Any other valid reason that &amp;#039;&amp;#039;&amp;#039;does not&amp;#039;&amp;#039;&amp;#039; pertain to adding new content to the sites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How to Submit A Revision=&lt;br /&gt;
&lt;br /&gt;
==Edit The Revision==&lt;br /&gt;
In order to submit a revision to the site&amp;#039;s system, navigate to the submission&amp;#039;s page and click the little pencil icon on the top right of the submission&amp;#039;s information box, found here:&lt;br /&gt;
[[File:Untitled.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Filling out the Revision Form==&lt;br /&gt;
&lt;br /&gt;
Wow! There&amp;#039;s some information we have to fill out on this page. See the picture of the form below and the corresponding numbers on how to fill out each portion of the form:&lt;br /&gt;
[[File:Revision main.png|thumb]]&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Game:&amp;#039;&amp;#039;&amp;#039; This normally won&amp;#039;t change... as you&amp;#039;re submitting a revision for an existing submission approved under a certain game.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Sheet Name:&amp;#039;&amp;#039;&amp;#039; Need to change the name of a sheet? Spelling issue? This field is the spot you fix it.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Sheet:&amp;#039;&amp;#039;&amp;#039; Select the &amp;quot;Choose File&amp;quot; to upload the &amp;#039;&amp;#039;&amp;#039;replacement/revision&amp;#039;&amp;#039;&amp;#039; submission you&amp;#039;re providing. Please do not mistake your revision for the submission that is already on the site, as this defeats the purpose of submitting a revision.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Icon:&amp;#039;&amp;#039;&amp;#039; This is the spot where you can update the current submission&amp;#039;s icon (148x125 png/gif) if you feel it is necessary. This changes across only two-sites, as The Sounds Resource utilizes no submission icons, while The Models Resource utilizes an additional &amp;quot;Big Icon&amp;quot; (750x650 png/gif). &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Section:&amp;#039;&amp;#039;&amp;#039; If you feel that the submission on the site should be moved to a new section, this is the spot where you can update it. Use the drop-down to select a different section to move-it to. If none of the sections fit for the submission, simply select the &amp;quot;New Section:&amp;quot; button and type a new section name. &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Submitter(s) Field:``` This shows the people who are credited with providing the current submission at hand. &amp;#039;&amp;#039;&amp;#039;This field should not be changed unless you intend on making a significant change to the sheet&amp;#039;&amp;#039;&amp;#039;. For common-courtesy purposes, if this is the case, please add yourself as an additional contributor while keeping the original submitter&amp;#039;s name attached.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Reason Box:&amp;#039;&amp;#039;&amp;#039; This is the most useful box for the staff members. This is the space that you explain why you feel it is necessary to revise a submission, and your changes that you have made. Ignoring this box/Not providing enough information about the revision makes it harder for the staff members to accept/reject your pending revision. Please make sure to provide all necessary details surrounding your revisions, or they may not be approved.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=2376</id>
		<title>What Makes A Good Submission/The Sounds Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=2376"/>
		<updated>2020-01-08T07:38:39Z</updated>

		<summary type="html">&lt;p&gt;Petie: Changed protection level for &amp;quot;What Makes A Good Submission/The Sounds Resource&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSOR-Logo.png|right|link=]]&lt;br /&gt;
==The Sound==&lt;br /&gt;
===Make Sure It&amp;#039;s Not Music===&lt;br /&gt;
&lt;br /&gt;
The Sounds Resource is for Sound Effects only. Music usually has a lot more complexities in terms of how we can go about providing it, specifically because many games use licensed songs or sell their soundtracks on in other media.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: We also cannot accept instrument samples, as they are what form the music and are not sound effects anyway, so please make sure that your submissions don&amp;#039;t contain any.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===File Formats===&lt;br /&gt;
&lt;br /&gt;
While you can only submit .zip archives to the site, the actual audio files within your zips must be in .wav format.&lt;br /&gt;
&lt;br /&gt;
If the files are originally in .mp3 or .ogg, these are also accepted. However, do not convert .wav files to .mp3 or .ogg; these formats are lossy and conversion to them degrades the sound quality. Also, do not convert .mp3 or .ogg files to .wav; this simply creates larger files without any improvement in said quality. The only exception is if you are ripping an fsb file for as of now getting oggs ripped from said fsb files with their headers is impossible.&lt;br /&gt;
&lt;br /&gt;
.mp2 files should not be converted to .wav either as they provide the same result with converting .mp3s or .oggs. Rather, change their extension to .mp3, then submit.&lt;br /&gt;
&lt;br /&gt;
==The Sound Pack==&lt;br /&gt;
&lt;br /&gt;
===Get Everything You Can===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sound packs to be &amp;quot;as complete as possible&amp;quot;. Getting the most amount of sounds possible from a game is more rewarding for both you, as the submitter, and for the users that download the network&amp;#039;s submissions. This enables them to put more of the hosted sound assets to good usage. Some games may have tools that do not 100% support the full extraction of every single sound file from a game&amp;#039;s archive; that is fine. Just do your best to make sure you grab every sound file you can to make your submission as complete as possible.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
If you want to include a credit tag, simply include a small .txt file with any information you wish to provide. Some information you may wish to include will be:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below the download button.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses their ripped sound effects, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
We require all sound packs to have a minimum basis of organization. As a submitter, we ask of you to provided some organization when submitting. If you have a large folder of sounds, please split them into one folder labeled &amp;quot;Voices&amp;quot; and one folder &amp;quot;Sounds&amp;quot; (if applicable) to provide a basis of organization. This makes it easier on both the site-staff in processing your submission, as well as our users to consume your provided assets and hard-work at a greater level. Submissions labeled &amp;quot;All Sounds&amp;quot; or &amp;quot;Everything&amp;quot; will not be accepted to the network, as they are not organized enough for our user-base to gain usage out of the provided assets, and make the provided submissions seem lazy. Regardless of whether your sound files are named or not, it is minimally required for you to separate your sound files into these two categories if possible. &lt;br /&gt;
&lt;br /&gt;
As well, we recommend that if you can organize your sound assets into multiple categories, that you do so! It helps the staff to be able to see what kinds of sounds are supposed to belong to certain categories, and as well allows users to find certain sounds they are looking for easier. Of course this is more of a generosity than a requirement, but would be amazing if you could put in the extra effort to do so! As a bare minimum, it is required that you split the submission into at least &amp;quot;Voices&amp;quot; and &amp;quot;Sounds&amp;quot;, if applicable.&lt;br /&gt;
&lt;br /&gt;
===Zipping Your Submissions===&lt;br /&gt;
&lt;br /&gt;
The site only accepts .zip file submissions. Please only include the sound effects and a credit tag, if you wish to include one. Any additional files just add space needlessly and detract from the quality of your submission. You can create the .zip file with any application you wish. Some common applications used are &amp;quot;7-zip&amp;quot; and &amp;quot;WinRar&amp;quot;. When splitting a big folder of sounds into multiple smaller parts, it is recommended that you keep each sub-folder of sounds at around 100MB to allow for users to download it easier. While of course this is a recommendation, the max file size you can upload of a ZIP is 250MB. Subsequently, if you have a folder of sounds that go above this limit, you must split them into smaller folders to accommodate to the upload limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common Rejection Reasons (And How to Avoid Them)===&lt;br /&gt;
&lt;br /&gt;
Here is a list of common reasons as to why your sound pack(s) may be rejected to our network:&lt;br /&gt;
&lt;br /&gt;
* Duplicate: There is already an existing sound pack provided for this category of both game and sound type (Whether it be from another console, or from the same game)&lt;br /&gt;
&lt;br /&gt;
* Incorrect Format: You did not submit the correct file format for your sounds. They must be in a base format of WAV (or MP3/OGG if the game&amp;#039;s sounds were originally in these formats.)&lt;br /&gt;
&lt;br /&gt;
* Incomplete Pack: The sound pack is incomplete. This usually doesn&amp;#039;t come up as a reason, unless noticeable components to your sound pack are missing (Such as several voice lines for a character). Just follow the rule of getting as many sounds as possible for your submission.&lt;br /&gt;
&lt;br /&gt;
* Invalid Files: The provided files are either corrupt or broken. This reason is applicable to: Empty sounds (Sounds that are purely silence), Static sounding files, and files that do not play in a standard media player. The way to prevent this reason is to listen to each sound before you decide to submit your pack up to the site, and double check for any issues that may occur after conversion.&lt;br /&gt;
&lt;br /&gt;
* Low-Quality Sound Pack: The method used to convert the provided sound files lacks quality, and makes the provided resources not salvageable. These issues can arise when you convert from a lossy/compressed audio format(Quality reduction) to a lossless/uncompressed format. Lossy audio formats reduce quality each time you convert to them take away the quality of the data, making the sounds less usable. Never convert from lossy to lossless (Example being MP3 to WAV). If the files are originally in a lossy format (Such as OGG Vorbis), leave it in that corresponding sound format.&lt;br /&gt;
&lt;br /&gt;
* Music: The sound pack contains music. Simply put, these music files must be dis-included from your submission, as we do not host music for legal purposes. (As well, it is called &amp;quot;The Sounds Resource&amp;quot;, right?)&lt;br /&gt;
&lt;br /&gt;
* Stolen: The sound pack you provided was stolen from another source/Is not ripped by you. We take this offense seriously, and do not tolerate stolen submissions. If you submit stolen content, it may result in you having your submission privileges revoked and or being banned from the site. Don&amp;#039;t do it.&lt;br /&gt;
&lt;br /&gt;
* Spam: The sound pack you uploaded was a troll submission. Please do not upload useless submissions to our site, as they will automatically be rejected, and you may have your submission privileges revoked.&lt;br /&gt;
&lt;br /&gt;
Any other rejection reasons not seen above are hand-written by the staff team. There may be an issue that isn&amp;#039;t described by the above rejection reasons, so we attempt to specify any issue(s) your submission has, and how we can advise you to fix it upon re-submission. After having a submission rejected, if you still struggle to fix the issue(s) as relayed in your rejection private message, feel free to message the staff member that rejected your submission and ask for assistance. The staff member who responds will more than likely be willing to help you in anyway possible!&lt;br /&gt;
&lt;br /&gt;
{{GoodSubNav}}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Textures_Resource&amp;diff=2375</id>
		<title>What Makes A Good Submission/The Textures Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Textures_Resource&amp;diff=2375"/>
		<updated>2020-01-08T07:38:30Z</updated>

		<summary type="html">&lt;p&gt;Petie: Changed protection level for &amp;quot;What Makes A Good Submission/The Textures Resource&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TTR-Logo.png|right|link=]]&lt;br /&gt;
==The Texture==&lt;br /&gt;
===The Texture Format===&lt;br /&gt;
Textures should be submitted in the PNG format. This is due to the fact that it is a lossless format, so it never decreases the quality of the image. As well, GIF is another lossy format that is not accepted, as it loses colors and only supports 256 colors. However, there is only one other time that you may have to submit another format, which is the JPG format. When you have a game that has JPG textures, leave them in the JPG format.  As JPG is a lossy format, converting them to PNG unnecessarily increases the image&amp;#039;s file size, so it&amp;#039;s best to leave it as JPG.&lt;br /&gt;
&lt;br /&gt;
===Texture Transparencies===&lt;br /&gt;
If a texture has transparencies, you usually don&amp;#039;t remove them, as doing so can make applying the transparencies more difficult. The only time where you may need to remove a transparency is if it obstructs the diffuse texture at all. Some game engines tend to use the alpha channel of a texture image as a specular map, so splitting the alpha channel off of the diffuse texture will provide both the diffuse and specularity maps properly.&lt;br /&gt;
&lt;br /&gt;
==Rendering Submission Icons==&lt;br /&gt;
&lt;br /&gt;
===The (Small) Texture Icon===&lt;br /&gt;
The Small Icon needs to show a preview of what the texture is/what it is about through creating a proper thumbnail of the texture. &lt;br /&gt;
[[File:Icon Example - Textures.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The icon needs to be &amp;#039;&amp;#039;&amp;#039;148 by 125 pixels&amp;#039;&amp;#039;&amp;#039; in size otherwise the submission page will give you an error upon trying to submit.&lt;br /&gt;
&lt;br /&gt;
{{GoodSubNav}}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Models_Resource&amp;diff=2374</id>
		<title>What Makes A Good Submission/The Models Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Models_Resource&amp;diff=2374"/>
		<updated>2020-01-08T07:38:22Z</updated>

		<summary type="html">&lt;p&gt;Petie: Changed protection level for &amp;quot;What Makes A Good Submission/The Models Resource&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TMR-Logo.png|right|link=]]&lt;br /&gt;
==The Textures==&lt;br /&gt;
Textures are one of the most important parts of a model, without it a model is just blank. As such, we have some standards for these too. &lt;br /&gt;
&lt;br /&gt;
===Missing Textures===&lt;br /&gt;
Is your submission missing any textures that should be there? If so, chances are it will be rejected. Sometimes model exporters and editors only copy the texture that is immediately applied to the mesh so make sure to get all of them, even if the textures aren&amp;#039;t copied when exported.&lt;br /&gt;
&lt;br /&gt;
===Texture Format===&lt;br /&gt;
We only allows textures to be in .PNG format and don&amp;#039;t allow any other format. Make sure that textures are in the .PNG format when submitting. The only exception to this rule is if the textures were originally a jpeg file in the games files which is not common, in which case you can keep them as a jpeg. &lt;br /&gt;
&lt;br /&gt;
===Modified Textures===&lt;br /&gt;
We do not accept textures that have been altered from their original form in anyway. Modifying the texture&amp;#039;s things like dimensions or pixels will result in the submission&amp;#039;s rejection from the site. Splitting textures that contain different maps however is permitted. (eg. Super Smash Bros. Ultimates PRM textures)&lt;br /&gt;
&lt;br /&gt;
===Do the textures actually work?===&lt;br /&gt;
Sometimes we get submissions where the textures within it don&amp;#039;t even load and are corrupted. Please make sure that your textures are working before submitting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Model==&lt;br /&gt;
&lt;br /&gt;
===Combined Meshes===&lt;br /&gt;
Does the model contain parts that were fused together but should not be? &lt;br /&gt;
&lt;br /&gt;
===Distortion===&lt;br /&gt;
Is the model squashed, stretched or skewed by a noticeable amount? When it comes to screencap ripping, especially with the PS2, this can be hard to avoid, however we won&amp;#039;t accept the models if there was not enough effort put into fixing the distortion of the model.&lt;br /&gt;
&lt;br /&gt;
===UV Issues===&lt;br /&gt;
If the model has any noticeable UV issues, it will be rejected on the spot. The only exception to this is if the UV issue can be seen in game and can&amp;#039;t be helped.&lt;br /&gt;
&lt;br /&gt;
===Low Quality===&lt;br /&gt;
Has enough effort been put into the submission? Have you removed any unneeded parts, such as extra faces or vertices from a screen capped model for example?&lt;br /&gt;
&lt;br /&gt;
===Rigging problems===&lt;br /&gt;
Does the model have any noticeable problems with its rigging? If so, it will be rejected. Make sure to check the rigging of the model before submitting.&lt;br /&gt;
&lt;br /&gt;
===Incomplete Model===&lt;br /&gt;
Is the model missing parts or files that should be included? If it is, the submission is on the grounds for a rejection.&lt;br /&gt;
&lt;br /&gt;
===Model Formats===&lt;br /&gt;
When it comes to submitting models, you need to submit it as one of the mandatory file formats. Once you have one of those in your submission, you can also include any of the optional file formats listed below.&lt;br /&gt;
&lt;br /&gt;
Mandatory Formats:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.obj&amp;#039;&amp;#039;&amp;#039; - Must contain a matching .mtl file to go along side it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.dae&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Optional Formats:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.fbx&amp;#039;&amp;#039;&amp;#039; - Allowed if you include a working .dae with the submission.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.ms3d&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.blend&amp;#039;&amp;#039;&amp;#039; - Most of the time only for Custom models. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rendering Submission Icons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The (Small) Model Icon===&lt;br /&gt;
The Small Icon needs to show a preview of what the model is/what it is about.&lt;br /&gt;
[[File:Icon Example - Models.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The icon needs to be &amp;#039;&amp;#039;&amp;#039;148 by 125 pixels&amp;#039;&amp;#039;&amp;#039; in size otherwise the submission page will give you an error upon trying to submit.&lt;br /&gt;
&lt;br /&gt;
===The (Big) Model Icon===&lt;br /&gt;
The Big Icon needs to have a depiction of the model rendered in it&amp;#039;s default pose. It needs also to be &amp;#039;&amp;#039;&amp;#039;750 by 650 pixels&amp;#039;&amp;#039;&amp;#039; in size otherwise you will receive an error when trying to submit.&lt;br /&gt;
&lt;br /&gt;
{{GoodSubNav}}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Spriters_Resource&amp;diff=2373</id>
		<title>What Makes A Good Submission/The Spriters Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Spriters_Resource&amp;diff=2373"/>
		<updated>2020-01-08T07:38:14Z</updated>

		<summary type="html">&lt;p&gt;Petie: Changed protection level for &amp;quot;What Makes A Good Submission/The Spriters Resource&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSR-Logo.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==The Sheet==&lt;br /&gt;
&lt;br /&gt;
===Background Color===&lt;br /&gt;
&lt;br /&gt;
A simple mistake that a lot of people make when they first start ripping a sheet is to place their ripped sprites onto a white background, the default for MS Paint, and keep going. The issue with doing this is that a large number of games include a pure white color within their sprites. Remember that sprites are viewed on a sheet to be used on another background later, and when they&amp;#039;re placed on white, it can cause certain parts of a sprite to turn transparent.&lt;br /&gt;
&lt;br /&gt;
Similarly, we advise that you don&amp;#039;t use black. This too can be used a lot within sprites. Your best bet is to go for relatively obscure colors, like magenta or lime green. This can cause a bit of eyestrain and can be generally unpleasant to look at, so an alternative color of your choice, that is not being used within the sprite itself, is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Background-color-demo.png|link=]]&lt;br /&gt;
&lt;br /&gt;
See that, when the white is set to transparent, the white present within the sprite itself is also made transparent, whereas when the magenta is set to transparent, the white within the sprite remains intact.&lt;br /&gt;
&lt;br /&gt;
Even if the sprites don&amp;#039;t include black or white, it is still preferable to use another color. White is extremely bright and black is extremely dark, and they can be uncomfortable on the eyes when looking at a sheet. A softer but contrasting color is preferred.&lt;br /&gt;
&lt;br /&gt;
===Organization / Alignment===&lt;br /&gt;
[[File:Arrangement.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
An important part of making a sprite sheet look good is to arrange the sprites in a neat manner. Sprites should try to line up properly, and not be arranged in a mess. You&amp;#039;ll find a number of sheets with messy organisation are present on the site, but we want to keep these down to a minimum.&lt;br /&gt;
&lt;br /&gt;
One method of keeping sheets organised is to make sure that all sprites within a designated animation remain on a straight line. This makes animating the sprites easier, as well as improving the visual appearance. See the example on the right:&lt;br /&gt;
&lt;br /&gt;
EX1: Sprites are arranged next to each other, though aren&amp;#039;t very neatly aligned.&lt;br /&gt;
&lt;br /&gt;
EX2: Sprites are placed on a green line to help line up the bottom of the sprites.&lt;br /&gt;
&lt;br /&gt;
EX3: The line is then removed, leaving us with a neat line of sprites.&lt;br /&gt;
&lt;br /&gt;
Remember to leave sufficient space between sprites, and not have them overlap in any way. This can often be missed, where a sprite has an obscure shape and is overlapping the area of another sprite.&lt;br /&gt;
&lt;br /&gt;
Please also keep sprites at a 1x pixel ratio. This means keeping the sprite at its original size. Reasons for the sprite coming out as blurry can be from an emulator window being resized, and not set to a console&amp;#039;s native resolution. Most emulators will have a setting to reset the window&amp;#039;s screen size to 1x the console&amp;#039;s native resolution.&lt;br /&gt;
&lt;br /&gt;
===Get Everything===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sheets to be &amp;quot;as complete as possible&amp;quot;. What we mean by this is, to put it simply, don&amp;#039;t try to submit a Mario sheet and only include his idle animation. A sheet should at the least include the basic movements. You need to at least try and go for a more complete rip than knowingly decide to just submit 2 sprites from random actions.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
Credit tags are the box you see on most sheets that tell people who ripped the sheet, and any other information they wish to give. You can include one if you want.&lt;br /&gt;
&lt;br /&gt;
Remember that people are looking at a sprite sheet to see the sprites, not be entertained or specifically read your tag.&lt;br /&gt;
&lt;br /&gt;
A few things to consider with tags are:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below a sheet.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses the sheet, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Additional Graphics: You can include a few little cosmetics to your tag if you like, though personally I think that simplicity goes down best. Don&amp;#039;t be too distracting, and take up too much space.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===File Format===&lt;br /&gt;
[[File:Png-and-gif-colors.png|right|250px|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Spriters Resource accepts 2 files types: .PNG, and .GIF. While we accept .GIF, we advise that you simply use .PNG because of a color limitation to the .gif format.&lt;br /&gt;
&lt;br /&gt;
To put it basically, the GIF file format can only contain 256 colors, whereas a PNG can have any number. PNG files also support &amp;quot;Alpha Transparency&amp;quot;, which means that they can include [[Dictionary#Anti-Aliasing|anti-aliasing]] on the outside edge of a sprite, whereas GIF does not.&lt;br /&gt;
&lt;br /&gt;
For a good comparison, click the image on the right. On the left of the image is a PNG, on the right is a GIF.&lt;br /&gt;
&lt;br /&gt;
Notice the colors used in the eye. The GIF has had to give certain colors slightly alternative shades to try and compensate for its restricted [[Dictionary#Palette|palette]], whereas the PNG is able to display all of these colors.&lt;br /&gt;
&lt;br /&gt;
Another thing to note is the outline of the sprites. On the left, you can see that the PNG easily blends into a color, and looks smooth caused from its use of [[Dictionary#anti-aliasing|anti-aliasing]]. The GIF on the other hand has a very sharp and crisp outline, compensating the lighter shades for black, or removing them all together.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Never&amp;#039;&amp;#039;&amp;#039; use .JPEG or .JPG. For more information, please see the [[Dictionary#JPEG|JPEG portion of our Dictionary]].&lt;br /&gt;
&lt;br /&gt;
==The Sheet Icon==&lt;br /&gt;
Icons for sprite sheets are 148px x 125px images. Unless the image fills up the entire icon, it should have a transparent background. The website itself creates the border and background for the icon.&lt;br /&gt;
&lt;br /&gt;
[[File:Icon Example - Sprites.png|center]]&lt;br /&gt;
&lt;br /&gt;
(The black border is simply to illustrate the dimensions, it should not actually be in the image).&lt;br /&gt;
&lt;br /&gt;
Sheet icons must be in .PNG or .GIF format. The icon should give a quick idea of the content of the sheet, and not contain any sprites not present in the sheet.&lt;br /&gt;
&lt;br /&gt;
Some sprites in the icon may be scaled up by 200% if they are too small for reasonable viewing. In this case, &amp;#039;&amp;#039;&amp;#039;no scaling filters should be applied&amp;#039;&amp;#039;&amp;#039;, to preserve the sharpness and prevent making it blurry.&lt;br /&gt;
&lt;br /&gt;
[[File:2x-example.png|center]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s generally advised to keep artwork, backgrounds, and other large solid pieces of content at their original scale, as they were not designed to be &amp;quot;Pixelated&amp;quot;. While we suggest consistency across icons when you&amp;#039;re submitting to a game, if most things are 200% scale, and your sprite is way too big for that to be reasonable, don&amp;#039;t worry about this rule.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;To see our old sheet icons, check out our [[History]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{GoodSubNav}}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission&amp;diff=2372</id>
		<title>What Makes A Good Submission</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission&amp;diff=2372"/>
		<updated>2020-01-08T07:38:06Z</updated>

		<summary type="html">&lt;p&gt;Petie: Changed protection level for &amp;quot;What Makes A Good Submission&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submitting to the Resource sites can be tricky for some, but by following some basic steps, you can easily ensure that your submission will be approved.&lt;br /&gt;
&lt;br /&gt;
==What Is Not Acceptable==&lt;br /&gt;
===Your Own Character===&lt;br /&gt;
Make sure that your submission is not a made up character. This only really applies to custom submissions, but it can also be if you&amp;#039;ve made a game and feel your content should be on the sites. It isn&amp;#039;t your place to make that judgement, and in cases you like this, you&amp;#039;d be best off asking us first. We only accept content for media ripped from commercially released, or notably reputable released games. In terms of custom submissions, we only accept content surrounding things that appear within a game, or gaming related media (Such as Sonic the Hedgehog cartoons).&lt;br /&gt;
&lt;br /&gt;
===Stolen Content===&lt;br /&gt;
We don&amp;#039;t like thieves in real life, and we do not like them here. Please make sure that you actually ripped or made the content you&amp;#039;re submitting, and didn&amp;#039;t just simply find it on some other website and felt like you could just submit it and claim credit. We have a community in the hundreds of thousands, many of whom actively seek out stolen content. You will be caught, and you will be banned.&lt;br /&gt;
&lt;br /&gt;
==Game Icons==&lt;br /&gt;
Game Icons use the same style across all sites. They are created by a 240px x 125px cropped screenshot from a game (&amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; its cover art). The website itself inserts code surrounding the image to represent it in the form of a Game Icon.&lt;br /&gt;
&lt;br /&gt;
[[File:Icon Example - Game.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There are a few basic guidelines for creating a new Section Icon.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* When creating a new section, double check across the other Resource sites. It&amp;#039;s possible that the other sites have the game already, and thus a usable icon. &lt;br /&gt;
**Simply copy the image URL or save the image, and use it with your submission. This helps make it easier to find the same game across the Resource sites.&lt;br /&gt;
&lt;br /&gt;
* Game icons must be in either .[[PNG]] or .[[GIF]] file format, and of high quality. They should represent the game that it is being submitted for. Don&amp;#039;t resize a screenshot if you can help it - we love those crisp pixels.&lt;br /&gt;
&lt;br /&gt;
* Avoid using [[Dictionary#JPEG|JPEG]] screenshots like you&amp;#039;d find on the web on a search engine. The JPEG format is a lower image quality as image artifacting can occur.&lt;br /&gt;
&lt;br /&gt;
* Don&amp;#039;t use the game&amp;#039;s title screen as the icon. The title will be automatically included in the final icon - and thus it would be redundant to do so. (See above)&lt;br /&gt;
&lt;br /&gt;
* Get creative! The Resource sites showcase gaming&amp;#039;s best, almost like an art gallery. Frame your screenshot nicely.&lt;br /&gt;
&lt;br /&gt;
* If you can help it, we highly encourage using a 1 x 1 pixel ratio.&lt;br /&gt;
&lt;br /&gt;
* Similarly, if space allows, try to avoid the HUD or menu images in your screenshot.&lt;br /&gt;
&lt;br /&gt;
* Avoid game spoilers, such as a final boss or plot twist.&lt;br /&gt;
&lt;br /&gt;
* Give us some action - try to showcase gameplay or otherwise something that shows the game&amp;#039;s genre in action. For example, a screenshot of &amp;#039;Super Mario Bros. 3&amp;#039; should use Mario running through a stage, rather than standing on the map screen.&lt;br /&gt;
&lt;br /&gt;
* What makes this game unique - what sets it apart from other games? For example, Tails debuted in Sonic the Hedgehog 2. A good Sonic 2 icon should include him.&lt;br /&gt;
&lt;br /&gt;
* Vary screenshots within a series. Just because Mega Man shoots doesn&amp;#039;t mean he has to be in the same shooting position in every icon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;To see our old game icons, check out our [[History]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Site Specifics==&lt;br /&gt;
&lt;br /&gt;
{{subpage|The Spriters Resource|image=TSR-Logo.png|text=See what is required to make an acceptable submission on The Spriters Resource.|width=200px}}&lt;br /&gt;
{{subpage|The Models Resource|image=TMR-Logo.png|text=See what is required to make an acceptable submission on The Models Resource.|width=200px}}&lt;br /&gt;
{{subpage|The Textures Resource|image=TTR-Logo.png|text=See what is required to make an acceptable submission on The Textures Resource.|width=200px}}&lt;br /&gt;
{{subpage|The Sounds Resource|image=TSOR-Logo.png|text=See what is required to make an acceptable submission on The Sounds Resource.|width=200px}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Submission Guidelines]]&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Moderators&amp;diff=2371</id>
		<title>VGRWiki:Moderators</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Moderators&amp;diff=2371"/>
		<updated>2020-01-08T07:20:16Z</updated>

		<summary type="html">&lt;p&gt;Petie: Protected &amp;quot;VGRWiki:Moderators&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moderators have some additional abilities (namely, the ability to delete and view deleted histories as well as to edit protected pages) beyond those that everyone gets but not the full set of permissions granted to Administrators.&lt;br /&gt;
&lt;br /&gt;
All forum moderators and site staff are automatically granted moderator permissions on the wiki.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Bureaucrats&amp;diff=2370</id>
		<title>VGRWiki:Bureaucrats</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Bureaucrats&amp;diff=2370"/>
		<updated>2020-01-08T07:20:05Z</updated>

		<summary type="html">&lt;p&gt;Petie: Protected &amp;quot;VGRWiki:Bureaucrats&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bureaucrats are users who have the ability to modify other users&amp;#039; access rights as well as access to the rename user feature. Because users here are integrated with the forum, this group is essentially unused as all user management is done through the forum&amp;#039;s control panel.&lt;br /&gt;
&lt;br /&gt;
[[User:Petie|Petie]] is currently the only bureaucrat as the permission was assigned when the wiki software was installed. For all intents and purposes, the features provided by the bureaucrat group are also granted by MyBB&amp;#039;s administrator group (and, by extension, the wiki [[VGRWiki:Administrators|Administrators]] group) so all admins can also be thought to possess the same abilities.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Bots&amp;diff=2369</id>
		<title>VGRWiki:Bots</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Bots&amp;diff=2369"/>
		<updated>2020-01-08T07:19:53Z</updated>

		<summary type="html">&lt;p&gt;Petie: Protected &amp;quot;VGRWiki:Bots&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bots are generally scripts that can edit pages with little or no human interaction and as such, have a few extra features (such as access to the API).&lt;br /&gt;
&lt;br /&gt;
As of now, there are no bots currently running on the wiki, nor are there any current plans to create them. Should any ever be made though, they will be added to a list on this page so their function can be explained.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Autoconfirmed_users&amp;diff=2368</id>
		<title>VGRWiki:Autoconfirmed users</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Autoconfirmed_users&amp;diff=2368"/>
		<updated>2020-01-08T07:19:45Z</updated>

		<summary type="html">&lt;p&gt;Petie: Protected &amp;quot;VGRWiki:Autoconfirmed users&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On most wikis, this group contains users who have reached a certain account age and/or a certain number of approved edits. Here, this group is automatically assigned to all new users on first login.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Administrators&amp;diff=2367</id>
		<title>VGRWiki:Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Administrators&amp;diff=2367"/>
		<updated>2020-01-08T07:19:35Z</updated>

		<summary type="html">&lt;p&gt;Petie: Protected &amp;quot;VGRWiki:Administrators&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Administrators (also known as sysops or admins) are users with full access to all features of the wiki (with the exception of user management). All forum administrators are automatically assigned wiki administrator permissions.&lt;br /&gt;
&lt;br /&gt;
For the time being, only forum administrators will be granted administrator permissions on the wiki. Should the need ever arise, however, trusted users may be promoted to wiki administrators at the discretion of the staff.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Moderators&amp;diff=2366</id>
		<title>VGRWiki:Moderators</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Moderators&amp;diff=2366"/>
		<updated>2020-01-08T07:12:15Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moderators have some additional abilities (namely, the ability to delete and view deleted histories as well as to edit protected pages) beyond those that everyone gets but not the full set of permissions granted to Administrators.&lt;br /&gt;
&lt;br /&gt;
All forum moderators and site staff are automatically granted moderator permissions on the wiki.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=2365</id>
		<title>What Makes A Good Submission/The Sounds Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Sounds_Resource&amp;diff=2365"/>
		<updated>2020-01-08T07:07:55Z</updated>

		<summary type="html">&lt;p&gt;Petie: Protected &amp;quot;What Makes A Good Submission/The Sounds Resource&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSOR-Logo.png|right|link=]]&lt;br /&gt;
==The Sound==&lt;br /&gt;
===Make Sure It&amp;#039;s Not Music===&lt;br /&gt;
&lt;br /&gt;
The Sounds Resource is for Sound Effects only. Music usually has a lot more complexities in terms of how we can go about providing it, specifically because many games use licensed songs or sell their soundtracks on in other media.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: We also cannot accept instrument samples, as they are what form the music and are not sound effects anyway, so please make sure that your submissions don&amp;#039;t contain any.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===File Formats===&lt;br /&gt;
&lt;br /&gt;
While you can only submit .zip archives to the site, the actual audio files within your zips must be in .wav format.&lt;br /&gt;
&lt;br /&gt;
If the files are originally in .mp3 or .ogg, these are also accepted. However, do not convert .wav files to .mp3 or .ogg; these formats are lossy and conversion to them degrades the sound quality. Also, do not convert .mp3 or .ogg files to .wav; this simply creates larger files without any improvement in said quality. The only exception is if you are ripping an fsb file for as of now getting oggs ripped from said fsb files with their headers is impossible.&lt;br /&gt;
&lt;br /&gt;
.mp2 files should not be converted to .wav either as they provide the same result with converting .mp3s or .oggs. Rather, change their extension to .mp3, then submit.&lt;br /&gt;
&lt;br /&gt;
==The Sound Pack==&lt;br /&gt;
&lt;br /&gt;
===Get Everything You Can===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sound packs to be &amp;quot;as complete as possible&amp;quot;. Getting the most amount of sounds possible from a game is more rewarding for both you, as the submitter, and for the users that download the network&amp;#039;s submissions. This enables them to put more of the hosted sound assets to good usage. Some games may have tools that do not 100% support the full extraction of every single sound file from a game&amp;#039;s archive; that is fine. Just do your best to make sure you grab every sound file you can to make your submission as complete as possible.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
If you want to include a credit tag, simply include a small .txt file with any information you wish to provide. Some information you may wish to include will be:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below the download button.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses their ripped sound effects, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
We require all sound packs to have a minimum basis of organization. As a submitter, we ask of you to provided some organization when submitting. If you have a large folder of sounds, please split them into one folder labeled &amp;quot;Voices&amp;quot; and one folder &amp;quot;Sounds&amp;quot; (if applicable) to provide a basis of organization. This makes it easier on both the site-staff in processing your submission, as well as our users to consume your provided assets and hard-work at a greater level. Submissions labeled &amp;quot;All Sounds&amp;quot; or &amp;quot;Everything&amp;quot; will not be accepted to the network, as they are not organized enough for our user-base to gain usage out of the provided assets, and make the provided submissions seem lazy. Regardless of whether your sound files are named or not, it is minimally required for you to separate your sound files into these two categories if possible. &lt;br /&gt;
&lt;br /&gt;
As well, we recommend that if you can organize your sound assets into multiple categories, that you do so! It helps the staff to be able to see what kinds of sounds are supposed to belong to certain categories, and as well allows users to find certain sounds they are looking for easier. Of course this is more of a generosity than a requirement, but would be amazing if you could put in the extra effort to do so! As a bare minimum, it is required that you split the submission into at least &amp;quot;Voices&amp;quot; and &amp;quot;Sounds&amp;quot;, if applicable.&lt;br /&gt;
&lt;br /&gt;
===Zipping Your Submissions===&lt;br /&gt;
&lt;br /&gt;
The site only accepts .zip file submissions. Please only include the sound effects and a credit tag, if you wish to include one. Any additional files just add space needlessly and detract from the quality of your submission. You can create the .zip file with any application you wish. Some common applications used are &amp;quot;7-zip&amp;quot; and &amp;quot;WinRar&amp;quot;. When splitting a big folder of sounds into multiple smaller parts, it is recommended that you keep each sub-folder of sounds at around 100MB to allow for users to download it easier. While of course this is a recommendation, the max file size you can upload of a ZIP is 250MB. Subsequently, if you have a folder of sounds that go above this limit, you must split them into smaller folders to accommodate to the upload limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Common Rejection Reasons (And How to Avoid Them)===&lt;br /&gt;
&lt;br /&gt;
Here is a list of common reasons as to why your sound pack(s) may be rejected to our network:&lt;br /&gt;
&lt;br /&gt;
* Duplicate: There is already an existing sound pack provided for this category of both game and sound type (Whether it be from another console, or from the same game)&lt;br /&gt;
&lt;br /&gt;
* Incorrect Format: You did not submit the correct file format for your sounds. They must be in a base format of WAV (or MP3/OGG if the game&amp;#039;s sounds were originally in these formats.)&lt;br /&gt;
&lt;br /&gt;
* Incomplete Pack: The sound pack is incomplete. This usually doesn&amp;#039;t come up as a reason, unless noticeable components to your sound pack are missing (Such as several voice lines for a character). Just follow the rule of getting as many sounds as possible for your submission.&lt;br /&gt;
&lt;br /&gt;
* Invalid Files: The provided files are either corrupt or broken. This reason is applicable to: Empty sounds (Sounds that are purely silence), Static sounding files, and files that do not play in a standard media player. The way to prevent this reason is to listen to each sound before you decide to submit your pack up to the site, and double check for any issues that may occur after conversion.&lt;br /&gt;
&lt;br /&gt;
* Low-Quality Sound Pack: The method used to convert the provided sound files lacks quality, and makes the provided resources not salvageable. These issues can arise when you convert from a lossy/compressed audio format(Quality reduction) to a lossless/uncompressed format. Lossy audio formats reduce quality each time you convert to them take away the quality of the data, making the sounds less usable. Never convert from lossy to lossless (Example being MP3 to WAV). If the files are originally in a lossy format (Such as OGG Vorbis), leave it in that corresponding sound format.&lt;br /&gt;
&lt;br /&gt;
* Music: The sound pack contains music. Simply put, these music files must be dis-included from your submission, as we do not host music for legal purposes. (As well, it is called &amp;quot;The Sounds Resource&amp;quot;, right?)&lt;br /&gt;
&lt;br /&gt;
* Stolen: The sound pack you provided was stolen from another source/Is not ripped by you. We take this offense seriously, and do not tolerate stolen submissions. If you submit stolen content, it may result in you having your submission privileges revoked and or being banned from the site. Don&amp;#039;t do it.&lt;br /&gt;
&lt;br /&gt;
* Spam: The sound pack you uploaded was a troll submission. Please do not upload useless submissions to our site, as they will automatically be rejected, and you may have your submission privileges revoked.&lt;br /&gt;
&lt;br /&gt;
Any other rejection reasons not seen above are hand-written by the staff team. There may be an issue that isn&amp;#039;t described by the above rejection reasons, so we attempt to specify any issue(s) your submission has, and how we can advise you to fix it upon re-submission. After having a submission rejected, if you still struggle to fix the issue(s) as relayed in your rejection private message, feel free to message the staff member that rejected your submission and ask for assistance. The staff member who responds will more than likely be willing to help you in anyway possible!&lt;br /&gt;
&lt;br /&gt;
{{GoodSubNav}}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Textures_Resource&amp;diff=2364</id>
		<title>What Makes A Good Submission/The Textures Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Textures_Resource&amp;diff=2364"/>
		<updated>2020-01-08T07:07:31Z</updated>

		<summary type="html">&lt;p&gt;Petie: Protected &amp;quot;What Makes A Good Submission/The Textures Resource&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TTR-Logo.png|right|link=]]&lt;br /&gt;
==The Texture==&lt;br /&gt;
===The Texture Format===&lt;br /&gt;
Textures should be submitted in the PNG format. This is due to the fact that it is a lossless format, so it never decreases the quality of the image. As well, GIF is another lossy format that is not accepted, as it loses colors and only supports 256 colors. However, there is only one other time that you may have to submit another format, which is the JPG format. When you have a game that has JPG textures, leave them in the JPG format.  As JPG is a lossy format, converting them to PNG unnecessarily increases the image&amp;#039;s file size, so it&amp;#039;s best to leave it as JPG.&lt;br /&gt;
&lt;br /&gt;
===Texture Transparencies===&lt;br /&gt;
If a texture has transparencies, you usually don&amp;#039;t remove them, as doing so can make applying the transparencies more difficult. The only time where you may need to remove a transparency is if it obstructs the diffuse texture at all. Some game engines tend to use the alpha channel of a texture image as a specular map, so splitting the alpha channel off of the diffuse texture will provide both the diffuse and specularity maps properly.&lt;br /&gt;
&lt;br /&gt;
==Rendering Submission Icons==&lt;br /&gt;
&lt;br /&gt;
===The (Small) Texture Icon===&lt;br /&gt;
The Small Icon needs to show a preview of what the texture is/what it is about through creating a proper thumbnail of the texture. &lt;br /&gt;
[[File:Icon Example - Textures.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The icon needs to be &amp;#039;&amp;#039;&amp;#039;148 by 125 pixels&amp;#039;&amp;#039;&amp;#039; in size otherwise the submission page will give you an error upon trying to submit.&lt;br /&gt;
&lt;br /&gt;
{{GoodSubNav}}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Models_Resource&amp;diff=2363</id>
		<title>What Makes A Good Submission/The Models Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Models_Resource&amp;diff=2363"/>
		<updated>2020-01-08T07:07:14Z</updated>

		<summary type="html">&lt;p&gt;Petie: Protected &amp;quot;What Makes A Good Submission/The Models Resource&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TMR-Logo.png|right|link=]]&lt;br /&gt;
==The Textures==&lt;br /&gt;
Textures are one of the most important parts of a model, without it a model is just blank. As such, we have some standards for these too. &lt;br /&gt;
&lt;br /&gt;
===Missing Textures===&lt;br /&gt;
Is your submission missing any textures that should be there? If so, chances are it will be rejected. Sometimes model exporters and editors only copy the texture that is immediately applied to the mesh so make sure to get all of them, even if the textures aren&amp;#039;t copied when exported.&lt;br /&gt;
&lt;br /&gt;
===Texture Format===&lt;br /&gt;
We only allows textures to be in .PNG format and don&amp;#039;t allow any other format. Make sure that textures are in the .PNG format when submitting. The only exception to this rule is if the textures were originally a jpeg file in the games files which is not common, in which case you can keep them as a jpeg. &lt;br /&gt;
&lt;br /&gt;
===Modified Textures===&lt;br /&gt;
We do not accept textures that have been altered from their original form in anyway. Modifying the texture&amp;#039;s things like dimensions or pixels will result in the submission&amp;#039;s rejection from the site. Splitting textures that contain different maps however is permitted. (eg. Super Smash Bros. Ultimates PRM textures)&lt;br /&gt;
&lt;br /&gt;
===Do the textures actually work?===&lt;br /&gt;
Sometimes we get submissions where the textures within it don&amp;#039;t even load and are corrupted. Please make sure that your textures are working before submitting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Model==&lt;br /&gt;
&lt;br /&gt;
===Combined Meshes===&lt;br /&gt;
Does the model contain parts that were fused together but should not be? &lt;br /&gt;
&lt;br /&gt;
===Distortion===&lt;br /&gt;
Is the model squashed, stretched or skewed by a noticeable amount? When it comes to screencap ripping, especially with the PS2, this can be hard to avoid, however we won&amp;#039;t accept the models if there was not enough effort put into fixing the distortion of the model.&lt;br /&gt;
&lt;br /&gt;
===UV Issues===&lt;br /&gt;
If the model has any noticeable UV issues, it will be rejected on the spot. The only exception to this is if the UV issue can be seen in game and can&amp;#039;t be helped.&lt;br /&gt;
&lt;br /&gt;
===Low Quality===&lt;br /&gt;
Has enough effort been put into the submission? Have you removed any unneeded parts, such as extra faces or vertices from a screen capped model for example?&lt;br /&gt;
&lt;br /&gt;
===Rigging problems===&lt;br /&gt;
Does the model have any noticeable problems with its rigging? If so, it will be rejected. Make sure to check the rigging of the model before submitting.&lt;br /&gt;
&lt;br /&gt;
===Incomplete Model===&lt;br /&gt;
Is the model missing parts or files that should be included? If it is, the submission is on the grounds for a rejection.&lt;br /&gt;
&lt;br /&gt;
===Model Formats===&lt;br /&gt;
When it comes to submitting models, you need to submit it as one of the mandatory file formats. Once you have one of those in your submission, you can also include any of the optional file formats listed below.&lt;br /&gt;
&lt;br /&gt;
Mandatory Formats:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.obj&amp;#039;&amp;#039;&amp;#039; - Must contain a matching .mtl file to go along side it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.dae&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Optional Formats:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.fbx&amp;#039;&amp;#039;&amp;#039; - Allowed if you include a working .dae with the submission.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.ms3d&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.blend&amp;#039;&amp;#039;&amp;#039; - Most of the time only for Custom models. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rendering Submission Icons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The (Small) Model Icon===&lt;br /&gt;
The Small Icon needs to show a preview of what the model is/what it is about.&lt;br /&gt;
[[File:Icon Example - Models.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The icon needs to be &amp;#039;&amp;#039;&amp;#039;148 by 125 pixels&amp;#039;&amp;#039;&amp;#039; in size otherwise the submission page will give you an error upon trying to submit.&lt;br /&gt;
&lt;br /&gt;
===The (Big) Model Icon===&lt;br /&gt;
The Big Icon needs to have a depiction of the model rendered in it&amp;#039;s default pose. It needs also to be &amp;#039;&amp;#039;&amp;#039;750 by 650 pixels&amp;#039;&amp;#039;&amp;#039; in size otherwise you will receive an error when trying to submit.&lt;br /&gt;
&lt;br /&gt;
{{GoodSubNav}}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Spriters_Resource&amp;diff=2362</id>
		<title>What Makes A Good Submission/The Spriters Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Spriters_Resource&amp;diff=2362"/>
		<updated>2020-01-08T07:06:39Z</updated>

		<summary type="html">&lt;p&gt;Petie: Protected &amp;quot;What Makes A Good Submission/The Spriters Resource&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSR-Logo.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==The Sheet==&lt;br /&gt;
&lt;br /&gt;
===Background Color===&lt;br /&gt;
&lt;br /&gt;
A simple mistake that a lot of people make when they first start ripping a sheet is to place their ripped sprites onto a white background, the default for MS Paint, and keep going. The issue with doing this is that a large number of games include a pure white color within their sprites. Remember that sprites are viewed on a sheet to be used on another background later, and when they&amp;#039;re placed on white, it can cause certain parts of a sprite to turn transparent.&lt;br /&gt;
&lt;br /&gt;
Similarly, we advise that you don&amp;#039;t use black. This too can be used a lot within sprites. Your best bet is to go for relatively obscure colors, like magenta or lime green. This can cause a bit of eyestrain and can be generally unpleasant to look at, so an alternative color of your choice, that is not being used within the sprite itself, is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Background-color-demo.png|link=]]&lt;br /&gt;
&lt;br /&gt;
See that, when the white is set to transparent, the white present within the sprite itself is also made transparent, whereas when the magenta is set to transparent, the white within the sprite remains intact.&lt;br /&gt;
&lt;br /&gt;
Even if the sprites don&amp;#039;t include black or white, it is still preferable to use another color. White is extremely bright and black is extremely dark, and they can be uncomfortable on the eyes when looking at a sheet. A softer but contrasting color is preferred.&lt;br /&gt;
&lt;br /&gt;
===Organization / Alignment===&lt;br /&gt;
[[File:Arrangement.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
An important part of making a sprite sheet look good is to arrange the sprites in a neat manner. Sprites should try to line up properly, and not be arranged in a mess. You&amp;#039;ll find a number of sheets with messy organisation are present on the site, but we want to keep these down to a minimum.&lt;br /&gt;
&lt;br /&gt;
One method of keeping sheets organised is to make sure that all sprites within a designated animation remain on a straight line. This makes animating the sprites easier, as well as improving the visual appearance. See the example on the right:&lt;br /&gt;
&lt;br /&gt;
EX1: Sprites are arranged next to each other, though aren&amp;#039;t very neatly aligned.&lt;br /&gt;
&lt;br /&gt;
EX2: Sprites are placed on a green line to help line up the bottom of the sprites.&lt;br /&gt;
&lt;br /&gt;
EX3: The line is then removed, leaving us with a neat line of sprites.&lt;br /&gt;
&lt;br /&gt;
Remember to leave sufficient space between sprites, and not have them overlap in any way. This can often be missed, where a sprite has an obscure shape and is overlapping the area of another sprite.&lt;br /&gt;
&lt;br /&gt;
Please also keep sprites at a 1x pixel ratio. This means keeping the sprite at its original size. Reasons for the sprite coming out as blurry can be from an emulator window being resized, and not set to a console&amp;#039;s native resolution. Most emulators will have a setting to reset the window&amp;#039;s screen size to 1x the console&amp;#039;s native resolution.&lt;br /&gt;
&lt;br /&gt;
===Get Everything===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sheets to be &amp;quot;as complete as possible&amp;quot;. What we mean by this is, to put it simply, don&amp;#039;t try to submit a Mario sheet and only include his idle animation. A sheet should at the least include the basic movements. You need to at least try and go for a more complete rip than knowingly decide to just submit 2 sprites from random actions.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
Credit tags are the box you see on most sheets that tell people who ripped the sheet, and any other information they wish to give. You can include one if you want.&lt;br /&gt;
&lt;br /&gt;
Remember that people are looking at a sprite sheet to see the sprites, not be entertained or specifically read your tag.&lt;br /&gt;
&lt;br /&gt;
A few things to consider with tags are:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below a sheet.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses the sheet, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Additional Graphics: You can include a few little cosmetics to your tag if you like, though personally I think that simplicity goes down best. Don&amp;#039;t be too distracting, and take up too much space.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===File Format===&lt;br /&gt;
[[File:Png-and-gif-colors.png|right|250px|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Spriters Resource accepts 2 files types: .PNG, and .GIF. While we accept .GIF, we advise that you simply use .PNG because of a color limitation to the .gif format.&lt;br /&gt;
&lt;br /&gt;
To put it basically, the GIF file format can only contain 256 colors, whereas a PNG can have any number. PNG files also support &amp;quot;Alpha Transparency&amp;quot;, which means that they can include [[Dictionary#Anti-Aliasing|anti-aliasing]] on the outside edge of a sprite, whereas GIF does not.&lt;br /&gt;
&lt;br /&gt;
For a good comparison, click the image on the right. On the left of the image is a PNG, on the right is a GIF.&lt;br /&gt;
&lt;br /&gt;
Notice the colors used in the eye. The GIF has had to give certain colors slightly alternative shades to try and compensate for its restricted [[Dictionary#Palette|palette]], whereas the PNG is able to display all of these colors.&lt;br /&gt;
&lt;br /&gt;
Another thing to note is the outline of the sprites. On the left, you can see that the PNG easily blends into a color, and looks smooth caused from its use of [[Dictionary#anti-aliasing|anti-aliasing]]. The GIF on the other hand has a very sharp and crisp outline, compensating the lighter shades for black, or removing them all together.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Never&amp;#039;&amp;#039;&amp;#039; use .JPEG or .JPG. For more information, please see the [[Dictionary#JPEG|JPEG portion of our Dictionary]].&lt;br /&gt;
&lt;br /&gt;
==The Sheet Icon==&lt;br /&gt;
Icons for sprite sheets are 148px x 125px images. Unless the image fills up the entire icon, it should have a transparent background. The website itself creates the border and background for the icon.&lt;br /&gt;
&lt;br /&gt;
[[File:Icon Example - Sprites.png|center]]&lt;br /&gt;
&lt;br /&gt;
(The black border is simply to illustrate the dimensions, it should not actually be in the image).&lt;br /&gt;
&lt;br /&gt;
Sheet icons must be in .PNG or .GIF format. The icon should give a quick idea of the content of the sheet, and not contain any sprites not present in the sheet.&lt;br /&gt;
&lt;br /&gt;
Some sprites in the icon may be scaled up by 200% if they are too small for reasonable viewing. In this case, &amp;#039;&amp;#039;&amp;#039;no scaling filters should be applied&amp;#039;&amp;#039;&amp;#039;, to preserve the sharpness and prevent making it blurry.&lt;br /&gt;
&lt;br /&gt;
[[File:2x-example.png|center]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s generally advised to keep artwork, backgrounds, and other large solid pieces of content at their original scale, as they were not designed to be &amp;quot;Pixelated&amp;quot;. While we suggest consistency across icons when you&amp;#039;re submitting to a game, if most things are 200% scale, and your sprite is way too big for that to be reasonable, don&amp;#039;t worry about this rule.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;To see our old sheet icons, check out our [[History]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{GoodSubNav}}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission&amp;diff=2361</id>
		<title>What Makes A Good Submission</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission&amp;diff=2361"/>
		<updated>2020-01-08T07:06:04Z</updated>

		<summary type="html">&lt;p&gt;Petie: Protected &amp;quot;What Makes A Good Submission&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Submitting to the Resource sites can be tricky for some, but by following some basic steps, you can easily ensure that your submission will be approved.&lt;br /&gt;
&lt;br /&gt;
==What Is Not Acceptable==&lt;br /&gt;
===Your Own Character===&lt;br /&gt;
Make sure that your submission is not a made up character. This only really applies to custom submissions, but it can also be if you&amp;#039;ve made a game and feel your content should be on the sites. It isn&amp;#039;t your place to make that judgement, and in cases you like this, you&amp;#039;d be best off asking us first. We only accept content for media ripped from commercially released, or notably reputable released games. In terms of custom submissions, we only accept content surrounding things that appear within a game, or gaming related media (Such as Sonic the Hedgehog cartoons).&lt;br /&gt;
&lt;br /&gt;
===Stolen Content===&lt;br /&gt;
We don&amp;#039;t like thieves in real life, and we do not like them here. Please make sure that you actually ripped or made the content you&amp;#039;re submitting, and didn&amp;#039;t just simply find it on some other website and felt like you could just submit it and claim credit. We have a community in the hundreds of thousands, many of whom actively seek out stolen content. You will be caught, and you will be banned.&lt;br /&gt;
&lt;br /&gt;
==Game Icons==&lt;br /&gt;
Game Icons use the same style across all sites. They are created by a 240px x 125px cropped screenshot from a game (&amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; its cover art). The website itself inserts code surrounding the image to represent it in the form of a Game Icon.&lt;br /&gt;
&lt;br /&gt;
[[File:Icon Example - Game.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;There are a few basic guidelines for creating a new Section Icon.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* When creating a new section, double check across the other Resource sites. It&amp;#039;s possible that the other sites have the game already, and thus a usable icon. &lt;br /&gt;
**Simply copy the image URL or save the image, and use it with your submission. This helps make it easier to find the same game across the Resource sites.&lt;br /&gt;
&lt;br /&gt;
* Game icons must be in either .[[PNG]] or .[[GIF]] file format, and of high quality. They should represent the game that it is being submitted for. Don&amp;#039;t resize a screenshot if you can help it - we love those crisp pixels.&lt;br /&gt;
&lt;br /&gt;
* Avoid using [[Dictionary#JPEG|JPEG]] screenshots like you&amp;#039;d find on the web on a search engine. The JPEG format is a lower image quality as image artifacting can occur.&lt;br /&gt;
&lt;br /&gt;
* Don&amp;#039;t use the game&amp;#039;s title screen as the icon. The title will be automatically included in the final icon - and thus it would be redundant to do so. (See above)&lt;br /&gt;
&lt;br /&gt;
* Get creative! The Resource sites showcase gaming&amp;#039;s best, almost like an art gallery. Frame your screenshot nicely.&lt;br /&gt;
&lt;br /&gt;
* If you can help it, we highly encourage using a 1 x 1 pixel ratio.&lt;br /&gt;
&lt;br /&gt;
* Similarly, if space allows, try to avoid the HUD or menu images in your screenshot.&lt;br /&gt;
&lt;br /&gt;
* Avoid game spoilers, such as a final boss or plot twist.&lt;br /&gt;
&lt;br /&gt;
* Give us some action - try to showcase gameplay or otherwise something that shows the game&amp;#039;s genre in action. For example, a screenshot of &amp;#039;Super Mario Bros. 3&amp;#039; should use Mario running through a stage, rather than standing on the map screen.&lt;br /&gt;
&lt;br /&gt;
* What makes this game unique - what sets it apart from other games? For example, Tails debuted in Sonic the Hedgehog 2. A good Sonic 2 icon should include him.&lt;br /&gt;
&lt;br /&gt;
* Vary screenshots within a series. Just because Mega Man shoots doesn&amp;#039;t mean he has to be in the same shooting position in every icon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;To see our old game icons, check out our [[History]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Site Specifics==&lt;br /&gt;
&lt;br /&gt;
{{subpage|The Spriters Resource|image=TSR-Logo.png|text=See what is required to make an acceptable submission on The Spriters Resource.|width=200px}}&lt;br /&gt;
{{subpage|The Models Resource|image=TMR-Logo.png|text=See what is required to make an acceptable submission on The Models Resource.|width=200px}}&lt;br /&gt;
{{subpage|The Textures Resource|image=TTR-Logo.png|text=See what is required to make an acceptable submission on The Textures Resource.|width=200px}}&lt;br /&gt;
{{subpage|The Sounds Resource|image=TSOR-Logo.png|text=See what is required to make an acceptable submission on The Sounds Resource.|width=200px}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Submission Guidelines]]&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Main_Page&amp;diff=2282</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Main_Page&amp;diff=2282"/>
		<updated>2019-09-11T05:23:21Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;width: 100%; border: 1px solid #ccc;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width: 50%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;text-align: center; white-space: nowrap;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;font-size: 150%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;Welcome to The VG Resource Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;font-size: 95%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;a wiki dedicated to the creation and ripping of video-game content&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;font-size: 85%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;with [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width: 12%; text-align: center;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Sprite Basics]]&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Ripping Sprites]]&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Creating Sprites]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width: 13%; text-align: center;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Model Basics]]&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Ripping Models]]&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Creating Models]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width: 13%; text-align: center;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Texture Basics]]&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Ripping Textures]]&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Creating Textures]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width: 12%; text-align: center;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Sound Basics]]&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Ripping Sounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Creating Sounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; width: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot; &amp;gt;&lt;br /&gt;
[[File:logo.png|link=History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 272px; padding: 15px; display: inline-block;&amp;quot; class=&amp;quot;nomobile&amp;quot; &amp;gt;[[File:TSR-Logo.png|link=The Spriters Resource]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 272px; padding: 15px; display: inline-block;&amp;quot; class=&amp;quot;nomobile&amp;quot; &amp;gt;[[File:TMR-Logo.png|link=The Models Resource]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 272px; padding: 15px; display: inline-block;&amp;quot; class=&amp;quot;nomobile&amp;quot; &amp;gt;[[File:TTR-Logo.png|link=The Textures Resource]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 272px; padding: 15px; display: inline-block;&amp;quot; class=&amp;quot;nomobile&amp;quot; &amp;gt;[[File:TSOR-Logo.png|link=The Sounds Resource]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; background-color: #ebeea2; border: 1px solid #b1b548;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
Contributing to the wiki is easy! We&amp;#039;re running MediaWiki, the same system as Wikipedia. Simply log in using your VG Resource account, and you can start contributing!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is a constantly evolving resource. Everyone can contribute and hopefully, you can even learn a thing or two along the way!&lt;br /&gt;
&lt;br /&gt;
To start, why not check out the start of our [[Dictionary]]?&lt;br /&gt;
&lt;br /&gt;
Or try extending our [[History]].&lt;br /&gt;
&lt;br /&gt;
[[What Makes A Good Submission]]?&lt;br /&gt;
&lt;br /&gt;
[[List of All Dedicated Game Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
{{Ripping Applications}}&lt;br /&gt;
{{Editing Software}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Moderators&amp;diff=2037</id>
		<title>VGRWiki:Moderators</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Moderators&amp;diff=2037"/>
		<updated>2019-03-11T04:48:54Z</updated>

		<summary type="html">&lt;p&gt;Petie: Created page with &amp;quot;Moderators have some additional abilities (namely, the ability to delete and view deleted histories) beyond those that everyone gets but not the full set of permissions grante...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moderators have some additional abilities (namely, the ability to delete and view deleted histories) beyond those that everyone gets but not the full set of permissions granted to Administrators.&lt;br /&gt;
&lt;br /&gt;
All forum moderators are automatically granted moderator permissions on the wiki.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Grouppage-mod&amp;diff=2036</id>
		<title>MediaWiki:Grouppage-mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Grouppage-mod&amp;diff=2036"/>
		<updated>2019-03-11T04:47:20Z</updated>

		<summary type="html">&lt;p&gt;Petie: Created page with &amp;quot;VGRWiki:Moderators&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VGRWiki:Moderators&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Group-mod-member&amp;diff=2035</id>
		<title>MediaWiki:Group-mod-member</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Group-mod-member&amp;diff=2035"/>
		<updated>2019-03-11T04:46:53Z</updated>

		<summary type="html">&lt;p&gt;Petie: Created page with &amp;quot;moderator&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;moderator&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Group-mod&amp;diff=2034</id>
		<title>MediaWiki:Group-mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Group-mod&amp;diff=2034"/>
		<updated>2019-03-11T04:46:29Z</updated>

		<summary type="html">&lt;p&gt;Petie: Created page with &amp;quot;Moderators&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moderators&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Autoconfirmed_users&amp;diff=2033</id>
		<title>VGRWiki:Autoconfirmed users</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Autoconfirmed_users&amp;diff=2033"/>
		<updated>2019-03-11T04:23:57Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On most wikis, this group contains users who have reached a certain account age and/or a certain number of approved edits. Here, this group is automatically assigned to all new users on first login.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Users&amp;diff=2032</id>
		<title>VGRWiki:Users</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Users&amp;diff=2032"/>
		<updated>2019-03-11T04:23:12Z</updated>

		<summary type="html">&lt;p&gt;Petie: Removed outdated login requirements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The users group contains all normal members of the wiki and all members, including all site and forum staff except for administrators, of the forum. This group is automatically assigned on first login to all forum members who have the ability to log in.&lt;br /&gt;
&lt;br /&gt;
===== Currently, the requirements to log into the wiki are as follows: =====&lt;br /&gt;
* You must not be a member of any &amp;quot;banned&amp;quot; group.&lt;br /&gt;
&lt;br /&gt;
Trying to log in here without meeting the above requirements will fail, sending you back to the wiki and allowing you to browse as a guest (indicated by the &amp;quot;logged in&amp;quot; IP address shown) until the requirements are met and you attempt to log in again.&lt;br /&gt;
&lt;br /&gt;
These requirements are lifted for all site and forum staff members.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Main_Page&amp;diff=2002</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Main_Page&amp;diff=2002"/>
		<updated>2019-03-08T04:31:22Z</updated>

		<summary type="html">&lt;p&gt;Petie: Removed membership requirements as they no longer apply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;width: 100%; border: 1px solid #ccc;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width: 50%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;text-align: center; white-space: nowrap;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;font-size: 150%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;Welcome to The VG Resource Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;font-size: 95%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;a wiki dedicated to the creation and ripping of video-game content&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;font-size: 85%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;with [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width: 12%; text-align: center;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Sprite Basics]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Ripping Sprites]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Creating Sprites]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width: 13%; text-align: center;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Model Basics]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Ripping Models]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Creating Models]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width: 13%; text-align: center;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Texture Basics]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Ripping Textures]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Creating Textures]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width: 12%; text-align: center;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Sound Basics]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Ripping Sounds]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;font-size: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;[[Creating Sounds]]   &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; width: 100%;&amp;quot; class=&amp;quot;nomobile&amp;quot; &amp;gt;&lt;br /&gt;
[[File:logo.png|link=History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 272px; padding: 15px; display: inline-block;&amp;quot; class=&amp;quot;nomobile&amp;quot; &amp;gt;[[File:TSR-Logo.png|link=The Spriters Resource]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 272px; padding: 15px; display: inline-block;&amp;quot; class=&amp;quot;nomobile&amp;quot; &amp;gt;[[File:TMR-Logo.png|link=The Models Resource]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 272px; padding: 15px; display: inline-block;&amp;quot; class=&amp;quot;nomobile&amp;quot; &amp;gt;[[File:TTR-Logo.png|link=The Textures Resource]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 272px; padding: 15px; display: inline-block;&amp;quot; class=&amp;quot;nomobile&amp;quot; &amp;gt;[[File:TSOR-Logo.png|link=The Sounds Resource]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; background-color: #ebeea2; border: 1px solid #b1b548;&amp;quot; class=&amp;quot;nomobile&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
Contributing to the wiki is easy! We&amp;#039;re running MediaWiki, the same system as Wikipedia. Simply log in using your VG Resource account, and you can start contributing!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is currently under construction, and is relatively devoid of content for the time being.&lt;br /&gt;
&lt;br /&gt;
For now, why not check out the start of our [[Dictionary]]?&lt;br /&gt;
&lt;br /&gt;
Or try extending our [[History]].&lt;br /&gt;
&lt;br /&gt;
[[What Makes A Good Submission]]?&lt;br /&gt;
&lt;br /&gt;
[[List of All Dedicated Game Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
{{Ripping Applications}}&lt;br /&gt;
{{Editing Software}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Administrators&amp;diff=1828</id>
		<title>VGRWiki:Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Administrators&amp;diff=1828"/>
		<updated>2019-01-29T18:27:35Z</updated>

		<summary type="html">&lt;p&gt;Petie: Undo revision 1827 by Petie (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Administrators (also known as sysops or admins) are users with full access to all features of the wiki (with the exception of user management). All forum administrators are automatically assigned wiki administrator permissions.&lt;br /&gt;
&lt;br /&gt;
For the time being, only forum administrators will be granted administrator permissions on the wiki. Should the need ever arise, however, trusted users may be promoted to wiki administrators at the discretion of the staff.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Administrators&amp;diff=1827</id>
		<title>VGRWiki:Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Administrators&amp;diff=1827"/>
		<updated>2019-01-29T18:26:46Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Administrators (also known as sysops or admins) are users with full access to all features of the wiki (with the exception of user management). All forum administrators are automatically assigned wiki administrator permissions.&lt;br /&gt;
&lt;br /&gt;
For the time being, only forum administrators and moderators will be granted administrator permissions on the wiki. Should the need ever arise, however, trusted users may be promoted to wiki administrators at the discretion of the staff.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Autoconfirmed_users&amp;diff=1500</id>
		<title>VGRWiki:Autoconfirmed users</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Autoconfirmed_users&amp;diff=1500"/>
		<updated>2017-05-03T21:00:37Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On most wikis, this group contains users who have reached a certain account age and/or a certain number of approved edits. It is similar to the 5 week / 50 post requirement on the forum for making request threads.&lt;br /&gt;
&lt;br /&gt;
Here, this group is automatically assigned to all new users since only those who meet the 5 week / 50 post requirement on the forum can actually log into (and therefore create an account on) the wiki.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Autoconfirmed_users&amp;diff=1499</id>
		<title>VGRWiki:Autoconfirmed users</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Autoconfirmed_users&amp;diff=1499"/>
		<updated>2017-05-03T21:00:20Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On most wikis, this group contains users who have reached a certain account age and/or a certain number of approved edits. It is similar to the 5 week / 50 post requirement on the forum for making request threads.&lt;br /&gt;
&lt;br /&gt;
Here, this group is automatically assigned to all new users since only those who meet the 1 month / 20 post requirement on the forum can actually log into (and therefore create an account on) the wiki.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Users&amp;diff=1498</id>
		<title>VGRWiki:Users</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Users&amp;diff=1498"/>
		<updated>2017-05-03T20:59:35Z</updated>

		<summary type="html">&lt;p&gt;Petie: /* Currently, the requirements to log into the wiki are as follows: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The users group contains all normal members of the wiki and all members, including all site and forum staff except for administrators, of the forum. This group is automatically assigned on first login to all forum members who have the ability to log in.&lt;br /&gt;
&lt;br /&gt;
===== Currently, the requirements to log into the wiki are as follows: =====&lt;br /&gt;
* You must not be a member of any &amp;quot;banned&amp;quot; group.&lt;br /&gt;
* You must be a member on the forum for at least 5 weeks.&lt;br /&gt;
* You must have at least 50 &amp;#039;&amp;#039;quality&amp;#039;&amp;#039; posts on the forum.&lt;br /&gt;
&lt;br /&gt;
Trying to log in here without meeting the above requirements will fail, sending you back to the wiki and allowing you to browse as a guest (indicated by the &amp;quot;logged in&amp;quot; IP address shown) until the requirements are met and you attempt to log in again.&lt;br /&gt;
&lt;br /&gt;
These requirements are lifted for all site and forum staff members.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1476</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1476"/>
		<updated>2016-10-27T20:52:44Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Include Site Bar CSS and Move Body Down */&lt;br /&gt;
@import url(https://www.spriters-resource.com/includes/css/sitebar.css);&lt;br /&gt;
body {&lt;br /&gt;
    min-width: 980px !important;&lt;br /&gt;
}&lt;br /&gt;
#sitebar {&lt;br /&gt;
    z-index: 9999 !important;&lt;br /&gt;
}&lt;br /&gt;
#mw-head, #mw-panel {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
#content {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main Styles */&lt;br /&gt;
#p-personal {&lt;br /&gt;
    top: 0px !important;&lt;br /&gt;
    padding: 3px 17px 3px 3px !important;&lt;br /&gt;
    border-radius: 0px 0px 15px 15px;&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions-label {&lt;br /&gt;
    border-bottom: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-search {&lt;br /&gt;
margin-bottom: 11px;&lt;br /&gt;
}&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background-image: url(https://www.vg-resource.com/images/colors/vgr_header.png);&lt;br /&gt;
}&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
    height: 46px;&lt;br /&gt;
}&lt;br /&gt;
#right-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
#footer-places {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel {&lt;br /&gt;
    padding-top: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
div#footer {&lt;br /&gt;
   padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox {&lt;br /&gt;
    border: 1px solid #AAA000;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background-color: #97BCE6;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {&lt;br /&gt;
    background-color: #C7DDF5;&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    border-bottom: 2px solid #AAAAAA;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-bottom: 1px solid #D1D1D1;&lt;br /&gt;
}&lt;br /&gt;
#p-navigation-label {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navbox template */&lt;br /&gt;
table.navbox {&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    border-spacing: 0px;&lt;br /&gt;
}&lt;br /&gt;
.navbox th {&lt;br /&gt;
    background: #5b789e;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    width: 15% !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox td {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 5px;&lt;br /&gt;
}&lt;br /&gt;
.navboxhead {&lt;br /&gt;
    background: #355278 !important;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    font-size: 16px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Game Info Box */&lt;br /&gt;
.breakout {&lt;br /&gt;
    float: right;&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
.breakout p {&lt;br /&gt;
    margin: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.breakouttitle {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    background: #355278;&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-top: 1px solid #6a6;&lt;br /&gt;
    border-bottom: 1px solid #6a6;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1475</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1475"/>
		<updated>2016-10-17T19:43:28Z</updated>

		<summary type="html">&lt;p&gt;Petie: Updating links to HTTPS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Include Site Bar CSS and Move Body Down */&lt;br /&gt;
@import url(https://www.spriters-resource.com/includes/css/sitebar.css);&lt;br /&gt;
body {&lt;br /&gt;
    min-width: 980px !important;&lt;br /&gt;
}&lt;br /&gt;
#sitebar {&lt;br /&gt;
    z-index: 9999 !important;&lt;br /&gt;
}&lt;br /&gt;
#mw-head, #mw-panel {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
#content {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main Styles */&lt;br /&gt;
#p-personal {&lt;br /&gt;
    top: 0px !important;&lt;br /&gt;
    padding: 3px 17px 3px 3px !important;&lt;br /&gt;
    border-radius: 0px 0px 15px 15px;&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions-label {&lt;br /&gt;
    border-bottom: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-search {&lt;br /&gt;
margin-bottom: 11px;&lt;br /&gt;
}&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background-image: url(&amp;quot;https://www.vg-resource.com/images/colors/vgr_header.png&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
    height: 46px;&lt;br /&gt;
}&lt;br /&gt;
#right-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
#footer-places {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel {&lt;br /&gt;
    padding-top: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
div#footer {&lt;br /&gt;
   padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox {&lt;br /&gt;
    border: 1px solid #AAA000;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background-color: #97BCE6;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {&lt;br /&gt;
    background-color: #C7DDF5;&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    border-bottom: 2px solid #AAAAAA;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-bottom: 1px solid #D1D1D1;&lt;br /&gt;
}&lt;br /&gt;
#p-navigation-label {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navbox template */&lt;br /&gt;
table.navbox {&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    border-spacing: 0px;&lt;br /&gt;
}&lt;br /&gt;
.navbox th {&lt;br /&gt;
    background: #5b789e;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    width: 15% !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox td {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 5px;&lt;br /&gt;
}&lt;br /&gt;
.navboxhead {&lt;br /&gt;
    background: #355278 !important;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    font-size: 16px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Game Info Box */&lt;br /&gt;
.breakout {&lt;br /&gt;
    float: right;&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
.breakout p {&lt;br /&gt;
    margin: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.breakouttitle {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    background: #355278;&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-top: 1px solid #6a6;&lt;br /&gt;
    border-bottom: 1px solid #6a6;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Bureaucrats&amp;diff=1356</id>
		<title>VGRWiki:Bureaucrats</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Bureaucrats&amp;diff=1356"/>
		<updated>2015-01-06T02:46:52Z</updated>

		<summary type="html">&lt;p&gt;Petie: throughout -&amp;gt; thought&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bureaucrats are users who have the ability to modify other users&amp;#039; access rights as well as access to the rename user feature. Because users here are integrated with the forum, this group is essentially unused as all user management is done through the forum&amp;#039;s control panel.&lt;br /&gt;
&lt;br /&gt;
[[User:Petie|Petie]] is currently the only bureaucrat as the permission was assigned when the wiki software was installed. For all intents and purposes, the features provided by the bureaucrat group are also granted by MyBB&amp;#039;s administrator group (and, by extension, the wiki [[VGRWiki:Administrators|Administrators]] group) so all admins can also be thought to possess the same abilities.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Administrators&amp;diff=1330</id>
		<title>VGRWiki:Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Administrators&amp;diff=1330"/>
		<updated>2014-11-09T03:42:48Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Administrators (also known as sysops or admins) are users with full access to all features of the wiki (with the exception of user management). All forum administrators are automatically assigned wiki administrator permissions.&lt;br /&gt;
&lt;br /&gt;
For the time being, only forum administrators will be granted administrator permissions on the wiki. Should the need ever arise, however, trusted users may be promoted to wiki administrators at the discretion of the staff.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=VGRWiki:Administrators&amp;diff=1329</id>
		<title>VGRWiki:Administrators</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=VGRWiki:Administrators&amp;diff=1329"/>
		<updated>2014-11-09T03:41:20Z</updated>

		<summary type="html">&lt;p&gt;Petie: Removing no longer used tech admins group.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Administrators (also known as sysops or admins) are users with full access to all features of the wiki (with the exception of user management). All forum administrators are automatically assigned wiki administrator permissions.&lt;br /&gt;
&lt;br /&gt;
As of this moment, non-forum administrators will not be made wiki administrators but this may change in the future should the need arise.&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:Icon_Example_-_Sprites.png&amp;diff=1325</id>
		<title>File:Icon Example - Sprites.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:Icon_Example_-_Sprites.png&amp;diff=1325"/>
		<updated>2014-10-23T23:05:27Z</updated>

		<summary type="html">&lt;p&gt;Petie: Petie uploaded a new version of &amp;amp;quot;File:Sheet-icon-example.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:Icon_Example_-_Sprites.png&amp;diff=1324</id>
		<title>File:Icon Example - Sprites.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:Icon_Example_-_Sprites.png&amp;diff=1324"/>
		<updated>2014-10-23T23:05:17Z</updated>

		<summary type="html">&lt;p&gt;Petie: Petie uploaded a new version of &amp;amp;quot;File:Sheet-icon-example.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1312</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1312"/>
		<updated>2014-10-13T23:06:05Z</updated>

		<summary type="html">&lt;p&gt;Petie: Fixed header background.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Include Site Bar CSS and Move Body Down */&lt;br /&gt;
@import url(http://www.spriters-resource.com/includes/css/sitebar.css);&lt;br /&gt;
body {&lt;br /&gt;
    min-width: 980px !important;&lt;br /&gt;
}&lt;br /&gt;
#sitebar {&lt;br /&gt;
    z-index: 9999 !important;&lt;br /&gt;
}&lt;br /&gt;
#mw-head, #mw-panel {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
#content {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main Styles */&lt;br /&gt;
#p-personal {&lt;br /&gt;
    top: 0px !important;&lt;br /&gt;
    padding: 3px 17px 3px 3px !important;&lt;br /&gt;
    border-radius: 0px 0px 15px 15px;&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions-label {&lt;br /&gt;
    border-bottom: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-search {&lt;br /&gt;
margin-bottom: 11px;&lt;br /&gt;
}&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background-image: url(&amp;quot;http://www.vg-resource.com/images/colors/vgr_header.png&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
    height: 46px;&lt;br /&gt;
}&lt;br /&gt;
#right-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
#footer-places {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel {&lt;br /&gt;
    padding-top: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
div#footer {&lt;br /&gt;
   padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox {&lt;br /&gt;
    border: 1px solid #AAA000;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background-color: #97BCE6;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {&lt;br /&gt;
    background-color: #C7DDF5;&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    border-bottom: 2px solid #AAAAAA;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-bottom: 1px solid #D1D1D1;&lt;br /&gt;
}&lt;br /&gt;
#p-navigation-label {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navbox template */&lt;br /&gt;
table.navbox {&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    border-spacing: 0px;&lt;br /&gt;
}&lt;br /&gt;
.navbox th {&lt;br /&gt;
    background: #5b789e;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    width: 15% !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox td {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 5px;&lt;br /&gt;
}&lt;br /&gt;
.navboxhead {&lt;br /&gt;
    background: #355278 !important;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    font-size: 16px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Game Info Box */&lt;br /&gt;
.breakout {&lt;br /&gt;
    float: right;&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
.breakout p {&lt;br /&gt;
    margin: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.breakouttitle {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    background: #355278;&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-top: 1px solid #6a6;&lt;br /&gt;
    border-bottom: 1px solid #6a6;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1298</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1298"/>
		<updated>2014-09-20T20:08:43Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Include Site Bar CSS and Move Body Down */&lt;br /&gt;
@import url(http://www.spriters-resource.com/includes/css/sitebar.css);&lt;br /&gt;
body {&lt;br /&gt;
    min-width: 980px !important;&lt;br /&gt;
}&lt;br /&gt;
#sitebar {&lt;br /&gt;
    z-index: 9999 !important;&lt;br /&gt;
}&lt;br /&gt;
#mw-head, #mw-panel {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
#content {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main Styles */&lt;br /&gt;
#p-personal {&lt;br /&gt;
    top: 0px !important;&lt;br /&gt;
    padding: 3px 17px 3px 3px !important;&lt;br /&gt;
    border-radius: 0px 0px 15px 15px;&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions-label {&lt;br /&gt;
    border-bottom: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-search {&lt;br /&gt;
margin-bottom: 11px;&lt;br /&gt;
}&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background-image: url(&amp;quot;http://www.vg-resource.com/images/twilight/header.png&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
    height: 46px;&lt;br /&gt;
}&lt;br /&gt;
#right-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
#footer-places {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel {&lt;br /&gt;
    padding-top: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
div#footer {&lt;br /&gt;
   padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox {&lt;br /&gt;
    border: 1px solid #AAA000;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background-color: #97BCE6;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {&lt;br /&gt;
    background-color: #C7DDF5;&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    border-bottom: 2px solid #AAAAAA;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-bottom: 1px solid #D1D1D1;&lt;br /&gt;
}&lt;br /&gt;
#p-navigation-label {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navbox template */&lt;br /&gt;
table.navbox {&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    border-spacing: 0px;&lt;br /&gt;
}&lt;br /&gt;
.navbox th {&lt;br /&gt;
    background: #5b789e;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    width: 15% !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox td {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 5px;&lt;br /&gt;
}&lt;br /&gt;
.navboxhead {&lt;br /&gt;
    background: #355278 !important;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    font-size: 16px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Game Info Box */&lt;br /&gt;
.breakout {&lt;br /&gt;
    float: right;&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
.breakout p {&lt;br /&gt;
    margin: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.breakouttitle {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    background: #355278;&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-top: 1px solid #6a6;&lt;br /&gt;
    border-bottom: 1px solid #6a6;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1275</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1275"/>
		<updated>2014-09-02T20:39:31Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Include Site Bar CSS and Move Body Down */&lt;br /&gt;
@import url(http://www.vg-resource.com/inc/sitebar.css);&lt;br /&gt;
body {&lt;br /&gt;
    min-width: 980px !important;&lt;br /&gt;
}&lt;br /&gt;
#sitebar {&lt;br /&gt;
    z-index: 9999 !important;&lt;br /&gt;
}&lt;br /&gt;
#mw-head, #mw-panel {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
#content {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main Styles */&lt;br /&gt;
#p-personal {&lt;br /&gt;
    top: 0px !important;&lt;br /&gt;
    padding: 3px 17px 3px 3px !important;&lt;br /&gt;
    border-radius: 0px 0px 15px 15px;&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions-label {&lt;br /&gt;
    border-bottom: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-search {&lt;br /&gt;
margin-bottom: 11px;&lt;br /&gt;
}&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background-image: url(&amp;quot;http://www.vg-resource.com/images/twilight/header.png&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
    height: 46px;&lt;br /&gt;
}&lt;br /&gt;
#right-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
#footer-places {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel {&lt;br /&gt;
    padding-top: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
div#footer {&lt;br /&gt;
   padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox {&lt;br /&gt;
    border: 1px solid #AAA000;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background-color: #97BCE6;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {&lt;br /&gt;
    background-color: #C7DDF5;&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    border-bottom: 2px solid #AAAAAA;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-bottom: 1px solid #D1D1D1;&lt;br /&gt;
}&lt;br /&gt;
#p-navigation-label {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navbox template */&lt;br /&gt;
table.navbox {&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    border-spacing: 0px;&lt;br /&gt;
}&lt;br /&gt;
.navbox th {&lt;br /&gt;
    background: #5b789e;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    width: 15% !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox td {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 5px;&lt;br /&gt;
}&lt;br /&gt;
.navboxhead {&lt;br /&gt;
    background: #355278 !important;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    font-size: 16px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Game Info Box */&lt;br /&gt;
.breakout {&lt;br /&gt;
    float: right;&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
.breakout p {&lt;br /&gt;
    margin: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.breakouttitle {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    background: #355278;&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-top: 1px solid #6a6;&lt;br /&gt;
    border-bottom: 1px solid #6a6;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Spriters_Resource&amp;diff=1230</id>
		<title>What Makes A Good Submission/The Spriters Resource</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=What_Makes_A_Good_Submission/The_Spriters_Resource&amp;diff=1230"/>
		<updated>2014-08-21T22:17:40Z</updated>

		<summary type="html">&lt;p&gt;Petie: /* Background Color */ -&amp;gt; Added &amp;quot;color&amp;quot; to last sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TSR-Logo.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
==The Sheet==&lt;br /&gt;
&lt;br /&gt;
===Background Color===&lt;br /&gt;
&lt;br /&gt;
A simple mistake that a lot of people make when they first start ripping a sheet is to place their ripped sprites onto a white background, the default for MS Paint, and keep going. The issue with doing this is that a large number of games include a pure white color within their sprites. Remember that sprites are viewed on a sheet to be used on another background later, and when they&amp;#039;re placed on white, it can cause certain parts of a sprite to turn transparent.&lt;br /&gt;
&lt;br /&gt;
Similarly, we advise that you don&amp;#039;t use black. This too can be used a lot within sprites. Your best bet is to go for relatively obscure colors, like magenta or lime green. This can cause a bit of eyestrain and can be generally unpleasant to look at, so an alternative color of your choice, that is not being used within the sprite itself, is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
[[File:Background-color-demo.png|link=]]&lt;br /&gt;
&lt;br /&gt;
See that, when the white is set to transparent, the white present within the sprite itself is also made transparent, whereas when the magenta is set to transparent, the white within the sprite remains intact.&lt;br /&gt;
&lt;br /&gt;
Even if the sprites don&amp;#039;t include black or white, it is still preferable to use another color. White is extremely bright and black is extremely dark, and they can be uncomfortable on the eyes when looking at a sheet. A softer but contrasting color is preferred.&lt;br /&gt;
&lt;br /&gt;
===Organization / Alignment===&lt;br /&gt;
[[File:Arrangement.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
An important part of making a sprite sheet look good is to arrange the sprites in a neat manner. Sprites should try to line up properly, and not be arranged in a mess. You&amp;#039;ll find a number of sheets with messy organisation are present on the site, but we want to keep these down to a minimum.&lt;br /&gt;
&lt;br /&gt;
One method of keeping sheets organised is to make sure that all sprites within a designated animation remain on a straight line. This makes animating the sprites easier, as well as improving the visual appearance. See the example on the right:&lt;br /&gt;
&lt;br /&gt;
EX1: Sprites are arranged next to each other, though aren&amp;#039;t very neatly aligned.&lt;br /&gt;
&lt;br /&gt;
EX2: Sprites are placed on a green line to help line up the bottom of the sprites.&lt;br /&gt;
&lt;br /&gt;
EX3: The line is then removed, leaving us with a neat line of sprites.&lt;br /&gt;
&lt;br /&gt;
Remember to leave sufficient space between sprites, and not have them overlap in any way. This can often be missed, where a sprite has an obscure shape and is overlapping the area of another sprite.&lt;br /&gt;
&lt;br /&gt;
Please also keep sprites at a 1x pixel ratio. This means keeping the sprite at its original size. Reasons for the sprite coming out as blurry can be from an emulator window being resized, and not set to a console&amp;#039;s native resolution. Most emulators will have a setting to reset the window&amp;#039;s screen size to 1x the console&amp;#039;s native resolution.&lt;br /&gt;
&lt;br /&gt;
===Get Everything===&lt;br /&gt;
&lt;br /&gt;
While this isn&amp;#039;t strictly required, we do need sheets to be &amp;quot;as complete as possible&amp;quot;. What we mean by this is, to put it simply, don&amp;#039;t try to submit a Mario sheet and only include his idle animation. A sheet should at the least include the basic movements. You need to at least try and go for a more complete rip than knowingly decide to just submit 2 sprites from random actions.&lt;br /&gt;
&lt;br /&gt;
===Credit Tags===&lt;br /&gt;
&lt;br /&gt;
Credit tags are the box you see on most sheets that tell people who ripped the sheet, and any other information they wish to give. You can include one if you want.&lt;br /&gt;
&lt;br /&gt;
Remember that people are looking at a sprite sheet to see the sprites, not be entertained or specifically read your tag.&lt;br /&gt;
&lt;br /&gt;
A few things to consider with tags are:&lt;br /&gt;
&lt;br /&gt;
Name: You can include your name if you want. It&amp;#039;s not really required as we store your name in our database anyway, seen below a sheet.&lt;br /&gt;
&lt;br /&gt;
Credit: Some people want to be credited when somebody uses the sheet, normally by writing &amp;quot;Give credit if used&amp;quot;. Some people will also write &amp;quot;Credit not required&amp;quot;. It&amp;#039;s your choice whether you want to request credit or not, though we advise that you don&amp;#039;t ask for it.&lt;br /&gt;
&lt;br /&gt;
Additional Graphics: You can include a few little cosmetics to your tag if you like, though personally I think that simplicity goes down best. Don&amp;#039;t be too distracting, and take up too much space.&lt;br /&gt;
&lt;br /&gt;
Just remember that not including a tag is also a more than acceptable. It&amp;#039;s quite likely that many people will simply ignore a tag, which is why the trend lately has been to simply not include one. This is of course your own personal preference.&lt;br /&gt;
&lt;br /&gt;
===File Format===&lt;br /&gt;
[[File:Png-and-gif-colors.png|right|250px|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Spriters Resource accepts 2 files types: .PNG, and .GIF. While we accept .GIF, we advise that you simply use .PNG because of a color limitation to the .gif format.&lt;br /&gt;
&lt;br /&gt;
To put it basically, the GIF file format can only contain 256 colors, whereas a PNG can have any number. PNG files also support &amp;quot;Alpha Transparency&amp;quot;, which means that they can include [[Dictionary#Anti-Aliasing|anti-aliasing]] on the outside edge of a sprite, whereas GIF does not.&lt;br /&gt;
&lt;br /&gt;
For a good comparison, click the image on the right. On the left of the image is a PNG, on the right is a GIF.&lt;br /&gt;
&lt;br /&gt;
Notice the colors used in the eye. The GIF has had to give certain colors slightly alternative shades to try and compensate for its restricted [[Dictionary#Palette|palette]], whereas the PNG is able to display all of these colors.&lt;br /&gt;
&lt;br /&gt;
Another thing to note is the outline of the sprites. On the left, you can see that the PNG easily blends into a color, and looks smooth caused from its use of [[Dictionary#anti-aliasing|anti-aliasing]]. The GIF on the other hand has a very sharp and crisp outline, compensating the lighter shades for black, or removing them all together.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Never&amp;#039;&amp;#039;&amp;#039; use .JPEG or .JPG. For more information, please see the [[Dictionary#JPEG|JPEG portion of our Dictionary]].&lt;br /&gt;
&lt;br /&gt;
==The Sheet Icon==&lt;br /&gt;
Icons for sprite sheets are 145px x 125px images. Unless the image fills up the entire icon, it should have a transparent background. The website itself creates the border and background for the icon.&lt;br /&gt;
&lt;br /&gt;
[[File:Sheet-icon-example.png|center]]&lt;br /&gt;
&lt;br /&gt;
Sheet icons must be in .PNG or .GIF format. The icon should give a quick idea of the content of the sheet, and not contain any sprites not present in the sheet.&lt;br /&gt;
&lt;br /&gt;
Some sprites in the icon may be scaled up by 200% if they are too small for reasonable viewing. In this case, &amp;#039;&amp;#039;&amp;#039;no scaling filters should be applied&amp;#039;&amp;#039;&amp;#039;, to preserve the sharpness and prevent making it blurry.&lt;br /&gt;
&lt;br /&gt;
[[File:2x-example.png|center]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s generally advised to keep artwork, backgrounds, and other large solid pieces of content at their original scale, as they were not designed to be &amp;quot;Pixelated&amp;quot;. While we suggest consistency across icons when you&amp;#039;re submitting to a game, if most things are 200% scale, and your sprite is way too big for that to be reasonable, don&amp;#039;t worry about this rule.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;To see our old sheet icons, check out our [[History]] page.&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1055</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1055"/>
		<updated>2014-08-09T13:14:33Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Include Site Bar CSS and Move Body Down */&lt;br /&gt;
@import url(http://www.vg-resource.com/inc/sitebar.css);&lt;br /&gt;
body {&lt;br /&gt;
    min-width: 980px !important;&lt;br /&gt;
}&lt;br /&gt;
#sitebar {&lt;br /&gt;
    z-index: 9999 !important;&lt;br /&gt;
}&lt;br /&gt;
#mw-head, #mw-panel {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
#content {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main Styles */&lt;br /&gt;
#p-personal {&lt;br /&gt;
    top: 0px !important;&lt;br /&gt;
    padding: 3px 17px 3px 3px !important;&lt;br /&gt;
    border-radius: 0px 0px 15px 15px;&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions-label {&lt;br /&gt;
    border-bottom: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-search {&lt;br /&gt;
margin-bottom: 11px;&lt;br /&gt;
}&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background-image: url(&amp;quot;http://www.vg-resource.com/images/twilight/header.png&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
    height: 46px;&lt;br /&gt;
}&lt;br /&gt;
#right-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
#footer-places {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel {&lt;br /&gt;
    padding-top: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
div#footer {&lt;br /&gt;
   padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox {&lt;br /&gt;
    border: 1px solid #AAA000;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background-color: #97BCE6;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {&lt;br /&gt;
    background-color: #C7DDF5;&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    border-bottom: 2px solid #AAAAAA;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-bottom: 1px solid #D1D1D1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navbox template */&lt;br /&gt;
table.navbox {&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    border-spacing: 0px;&lt;br /&gt;
}&lt;br /&gt;
.navbox th {&lt;br /&gt;
    background: #5b789e;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    width: 15% !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox td {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 5px;&lt;br /&gt;
}&lt;br /&gt;
.navboxhead {&lt;br /&gt;
    background: #355278 !important;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    font-size: 16px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Game Info Box */&lt;br /&gt;
.breakout {&lt;br /&gt;
    float: right;&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
.breakout p {&lt;br /&gt;
    margin: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.breakouttitle {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    background: #355278;&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-top: 1px solid #6a6;&lt;br /&gt;
    border-bottom: 1px solid #6a6;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1054</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1054"/>
		<updated>2014-08-09T13:12:45Z</updated>

		<summary type="html">&lt;p&gt;Petie: Testing default theme.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
#sitebar { display: none; }&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1002</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MediaWiki:Common.css&amp;diff=1002"/>
		<updated>2014-08-08T13:04:32Z</updated>

		<summary type="html">&lt;p&gt;Petie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Include Site Bar CSS and Move Body Down */&lt;br /&gt;
@import url(http://www.vg-resource.com/inc/sitebar.css);&lt;br /&gt;
body {&lt;br /&gt;
    min-width: 980px !important;&lt;br /&gt;
}&lt;br /&gt;
#sitebar {&lt;br /&gt;
    z-index: 9999 !important;&lt;br /&gt;
}&lt;br /&gt;
#mw-head, #mw-panel {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
#content {&lt;br /&gt;
    margin-top: 20px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main Styles */&lt;br /&gt;
#p-personal {&lt;br /&gt;
    top: 0px !important;&lt;br /&gt;
    padding: 3px 17px 3px 3px !important;&lt;br /&gt;
    border-radius: 0px 0px 15px 15px;&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
#p-personal ul {&lt;br /&gt;
    padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions-label {&lt;br /&gt;
    border-bottom: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
#p-search {&lt;br /&gt;
margin-bottom: 11px;&lt;br /&gt;
}&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background-image: url(&amp;quot;http://www.vg-resource.com/images/twilight/header.png&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
    height: 46px;&lt;br /&gt;
}&lt;br /&gt;
#right-navigation {&lt;br /&gt;
    background-color: #FFFFFF;&lt;br /&gt;
    border-radius: 15px 15px 0px 0px;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    background-image: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
#footer-places {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel {&lt;br /&gt;
    padding-top: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
div#footer {&lt;br /&gt;
   padding: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox {&lt;br /&gt;
    border: 1px solid #AAA000;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    font-size: 90%;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    background-color: #97BCE6;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group {&lt;br /&gt;
    background-color: #C7DDF5;&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
h1 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 200%;&lt;br /&gt;
    border-bottom: 2px solid #AAAAAA;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-bottom: 1px solid #D1D1D1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Navbox template */&lt;br /&gt;
table.navbox {&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    clear: both;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    border-spacing: 0px;&lt;br /&gt;
}&lt;br /&gt;
.navbox th {&lt;br /&gt;
    background: #5b789e;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    width: 15% !important;&lt;br /&gt;
}&lt;br /&gt;
.navbox td {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 5px;&lt;br /&gt;
}&lt;br /&gt;
.navboxhead {&lt;br /&gt;
    background: #355278 !important;&lt;br /&gt;
    color: #ffffff !important;&lt;br /&gt;
    font-size: 16px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Game Info Box */&lt;br /&gt;
.breakout {&lt;br /&gt;
    float: right;&lt;br /&gt;
    border: 1px solid #355278;&lt;br /&gt;
    background: #fff;&lt;br /&gt;
}&lt;br /&gt;
.breakout p {&lt;br /&gt;
    margin: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.breakouttitle {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    background: #355278;&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    border-top: 1px solid #6a6;&lt;br /&gt;
    border-bottom: 1px solid #6a6;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Petie</name></author>
		
	</entry>
</feed>