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	<id>https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mystie</id>
	<title>The VG Resource Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mystie"/>
	<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/Special:Contributions/Mystie"/>
	<updated>2026-10-10T11:59:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=User:Mystie&amp;diff=1355</id>
		<title>User:Mystie</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=User:Mystie&amp;diff=1355"/>
		<updated>2015-01-06T01:49:33Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [http://www.models-resource.com/submitter/Mystie/ Mystie on The Models Resource]&lt;br /&gt;
* [http://www.sounds-resource.com/submitter/Mystie/ Mystie on The Sounds Resource]&lt;br /&gt;
* [http://www.spriters-resource.com/submitter/Mystie/ Mystie on The Spriters Resource]&lt;br /&gt;
* [http://www.textures-resource.com/submitter/Mystie/ Mystie on The Textures Resource]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=DAT_(Platinum_Games)&amp;diff=1323</id>
		<title>DAT (Platinum Games)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=DAT_(Platinum_Games)&amp;diff=1323"/>
		<updated>2014-10-23T16:26:06Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;DAT&amp;#039;&amp;#039;&amp;#039; is a package common in all games developed by Platinum Games (excluding &amp;#039;&amp;#039;[[Infinite Space]]&amp;#039;&amp;#039;), containing models, textures, and sometimes animations. The encryption method seems to differ throughout each game, although it seems that everything from &amp;#039;&amp;#039;[[Metal Gear Rising: Revengeance]]&amp;#039;&amp;#039; onwards uses the same formatting.&lt;br /&gt;
&lt;br /&gt;
==Conversion Tools==&lt;br /&gt;
===[[Noesis]]===&lt;br /&gt;
Noesis can extract/convert models and textures from &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Vanquish]]&amp;#039;&amp;#039;, as both of these games use similar encryption methods. Support for other Platinum games are either very buggy, or completely incompatible.&lt;br /&gt;
&lt;br /&gt;
===[https://yadi.sk/d/ITWXXzuoFtZ7X MGRRTools]===&lt;br /&gt;
MGRRTools contains a set of tools used to convert models and textures from &amp;#039;&amp;#039;[[Metal Gear Rising: Revengeance]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==List of Games Using the Format==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Anarchy Reigns]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Bayonetta 2]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Legend of Korra: The Video Game]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Madworld]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Metal Gear Rising: Revengeance]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Vanquish]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[The Wonderful 101]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* &amp;#039;&amp;#039;Metal Gear Rising&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Legend of Korra&amp;#039;&amp;#039; both use the same encryption/formatting. [http://comments.deviantart.com/1/490007947/3639311403] Seeing as how &amp;#039;&amp;#039;The Wonderful 101&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Bayonetta 2&amp;#039;&amp;#039; started and finished development inbetween these two, this presumably means that they, too, use the &amp;#039;&amp;#039;Metal Gear Rising&amp;#039;&amp;#039; encryption. Make sure to look into it once Wii U ripping/hacking goes public.&lt;br /&gt;
&lt;br /&gt;
[[Category:File Formats]]&lt;br /&gt;
[[Category:Model Formats]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=DAT_(Platinum_Games)&amp;diff=1311</id>
		<title>DAT (Platinum Games)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=DAT_(Platinum_Games)&amp;diff=1311"/>
		<updated>2014-09-27T20:43:21Z</updated>

		<summary type="html">&lt;p&gt;Mystie: I just had a look at Infinite Space, and it does not use the .dat format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;DAT&amp;#039;&amp;#039;&amp;#039; is a package common in all games developed by Platinum Games (excluding &amp;#039;&amp;#039;[[Infinite Space]]&amp;#039;&amp;#039;), containing models, textures, and sometimes animations. The encryption method seems to differ throughout each game.&lt;br /&gt;
&lt;br /&gt;
==Conversion Tools==&lt;br /&gt;
===[[Noesis]]===&lt;br /&gt;
Noesis can extract/convert models and textures from &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Vanquish]]&amp;#039;&amp;#039;, as both of these games use similar encryption methods. Support for other Platinum games are either very buggy, or completely incompatible.&lt;br /&gt;
&lt;br /&gt;
===[https://yadi.sk/d/ITWXXzuoFtZ7X MGRRTools]===&lt;br /&gt;
MGRRTools contains a set of tools used to convert models and textures from &amp;#039;&amp;#039;[[Metal Gear Rising: Revengeance]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==List of Games Using the Format==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Anarchy Reigns]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Bayonetta 2]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Madworld]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Metal Gear Rising: Revengeance]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Vanquish]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[The Wonderful 101]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:File Formats]]&lt;br /&gt;
[[Category:Model Formats]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Category:Games_developed_by_Platinum_Games&amp;diff=1310</id>
		<title>Category:Games developed by Platinum Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Category:Games_developed_by_Platinum_Games&amp;diff=1310"/>
		<updated>2014-09-27T20:35:01Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Platinum Games&amp;#039;&amp;#039;&amp;#039; is a company that was founded in 2006 by several former members of the defunct Capcom studio, Clover. Platinum has made some of the most critically-acclaimed action games of all time, but all of them except for &amp;#039;&amp;#039;Bayonetta&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Metal Gear Rising&amp;#039;&amp;#039; have been commercial flops.&lt;br /&gt;
&lt;br /&gt;
The file systems for their games all seem to follow the same structure, and most of them share the same file types. However, each game seems to use a different method of encryption for its model/texture files (sans &amp;#039;&amp;#039;Vanquish&amp;#039;&amp;#039;, which uses the same exact encryption method as &amp;#039;&amp;#039;Bayonetta&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers|Platinum Games]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Skies_of_Arcadia&amp;diff=1309</id>
		<title>Skies of Arcadia</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Skies_of_Arcadia&amp;diff=1309"/>
		<updated>2014-09-27T20:31:22Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| title=        Skies of Arcadia&lt;br /&gt;
| developer=    Overworks&lt;br /&gt;
| publisher=    Sega&lt;br /&gt;
| systems=      [[:Category:Dreamcast Games|Dreamcast]], [[:Category:GameCube Games|Gamecube]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Skies of Arcadia&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a role-playing game published by Sega, developed by Overworks, and released for the [[Dreamcast|Sega Dreamcast]] in 2000. It later received an enhanced port for the [[Gamecube|Nintendo Gamecube]] in 2003, which featured a number of bonus features, and tweaks such as less random encounters.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.afs&amp;#039;&amp;#039;&amp;#039; (Sound package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.mld&amp;#039;&amp;#039;&amp;#039; (Model/Texture/Animation package)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
===Models===&lt;br /&gt;
# Open Noesis and browse to where the files are located.&lt;br /&gt;
# Double-click on a model file to open it. The model should appear in the window, and if available, its animations will also be playing.&lt;br /&gt;
# Right-click on the file of the model you just opened, then choose &amp;quot;Export&amp;quot; from the drop-down list. A dialog window should appear.&lt;br /&gt;
# Choose the formats you want to export the model and textures as, choose the directory you want to extract them to, check the &amp;quot;No animations&amp;quot; checkbox (optional), then click the &amp;quot;Export&amp;quot; button. Once it is finished, you should get a message saying, &amp;quot;Export complete.&amp;quot; Click the &amp;quot;OK&amp;quot; button, then click &amp;quot;Close&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more information, view the [[Noesis]] portion of this wiki.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Noesis is compatible with the Dreamcast version only. It is also only compatible with a .gdi dump of the game; a dump of the game in other formats (i.e. .cdi) will not work.&lt;br /&gt;
* The bones seem to be quite glitchy when exporting, so it would be best to export the models as .obj instead.&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [http://www.models-resource.com/other_systems/skiesofarcadia/ The Models Resource]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Klonoa_(Wii)&amp;diff=1272</id>
		<title>Klonoa (Wii)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Klonoa_(Wii)&amp;diff=1272"/>
		<updated>2014-09-01T16:05:14Z</updated>

		<summary type="html">&lt;p&gt;Mystie: It&amp;#039;s actually a .bin file, not a .brres. That&amp;#039;s why it&amp;#039;s easier to dump the textures via Dolphin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| title=        Klonoa&lt;br /&gt;
| developer=    Paon&lt;br /&gt;
| publisher=    Bandai Namco&lt;br /&gt;
| system=      Wii&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Klonoa&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a remake of the 1997 [[PlayStation|Playstation]] platformer &amp;#039;&amp;#039;[[Klonoa: Door to Phantomile]]&amp;#039;&amp;#039;. It was published by Bandai Namco and developed by Paon, and was released for the [[Wii|Nintendo Wii]] in 2008. The remake includes new features such as fully 3D graphics, (poorly-done) English voice acting, a model viewer, alternate costumes, and more.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.anm&amp;#039;&amp;#039;&amp;#039; (Animation)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.brsar&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.brstm&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.mdl&amp;#039;&amp;#039;&amp;#039; (Model)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.tpl&amp;#039;&amp;#039;&amp;#039; (Sprite/Texture)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
===Models/Animations===&lt;br /&gt;
See [[BRRES]].&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some models may not display textures, or export them, in BRRESView. An easy way around this is to open Dolphin, turn on the Dump Textures feature, launch the game, and then either play up to the part that has the model that appeared texture-less, or go to the game&amp;#039;s Model Viewer.&lt;br /&gt;
** Alternatively, check the &amp;#039;&amp;#039;&amp;#039;Texture.bin&amp;#039;&amp;#039;&amp;#039; file as a bunch of common textures are stored in it.&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [http://www.models-resource.com/wii/klonoa/ The Models Resource]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Klonoa: Door to Phantomile]]&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Skies_of_Arcadia&amp;diff=1271</id>
		<title>Skies of Arcadia</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Skies_of_Arcadia&amp;diff=1271"/>
		<updated>2014-09-01T16:02:44Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Created page with &amp;quot;{{Gameinfo | title=        Skies of Arcadia | developer=    Overworks | publisher=    Sega | systems=      Dreamcast, :Category:GameCube Games|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| title=        Skies of Arcadia&lt;br /&gt;
| developer=    Overworks&lt;br /&gt;
| publisher=    Sega&lt;br /&gt;
| systems=      [[:Category:Dreamcast Games|Dreamcast]], [[:Category:GameCube Games|Gamecube]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Skies of Arcadia&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a role-playing game published by Sega, developed by Overworks, and released for the [[Dreamcast|Sega Dreamcast]] in 2000. It later received an enhanced port for the [[Gamecube|Nintendo Gamecube]] in 2003, which featured a number of bonus features, and tweaks such as less random encounters.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.afs&amp;#039;&amp;#039;&amp;#039; (Sound package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.mld&amp;#039;&amp;#039;&amp;#039; (Model/Texture/Animation package)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
===Models===&lt;br /&gt;
# Open Noesis and browse to where the files are located.&lt;br /&gt;
# Double-click on a model file to open it. The model should appear in the window, and if available, its animations will also be playing.&lt;br /&gt;
# Right-click on the file of the model you just opened, then choose &amp;quot;Export&amp;quot; from the drop-down list. A dialog window should appear.&lt;br /&gt;
# Choose the formats you want to export the model and textures as, choose the directory you want to extract them to, check the &amp;quot;No animations&amp;quot; checkbox (optional), then click the &amp;quot;Export&amp;quot; button. Once it is finished, you should get a message saying, &amp;quot;Export complete.&amp;quot; Click the &amp;quot;OK&amp;quot; button, then click &amp;quot;Close&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Noesis is compatible with the Dreamcast version only. It is also only compatible with a .gdi dump of the game; a dump of the game in other formats (i.e. .cdi) will not work.&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [http://www.models-resource.com/other_systems/skiesofarcadia/ The Models Resource]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_3DS&amp;diff=1268</id>
		<title>Nintendo 3DS</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_3DS&amp;diff=1268"/>
		<updated>2014-08-31T04:39:43Z</updated>

		<summary type="html">&lt;p&gt;Mystie: New methods and information on 3DS ripping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:3DS.png|250px|right|link=]]&lt;br /&gt;
The Nintendo 3DS is a handheld console created by Nintendo in 2011.&lt;br /&gt;
&lt;br /&gt;
As the successor to the [[Nintendo DS]], the console features two screens, with the bottom having touch controls. The console boasts a better set of specifications to its predecessor, but also allows for 3D vision without glasses on the top screen.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
There seems to be a way of creating a RAM dump, making it possible to rip models, textures, and sounds this way. The method requires a 3DS system below 4.5 firmware and a flashcart, and can be quite complex. More information [http://forum.xentax.com/viewtopic.php?f=29&amp;amp;t=11626 here] and [http://gbatemp.net/threads/extracting-models-and-textures-from-3ds-games.370788/ here].&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
There are currently no known emulators for the 3DS.&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=DAT_(Platinum_Games)&amp;diff=1218</id>
		<title>DAT (Platinum Games)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=DAT_(Platinum_Games)&amp;diff=1218"/>
		<updated>2014-08-20T00:34:21Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;DAT&amp;#039;&amp;#039;&amp;#039; is a package common in all games developed by Platinum Games, containing models, textures, and sometimes animations. The encryption method seems to differ throughout each game.&lt;br /&gt;
&lt;br /&gt;
==Conversion Tools==&lt;br /&gt;
===[[Noesis]]===&lt;br /&gt;
Noesis can extract/convert models and textures from &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Vanquish]]&amp;#039;&amp;#039;, as both of these games use similar encryption methods. Support for other Platinum games are either very buggy, or completely incompatible.&lt;br /&gt;
&lt;br /&gt;
===[https://yadi.sk/d/ITWXXzuoFtZ7X MGRRTools]===&lt;br /&gt;
MGRRTools contains a set of tools used to convert models and textures from &amp;#039;&amp;#039;[[Metal Gear Rising: Revengeance]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==List of Games Using the Format==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Anarchy Reigns]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Infinite Space]]&amp;#039;&amp;#039; (presumably)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Madworld]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Metal Gear Rising: Revengeance]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Vanquish]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[The Wonderful 101]]&amp;#039;&amp;#039; (presumably)&lt;br /&gt;
&lt;br /&gt;
[[Category:File Formats]]&lt;br /&gt;
[[Category:Model Formats]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=CPK&amp;diff=1217</id>
		<title>CPK</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=CPK&amp;diff=1217"/>
		<updated>2014-08-20T00:29:41Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;CPK&amp;#039;&amp;#039;&amp;#039; is an archive format developed by &amp;#039;&amp;#039;CRI Middleware&amp;#039;&amp;#039;. It is used in games for a variety of platforms. Files of this format have a .cpk extension.&lt;br /&gt;
&lt;br /&gt;
The first four bytes of the file always have the value &amp;#039;&amp;#039;0x43504B20&amp;#039;&amp;#039; (&amp;quot;CPK &amp;quot;).&lt;br /&gt;
==Tools==&lt;br /&gt;
===[[Noesis]]===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this program, please visit the [[Noesis]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Noesis supports the format by default.&lt;br /&gt;
===[[QuickBMS]]===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this program, please visit the [[QuickBMS]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You can extract &amp;#039;&amp;#039;CPK&amp;#039;&amp;#039; archives using [http://aluigi.altervista.org/papers/bms/cpk.bms this] script.&lt;br /&gt;
==List of games using the format==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;The list is not complete! Feel free to add other games that are known to use aforementioned format.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
===[[PlayStation 3]]===&lt;br /&gt;
* [[Dragon&amp;#039;s Crown]]&lt;br /&gt;
* [[Hyperdimension Neptunia]]&lt;br /&gt;
* [[J-Stars Victory Vs]]&lt;br /&gt;
&lt;br /&gt;
===[[PlayStation Portable]]===&lt;br /&gt;
* [[Fairy Tail: Portable Guild]]&lt;br /&gt;
* [[Fate/Extra]]&lt;br /&gt;
* [[Fate/Extra|Fate/Extra CCC]]&lt;br /&gt;
* [[Sakura-Sou no Pet na Kanojo]]&lt;br /&gt;
* [[Sword Art Online: Infinity Moment]]&lt;br /&gt;
&lt;br /&gt;
===Multi-platform===&lt;br /&gt;
* [[Anarchy Reigns]]&lt;br /&gt;
* [[Bayonetta]]&lt;br /&gt;
* [[Metal Gear Rising: Revengeance]]&lt;br /&gt;
* [[Vanquish]]&lt;br /&gt;
[[Category:File Formats]]&lt;br /&gt;
[[Category:Archive Formats]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Dreamcast&amp;diff=1216</id>
		<title>Dreamcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Dreamcast&amp;diff=1216"/>
		<updated>2014-08-20T00:25:47Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Just found out that Skies of Arcadia actually IS supported by Noesis, you just need a .gdi dump.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dreamcast-Console-Set.jpg|right|300px|link=]]&lt;br /&gt;
The Sega Dreamcast is a console created by Sega in 1998. It was Sega&amp;#039;s last game system before they became a third-party publisher.&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
===Noesis===&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1.6em; margin-bottom: 0.5em; font-style: italic;&amp;quot;&amp;gt;Main article: [[Noesis]]&amp;lt;/div&amp;gt;&lt;br /&gt;
This program can be used to rip the standard Dreamcast texture format (read below), or to rip &amp;#039;&amp;#039;[[Sonic Shuffle]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Sword of the Berserk: Guts&amp;#039; Rage]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Space Channel 5]]&amp;#039;&amp;#039; models. It also has support for &amp;#039;&amp;#039;[[Skies of Arcadia]]&amp;#039;&amp;#039;&amp;#039;s model format, although you need a .gdi dump of said game in order for the model files to be recognized.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
Most Dreamcast games tend to use different files for each game, although some games use the same file formats. Here are a few that have cropped up in multiple games:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.afs&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.osb&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.pvm&amp;#039;&amp;#039;&amp;#039; (Texture/Sprite)&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
===nullDC===&lt;br /&gt;
So far the DC emulator with best compatibility, it will play most games faithfully. It is still a WIP, so some issues may happen.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Dreamcast Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=DAT_(Platinum_Games)&amp;diff=966</id>
		<title>DAT (Platinum Games)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=DAT_(Platinum_Games)&amp;diff=966"/>
		<updated>2014-08-08T01:25:23Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;DAT&amp;#039;&amp;#039;&amp;#039; is a package containing models, textures, and sometimes animations. It is common in all games developed by Platinum Games. The encryption method seems to differ throughout each game.&lt;br /&gt;
&lt;br /&gt;
==Conversion Tools==&lt;br /&gt;
===[[Noesis]]===&lt;br /&gt;
Noesis can extract/convert models and textures from &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039;. Support for other Platinum games are either very buggy, or completely incompatible.&lt;br /&gt;
&lt;br /&gt;
===[https://yadi.sk/d/ITWXXzuoFtZ7X MGRRTools]===&lt;br /&gt;
MGRRTools contains a set of tools used to convert models and textures from &amp;#039;&amp;#039;[[Metal Gear Rising: Revengeance]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==List of Games Using the Format==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Anarchy Reigns]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Infinite Space]]&amp;#039;&amp;#039; (presumably)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Madworld]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Metal Gear Rising: Revengeance]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Vanquish]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[The Wonderful 101]]&amp;#039;&amp;#039; (presumably)&lt;br /&gt;
&lt;br /&gt;
[[Category:File Formats]]&lt;br /&gt;
[[Category:Model Formats]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_Boy_Advance&amp;diff=965</id>
		<title>Game Boy Advance</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_Boy_Advance&amp;diff=965"/>
		<updated>2014-08-08T01:21:56Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Created page with &amp;quot;thumbnail The Game Boy Advance is a handheld game console created by Nintendo in 2001. It is often described as a portable Super Nintendo Entertainment Syst...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GBA.jpg|thumbnail]]&lt;br /&gt;
The Game Boy Advance is a handheld game console created by Nintendo in 2001. It is often described as a portable [[Super Nintendo Entertainment System|SNES]].&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===VisualBoyAdvance===&lt;br /&gt;
VisualBoyAdvance is considered the best GBA emulator available, especially for sprite rippers, due to its vast amount of features such as tile viewing, hex viewer, layer disabling, and more.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Game Boy Advance Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:GBA.jpg&amp;diff=964</id>
		<title>File:GBA.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:GBA.jpg&amp;diff=964"/>
		<updated>2014-08-08T01:20:54Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=PlayStation_2&amp;diff=857</id>
		<title>PlayStation 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=PlayStation_2&amp;diff=857"/>
		<updated>2014-08-06T22:06:19Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PlayStation2.jpg|right|300px|link=]]&lt;br /&gt;
The PlayStation 2 is a console created by Sony in 2000. It is the number one best-selling system of all time, selling more than 155 million units worldwide. The system featured many games 3D titles, a select few that heavily featured sprites. &lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
The PlayStation 2 uses DVD-based technology, meaning that all of the data found within a game can be read using a standard ISO viewer (with only a few exceptions), or by inserting the disk into your computer and browsing it. As such, the console has a vast number of different formats that are used that require their own dedicated tools to view. Some common formats can be seen below.&lt;br /&gt;
&lt;br /&gt;
A number of games, however, are restricted. When trying to view the files on the disc, it&amp;#039;s possible that there will be significantly less than you would expect from the reported file size used on the disc. These files are hidden, and are generally not able to be accessed. The only means of ripping from games with these restrictions is by playing with an ISO of the disc directly, and not by mounting it. This can of course be an arduous task.&lt;br /&gt;
&lt;br /&gt;
===Texture Extractor/Reinserter (TextER)===&lt;br /&gt;
TextER can be found for Windows at [http://www.romhacking.net/utilities/659 www.romhacking.net]. It allows you to extract .[[TIM2|TM2]] (TIM2) files found within other files. This method doesn&amp;#039;t return the correct file names, however.&lt;br /&gt;
&lt;br /&gt;
A batch file can be created to make ripping [[TIM2]] files from multiple containers quicker. Save the code below into a &amp;quot;.bat&amp;quot; file, and include it in the same folder as TextER.exe. Running the .bat file will then extract any [[TIM2]] files found within all of the files in the same folder as both TextER.exe and your batch file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;for %%X in (*.*) do texter -e &amp;quot;%%X&amp;quot; -tm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
===[[TIM2]]===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this file format, please visit the [[TIM2]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The .TIM2 file format is a common format for both sprites and textures.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===PCSX2===&lt;br /&gt;
PCSX2 is the only fully functional PlayStation 2 emulator, and as such is the only one that can be recommended. It requires a relatively strong system, and is not always 100% compatible with every game.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = PlayStation 2 Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Ripping Tools]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=PlayStation_3&amp;diff=855</id>
		<title>PlayStation 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=PlayStation_3&amp;diff=855"/>
		<updated>2014-08-06T21:58:32Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Created page with &amp;quot;thumbnail The Playstation 3 is a console created by Sony in 2006. It was infamous at launch for its $500-600 price tag and its lack of interesting exclusives,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PS3.png|thumbnail]]&lt;br /&gt;
The Playstation 3 is a console created by Sony in 2006. It was infamous at launch for its $500-600 price tag and its lack of interesting exclusives, but over time, it gathered a plentiful library of great titles, both first-party and third-party.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
Most PS3 games tend to use different file formats for each game, and a majority of the first-party games currently cannot be ripped from.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
There are currently no known emulators for the Playstation 3.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = PlayStation 3 Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PS3.png&amp;diff=853</id>
		<title>File:PS3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PS3.png&amp;diff=853"/>
		<updated>2014-08-06T21:56:09Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=BRRES&amp;diff=851</id>
		<title>BRRES</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=BRRES&amp;diff=851"/>
		<updated>2014-08-06T21:36:54Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BRRES&amp;#039;&amp;#039;&amp;#039; is a common archival format for [[Wii]] that can contain anything from models (&amp;#039;&amp;#039;&amp;#039;BRMDL / MDL0&amp;#039;&amp;#039;&amp;#039;), textures (&amp;#039;&amp;#039;&amp;#039;BRTEX / TEX0&amp;#039;&amp;#039;&amp;#039;), or animations (&amp;#039;&amp;#039;&amp;#039;BRCHA / CHR0, BRSHP / SHP0, SRT0&amp;#039;&amp;#039;&amp;#039;, et cetera). Programs such as [[BrawlBox]] or [[BRRESViewer]] are capable of previewing and exporting these formats into more common file types.&lt;br /&gt;
&lt;br /&gt;
These are the currently-known games which use this format:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Version !! Compression&lt;br /&gt;
|-&lt;br /&gt;
| Alien Crush Returns || 11 || Container&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing: City Folk || 11 || ARC&lt;br /&gt;
|-&lt;br /&gt;
| Another Code: R - A Journey into Lost Memories || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Arc Rise Fantasia || 11 || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Arkanoid Plus || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Style: Cubello / Cubeleo || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Art Style: Light Trax / Dot Stream || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Art Style: Orbient / Orbital || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Art Style: Rotohex || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Art Style: Rotozoa || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Batman: The Brave and the Bold || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Bit.Trip Beat || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Bit.Trip Core || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Bit.Trip Fate || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Bit.Trip Flux || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Bit.Trip Runner || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Bit.Trip Void || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Bleach: Versus Crusade || 11 || MRG&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Blast || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Bubble Bobble Plus || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Captain Rainbow || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Case Closed: The Mirapolis Investigation || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Castlevania Judgment || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Cooking Mama: Cook Off || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Cooking Mama: World Kitchen || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Copter Crisis || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Daikaijuu Battle: Ultra Coliseum || 11 || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Daikaijuu Battle: Ultra Coliseum DX || 11 || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Dead Rising: Chop &amp;#039;Till You Drop || ? || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Derby Dogs || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Dewy&amp;#039;s Adventure || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Doraemon Wii: Himitsu Douguou Ketteisen || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball: Revenge of King Piccolo || 11 || Container&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Quest: Monster Battle Road Victory || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Quest Swords: The Masked Queen and the Tower of Mirrors || 9 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Driift Mania || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drill Sergeant Mindstrong || ? || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Earth Seeker || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Elebits || 8 || None&lt;br /&gt;
|-&lt;br /&gt;
| Eyeshield 21: Field Saikyou no Senshi Tachi || 8 || None&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles: My Life as a Dark Lord || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles: My Life as a King || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Fables: Chocobo&amp;#039;s Dungeon || 10 || None&lt;br /&gt;
|-&lt;br /&gt;
| Fortune Street / Boom Street / Itadaki Street || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Frogger Returns || ? || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Fullmetal Alchemist: Daughter of the Dusk || 11 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Fullmetal Alchemist: Prince of the Dawn || 11 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Furu Furu Park || 9 || Container&lt;br /&gt;
|-&lt;br /&gt;
| Gabrielle&amp;#039;s Ghostly Groove: Monster Mix || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Gegege no Kitarou: Youkai Daiundoukai || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Grill Off with Ultra Hand! || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Inazuma Eleven Strikers || 11 || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Ivy the Kiwi? || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Jissen Pachi-Slot Pachinko Hisshouhou! Sammy&amp;#039;s Collection: Hokuto no Ken Wii || 8 || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider: Climax Heroes Fourze || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider: Climax Heroes OOO || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider: Climax Heroes W || 11 || Container&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider: Dragon Knight || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider: Super Climax Heroes || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Kekkaishi || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Kiki Trick || 11 || SZS&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&amp;#039;s Dream Collection || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&amp;#039;s Epic Yarn || 11 || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Kirby&amp;#039;s Return to Dream Land || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| [[Klonoa (Wii)|Klonoa]] || 11 || Container&lt;br /&gt;
|-&lt;br /&gt;
| Let&amp;#039;s Catch! || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Let&amp;#039;s Tap! || 11 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mario and Sonic at the London 2012 Olympic Games || 11 || CPK &amp;amp; ARC&lt;br /&gt;
|-&lt;br /&gt;
| Mario and Sonic at the Olympic Winter Games || 11 || CPK &amp;amp; ARC&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart Wii || 11 || SZS&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 9 || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Mario Sports Mix || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Metroid: Other M || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Mii Channel || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Monster Hunter Tri || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| My Aquarium || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| My Aquarium 2 || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| My Dolphin || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| My Pokémon Ranch || 11 || Unique&lt;br /&gt;
|-&lt;br /&gt;
| My Zoo || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum Megamix || 11 || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja Revolution || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja Revolution 2 || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Naruto Shippuden: Clash of Ninja Revolution 3 || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Naruto Shippuden: Clash of Ninja Revolution Special || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Naruto Shippuden: Dragon Blade Chronicles || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| New Super Mario Bros. Wii || 11 || ARC&lt;br /&gt;
|-&lt;br /&gt;
| NiGHTS: Journey of Dreams || 10 || None&lt;br /&gt;
|-&lt;br /&gt;
| Okami || 10 || AFS&lt;br /&gt;
|-&lt;br /&gt;
| Onechanbara: Bikini Zombie Slayers || 11 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Party || 11 || Container&lt;br /&gt;
|-&lt;br /&gt;
| Party Fun Pirate / Pop-Up Pirate || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Penny Racers Party: Turbo-Q Speedway || 11 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play With Birds || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Mystery Dungeon: Go For It! Light Adventure Squad!  || 11 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad! || 11 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Mystery Dungeon: Let&amp;#039;s Go! Stormy Adventure Squad! || 11 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Rumble || 11 || LZH8&lt;br /&gt;
|-&lt;br /&gt;
| PokéPark Wii: Pikachu&amp;#039;s Adventure || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| PokéPark 2: Wonders Beyond || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers Samurai || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Puppy Luv || 9 || None&lt;br /&gt;
|-&lt;br /&gt;
| Racers&amp;#039; Island: Crazy Arena || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Racers&amp;#039; Island: Crazy Racers|| 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Islands: Towering Adventure || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Reel Fishing Challenge || 11 || Container&lt;br /&gt;
|-&lt;br /&gt;
| Reel Fishing Challenge 2 || 11 || Container&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil: Darkside Chronicles || ? || Container&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil: Umbrella Chronicles || ? || Container&lt;br /&gt;
|-&lt;br /&gt;
| Samba de Amigo || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Warriors 3 || 11 || Container&lt;br /&gt;
|-&lt;br /&gt;
| Sengoku Basara: Samurai Heroes || 11 || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Shootanto: Evolutionary Mayhem || ? || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Simple Wii Series Vol. 6: The Wai Wai Combat || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Sin &amp;amp; Punishment: Star Successor || 11 || Container&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Colors || 11 || CPK &amp;amp; ARC&lt;br /&gt;
|-&lt;br /&gt;
| Soul Eater: Monotone Princess || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Space Invaders Get Even || 10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spectrobes: Origins || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Super Sentai Battle: Ranger Cross || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Brawl || 9 || Container&lt;br /&gt;
|-&lt;br /&gt;
| Suzumiya Haruhi no Gekidou || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia: Dawn of the New World || 11 || Container &amp;amp; Unique&lt;br /&gt;
|-&lt;br /&gt;
| Tales of Elastic Boy: Episode 1 || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Tamagotchi no Furifuri Kagekidan || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tamagotchi: Party On! || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tatsunoko vs. Capcom: Cross Generation of Heroes || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Tatsunoko vs. Capcom: Ultimate All-Stars || 11 || FPK&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles: Smash-Up || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Tenchu: Shadow Assassins || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tetris Party || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Tetris Party Deluxe || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| The Incredible Maze || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Skyward Sword || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| The Tales of Bearsworth Manor: Chaotic Conflicts || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| The Tales of Bearsworth Manor: Puzzling Pages || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Top Spin 3 || 9 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Toshinden || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Trackmania: Build to Race / Trackmania Wii || 11 || ZIP&lt;br /&gt;
|-&lt;br /&gt;
| Trauma Center: New Blood || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trauma Center: Second Opinion || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Valhalla Knights: Eldar Saga || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Wario Land: Shake It! / The Shake Dimension || 11 || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Wario Ware: Smooth Moves || 8 || None&lt;br /&gt;
|-&lt;br /&gt;
| Wii Fit || 10 || SZS&lt;br /&gt;
|-&lt;br /&gt;
| Wii Fit Plus || 11 || SZS&lt;br /&gt;
|-&lt;br /&gt;
| Wii Music || 11 || SZS&lt;br /&gt;
|-&lt;br /&gt;
| Wii Party || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Wii Play || 8 || SZS&lt;br /&gt;
|-&lt;br /&gt;
| Wii Play: Motion || 11 || SZS&lt;br /&gt;
|-&lt;br /&gt;
| Wii Shop Channel || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wii Sports || 9 || SZS&lt;br /&gt;
|-&lt;br /&gt;
| Wii Sports Resort || 11 || SZS&lt;br /&gt;
|-&lt;br /&gt;
| Wii U Transfer Tool || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Wing Island || 8 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Xenoblade Chronicles || ? || Unique&lt;br /&gt;
|-&lt;br /&gt;
| Yatterman Wii: Bikkuridokkiri Machine de Mou Race da Koron || 11 || None&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! 5D&amp;#039;s Duel Transer || 11 || LZSS&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! 5D&amp;#039;s Wheelie Breakers || 11 || SZS&lt;br /&gt;
|-&lt;br /&gt;
| Zack &amp;amp; Wiki: Quest for Barbaros&amp;#039; Treasure || 10 || None&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Atari_Jaguar&amp;diff=830</id>
		<title>Atari Jaguar</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Atari_Jaguar&amp;diff=830"/>
		<updated>2014-08-06T15:53:03Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Atari-Jaguar-CD-wPro-Controller.jpg|right|350px|link=]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Atari Jaguar&amp;#039;&amp;#039;&amp;#039; is a video game console that was developed by Atari Corporation in 1993. It was marketed as the first 64-bit gaming system, but was a commercial failure, and is widely regarded as one of the worst systems ever made. &lt;br /&gt;
&lt;br /&gt;
The console later received a CD-ROM peripheral called &amp;#039;&amp;#039;&amp;#039;Atari Jaguar CD&amp;#039;&amp;#039;&amp;#039;, released in 1995.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===Virtual Jaguar===&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:Lollipop_Chainsaw_-_Boxart.png&amp;diff=829</id>
		<title>File:Lollipop Chainsaw - Boxart.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:Lollipop_Chainsaw_-_Boxart.png&amp;diff=829"/>
		<updated>2014-08-06T15:49:51Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Lollipop_Chainsaw&amp;diff=828</id>
		<title>Lollipop Chainsaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Lollipop_Chainsaw&amp;diff=828"/>
		<updated>2014-08-06T15:46:46Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Created page with &amp;quot;{{Gameinfo | title=        Lollipop Chainsaw | developer=    Grasshopper Manufacture | publisher=    Warner Bros. Interactive | systems=      :Category:Xbox 360 Games|Xbox 3...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| title=        Lollipop Chainsaw&lt;br /&gt;
| developer=    Grasshopper Manufacture&lt;br /&gt;
| publisher=    Warner Bros. Interactive&lt;br /&gt;
| systems=      [[:Category:Xbox 360 Games|Xbox 360]], [[:Category:PlayStation 3 Games|PlayStation 3]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Lollipop Chainsaw&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a hack-and-slash game published by Warner Bros. Interactive, developed by Grasshopper Manufacture, and released for the [[Xbox 360]] and [[Playstation 3]] in 2012. On her eighteenth birthday, a zombie-hunting cheerleader goes to school only to find that a zombie outbreak has occurred, and...well, things just get weirder from there.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.bik&amp;#039;&amp;#039;&amp;#039; (Movie)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.mat&amp;#039;&amp;#039;&amp;#039; (Particle)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.psa&amp;#039;&amp;#039;&amp;#039; (Animation)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.psk&amp;#039;&amp;#039;&amp;#039; (Model)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.tga&amp;#039;&amp;#039;&amp;#039; (Sprite/Texture)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.xma&amp;#039;&amp;#039;&amp;#039; (Xbox 360 Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.xxx&amp;#039;&amp;#039;&amp;#039; (Unreal File Package)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
===Unreal Packages===&lt;br /&gt;
See [[Umodel]].&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [http://www.models-resource.com/other_systems/lollipopchainsaw/ The Models Resource]&lt;br /&gt;
* [http://www.spriters-resource.com/other_systems/lollipopchainsaw/ The Spriters Resource]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Sword_Art_Online:_Infinity_Moment&amp;diff=818</id>
		<title>Sword Art Online: Infinity Moment</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Sword_Art_Online:_Infinity_Moment&amp;diff=818"/>
		<updated>2014-08-06T15:26:39Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| title=        Sword Art Online: Infinity Moment &lt;br /&gt;
| altimage=     Sword_Art_Online-_Infinity_Moment-box.png&lt;br /&gt;
| developer=    Banpresto&lt;br /&gt;
| publisher=    Bandai Namco&lt;br /&gt;
| system=       PlayStation Portable&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sword Art Online: Infinity Moment&amp;#039;&amp;#039;&amp;#039; is an RPG based on the Sword Art Online light novel series. The game was developed by Banpresto and released in Japan for [[PlayStation Portable]].&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.[[GMO]]&amp;#039;&amp;#039;&amp;#039; - Model/Animation data&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.[[GIM]]&amp;#039;&amp;#039;&amp;#039; - Texture data&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.[[TM2]]&amp;#039;&amp;#039;&amp;#039; - Texture data&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[OFS3]]&amp;#039;&amp;#039;&amp;#039; - Archive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[AFS2]]&amp;#039;&amp;#039;&amp;#039; - Archive/Sound container&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.[[WAV]]&amp;#039;&amp;#039;&amp;#039; - BGM (Background music)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
===Archive decryption===&lt;br /&gt;
The main archive of the game is encrypted, however it is possible to decrypt it using JPCSP. In order to do that you need to:&lt;br /&gt;
[[File:JPCSP-decrypt-pgd.png|thumb|left|300px|JPCSP configuration]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Make sure that &amp;quot;Extract PGD files to TMP folder&amp;quot; is checked as shown on the picture.&lt;br /&gt;
# Launch the game and wait for the archive to decrypt. The game will start as soon as the process is completed.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archive extraction===&lt;br /&gt;
After finishing the previous step you should have a file named &amp;quot;PGDfile.raw.decrypted&amp;quot; in the TMP folder of your JPCSP. This is a .[[CPK]] archive. You can extract it using [http://aluigi.altervista.org/papers/bms/cpk.bms this] [[QuickBMS]] script.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use [[Noesis]], but be sure to change the extension of the archive to .cpk or the programm will not be able to recognize it.&lt;br /&gt;
&lt;br /&gt;
You may notice that a lot of files are extensionless and have names like &amp;quot;057&amp;quot; or &amp;quot;20f0&amp;quot;. A lot of those appear to be [[OFS3]] or [[AFS2]] archives. It is not the fault of the extractor, it really is the way files are stored in this game.&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [http://www.models-resource.com/psp/swordartonlineinfinitymoment/ The Models Resource]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MadWorld&amp;diff=816</id>
		<title>MadWorld</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MadWorld&amp;diff=816"/>
		<updated>2014-08-06T15:24:53Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| title=        Madworld&lt;br /&gt;
| developer=    Platinum Games&lt;br /&gt;
| publisher=    Sega&lt;br /&gt;
| system=       Wii&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Madworld&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 3D beat-em-up published by Sega, developed by Platinum Games, and released for the [[Wii|Nintendo Wii]] in 2009. It, along with &amp;#039;&amp;#039;[[No More Heroes]]&amp;#039;&amp;#039;, was the most controversial game released for the system, due to its large amount of black comedy, brutal violence, and vulgar language.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.bin&amp;#039;&amp;#039;&amp;#039; (Sound package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.dat&amp;#039;&amp;#039;&amp;#039; (Model/Texture/Animation package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.rsd&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.rsp&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.thp&amp;#039;&amp;#039;&amp;#039; (Movie)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [http://www.spriters-resource.com/wii/madworld/ The Spriters Resource]&lt;br /&gt;
* [http://www.textures-resource.com/wii/madworld/ The Textures Resource]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Bayonetta&amp;diff=813</id>
		<title>Bayonetta</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Bayonetta&amp;diff=813"/>
		<updated>2014-08-06T15:22:41Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| title=        Bayonetta&lt;br /&gt;
| developer=    Platinum Games&lt;br /&gt;
| publisher=    Sega&lt;br /&gt;
| systems=      [[:Category:Xbox 360 Games|Xbox 360]], [[:Category:PlayStation 3 Games|PlayStation 3]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bayonetta&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a hack-and-slash game that was published by Sega and developed by Platinum Games, and was released in 2009 (2010 in Western territories) for the [[Xbox 360]] and [[PlayStation 3]], with a [[Wii U]] port releasing in 2014 alongside the sequel. The game follows a witch who awakens from a 500 year sleep, not being able to remember anything, and must slay angels while going on a journey to recover the secrets of her past.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.aax&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.cpk&amp;#039;&amp;#039;&amp;#039; (File package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.dat&amp;#039;&amp;#039;&amp;#039; (Model/Texture package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.sfd&amp;#039;&amp;#039;&amp;#039; (Movie)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
===CPK Packages===&lt;br /&gt;
# Download Noesis.&lt;br /&gt;
# Open Noesis and browse to where the game&amp;#039;s files are located.&lt;br /&gt;
# Double-click on any one of the .cpk packages. A dialog window should appear.&lt;br /&gt;
# Choose the directory you want to extract the files to, then click the &amp;quot;Export&amp;quot; button. Once it is finished, you should get a message saying, &amp;quot;Export complete.&amp;quot; Click the &amp;quot;OK&amp;quot; button, then click &amp;quot;Close&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
# Open Noesis and browse to where the files were extracted to.&lt;br /&gt;
# Double-click on a model file to open it. The model should appear in the window.&lt;br /&gt;
# Right-click on the file of the model you just opened, then choose &amp;quot;Export&amp;quot; from the drop-down list. A dialog window should appear.&lt;br /&gt;
# Choose the formats you want to export the model and textures as, choose the directory you want to extract them to, then click the &amp;quot;Export&amp;quot; button. Once it is finished, you should get a message saying, &amp;quot;Export complete.&amp;quot; Click the &amp;quot;OK&amp;quot; button, then click &amp;quot;Close&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
# Download Puggsoy&amp;#039;s VGS Converter.&lt;br /&gt;
# Open VGS Converter, then drag the .aax files you want to convert into the window.&lt;br /&gt;
# Select the preferences of your choice, then click on the &amp;quot;Convert&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is recommended that the models be ripped from the Xbox 360 version, as the PS3 version has downgraded textures, and, at the time of writing this, Wii U game filesystems are not yet accessible.&lt;br /&gt;
* You will notice that all of Bayonetta and Jeanne&amp;#039;s models (sans their child forms and animal forms) have some strange meshes attached to them. The reason for this is because these meshes are used to form the shape you see in their shadows in-game. When submitting your model rips to [[The Models Resource]], it would be best to include in your .zip folder the original, unmodified version of the model (with these meshes), and a version without these meshes.&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [http://www.models-resource.com/other_systems/bayonetta/ The Models Resource]&lt;br /&gt;
* [http://www.sounds-resource.com/other_systems/bayonetta/ The Sounds Resource]&lt;br /&gt;
* [http://www.textures-resource.com/other_systems/bayonetta/ The Textures Resource]&lt;br /&gt;
&lt;br /&gt;
[[Category:Xbox 360 Games]]&lt;br /&gt;
[[Category:PlayStation 3 Games]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Klonoa_(Wii)&amp;diff=811</id>
		<title>Klonoa (Wii)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Klonoa_(Wii)&amp;diff=811"/>
		<updated>2014-08-06T15:18:20Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| title=        Klonoa&lt;br /&gt;
| developer=    Paon&lt;br /&gt;
| publisher=    Bandai Namco&lt;br /&gt;
| system=      Wii&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Klonoa&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a remake of the 1997 [[PlayStation|Playstation]] platformer &amp;#039;&amp;#039;[[Klonoa: Door to Phantomile]]&amp;#039;&amp;#039;. It was published by Bandai Namco and developed by Paon, and was released for the [[Wii|Nintendo Wii]] in 2008. The remake includes new features such as fully 3D graphics, (poorly-done) English voice acting, a model viewer, alternate costumes, and more.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.anm&amp;#039;&amp;#039;&amp;#039; (Animation)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.brsar&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.brstm&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.mdl&amp;#039;&amp;#039;&amp;#039; (Model)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.tpl&amp;#039;&amp;#039;&amp;#039; (Sprite/Texture)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
===Models/Animations===&lt;br /&gt;
See [[BRRES]].&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some models may not display textures, or export them, in BRRESView. An easy way around this is to open Dolphin, turn on the Dump Textures feature, launch the game, and then either play up to the part that has the model that appeared texture-less, or go to the game&amp;#039;s Model Viewer.&lt;br /&gt;
* Alternatively, check the &amp;#039;&amp;#039;&amp;#039;Texture.brres&amp;#039;&amp;#039;&amp;#039; file as a bunch of common textures are stored in it.&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [http://www.models-resource.com/wii/klonoa/ The Models Resource]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Klonoa: Door to Phantomile]]&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Pikmin&amp;diff=810</id>
		<title>Pikmin</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Pikmin&amp;diff=810"/>
		<updated>2014-08-06T15:16:10Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| title=        Pikmin&lt;br /&gt;
| developer=    Nintendo EAD&lt;br /&gt;
| publisher=    Nintendo&lt;br /&gt;
| system=       GameCube&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Pikmin&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a strategy game that was published and developed by Nintendo, and was released in 2001 as a launch title for the [[GameCube|Nintendo Gamecube]]. The game tells the story of a humanoid specimen who crash-lands on an unknown planet, and is greeted by insect-like aliens who he must train and utilize to escape danger and help him get back to his home planet.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.anm&amp;#039;&amp;#039;&amp;#039; (Animation)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.bti&amp;#039;&amp;#039;&amp;#039; (Sprite)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.h4m&amp;#039;&amp;#039;&amp;#039; (Movie)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.mod&amp;#039;&amp;#039;&amp;#039; (3D Model)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.txe&amp;#039;&amp;#039;&amp;#039; (Texture)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [http://www.models-resource.com/gamecube/pikmin/ The Models Resource]&lt;br /&gt;
* [http://www.spriters-resource.com/gamecube/pikmin/ The Spriters Resource]&lt;br /&gt;
* [http://www.textures-resource.com/gamecube/pikmin/ The Textures Resource]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&amp;diff=808</id>
		<title>The Legend of Zelda: The Wind Waker</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&amp;diff=808"/>
		<updated>2014-08-06T15:13:46Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| altimage= The_Legend_of_Zelda-_The_Wind_Waker-box.png&lt;br /&gt;
| title=        The Legend of Zelda: Wind Waker&lt;br /&gt;
| developer=    Nintendo EAD&lt;br /&gt;
| publisher=    Nintendo&lt;br /&gt;
| system=       GameCube&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;The Legend of Zelda: The Wind Waker&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an action-adventure game that was published and developed by Nintendo, and was released in 2002 (2003 in Western territories) for the [[GameCube|Nintendo Gamecube]], with an HD port for the [[Wii U]] being released in 2013 (see [[The Legend of Zelda: The Wind Waker HD]]). Taking place hundreds of years after &amp;#039;&amp;#039;[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]&amp;#039;&amp;#039;, Link sets out on an adventure through the Great Sea to rescue his sister Aryll, and save the world from Ganondorf once more.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.afc&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.arc&amp;#039;&amp;#039;&amp;#039; (Model/Texture/Animation package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.aw&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.thp&amp;#039;&amp;#039;&amp;#039; (Movie)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
===Models===&lt;br /&gt;
# [http://dl.dropbox.com/u/5869687/WW%20TP%20Extract%20Pack.zip Download these extraction tools.]&lt;br /&gt;
# Drag the .arc file into yaz0dec.exe. If it produces an .arc0.rarc file, then drag that into rarcdump.exe. If the .arc did not produce an .arc0.rarc file, then instead drag the .arc into rarcdump.exe.&lt;br /&gt;
# A folder of the extracted models, textures, and animations from the package will be made. Now open bmdview2, choose &amp;quot;File &amp;gt; Open Model&amp;quot;, browse to where the models were extracted to, and choose the one you want to export.&lt;br /&gt;
# After opening the file you want, it should appear in the window. Now choose &amp;quot;File &amp;gt; Export Model&amp;quot;, and browse to where you want to export the model and its textures to. You will be given a .3ds file for the model, and a set of textures in .tga format.&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [http://www.models-resource.com/gamecube/legendofzeldathewindwaker/ The Models Resource]&lt;br /&gt;
* [http://www.sounds-resource.com/gamecube/legendofzeldathewindwaker/ The Sounds Resource]&lt;br /&gt;
* [http://www.spriters-resource.com/gamecube/legendofzeldathewindwaker/ The Spriters Resource]&lt;br /&gt;
* [http://www.textures-resource.com/gamecube/legendofzeldawindwaker/ The Textures Resource]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=User:Mystie&amp;diff=806</id>
		<title>User:Mystie</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=User:Mystie&amp;diff=806"/>
		<updated>2014-08-06T15:10:09Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Mystie&amp;#039;&amp;#039;&amp;#039; is one of the newest members of The VG Resource. She joined in January 2014 asking how to rip models from &amp;#039;&amp;#039;Bayonetta&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Lollipop Chainsaw&amp;#039;&amp;#039;, and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mystie&amp;#039;&amp;#039;&amp;#039; is one of the newest members of [[The VG Resource]]. She joined in January 2014 asking how to rip models from &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Lollipop Chainsaw]]&amp;#039;&amp;#039;, and has started ripping models ever since. At first, she didn&amp;#039;t think she&amp;#039;d use the site&amp;#039;s forums that much except for help with content ripping, but pretty soon she found herself getting really involved in the community, and making quite a few acquaintances along the way.&lt;br /&gt;
&lt;br /&gt;
She specializes in ripping models and sounds from [[Gamecube]], [[Wii]], [[Nintendo DS|NDS]], [[Xbox 360]], and [[PC]] games, as she finds these the easiest systems to rip from. Occasionally, she rips sprites and standalone textures too.&lt;br /&gt;
&lt;br /&gt;
==List of Games Currently Being Ripped From==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Cel Damage]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Crash Bandicoot: The Wrath of Cortex]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[JSRF: Jet Set Radio Future]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[The Legend of Zelda: Phantom Hourglass]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[The Legend of Zelda: The Wind Waker]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Lollipop Chainsaw]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Sega Superstars Tennis (NDS)]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==VG Resource Pages==&lt;br /&gt;
* [http://www.vg-resource.com/user-26272.html Forum Profile]&lt;br /&gt;
* [http://www.models-resource.com/submitter/Mystie/ Mystie on The Models Resource]&lt;br /&gt;
* [http://www.sounds-resource.com/submitter/Mystie/ Mystie on The Sounds Resource]&lt;br /&gt;
* [http://www.spriters-resource.com/submitter/Mystie/ Mystie on The Spriters Resource]&lt;br /&gt;
* [http://www.textures-resource.com/submitter/Mystie/ Mystie on The Textures Resource]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Wii_U&amp;diff=805</id>
		<title>Wii U</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Wii_U&amp;diff=805"/>
		<updated>2014-08-06T14:35:56Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wiiu.png|right|link=]]&lt;br /&gt;
The Wii U is a console created by Nintendo in 2012.&lt;br /&gt;
&lt;br /&gt;
It is the first Nintendo system to feature HD graphics. It also features extended display options with the introduction of a tablet-like controller with a second screen, similar to the [[Nintendo DS|DS]] but using the TV as the main screen instead.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
As the Wii U&amp;#039;s file system has yet to be opened, there are currently no tools available for the Wii U to help ripping content.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
There are currently no known emulators for the Wii U.&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_3DS&amp;diff=804</id>
		<title>Nintendo 3DS</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_3DS&amp;diff=804"/>
		<updated>2014-08-06T14:34:13Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:3DS.png|250px|right|link=]]&lt;br /&gt;
The Nintendo 3DS is a handheld console created by Nintendo in 2011.&lt;br /&gt;
&lt;br /&gt;
As the successor to the [[Nintendo DS]], the console features two screens, with the bottom having touch controls. The console boasts a better set of specifications to its predecessor, but also allows for 3D vision without glasses on the top screen.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
As the 3DS&amp;#039;s file system has yet to be opened, there are currently no tools available for the 3DS to help ripping content. Only a select few have been able to open a 3DS ROM, but they currently refuse to share the information with the public.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
There are currently no known emulators for the 3DS.&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=DAT_(Platinum_Games)&amp;diff=698</id>
		<title>DAT (Platinum Games)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=DAT_(Platinum_Games)&amp;diff=698"/>
		<updated>2014-08-05T15:50:30Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Have not played or looked at Infinite Space, but I&amp;#039;m assuming it uses the .dat format as well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;DAT&amp;#039;&amp;#039;&amp;#039; is a package containing models, textures, and sometimes animations. It is common in all games developed by Platinum Games. The encryption method seems to differ throughout each game.&lt;br /&gt;
&lt;br /&gt;
==Conversion Tools==&lt;br /&gt;
===[[Noesis]]===&lt;br /&gt;
Noesis can extract/convert models and textures from &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039;. Support for other Platinum games are either very buggy, or completely incompatible.&lt;br /&gt;
&lt;br /&gt;
===[https://yadi.sk/d/ITWXXzuoFtZ7X MGRRTools]===&lt;br /&gt;
MGRRTools contains a set of tools used to convert models and textures from &amp;#039;&amp;#039;[[Metal Gear Rising: Revengeance]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==List of Games Using the Format==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Anarchy Reigns]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Bayonetta]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Infinite Space]]&amp;#039;&amp;#039; (presumably)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Madworld]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Metal Gear Rising: Revengeance]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Vanquish]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[The Wonderful 101]]&amp;#039;&amp;#039; (presumably)&lt;br /&gt;
&lt;br /&gt;
[[Category:File Formats]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Category:Games_developed_by_Platinum_Games&amp;diff=695</id>
		<title>Category:Games developed by Platinum Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Category:Games_developed_by_Platinum_Games&amp;diff=695"/>
		<updated>2014-08-05T15:35:52Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Platinum Games&amp;#039;&amp;#039;&amp;#039; is a company that was founded in 2006 by several former members of the defunct Capcom studio, Clover. Platinum has made some of the most critically-acclai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Platinum Games&amp;#039;&amp;#039;&amp;#039; is a company that was founded in 2006 by several former members of the defunct Capcom studio, Clover. Platinum has made some of the most critically-acclaimed action games of all time, but all of them except for &amp;#039;&amp;#039;Bayonetta&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Metal Gear Rising&amp;#039;&amp;#039; have been commercial flops.&lt;br /&gt;
&lt;br /&gt;
The file systems for their games all seem to follow the same structure, and most of them share the same file types. However, each game seems to use a different method of encryption for its model/texture files.&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Wii&amp;diff=691</id>
		<title>Wii</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Wii&amp;diff=691"/>
		<updated>2014-08-05T15:14:27Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wii.JPG|right|link=]]&lt;br /&gt;
The Wii is a console created by Nintendo in 2006. It is one of the top five best-selling game consoles in history, and it shares many traits in its file system to Nintendo&amp;#039;s previous console, the [[GameCube]].&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
The Wii uses DVD-based technology, which generally would mean that files are visible from a disk through any standard ISO viewer or by inserting the DVD into your computer&amp;#039;s disk drive. However, Nintendo specifically designed their disk drives to read files in a unique manner, making the reading on Wii game&amp;#039;s disks require a special piece of software. There are a number of tools available.&lt;br /&gt;
&lt;br /&gt;
===Dolphin===&lt;br /&gt;
It&amp;#039;s possible to read the files from a Wii ISO through the Wii/GameCube emulator, Dolphin.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
===BRRES===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this file format, please visit the [[BRRES]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A standard container file for 3D models, textures, and animations.&lt;br /&gt;
&lt;br /&gt;
===BRSAR/BRSTM===&lt;br /&gt;
A standard sound stream file used in several games.&lt;br /&gt;
&lt;br /&gt;
===THP===&lt;br /&gt;
A standard movie file used in most games. This file format is also present in several Gamecube games as well.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===Dolphin===&lt;br /&gt;
====Texture Dumping====&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Wii Games&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=MadWorld&amp;diff=688</id>
		<title>MadWorld</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=MadWorld&amp;diff=688"/>
		<updated>2014-08-05T15:04:24Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Created page with &amp;quot;{{Gameinfo | title=        Madworld | developer=    Platinum Games | publisher=    Sega | system=       Wii }} &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Madworld&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 3D beat-em-up published by Sega, develop...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameinfo&lt;br /&gt;
| title=        Madworld&lt;br /&gt;
| developer=    Platinum Games&lt;br /&gt;
| publisher=    Sega&lt;br /&gt;
| system=       Wii&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Madworld&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 3D beat-em-up published by Sega, developed by Platinum Games, and released for the [[Wii|Nintendo Wii]] in 2009. It, along with &amp;#039;&amp;#039;[[No More Heroes]]&amp;#039;&amp;#039;, was the most controversial game released for the Wii, due to its large amount of black comedy, brutal violence, and vulgar language.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.bin&amp;#039;&amp;#039;&amp;#039; (Sound package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.dat&amp;#039;&amp;#039;&amp;#039; (Model/Texture/Animation package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.rsd&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.rsp&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.thp&amp;#039;&amp;#039;&amp;#039; (Movie)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
&lt;br /&gt;
[[Category:Games developed by Platinum Games]]&lt;br /&gt;
[[Category:Games published by Sega]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Wii Games]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Klonoa_(Wii)&amp;diff=665</id>
		<title>Klonoa (Wii)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Klonoa_(Wii)&amp;diff=665"/>
		<updated>2014-08-05T14:34:33Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Added the game info box, but I can&amp;#039;t figure out how to put the boxart into the info box without uploading a new one entirely.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KlonoaWii.jpg|thumbnail]]&lt;br /&gt;
{{Gameinfo&lt;br /&gt;
| title=        Klonoa&lt;br /&gt;
| developer=    Paon&lt;br /&gt;
| publisher=    Bandai Namco&lt;br /&gt;
| systems=      [[Wii]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Klonoa&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a remake of the 1997 [[PlayStation|Playstation]] game &amp;#039;&amp;#039;[[Klonoa: Door to Phantomile]]&amp;#039;&amp;#039;. It was published by Bandai Namco and developed by Paon, and was released for the [[Wii|Nintendo Wii]] in 2008. The remake includes new features such as fully 3D graphics, (poorly-done) English voice acting, a model viewer, alternate costumes, and more.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.anm&amp;#039;&amp;#039;&amp;#039; (Animation)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.brsar&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.brstm&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.mdl&amp;#039;&amp;#039;&amp;#039; (Model)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.tpl&amp;#039;&amp;#039;&amp;#039; (Sprite/Texture)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
===Models/Animations===&lt;br /&gt;
See [[BRRES]].&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some models may not display textures, or export them, in BRRESView. An easy way around this is to open Dolphin, turn on the Dump Textures feature, launch the game, and then either play up to the part that has the model that appeared texture-less, or go to the game&amp;#039;s Model Viewer.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Klonoa: Door to Phantomile]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games developed by Paon]]&lt;br /&gt;
[[Category:Games published by Bandai Namco]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Wii Games]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Klonoa_(Wii)&amp;diff=664</id>
		<title>Klonoa (Wii)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Klonoa_(Wii)&amp;diff=664"/>
		<updated>2014-08-05T14:31:20Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Created page with &amp;quot;thumbnail &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Klonoa&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a remake of the 1997 Playstation game &amp;#039;&amp;#039;Klonoa: Door to Phantomile&amp;#039;&amp;#039;. It was published by Bandai Namco...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KlonoaWii.jpg|thumbnail]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Klonoa&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a remake of the 1997 [[PlayStation|Playstation]] game &amp;#039;&amp;#039;[[Klonoa: Door to Phantomile]]&amp;#039;&amp;#039;. It was published by Bandai Namco and developed by Paon, and was released for the [[Wii|Nintendo Wii]] in 2008. The remake includes new features such as fully 3D graphics, (poorly-done) English voice acting, a model viewer, alternate costumes, and more.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.anm&amp;#039;&amp;#039;&amp;#039; (Animation)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.brsar&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.brstm&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.mdl&amp;#039;&amp;#039;&amp;#039; (Model)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.tpl&amp;#039;&amp;#039;&amp;#039; (Sprite/Texture)&lt;br /&gt;
&lt;br /&gt;
==Ripping Tutorials==&lt;br /&gt;
===Models/Animations===&lt;br /&gt;
See [[BRRES]].&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some models may not display textures, or export them, in BRRESView. An easy way around this is to open Dolphin, turn on the Dump Textures feature, launch the game, and then either play up to the part that has the model that appeared texture-less, or go to the game&amp;#039;s Model Viewer.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Klonoa: Door to Phantomile]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games developed by Paon]]&lt;br /&gt;
[[Category:Games published by Bandai Namco]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Wii Games]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Bayonetta&amp;diff=477</id>
		<title>Bayonetta</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Bayonetta&amp;diff=477"/>
		<updated>2014-08-04T22:52:18Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bayonetta.jpg|thumbnail]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bayonetta&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a hack-and-slash game that was published by Sega and developed by Platinum Games, and was released in 2009 (2010 in Western territories) for the Xbox 360 and Playstation 3, with a Wii U port releasing in 2014 alongside the sequel. The game follows a witch who awakens from a 500 year sleep, not being able to remember anything, and must slay angels while going on a journey to recover the secrets of her past.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.aax&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.cpk&amp;#039;&amp;#039;&amp;#039; (File package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.dat&amp;#039;&amp;#039;&amp;#039; (Model/Texture package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.sfd&amp;#039;&amp;#039;&amp;#039; (Movie)&lt;br /&gt;
&lt;br /&gt;
==How to Rip the Files==&lt;br /&gt;
===CPK Packages===&lt;br /&gt;
# Download Noesis.&lt;br /&gt;
# Open Noesis and browse to where the game&amp;#039;s files are located.&lt;br /&gt;
# Double-click on any one of the .cpk packages. A dialog window should appear.&lt;br /&gt;
# Choose the directory you want to extract the files to, then click the &amp;quot;Export&amp;quot; button. Once it is finished, you should get a message saying, &amp;quot;Export complete.&amp;quot; Click the &amp;quot;OK&amp;quot; button, then click &amp;quot;Close&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
# Open Noesis and browse to where the files were extracted to.&lt;br /&gt;
# Double-click on a model file to open it. The model should appear in the window.&lt;br /&gt;
# Right-click on the file of the model you just opened, then choose &amp;quot;Export&amp;quot; from the drop-down list. A dialog window should appear.&lt;br /&gt;
# Choose the formats you want to export the model and textures as, choose the directory you want to extract them to, then click the &amp;quot;Export&amp;quot; button. Once it is finished, you should get a message saying, &amp;quot;Export complete.&amp;quot; Click the &amp;quot;OK&amp;quot; button, then click &amp;quot;Close&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Sounds===&lt;br /&gt;
# Download Puggsoy&amp;#039;s VGS Converter.&lt;br /&gt;
# Open VGS Converter, then drag the .aax files you want to convert into the window.&lt;br /&gt;
# Select the preferences of your choice, then click on the &amp;quot;Convert&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is recommended that the models be ripped from the Xbox 360 version, as the PS3 version has downgraded textures, and, at the time of writing this, Wii U game filesystems are not yet accessible.&lt;br /&gt;
* You will notice that all of Bayonetta and Jeanne&amp;#039;s models (sans their child forms and animal forms) have some strange meshes attached to them. The reason for this is because these meshes are used to form the shape you see in their shadows in-game. When submitting your model rips to [[The Models Resource]], it would be best to include in your .zip folder the original, unmodified version of the model (with these meshes), and a version without these meshes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Playstation 3 Games]]&lt;br /&gt;
[[Category:Xbox 360 Games]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&amp;diff=476</id>
		<title>The Legend of Zelda: The Wind Waker</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&amp;diff=476"/>
		<updated>2014-08-04T22:18:55Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Legend of Zelda - Wind Waker.jpg|thumbnail]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;The Legend of Zelda: The Wind Waker&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an action-adventure game that was published and developed by Nintendo, and was released in 2002 (2003 in Western territories) for the [[GameCube|Nintendo Gamecube]], with an HD port for the [[Wii U]] being released in 2013. Taking place hundreds of years after &amp;#039;&amp;#039;[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]&amp;#039;&amp;#039;, Link sets out on an adventure through the Great Sea to rescue his sister Aryll, and save the world from Ganondorf once more.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.afc&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.arc&amp;#039;&amp;#039;&amp;#039; (Model/Texture/Animation package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.aw&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.thp&amp;#039;&amp;#039;&amp;#039; (Movie)&lt;br /&gt;
&lt;br /&gt;
==How to Rip the Files==&lt;br /&gt;
===Models===&lt;br /&gt;
# [http://dl.dropbox.com/u/5869687/WW%20TP%20Extract%20Pack.zip Download these extraction tools.]&lt;br /&gt;
# Drag the .arc file into yaz0dec.exe. If it produces an .arc0.rarc file, then drag that into rarcdump.exe. If the .arc did not produce an .arc0.rarc file, then instead drag the .arc into rarcdump.exe.&lt;br /&gt;
# A folder of the extracted models, textures, and animations from the package will be made. Now open bmdview2, choose &amp;quot;File &amp;gt; Open Model&amp;quot;, browse to where the models were extracted to, and choose the one you want to export.&lt;br /&gt;
# After opening the file you want, it should appear in the window. Now choose &amp;quot;File &amp;gt; Export Model&amp;quot;, and browse to where you want to export the model and its textures to. You will be given a .3ds file for the model, and a set of textures in .tga format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Gamecube Games]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Dreamcast&amp;diff=475</id>
		<title>Dreamcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Dreamcast&amp;diff=475"/>
		<updated>2014-08-04T22:02:08Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Created page with &amp;quot;thumbnail The Sega Dreamcast is a console created by Sega in 1998. It was Sega&amp;#039;s last game system before they became a third-party publisher...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dreamcast-Console-Set.jpg|thumbnail]]&lt;br /&gt;
The Sega Dreamcast is a console created by Sega in 1998. It was Sega&amp;#039;s last game system before they became a third-party publisher.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
===[[Noesis]]===&lt;br /&gt;
This program can be used to rip the standard Dreamcast texture format (read below), or to rip &amp;#039;&amp;#039;[[Sonic Shuffle]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Space Channel 5]]&amp;#039;&amp;#039; models. It also has support for &amp;#039;&amp;#039;[[Skies of Arcadia]]&amp;#039;&amp;#039;&amp;#039;s model format, although it always encounters errors every time a model from said game is opened.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
Most Dreamcast games tend to use different files for each game, although some games use the same file formats. Here are a few that have cropped up in multiple games:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.afs&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.osb&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.pvm&amp;#039;&amp;#039;&amp;#039; (Texture/Sprite)&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:Dreamcast-Console-Set.jpg&amp;diff=474</id>
		<title>File:Dreamcast-Console-Set.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:Dreamcast-Console-Set.jpg&amp;diff=474"/>
		<updated>2014-08-04T22:00:32Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Bayonetta&amp;diff=455</id>
		<title>Bayonetta</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Bayonetta&amp;diff=455"/>
		<updated>2014-08-04T15:41:18Z</updated>

		<summary type="html">&lt;p&gt;Mystie: I&amp;#039;ll add tutorials to this page either tonight or tomorrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bayonetta.jpg|thumbnail]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bayonetta&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a hack-and-slash game that was published by Sega and developed by Platinum Games, and was released in 2009 (2010 in Western territories) for the Xbox 360 and Playstation 3, with a Wii U port releasing in 2014 alongside the sequel. The game follows a witch who awakens from a 500 year sleep, not being able to remember anything, and must slay angels while going on a journey to recover the secrets of her past.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.aax&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.cpk&amp;#039;&amp;#039;&amp;#039; (File package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.dat&amp;#039;&amp;#039;&amp;#039; (Model/Texture package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.sfd&amp;#039;&amp;#039;&amp;#039; (Movie)&lt;br /&gt;
&lt;br /&gt;
==How to Rip the Files==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is recommended that you rip the models from the Xbox 360 version, as the Wii U&amp;#039;s security has not yet been breached, and the PS3 version has downgraded textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Playstation 3 Games]]&lt;br /&gt;
[[Category:Xbox 360 Games]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=GameCube&amp;diff=437</id>
		<title>GameCube</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=GameCube&amp;diff=437"/>
		<updated>2014-08-04T15:21:12Z</updated>

		<summary type="html">&lt;p&gt;Mystie: /* Common File Formats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GameCube.png|right|300px|link=]]&lt;br /&gt;
The GameCube is a console created by Nintendo in 2001. It is noted and praised for its quirky and innovative game library, and for its unique controller.&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
The GameCube uses DVD-based technology, which generally would mean that files are visible from a disk through any standard ISO viewer or by inserting the DVD into your computer&amp;#039;s disk drive. However, Nintendo specifically designed their disk drives to read files in a unique manner, making the reading on GameCube game&amp;#039;s disks require a special piece of software. There are a number of tools available.&lt;br /&gt;
&lt;br /&gt;
===Dolphin===&lt;br /&gt;
It&amp;#039;s possible to read the files from a GameCube ISO through the Wii/GameCube emulator, Dolphin.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.arc&amp;#039;&amp;#039;&amp;#039; (Model/Texture/Animation package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.bnr&amp;#039;&amp;#039;&amp;#039; (Boot data)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.dsp&amp;#039;&amp;#039;&amp;#039; (Sound file)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.h4m&amp;#039;&amp;#039;&amp;#039; (Movie file)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.thp&amp;#039;&amp;#039;&amp;#039; (Movie file)&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===Dolphin===&lt;br /&gt;
====Sprite/Texture Dumping====&lt;br /&gt;
Sprite/texture dumping in Dolphin is a very simple process. Here is how it&amp;#039;s done:&lt;br /&gt;
&lt;br /&gt;
# Launch Dolphin.&lt;br /&gt;
# Click on &amp;quot;Options&amp;quot;, and then &amp;quot;Graphics Settings&amp;quot; from the drop-down menu.&lt;br /&gt;
# In the Graphics Configuration window, click on the &amp;quot;Advanced&amp;quot; tab, then check the &amp;quot;Dump Textures&amp;quot; box.&lt;br /&gt;
# Close the window, then select and launch the game you want to rip from.&lt;br /&gt;
# Play up to the point that has the sprites or textures you want to rip. Once you get everything you need, close or pause the game.&lt;br /&gt;
# Now go to &amp;#039;&amp;#039;&amp;#039;Documents\Dolphin Emulator\Dump\Textures\[game ID]&amp;#039;&amp;#039;&amp;#039;. View files by Large Icons or Extra Large Icons, and sort by Date Modified. This will help you find what you need easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&amp;diff=433</id>
		<title>The Legend of Zelda: The Wind Waker</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&amp;diff=433"/>
		<updated>2014-08-04T15:19:03Z</updated>

		<summary type="html">&lt;p&gt;Mystie: I&amp;#039;ll add a tutorial for ripping the models later today. I need to get ready for work soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Legend of Zelda - Wind Waker.jpg|thumbnail]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;The Legend of Zelda: The Wind Waker&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an action-adventure game that was published and developed by Nintendo, and was released in 2002 (2003 in Western territories) for the [[GameCube|Nintendo Gamecube]], with an HD port for the [[Wii U]] being released in 2013. Taking place hundreds of years after &amp;#039;&amp;#039;[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]&amp;#039;&amp;#039;, Link sets out on an adventure through the Great Sea to rescue his sister Aryll, and save the world from Ganondorf once more.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.afc&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.arc&amp;#039;&amp;#039;&amp;#039; (Model/Texture/Animation package)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.aw&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.thp&amp;#039;&amp;#039;&amp;#039; (Movie)&lt;br /&gt;
&lt;br /&gt;
==How to Rip the Files==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Gamecube Games]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Pikmin&amp;diff=429</id>
		<title>Pikmin</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Pikmin&amp;diff=429"/>
		<updated>2014-08-04T15:02:13Z</updated>

		<summary type="html">&lt;p&gt;Mystie: Created page with &amp;quot;thumbnail &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Pikmin&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a strategy game that was published and developed by Nintendo, and was released in 2001 as a launch title for the GameCube|N...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pikmin.jpg|thumbnail]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Pikmin&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a strategy game that was published and developed by Nintendo, and was released in 2001 as a launch title for the [[GameCube|Nintendo Gamecube]]. The game tells the story of a humanoid specimen who crash-lands on an unknown planet, and is greeted by insect-like aliens who he must train and utilize to escape danger and help him get back to his home planet.&lt;br /&gt;
&lt;br /&gt;
==Filetypes Used==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.anm&amp;#039;&amp;#039;&amp;#039; (Animation)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.bti&amp;#039;&amp;#039;&amp;#039; (Sprite)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.h4m&amp;#039;&amp;#039;&amp;#039; (Movie)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.mod&amp;#039;&amp;#039;&amp;#039; (3D Model)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.txe&amp;#039;&amp;#039;&amp;#039; (Texture)&lt;br /&gt;
&lt;br /&gt;
==How to Rip the Files==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Gamecube Games]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Nintendo_DS&amp;diff=421</id>
		<title>Nintendo DS</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Nintendo_DS&amp;diff=421"/>
		<updated>2014-08-04T14:32:20Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NintendoDS.png|right|link=]]&lt;br /&gt;
The Nintendo DS is a portable handheld created by Nintendo in 2004. The system featured many games that made use of the latest 3D technology, but also contained its fair share of sprite-based titles.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
===Tinke===&lt;br /&gt;
===DSLazy===&lt;br /&gt;
===Oil of Vitriol===&lt;br /&gt;
===[http://www.romhacking.net/forum/index.php/topic,8407.0.html Console Tool]===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Console Tool&amp;#039;&amp;#039;&amp;#039; is a program that allows you to view the files in an NDS ROM, and export them.&lt;br /&gt;
===[https://www.dropbox.com/s/yae7ys42x9ndmw5/beta11.zip MKDS Course Modifier]===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MKDS Course Modifier&amp;#039;&amp;#039;&amp;#039; views the common NDS model format (read below) and allows the models to be exported in .OBJ format.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
===NITRO File Formats===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this file format, please visit the [[Nitro Files]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Nitro file system is a set of basic files created by Nintendo that helped developers quickly and easily develop titles for the console. Because of the simplicity of these files and the way they&amp;#039;re created, it is the easiest common format on the DS to rip.&lt;br /&gt;
&lt;br /&gt;
Formats include, but are not limited to, the following:&lt;br /&gt;
&lt;br /&gt;
NCLR → Palette (Nitro CoLoR)&lt;br /&gt;
&lt;br /&gt;
NCGR → Graphical Tiles (Nitro Character Graphic Resource)&lt;br /&gt;
&lt;br /&gt;
NBGR → Graphical Tiles (Nitro Basic Graphic Resource)&lt;br /&gt;
&lt;br /&gt;
NSCR → Maps/Images (Nitro SCreen Resource)&lt;br /&gt;
&lt;br /&gt;
NCER → Tile Arrangement Information (Nitro CEll Resource)&lt;br /&gt;
&lt;br /&gt;
NANR → Animation Information (Nitro ANimation Resource)&lt;br /&gt;
&lt;br /&gt;
NSBMD → 3D Model Data&lt;br /&gt;
&lt;br /&gt;
NSBTX → Model Texture Data&lt;br /&gt;
&lt;br /&gt;
===.NARC or .ARC===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===.SDat===&lt;br /&gt;
&lt;br /&gt;
===.LZ===&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
===DeSmuMe===&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=GameCube&amp;diff=420</id>
		<title>GameCube</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=GameCube&amp;diff=420"/>
		<updated>2014-08-04T14:26:07Z</updated>

		<summary type="html">&lt;p&gt;Mystie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GameCube.png|right|300px|link=]]&lt;br /&gt;
The GameCube is a console created by Nintendo in 2001. It is noted and praised for its quirky and innovative game library, and for its unique controller.&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
The GameCube uses DVD-based technology, which generally would mean that files are visible from a disk through any standard ISO viewer or by inserting the DVD into your computer&amp;#039;s disk drive. However, Nintendo specifically designed their disk drives to read files in a unique manner, making the reading on GameCube game&amp;#039;s disks require a special piece of software. There are a number of tools available.&lt;br /&gt;
&lt;br /&gt;
===Dolphin===&lt;br /&gt;
It&amp;#039;s possible to read the files from a GameCube ISO through the Wii/GameCube emulator, Dolphin.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.afc&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Wind Waker&amp;#039;&amp;#039; sound file)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.arc&amp;#039;&amp;#039;&amp;#039; (Model file)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.aw&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Wind Waker&amp;#039;&amp;#039; sound file)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.bnr&amp;#039;&amp;#039;&amp;#039; (Boot data)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.dsp&amp;#039;&amp;#039;&amp;#039; (Sound file)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.h4m&amp;#039;&amp;#039;&amp;#039; (Movie file)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.mod&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Pikmin&amp;#039;&amp;#039; model file)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.txe&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Pikmin&amp;#039;&amp;#039; texture file)&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===Dolphin===&lt;br /&gt;
====Sprite/Texture Dumping====&lt;br /&gt;
Sprite/texture dumping in Dolphin is a very simple process. Here is how it&amp;#039;s done:&lt;br /&gt;
&lt;br /&gt;
# Launch Dolphin.&lt;br /&gt;
# Click on &amp;quot;Options&amp;quot;, and then &amp;quot;Graphics Settings&amp;quot; from the drop-down menu.&lt;br /&gt;
# In the Graphics Configuration window, click on the &amp;quot;Advanced&amp;quot; tab, then check the &amp;quot;Dump Textures&amp;quot; box.&lt;br /&gt;
# Close the window, then select and launch the game you want to rip from.&lt;br /&gt;
# Play up to the point that has the sprites or textures you want to rip. Once you get everything you need, close or pause the game.&lt;br /&gt;
# Now go to &amp;#039;&amp;#039;&amp;#039;Documents\Dolphin Emulator\Dump\Textures\[game ID]&amp;#039;&amp;#039;&amp;#039;. View files by Large Icons or Extra Large Icons, and sort by Date Modified. This will help you find what you need easier.&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Mystie</name></author>
		
	</entry>
</feed>