<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Magma+Dragoon</id>
	<title>The VG Resource Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vg-resource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Magma+Dragoon"/>
	<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/Special:Contributions/Magma_Dragoon"/>
	<updated>2026-10-10T02:57:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.1</generator>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=X68000&amp;diff=2525</id>
		<title>X68000</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=X68000&amp;diff=2525"/>
		<updated>2020-09-15T22:29:23Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: /* Recommended Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:X68000.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Sharp X68000&amp;#039;&amp;#039;&amp;#039; (often shortened to X68K) is a personal computer created by Sharp.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===XM6===&lt;br /&gt;
&lt;br /&gt;
The XM6 emulator features various debugging tools, some of which are useful for ripping sprites.&lt;br /&gt;
&lt;br /&gt;
Boot up the game of your choice and play it to the point where the sprites you want are. If you need to pause the game, you must choose the menu &amp;quot;Debug -&amp;gt; Break&amp;quot;, or press &amp;quot;ALT+F12&amp;quot; (to unpause, choose &amp;quot;Debug -&amp;gt; Execute&amp;quot;). In order to rip the sprites, choose the menu &amp;quot;View -&amp;gt; Video&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:XM6-1.png|center]]&lt;br /&gt;
&lt;br /&gt;
The pop-up menu has various options: all the &amp;quot;Graphic&amp;quot; options allow to view the background layers of the current screen; &amp;quot;Palette&amp;quot; allows to view the palettes:&lt;br /&gt;
&lt;br /&gt;
[[File:XM6-2.png|center]]&lt;br /&gt;
&lt;br /&gt;
For the sprites themselves you must choose &amp;quot;View -&amp;gt; Video -&amp;gt; PCG&amp;quot;. It will open a pop-up window, showing the sprites:&lt;br /&gt;
&lt;br /&gt;
[[File:XM6-3.png|center]]&lt;br /&gt;
&lt;br /&gt;
In order to scroll through the palettes, just press the left mouse button. Alternatively, you can press the right mouse button to jump to a specific palette address.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===XM6===&lt;br /&gt;
&lt;br /&gt;
The best X68K emulator, it will emulate any game flawlessly. It is not updated anymore and the author&amp;#039;s page has been closed down.&lt;br /&gt;
&lt;br /&gt;
You can download XM6 [https://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html Here].&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Amiga&amp;diff=1539</id>
		<title>Amiga</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Amiga&amp;diff=1539"/>
		<updated>2017-10-16T16:33:09Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Amiga&amp;#039;&amp;#039;&amp;#039; is a 16-bit personal computer family by Commodore, famous for it&amp;#039;s multimedia programs and many games.  ==Ripping Tools==  ===Maptapper===  http://codetapper.c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Amiga&amp;#039;&amp;#039;&amp;#039; is a 16-bit personal computer family by Commodore, famous for it&amp;#039;s multimedia programs and many games.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===Maptapper===&lt;br /&gt;
&lt;br /&gt;
http://codetapper.com/amiga/maptapper/&lt;br /&gt;
&lt;br /&gt;
Maptapper is a Windows application used to rip graphics and maps from Amiga games. It can also read Atari ST games and has rudimentary suppor fopr Commodore 64 games as well. Both the official website and the built-in help file have a basic tutorial on how to rip sprites from the Amiga games.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
===WinUAE===&lt;br /&gt;
&lt;br /&gt;
http://www.winuae.net/&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Atari_7800&amp;diff=1512</id>
		<title>Atari 7800</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Atari_7800&amp;diff=1512"/>
		<updated>2017-08-30T18:19:49Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Atari 7800&amp;#039;&amp;#039;&amp;#039; is a third generation console by atari, suceeding their ill-fated Atari 5200. It is famous as the very first console with retrocompatibility, being able t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Atari 7800&amp;#039;&amp;#039;&amp;#039; is a third generation console by atari, suceeding their ill-fated Atari 5200. It is famous as the very first console with retrocompatibility, being able to run Atari 2600 cartridges without the need for peripherals.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===Atari Rom Reader===&lt;br /&gt;
&lt;br /&gt;
http://loktar00.github.io/AtariRomDisplay/&lt;br /&gt;
&lt;br /&gt;
This site already have the graphics of all 7800 games dumped, so ripping is as easy as picking a game and choosing the color palette.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Paint&amp;diff=1159</id>
		<title>Paint</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Paint&amp;diff=1159"/>
		<updated>2014-08-15T02:25:39Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: /* Hidden Tools &amp;amp; Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mspainticon.png|right|MS Paint for Windows XP]]&lt;br /&gt;
Microsoft Paint, often called &amp;quot;MSPaint&amp;quot; as a reference to its executable&amp;#039;s filename, is an application supplied with Microsoft Windows installations. Considered to be the most simple application for digital artwork, it is perfectly suited for first time sprite creation and simple sprite sheet manipulation. Due to its ease of use and simplistic nature, there is a very common misconception among artists around the web that Paint is somehow inferior to other graphics editors for spritework. That is simply untrue. Though Paint allows for an easy entry into the worlds of graphics editing and pixel art and therefore is commonly used to create low-quality work by inexperienced users, it is by no means inferior to other programs from a creation standpoint and is fully capable of making pixel art as intricate and complex as even the most powerful of graphics editors.&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
While later versions of Windows supply more complex and feature-rich editions of Paint, it&amp;#039;s advised to use to the version released with Windows XP due to its small size, ease of use, portability, and ability to work natively across all Windows OSes released after XP as well as Windows 2000 and Linux (under Wine).&lt;br /&gt;
&lt;br /&gt;
There is a website known as &amp;quot;MSPaintXP&amp;quot; that offers a download link of a copy of XP Paint, but the site has locked the copy of Paint in an installer which not only downloads some sort of &amp;#039;&amp;#039;OTHER&amp;#039;&amp;#039; installer while it&amp;#039;s working, but it pops up several ads in quick succession that are designed to trick the user into installing software other than Paint that the user does not want. The XP version of Paint does &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;has &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; needed to be&amp;#039;&amp;#039; installed on any version of Windows and works with full functionality simply by opening the standalone executable. Because of this shady behavior, I don&amp;#039;t recommend or endorse using the MSPaintXP site to get a copy of XP Paint. Instead, if you have access to a computer with Windows XP, mspaint.exe can be simply copied onto a flash drive or other means of file transfer to allow you to move it to another computer.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to a computer with Windows XP, Vipershark has uploaded his personal copy of MSPaint obtained from a freshly installed copy of Windows XP Service Pack 3, which is available for download below:&amp;lt;br&amp;gt;[https://mega.co.nz/#!UdAFEbgC!WRUdoyETbRRAdhphqBusX0wwf9h8ok99IH_fEKjN2Is mspaint.exe on MEGA] (md5 hash: 949bc05cef66bcd68eb23f08eb4c2dff)&amp;lt;br&amp;gt;The version of Paint that is included in the MSPaintXP installer is actually an older version of Paint and the md5 hash does not match my copy despite their identical file size.[[File:PaintXPComparison.PNG|100px|thumbnail|right|A comparison between the two copies of Paint]]&lt;br /&gt;
&lt;br /&gt;
In addition, the MSPaintXP installer also includes a copy of the Windows 98 version of Paint. I&amp;#039;ve uploaded that as well, sourced from a freshly installed copy of Windows 98SE:&amp;lt;br&amp;gt;[https://mega.co.nz/#!IJJTkLZJ!VN0zBnxjCzZ3blfB4kVgyomNAYlE9PVvuuqcqzCtEAc MSPAINT.EXE on MEGA] (md5 hash: 1fb958e5c82d04361edf45cbb0b1c831)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Note: When opening this version of Paint on modern OSes, an error will pop up every time it opens that says &amp;quot;Failed to update the system registry. Please try using REGEDIT.&amp;quot; This is normal behavior when opening Windows 98 Paint on a modern OS (the MSPaintXP copy produced the same error) and can be fixed by running the program in Windows 98/Windows Me compatibility mode.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===XP Paint===&lt;br /&gt;
XP Paint, often referred to as &amp;quot;XPaint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows XP. It is the most commonly used version of Paint and includes a simple toolbar with 16 tools and a palette of 28 colors. It can undo up to three previous actions and is able to zoom in 8x (or 10x if you know the trick to do so.)&lt;br /&gt;
&lt;br /&gt;
The default image size is 512 x 384.&lt;br /&gt;
&lt;br /&gt;
Despite its simple nature, it is quite powerful in terms of creating and manipulating spritework and is recommended for both beginners and advanced users alike.&lt;br /&gt;
&lt;br /&gt;
===Vista Paint===&lt;br /&gt;
[[File:VPaintScreenshot.PNG|100px|thumbnail|right|VPaint Screenshot]]&lt;br /&gt;
Vista Paint, often referred to as &amp;quot;VPaint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows Vista. Due to the controversy and criticism surrounding Windows Vista&amp;#039;s release and many users waiting until Windows 7 to upgrade from XP, VPaint is possibly the least commonly used modern version of Paint.&lt;br /&gt;
&lt;br /&gt;
VPaint is essentially an updated version of XPaint which includes the same 16 tools (with new icons) and a palette of 28 new default colors. In addition, it supports up to ten undos as opposed to XPaint&amp;#039;s three, while the zoom in/out function has been updated to a new zoom slider and the ability to zoom in 1000% was removed, making 800% the maximum zoom level. The File menu now has a new &amp;#039;&amp;#039;Set as Background (Stretched)&amp;#039;&amp;#039; option. The default filetype when saving has been changed to .jpg from XPaint&amp;#039;s .bmp&lt;br /&gt;
&lt;br /&gt;
While VPaint might sound better in terms of its updated features, actually getting it to work on a computer that runs Windows 7 or 8 instead of Vista requires administrator privileges and using the command prompt to replace the Windows 7 version of Paint with the Vista version. While this change is easy to do and only takes a few minutes if you know how, not everyone has access to administrator privileges on their computers and the addition of 7 undos isn&amp;#039;t really worth the hassle when XPaint can be used just by opening the program. In addition, because this change requires actually &amp;#039;&amp;#039;replacing&amp;#039;&amp;#039; the Windows 7 version with the Vista version, the only way to use the 7 version again is to reverse the changes made.&lt;br /&gt;
&lt;br /&gt;
VPaint does not work on operating systems released before Windows Vista.&lt;br /&gt;
&lt;br /&gt;
===7 Paint===&lt;br /&gt;
[[File:7paint.PNG|100px|thumbnail|right|7Paint Screenshot]][[File:8paint.PNG|100px|thumbnail|right|8Paint Screenshot]]&lt;br /&gt;
7 Paint, often referred to as &amp;quot;7Paint&amp;quot; when discussing differences between MSPaint releases, is the version of Paint that was included with Windows 7 and is currently included with Windows 8. Due to the controversy and criticism surrounding Windows Vista&amp;#039;s release and many users waiting until Windows 7 to upgrade from XP, 7Paint is possibly the second most commonly used version of Paint. The Windows 8 version of Paint is a newer version but its functionality and user interface (aside from color/stylistic differences between [http://en.wikipedia.org/wiki/Windows_Aero Aero] and [http://en.wikipedia.org/wiki/Metro_%28design_language%29 Metro]) is identical so it&amp;#039;s included in this section as well.&lt;br /&gt;
[[File:7-8propertiescomparison.PNG|100px|thumbnail|right|A comparison between Windows 7 and Windows 8&amp;#039;s respective versions of Paint]]&lt;br /&gt;
&lt;br /&gt;
7Paint has been completely revamped from the ground up and the interface has been completely redesigned. It has several new features that set it apart from older MSPaint releases:&lt;br /&gt;
* Uses Microsoft&amp;#039;s [http://en.wikipedia.org/wiki/Ribbon_%28computing%29 Ribbon interface] for its toolbars.&lt;br /&gt;
* Supports brushes by default, though it doesn&amp;#039;t seem that there is support for custom brushes. There are nine brushes total, seven of which are new to 7Paint (&amp;quot;Brush&amp;quot; and &amp;quot;Spraypaint&amp;quot; work the same as they did in older Paint versions.)&lt;br /&gt;
* Supports anti-aliasing by default on some brushes, which is bad for pixel art.&lt;br /&gt;
* Some brushes (such as the Marker brush) have different opacity, meaning that colors will no longer always be uniform which is bad for pixel art. Opacity levels on these brushes do not appear to be variable or selectable.&lt;br /&gt;
* Has a new Shapes interface which allows you to create twenty-three shapes, up from four shapes in older releases (Line, Curve, Rectangle, and Ellipse). Shape fill and outline color can now use the same textures as the new Brushes.&lt;br /&gt;
* Has a palette of twenty new default colors as well as a new third row for ten custom colors, bringing the total amount of selectable colors at any one time up to thirty. The drawback to this is that custom colors can ONLY go in this new third row, meaning that only ten custom colors can be present in your palette at any time as opposed to being able to use all 28 color slots in older versions of Paint.&lt;br /&gt;
* The secondary color can no longer be selected by right-clicking. Instead, the user must manually switch the &amp;quot;selected&amp;quot; color to Color 2 and then select the color they want.&lt;br /&gt;
* The tertiary color has been removed completely.&lt;br /&gt;
* Has a new Rulers feature that places guide rulers at the top and side of your image.&lt;br /&gt;
*The Zoom function has been updated and while the maximum zoom level is still only 800%, the image can now be zoomed out to up to 12.5% of normal size.&lt;br /&gt;
* The Grid function has been updated and works in 100% or less zoom, though gridlines aren&amp;#039;t aligned to individual pixels until 400% zoom. In less than 400%, grid lines appear every few pixels depending on the zoom level.&lt;br /&gt;
* There are now only four different default levels of line thickness, down from five.&lt;br /&gt;
* The color picker no longer dynamically updates to show you what color it&amp;#039;s going to pick as long as you leave the mouse button held down.&lt;br /&gt;
* There are now 50 undos, up from 10 in VPaint.&lt;br /&gt;
* The default file type when saving has been changed to .png from VPaint&amp;#039;s .jpg&lt;br /&gt;
&lt;br /&gt;
While 7Paint is much more feature-rich than older versions of Paint, it is a lot more cumbersome to use (especially for pixel artists) and not recommended compared to XPaint.&lt;br /&gt;
&lt;br /&gt;
7Paint does not work on operating systems released before Windows 7.&lt;br /&gt;
&lt;br /&gt;
==Palette==&lt;br /&gt;
The different versions of Paint come with different default palettes.&lt;br /&gt;
&lt;br /&gt;
===XP Paint===&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:XPaintDefaultColors.PNG|center|XP Paint Default Palette]]&lt;br /&gt;
The default colors in the XP version of Paint are commonly referred to as the &amp;quot;MSPaint Default Colors&amp;quot; due to the fact that many inexperienced artists use these colors (and ONLY these colors) in their art, usually resulting in artwork that&amp;#039;s pretty ugly.&lt;br /&gt;
&lt;br /&gt;
The XP Palette is made up of the original 16 [http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes#IBM_PC.2FXT_and_compatible_systems CGA colors] plus 12 other colors, making 28 colors total. The default palette is as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #000000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFFFF; background:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FFFFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #808080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; #C0C0C0&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FF0000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #800000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFFF00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #808000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #00FF00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #008000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #00FFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#008080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #008080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #0000FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #000080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FF00FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #800080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFF80&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #FFFF80&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#808040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #808040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00FF80&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #00FF80&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#004040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #004040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#80FFFF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #80FFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0080FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #0080FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8080FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #8080FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#004080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #004080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0080&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; #FF0080&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8000FF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #8000FF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF8040&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt; #FF8040&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#804000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;064&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #804000&lt;br /&gt;
&lt;br /&gt;
===Vista Paint===&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:VPaintDefaultPalette.PNG|center|Vista Paint Default Palette]]&lt;br /&gt;
&lt;br /&gt;
The Vista Palette is made up of 28 new colors (though black and white are the same) which are much less saturated and a lot easier on the eyes than the XP default colors. The default palette is as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #000000&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFFFFF; background:#000000&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; #FFFFFF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#464646&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;070&amp;lt;/span&amp;gt; #464646&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#DCDCDC&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt; #DCDCDC&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#787878&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt; #787878&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B4B4B4&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt; #B4B4B4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#990030&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;048&amp;lt;/span&amp;gt; #990030&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#9C5A3C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;156&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;090&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;060&amp;lt;/span&amp;gt; #9C5A3C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ED1C24&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;237&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;028&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;036&amp;lt;/span&amp;gt; #ED1C24&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFA3B1&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;163&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt; #FFA3B1&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF7E00&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;126&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FF7E00&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5AA7A&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;229&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;122&amp;lt;/span&amp;gt; #E5AA7A&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFC20E&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;194&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;014&amp;lt;/span&amp;gt; #FFC20E&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#F5E49C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;245&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;228&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;156&amp;lt;/span&amp;gt; #F5E49C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF200&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;242&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt; #FFF200&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FFF9BD&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;249&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;189&amp;lt;/span&amp;gt; #FFF9BD&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#A8E61D&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;168&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;029&amp;lt;/span&amp;gt; #A8E61D&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#D3F9BC&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;211&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;249&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;188&amp;lt;/span&amp;gt; #D3F9BC&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#22B14C&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;034&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;177&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;076&amp;lt;/span&amp;gt; #22B14C&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#9DBB61&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;157&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;187&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;097&amp;lt;/span&amp;gt; #9DBB61&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#00B7EF&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;000&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;183&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;239&amp;lt;/span&amp;gt; #00B7EF&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#99D9EA&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;217&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;234&amp;lt;/span&amp;gt; #99D9EA&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#4D6DF3&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;077&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;109&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;243&amp;lt;/span&amp;gt; #4D6DF3&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#709AD1&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;112&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;154&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;209&amp;lt;/span&amp;gt; #709AD1&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#2F3699&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;047&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;054&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;153&amp;lt;/span&amp;gt; #2F3699&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#546D8E&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;084&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;109&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;142&amp;lt;/span&amp;gt; #546D8E&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6F3198&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;049&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;152&amp;lt;/span&amp;gt; #6F3198&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#B5A5D5&amp;quot;&amp;gt;♦&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;181&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;165&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;213&amp;lt;/span&amp;gt; #B5A5D5&lt;br /&gt;
&lt;br /&gt;
===7 Paint===&lt;br /&gt;
&lt;br /&gt;
==Hidden Tools &amp;amp; Techniques==&lt;br /&gt;
===Removing background colors===&lt;br /&gt;
You can easily remove a color only using the Eraser tool. Just select the color you want to remove with the Color Select tool &amp;#039;&amp;#039;&amp;#039;with the mouse left button&amp;#039;&amp;#039;&amp;#039;, then use the eraser &amp;#039;&amp;#039;&amp;#039;with the mouse right button&amp;#039;&amp;#039;&amp;#039;. This will replace the selected color with the current background color:&lt;br /&gt;
&lt;br /&gt;
[[File:PaintEraserTrick.png|center]]&lt;br /&gt;
&lt;br /&gt;
Remember you can enlarge the eraser by holding CTRL and +, which facilitates this process. This is useful if you&amp;#039;re ripping sprites through screenshots, as you can easily remove the background and leave only the desired sprite.&lt;br /&gt;
&lt;br /&gt;
===Duplicating objects===&lt;br /&gt;
Instead of selecting a object then using &amp;quot;CTRL+C/CTRL+V&amp;quot; to duplicate it, you can simply select the object, then hold CTRL and move the object &amp;#039;&amp;#039;&amp;#039;while holding CTRL&amp;#039;&amp;#039;&amp;#039;. This will instantly create a duplicate of the selected area:&lt;br /&gt;
&lt;br /&gt;
[[File:PaintDuplicateTrick.png|center]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PaintDuplicateTrick.png&amp;diff=1158</id>
		<title>File:PaintDuplicateTrick.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PaintDuplicateTrick.png&amp;diff=1158"/>
		<updated>2014-08-15T02:25:22Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:PaintEraserTrick.png&amp;diff=1157</id>
		<title>File:PaintEraserTrick.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:PaintEraserTrick.png&amp;diff=1157"/>
		<updated>2014-08-15T02:13:33Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Arcade&amp;diff=1101</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Arcade&amp;diff=1101"/>
		<updated>2014-08-12T01:34:45Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: Created page with &amp;quot;right An Arcade is a specialized coin-operated video game machine, usually comprised of a cabinet, motherboard, monitor, and joystick controls. Eac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArcadeMK.jpg|350px|right]]&lt;br /&gt;
An Arcade is a specialized coin-operated video game machine, usually comprised of a cabinet, motherboard, monitor, and joystick controls. Each manufacturer would create it&amp;#039;s own specialized board to run games.&lt;br /&gt;
&lt;br /&gt;
Arcade games were very popular during the 80&amp;#039;s and 90&amp;#039;s, struggling to survive through the 2000&amp;#039;s. By today Arcade machines are pretty much extinct.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
Like with ripping from PC games, ripping from Arcade games is on a case-by-case basis. Depending on which board the game you want to rip is, some tools will be more useful than others.&lt;br /&gt;
&lt;br /&gt;
===WinKawaks===&lt;br /&gt;
&lt;br /&gt;
WinKawaks is a emulator which plays games from the CPS1, CPS2 and MVS (Neo-Geo) Arcade boards. It also features some debug tools, useful for ripping sprites. You can download it [http://cps2shock.emu-france.info/ Here].&lt;br /&gt;
&lt;br /&gt;
To rip sprites, you must boot up the game of your choice and play it to the point where the sprites you want are. Then, pause the emulation with the &amp;quot;Enter&amp;quot; button (not required, but recommended).&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT resize or maximize the emulator window.&lt;br /&gt;
&lt;br /&gt;
Before you get to the ripping, choose the menu &amp;quot;Video &amp;gt; Set background color...&amp;quot;, then set the color to something other than black (I suggest pink, since it gives a better contrast). From here, you have two methods for ripping the sprites.&lt;br /&gt;
&lt;br /&gt;
====The Shots Factory====&lt;br /&gt;
&lt;br /&gt;
Choose the menu &amp;quot;Tools &amp;gt; Shot factory&amp;quot; (or press &amp;quot;CTRL+F&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[File:WinKawaks1.png|center]]&lt;br /&gt;
&lt;br /&gt;
The pop-up window will appear above the main window, so you&amp;#039;ll need to manually move it to someplace so you can see the main window.&lt;br /&gt;
&lt;br /&gt;
# This white area lists all sprites currently on the screen;&lt;br /&gt;
# These three buttons allows you to enable or disable the background/HUD layers. For CPS games the three buttons will be available, while for Neo Geo games only the 8x8 button will be available.&lt;br /&gt;
# These two buttons allows you to take screenshots;&lt;br /&gt;
# This button allows you to step a frame on the emulation. Useful if you&amp;#039;re trying to get a complete animation;&lt;br /&gt;
# Once you select any sprites listed on the white area, you can use these buttons to enable or disable them.&lt;br /&gt;
# Checking this box will make the sprite blink on the main window once you select it in the white area. Useful for identifying which sprites are which.&lt;br /&gt;
&lt;br /&gt;
The Shots factory is mostly useful for ripping backgrounds and simpler animations. If you want to rip fighting game characters or those multi-layered bosses, the second method is recommended.&lt;br /&gt;
&lt;br /&gt;
====The Tile Viewer====&lt;br /&gt;
&lt;br /&gt;
Choose the menu &amp;quot;Tools &amp;gt; Tileviewer&amp;quot; (or press &amp;quot;CTRL+T&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[File:WinKawaks2.png|center]]&lt;br /&gt;
&lt;br /&gt;
Much like the Shots Factory, the pop-up window will appear above the main window, so move it elsewhere. The first thing you will notice is that the game screen will be replaced by the game&amp;#039;s tiles.&lt;br /&gt;
&lt;br /&gt;
# This box lets you choose the tile size. 8x8 is used by the game&amp;#039;s HUD, while 16x16 is where most sprites are. The 32x32 will only appear for CPS games, and is mostly used by background tiles;&lt;br /&gt;
# These two boxes allow you to flip the tiles horizontally or vertically. You&amp;#039;ll probably never use these, so just ignore them;&lt;br /&gt;
# What you will see on the main window will depend if the game is CPS or Neo Geo. For CPS games, you scroll through the tiles vertically, while on Neo Geo games you scroll through them horizontally. This slider allows you to set the number of columns (for CPS games) or rows (for Neo Geo games) which are displayed. For older Neo Geo games, you should set this to &amp;quot;1&amp;quot;, while for newer Neo Geo games you may want to get as more rows as possible. As for CPS games, generally the sprites are already organized, so you should leave this on the default number unless you know what you&amp;#039;re doing (some CPS games may require you to double or halve the number of columns to display the sprites properly);&lt;br /&gt;
# This slider allows you to scroll through the tiles;&lt;br /&gt;
# This slider scrolls through the palettes;&lt;br /&gt;
# Once you select any of the sliders (just click them), you can use these buttons to easily scroll them without having to drag them with the mouse. This is highly recommended, especially for finding palettes. Alternatively, you can use the arrow keys on your keyboard, which is much easier than clicking the buttons continuously.&lt;br /&gt;
&lt;br /&gt;
NOTE: You won&amp;#039;t be able to find the correct palettes if what you&amp;#039;re trying to rip was not currently on the screen before you entered the Tile Viewer. &lt;br /&gt;
&lt;br /&gt;
===MAME===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Artmoney===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===MAME/MAMEUI===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=PSX-vram&amp;diff=1100</id>
		<title>PSX-vram</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=PSX-vram&amp;diff=1100"/>
		<updated>2014-08-12T01:34:42Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vram1.png|300px|thumbnail|PSX-vram&amp;#039;s window]]&lt;br /&gt;
&lt;br /&gt;
PSX-vram is a tool used for displaying the contents of ePSXe save states. It is mainly used for ripping sprites and textures from PSX games.&lt;br /&gt;
&lt;br /&gt;
You can download PSX-vram [http://www.romhacking.net/utilities/442/ Here].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
===Getting a save state===&lt;br /&gt;
&lt;br /&gt;
First you must take a save state on ePSXe. Play the game to the point where what you want to rip is, then take a save state (use &amp;quot;F1&amp;quot; button), then exit the emulator.&lt;br /&gt;
&lt;br /&gt;
Now, open the folder where you installed ePSXe, and open the &amp;quot;sstates&amp;quot; folder. You&amp;#039;ll see two files, one of which have a .pic extension. Ignore this one and copy the other one (it should be named something like SLUS&amp;lt;some number&amp;gt;.000).&lt;br /&gt;
&lt;br /&gt;
===Using vram===&lt;br /&gt;
&lt;br /&gt;
Paste the save state on the PSX-Vram folder (you don&amp;#039;t have to do this, but it is better for convenience). Now rename the file to &amp;quot;something.7z&amp;quot; (without the commas). Now extract the contents of the file (you will need WinRAR of 7-Zip), and you&amp;#039;ll get a file without extension.&lt;br /&gt;
&lt;br /&gt;
Open PSX-vram (vram.exe). The program has no HUD; everything is done with keyboard shortcuts. Now you must drop the extracted file into the main window of PSX-Vram:&lt;br /&gt;
&lt;br /&gt;
[[File:Vram2.png|center]]&lt;br /&gt;
&lt;br /&gt;
# This area shows screenshots from the point where you took the save;&lt;br /&gt;
# This area shows the tiles that make the sprites;&lt;br /&gt;
# This area shows the palettes;&lt;br /&gt;
# This is the work area.&lt;br /&gt;
&lt;br /&gt;
As said before, everything is done on the keyboard, so here are the commands:&lt;br /&gt;
&lt;br /&gt;
* Buttons &amp;quot;1&amp;quot; through &amp;quot;0&amp;quot; change the tile size (8x8, 16x16, etc). Usually we just use &amp;quot;0&amp;quot; for backgrounds and &amp;quot;9&amp;quot; for regular sprites.&lt;br /&gt;
* &amp;quot;W&amp;quot;, &amp;quot;A&amp;quot;, &amp;quot;S&amp;quot; and &amp;quot;D&amp;quot; scrolls through the graphics. As you move through the graphics area, the sprites will appear correctly in the work area.&lt;br /&gt;
* The arrow keys scroll through the palettes. They will change the palettes of the sprites in the work area. By holding &amp;quot;shift&amp;quot; you scroll by smaller increments, useful if you&amp;#039;re going up or down through the palettes.&lt;br /&gt;
&lt;br /&gt;
Depending on the game, the sprites will be already organized or not; whichever way it is, now you must use print screen and paste it on Paint or another image editing program. Note you&amp;#039;ll be only using what is on the work area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ripping Tools]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:WinKawaks2.png&amp;diff=1099</id>
		<title>File:WinKawaks2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:WinKawaks2.png&amp;diff=1099"/>
		<updated>2014-08-12T01:29:42Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:ArcadeMK.jpg&amp;diff=1098</id>
		<title>File:ArcadeMK.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:ArcadeMK.jpg&amp;diff=1098"/>
		<updated>2014-08-12T01:29:38Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:WinKawaks1.png&amp;diff=1097</id>
		<title>File:WinKawaks1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:WinKawaks1.png&amp;diff=1097"/>
		<updated>2014-08-12T01:28:28Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Sega_Genesis&amp;diff=1096</id>
		<title>Sega Genesis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Sega_Genesis&amp;diff=1096"/>
		<updated>2014-08-12T00:32:41Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: Created page with &amp;quot;right  The Sega Genesis (known as Mega Drive outside the USA) is a 4th generation console created by Sega. It was a direct rival to the Super Nintendo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Megadrive.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
The Sega Genesis (known as Mega Drive outside the USA) is a 4th generation console created by Sega. It was a direct rival to the [[Super Nintendo Entertainment System|SNES]]. It later received two peripherals in the form of the 32X and Sega CD/Mega CD.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===Gens Kmod===&lt;br /&gt;
&lt;br /&gt;
Gens Kmod is a modification of the Gens emulator, which adds various debug functions. You can download it [http://gendev.spritesmind.net/page-gensK.html Here].&lt;br /&gt;
&lt;br /&gt;
In order to rip sprites, boot up your game and play it to the point where the sprites you want are. Pause the game (depending on the game, you may need to pause the emulator itself, for that just press &amp;quot;Esc&amp;quot;), then choose the menu &amp;quot;CPU -&amp;gt; Debug&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:GensKmod1.png|center]]&lt;br /&gt;
&lt;br /&gt;
From here, there are two methods for ripping the sprites:&lt;br /&gt;
&lt;br /&gt;
* In the first method, choose the menu &amp;quot;CPU -&amp;gt; Debug -&amp;gt; Layers&amp;quot;. This will bring a pop-up window with various checked boxes, which allow you to disable the background layers or the sprites themselves (useful if you want to rip the backgrounds):&lt;br /&gt;
&lt;br /&gt;
[[File:GensKmod2.png|center]]&lt;br /&gt;
&lt;br /&gt;
* For the second method, choose the menu &amp;quot;CPU -&amp;gt; Debug -&amp;gt; Genesis -&amp;gt; VDP&amp;quot; (not VDP - Sprites, that&amp;#039;s for another thing). This will bring a pop-up window showing five palettes and the tiles. By clicking one palette, you change the palette on the tiles. There are four palettes, plus a fifth, &amp;quot;smart&amp;quot; palette, which is useful for ripping sprites with black pixels which blend with the background:&lt;br /&gt;
&lt;br /&gt;
[[File:GensKmod3.png|center]]&lt;br /&gt;
&lt;br /&gt;
Now you have two options: you can either save the tiles to a bmp file, by using the &amp;quot;Tiles to Bitmap&amp;quot; button, or you can Print Screen and paste on Paint or another image editing program to edit.&lt;br /&gt;
&lt;br /&gt;
===DebuGens===&lt;br /&gt;
&lt;br /&gt;
Much like Kmod, DebuGens is also a hack of Gens to add debug functions. You can download it [https://code.google.com/p/gens-rerecording/downloads/list Here].&lt;br /&gt;
&lt;br /&gt;
DebuGens includes the same options as Kmod, as such the methods for ripping are the same.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===Kega Fusion===&lt;br /&gt;
&lt;br /&gt;
The best Mega Drive emulator, it emulates 32X and Sega CD, as well as Master System and Game Gear.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:GensKmod3.png&amp;diff=1095</id>
		<title>File:GensKmod3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:GensKmod3.png&amp;diff=1095"/>
		<updated>2014-08-12T00:31:23Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:GensKmod1.png&amp;diff=1094</id>
		<title>File:GensKmod1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:GensKmod1.png&amp;diff=1094"/>
		<updated>2014-08-12T00:28:02Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:GensKmod2.png&amp;diff=1093</id>
		<title>File:GensKmod2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:GensKmod2.png&amp;diff=1093"/>
		<updated>2014-08-12T00:27:55Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:Megadrive.jpg&amp;diff=1090</id>
		<title>File:Megadrive.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:Megadrive.jpg&amp;diff=1090"/>
		<updated>2014-08-12T00:12:53Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1078</id>
		<title>Template:Consoles</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Template:Consoles&amp;diff=1078"/>
		<updated>2014-08-11T03:18:43Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{navbox&lt;br /&gt;
|Consoles|&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 2nd Generation&lt;br /&gt;
  |list = [[Atari 2600]] - [[Atari 5200]] - [[ColecoVision]] - [[Intellivision]] &lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 3rd Generation&lt;br /&gt;
  |list = [[Atari 7800]] - [[Commodore 64]] - [[Nintendo Entertainment System]] - [[Master System]] &lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 4th Generation&lt;br /&gt;
  |list = [[Amiga]] - [[Neo Geo]] - [[Neo Geo CD]] - [[Philips CD-i]] - [[Sega Genesis]] - [[Super Nintendo Entertainment System]] - [[TurboGrafx-16]] - [[X68000]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 5th Generation&lt;br /&gt;
  |list = [[3DO]] - [[Amiga CD32]] - [[Atari Jaguar]] - [[Nintendo 64]] - [[PC-FX|NEC PC-FX]] - [[PlayStation]] - [[Sega Saturn]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 6th Generation&lt;br /&gt;
  |list = [[Dreamcast]] - [[GameCube]] - [[PlayStation 2]] - [[Xbox]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 7th Generation&lt;br /&gt;
  |list = [[PlayStation 3]] - [[Wii]] - [[Xbox 360]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= 8th Generation&lt;br /&gt;
  |list = [[PlayStation 4]] - [[Wii U]] - [[Xbox One]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Handhelds&lt;br /&gt;
  |list = [[Game Boy]] - [[Game Boy Advance]] - [[Game Gear]] - [[Neo Geo Pocket]] - [[Nintendo 3DS]] - [[Nintendo DS]] - [[PlayStation Portable]] - [[Virtual Boy]]&lt;br /&gt;
 }}&lt;br /&gt;
 {{navboxrow&lt;br /&gt;
  |title= Other&lt;br /&gt;
  |list = [[Arcade]] - [[PC]]&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=X68000&amp;diff=1076</id>
		<title>X68000</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=X68000&amp;diff=1076"/>
		<updated>2014-08-11T01:24:54Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: Created page with &amp;quot;right  The X68000 (often shortened to X68K) is a personal computer created by Sharp.  ==Ripping Tools==  ===XM6===  The XM6 emulator features various debug...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:X68000.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
The X68000 (often shortened to X68K) is a personal computer created by Sharp.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
===XM6===&lt;br /&gt;
&lt;br /&gt;
The XM6 emulator features various debugging tools, some of which are useful for ripping sprites.&lt;br /&gt;
&lt;br /&gt;
Boot up the game of your choice and play it to the point where the sprites you want are. If you need to pause the game, you must choose the menu &amp;quot;Debug -&amp;gt; Break&amp;quot;, or press &amp;quot;ALT+F12&amp;quot; (to unpause, choose &amp;quot;Debug -&amp;gt; Execute&amp;quot;). In order to rip the sprites, choose the menu &amp;quot;View -&amp;gt; Video&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:XM6-1.png|center]]&lt;br /&gt;
&lt;br /&gt;
The pop-up menu has various options: all the &amp;quot;Graphic&amp;quot; options allow to view the background layers of the current screen; &amp;quot;Palette&amp;quot; allows to view the palettes:&lt;br /&gt;
&lt;br /&gt;
[[File:XM6-2.png|center]]&lt;br /&gt;
&lt;br /&gt;
For the sprites themselves you must choose &amp;quot;View -&amp;gt; Video -&amp;gt; PCG&amp;quot;. It will open a pop-up window, showing the sprites:&lt;br /&gt;
&lt;br /&gt;
[[File:XM6-3.png|center]]&lt;br /&gt;
&lt;br /&gt;
In order to scroll through the palettes, just press the left mouse button. Alternatively, you can press the right mouse button to jump to a specific palette address.&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
&lt;br /&gt;
===XM6===&lt;br /&gt;
&lt;br /&gt;
The best X68K emulator, it will emulate any game flawlessly. It is not updated anymore and the author&amp;#039;s page has been closed down.&lt;br /&gt;
&lt;br /&gt;
You can download XM6 [http://www.mediafire.com/download/turws0d9wbypscc/XM6.rar Here].&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:XM6-3.png&amp;diff=1075</id>
		<title>File:XM6-3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:XM6-3.png&amp;diff=1075"/>
		<updated>2014-08-11T01:22:18Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:XM6-1.png&amp;diff=1074</id>
		<title>File:XM6-1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:XM6-1.png&amp;diff=1074"/>
		<updated>2014-08-11T01:21:36Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:XM6-2.png&amp;diff=1073</id>
		<title>File:XM6-2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:XM6-2.png&amp;diff=1073"/>
		<updated>2014-08-11T01:21:31Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:X68000.jpg&amp;diff=1072</id>
		<title>File:X68000.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:X68000.jpg&amp;diff=1072"/>
		<updated>2014-08-11T01:09:46Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Mednafen&amp;diff=1070</id>
		<title>Mednafen</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Mednafen&amp;diff=1070"/>
		<updated>2014-08-11T00:41:34Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MednafenLogo.png|300px|thumbnail|right]]&lt;br /&gt;
&lt;br /&gt;
Mednafen is a multiplatform command-line emulator.&lt;br /&gt;
&lt;br /&gt;
You can download Mednafen [http://mednafen.sourceforge.net/ Here].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Since Mednafen is a command-line program, in order to load a game file all you need to do is drag and drop the unzipped ROM file into Mednafen&amp;#039;s executable file (mednafen.exe). In order to load games from CD-ROM systems (TurboGrafx CD and PSX), you must have the BIOS files for them, which must be unzipped into the &amp;quot;firmware&amp;quot; folder (the TurboGrafx CD file must be named &amp;quot;syscard3.pce&amp;quot;). To load the games you just drag and drop the CUE file from the game&amp;#039;s ISO into Mednafen&amp;#039;s executable.&lt;br /&gt;
&lt;br /&gt;
Mednafen comes with an extensive documentation to help you configure controls and other things.&lt;br /&gt;
&lt;br /&gt;
===Sprite Ripping===&lt;br /&gt;
&lt;br /&gt;
Mednafen allows you to rip sprites from some of the systems it emulates, mainly from TurboGrafx-16 and TurboGrafx CD games.&lt;br /&gt;
&lt;br /&gt;
Boot-up your game and play it to the point where what you want to rip is. Now press &amp;quot;ALT+D&amp;quot; to bring the Memory Viewer, and then press &amp;quot;ALT+2&amp;quot; to bring the tile viewer:&lt;br /&gt;
&lt;br /&gt;
[[File:Mednafen1.png|center]]&lt;br /&gt;
&lt;br /&gt;
* Left and Right arrows switch between backgrounds and sprites;&lt;br /&gt;
* Up and Down arrows scroll through the tiles;&lt;br /&gt;
* &amp;quot;,&amp;quot; and &amp;quot;.&amp;quot; cycles through palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Mednafen2.png|center]]&lt;br /&gt;
&lt;br /&gt;
After you find the tiles you want, it&amp;#039;s all about using Print Screen and pasting the image on Paint or another image editing software. Note that you will need to resize the picture by half, since the tiles appear twice their original size in Mednafen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Ripping Tools]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Mednafen&amp;diff=1069</id>
		<title>Mednafen</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Mednafen&amp;diff=1069"/>
		<updated>2014-08-11T00:39:44Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: Created page with &amp;quot;right  Mednafen is a multiplatform command-line emulator.  You can download Mednafen [http://mednafen.sourceforge.net/ Here].  ==Usag...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MednafenLogo.png|300px|thumbnail|right]]&lt;br /&gt;
&lt;br /&gt;
Mednafen is a multiplatform command-line emulator.&lt;br /&gt;
&lt;br /&gt;
You can download Mednafen [http://mednafen.sourceforge.net/ Here].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Since Mednafen is a command-line program, in order to load a game file all you need to do is drag and drop the unzipped ROM file into Mednafen&amp;#039;s executable file (mednafen.exe). In order to load games from CD-ROM systems (TurboGrafx CD and PSX), you must have the BIOS files for them, which must be unzipped into the &amp;quot;firmware&amp;quot; folder (the TurboGrafx CD file must be named &amp;quot;syscard3.pce&amp;quot;). To load the games you just drag and drop the CUE file from the game&amp;#039;s ISO into Mednafen&amp;#039;s executable.&lt;br /&gt;
&lt;br /&gt;
Mednafen comes with an extensive documentation to help you configure controls and other things.&lt;br /&gt;
&lt;br /&gt;
===Sprite Ripping===&lt;br /&gt;
&lt;br /&gt;
Mednafen allows you to rip sprites from some of the systems it emulates, mainly from TurboGrafx-16 and TurboGrafx CD games.&lt;br /&gt;
&lt;br /&gt;
Boot-up your game and play it to the point where what you want to rip is. Now press &amp;quot;ALT+D&amp;quot; to bring the Memory Viewer, and then press &amp;quot;ALT+2&amp;quot; to bring the tile viewer:&lt;br /&gt;
&lt;br /&gt;
[[File:Mednafen1.png|center]]&lt;br /&gt;
&lt;br /&gt;
* Left and Right arrows switch between backgrounds and sprites;&lt;br /&gt;
* Up and Down arrows scroll through the tiles;&lt;br /&gt;
* &amp;quot;,&amp;quot; and &amp;quot;.&amp;quot; cycles through palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Mednafen2.png|center]]&lt;br /&gt;
&lt;br /&gt;
After you find the tiles you want, it&amp;#039;s all about using Print Screen and pasting the image on Paint or another image editing software. Note that you will need to resize the picture by half, since the tiles appear twice their original size in Mednafen.&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:Mednafen2.png&amp;diff=1068</id>
		<title>File:Mednafen2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:Mednafen2.png&amp;diff=1068"/>
		<updated>2014-08-11T00:37:59Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:Mednafen1.png&amp;diff=1067</id>
		<title>File:Mednafen1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:Mednafen1.png&amp;diff=1067"/>
		<updated>2014-08-11T00:35:58Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:MednafenLogo.png&amp;diff=1066</id>
		<title>File:MednafenLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:MednafenLogo.png&amp;diff=1066"/>
		<updated>2014-08-11T00:19:16Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=PSX-vram&amp;diff=1065</id>
		<title>PSX-vram</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=PSX-vram&amp;diff=1065"/>
		<updated>2014-08-10T23:23:13Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vram1.png|300px|thumbnail|PSX-vram&amp;#039;s window]]&lt;br /&gt;
&lt;br /&gt;
PSX-vram is a tool used for displaying the contents of ePSXe save states. It is mainly used for ripping sprites and textures from PSX games.&lt;br /&gt;
&lt;br /&gt;
You can download PSX-vram [http://www.romhacking.net/utilities/442/ Here].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
===Getting a save state===&lt;br /&gt;
&lt;br /&gt;
First you must take a save state on ePSXe. Play the game to the point where what you want to rip is, then take a save state (use &amp;quot;F1&amp;quot; button), then exit the emulator.&lt;br /&gt;
&lt;br /&gt;
Now, open the folder where you installed ePSXe, and open the &amp;quot;sstates&amp;quot; folder. You&amp;#039;ll see two files, one of which have a .pic extension. Ignore this one and copy the other one (it should be named something like SLUS&amp;lt;some number&amp;gt;.000).&lt;br /&gt;
&lt;br /&gt;
===Using vram===&lt;br /&gt;
&lt;br /&gt;
Paste the save state on the PSX-Vram folder (you don&amp;#039;t have to do this, but it is better for convenience). Now rename the file to &amp;quot;something.7z&amp;quot; (without the commas). Now extract the contents of the file (you will need WinRAR of 7-Zip), and you&amp;#039;ll get a file without extension.&lt;br /&gt;
&lt;br /&gt;
Open PSX-vram (vram.exe). The program has no HUD; everything is done with keyboard shortcuts. Now you must drop the extracted file into the main window of PSX-Vram:&lt;br /&gt;
&lt;br /&gt;
[[File:Vram2.png|center]]&lt;br /&gt;
&lt;br /&gt;
# - This area shows screenshots from the point where you took the save;&lt;br /&gt;
# - This area shows the tiles that make the sprites;&lt;br /&gt;
# - This area shows the palettes;&lt;br /&gt;
# - This is the work area.&lt;br /&gt;
&lt;br /&gt;
As said before, everything is done on the keyboard, so here are the commands:&lt;br /&gt;
&lt;br /&gt;
* Buttons &amp;quot;1&amp;quot; through &amp;quot;0&amp;quot; change the tile size (8x8, 16x16, etc). Usually we just use &amp;quot;0&amp;quot; for backgrounds and &amp;quot;9&amp;quot; for regular sprites.&lt;br /&gt;
* &amp;quot;W&amp;quot;, &amp;quot;A&amp;quot;, &amp;quot;S&amp;quot; and &amp;quot;D&amp;quot; scrolls through the graphics. As you move through the graphics area, the sprites will appear correctly in the work area.&lt;br /&gt;
* The arrow keys scroll through the palettes. They will change the palettes of the sprites in the work area. By holding &amp;quot;shift&amp;quot; you scroll by smaller increments, useful if you&amp;#039;re going up or down through the palettes.&lt;br /&gt;
&lt;br /&gt;
Depending on the game, the sprites will be already organized or not; whichever way it is, now you must use print screen and paste it on Paint or another image editing program. Note you&amp;#039;ll be only using what is on the work area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ripping Tools]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:Vram2.png&amp;diff=1064</id>
		<title>File:Vram2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:Vram2.png&amp;diff=1064"/>
		<updated>2014-08-10T22:55:33Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=PSX-vram&amp;diff=1061</id>
		<title>PSX-vram</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=PSX-vram&amp;diff=1061"/>
		<updated>2014-08-10T17:12:31Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: Created page with &amp;quot;thumbnail  PSX-vram is a tool used for displaying the contents of ePSXe save states. It is mainly used for ripping sprites and textures from PSX games.  ==U...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vram1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
PSX-vram is a tool used for displaying the contents of ePSXe save states. It is mainly used for ripping sprites and textures from PSX games.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
[[Category:Ripping Tools]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:Vram1.png&amp;diff=1060</id>
		<title>File:Vram1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:Vram1.png&amp;diff=1060"/>
		<updated>2014-08-10T17:06:15Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Dreamcast&amp;diff=1039</id>
		<title>Dreamcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Dreamcast&amp;diff=1039"/>
		<updated>2014-08-09T01:28:49Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dreamcast-Console-Set.jpg|right|300px|link=]]&lt;br /&gt;
The Sega Dreamcast is a console created by Sega in 1998. It was Sega&amp;#039;s last game system before they became a third-party publisher.&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
===Noesis===&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1.6em; margin-bottom: 0.5em; font-style: italic;&amp;quot;&amp;gt;Main article: [[Noesis]]&amp;lt;/div&amp;gt;&lt;br /&gt;
This program can be used to rip the standard Dreamcast texture format (read below), or to rip &amp;#039;&amp;#039;[[Sonic Shuffle]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Sword of the Berserk: Guts&amp;#039; Rage]]&amp;#039;&amp;#039; or &amp;#039;&amp;#039;[[Space Channel 5]]&amp;#039;&amp;#039; models. It also has support for &amp;#039;&amp;#039;[[Skies of Arcadia]]&amp;#039;&amp;#039;&amp;#039;s model format, although it always encounters errors every time a model from said game is opened.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
Most Dreamcast games tend to use different files for each game, although some games use the same file formats. Here are a few that have cropped up in multiple games:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.afs&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.osb&amp;#039;&amp;#039;&amp;#039; (Sound)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.pvm&amp;#039;&amp;#039;&amp;#039; (Texture/Sprite)&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
===nullDC===&lt;br /&gt;
So far the DC emulator with best compatibility, it will play most games faithfully. It is still a WIP, so some issues may happen.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = Dreamcast Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=PlayStation_Portable&amp;diff=1038</id>
		<title>PlayStation Portable</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=PlayStation_Portable&amp;diff=1038"/>
		<updated>2014-08-09T01:26:47Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PSP-1000.jpg|right|350px|link=]]&lt;br /&gt;
The PlayStation Portable (or PSP) is a handheld game console made by Sony in 2004.&lt;br /&gt;
&lt;br /&gt;
PSP is the only handheld video game console to use Universal Media Disc (UMD) as its primary storage medium.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
Most PSP game rips come in the form of an ISO file. These can be mounted or viewed using standard mounting tools, such as [[Daemon Tools]], and the game&amp;#039;s files can be viewed using your computer&amp;#039;s file explorer.&lt;br /&gt;
&lt;br /&gt;
In some cases, games will come in &amp;quot;.CSO&amp;quot; format. These will need to be converted into an ISO format before being used. There are a number of conversion tools available online.&lt;br /&gt;
&lt;br /&gt;
===Gitmo===&lt;br /&gt;
[[File:Gitmo-screenshot.png|thumb|right|200px|Gitmo interface]]&lt;br /&gt;
&lt;br /&gt;
Gitmo is a free tool that finds and extracts [[GMO]] and [[GIM]] files. It is available for Windows at [http://www.richwhitehouse.com/index.php?content=inc_projects.php&amp;amp;showcat=Everything&amp;amp;page=2#prjmp88 www.richwhitehouse.com].&lt;br /&gt;
&lt;br /&gt;
In order to use it you need to: &lt;br /&gt;
# Specify the path to a file or a folder you wish to search &lt;br /&gt;
# Specify the path to the folder where you want found files to be extracted&lt;br /&gt;
# Click the &amp;quot;Grab&amp;quot; button&lt;br /&gt;
&lt;br /&gt;
It is also possible to convert extracted GIM files to PNG right away or disable the extraction of GIM files at all.&lt;br /&gt;
&lt;br /&gt;
The main downside of this method is that Gitmo can not extract the files with their original names and directory structure. It makes identifying the models and finding correct textures troublesome, but in many cases it is the only available option.&lt;br /&gt;
===Texture Extractor/Reinserter (TextER)===&lt;br /&gt;
TextER can be found for Windows at [http://www.romhacking.net/utilities/659 www.romhacking.net]. It allows you to extract .[[GIM]] files found within other files. This method doesn&amp;#039;t return the correct file names, but the benefit it gives over [[PlayStation_Portable#Gitmo|Gitmo]] is that it can be used from a command line, gives a better file name as a result, and often produces more reliable results.&lt;br /&gt;
&lt;br /&gt;
A batch file can be created to make ripping [[GIM]] files from multiple containers quicker. Save the code below into a &amp;quot;.bat&amp;quot; file, and include it in the same file as texter. Running the .bat file will then extract any gim files found within all of the files in the same folder as both TextER.exe and your batch file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;for %%X in (*.*) do texter -e &amp;quot;%%X&amp;quot; -gim&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===GimConv===&lt;br /&gt;
&lt;br /&gt;
===[[Noesis]]===&lt;br /&gt;
Can be used with several common sprite, texture and model formats for the PSP, as well as a number of specific PSP games.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Noesis]] page.&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.[[GMO]]&amp;#039;&amp;#039;&amp;#039; - Model/Animation data (supported by [[Noesis]])&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.[[GIM]]&amp;#039;&amp;#039;&amp;#039; - Texture/Sprite data (supported by [[Noesis]])&lt;br /&gt;
&lt;br /&gt;
==Recommended Emulators==&lt;br /&gt;
===PPSSPP===&lt;br /&gt;
Surprisingly good PSP emulator with high compatibility. Still a WIP, so some games won&amp;#039;t work.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = PlayStation Portable Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;br /&gt;
[[Category:Ripping Tools]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=TurboGrafx-16&amp;diff=1037</id>
		<title>TurboGrafx-16</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=TurboGrafx-16&amp;diff=1037"/>
		<updated>2014-08-09T01:17:08Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: Created page with &amp;quot;right The TurboGrafx-16 is a console created by NEC. In Japan, it was known as PC Engine. While it enjoyed a relative success in it&amp;#039;s homeland, it wa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TurboGrafx16.jpg|right]]&lt;br /&gt;
The TurboGrafx-16 is a console created by NEC. In Japan, it was known as PC Engine. While it enjoyed a relative success in it&amp;#039;s homeland, it was totally ignored in the West. It later received a CD-ROM expansion.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
===Mednafen===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this program, please visit the [[Mednafen]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===Mednafen===&lt;br /&gt;
Actually a multiplatform emulator, and probably the best choice for emulating the TurboGrafx-16. A command-line program, it supports both Hu-Card and CD games, as well as games which use the Arcade Card expansion.&lt;br /&gt;
&lt;br /&gt;
===Turbo Engine===&lt;br /&gt;
A better choice if you don&amp;#039;t like to tinker with command-line programs. It still doesn&amp;#039;t support the Arcade Card expansion, however.&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=File:TurboGrafx16.jpg&amp;diff=1036</id>
		<title>File:TurboGrafx16.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=File:TurboGrafx16.jpg&amp;diff=1036"/>
		<updated>2014-08-09T01:07:43Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=PlayStation&amp;diff=1035</id>
		<title>PlayStation</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=PlayStation&amp;diff=1035"/>
		<updated>2014-08-09T00:59:38Z</updated>

		<summary type="html">&lt;p&gt;Magma Dragoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PlayStation.jpg|300px|right|link=]]&lt;br /&gt;
The PlayStation is a console created by Sony.&lt;br /&gt;
&lt;br /&gt;
The system featured many games that made use of the latest 3D technology, but also contained its fair share of sprite-based titles.&lt;br /&gt;
&lt;br /&gt;
==Ripping Tools==&lt;br /&gt;
&lt;br /&gt;
The PlayStation uses CD-based technology, meaning that all of the data found within a game can be read using a standard ISO viewer, or by inserting the disk into your computer and browsing it. As such, the console has a vast number of different formats that are used that require their own dedicated tools to view. Some common formats can be seen below.&lt;br /&gt;
&lt;br /&gt;
===PSX-vram===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this program, please visit the [[PSX-vram]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The most used program for ripping PSX sprites, it will read save states from emulators and display it&amp;#039;s contents.&lt;br /&gt;
&lt;br /&gt;
===PSicture===&lt;br /&gt;
This is basically a program that allows you to see image files inside PSX games.&lt;br /&gt;
&lt;br /&gt;
===PSound===&lt;br /&gt;
&lt;br /&gt;
===PVV===&lt;br /&gt;
&lt;br /&gt;
==Common File Formats==&lt;br /&gt;
===TIM===&lt;br /&gt;
&amp;#039;&amp;#039;For more details on this file format, please visit the [[TIM]] page.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The .TIM file format is a common format for both sprites and textures.&lt;br /&gt;
===STR===&lt;br /&gt;
A common video format. Generally used for cutscenes, introductions and credit sequences.&lt;br /&gt;
&lt;br /&gt;
===XA===&lt;br /&gt;
A common audio format, mostly used for music, but can also be used for sound effects.&lt;br /&gt;
&lt;br /&gt;
==Suggested Emulators==&lt;br /&gt;
===ePSXe===&lt;br /&gt;
Probably the most well-known PSX emulator. It has good compatibility and performance with most games, even including hacks for specific games, such as Valkyrie Profile. However, like any other PSX emulator, it will not play the music from multitrack games (such as Pac Man World or Real Bout Special Dominated Mind).&lt;br /&gt;
&lt;br /&gt;
===pSX===&lt;br /&gt;
It is mostly identical to ePSXe, but it might be a better option for beginners, since it is not plugin based and thus easier to configure.&lt;br /&gt;
&lt;br /&gt;
==Specific Game Pages==&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
category = PlayStation Games&lt;br /&gt;
ordermethod = sortkey&lt;br /&gt;
order     = ascending&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Magma Dragoon</name></author>
		
	</entry>
</feed>