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		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4167</id>
		<title>Game engines</title>
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		<updated>2026-10-01T00:00:51Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: /* In-house Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.&lt;br /&gt;
&lt;br /&gt;
== Public Engines ==&lt;br /&gt;
Public engines are game engines that are availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Active&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Director]]&lt;br /&gt;
|Macromedia / Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Flash]]&lt;br /&gt;
|Macromedia / Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adventure Game Studio]]&lt;br /&gt;
|Chris Jones&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Blazing Renderer#List of games using Blazing Renderer|Games list]]&lt;br /&gt;
|Also known as BRender&lt;br /&gt;
|-&lt;br /&gt;
|[[Box2D]]&lt;br /&gt;
|Erin Catto&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build 2]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cocos2d]]&lt;br /&gt;
|Ricardo Quesada and Lucio Torre&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 2]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 3]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct Classic]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 2]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 3]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 4]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine|CryEngine V]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Id Tech 1|Doom engine / id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[FNA]]&lt;br /&gt;
|Ethan Lee&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamebryo]]&lt;br /&gt;
|Gamebase&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Formerly known as NetImmerse&lt;br /&gt;
|-&lt;br /&gt;
|[[GameMaker]]&lt;br /&gt;
|YoYo Games&lt;br /&gt;
|Yes&lt;br /&gt;
|[[GameMaker#Lists of games that run on GameMaker|Games list]]&lt;br /&gt;
|Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2&lt;br /&gt;
|-&lt;br /&gt;
|[[GB Studio]]&lt;br /&gt;
|Chris Maltby&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Godot]]&lt;br /&gt;
|Juan Linietsky &amp;amp; Ariel Manzur&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldSrc]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok Vision Game Engine]]&lt;br /&gt;
|Trinigy / Havok&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Known as Vision Engine before acquired by Havok&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Irrlicht Engine]]&lt;br /&gt;
|Nikolaus Gebhardt et al.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MonoGame]]&lt;br /&gt;
|MonoGame Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Open 3D Engine]]&lt;br /&gt;
|Open 3D Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Q]]&lt;br /&gt;
|Qube Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RenderWare]]&lt;br /&gt;
|Criterion Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RPG Maker]]&lt;br /&gt;
|Degica&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|[[Source#List of games that run on Source|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque X]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Unity Technologies&lt;br /&gt;
|Yes&lt;br /&gt;
|[[Unity#Lists of games that run on Unity|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 1]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 6]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Upcoming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[XNA]]&lt;br /&gt;
|Microsoft&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Middleware Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Acroarts]]&lt;br /&gt;
|Sega / CRI Middleware&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bink Video]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Criware]]&lt;br /&gt;
|CRI Middleware&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[FMOD]]&lt;br /&gt;
|Firelight Technologies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Granny 3D]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok]]&lt;br /&gt;
|Havok&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Scaleform GFx]]&lt;br /&gt;
|Scaleform&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Simplygon]]&lt;br /&gt;
|Simplygon Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Smacker]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sysdolphin]]&lt;br /&gt;
|HAL Laboratory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wwise]]&lt;br /&gt;
|Audiokinetic&lt;br /&gt;
|Acronym for Wave Works Interactive Sound Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-house Engines ==&lt;br /&gt;
In-house game engines are proprietary game engines, usually made for a developer&amp;#039;s own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren&amp;#039;t.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[A2M]]&lt;br /&gt;
|Artificial Mind &amp;amp; Movement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ActionLibrary]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Amazon Lumberyard]]&lt;br /&gt;
|Amazon Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[AnvilNext]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Apocalypse]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Asura]]&lt;br /&gt;
|Rebellion Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atlas]]&lt;br /&gt;
|Knowledge Adventure&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atrophy]]&lt;br /&gt;
|Choice Provisions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Autodesk Stingray]]&lt;br /&gt;
|Autodesk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[BANG!]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Behaviour]]&lt;br /&gt;
|Behaviour Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[BlitzTech]]&lt;br /&gt;
|Blitz Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buddha]]&lt;br /&gt;
|Double Fine Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon Engine]]&lt;br /&gt;
|Limited Run Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra]]&lt;br /&gt;
|Frontier Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Engine]]&lt;br /&gt;
|Crystal Dynamics&lt;br /&gt;
|&lt;br /&gt;
|Also called Gex 3D and Foundation&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Tools]]&lt;br /&gt;
|Square Enix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CTG]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagor Engine]]&lt;br /&gt;
|Gaijin Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Engine]]&lt;br /&gt;
|Eidos Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Decima]]&lt;br /&gt;
|Guerrilla Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disrupt]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Engine]]&lt;br /&gt;
|Ryu Ga Gotoku Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DreamFactory]]&lt;br /&gt;
|CyberFlix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dunia]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EAGL]]&lt;br /&gt;
|EA Canada&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse (Arktos)|Eclipse]]&lt;br /&gt;
|Arktos Entertainment&lt;br /&gt;
|&lt;br /&gt;
|Nott to be confused with BioWare&amp;#039;s game engine of the same name nor with Digital Eclipse&amp;#039;s Eclipse Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse (BioWare)|Eclipse]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|Not to be confused with Arktos Entertainment&amp;#039;s game engine of the same name nor with Digital Eclipse&amp;#039;s Eclipse Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse Engine]]&lt;br /&gt;
|Digital Eclipse&lt;br /&gt;
|[[Eclipse Engine#List of games using Eclipse Engine|Games list]]&lt;br /&gt;
|Not to be confused with Arktos Entertainment&amp;#039;s or BioWare&amp;#039;s game engines&lt;br /&gt;
|-&lt;br /&gt;
|[[EGO]]&lt;br /&gt;
|Codemasters&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineBlack]]&lt;br /&gt;
|StudioBlack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineX]]&lt;br /&gt;
|Eurocom Entertainment Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EvilEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fox Engine]]&lt;br /&gt;
|Kojima Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite]]&lt;br /&gt;
|DICE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GbcEngine]]&lt;br /&gt;
|Ubi Soft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Genie]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GFD]]&lt;br /&gt;
|Atlus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 1]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 3]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 4]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 5]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 6]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 7]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 8]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 9]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 10]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Glacier]]&lt;br /&gt;
|IO Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Goliath Engine]]&lt;br /&gt;
|Beenox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoodEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GrimE]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine 2]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Holistic]]&lt;br /&gt;
|Keen Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 5]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 6]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 7]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 8]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Engine]]&lt;br /&gt;
|Terminal Reality&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infinity]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Insomniac Engine]]&lt;br /&gt;
|Insomniac Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[IW Engine]]&lt;br /&gt;
|Infinity Ward&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jade]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jedi]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[JSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Katana Engine]]&lt;br /&gt;
|Koei Tecmo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kex Engine]]&lt;br /&gt;
|Nightdive Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinetica]]&lt;br /&gt;
|Santa Monica Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Luminous Engine]]&lt;br /&gt;
|Luminous Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack 2]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Lux Engine]]&lt;br /&gt;
|Luxoflux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LyN]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercury Engine]]&lt;br /&gt;
|MercurySteam&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkury]]&lt;br /&gt;
|Krome Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ModuleSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mohawk]]&lt;br /&gt;
|Brøderbund&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortar]]&lt;br /&gt;
|Halfbrick Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Motor]]&lt;br /&gt;
|MachineGames&lt;br /&gt;
|[[Indiana Jones and the Great Circle]]&lt;br /&gt;
|Custom fork of [[id Tech 7]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MT Framework]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Dog Game Engine]]&lt;br /&gt;
|Naughty Dog&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Neversoft Engine]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Web Framework]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NintendoWare Bezel Engine]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nu2]]&lt;br /&gt;
|Traveller&amp;#039;s Tales&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Objectnaut]]&lt;br /&gt;
|5th Cell&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Octane]]&lt;br /&gt;
|Firebrand Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Octane&lt;br /&gt;
|Avalanche Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Odyssey]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Onyx]]&lt;br /&gt;
|Obsidian Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Onyx&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[OpenSpace]]&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PhyreEngine]]&lt;br /&gt;
|Sony Computer Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Engine]]&lt;br /&gt;
|PlatinumGames&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Playground SDK]]&lt;br /&gt;
|PlayFirst&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PopCap Games Framework]]&lt;br /&gt;
|PopCap Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism3D]]&lt;br /&gt;
|SCS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pure3D]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum3]]&lt;br /&gt;
|High Voltage Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RAGE]]&lt;br /&gt;
|Rockstar San Diego&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RE Engine]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[REDengine]]&lt;br /&gt;
|CD Projekt Red&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Engine]]&lt;br /&gt;
|Christian Whitehead / Evening Star&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronin]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Saber3D Engine]]&lt;br /&gt;
|Saber Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SCUMM]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega NN Graphics Library]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sith]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|The Collective&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slipspace Engine]]&lt;br /&gt;
|343 Industries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowdrop]]&lt;br /&gt;
|Massive Entertainment / Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|Also known as Ubisoft Snowdrop&lt;br /&gt;
|-&lt;br /&gt;
|[[SOL-AVES]]&lt;br /&gt;
|Bandai Namco Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source 2]]&lt;br /&gt;
|Valve&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SoX]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SPACKLE]]&lt;br /&gt;
|Sucker Punch Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sprint Engine]]&lt;br /&gt;
|Presto Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sysdolphin]]&lt;br /&gt;
|HAL Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Telltale Tool]]&lt;br /&gt;
|Telltale Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tommunism Engine]]&lt;br /&gt;
|Team Meat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Treyarch NGL]]&lt;br /&gt;
|Treyarch&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[TOSHI]]&lt;br /&gt;
|Blue Tongue Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[UbiArt Framework]]&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ubisoft Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Untitled Spike Chunsoft game engine]]&lt;br /&gt;
|Spike Chunsoft&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicarious Visions Alchemy]]&lt;br /&gt;
|Intrinsic Graphics / Vicarious Visions&lt;br /&gt;
|&lt;br /&gt;
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicious Engine]]&lt;br /&gt;
|Vicious Cycle Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[WF Engine]]&lt;br /&gt;
|WayForward Technologies&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zouna]]&lt;br /&gt;
|Asobo Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Game Engines}}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4148</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4148"/>
		<updated>2026-09-29T20:33:06Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.&lt;br /&gt;
&lt;br /&gt;
== Public Engines ==&lt;br /&gt;
Public engines are game engines that are availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Active&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Director]]&lt;br /&gt;
|Macromedia / Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Flash]]&lt;br /&gt;
|Macromedia / Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adventure Game Studio]]&lt;br /&gt;
|Chris Jones&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Blazing Renderer#List of games using Blazing Renderer|Games list]]&lt;br /&gt;
|Also known as BRender&lt;br /&gt;
|-&lt;br /&gt;
|[[Box2D]]&lt;br /&gt;
|Erin Catto&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build 2]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cocos2d]]&lt;br /&gt;
|Ricardo Quesada and Lucio Torre&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 2]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 3]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct Classic]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 2]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 3]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 4]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine|CryEngine V]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Id Tech 1|Doom engine / id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[FNA]]&lt;br /&gt;
|Ethan Lee&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamebryo]]&lt;br /&gt;
|Gamebase&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Formerly known as NetImmerse&lt;br /&gt;
|-&lt;br /&gt;
|[[GameMaker]]&lt;br /&gt;
|YoYo Games&lt;br /&gt;
|Yes&lt;br /&gt;
|[[GameMaker#Lists of games that run on GameMaker|Games list]]&lt;br /&gt;
|Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2&lt;br /&gt;
|-&lt;br /&gt;
|[[GB Studio]]&lt;br /&gt;
|Chris Maltby&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Godot]]&lt;br /&gt;
|Juan Linietsky &amp;amp; Ariel Manzur&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldSrc]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok Vision Game Engine]]&lt;br /&gt;
|Trinigy / Havok&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Known as Vision Engine before acquired by Havok&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Irrlicht Engine]]&lt;br /&gt;
|Nikolaus Gebhardt et al.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MonoGame]]&lt;br /&gt;
|MonoGame Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Open 3D Engine]]&lt;br /&gt;
|Open 3D Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Q]]&lt;br /&gt;
|Qube Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RenderWare]]&lt;br /&gt;
|Criterion Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RPG Maker]]&lt;br /&gt;
|Degica&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|[[Source#List of games that run on Source|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque X]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Unity Technologies&lt;br /&gt;
|Yes&lt;br /&gt;
|[[Unity#Lists of games that run on Unity|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 1]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 6]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Upcoming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[XNA]]&lt;br /&gt;
|Microsoft&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Middleware Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Acroarts]]&lt;br /&gt;
|Sega / CRI Middleware&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bink Video]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Criware]]&lt;br /&gt;
|CRI Middleware&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[FMOD]]&lt;br /&gt;
|Firelight Technologies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Granny 3D]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok]]&lt;br /&gt;
|Havok&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Scaleform GFx]]&lt;br /&gt;
|Scaleform&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Simplygon]]&lt;br /&gt;
|Simplygon Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Smacker]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sysdolphin]]&lt;br /&gt;
|HAL Laboratory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wwise]]&lt;br /&gt;
|Audiokinetic&lt;br /&gt;
|Acronym for Wave Works Interactive Sound Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-house Engines ==&lt;br /&gt;
In-house game engines are proprietary game engines, usually made for a developer&amp;#039;s own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren&amp;#039;t.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[A2M]]&lt;br /&gt;
|Artificial Mind &amp;amp; Movement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ActionLibrary]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Amazon Lumberyard]]&lt;br /&gt;
|Amazon Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[AnvilNext]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Apocalypse]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Asura]]&lt;br /&gt;
|Rebellion Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atlas]]&lt;br /&gt;
|Knowledge Adventure&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atrophy]]&lt;br /&gt;
|Choice Provisions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Autodesk Stingray]]&lt;br /&gt;
|Autodesk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[BANG!]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Behaviour]]&lt;br /&gt;
|Behaviour Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[BlitzTech]]&lt;br /&gt;
|Blitz Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buddha]]&lt;br /&gt;
|Double Fine Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon Engine]]&lt;br /&gt;
|Limited Run Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra]]&lt;br /&gt;
|Frontier Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Engine]]&lt;br /&gt;
|Crystal Dynamics&lt;br /&gt;
|&lt;br /&gt;
|Also called Gex 3D and Foundation&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Tools]]&lt;br /&gt;
|Square Enix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CTG]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagor Engine]]&lt;br /&gt;
|Gaijin Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Engine]]&lt;br /&gt;
|Eidos Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Decima]]&lt;br /&gt;
|Guerrilla Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disrupt]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Engine]]&lt;br /&gt;
|Ryu Ga Gotoku Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DreamFactory]]&lt;br /&gt;
|CyberFlix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dunia]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EAGL]]&lt;br /&gt;
|EA Canada&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse (Arktos)|Eclipse]]&lt;br /&gt;
|Arktos Entertainment&lt;br /&gt;
|&lt;br /&gt;
|Nott to be confused with BioWare&amp;#039;s game engine of the same name nor with Digital Eclipse&amp;#039;s Eclipse Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse (BioWare)|Eclipse]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|Not to be confused with Arktos Entertainment&amp;#039;s game engine of the same name nor with Digital Eclipse&amp;#039;s Eclipse Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse Engine]]&lt;br /&gt;
|Digital Eclipse&lt;br /&gt;
|[[Eclipse Engine#List of games using Eclipse Engine|Games list]]&lt;br /&gt;
|Not to be confused with Arktos Entertainment&amp;#039;s or BioWare&amp;#039;s game engines&lt;br /&gt;
|-&lt;br /&gt;
|[[EGO]]&lt;br /&gt;
|Codemasters&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineBlack]]&lt;br /&gt;
|StudioBlack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineX]]&lt;br /&gt;
|Eurocom Entertainment Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EvilEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fox Engine]]&lt;br /&gt;
|Kojima Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite]]&lt;br /&gt;
|DICE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GbcEngine]]&lt;br /&gt;
|Ubi Soft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Genie]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GFD]]&lt;br /&gt;
|Atlus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 1]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 3]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 4]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 5]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 6]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 7]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 8]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 9]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 10]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Glacier]]&lt;br /&gt;
|IO Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Goliath Engine]]&lt;br /&gt;
|Beenox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoodEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GrimE]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine 2]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Holistic]]&lt;br /&gt;
|Keen Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 5]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 6]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 7]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 8]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Engine]]&lt;br /&gt;
|Terminal Reality&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infinity]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Insomniac Engine]]&lt;br /&gt;
|Insomniac Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[IW Engine]]&lt;br /&gt;
|Infinity Ward&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jade]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jedi]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[JSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Katana Engine]]&lt;br /&gt;
|Koei Tecmo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kex Engine]]&lt;br /&gt;
|Nightdive Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinetica]]&lt;br /&gt;
|Santa Monica Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Luminous Engine]]&lt;br /&gt;
|Luminous Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack 2]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Lux Engine]]&lt;br /&gt;
|Luxoflux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LyN]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercury Engine]]&lt;br /&gt;
|MercurySteam&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkury]]&lt;br /&gt;
|Krome Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ModuleSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mohawk]]&lt;br /&gt;
|Brøderbund&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortar]]&lt;br /&gt;
|Halfbrick Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Motor]]&lt;br /&gt;
|MachineGames&lt;br /&gt;
|[[Indiana Jones and the Great Circle]]&lt;br /&gt;
|Custom fork of [[id Tech 7]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MT Framework]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Dog Game Engine]]&lt;br /&gt;
|Naughty Dog&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Neversoft Engine]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Web Framework]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NintendoWare Bezel Engine]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nu2]]&lt;br /&gt;
|Traveller&amp;#039;s Tales&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Objectnaut]]&lt;br /&gt;
|5th Cell&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Octane]]&lt;br /&gt;
|Firebrand Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Octane&lt;br /&gt;
|Avalanche Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Odyssey]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Onyx]]&lt;br /&gt;
|Obsidian Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Onyx&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[OpenSpace]]&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PhyreEngine]]&lt;br /&gt;
|Sony Computer Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Engine]]&lt;br /&gt;
|PlatinumGames&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Playground SDK]]&lt;br /&gt;
|PlayFirst&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PopCap Games Framework]]&lt;br /&gt;
|PopCap Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism3D]]&lt;br /&gt;
|SCS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pure3D]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum3]]&lt;br /&gt;
|High Voltage Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RAGE]]&lt;br /&gt;
|Rockstar San Diego&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RE Engine]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[REDengine]]&lt;br /&gt;
|CD Projekt Red&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Engine]]&lt;br /&gt;
|Christian Whitehead / Evening Star&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronin]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Saber3D Engine]]&lt;br /&gt;
|Saber Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SCUMM]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega NN Graphics Library]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sith]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|The Collective&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slipspace Engine]]&lt;br /&gt;
|343 Industries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowdrop]]&lt;br /&gt;
|Massive Entertainment / Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|Also known as Ubisoft Snowdrop&lt;br /&gt;
|-&lt;br /&gt;
|[[SOL-AVES]]&lt;br /&gt;
|Bandai-Namco&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source 2]]&lt;br /&gt;
|Valve&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SoX]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SPACKLE]]&lt;br /&gt;
|Sucker Punch Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sprint Engine]]&lt;br /&gt;
|Presto Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sysdolphin]]&lt;br /&gt;
|HAL Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Telltale Tool]]&lt;br /&gt;
|Telltale Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tommunism Engine]]&lt;br /&gt;
|Team Meat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Treyarch NGL]]&lt;br /&gt;
|Treyarch&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[TOSHI]]&lt;br /&gt;
|Blue Tongue Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[UbiArt Framework]]&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ubisoft Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Untitled Spike Chunsoft game engine]]&lt;br /&gt;
|Spike Chunsoft&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicarious Visions Alchemy]]&lt;br /&gt;
|Intrinsic Graphics / Vicarious Visions&lt;br /&gt;
|&lt;br /&gt;
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicious Engine]]&lt;br /&gt;
|Vicious Cycle Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[WF Engine]]&lt;br /&gt;
|WayForward Technologies&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zouna]]&lt;br /&gt;
|Asobo Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Game Engines}}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4147</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4147"/>
		<updated>2026-09-29T19:50:02Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: DogToon64, do not remove cells because it breaks tables! Admin, add Visual Editor!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.&lt;br /&gt;
&lt;br /&gt;
== Public Engines ==&lt;br /&gt;
Public engines are game engines that are availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Active&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Director]]&lt;br /&gt;
|Macromedia / Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Flash]]&lt;br /&gt;
|Macromedia / Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adventure Game Studio]]&lt;br /&gt;
|Chris Jones&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Blazing Renderer#List of games using Blazing Renderer|Games list]]&lt;br /&gt;
|Also known as BRender&lt;br /&gt;
|-&lt;br /&gt;
|[[Box2D]]&lt;br /&gt;
|Erin Catto&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build 2]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cocos2d]]&lt;br /&gt;
|Ricardo Quesada and Lucio Torre&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 2]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 3]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct Classic]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 2]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 3]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 4]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine|CryEngine V]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Id Tech 1|Doom engine / id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[FNA]]&lt;br /&gt;
|Ethan Lee&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamebryo]]&lt;br /&gt;
|Gamebase&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Formerly known as NetImmerse&lt;br /&gt;
|-&lt;br /&gt;
|[[GameMaker]]&lt;br /&gt;
|YoYo Games&lt;br /&gt;
|Yes&lt;br /&gt;
|[[GameMaker#Lists of games that run on GameMaker|Games list]]&lt;br /&gt;
|Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2&lt;br /&gt;
|-&lt;br /&gt;
|[[GB Studio]]&lt;br /&gt;
|Chris Maltby&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Godot]]&lt;br /&gt;
|Juan Linietsky &amp;amp; Ariel Manzur&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldSrc]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok Vision Game Engine]]&lt;br /&gt;
|Trinigy / Havok&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Known as Vision Engine before acquired by Havok&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Irrlicht Engine]]&lt;br /&gt;
|Nikolaus Gebhardt et al.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MonoGame]]&lt;br /&gt;
|MonoGame Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Open 3D Engine]]&lt;br /&gt;
|Open 3D Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Q]]&lt;br /&gt;
|Qube Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RenderWare]]&lt;br /&gt;
|Criterion Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RPG Maker]]&lt;br /&gt;
|Degica&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|[[Source#List of games that run on Source|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque X]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Unity Technologies&lt;br /&gt;
|Yes&lt;br /&gt;
|[[Unity#Lists of games that run on Unity|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 1]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|[[Unreal Engine#List of games using Unreal Engine|Games list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 6]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Upcoming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[XNA]]&lt;br /&gt;
|Microsoft&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Middleware Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Acroarts]]&lt;br /&gt;
|Sega / CRI Middleware&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bink Video]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Criware]]&lt;br /&gt;
|CRI Middleware&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[FMOD]]&lt;br /&gt;
|Firelight Technologies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Granny 3D]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok]]&lt;br /&gt;
|Havok&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Scaleform GFx]]&lt;br /&gt;
|Scaleform&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Simplygon]]&lt;br /&gt;
|Simplygon Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Smacker]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sysdolphin]]&lt;br /&gt;
|HAL Laboratory&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wwise]]&lt;br /&gt;
|Audiokinetic&lt;br /&gt;
|Acronym for Wave Works Interactive Sound Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-house Engines ==&lt;br /&gt;
In-house game engines are proprietary game engines, usually made for a developer&amp;#039;s own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren&amp;#039;t.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[A2M]]&lt;br /&gt;
|Artificial Mind &amp;amp; Movement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ActionLibrary]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Amazon Lumberyard]]&lt;br /&gt;
|Amazon Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[AnvilNext]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Apocalypse]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Asura]]&lt;br /&gt;
|Rebellion Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atlas]]&lt;br /&gt;
|Knowledge Adventure&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atrophy]]&lt;br /&gt;
|Choice Provisions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Autodesk Stingray]]&lt;br /&gt;
|Autodesk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[BANG!]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Behaviour]]&lt;br /&gt;
|Behaviour Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[BlitzTech]]&lt;br /&gt;
|Blitz Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buddha]]&lt;br /&gt;
|Double Fine Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon Engine]]&lt;br /&gt;
|Limited Run Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra]]&lt;br /&gt;
|Frontier Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Engine]]&lt;br /&gt;
|Crystal Dynamics&lt;br /&gt;
|&lt;br /&gt;
|Also called Gex 3D and Foundation&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Tools]]&lt;br /&gt;
|Square Enix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CTG]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagor Engine]]&lt;br /&gt;
|Gaijin Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Engine]]&lt;br /&gt;
|Eidos Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Decima]]&lt;br /&gt;
|Guerrilla Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disrupt]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Engine]]&lt;br /&gt;
|Ryu Ga Gotoku Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DreamFactory]]&lt;br /&gt;
|CyberFlix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dunia]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EAGL]]&lt;br /&gt;
|EA Canada&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse (Arktos)|Eclipse]]&lt;br /&gt;
|Arktos Entertainment&lt;br /&gt;
|&lt;br /&gt;
|Nott to be confused with BioWare&amp;#039;s game engine of the same name nor with Digital Eclipse&amp;#039;s Eclipse Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse (BioWare)|Eclipse]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|Not to be confused with Arktos Entertainment&amp;#039;s game engine of the same name nor with Digital Eclipse&amp;#039;s Eclipse Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse Engine]]&lt;br /&gt;
|Digital Eclipse&lt;br /&gt;
|[[Eclipse Engine#List of games using Eclipse Engine|Games list]]&lt;br /&gt;
|Not to be confused with Arktos Entertainment&amp;#039;s or BioWare&amp;#039;s game engines&lt;br /&gt;
|-&lt;br /&gt;
|[[EGO]]&lt;br /&gt;
|Codemasters&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineBlack]]&lt;br /&gt;
|StudioBlack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineX]]&lt;br /&gt;
|Eurocom Entertainment Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EvilEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fox Engine]]&lt;br /&gt;
|Kojima Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite]]&lt;br /&gt;
|DICE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GbcEngine]]&lt;br /&gt;
|Ubi Soft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Genie]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GFD]]&lt;br /&gt;
|Atlus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 1]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 3]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 4]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 5]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 6]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 7]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 8]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 9]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 10]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Glacier]]&lt;br /&gt;
|IO Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Goliath Engine]]&lt;br /&gt;
|Beenox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoodEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GrimE]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine 2]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Holistic]]&lt;br /&gt;
|Keen Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 5]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 6]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 7]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 8]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Engine]]&lt;br /&gt;
|Terminal Reality&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infinity]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Insomniac Engine]]&lt;br /&gt;
|Insomniac Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[IW Engine]]&lt;br /&gt;
|Infinity Ward&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jade]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jedi]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[JSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Katana Engine]]&lt;br /&gt;
|Koei Tecmo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kex Engine]]&lt;br /&gt;
|Nightdive Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinetica]]&lt;br /&gt;
|Santa Monica Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Luminous Engine]]&lt;br /&gt;
|Luminous Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack 2]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Lux Engine]]&lt;br /&gt;
|Luxoflux&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LyN]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercury Engine]]&lt;br /&gt;
|MercurySteam&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkury]]&lt;br /&gt;
|Krome Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ModuleSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mohawk]]&lt;br /&gt;
|Brøderbund&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortar]]&lt;br /&gt;
|Halfbrick Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Motor]]&lt;br /&gt;
|MachineGames&lt;br /&gt;
|[[Indiana Jones and the Great Circle]]&lt;br /&gt;
|Custom fork of [[id Tech 7]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MT Framework]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Dog Game Engine]]&lt;br /&gt;
|Naughty Dog&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Neversoft Engine]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Web Framework]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NintendoWare Bezel Engine]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nu2]]&lt;br /&gt;
|Traveller&amp;#039;s Tales&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Objectnaut]]&lt;br /&gt;
|5th Cell&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Octane]]&lt;br /&gt;
|Firebrand Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Octane&lt;br /&gt;
|Avalanche Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Odyssey]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Onyx]]&lt;br /&gt;
|Obsidian Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Onyx&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[OpenSpace]]&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PhyreEngine]]&lt;br /&gt;
|Sony Computer Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Engine]]&lt;br /&gt;
|PlatinumGames&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Playground SDK]]&lt;br /&gt;
|PlayFirst&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PopCap Games Framework]]&lt;br /&gt;
|PopCap Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism3D]]&lt;br /&gt;
|SCS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pure3D]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum3]]&lt;br /&gt;
|High Voltage Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RAGE]]&lt;br /&gt;
|Rockstar San Diego&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RE Engine]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[REDengine]]&lt;br /&gt;
|CD Projekt Red&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Engine]]&lt;br /&gt;
|Christian Whitehead / Evening Star&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronin]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Saber3D Engine]]&lt;br /&gt;
|Saber Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SCUMM]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega NN Graphics Library]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sith]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|The Collective&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slipspace Engine]]&lt;br /&gt;
|343 Industries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowdrop]]&lt;br /&gt;
|Massive Entertainment / Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|Also known as Ubisoft Snowdrop&lt;br /&gt;
|-&lt;br /&gt;
|[[SOL-AVES]]&lt;br /&gt;
|Bandai-Namco&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source 2]]&lt;br /&gt;
|Valve&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SoX]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SPACKLE]]&lt;br /&gt;
|Sucker Punch Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sprint Engine]]&lt;br /&gt;
|Presto Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sysdolphin]]&lt;br /&gt;
|HAL Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Telltale Tool]]&lt;br /&gt;
|Telltale Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tommunism Engine]]&lt;br /&gt;
|Team Meat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Treyarch NGL]]&lt;br /&gt;
|Treyarch&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[TOSHI]]&lt;br /&gt;
|Blue Tongue Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[UbiArt Framework]]&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ubisoft Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Untitled Spike Chunsoft game engine]]&lt;br /&gt;
|Spike Chunsoft&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicarious Visions Alchemy]]&lt;br /&gt;
|Intrinsic Graphics / Vicarious Visions&lt;br /&gt;
|&lt;br /&gt;
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicious Engine]]&lt;br /&gt;
|Vicious Cycle Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[WF Engine]]&lt;br /&gt;
|WayForward Technologies&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zouna]]&lt;br /&gt;
|Asobo Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Game Engines}}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4127</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4127"/>
		<updated>2026-09-28T16:20:26Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: /* In-house Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.&lt;br /&gt;
&lt;br /&gt;
==Public Engines==&lt;br /&gt;
Public engines are game engines that are availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Active&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Director]]&lt;br /&gt;
|Macromedia/Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Flash]]&lt;br /&gt;
|Marcromedia/Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adventure Game Studio]]&lt;br /&gt;
|Chris Jones&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Box2D]]&lt;br /&gt;
|Erin Catto&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build 2]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cocos2d]]&lt;br /&gt;
|Ricardo Quesada and Lucio Torre&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 2]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 3]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct Classic]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 2]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 3]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 4]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine|CryEngine V]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 1|Doom engine / id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[FNA]]&lt;br /&gt;
|Ethan Lee&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamebryo]]&lt;br /&gt;
|Gamebase&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Formerly NetImmerse&lt;br /&gt;
|-&lt;br /&gt;
|[[GameMaker]]&lt;br /&gt;
|YoYo Games&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GB Studio]]&lt;br /&gt;
|Chris Maltby&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Godot]]&lt;br /&gt;
|Juan Linietsky &amp;amp; Ariel Manzur&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldSrc]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok Vision Game Engine]]&lt;br /&gt;
|Trinigy / Havok&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Known as Vision Engine before acquired by Havok&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Irrlicht Engine]]&lt;br /&gt;
|Nikolaus Gebhardt et al.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MonoGame]]&lt;br /&gt;
|MonoGame Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Open 3D Engine]]&lt;br /&gt;
|Open 3D Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Q]]&lt;br /&gt;
|Qube Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RenderWare]]&lt;br /&gt;
|Criterion Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RPG Maker]]&lt;br /&gt;
|Degica&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque X]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Unity Technologies&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 1]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 6]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Upcoming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[XNA]]&lt;br /&gt;
|Microsoft&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Middleware Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
|-&lt;br /&gt;
|[[Bink Video]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Granny 3D]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok]]&lt;br /&gt;
|Havok&lt;br /&gt;
|-&lt;br /&gt;
|[[Simplygon]]&lt;br /&gt;
|Simplygon Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Smacker]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ActionLibrary]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Amazon Lumberyard]]&lt;br /&gt;
|Amazon Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[AnvilNext]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Apocalypse]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Asura]]&lt;br /&gt;
|Rebellion Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atlas]]&lt;br /&gt;
|Knowledge Adventure&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Autodesk Stingray]]&lt;br /&gt;
|Autodesk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[BANG!]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buddha]]&lt;br /&gt;
|Double Fine Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon Engine]]&lt;br /&gt;
|Limited Run Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra]]&lt;br /&gt;
|Frontier Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Engine]]&lt;br /&gt;
|Crystal Dynamics&lt;br /&gt;
|&lt;br /&gt;
|Also called Gex 3D and Foundation&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Tools]]&lt;br /&gt;
|Square Enix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CTG]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagor Engine]]&lt;br /&gt;
|Gaijin Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Engine]]&lt;br /&gt;
|Eidos Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Decima]]&lt;br /&gt;
|Guerrilla Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disrupt]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Engine]]&lt;br /&gt;
|Ryu Ga Gotoku Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DreamFactory]]&lt;br /&gt;
|CyberFlix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dunia]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EAGL]]&lt;br /&gt;
|EA Canada&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse (BioWare)|Eclipse]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|Not to be confused with Digital Eclipse&amp;#039;s game engine of the same name&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse Engine (Digital Eclipse)|Eclipse Engine]]&lt;br /&gt;
|Digital Eclipse&lt;br /&gt;
|&lt;br /&gt;
|Not to be confused with BioWare&amp;#039;s game engine of the same name&lt;br /&gt;
|-&lt;br /&gt;
|[[EGO]]&lt;br /&gt;
|Codemasters&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineBlack]]&lt;br /&gt;
|StudioBlack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineX]]&lt;br /&gt;
|Eurocom Entertainment Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EvilEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fox Engine]]&lt;br /&gt;
|Kojima Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite]]&lt;br /&gt;
|DICE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Genie]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GFD]]&lt;br /&gt;
|Atlus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 1]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 3]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 4]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 5]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 6]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 7]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 8]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 9]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 10]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Glacier]]&lt;br /&gt;
|IO Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Goliath Engine]]&lt;br /&gt;
|Beenox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoodEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GrimE]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine 2]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Holistic]]&lt;br /&gt;
|Keen Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 5]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 6]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 7]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 8]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Engine]]&lt;br /&gt;
|Terminal Reality&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infinity]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Insomniac Engine]]&lt;br /&gt;
|Insomniac Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[IW Engine]]&lt;br /&gt;
|Infinity Ward&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jade]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jedi]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[JSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Katana Engine]]&lt;br /&gt;
|Koei Tecmo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kex Engine]]&lt;br /&gt;
|Nightdive Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinetica]]&lt;br /&gt;
|Santa Monica Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Luminous Engine]]&lt;br /&gt;
|Luminous Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack 2]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Lux Engine]]&lt;br /&gt;
|Luxoflux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LyN]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercury Engine]]&lt;br /&gt;
|MercurySteam&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkury]]&lt;br /&gt;
|Krome Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ModuleSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mohawk]]&lt;br /&gt;
|Brøderbund&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortar]]&lt;br /&gt;
|Halfbrick Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MT Framework]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Dog Game Engine]]&lt;br /&gt;
|Naughty Dog&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Neversoft Engine]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Web Framework]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NintendoWare Bezel Engine]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nu2]]&lt;br /&gt;
|Traveller&amp;#039;s Tales&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Objectnaut]]&lt;br /&gt;
|5th Cell&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Octane]]&lt;br /&gt;
|Firebrand Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Odyssey]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Onyx]]&lt;br /&gt;
|Obsidian Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[OpenSpace]]&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PhyreEngine]]&lt;br /&gt;
|Sony Computer Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Engine]]&lt;br /&gt;
|PlatinumGames&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Playground SDK]]&lt;br /&gt;
|PlayFirst&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PopCap Games Framework]]&lt;br /&gt;
|PopCap Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism3D]]&lt;br /&gt;
|SCS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pure3D]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum3]]&lt;br /&gt;
|High Voltage Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RAGE]]&lt;br /&gt;
|Rockstar San Diego&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RE Engine]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[REDengine]]&lt;br /&gt;
|CD Projekt Red&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Engine]]&lt;br /&gt;
|Christian Whitehead / Evening Star&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronin]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Saber3D Engine]]&lt;br /&gt;
|Saber Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SCUMM]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega NN Graphics Library]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sith]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|The Collective&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slipspace Engine]]&lt;br /&gt;
|343 Industries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowdrop]]&lt;br /&gt;
|Massive Entertainment / Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|Also known as Ubisoft Snowdrop&lt;br /&gt;
|-&lt;br /&gt;
|[[SOL-AVES]]&lt;br /&gt;
|Bandai-Namco&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source 2]]&lt;br /&gt;
|Valve&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SoX]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SPACKLE]]&lt;br /&gt;
|Sucker Punch Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sysdolphin]]&lt;br /&gt;
|HAL Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Telltale Tool]]&lt;br /&gt;
|Telltale Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tommunism Engine]]&lt;br /&gt;
|Team Meat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Treyarch NGL]]&lt;br /&gt;
|Treyarch&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[TOSHI]]&lt;br /&gt;
|Blue Tongue Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[UbiArt Framework]]&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ubisoft Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Untitled Spike Chunsoft game engine]]&lt;br /&gt;
|Spike Chunsoft&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicarious Visions Alchemy]]&lt;br /&gt;
|Intrinsic Graphics / Vicarious Visions&lt;br /&gt;
|&lt;br /&gt;
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicious Engine]]&lt;br /&gt;
|Vicious Cycle Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[WF Engine]]&lt;br /&gt;
|WayForward Technologies&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zouna]]&lt;br /&gt;
|Asobo Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Game Engines}}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4126</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4126"/>
		<updated>2026-09-28T16:13:59Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: /* In-house Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.&lt;br /&gt;
&lt;br /&gt;
==Public Engines==&lt;br /&gt;
Public engines are game engines that are availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Active&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Director]]&lt;br /&gt;
|Macromedia/Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Flash]]&lt;br /&gt;
|Marcromedia/Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adventure Game Studio]]&lt;br /&gt;
|Chris Jones&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Box2D]]&lt;br /&gt;
|Erin Catto&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build 2]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cocos2d]]&lt;br /&gt;
|Ricardo Quesada and Lucio Torre&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 2]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 3]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct Classic]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 2]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 3]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 4]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine|CryEngine V]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 1|Doom engine / id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[FNA]]&lt;br /&gt;
|Ethan Lee&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamebryo]]&lt;br /&gt;
|Gamebase&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Formerly NetImmerse&lt;br /&gt;
|-&lt;br /&gt;
|[[GameMaker]]&lt;br /&gt;
|YoYo Games&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GB Studio]]&lt;br /&gt;
|Chris Maltby&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Godot]]&lt;br /&gt;
|Juan Linietsky &amp;amp; Ariel Manzur&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldSrc]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok Vision Game Engine]]&lt;br /&gt;
|Trinigy / Havok&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Known as Vision Engine before acquired by Havok&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Irrlicht Engine]]&lt;br /&gt;
|Nikolaus Gebhardt et al.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MonoGame]]&lt;br /&gt;
|MonoGame Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Open 3D Engine]]&lt;br /&gt;
|Open 3D Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Q]]&lt;br /&gt;
|Qube Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RenderWare]]&lt;br /&gt;
|Criterion Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RPG Maker]]&lt;br /&gt;
|Degica&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque X]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Unity Technologies&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 1]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 6]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Upcoming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[XNA]]&lt;br /&gt;
|Microsoft&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Middleware Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
|-&lt;br /&gt;
|[[Bink Video]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Granny 3D]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok]]&lt;br /&gt;
|Havok&lt;br /&gt;
|-&lt;br /&gt;
|[[Simplygon]]&lt;br /&gt;
|Simplygon Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Smacker]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ActionLibrary]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Amazon Lumberyard]]&lt;br /&gt;
|Amazon Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[AnvilNext]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Apocalypse]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Asura]]&lt;br /&gt;
|Rebellion Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atlas]]&lt;br /&gt;
|Knowledge Adventure&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Autodesk Stingray]]&lt;br /&gt;
|Autodesk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[BANG!]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buddha]]&lt;br /&gt;
|Double Fine Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon Engine]]&lt;br /&gt;
|Limited Run Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra Engine]]&lt;br /&gt;
|Frontier Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Engine]]&lt;br /&gt;
|Crystal Dynamics&lt;br /&gt;
|&lt;br /&gt;
|Also called Gex 3D and Foundation&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Tools]]&lt;br /&gt;
|Square Enix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CTG]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagor Engine]]&lt;br /&gt;
|Gaijin Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Engine]]&lt;br /&gt;
|Eidos Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Decima]]&lt;br /&gt;
|Guerrilla Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disrupt]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Engine]]&lt;br /&gt;
|Ryu Ga Gotoku Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DreamFactory]]&lt;br /&gt;
|CyberFlix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dunia]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EAGL]]&lt;br /&gt;
|EA Canada&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse Engine (BioWare)|Eclipse Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|Not to be confused with Digital Eclipse&amp;#039;s game engine of the same name&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse Engine (Digital Eclipse)|Eclipse Engine]]&lt;br /&gt;
|Digital Eclipse&lt;br /&gt;
|&lt;br /&gt;
|Not to be confused with BioWare&amp;#039;s game engine of the same name&lt;br /&gt;
|-&lt;br /&gt;
|[[EGO]]&lt;br /&gt;
|Codemasters&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineBlack]]&lt;br /&gt;
|StudioBlack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineX]]&lt;br /&gt;
|Eurocom Entertainment Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EvilEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fox Engine]]&lt;br /&gt;
|Kojima Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite]]&lt;br /&gt;
|DICE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Genie]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GFD]]&lt;br /&gt;
|Atlus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 1]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 3]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 4]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 5]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 6]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 7]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 8]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 9]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 10]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Glacier]]&lt;br /&gt;
|IO Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Goliath Engine]]&lt;br /&gt;
|Beenox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoodEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GrimE]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine 2]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Holistic Engine]]&lt;br /&gt;
|Keen Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 5]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 6]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 7]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 8]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Engine]]&lt;br /&gt;
|Terminal Reality&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infinity Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Insomniac Engine]]&lt;br /&gt;
|Insomniac Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[IW Engine]]&lt;br /&gt;
|Infinity Ward&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jade]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jedi]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[JSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Katana Engine]]&lt;br /&gt;
|Koei Tecmo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kex Engine]]&lt;br /&gt;
|Nightdive Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinetica]]&lt;br /&gt;
|Santa Monica Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Luminous Engine]]&lt;br /&gt;
|Luminous Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack 2]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Lux Engine]]&lt;br /&gt;
|Luxoflux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LyN]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercury Engine]]&lt;br /&gt;
|MercurySteam&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkury]]&lt;br /&gt;
|Krome Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ModuleSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mohawk]]&lt;br /&gt;
|Brøderbund&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortar]]&lt;br /&gt;
|Halfbrick Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MT Framework]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Dog Game Engine]]&lt;br /&gt;
|Naughty Dog&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Neversoft Engine]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Web Framework]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NintendoWare Bezel Engine]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nu2]]&lt;br /&gt;
|Traveller&amp;#039;s Tales&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Objectnaut]]&lt;br /&gt;
|5th Cell&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Octane]]&lt;br /&gt;
|Firebrand Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Odyssey Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Onyx]]&lt;br /&gt;
|Obsidian Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[OpenSpace]]&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PhyreEngine]]&lt;br /&gt;
|Sony Computer Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Engine]]&lt;br /&gt;
|PlatinumGames&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Playground SDK]]&lt;br /&gt;
|PlayFirst&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PopCap Games Framework]]&lt;br /&gt;
|PopCap Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism3D]]&lt;br /&gt;
|SCS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pure3D]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum3]]&lt;br /&gt;
|High Voltage Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RAGE]]&lt;br /&gt;
|Rockstar San Diego&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RE Engine]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[REDengine]]&lt;br /&gt;
|CD Projekt Red&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Engine]]&lt;br /&gt;
|Christian Whitehead / Evening Star&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronin]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Saber3D Engine]]&lt;br /&gt;
|Saber Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SCUMM]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega NN Graphics Library]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sith]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|The Collective&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slipspace Engine]]&lt;br /&gt;
|343 Industries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowdrop]]&lt;br /&gt;
|Massive Entertainment / Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|Also known as Ubisoft Snowdrop&lt;br /&gt;
|-&lt;br /&gt;
|[[SOL-AVES]]&lt;br /&gt;
|Bandai-Namco&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source 2]]&lt;br /&gt;
|Valve&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SoX]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SPACKLE]]&lt;br /&gt;
|Sucker Punch Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sysdolphin]]&lt;br /&gt;
|HAL Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Telltale Tool]]&lt;br /&gt;
|Telltale Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tommunism Engine]]&lt;br /&gt;
|Team Meat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Treyarch NGL]]&lt;br /&gt;
|Treyarch&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[TOSHI]]&lt;br /&gt;
|Blue Tongue Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[UbiArt Framework]]&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ubisoft Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Untitled Spike Chunsoft game engine]]&lt;br /&gt;
|Spike Chunsoft&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicarious Visions Alchemy]]&lt;br /&gt;
|Intrinsic Graphics / Vicarious Visions&lt;br /&gt;
|&lt;br /&gt;
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicious Engine]]&lt;br /&gt;
|Vicious Cycle Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[WF Engine]]&lt;br /&gt;
|WayForward Technologies&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zouna]]&lt;br /&gt;
|Asobo Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Game Engines}}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4125</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4125"/>
		<updated>2026-09-28T16:12:50Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.&lt;br /&gt;
&lt;br /&gt;
==Public Engines==&lt;br /&gt;
Public engines are game engines that are availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Active&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Director]]&lt;br /&gt;
|Macromedia/Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Flash]]&lt;br /&gt;
|Marcromedia/Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adventure Game Studio]]&lt;br /&gt;
|Chris Jones&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Box2D]]&lt;br /&gt;
|Erin Catto&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build 2]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cocos2d]]&lt;br /&gt;
|Ricardo Quesada and Lucio Torre&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 2]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 3]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct Classic]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 2]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 3]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 4]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine|CryEngine V]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 1|Doom engine / id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[FNA]]&lt;br /&gt;
|Ethan Lee&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamebryo]]&lt;br /&gt;
|Gamebase&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Formerly NetImmerse&lt;br /&gt;
|-&lt;br /&gt;
|[[GameMaker]]&lt;br /&gt;
|YoYo Games&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GB Studio]]&lt;br /&gt;
|Chris Maltby&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Godot]]&lt;br /&gt;
|Juan Linietsky &amp;amp; Ariel Manzur&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldSrc]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok Vision Game Engine]]&lt;br /&gt;
|Trinigy / Havok&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Known as Vision Engine before acquired by Havok&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Irrlicht Engine]]&lt;br /&gt;
|Nikolaus Gebhardt et al.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MonoGame]]&lt;br /&gt;
|MonoGame Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Open 3D Engine]]&lt;br /&gt;
|Open 3D Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Q]]&lt;br /&gt;
|Qube Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RenderWare]]&lt;br /&gt;
|Criterion Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RPG Maker]]&lt;br /&gt;
|Degica&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque X]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Unity Technologies&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 1]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 6]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Upcoming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[XNA]]&lt;br /&gt;
|Microsoft&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Middleware Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
|-&lt;br /&gt;
|[[Bink Video]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Granny 3D]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok]]&lt;br /&gt;
|Havok&lt;br /&gt;
|-&lt;br /&gt;
|[[Simplygon]]&lt;br /&gt;
|Simplygon Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Smacker]]&lt;br /&gt;
|RAD Game Tools&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ActionLibrary]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Amazon Lumberyard]]&lt;br /&gt;
|Amazon Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[AnvilNext]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Apocalypse]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Asura]]&lt;br /&gt;
|Rebellion Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atlas]]&lt;br /&gt;
|Knowledge Adventure&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Autodesk Stingray]]&lt;br /&gt;
|Autodesk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[BANG!]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buddha]]&lt;br /&gt;
|Double Fine Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon Engine]]&lt;br /&gt;
|Limited Run Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra Engine]]&lt;br /&gt;
|Frontier Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Engine]]&lt;br /&gt;
|Crystal Dynamics&lt;br /&gt;
|&lt;br /&gt;
|Also called Gex 3D and Foundation&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Tools]]&lt;br /&gt;
|Square Enix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CTG]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagor Engine]]&lt;br /&gt;
|Gaijin Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Engine]]&lt;br /&gt;
|Eidos Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Decima]]&lt;br /&gt;
|Guerrilla Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disrupt]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Engine]]&lt;br /&gt;
|Ryu Ga Gotoku Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DreamFactory]]&lt;br /&gt;
|CyberFlix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dunia]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EAGL]]&lt;br /&gt;
|EA Canada&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse Engine (BioWare)|Eclipse Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|Not to be confused with Digital Eclipse&amp;#039;s game engine of the same name&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse Engine (Digital Eclipse)|Eclipse Engine]]&lt;br /&gt;
|Digital Eclipse&lt;br /&gt;
|&lt;br /&gt;
|Not to be confused with BioWare&amp;#039;s game engine of the same name&lt;br /&gt;
|-&lt;br /&gt;
|[[EGO]]&lt;br /&gt;
|Codemasters&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineBlack]]&lt;br /&gt;
|StudioBlack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineX]]&lt;br /&gt;
|Eurocom Entertainment Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EvilEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fox Engine]]&lt;br /&gt;
|Kojima Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite]]&lt;br /&gt;
|DICE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Genie]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GFD]]&lt;br /&gt;
|Atlus&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 1]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 3]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 4]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 5]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 6]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 7]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 8]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 9]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 10]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Glacier]]&lt;br /&gt;
|IO Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Goliath Engine]]&lt;br /&gt;
|Beenox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoodEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GrimE]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine 2]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Holistic Engine]]&lt;br /&gt;
|Keen Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 5]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 6]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 7]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 8]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Engine]]&lt;br /&gt;
|Terminal Reality&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infinity Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Insomniac Engine]]&lt;br /&gt;
|Insomniac Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[IW Engine]]&lt;br /&gt;
|Infinity Ward&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jade]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jedi]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[JSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Katana Engine]]&lt;br /&gt;
|Koei Tecmo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kex Engine]]&lt;br /&gt;
|Nightdive Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinetica]]&lt;br /&gt;
|Santa Monica Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Luminous Engine]]&lt;br /&gt;
|Luminous Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack 2]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[LyN]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercury Engine]]&lt;br /&gt;
|MercurySteam&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkury]]&lt;br /&gt;
|Krome Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ModuleSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mohawk]]&lt;br /&gt;
|Brøderbund&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortar]]&lt;br /&gt;
|Halfbrick Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MT Framework]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Dog Game Engine]]&lt;br /&gt;
|Naughty Dog&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Neversoft Engine]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Web Framework]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NintendoWare Bezel Engine]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nu2]]&lt;br /&gt;
|Traveller&amp;#039;s Tales&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Objectnaut]]&lt;br /&gt;
|5th Cell&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Octane]]&lt;br /&gt;
|Firebrand Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Odyssey Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Onyx]]&lt;br /&gt;
|Obsidian Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[OpenSpace]]&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PhyreEngine]]&lt;br /&gt;
|Sony Computer Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Engine]]&lt;br /&gt;
|PlatinumGames&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Playground SDK]]&lt;br /&gt;
|PlayFirst&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PopCap Games Framework]]&lt;br /&gt;
|PopCap Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism3D]]&lt;br /&gt;
|SCS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pure3D]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum3]]&lt;br /&gt;
|High Voltage Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RAGE]]&lt;br /&gt;
|Rockstar San Diego&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RE Engine]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[REDengine]]&lt;br /&gt;
|CD Projekt Red&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Engine]]&lt;br /&gt;
|Christian Whitehead / Evening Star&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronin]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Saber3D Engine]]&lt;br /&gt;
|Saber Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SCUMM]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega NN Graphics Library]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sith]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|The Collective&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slipspace Engine]]&lt;br /&gt;
|343 Industries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowdrop]]&lt;br /&gt;
|Massive Entertainment / Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|Also known as Ubisoft Snowdrop&lt;br /&gt;
|-&lt;br /&gt;
|[[SOL-AVES]]&lt;br /&gt;
|Bandai-Namco&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source 2]]&lt;br /&gt;
|Valve&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SoX]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SPACKLE]]&lt;br /&gt;
|Sucker Punch Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sysdolphin]]&lt;br /&gt;
|HAL Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Telltale Tool]]&lt;br /&gt;
|Telltale Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tommunism Engine]]&lt;br /&gt;
|Team Meat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Treyarch NGL]]&lt;br /&gt;
|Treyarch&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[TOSHI]]&lt;br /&gt;
|Blue Tongue Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[UbiArt Framework]]&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ubisoft Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Untitled Spike Chunsoft game engine]]&lt;br /&gt;
|Spike Chunsoft&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicarious Visions Alchemy]]&lt;br /&gt;
|Intrinsic Graphics / Vicarious Visions&lt;br /&gt;
|&lt;br /&gt;
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicious Engine]]&lt;br /&gt;
|Vicious Cycle Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[WF Engine]]&lt;br /&gt;
|WayForward Technologies&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zouna]]&lt;br /&gt;
|Asobo Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Game Engines}}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4102</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=4102"/>
		<updated>2026-09-22T14:21:47Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.&lt;br /&gt;
&lt;br /&gt;
== Public Engines ==&lt;br /&gt;
Public engines are game engines that are availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Active&lt;br /&gt;
!Games&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Director]]&lt;br /&gt;
|Macromedia/Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe Flash]]&lt;br /&gt;
|Marcromedia/Adobe&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Box2D]]&lt;br /&gt;
|Erin Catto&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Build 2]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cocos2d]]&lt;br /&gt;
|Ricardo Quesada and Lucio Torre&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 2]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct 3]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Construct Classic]]&lt;br /&gt;
|Scirra&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 2]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 3]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine 4]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CryEngine|CryEngine V]]&lt;br /&gt;
|Crytek&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 1|Doom engine / id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[FNA]]&lt;br /&gt;
|Ethan Lee&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamebryo]]&lt;br /&gt;
|Gamebase&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Formerly NetImmerse&lt;br /&gt;
|-&lt;br /&gt;
|[[GameMaker]]&lt;br /&gt;
|YoYo Games&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GB Studio]]&lt;br /&gt;
|Chris Maltby&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Godot]]&lt;br /&gt;
|Juan Linietsky &amp;amp; Ariel Manzur&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldSrc]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok Vision Game Engine]]&lt;br /&gt;
|Trinigy / Havok&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|Known as Vision Engine before acquired by Havok&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Irrlicht Engine]]&lt;br /&gt;
|Nikolaus Gebhardt et al.&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MonoGame]]&lt;br /&gt;
|MonoGame Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Open 3D Engine]]&lt;br /&gt;
|Open 3D Foundation&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RenderWare]]&lt;br /&gt;
|Criterion Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RPG Maker]]&lt;br /&gt;
|Degica&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source]]&lt;br /&gt;
|Valve&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque X]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Unity Technologies&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 1]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 6]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Upcoming&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[XNA]]&lt;br /&gt;
|Microsoft&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Middleware Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
|-&lt;br /&gt;
|[[Havok]]&lt;br /&gt;
|Havok&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== In-house Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Developer&lt;br /&gt;
!Games&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ActionLibrary]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Amazon Lumberyard]]&lt;br /&gt;
|Amazon Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[AnvilNext]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Apocalypse]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Asura]]&lt;br /&gt;
|Rebellion Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Atlas]]&lt;br /&gt;
|Knowledge Adventure&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurora Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Autodesk Stingray]]&lt;br /&gt;
|Autodesk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[BANG!]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Buddha]]&lt;br /&gt;
|Double Fine Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon Engine]]&lt;br /&gt;
|Limited Run Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobra Engine]]&lt;br /&gt;
|Frontier Developments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Engine]]&lt;br /&gt;
|Crystal Dynamics&lt;br /&gt;
|&lt;br /&gt;
|Also called Gex 3D and Foundation&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal Tools]]&lt;br /&gt;
|Square Enix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[CTG]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagor Engine]]&lt;br /&gt;
|Gaijin Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Engine]]&lt;br /&gt;
|Eidos Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Decima]]&lt;br /&gt;
|Guerrilla Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disrupt]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Engine]]&lt;br /&gt;
|Ryu Ga Gotoku Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DreamFactory]]&lt;br /&gt;
|CyberFlix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dunia]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EAGL]]&lt;br /&gt;
|EA Canada&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse Engine (BioWare)|Eclipse Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|Not to be confused with Digital Eclipse&amp;#039;s game engine of the same name&lt;br /&gt;
|-&lt;br /&gt;
|[[Eclipse Engine (Digital Eclipse)|Eclipse Engine]]&lt;br /&gt;
|Digital Eclipse&lt;br /&gt;
|&lt;br /&gt;
|Not to be confused with BioWare&amp;#039;s game engine of the same name&lt;br /&gt;
|-&lt;br /&gt;
|[[EGO]]&lt;br /&gt;
|Codemasters&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineBlack]]&lt;br /&gt;
|StudioBlack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EngineX]]&lt;br /&gt;
|Eurocom Entertainment Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[EvilEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fox Engine]]&lt;br /&gt;
|Kojima Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite]]&lt;br /&gt;
|DICE&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Genie]]&lt;br /&gt;
|Ensemble Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 1]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 3]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 4]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 5]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 6]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 7]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 8]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 9]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GIANTS Engine 10]]&lt;br /&gt;
|GIANTS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Glacier]]&lt;br /&gt;
|IO Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Goliath Engine]]&lt;br /&gt;
|Beenox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GoodEngine]]&lt;br /&gt;
|Heavy Iron Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GrimE]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hedgehog Engine 2]]&lt;br /&gt;
|Sonic Team&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Holistic Engine]]&lt;br /&gt;
|Keen Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 5]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 6]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 7]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 8]]&lt;br /&gt;
|id Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Engine]]&lt;br /&gt;
|Terminal Reality&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Infinity Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Insomniac Engine]]&lt;br /&gt;
|Insomniac Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[IW Engine]]&lt;br /&gt;
|Infinity Ward&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jade]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jedi]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[JSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Katana Engine]]&lt;br /&gt;
|Koei Tecmo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kex Engine]]&lt;br /&gt;
|Nightdive Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinetica]]&lt;br /&gt;
|Santa Monica Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Luminous Engine]]&lt;br /&gt;
|Luminous Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[LunchPack 2]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[LyN]]&lt;br /&gt;
|Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercury Engine]]&lt;br /&gt;
|MercurySteam&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkury]]&lt;br /&gt;
|Krome Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ModuleSystem]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Mohawk]]&lt;br /&gt;
|Brøderbund&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortar]]&lt;br /&gt;
|Halfbrick Studios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MT Framework]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Dog Game Engine]]&lt;br /&gt;
|Naughty Dog&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Neversoft Engine]]&lt;br /&gt;
|Neversoft&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo Web Framework]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NintendoWare]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[NintendoWare Bezel Engine]]&lt;br /&gt;
|Nintendo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nu2]]&lt;br /&gt;
|Traveller&amp;#039;s Tales&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Objectnaut]]&lt;br /&gt;
|5th Cell&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Octane]]&lt;br /&gt;
|Firebrand Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Odyssey Engine]]&lt;br /&gt;
|BioWare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Onyx]]&lt;br /&gt;
|Obsidian Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[OpenSpace]]&lt;br /&gt;
|Ubi Pictures&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PhyreEngine]]&lt;br /&gt;
|Sony Computer Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Engine]]&lt;br /&gt;
|PlatinumGames&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Playground SDK]]&lt;br /&gt;
|PlayFirst&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PopCap Games Framework]]&lt;br /&gt;
|PopCap Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism3D]]&lt;br /&gt;
|SCS Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pure3D]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum3]]&lt;br /&gt;
|High Voltage Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RAGE]]&lt;br /&gt;
|Rockstar San Diego&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RE Engine]]&lt;br /&gt;
|Capcom&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[REDengine]]&lt;br /&gt;
|CD Projekt Red&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Engine]]&lt;br /&gt;
|Christian Whitehead / Evening Star&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronin]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Saber3D Engine]]&lt;br /&gt;
|Saber Interactive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SCUMM]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega NN Graphics Library]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sith]]&lt;br /&gt;
|LucasArts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slayer]]&lt;br /&gt;
|The Collective&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slipspace Engine]]&lt;br /&gt;
|343 Industries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowdrop]]&lt;br /&gt;
|Massive Entertainment / Ubisoft&lt;br /&gt;
|&lt;br /&gt;
|Also known as Ubisoft Snowdrop&lt;br /&gt;
|-&lt;br /&gt;
|[[SOL-AVES]]&lt;br /&gt;
|Bandai-Namco&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Source 2]]&lt;br /&gt;
|Valve&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SoX]]&lt;br /&gt;
|Sega&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SPACKLE]]&lt;br /&gt;
|Sucker Punch Productions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sysdolphin]]&lt;br /&gt;
|HAL Laboratory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Telltale Tool]]&lt;br /&gt;
|Telltale Games&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger Engine]]&lt;br /&gt;
|Bungie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|Radical Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tommunism Engine]]&lt;br /&gt;
|Team Meat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Treyarch NGL]]&lt;br /&gt;
|Treyarch&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[TOSHI]]&lt;br /&gt;
|Blue Tongue Entertainment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[UbiArt Framework]]&lt;br /&gt;
|Ubisoft Montpellier&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ubisoft Anvil]]&lt;br /&gt;
|Ubisoft Montreal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Untitled Spike Chunsoft game engine]]&lt;br /&gt;
|Spike Chunsoft&lt;br /&gt;
|&lt;br /&gt;
|Unofficial name&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicarious Visions Alchemy]]&lt;br /&gt;
|Intrinsic Graphics / Vicarious Visions&lt;br /&gt;
|&lt;br /&gt;
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
|[[Vicious Engine]]&lt;br /&gt;
|Vicious Cycle Software&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[WF Engine]]&lt;br /&gt;
|WayForward Technologies&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zouna]]&lt;br /&gt;
|Asobo Studio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Game Engines}}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3541</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3541"/>
		<updated>2025-11-26T01:22:53Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: /* In-house engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. &lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Public engines==&lt;br /&gt;
Public engines are game engines that availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Developer !! Active&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[FNA]] || Ethan Lee || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase || No&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || YoYo Games|| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Godot]] || Juan Linietsky &amp;amp; Ariel Manzur || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve || No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software || No&lt;br /&gt;
|-&lt;br /&gt;
| [[RPG Maker]] || Degica || Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Unity Technologies || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine 1]] || Epic Games || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[XNA]] || Microsoft || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Developer&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[AnvilNext]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse]] || Neversoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Engine]] || Ryu Ga Gotoku Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EAGL]] || EA Canada&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineBlack]] || StudioBlack&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineX]] || Eurocom Entertainment Software&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Engine|Gex 3D / Crystal Engine / Foundation]] || Crystal Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 8]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[Insomniac Engine]] || Insomniac Games&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana Engine]] || Koei Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || Halfbrick Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Naughty Dog Game Engine]] || Naughty Dog&lt;br /&gt;
|-&lt;br /&gt;
| [[Neversoft Engine]] || Neversoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Onyx]] || Obsidian Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[REDengine]] || CD Projekt Red &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber3D Engine]] || Saber Interactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[SPACKLE]] || Sucker Punch Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubisoft Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicious Engine]] || Vicious Cycle Software&lt;br /&gt;
|-&lt;br /&gt;
| [[WF Engine]] || WayForward Technologies&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3540</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3540"/>
		<updated>2025-11-26T01:21:20Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. &lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Public engines==&lt;br /&gt;
Public engines are game engines that availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Developer !! Active&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[FNA]] || Ethan Lee || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase || No&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || YoYo Games|| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Godot]] || Juan Linietsky &amp;amp; Ariel Manzur || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve || No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software || No&lt;br /&gt;
|-&lt;br /&gt;
| [[RPG Maker]] || Degica || Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Unity Technologies || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine 1]] || Epic Games || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[XNA]] || Microsoft || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Developer&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[AnvilNext]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse]] || Neversoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Engine]] || Ryu Ga Gotoku Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EAGL]] || EA Canada&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineBlack]] || StudioBlack&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineX]] || Eurocom Entertainment Software&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Engine|Gex 3D / Crystal Engine / Foundation]] || Crystal Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 8]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[Insomniac Engine]] || Insomniac Games&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana Engine]] || Koei Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || Halfbrick Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Naughty Dog Game Engine]] || Naughty Dog&lt;br /&gt;
|-&lt;br /&gt;
| [[Neversoft Engine]] || Neversoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Onyx]] || Obsidian Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[REDengine]] || CD Projekt Red &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber3D Engine]] || Saber Interactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubisoft Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicious Engine]] || Vicious Cycle Software&lt;br /&gt;
|-&lt;br /&gt;
| [[WF Engine]] || WayForward Technologies&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3529</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3529"/>
		<updated>2025-11-01T20:37:19Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: /* In-house engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. &lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Public engines==&lt;br /&gt;
Public engines are game engines that availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Developer !! Active&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[FNA]] || Ethan Lee || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase || No&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || YoYo Games|| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Godot]] || Juan Linietsky &amp;amp; Ariel Manzur || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve || No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software || No&lt;br /&gt;
|-&lt;br /&gt;
| [[RPG Maker]] || Degica || Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Unity Technologies || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine 1]] || Epic Games || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[XNA]] || Microsoft || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Developer&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[AnvilNext]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse]] || Neversoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Engine]] || Ryu Ga Gotoku Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EAGL]] || EA Canada&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineBlack]] || StudioBlack&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineX]] || Eurocom&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Engine|Gex 3D / Crystal Engine / Foundation]] || Crystal Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 8]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[Insomniac Engine]] || Insomniac Games&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana Engine]] || Koei Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || Halfbrick Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Naughty Dog Game Engine]] || Naughty Dog&lt;br /&gt;
|-&lt;br /&gt;
| [[Neversoft Engine]] || Neversoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Onyx]] || Obsidian Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[REDengine]] || CD Projekt Red &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber3D Engine]] || Saber Interactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubisoft Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicious Engine]] || Vicious Cycle Software&lt;br /&gt;
|-&lt;br /&gt;
| [[WF Engine]] || WayForward Technologies&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3528</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3528"/>
		<updated>2025-11-01T20:33:55Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: /* In-house engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. &lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Public engines==&lt;br /&gt;
Public engines are game engines that availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Developer !! Active&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[FNA]] || Ethan Lee || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase || No&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || YoYo Games|| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Godot]] || Juan Linietsky &amp;amp; Ariel Manzur || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve || No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software || No&lt;br /&gt;
|-&lt;br /&gt;
| [[RPG Maker]] || Degica || Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Unity Technologies || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine 1]] || Epic Games || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[XNA]] || Microsoft || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Developer&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[AnvilNext]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse]] || Neversoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Engine]] || Ryu Ga Gotoku Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EAGL]] || EA Canada&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineBlack]] || StudioBlack&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineX]] || Eurocom&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Engine|Gex 3D / Crystal Engine / Foundation]] || Crystal Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 8]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[Insomniac Engine]] || Insomniac Games&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana Engine]] || Koei Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Naughty Dog Game Engine]] || Naughty Dog&lt;br /&gt;
|-&lt;br /&gt;
| [[Neversoft Engine]] || Neversoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Onyx]] || Obsidian Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[REDengine]] || CD Projekt Red &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber3D Engine]] || Saber Interactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubisoft Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicious Engine]] || Vicious Cycle Software&lt;br /&gt;
|-&lt;br /&gt;
| [[WF Engine]] || WayForward Technologies&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3527</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3527"/>
		<updated>2025-11-01T20:32:13Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. &lt;br /&gt;
&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Public engines==&lt;br /&gt;
Public engines are game engines that availably licensed for third-party developers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Developer !! Active&lt;br /&gt;
|-&lt;br /&gt;
|[[Adobe AIR]]&lt;br /&gt;
|Adobe&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazing Renderer]]&lt;br /&gt;
|Argonaut Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Build]]&lt;br /&gt;
|Ken Silverman&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[FNA]] || Ethan Lee || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase || No&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || YoYo Games|| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Godot]] || Juan Linietsky &amp;amp; Ariel Manzur || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve || No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 1]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 2]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 3]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[id Tech 4]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[LithTech Jupiter EX]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software || No&lt;br /&gt;
|-&lt;br /&gt;
| [[RPG Maker]] || Degica || Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Engine]]&lt;br /&gt;
|Croteam&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 2D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque 3D]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Torque Game Engine Advanced]]&lt;br /&gt;
|GarageGames&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Unity Technologies || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine 1]] || Epic Games || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 2.5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 3]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 4]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Unreal Engine 5]]&lt;br /&gt;
|Epic Games&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolfenstein 3D engine]]&lt;br /&gt;
|id Software&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
| [[XNA]] || Microsoft || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Developer&lt;br /&gt;
|-&lt;br /&gt;
|[[A.L.I.V.E.]]&lt;br /&gt;
|Oddworld Inhabitants&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[AnvilNext]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Creation Engine 2]]&lt;br /&gt;
|Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Engine]] || Ryu Ga Gotoku Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EAGL]] || EA Canada&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineBlack]] || StudioBlack&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineX]] || Eurocom&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird Engine]]&lt;br /&gt;
|Monolith Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
|[[GbaEngine]]&lt;br /&gt;
|Ubi Soft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod]]&lt;br /&gt;
|Volition&lt;br /&gt;
|-&lt;br /&gt;
|[[Geo-Mod 2.0]]&lt;br /&gt;
|Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Engine|Gex 3D / Crystal Engine / Foundation]] || Crystal Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 8]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[Insomniac Engine]] || Insomniac Games&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana Engine]] || Koei Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Naughty Dog Game Engine]] || Naughty Dog&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Onyx]] || Obsidian Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[REDengine]] || CD Projekt Red &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber3D Engine]] || Saber Interactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubisoft Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicious Engine]] || Vicious Cycle Software&lt;br /&gt;
|-&lt;br /&gt;
| [[WF Engine]] || WayForward Technologies&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3460</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3460"/>
		<updated>2025-05-23T22:12:50Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Engine !! Developer !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[FNA]] || Ethan Lee || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase || No&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || YoYo Games|| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Godot]] || Juan Linietsky &amp;amp; Ariel Manzur || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve || No&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software || No&lt;br /&gt;
|-&lt;br /&gt;
| [[RPG Maker]] || Degica || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve || False&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Unity Technologies || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Epic Games || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[XNA]] || Microsoft || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Engine !! Developer !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque 2D]] || GarageGames || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque 3D]] || GarageGames || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque Game Engine]] || GarageGames || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque Game Engine Advanced]] || GarageGames || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Adobe AIR]] || Adobe&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[AnvilNext]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Renderer]] || Argonaut Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Engine]] || Ryu Ga Gotoku Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EAGL]] || EA Canada&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineBlack]] || StudioBlack&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineX]] || Eurocom&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundation]] || Crystal Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 1]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 2]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 3]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 4]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 8]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[Insomniac Engine]] || Insomniac Games&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana Engine]] || Koei Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Naughty Dog Game Engine]] || Naughty Dog&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Onyx]] || Obsidian Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[REDengine]] || CD Projekt Red &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber3D Engine]] || Saber Interactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubisoft Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[WF Engine]] || WayForward Technologies&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein 3D engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3459</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3459"/>
		<updated>2025-05-23T22:08:25Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Engine !! Developer !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[FNA]] || Ethan Lee || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || YoYo Games|| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Godot]] || Juan Linietsky &amp;amp; Ariel Manzur || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[RPG Maker]] || Degica || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Unity Technologies || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Epic Games || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[XNA]] || Microsoft || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Engine !! Developer !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque 2D]] || GarageGames || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque 3D]] || GarageGames || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque Game Engine]] || GarageGames || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque Game Engine Advanced]] || GarageGames || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Adobe AIR]] || Adobe&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[AnvilNext]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Renderer]] || Argonaut Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Engine]] || Ryu Ga Gotoku Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EAGL]] || EA Canada&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineBlack]] || StudioBlack&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineX]] || Eurocom&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundation]] || Crystal Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 1]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 2]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 3]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 4]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 8]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[Insomniac Engine]] || Insomniac Games&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana Engine]] || Koei Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Naughty Dog Game Engine]] || Naughty Dog&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Onyx]] || Obsidian Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[REDengine]] || CD Projekt Red&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber3D Engine]] || Saber Interactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubisoft Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[WF Engine]] || WayForward Technologies&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein 3D engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3458</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3458"/>
		<updated>2025-05-23T22:00:44Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Engine !! Developer !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[FNA]] || Ethan Lee || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || YoYo Games|| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Godot]] || Juan Linietsky &amp;amp; Ariel Manzur || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[RPG Maker]] || Degica || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Unity Technologies || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Epic Games || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[XNA]] || Microsoft || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Engine !! Developer !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque 2D]] || GarageGames || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque 3D]] || GarageGames || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque Game Engine]] || GarageGames || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Torque Game Engine Advanced]] || GarageGames || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Adobe AIR]] || Adobe&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[AnvilNext]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Renderer]] || Argonaut Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Engine]] || Ryu Ga Gotoku Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EAGL]] || EA Canada&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EngineBlack]] || StudioBlack&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundation]] || Crystal Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 1]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 2]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 3]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 4]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 8]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[Insomniac Engine]] || Insomniac Games&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana Engine]] || Koei Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Naughty Dog Game Engine]] || Naughty Dog&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Onyx]] || Obsidian Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[REDengine]] || CD Projekt Red&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Saber3D Engine]] || Saber Interactive&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubisoft Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[WF Engine]] || WayForward Technologies&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein 3D engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3456</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3456"/>
		<updated>2025-05-16T00:40:56Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Godot]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Adobe AIR]] || Adobe&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Renderer]] || Argonaut Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Engine]] || Ryu Ga Gotoku Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundation]] || Crystal Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 1]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 2]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 3]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 4]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Katana Engine]] || Koei Tecmo&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Onyx]] || Obsidian Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein 3D engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3452</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3452"/>
		<updated>2025-05-07T18:11:43Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Adobe AIR]] || Adobe&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Renderer]] || Argonaut Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundation]] || Crystal Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 1]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 2]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 3]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 4]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Onyx]] || Obsidian Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein 3D engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3430</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3430"/>
		<updated>2025-04-16T01:43:50Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Adobe AIR]] || Adobe&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Renderer]] || Argonaut Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundation]] || Crystal Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 1]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 2]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 3]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 4]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein 3D engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3427</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3427"/>
		<updated>2025-04-15T00:00:29Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Adobe AIR]] || Adobe&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Renderer]] || Argonaut Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 1]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 2]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 3]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 4]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein 3D engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3426</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3426"/>
		<updated>2025-04-14T23:59:48Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: Fixed sorting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Adobe AIR]] || Adobe&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Renderer]] || Argonaut Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 1]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 2]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 3]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 4]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein 3D engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3425</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3425"/>
		<updated>2025-04-14T23:57:57Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: Added more game engines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-house engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Adobe AIR]] || Adobe&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon Lumberyard]] || Amazon Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Asura]] || Rebellion Developments&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodesk Stingray]] || Autodesk&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Renderer]] || Argonaut Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[CryEngine]] || Crytek&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[CTG]] || Volition&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagor Engine]] || Gaijin Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamebryo]] || Gamebase&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath Engine]] || Beenox&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GrimE]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 1]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 2]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 3]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 4]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 5]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 6]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech 7]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Engine]] || Terminal Reality&lt;br /&gt;
|-&lt;br /&gt;
| [[IW Engine]] || Infinity Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Jedi]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercury Engine]] || MercurySteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Nu2]] || Traveller&amp;#039;s Tales&lt;br /&gt;
|-&lt;br /&gt;
| [[Objectnaut]] || 5th Cell&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenSpace]] || Ubi Pictures&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap&lt;br /&gt;
|-&lt;br /&gt;
| [[PhyreEngine]] || Sony Computer Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Engine]] || PlatinumGames&lt;br /&gt;
|-&lt;br /&gt;
| [[Pure3D]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Quake engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[RenderWare]] || Criterion Software &lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead / Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Sith]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Telltale Tool]] || Telltale Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanium]] || Radical Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicarious Visions Alchemy]] || Vicarious Visions&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfenstein 3D engine]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Zouna]] || Asobo Studio&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Untitled_Spike_Chunsoft_game_engine&amp;diff=3423</id>
		<title>Untitled Spike Chunsoft game engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Untitled_Spike_Chunsoft_game_engine&amp;diff=3423"/>
		<updated>2025-04-14T23:35:19Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: Epicmemer9000 moved page Untitled Spike Chunsoft Engine to Untitled Spike Chunsoft game engine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is an in-house engine developed by Spike Chunsoft and is the framework that is used in various releases by them during the 2010&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
==Known Features==&lt;br /&gt;
* Scene Management&lt;br /&gt;
* Debug Management&lt;br /&gt;
* Rendering Management&lt;br /&gt;
* Network Management&lt;br /&gt;
* File Management &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.spc&amp;#039;&amp;#039;&amp;#039; - Archive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.srdi&amp;#039;&amp;#039;&amp;#039; - Model Data&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.srd&amp;#039;&amp;#039;&amp;#039; - File Infomation &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.srdv&amp;#039;&amp;#039;&amp;#039; - Image Data&lt;br /&gt;
&lt;br /&gt;
==Games using the engine==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Platform&lt;br /&gt;
|-&lt;br /&gt;
| [[J-Stars Victory VS+]] || Multiplatform&lt;br /&gt;
|-&lt;br /&gt;
| [[Danganronpa V3: Killing Harmony]] || Multiplatform&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Untitled_Spike_Chunsoft_Engine&amp;diff=3424</id>
		<title>Untitled Spike Chunsoft Engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Untitled_Spike_Chunsoft_Engine&amp;diff=3424"/>
		<updated>2025-04-14T23:35:19Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: Epicmemer9000 moved page Untitled Spike Chunsoft Engine to Untitled Spike Chunsoft game engine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Untitled Spike Chunsoft game engine]]&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Untitled_Spike_Chunsoft_game_engine&amp;diff=3422</id>
		<title>Untitled Spike Chunsoft game engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Untitled_Spike_Chunsoft_game_engine&amp;diff=3422"/>
		<updated>2025-04-14T23:34:55Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is an in-house engine developed by Spike Chunsoft and is the framework that is used in various releases by them during the 2010&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
==Known Features==&lt;br /&gt;
* Scene Management&lt;br /&gt;
* Debug Management&lt;br /&gt;
* Rendering Management&lt;br /&gt;
* Network Management&lt;br /&gt;
* File Management &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Formats==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.spc&amp;#039;&amp;#039;&amp;#039; - Archive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.srdi&amp;#039;&amp;#039;&amp;#039; - Model Data&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.srd&amp;#039;&amp;#039;&amp;#039; - File Infomation &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;.srdv&amp;#039;&amp;#039;&amp;#039; - Image Data&lt;br /&gt;
&lt;br /&gt;
==Games using the engine==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Platform&lt;br /&gt;
|-&lt;br /&gt;
| [[J-Stars Victory VS+]] || Multiplatform&lt;br /&gt;
|-&lt;br /&gt;
| [[Danganronpa V3: Killing Harmony]] || Multiplatform&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3420</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3420"/>
		<updated>2025-04-14T23:31:34Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: Epicmemer9000 moved page Game Engines to Game engines: Capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker Studio]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Engine]] || Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubisoft OpenSpace]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_Engines&amp;diff=3421</id>
		<title>Game Engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_Engines&amp;diff=3421"/>
		<updated>2025-04-14T23:31:34Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: Epicmemer9000 moved page Game Engines to Game engines: Capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game engines]]&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3382</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3382"/>
		<updated>2024-10-17T13:58:19Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker Studio]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[BANG!]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Genie]] || Ensemble Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Halo Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Slipspace Engine]] || 343 Industries&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Engine]] || Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Engine]] || Bungie&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubisoft OpenSpace]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3381</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3381"/>
		<updated>2024-10-17T13:56:08Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker Studio]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[Decima]] || Guerrilla Games&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupt]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox Engine]] || Kojima Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetica]] || Santa Monica Studio&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkury]] || Krome Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum3]] || High Voltage Software&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Source 2]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Engine]] || Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommunism Engine]] || Team Meat&lt;br /&gt;
|-&lt;br /&gt;
| [[TOSHI]] || Blue Tongue Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubisoft OpenSpace]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3380</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3380"/>
		<updated>2024-10-17T13:41:22Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: /* In-House Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker Studio]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvil]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Creation Engine]] || Bethesda Game Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunia]] || Ubisoft Montreal&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[EvilEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldSrc]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[GoodEngine]] || Heavy Iron Studios&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Luminous Productions&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap&lt;br /&gt;
|-&lt;br /&gt;
| [[RAGE]] || Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Source]] || Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Engine]] || Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[UbiArt Framework]] || Ubisoft Montpellier&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Unreal_Engine&amp;diff=3348</id>
		<title>Unreal Engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Unreal_Engine&amp;diff=3348"/>
		<updated>2024-09-13T22:41:35Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: /* List of games using Unreal Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unreal Engine&amp;#039;&amp;#039;&amp;#039; is an engine that was created by Epic Games in May of 1998. Since then, 5 majorly different versions of the engine have been released. It&amp;#039;s supported by multiple platforms, and as such, is a commonly used engine.  &lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
There are a couple of tools that exist for ripping assets from Unreal Engine games. &lt;br /&gt;
===[http://www.gildor.org/en/projects/umodel#files UModel]===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;UModel&amp;#039;&amp;#039;&amp;#039; is a tool for ripping visual assets from just about every iteration of Unreal Engine from 1 to 4. The github repo for it can be found [https://github.com/gildor2/UModel &amp;#039;&amp;#039;here&amp;#039;&amp;#039;].&lt;br /&gt;
&lt;br /&gt;
==List of games using Unreal Engine==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Version !! Platform !! AES Key Required?&lt;br /&gt;
|-&lt;br /&gt;
| [[ARK: Survival Evolved]] || 4.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Borderlands]] || 3.? || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Borderlands 2]] || 3.? || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyber Danganronpa VR: The Class Trial]] || ? || [[PlayStation 4]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Days Gone]] || 4.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanted Portals]] || 4.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Five Nights at Freddy&amp;#039;s VR: Help Wanted]] || 4.21 || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortnite]] || ? || Multiplatform || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat Simulator]] || 3.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[A Hat in Time]] || 3.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hatred]] || 4.? || [[PC]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemony Snicket&amp;#039;s A Series of Unfortunate Events]] || 2 || PC || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Jump Force]] || 4.19 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Master Detective Archives: Rain Code]] || 4.27 || [[Nintendo Switch]] || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty No. 9]] || 3.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Minecraft Dungeons]] || 4.22 || Multiplatform || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortal Kombat (2011)]] || 3.? || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortal Kombat vs. DC Universe]] || 3.? || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[My Hero: One’s Justice]] || 4.18 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Palworld]] || 5.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pikmin 4]] || 4.? || Nintendo Switch || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Planet 51]] || 3.? || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Postal 2]] || 2 || PC || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Postal 4 : No Regerts]] || 4.27 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Postal Redux]] || 4.15 (PC), 4.26 (Nintendo Switch) || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Princess Peach: Showtime!]] || 4.? || Nintendo Switch || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket League]] || 3.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rumbleverse]] || 4.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shark Tale]] || 2 || PC || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrek 2]] || 2 || PC || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider-Man 2]] || 2 || PC || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars: Republic Commando]] || 2 || Multiplatform || No&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars Jedi: Fallen Order]] || 4.21 || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars Jedi: Survivor]] || 4.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Travis Strikes Again: No More Heroes]] || ? || Nintendo Switch || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Tournament]] || 1.? || Multiplatform || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoshi&amp;#039;s Crafted World]] || 4.18? || Nintendo Switch || ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3347</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3347"/>
		<updated>2024-09-13T22:39:45Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: /* In-House Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker Studio]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Build]] || Ken Silverman&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[id Tech]] || id Software&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Serious Engine]] || Croteam&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Engine]] || Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3346</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3346"/>
		<updated>2024-09-13T22:36:28Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: /* In-House Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker Studio]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap&lt;br /&gt;
|-&lt;br /&gt;
| [[RE Engine]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Engine]] || Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3345</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3345"/>
		<updated>2024-09-11T19:10:58Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: /* In-House Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker Studio]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap&lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Massive Entertainment&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Engine]] || Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3344</id>
		<title>Game engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.vg-resource.com/index.php?title=Game_engines&amp;diff=3344"/>
		<updated>2024-09-11T19:10:13Z</updated>

		<summary type="html">&lt;p&gt;Epicmemer9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.&lt;br /&gt;
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. &lt;br /&gt;
&lt;br /&gt;
==Common Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Public&lt;br /&gt;
|-&lt;br /&gt;
| [[GameMaker Studio]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unity]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Unreal Engine]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-House Engines==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engine !! Developer&lt;br /&gt;
|-&lt;br /&gt;
| [[Bezel Engine]] || Nintendo&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Tools]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[EGO]] || Codemasters&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbite]] || DICE&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog Engine 2]] || Sonic Team&lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminous Engine]] || Square Enix&lt;br /&gt;
|-&lt;br /&gt;
| [[LyN]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[MT Framework]] || Capcom&lt;br /&gt;
|-&lt;br /&gt;
| [[Octane]] || Firebrand Games&lt;br /&gt;
|-&lt;br /&gt;
| [[PopCap Games Framework]] || PopCap&lt;br /&gt;
|-&lt;br /&gt;
| [[Retro Engine]] || Christian Whitehead&lt;br /&gt;
|-&lt;br /&gt;
| [[SCUMM]] || LucasArts&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowdrop]] || Ubisoft&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Engine]] || Evening Star&lt;br /&gt;
|-&lt;br /&gt;
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Epicmemer9000</name></author>
		
	</entry>
</feed>